325 lines
7.4 KiB
Go
325 lines
7.4 KiB
Go
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package internal
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import (
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"reflect"
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"sync"
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"fyne.io/fyne/v2"
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)
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// InMemoryPreferences provides an implementation of the fyne.Preferences API that is stored in memory.
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type InMemoryPreferences struct {
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values map[string]interface{}
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lock sync.RWMutex
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changeListeners []func()
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}
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// Declare conformity with Preferences interface
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var _ fyne.Preferences = (*InMemoryPreferences)(nil)
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// AddChangeListener allows code to be notified when some preferences change. This will fire on any update.
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// The passed 'listener' should not try to write values.
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func (p *InMemoryPreferences) AddChangeListener(listener func()) {
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p.lock.Lock()
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defer p.lock.Unlock()
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p.changeListeners = append(p.changeListeners, listener)
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}
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// Bool looks up a boolean value for the key
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func (p *InMemoryPreferences) Bool(key string) bool {
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return p.BoolWithFallback(key, false)
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}
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func (p *InMemoryPreferences) BoolList(key string) []bool {
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return p.BoolListWithFallback(key, []bool{})
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}
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func (p *InMemoryPreferences) BoolListWithFallback(key string, fallback []bool) []bool {
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value, ok := p.get(key)
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if !ok {
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return fallback
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}
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valb, ok := value.([]bool)
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if !ok {
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return fallback
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}
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return valb
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}
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// BoolWithFallback looks up a boolean value and returns the given fallback if not found
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func (p *InMemoryPreferences) BoolWithFallback(key string, fallback bool) bool {
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value, ok := p.get(key)
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if !ok {
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return fallback
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}
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valb, ok := value.(bool)
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if !ok {
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return fallback
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}
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return valb
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}
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// ChangeListeners returns the list of listeners registered for this set of preferences.
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func (p *InMemoryPreferences) ChangeListeners() []func() {
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return p.changeListeners
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}
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// Float looks up a float64 value for the key
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func (p *InMemoryPreferences) Float(key string) float64 {
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return p.FloatWithFallback(key, 0.0)
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}
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func (p *InMemoryPreferences) FloatList(key string) []float64 {
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return p.FloatListWithFallback(key, []float64{})
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}
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func (p *InMemoryPreferences) FloatListWithFallback(key string, fallback []float64) []float64 {
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value, ok := p.get(key)
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if !ok {
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return fallback
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}
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valf, ok := value.([]float64)
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if ok {
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return valf
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}
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vali, ok := value.([]int)
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if ok {
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flts := make([]float64, len(vali))
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for i, f := range vali {
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flts[i] = float64(f)
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}
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return flts
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}
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return fallback
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}
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// FloatWithFallback looks up a float64 value and returns the given fallback if not found
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func (p *InMemoryPreferences) FloatWithFallback(key string, fallback float64) float64 {
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value, ok := p.get(key)
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if !ok {
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return fallback
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}
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valf, ok := value.(float64)
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if ok {
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return valf
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}
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vali, ok := value.(int)
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if ok {
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return float64(vali)
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}
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return fallback
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}
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// Int looks up an integer value for the key
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func (p *InMemoryPreferences) Int(key string) int {
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return p.IntWithFallback(key, 0)
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}
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func (p *InMemoryPreferences) IntList(key string) []int {
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return p.IntListWithFallback(key, []int{})
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}
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func (p *InMemoryPreferences) IntListWithFallback(key string, fallback []int) []int {
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value, ok := p.get(key)
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if !ok {
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return fallback
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}
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vali, ok := value.([]int)
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if ok {
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return vali
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}
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// integers can be de-serialised as floats, so support both
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valf, ok := value.([]float64)
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if ok {
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ints := make([]int, len(valf))
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for i, f := range valf {
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ints[i] = int(f)
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}
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return ints
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}
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return fallback
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}
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// IntWithFallback looks up an integer value and returns the given fallback if not found
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func (p *InMemoryPreferences) IntWithFallback(key string, fallback int) int {
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value, ok := p.get(key)
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if !ok {
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return fallback
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}
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vali, ok := value.(int)
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if ok {
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return vali
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}
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// integers can be de-serialised as floats, so support both
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valf, ok := value.(float64)
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if !ok {
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return fallback
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}
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return int(valf)
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}
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// ReadValues provides read access to the underlying value map - for internal use only...
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// You should not retain a reference to the map nor write to the values in the callback function
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func (p *InMemoryPreferences) ReadValues(fn func(map[string]interface{})) {
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p.lock.RLock()
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fn(p.values)
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p.lock.RUnlock()
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}
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// RemoveValue deletes a value on the given key
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func (p *InMemoryPreferences) RemoveValue(key string) {
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p.remove(key)
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}
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// SetBool saves a boolean value for the given key
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func (p *InMemoryPreferences) SetBool(key string, value bool) {
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p.set(key, value)
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}
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func (p *InMemoryPreferences) SetBoolList(key string, value []bool) {
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p.set(key, value)
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}
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// SetFloat saves a float64 value for the given key
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func (p *InMemoryPreferences) SetFloat(key string, value float64) {
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p.set(key, value)
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}
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func (p *InMemoryPreferences) SetFloatList(key string, value []float64) {
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p.set(key, value)
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}
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// SetInt saves an integer value for the given key
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func (p *InMemoryPreferences) SetInt(key string, value int) {
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p.set(key, value)
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}
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func (p *InMemoryPreferences) SetIntList(key string, value []int) {
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p.set(key, value)
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}
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// SetString saves a string value for the given key
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func (p *InMemoryPreferences) SetString(key string, value string) {
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p.set(key, value)
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}
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func (p *InMemoryPreferences) SetStringList(key string, value []string) {
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p.set(key, value)
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}
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// String looks up a string value for the key
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func (p *InMemoryPreferences) String(key string) string {
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return p.StringWithFallback(key, "")
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}
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func (p *InMemoryPreferences) StringList(key string) []string {
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return p.StringListWithFallback(key, []string{})
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}
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func (p *InMemoryPreferences) StringListWithFallback(key string, fallback []string) []string {
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value, ok := p.get(key)
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if !ok {
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return fallback
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}
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vals, ok := value.([]string)
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if !ok {
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return fallback
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}
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return vals
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}
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// StringWithFallback looks up a string value and returns the given fallback if not found
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func (p *InMemoryPreferences) StringWithFallback(key, fallback string) string {
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value, ok := p.get(key)
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if !ok {
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return fallback
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}
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vals, ok := value.(string)
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if !ok {
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return fallback
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}
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return vals
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}
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// WriteValues provides write access to the underlying value map - for internal use only...
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// You should not retain a reference to the map passed to the callback function
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func (p *InMemoryPreferences) WriteValues(fn func(map[string]interface{})) {
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p.lock.Lock()
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fn(p.values)
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p.lock.Unlock()
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p.fireChange()
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}
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// NewInMemoryPreferences creates a new preferences implementation stored in memory
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func NewInMemoryPreferences() *InMemoryPreferences {
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return &InMemoryPreferences{values: make(map[string]interface{})}
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}
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func (p *InMemoryPreferences) fireChange() {
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p.lock.RLock()
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listeners := p.changeListeners
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p.lock.RUnlock()
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var wg sync.WaitGroup
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for _, l := range listeners {
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wg.Add(1)
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go func(listener func()) {
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defer wg.Done()
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listener()
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}(l)
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}
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wg.Wait()
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}
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func (p *InMemoryPreferences) get(key string) (interface{}, bool) {
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p.lock.RLock()
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defer p.lock.RUnlock()
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v, err := p.values[key]
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return v, err
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}
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func (p *InMemoryPreferences) remove(key string) {
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p.lock.Lock()
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delete(p.values, key)
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p.lock.Unlock()
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p.fireChange()
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}
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func (p *InMemoryPreferences) set(key string, value interface{}) {
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p.lock.Lock()
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if reflect.TypeOf(value).Kind() == reflect.Slice {
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s := reflect.ValueOf(value)
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old := reflect.ValueOf(p.values[key])
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if p.values[key] != nil && s.Len() == old.Len() {
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changed := false
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for i := 0; i < s.Len(); i++ {
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if s.Index(i).Interface() != old.Index(i).Interface() {
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changed = true
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break
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}
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}
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if !changed {
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p.lock.Unlock()
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return
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}
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}
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} else {
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if stored, ok := p.values[key]; ok && stored == value {
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p.lock.Unlock()
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return
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}
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}
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p.values[key] = value
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p.lock.Unlock()
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p.fireChange()
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}
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