adam-gui/vendor/fyne.io/fyne/v2/canvas/image.go

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2024-04-29 19:13:50 +02:00
package canvas
import (
"bytes"
"errors"
"image"
_ "image/jpeg" // avoid users having to import when using image widget
_ "image/png" // avoid the same for PNG images
"io"
"os"
"path/filepath"
"sync"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/internal/cache"
"fyne.io/fyne/v2/internal/scale"
"fyne.io/fyne/v2/internal/svg"
"fyne.io/fyne/v2/storage"
)
// ImageFill defines the different type of ways an image can stretch to fill its space.
type ImageFill int
const (
// ImageFillStretch will scale the image to match the Size() values.
// This is the default and does not maintain aspect ratio.
ImageFillStretch ImageFill = iota
// ImageFillContain makes the image fit within the object Size(),
// centrally and maintaining aspect ratio.
// There may be transparent sections top and bottom or left and right.
ImageFillContain // (Fit)
// ImageFillOriginal ensures that the container grows to the pixel dimensions
// required to fit the original image. The aspect of the image will be maintained so,
// as with ImageFillContain there may be transparent areas around the image.
// Note that the minSize may be smaller than the image dimensions if scale > 1.
ImageFillOriginal
)
// ImageScale defines the different scaling filters used to scaling images
type ImageScale int32
const (
// ImageScaleSmooth will scale the image using ApproxBiLinear filter (or GL equivalent)
ImageScaleSmooth ImageScale = iota
// ImageScalePixels will scale the image using NearestNeighbor filter (or GL equivalent)
ImageScalePixels
// ImageScaleFastest will scale the image using hardware GPU if available
//
// Since: 2.0
ImageScaleFastest
)
// Declare conformity with CanvasObject interface
var _ fyne.CanvasObject = (*Image)(nil)
// Image describes a drawable image area that can render in a Fyne canvas
// The image may be a vector or a bitmap representation, it will fill the area.
// The fill mode can be changed by setting FillMode to a different ImageFill.
type Image struct {
baseObject
aspect float32
icon *svg.Decoder
isSVG bool
lock sync.Mutex
// one of the following sources will provide our image data
File string // Load the image from a file
Resource fyne.Resource // Load the image from an in-memory resource
Image image.Image // Specify a loaded image to use in this canvas object
Translucency float64 // Set a translucency value > 0.0 to fade the image
FillMode ImageFill // Specify how the image should expand to fill or fit the available space
ScaleMode ImageScale // Specify the type of scaling interpolation applied to the image
}
// Alpha is a convenience function that returns the alpha value for an image
// based on its Translucency value. The result is 1.0 - Translucency.
func (i *Image) Alpha() float64 {
return 1.0 - i.Translucency
}
// Aspect will return the original content aspect after it was last refreshed.
//
// Since: 2.4
func (i *Image) Aspect() float32 {
if i.aspect == 0 {
i.Refresh()
}
return i.aspect
}
// Hide will set this image to not be visible
func (i *Image) Hide() {
i.baseObject.Hide()
repaint(i)
}
// MinSize returns the specified minimum size, if set, or {1, 1} otherwise.
func (i *Image) MinSize() fyne.Size {
if i.Image == nil || i.aspect == 0 {
i.Refresh()
}
return i.baseObject.MinSize()
}
// Move the image object to a new position, relative to its parent top, left corner.
func (i *Image) Move(pos fyne.Position) {
i.baseObject.Move(pos)
repaint(i)
}
// Refresh causes this image to be redrawn with its configured state.
func (i *Image) Refresh() {
i.lock.Lock()
defer i.lock.Unlock()
rc, err := i.updateReader()
if err != nil {
fyne.LogError("Failed to load image", err)
return
}
if rc != nil {
rcMem := rc
defer rcMem.Close()
}
if i.File != "" || i.Resource != nil || i.Image != nil {
r, err := i.updateAspectAndMinSize(rc)
if err != nil {
fyne.LogError("Failed to load image", err)
return
}
rc = io.NopCloser(r)
}
if i.File != "" || i.Resource != nil {
size := i.Size()
width := size.Width
height := size.Height
if width == 0 || height == 0 {
return
}
if i.isSVG {
tex, err := i.renderSVG(width, height)
if err != nil {
fyne.LogError("Failed to render SVG", err)
return
}
i.Image = tex
} else {
if rc == nil {
return
}
img, _, err := image.Decode(rc)
if err != nil {
fyne.LogError("Failed to render image", err)
return
}
i.Image = img
}
}
Refresh(i)
}
// Resize on an image will scale the content or reposition it according to FillMode.
// It will normally cause a Refresh to ensure the pixels are recalculated.
func (i *Image) Resize(s fyne.Size) {
if s == i.Size() {
return
}
i.baseObject.Resize(s)
if i.FillMode == ImageFillOriginal && i.size.Height > 2 { // we can just ask for a GPU redraw to align
Refresh(i)
return
}
i.baseObject.Resize(s)
if i.isSVG || i.Image == nil {
i.Refresh() // we need to rasterise at the new size
} else {
Refresh(i) // just re-size using GPU scaling
}
}
// NewImageFromFile creates a new image from a local file.
// Images returned from this method will scale to fit the canvas object.
// The method for scaling can be set using the Fill field.
func NewImageFromFile(file string) *Image {
return &Image{File: file}
}
// NewImageFromURI creates a new image from named resource.
// File URIs will read the file path and other schemes will download the data into a resource.
// HTTP and HTTPs URIs will use the GET method by default to request the resource.
// Images returned from this method will scale to fit the canvas object.
// The method for scaling can be set using the Fill field.
//
// Since: 2.0
func NewImageFromURI(uri fyne.URI) *Image {
if uri.Scheme() == "file" && len(uri.String()) > 7 {
return NewImageFromFile(uri.Path())
}
var read io.ReadCloser
read, err := storage.Reader(uri) // attempt unknown / http file type
if err != nil {
fyne.LogError("Failed to open image URI", err)
return &Image{}
}
defer read.Close()
return NewImageFromReader(read, filepath.Base(uri.String()))
}
// NewImageFromReader creates a new image from a data stream.
// The name parameter is required to uniquely identify this image (for caching etc.).
// If the image in this io.Reader is an SVG, the name should end ".svg".
// Images returned from this method will scale to fit the canvas object.
// The method for scaling can be set using the Fill field.
//
// Since: 2.0
func NewImageFromReader(read io.Reader, name string) *Image {
data, err := io.ReadAll(read)
if err != nil {
fyne.LogError("Unable to read image data", err)
return nil
}
res := &fyne.StaticResource{
StaticName: name,
StaticContent: data,
}
return NewImageFromResource(res)
}
// NewImageFromResource creates a new image by loading the specified resource.
// Images returned from this method will scale to fit the canvas object.
// The method for scaling can be set using the Fill field.
func NewImageFromResource(res fyne.Resource) *Image {
return &Image{Resource: res}
}
// NewImageFromImage returns a new Image instance that is rendered from the Go
// image.Image passed in.
// Images returned from this method will scale to fit the canvas object.
// The method for scaling can be set using the Fill field.
func NewImageFromImage(img image.Image) *Image {
return &Image{Image: img}
}
func (i *Image) name() string {
if i.Resource != nil {
return i.Resource.Name()
} else if i.File != "" {
return i.File
}
return ""
}
func (i *Image) updateReader() (io.ReadCloser, error) {
i.isSVG = false
if i.Resource != nil {
i.isSVG = svg.IsResourceSVG(i.Resource)
return io.NopCloser(bytes.NewReader(i.Resource.Content())), nil
} else if i.File != "" {
var err error
fd, err := os.Open(i.File)
if err != nil {
return nil, err
}
i.isSVG = svg.IsFileSVG(i.File)
return fd, nil
}
return nil, nil
}
func (i *Image) updateAspectAndMinSize(reader io.Reader) (io.Reader, error) {
var pixWidth, pixHeight int
if reader != nil {
r, width, height, aspect, err := i.imageDetailsFromReader(reader)
if err != nil {
return nil, err
}
reader = r
i.aspect = aspect
pixWidth, pixHeight = width, height
} else if i.Image != nil {
original := i.Image.Bounds().Size()
i.aspect = float32(original.X) / float32(original.Y)
pixWidth, pixHeight = original.X, original.Y
} else {
return nil, errors.New("no matching image source")
}
if i.FillMode == ImageFillOriginal {
i.SetMinSize(scale.ToFyneSize(i, pixWidth, pixHeight))
}
return reader, nil
}
func (i *Image) imageDetailsFromReader(source io.Reader) (reader io.Reader, width, height int, aspect float32, err error) {
if source == nil {
return nil, 0, 0, 0, errors.New("no matching reading reader")
}
if i.isSVG {
var err error
i.icon, err = svg.NewDecoder(source)
if err != nil {
return nil, 0, 0, 0, err
}
config := i.icon.Config()
width, height = config.Width, config.Height
aspect = config.Aspect
} else {
var buf bytes.Buffer
tee := io.TeeReader(source, &buf)
reader = io.MultiReader(&buf, source)
config, _, err := image.DecodeConfig(tee)
if err != nil {
return nil, 0, 0, 0, err
}
width, height = config.Width, config.Height
aspect = float32(width) / float32(height)
}
return
}
func (i *Image) renderSVG(width, height float32) (image.Image, error) {
c := fyne.CurrentApp().Driver().CanvasForObject(i)
screenWidth, screenHeight := int(width), int(height)
if c != nil {
// We want real output pixel count not just the screen coordinate space (i.e. macOS Retina)
screenWidth, screenHeight = c.PixelCoordinateForPosition(fyne.Position{X: width, Y: height})
}
tex := cache.GetSvg(i.name(), screenWidth, screenHeight)
if tex != nil {
return tex, nil
}
var err error
tex, err = i.icon.Draw(screenWidth, screenHeight)
if err != nil {
return nil, err
}
cache.SetSvg(i.name(), tex, screenWidth, screenHeight)
return tex, nil
}