adam-gui/vendor/fyne.io/fyne/v2/widget/progressbar.go

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2024-04-29 19:13:50 +02:00
package widget
import (
"image/color"
"strconv"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/data/binding"
"fyne.io/fyne/v2/internal/cache"
col "fyne.io/fyne/v2/internal/color"
"fyne.io/fyne/v2/internal/widget"
"fyne.io/fyne/v2/theme"
)
type progressRenderer struct {
widget.BaseRenderer
background, bar *canvas.Rectangle
label *canvas.Text
progress *ProgressBar
}
// MinSize calculates the minimum size of a progress bar.
// This is simply the "100%" label size plus padding.
func (p *progressRenderer) MinSize() fyne.Size {
var tsize fyne.Size
if text := p.progress.TextFormatter; text != nil {
tsize = fyne.MeasureText(text(), p.label.TextSize, p.label.TextStyle)
} else {
tsize = fyne.MeasureText("100%", p.label.TextSize, p.label.TextStyle)
}
padding := theme.InnerPadding() * 2
return fyne.NewSize(tsize.Width+padding, tsize.Height+padding)
}
func (p *progressRenderer) updateBar() {
if p.progress.Value < p.progress.Min {
p.progress.Value = p.progress.Min
}
if p.progress.Value > p.progress.Max {
p.progress.Value = p.progress.Max
}
delta := float32(p.progress.Max - p.progress.Min)
ratio := float32(p.progress.Value-p.progress.Min) / delta
if text := p.progress.TextFormatter; text != nil {
p.label.Text = text()
} else {
p.label.Text = strconv.Itoa(int(ratio*100)) + "%"
}
size := p.progress.Size()
p.bar.Resize(fyne.NewSize(size.Width*ratio, size.Height))
}
// Layout the components of the check widget
func (p *progressRenderer) Layout(size fyne.Size) {
p.background.Resize(size)
p.label.Resize(size)
p.updateBar()
}
// applyTheme updates the progress bar to match the current theme
func (p *progressRenderer) applyTheme() {
p.background.FillColor = progressBackgroundColor()
p.background.CornerRadius = theme.InputRadiusSize()
p.bar.FillColor = theme.PrimaryColor()
p.bar.CornerRadius = theme.InputRadiusSize()
p.label.Color = theme.BackgroundColor()
p.label.TextSize = theme.TextSize()
}
func (p *progressRenderer) Refresh() {
p.applyTheme()
p.updateBar()
p.background.Refresh()
p.bar.Refresh()
p.label.Refresh()
canvas.Refresh(p.progress.super())
}
// ProgressBar widget creates a horizontal panel that indicates progress
type ProgressBar struct {
BaseWidget
Min, Max, Value float64
// TextFormatter can be used to have a custom format of progress text.
// If set, it overrides the percentage readout and runs each time the value updates.
//
// Since: 1.4
TextFormatter func() string `json:"-"`
binder basicBinder
}
// Bind connects the specified data source to this ProgressBar.
// The current value will be displayed and any changes in the data will cause the widget to update.
//
// Since: 2.0
func (p *ProgressBar) Bind(data binding.Float) {
p.binder.SetCallback(p.updateFromData)
p.binder.Bind(data)
}
// SetValue changes the current value of this progress bar (from p.Min to p.Max).
// The widget will be refreshed to indicate the change.
func (p *ProgressBar) SetValue(v float64) {
p.Value = v
p.Refresh()
}
// MinSize returns the size that this widget should not shrink below
func (p *ProgressBar) MinSize() fyne.Size {
p.ExtendBaseWidget(p)
return p.BaseWidget.MinSize()
}
// CreateRenderer is a private method to Fyne which links this widget to its renderer
func (p *ProgressBar) CreateRenderer() fyne.WidgetRenderer {
p.ExtendBaseWidget(p)
if p.Min == 0 && p.Max == 0 {
p.Max = 1.0
}
background := canvas.NewRectangle(progressBackgroundColor())
background.CornerRadius = theme.InputRadiusSize()
bar := canvas.NewRectangle(theme.PrimaryColor())
bar.CornerRadius = theme.InputRadiusSize()
label := canvas.NewText("0%", theme.BackgroundColor())
label.Alignment = fyne.TextAlignCenter
return &progressRenderer{widget.NewBaseRenderer([]fyne.CanvasObject{background, bar, label}), background, bar, label, p}
}
// Unbind disconnects any configured data source from this ProgressBar.
// The current value will remain at the last value of the data source.
//
// Since: 2.0
func (p *ProgressBar) Unbind() {
p.binder.Unbind()
}
// NewProgressBar creates a new progress bar widget.
// The default Min is 0 and Max is 1, Values set should be between those numbers.
// The display will convert this to a percentage.
func NewProgressBar() *ProgressBar {
p := &ProgressBar{Min: 0, Max: 1}
cache.Renderer(p).Layout(p.MinSize())
return p
}
// NewProgressBarWithData returns a progress bar connected with the specified data source.
//
// Since: 2.0
func NewProgressBarWithData(data binding.Float) *ProgressBar {
p := NewProgressBar()
p.Bind(data)
return p
}
func progressBackgroundColor() color.Color {
r, g, b, a := col.ToNRGBA(theme.PrimaryColor())
faded := uint8(a) / 2
return &color.NRGBA{R: uint8(r), G: uint8(g), B: uint8(b), A: faded}
}
func (p *ProgressBar) updateFromData(data binding.DataItem) {
if data == nil {
return
}
floatSource, ok := data.(binding.Float)
if !ok {
return
}
val, err := floatSource.Get()
if err != nil {
fyne.LogError("Error getting current data value", err)
return
}
p.SetValue(val)
}