45 lines
1.2 KiB
Go
45 lines
1.2 KiB
Go
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package glfw
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import (
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"fyne.io/fyne/v2"
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)
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func buildMenuOverlay(menus *fyne.MainMenu, w *window) fyne.CanvasObject {
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if len(menus.Items) == 0 {
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fyne.LogError("Main menu must have at least one child menu", nil)
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return nil
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}
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menus = addMissingQuitForMainMenu(menus, w)
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return NewMenuBar(menus, w.canvas)
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}
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func addMissingQuitForMainMenu(menus *fyne.MainMenu, w *window) *fyne.MainMenu {
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var lastItem *fyne.MenuItem
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if len(menus.Items[0].Items) > 0 {
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lastItem = menus.Items[0].Items[len(menus.Items[0].Items)-1]
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if lastItem.Label == "Quit" {
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lastItem.IsQuit = true
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}
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}
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if lastItem == nil || !lastItem.IsQuit { // make sure the first menu always has a quit option
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quitItem := fyne.NewMenuItem("Quit", nil)
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quitItem.IsQuit = true
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menus.Items[0].Items = append(menus.Items[0].Items, fyne.NewMenuItemSeparator(), quitItem)
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}
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for _, item := range menus.Items[0].Items {
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if item.IsQuit && item.Action == nil {
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item.Action = func() {
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for _, win := range w.driver.AllWindows() {
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if glWin, ok := win.(*window); ok {
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glWin.closed(glWin.view())
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} else {
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win.Close() // for test windows
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}
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}
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}
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}
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}
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return menus
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}
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