// Copyright 2014 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. /* Package gl is a Go cross-platform binding for OpenGL, with an OpenGL ES 2-like API. It supports: - macOS, Linux and Windows via OpenGL 2.1 backend, - iOS and Android via OpenGL ES 2.0 backend, - Modern Browsers (desktop and mobile) via WebGL 1.0 backend. This is a fork of golang.org/x/mobile/gl package with [CL 8793](https://go-review.googlesource.com/8793) merged in and Windows support added. This package is fully functional, but may eventually become superceded by the new x/mobile/gl plan. It will exist and be fully supported until it can be safely replaced by a better package. Usage This OpenGL binding has a ContextWatcher, which implements [glfw.ContextWatcher](https://godoc.org/github.com/goxjs/glfw#ContextWatcher) interface. Recommended usage is with github.com/goxjs/glfw package, which accepts a ContextWatcher in its Init, and takes on the responsibility of notifying it when context is made current or detached. if err := glfw.Init(gl.ContextWatcher); err != nil { // Handle error. } defer glfw.Terminate() If you're not using a ContextWatcher-aware glfw library, you must call methods of gl.ContextWatcher yourself whenever you make a context current or detached. window.MakeContextCurrent() gl.ContextWatcher.OnMakeCurrent(nil) glfw.DetachCurrentContext() gl.ContextWatcher.OnDetach() */ package gl // import "github.com/fyne-io/gl-js"