adam-gui/vendor/fyne.io/fyne/v2/internal/driver/mobile/window.go

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2024-04-29 19:13:50 +02:00
package mobile
import (
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/internal/cache"
"fyne.io/fyne/v2/internal/driver/common"
"fyne.io/fyne/v2/layout"
"fyne.io/fyne/v2/theme"
"fyne.io/fyne/v2/widget"
)
type window struct {
common.Window
title string
visible bool
onClosed func()
onCloseIntercepted func()
isChild bool
clipboard fyne.Clipboard
canvas *mobileCanvas
icon fyne.Resource
menu *fyne.MainMenu
}
func (w *window) Title() string {
return w.title
}
func (w *window) SetTitle(title string) {
w.title = title
}
func (w *window) FullScreen() bool {
return true
}
func (w *window) SetFullScreen(bool) {
// no-op
}
func (w *window) Resize(size fyne.Size) {
w.Canvas().(*mobileCanvas).Resize(size)
}
func (w *window) RequestFocus() {
// no-op - we cannot change which window is focused
}
func (w *window) FixedSize() bool {
return true
}
func (w *window) SetFixedSize(bool) {
// no-op - all windows are fixed size
}
func (w *window) CenterOnScreen() {
// no-op
}
func (w *window) Padded() bool {
return w.canvas.padded
}
func (w *window) SetPadded(padded bool) {
w.canvas.padded = padded
}
func (w *window) Icon() fyne.Resource {
if w.icon == nil {
return fyne.CurrentApp().Icon()
}
return w.icon
}
func (w *window) SetIcon(icon fyne.Resource) {
w.icon = icon
}
func (w *window) SetMaster() {
// no-op on mobile
}
func (w *window) MainMenu() *fyne.MainMenu {
return w.menu
}
func (w *window) SetMainMenu(menu *fyne.MainMenu) {
w.menu = menu
}
func (w *window) SetOnClosed(callback func()) {
w.onClosed = callback
}
func (w *window) SetCloseIntercept(callback func()) {
w.onCloseIntercepted = callback
}
func (w *window) SetOnDropped(dropped func(fyne.Position, []fyne.URI)) {
// not implemented yet
}
func (w *window) Show() {
menu := fyne.CurrentApp().Driver().(*mobileDriver).findMenu(w)
menuButton := w.newMenuButton(menu)
if menu == nil {
menuButton.Hide()
}
if w.isChild {
exit := widget.NewButtonWithIcon("", theme.CancelIcon(), func() {
w.tryClose()
})
title := widget.NewLabel(w.title)
title.Alignment = fyne.TextAlignCenter
w.canvas.setWindowHead(container.NewHBox(menuButton,
layout.NewSpacer(), title, layout.NewSpacer(), exit))
w.canvas.Resize(w.canvas.size)
} else {
w.canvas.setWindowHead(container.NewHBox(menuButton))
}
w.visible = true
if w.Content() != nil {
w.Content().Refresh()
w.Content().Show()
}
}
func (w *window) Hide() {
w.visible = false
if w.Content() != nil {
w.Content().Hide()
}
}
func (w *window) tryClose() {
if w.onCloseIntercepted != nil {
w.QueueEvent(w.onCloseIntercepted)
return
}
w.Close()
}
func (w *window) Close() {
d := fyne.CurrentApp().Driver().(*mobileDriver)
pos := -1
for i, win := range d.windows {
if win == w {
pos = i
}
}
if pos != -1 {
d.windows = append(d.windows[:pos], d.windows[pos+1:]...)
}
cache.RangeTexturesFor(w.canvas, w.canvas.Painter().Free)
w.canvas.WalkTrees(nil, func(node *common.RenderCacheNode, _ fyne.Position) {
if wid, ok := node.Obj().(fyne.Widget); ok {
cache.DestroyRenderer(wid)
}
})
w.QueueEvent(func() {
cache.CleanCanvas(w.canvas)
})
// Call this in a go routine, because this function could be called
// inside a button which callback would be queued in this event queue
// and it will lead to a deadlock if this is performed in the same go
// routine.
go w.DestroyEventQueue()
if w.onClosed != nil {
w.onClosed()
}
}
func (w *window) ShowAndRun() {
w.Show()
fyne.CurrentApp().Driver().Run()
}
func (w *window) Content() fyne.CanvasObject {
return w.canvas.Content()
}
func (w *window) SetContent(content fyne.CanvasObject) {
w.canvas.SetContent(content)
}
func (w *window) Canvas() fyne.Canvas {
return w.canvas
}
func (w *window) Clipboard() fyne.Clipboard {
if w.clipboard == nil {
w.clipboard = &mobileClipboard{}
}
return w.clipboard
}
func (w *window) RunWithContext(f func()) {
// ctx, _ = e.DrawContext.(gl.Context)
f()
}
func (w *window) RescaleContext() {
// TODO
}
func (w *window) Context() interface{} {
return fyne.CurrentApp().Driver().(*mobileDriver).glctx
}