adam-gui/vendor/fyne.io/fyne/v2/canvas/base.go

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2024-04-29 19:13:50 +02:00
// Package canvas contains all of the primitive CanvasObjects that make up a Fyne GUI.
//
// The types implemented in this package are used as building blocks in order
// to build higher order functionality. These types are designed to be
// non-interactive, by design. If additional functionality is required,
// it's usually a sign that this type should be used as part of a custom
// widget.
package canvas // import "fyne.io/fyne/v2/canvas"
import (
"sync"
"fyne.io/fyne/v2"
)
type baseObject struct {
size fyne.Size // The current size of the canvas object
position fyne.Position // The current position of the object
Hidden bool // Is this object currently hidden
min fyne.Size // The minimum size this object can be
propertyLock sync.RWMutex
}
// Hide will set this object to not be visible.
func (o *baseObject) Hide() {
o.propertyLock.Lock()
defer o.propertyLock.Unlock()
o.Hidden = true
}
// MinSize returns the specified minimum size, if set, or {1, 1} otherwise.
func (o *baseObject) MinSize() fyne.Size {
o.propertyLock.RLock()
defer o.propertyLock.RUnlock()
if o.min.Width == 0 && o.min.Height == 0 {
return fyne.NewSize(1, 1)
}
return o.min
}
// Move the object to a new position, relative to its parent.
func (o *baseObject) Move(pos fyne.Position) {
o.propertyLock.Lock()
defer o.propertyLock.Unlock()
o.position = pos
}
// Position gets the current position of this canvas object, relative to its parent.
func (o *baseObject) Position() fyne.Position {
o.propertyLock.RLock()
defer o.propertyLock.RUnlock()
return o.position
}
// Resize sets a new size for the canvas object.
func (o *baseObject) Resize(size fyne.Size) {
o.propertyLock.Lock()
defer o.propertyLock.Unlock()
o.size = size
}
// SetMinSize specifies the smallest size this object should be.
func (o *baseObject) SetMinSize(size fyne.Size) {
o.propertyLock.Lock()
defer o.propertyLock.Unlock()
o.min = size
}
// Show will set this object to be visible.
func (o *baseObject) Show() {
o.propertyLock.Lock()
defer o.propertyLock.Unlock()
o.Hidden = false
}
// Size returns the current size of this canvas object.
func (o *baseObject) Size() fyne.Size {
o.propertyLock.RLock()
defer o.propertyLock.RUnlock()
return o.size
}
// Visible returns true if this object is visible, false otherwise.
func (o *baseObject) Visible() bool {
o.propertyLock.RLock()
defer o.propertyLock.RUnlock()
return !o.Hidden
}