package widget import ( "fyne.io/fyne/v2" "fyne.io/fyne/v2/canvas" "fyne.io/fyne/v2/internal/widget" ) // RadioGroup widget has a list of text labels and checks check icons next to each. // Changing the selection (only one can be selected) will trigger the changed func. // // Since: 1.4 type RadioGroup struct { DisableableWidget Horizontal bool Required bool OnChanged func(string) `json:"-"` Options []string Selected string items []*radioItem } var _ fyne.Widget = (*RadioGroup)(nil) // NewRadioGroup creates a new radio group widget with the set options and change handler // // Since: 1.4 func NewRadioGroup(options []string, changed func(string)) *RadioGroup { r := &RadioGroup{ Options: options, OnChanged: changed, } r.ExtendBaseWidget(r) r.update() return r } // Append adds a new option to the end of a RadioGroup widget. func (r *RadioGroup) Append(option string) { r.Options = append(r.Options, option) r.Refresh() } // CreateRenderer is a private method to Fyne which links this widget to its renderer func (r *RadioGroup) CreateRenderer() fyne.WidgetRenderer { r.ExtendBaseWidget(r) r.propertyLock.Lock() defer r.propertyLock.Unlock() r.update() objects := make([]fyne.CanvasObject, len(r.items)) for i, item := range r.items { objects[i] = item } return &radioGroupRenderer{widget.NewBaseRenderer(objects), r.items, r} } // MinSize returns the size that this widget should not shrink below func (r *RadioGroup) MinSize() fyne.Size { r.ExtendBaseWidget(r) return r.BaseWidget.MinSize() } // Refresh causes this widget to be redrawn in it's current state. // // Implements: fyne.CanvasObject func (r *RadioGroup) Refresh() { r.propertyLock.Lock() r.update() r.propertyLock.Unlock() r.BaseWidget.Refresh() } // SetSelected sets the radio option, it can be used to set a default option. func (r *RadioGroup) SetSelected(option string) { if r.Selected == option { return } r.Selected = option if r.OnChanged != nil { r.OnChanged(option) } r.Refresh() } func (r *RadioGroup) itemTapped(item *radioItem) { if r.Disabled() { return } if r.Selected == item.Label { if r.Required { return } r.Selected = "" item.SetSelected(false) } else { r.Selected = item.Label item.SetSelected(true) } if r.OnChanged != nil { r.OnChanged(r.Selected) } r.Refresh() } func (r *RadioGroup) update() { r.Options = removeDuplicates(r.Options) if len(r.items) < len(r.Options) { for i := len(r.items); i < len(r.Options); i++ { item := newRadioItem(r.Options[i], r.itemTapped) r.items = append(r.items, item) } } else if len(r.items) > len(r.Options) { r.items = r.items[:len(r.Options)] } for i, item := range r.items { item.Label = r.Options[i] item.Selected = item.Label == r.Selected item.DisableableWidget.disabled = r.disabled item.Refresh() } } type radioGroupRenderer struct { widget.BaseRenderer items []*radioItem radio *RadioGroup } // Layout the components of the radio widget func (r *radioGroupRenderer) Layout(_ fyne.Size) { count := 1 if r.items != nil && len(r.items) > 0 { count = len(r.items) } var itemHeight, itemWidth float32 minSize := r.radio.MinSize() if r.radio.Horizontal { itemHeight = minSize.Height itemWidth = minSize.Width / float32(count) } else { itemHeight = minSize.Height / float32(count) itemWidth = minSize.Width } itemSize := fyne.NewSize(itemWidth, itemHeight) x, y := float32(0), float32(0) for _, item := range r.items { item.Resize(itemSize) item.Move(fyne.NewPos(x, y)) if r.radio.Horizontal { x += itemWidth } else { y += itemHeight } } } // MinSize calculates the minimum size of a radio item. // This is based on the contained text, the radio icon and a standard amount of padding // between each item. func (r *radioGroupRenderer) MinSize() fyne.Size { width := float32(0) height := float32(0) for _, item := range r.items { itemMin := item.MinSize() width = fyne.Max(width, itemMin.Width) height = fyne.Max(height, itemMin.Height) } if r.radio.Horizontal { width = width * float32(len(r.items)) } else { height = height * float32(len(r.items)) } return fyne.NewSize(width, height) } func (r *radioGroupRenderer) Refresh() { r.updateItems() canvas.Refresh(r.radio.super()) } func (r *radioGroupRenderer) updateItems() { if len(r.items) < len(r.radio.Options) { for i := len(r.items); i < len(r.radio.Options); i++ { item := newRadioItem(r.radio.Options[i], r.radio.itemTapped) r.SetObjects(append(r.Objects(), item)) r.items = append(r.items, item) } r.Layout(r.radio.Size()) } else if len(r.items) > len(r.radio.Options) { total := len(r.radio.Options) r.items = r.items[:total] r.SetObjects(r.Objects()[:total]) } for i, item := range r.items { item.Label = r.radio.Options[i] item.Selected = item.Label == r.radio.Selected item.disabled = r.radio.disabled item.Refresh() } } func removeDuplicates(options []string) []string { var result []string found := make(map[string]bool) for _, option := range options { if _, ok := found[option]; !ok { found[option] = true result = append(result, option) } } return result }