adam-gui/vendor/github.com/srwiley/rasterx/fill.go

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2024-04-29 19:13:50 +02:00
// Copyright 2018 by the rasterx Authors. All rights reserved.
//_
// Created 2017 by S.R.Wiley
package rasterx
import (
"image"
"image/color"
"math"
"golang.org/x/image/math/fixed"
)
type (
// ColorFunc maps a color to x y coordinates
ColorFunc func(x, y int) color.Color
// Scanner interface for path generating types
Scanner interface {
Start(a fixed.Point26_6)
Line(b fixed.Point26_6)
Draw()
GetPathExtent() fixed.Rectangle26_6
SetBounds(w, h int)
SetColor(color interface{})
SetWinding(useNonZeroWinding bool)
Clear()
// SetClip sets an optional clipping rectangle to restrict rendering
// only to that region -- if size is 0 then ignored (set to image.ZR
// to clear)
SetClip(rect image.Rectangle)
}
// Adder interface for types that can accumlate path commands
Adder interface {
// Start starts a new curve at the given point.
Start(a fixed.Point26_6)
// Line adds a line segment to the path
Line(b fixed.Point26_6)
// QuadBezier adds a quadratic bezier curve to the path
QuadBezier(b, c fixed.Point26_6)
// CubeBezier adds a cubic bezier curve to the path
CubeBezier(b, c, d fixed.Point26_6)
// Closes the path to the start point if closeLoop is true
Stop(closeLoop bool)
}
// Rasterx extends the adder interface to include lineF and joinF functions
Rasterx interface {
Adder
lineF(b fixed.Point26_6)
joinF()
}
// Filler satisfies Rasterx
Filler struct {
Scanner
a, first fixed.Point26_6
}
)
// Start starts a new path at the given point.
func (r *Filler) Start(a fixed.Point26_6) {
r.a = a
r.first = a
r.Scanner.Start(a)
}
// Stop sends a path at the given point.
func (r *Filler) Stop(isClosed bool) {
if r.first != r.a {
r.Line(r.first)
}
}
// QuadBezier adds a quadratic segment to the current curve.
func (r *Filler) QuadBezier(b, c fixed.Point26_6) {
r.QuadBezierF(r, b, c)
}
// QuadTo flattens the quadratic Bezier curve into lines through the LineTo func
// This functions is adapted from the version found in
// golang.org/x/image/vector
func QuadTo(ax, ay, bx, by, cx, cy float32, LineTo func(dx, dy float32)) {
devsq := devSquared(ax, ay, bx, by, cx, cy)
if devsq >= 0.333 {
const tol = 3
n := 1 + int(math.Sqrt(math.Sqrt(tol*float64(devsq))))
t, nInv := float32(0), 1/float32(n)
for i := 0; i < n-1; i++ {
t += nInv
mt := 1 - t
t1 := mt * mt
t2 := mt * t * 2
t3 := t * t
LineTo(
ax*t1+bx*t2+cx*t3,
ay*t1+by*t2+cy*t3)
}
}
LineTo(cx, cy)
}
// CubeTo flattens the cubic Bezier curve into lines through the LineTo func
// This functions is adapted from the version found in
// golang.org/x/image/vector
func CubeTo(ax, ay, bx, by, cx, cy, dx, dy float32, LineTo func(ex, ey float32)) {
devsq := devSquared(ax, ay, bx, by, dx, dy)
if devsqAlt := devSquared(ax, ay, cx, cy, dx, dy); devsq < devsqAlt {
devsq = devsqAlt
}
if devsq >= 0.333 {
const tol = 3
n := 1 + int(math.Sqrt(math.Sqrt(tol*float64(devsq))))
t, nInv := float32(0), 1/float32(n)
for i := 0; i < n-1; i++ {
t += nInv
tsq := t * t
mt := 1 - t
mtsq := mt * mt
t1 := mtsq * mt
t2 := mtsq * t * 3
t3 := mt * tsq * 3
t4 := tsq * t
LineTo(
ax*t1+bx*t2+cx*t3+dx*t4,
ay*t1+by*t2+cy*t3+dy*t4)
}
}
LineTo(dx, dy)
}
// devSquared returns a measure of how curvy the sequence (ax, ay) to (bx, by)
// to (cx, cy) is. It determines how many line segments will approximate a
// Bézier curve segment. This functions is copied from the version found in
// golang.org/x/image/vector as are the below comments.
//
// http://lists.nongnu.org/archive/html/freetype-devel/2016-08/msg00080.html
// gives the rationale for this evenly spaced heuristic instead of a recursive
// de Casteljau approach:
//
// The reason for the subdivision by n is that I expect the "flatness"
// computation to be semi-expensive (it's done once rather than on each
// potential subdivision) and also because you'll often get fewer subdivisions.
// Taking a circular arc as a simplifying assumption (ie a spherical cow),
// where I get n, a recursive approach would get 2^⌈lg n⌉, which, if I haven't
// made any horrible mistakes, is expected to be 33% more in the limit.
func devSquared(ax, ay, bx, by, cx, cy float32) float32 {
devx := ax - 2*bx + cx
devy := ay - 2*by + cy
return devx*devx + devy*devy
}
// QuadBezierF adds a quadratic segment to the sgm Rasterizer.
func (r *Filler) QuadBezierF(sgm Rasterx, b, c fixed.Point26_6) {
// check for degenerate bezier
if r.a == b || b == c {
sgm.Line(c)
return
}
sgm.joinF()
QuadTo(float32(r.a.X), float32(r.a.Y), // Pts are x64, but does not matter.
float32(b.X), float32(b.Y),
float32(c.X), float32(c.Y),
func(dx, dy float32) {
sgm.lineF(fixed.Point26_6{X: fixed.Int26_6(dx), Y: fixed.Int26_6(dy)})
})
}
// CubeBezier adds a cubic bezier to the curve
func (r *Filler) CubeBezier(b, c, d fixed.Point26_6) {
r.CubeBezierF(r, b, c, d)
}
// joinF is a no-op for a filling rasterizer. This is used in stroking and dashed
// stroking
func (r *Filler) joinF() {
}
// Line for a filling rasterizer is just the line call in scan
func (r *Filler) Line(b fixed.Point26_6) {
r.lineF(b)
}
// lineF for a filling rasterizer is just the line call in scan
func (r *Filler) lineF(b fixed.Point26_6) {
r.Scanner.Line(b)
r.a = b
}
// CubeBezierF adds a cubic bezier to the curve. sending the line calls the the
// sgm Rasterizer
func (r *Filler) CubeBezierF(sgm Rasterx, b, c, d fixed.Point26_6) {
if (r.a == b && c == d) || (r.a == b && b == c) || (c == b && d == c) {
sgm.Line(d)
return
}
sgm.joinF()
CubeTo(float32(r.a.X), float32(r.a.Y),
float32(b.X), float32(b.Y),
float32(c.X), float32(c.Y),
float32(d.X), float32(d.Y),
func(ex, ey float32) {
sgm.lineF(fixed.Point26_6{X: fixed.Int26_6(ex), Y: fixed.Int26_6(ey)})
})
}
// Clear resets the filler
func (r *Filler) Clear() {
r.a = fixed.Point26_6{}
r.first = r.a
r.Scanner.Clear()
}
// SetBounds sets the maximum width and height of the rasterized image and
// calls Clear. The width and height are in pixels, not fixed.Int26_6 units.
func (r *Filler) SetBounds(width, height int) {
if width < 0 {
width = 0
}
if height < 0 {
height = 0
}
r.Scanner.SetBounds(width, height)
r.Clear()
}
// NewFiller returns a Filler ptr with default values.
// A Filler in addition to rasterizing lines like a Scann,
// can also rasterize quadratic and cubic bezier curves.
// If Scanner is nil default scanner ScannerGV is used
func NewFiller(width, height int, scanner Scanner) *Filler {
r := new(Filler)
r.Scanner = scanner
r.SetBounds(width, height)
r.SetWinding(true)
return r
}