adam-gui/vendor/github.com/fyne-io/glfw-js/context_webgl_wasm.go

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2024-04-29 19:13:50 +02:00
// +build js,wasm
package glfw
import (
"errors"
"syscall/js"
)
func newContext(canvas js.Value, ca *contextAttributes) (context js.Value, err error) {
if js.Global().Get("WebGLRenderingContext").Equal(js.Undefined()) {
return js.Value{}, errors.New("Your browser doesn't appear to support WebGL.")
}
attrs := map[string]interface{}{
"alpha": ca.Alpha,
"depth": ca.Depth,
"stencil": ca.Stencil,
"antialias": ca.Antialias,
"premultipliedAlpha": ca.PremultipliedAlpha,
"preserveDrawingBuffer": ca.PreserveDrawingBuffer,
"preferLowPowerToHighPerformance": ca.PreferLowPowerToHighPerformance,
"failIfMajorPerformanceCaveat": ca.FailIfMajorPerformanceCaveat,
}
if gl := canvas.Call("getContext", "webgl", attrs); !gl.Equal(js.Null()) {
debug := js.Global().Get("WebGLDebugUtils")
if debug.Equal(js.Undefined()) {
return gl, errors.New("No debugging for WebGL.")
}
gl = debug.Call("makeDebugContext", gl)
return gl, nil
} else if gl := canvas.Call("getContext", "experimental-webgl", attrs); gl.Equal(js.Null()) {
return gl, nil
} else {
return js.Value{}, errors.New("Creating a WebGL context has failed.")
}
}
type contextAttributes struct {
Alpha bool
Depth bool
Stencil bool
Antialias bool
PremultipliedAlpha bool
PreserveDrawingBuffer bool
PreferLowPowerToHighPerformance bool
FailIfMajorPerformanceCaveat bool
}
func defaultAttributes() *contextAttributes {
return &contextAttributes{
Alpha: false,
Depth: true,
Stencil: false,
Antialias: false,
PremultipliedAlpha: false,
PreserveDrawingBuffer: false,
}
}