adam-gui/vendor/fyne.io/fyne/v2/widget/gridwrap.go

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2024-04-29 19:13:50 +02:00
package widget
import (
"fmt"
"math"
"sort"
"sync"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/data/binding"
"fyne.io/fyne/v2/driver/desktop"
"fyne.io/fyne/v2/internal/widget"
"fyne.io/fyne/v2/theme"
)
// Declare conformity with interfaces.
var _ fyne.Widget = (*GridWrap)(nil)
var _ fyne.Focusable = (*GridWrap)(nil)
// GridWrapItemID is the ID of an individual item in the GridWrap widget.
//
// Since: 2.4
type GridWrapItemID = int
// GridWrap is a widget with an API very similar to widget.List,
// that lays out items in a scrollable wrapping grid similar to container.NewGridWrap.
// It caches and reuses widgets for performance.
//
// Since: 2.4
type GridWrap struct {
BaseWidget
Length func() int `json:"-"`
CreateItem func() fyne.CanvasObject `json:"-"`
UpdateItem func(id GridWrapItemID, item fyne.CanvasObject) `json:"-"`
OnSelected func(id GridWrapItemID) `json:"-"`
OnUnselected func(id GridWrapItemID) `json:"-"`
currentFocus ListItemID
focused bool
scroller *widget.Scroll
selected []GridWrapItemID
itemMin fyne.Size
offsetY float32
offsetUpdated func(fyne.Position)
colCountCache int
}
// NewGridWrap creates and returns a GridWrap widget for displaying items in
// a wrapping grid layout with scrolling and caching for performance.
//
// Since: 2.4
func NewGridWrap(length func() int, createItem func() fyne.CanvasObject, updateItem func(GridWrapItemID, fyne.CanvasObject)) *GridWrap {
gwList := &GridWrap{Length: length, CreateItem: createItem, UpdateItem: updateItem}
gwList.ExtendBaseWidget(gwList)
return gwList
}
// NewGridWrapWithData creates a new GridWrap widget that will display the contents of the provided data.
//
// Since: 2.4
func NewGridWrapWithData(data binding.DataList, createItem func() fyne.CanvasObject, updateItem func(binding.DataItem, fyne.CanvasObject)) *GridWrap {
gwList := NewGridWrap(
data.Length,
createItem,
func(i GridWrapItemID, o fyne.CanvasObject) {
item, err := data.GetItem(int(i))
if err != nil {
fyne.LogError(fmt.Sprintf("Error getting data item %d", i), err)
return
}
updateItem(item, o)
})
data.AddListener(binding.NewDataListener(gwList.Refresh))
return gwList
}
// CreateRenderer is a private method to Fyne which links this widget to its renderer.
func (l *GridWrap) CreateRenderer() fyne.WidgetRenderer {
l.ExtendBaseWidget(l)
if f := l.CreateItem; f != nil && l.itemMin.IsZero() {
l.itemMin = f().MinSize()
}
layout := &fyne.Container{Layout: newGridWrapLayout(l)}
l.scroller = widget.NewVScroll(layout)
layout.Resize(layout.MinSize())
return newGridWrapRenderer([]fyne.CanvasObject{l.scroller}, l, l.scroller, layout)
}
// FocusGained is called after this GridWrap has gained focus.
//
// Implements: fyne.Focusable
func (l *GridWrap) FocusGained() {
l.focused = true
l.scrollTo(l.currentFocus)
l.RefreshItem(l.currentFocus)
}
// FocusLost is called after this GridWrap has lost focus.
//
// Implements: fyne.Focusable
func (l *GridWrap) FocusLost() {
l.focused = false
l.RefreshItem(l.currentFocus)
}
// MinSize returns the size that this widget should not shrink below.
func (l *GridWrap) MinSize() fyne.Size {
l.ExtendBaseWidget(l)
return l.BaseWidget.MinSize()
}
func (l *GridWrap) scrollTo(id GridWrapItemID) {
if l.scroller == nil {
return
}
row := math.Floor(float64(id) / float64(l.getColCount()))
y := float32(row)*l.itemMin.Height + float32(row)*theme.Padding()
if y < l.scroller.Offset.Y {
l.scroller.Offset.Y = y
} else if size := l.scroller.Size(); y+l.itemMin.Height > l.scroller.Offset.Y+size.Height {
l.scroller.Offset.Y = y + l.itemMin.Height - size.Height
}
l.offsetUpdated(l.scroller.Offset)
}
// RefreshItem refreshes a single item, specified by the item ID passed in.
//
// Since: 2.4
func (l *GridWrap) RefreshItem(id GridWrapItemID) {
if l.scroller == nil {
return
}
l.BaseWidget.Refresh()
lo := l.scroller.Content.(*fyne.Container).Layout.(*gridWrapLayout)
lo.renderLock.Lock() // ensures we are not changing visible info in render code during the search
item, ok := lo.searchVisible(lo.visible, id)
lo.renderLock.Unlock()
if ok {
lo.setupGridItem(item, id, l.focused && l.currentFocus == id)
}
}
// Resize is called when this GridWrap should change size. We refresh to ensure invisible items are drawn.
func (l *GridWrap) Resize(s fyne.Size) {
l.colCountCache = 0
l.BaseWidget.Resize(s)
l.offsetUpdated(l.scroller.Offset)
l.scroller.Content.(*fyne.Container).Layout.(*gridWrapLayout).updateGrid(true)
}
// Select adds the item identified by the given ID to the selection.
func (l *GridWrap) Select(id GridWrapItemID) {
if len(l.selected) > 0 && id == l.selected[0] {
return
}
length := 0
if f := l.Length; f != nil {
length = f()
}
if id < 0 || id >= length {
return
}
old := l.selected
l.selected = []GridWrapItemID{id}
defer func() {
if f := l.OnUnselected; f != nil && len(old) > 0 {
f(old[0])
}
if f := l.OnSelected; f != nil {
f(id)
}
}()
l.scrollTo(id)
l.Refresh()
}
// ScrollTo scrolls to the item represented by id
func (l *GridWrap) ScrollTo(id GridWrapItemID) {
length := 0
if f := l.Length; f != nil {
length = f()
}
if id < 0 || int(id) >= length {
return
}
l.scrollTo(id)
l.Refresh()
}
// ScrollToBottom scrolls to the end of the list
func (l *GridWrap) ScrollToBottom() {
length := 0
if f := l.Length; f != nil {
length = f()
}
if length > 0 {
length--
}
l.scrollTo(GridWrapItemID(length))
l.Refresh()
}
// ScrollToTop scrolls to the start of the list
func (l *GridWrap) ScrollToTop() {
l.scrollTo(0)
l.Refresh()
}
// ScrollToOffset scrolls the list to the given offset position
func (l *GridWrap) ScrollToOffset(offset float32) {
l.scroller.Offset.Y = offset
l.offsetUpdated(l.scroller.Offset)
}
// TypedKey is called if a key event happens while this GridWrap is focused.
//
// Implements: fyne.Focusable
func (l *GridWrap) TypedKey(event *fyne.KeyEvent) {
switch event.Name {
case fyne.KeySpace:
l.Select(l.currentFocus)
case fyne.KeyDown:
count := 0
if f := l.Length; f != nil {
count = f()
}
l.RefreshItem(l.currentFocus)
l.currentFocus += l.getColCount()
if l.currentFocus >= count-1 {
l.currentFocus = count - 1
}
l.scrollTo(l.currentFocus)
l.RefreshItem(l.currentFocus)
case fyne.KeyLeft:
if l.currentFocus <= 0 {
return
}
if l.currentFocus%l.getColCount() == 0 {
return
}
l.RefreshItem(l.currentFocus)
l.currentFocus--
l.scrollTo(l.currentFocus)
l.RefreshItem(l.currentFocus)
case fyne.KeyRight:
if f := l.Length; f != nil && l.currentFocus >= f()-1 {
return
}
if (l.currentFocus+1)%l.getColCount() == 0 {
return
}
l.RefreshItem(l.currentFocus)
l.currentFocus++
l.scrollTo(l.currentFocus)
l.RefreshItem(l.currentFocus)
case fyne.KeyUp:
if l.currentFocus <= 0 {
return
}
l.RefreshItem(l.currentFocus)
l.currentFocus -= l.getColCount()
if l.currentFocus < 0 {
l.currentFocus = 0
}
l.scrollTo(l.currentFocus)
l.RefreshItem(l.currentFocus)
}
}
// TypedRune is called if a text event happens while this GridWrap is focused.
//
// Implements: fyne.Focusable
func (l *GridWrap) TypedRune(_ rune) {
// intentionally left blank
}
// GetScrollOffset returns the current scroll offset position
func (l *GridWrap) GetScrollOffset() float32 {
return l.offsetY
}
// Unselect removes the item identified by the given ID from the selection.
func (l *GridWrap) Unselect(id GridWrapItemID) {
if len(l.selected) == 0 || l.selected[0] != id {
return
}
l.selected = nil
l.Refresh()
if f := l.OnUnselected; f != nil {
f(id)
}
}
// UnselectAll removes all items from the selection.
func (l *GridWrap) UnselectAll() {
if len(l.selected) == 0 {
return
}
selected := l.selected
l.selected = nil
l.Refresh()
if f := l.OnUnselected; f != nil {
for _, id := range selected {
f(id)
}
}
}
// Declare conformity with WidgetRenderer interface.
var _ fyne.WidgetRenderer = (*gridWrapRenderer)(nil)
type gridWrapRenderer struct {
objects []fyne.CanvasObject
list *GridWrap
scroller *widget.Scroll
layout *fyne.Container
}
func newGridWrapRenderer(objects []fyne.CanvasObject, l *GridWrap, scroller *widget.Scroll, layout *fyne.Container) *gridWrapRenderer {
lr := &gridWrapRenderer{objects: objects, list: l, scroller: scroller, layout: layout}
lr.scroller.OnScrolled = l.offsetUpdated
return lr
}
func (l *gridWrapRenderer) Layout(size fyne.Size) {
l.scroller.Resize(size)
}
func (l *gridWrapRenderer) MinSize() fyne.Size {
return l.scroller.MinSize().Max(l.list.itemMin)
}
func (l *gridWrapRenderer) Refresh() {
if f := l.list.CreateItem; f != nil {
l.list.itemMin = f().MinSize()
}
l.Layout(l.list.Size())
l.scroller.Refresh()
l.layout.Layout.(*gridWrapLayout).updateGrid(true)
canvas.Refresh(l.list)
}
func (l *gridWrapRenderer) Destroy() {
}
func (l *gridWrapRenderer) Objects() []fyne.CanvasObject {
return l.objects
}
// Declare conformity with interfaces.
var _ fyne.Widget = (*gridWrapItem)(nil)
var _ fyne.Tappable = (*gridWrapItem)(nil)
var _ desktop.Hoverable = (*gridWrapItem)(nil)
type gridWrapItem struct {
BaseWidget
onTapped func()
background *canvas.Rectangle
child fyne.CanvasObject
hovered, selected bool
}
func newGridWrapItem(child fyne.CanvasObject, tapped func()) *gridWrapItem {
gw := &gridWrapItem{
child: child,
onTapped: tapped,
}
gw.ExtendBaseWidget(gw)
return gw
}
// CreateRenderer is a private method to Fyne which links this widget to its renderer.
func (gw *gridWrapItem) CreateRenderer() fyne.WidgetRenderer {
gw.ExtendBaseWidget(gw)
gw.background = canvas.NewRectangle(theme.HoverColor())
gw.background.CornerRadius = theme.SelectionRadiusSize()
gw.background.Hide()
objects := []fyne.CanvasObject{gw.background, gw.child}
return &gridWrapItemRenderer{widget.NewBaseRenderer(objects), gw}
}
// MinSize returns the size that this widget should not shrink below.
func (gw *gridWrapItem) MinSize() fyne.Size {
gw.ExtendBaseWidget(gw)
return gw.BaseWidget.MinSize()
}
// MouseIn is called when a desktop pointer enters the widget.
func (gw *gridWrapItem) MouseIn(*desktop.MouseEvent) {
gw.hovered = true
gw.Refresh()
}
// MouseMoved is called when a desktop pointer hovers over the widget.
func (gw *gridWrapItem) MouseMoved(*desktop.MouseEvent) {
}
// MouseOut is called when a desktop pointer exits the widget.
func (gw *gridWrapItem) MouseOut() {
gw.hovered = false
gw.Refresh()
}
// Tapped is called when a pointer tapped event is captured and triggers any tap handler.
func (gw *gridWrapItem) Tapped(*fyne.PointEvent) {
if gw.onTapped != nil {
gw.selected = true
gw.Refresh()
gw.onTapped()
}
}
// Declare conformity with the WidgetRenderer interface.
var _ fyne.WidgetRenderer = (*gridWrapItemRenderer)(nil)
type gridWrapItemRenderer struct {
widget.BaseRenderer
item *gridWrapItem
}
// MinSize calculates the minimum size of a listItem.
// This is based on the size of the status indicator and the size of the child object.
func (gw *gridWrapItemRenderer) MinSize() fyne.Size {
return gw.item.child.MinSize()
}
// Layout the components of the listItem widget.
func (gw *gridWrapItemRenderer) Layout(size fyne.Size) {
gw.item.background.Resize(size)
gw.item.child.Resize(size)
}
func (gw *gridWrapItemRenderer) Refresh() {
gw.item.background.CornerRadius = theme.SelectionRadiusSize()
if gw.item.selected {
gw.item.background.FillColor = theme.SelectionColor()
gw.item.background.Show()
} else if gw.item.hovered {
gw.item.background.FillColor = theme.HoverColor()
gw.item.background.Show()
} else {
gw.item.background.Hide()
}
gw.item.background.Refresh()
canvas.Refresh(gw.item.super())
}
// Declare conformity with Layout interface.
var _ fyne.Layout = (*gridWrapLayout)(nil)
type gridItemAndID struct {
item *gridWrapItem
id GridWrapItemID
}
type gridWrapLayout struct {
list *GridWrap
itemPool syncPool
slicePool sync.Pool // *[]itemAndID
visible []gridItemAndID
renderLock sync.Mutex
}
func newGridWrapLayout(list *GridWrap) fyne.Layout {
l := &gridWrapLayout{list: list}
l.slicePool.New = func() interface{} {
s := make([]gridItemAndID, 0)
return &s
}
list.offsetUpdated = l.offsetUpdated
return l
}
func (l *gridWrapLayout) Layout(_ []fyne.CanvasObject, _ fyne.Size) {
l.updateGrid(true)
}
func (l *gridWrapLayout) MinSize(_ []fyne.CanvasObject) fyne.Size {
padding := theme.Padding()
if lenF := l.list.Length; lenF != nil {
cols := l.list.getColCount()
rows := float32(math.Ceil(float64(lenF()) / float64(cols)))
return fyne.NewSize(l.list.itemMin.Width,
(l.list.itemMin.Height+padding)*rows-padding)
}
return fyne.NewSize(0, 0)
}
func (l *gridWrapLayout) getItem() *gridWrapItem {
item := l.itemPool.Obtain()
if item == nil {
if f := l.list.CreateItem; f != nil {
item = newGridWrapItem(f(), nil)
}
}
return item.(*gridWrapItem)
}
func (l *gridWrapLayout) offsetUpdated(pos fyne.Position) {
if l.list.offsetY == pos.Y {
return
}
l.list.offsetY = pos.Y
l.updateGrid(false)
}
func (l *gridWrapLayout) setupGridItem(li *gridWrapItem, id GridWrapItemID, focus bool) {
previousIndicator := li.selected
li.selected = false
for _, s := range l.list.selected {
if id == s {
li.selected = true
break
}
}
if focus {
li.hovered = true
li.Refresh()
} else if previousIndicator != li.selected || li.hovered {
li.hovered = false
li.Refresh()
}
if f := l.list.UpdateItem; f != nil {
f(id, li.child)
}
li.onTapped = func() {
if !fyne.CurrentDevice().IsMobile() {
l.list.RefreshItem(l.list.currentFocus)
canvas := fyne.CurrentApp().Driver().CanvasForObject(l.list)
if canvas != nil {
canvas.Focus(l.list)
}
l.list.currentFocus = id
}
l.list.Select(id)
}
}
func (l *GridWrap) getColCount() int {
if l.colCountCache < 1 {
padding := theme.Padding()
l.colCountCache = 1
width := l.Size().Width
if width > l.itemMin.Width {
l.colCountCache = int(math.Floor(float64(width+padding) / float64(l.itemMin.Width+padding)))
}
}
return l.colCountCache
}
func (l *gridWrapLayout) updateGrid(refresh bool) {
// code here is a mashup of listLayout.updateList and gridWrapLayout.Layout
padding := theme.Padding()
l.renderLock.Lock()
length := 0
if f := l.list.Length; f != nil {
length = f()
}
colCount := l.list.getColCount()
visibleRowsCount := int(math.Ceil(float64(l.list.scroller.Size().Height)/float64(l.list.itemMin.Height+padding))) + 1
offY := l.list.offsetY - float32(math.Mod(float64(l.list.offsetY), float64(l.list.itemMin.Height+padding)))
minRow := int(offY / (l.list.itemMin.Height + padding))
minItem := GridWrapItemID(minRow * colCount)
maxRow := int(math.Min(float64(minRow+visibleRowsCount), math.Ceil(float64(length)/float64(colCount))))
maxItem := GridWrapItemID(math.Min(float64(maxRow*colCount), float64(length-1)))
if l.list.UpdateItem == nil {
fyne.LogError("Missing UpdateCell callback required for GridWrap", nil)
}
// Keep pointer reference for copying slice header when returning to the pool
// https://blog.mike.norgate.xyz/unlocking-go-slice-performance-navigating-sync-pool-for-enhanced-efficiency-7cb63b0b453e
wasVisiblePtr := l.slicePool.Get().(*[]gridItemAndID)
wasVisible := (*wasVisiblePtr)[:0]
wasVisible = append(wasVisible, l.visible...)
oldVisibleLen := len(l.visible)
l.visible = l.visible[:0]
c := l.list.scroller.Content.(*fyne.Container)
oldObjLen := len(c.Objects)
c.Objects = c.Objects[:0]
y := offY
curItemID := minItem
for row := minRow; row <= maxRow && curItemID <= maxItem; row++ {
x := float32(0)
for col := 0; col < colCount && curItemID <= maxItem; col++ {
item, ok := l.searchVisible(wasVisible, curItemID)
if !ok {
item = l.getItem()
if item == nil {
continue
}
item.Resize(l.list.itemMin)
}
item.Move(fyne.NewPos(x, y))
if refresh {
item.Resize(l.list.itemMin)
}
x += l.list.itemMin.Width + padding
l.visible = append(l.visible, gridItemAndID{item: item, id: curItemID})
c.Objects = append(c.Objects, item)
curItemID++
}
y += l.list.itemMin.Height + padding
}
l.nilOldSliceData(c.Objects, len(c.Objects), oldObjLen)
l.nilOldVisibleSliceData(l.visible, len(l.visible), oldVisibleLen)
for _, old := range wasVisible {
if _, ok := l.searchVisible(l.visible, old.id); !ok {
l.itemPool.Release(old.item)
}
}
// make a local deep copy of l.visible since rest of this function is unlocked
// and cannot safely access l.visible
visiblePtr := l.slicePool.Get().(*[]gridItemAndID)
visible := (*visiblePtr)[:0]
visible = append(visible, l.visible...)
l.renderLock.Unlock() // user code should not be locked
for _, obj := range visible {
l.setupGridItem(obj.item, obj.id, l.list.focused && l.list.currentFocus == obj.id)
}
// nil out all references before returning slices to pool
for i := 0; i < len(wasVisible); i++ {
wasVisible[i].item = nil
}
for i := 0; i < len(visible); i++ {
visible[i].item = nil
}
*wasVisiblePtr = wasVisible // Copy the slice header over to the heap
*visiblePtr = visible
l.slicePool.Put(wasVisiblePtr)
l.slicePool.Put(visiblePtr)
}
// invariant: visible is in ascending order of IDs
func (l *gridWrapLayout) searchVisible(visible []gridItemAndID, id GridWrapItemID) (*gridWrapItem, bool) {
ln := len(visible)
idx := sort.Search(ln, func(i int) bool { return visible[i].id >= id })
if idx < ln && visible[idx].id == id {
return visible[idx].item, true
}
return nil, false
}
func (l *gridWrapLayout) nilOldSliceData(objs []fyne.CanvasObject, len, oldLen int) {
if oldLen > len {
objs = objs[:oldLen] // gain view into old data
for i := len; i < oldLen; i++ {
objs[i] = nil
}
}
}
func (l *gridWrapLayout) nilOldVisibleSliceData(objs []gridItemAndID, len, oldLen int) {
if oldLen > len {
objs = objs[:oldLen] // gain view into old data
for i := len; i < oldLen; i++ {
objs[i].item = nil
}
}
}