// Copyright 2014 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package f32 import "fmt" type Vec4 [4]float32 func (v Vec4) String() string { return fmt.Sprintf("Vec4[% 0.3f, % 0.3f, % 0.3f, % 0.3f]", v[0], v[1], v[2], v[3]) } func (v *Vec4) Normalize() { sq := v.Dot(v) inv := 1 / Sqrt(sq) v[0] *= inv v[1] *= inv v[2] *= inv v[3] *= inv } func (v *Vec4) Sub(v0, v1 *Vec4) { v[0] = v0[0] - v1[0] v[1] = v0[1] - v1[1] v[2] = v0[2] - v1[2] v[3] = v0[3] - v1[3] } func (v *Vec4) Add(v0, v1 *Vec4) { v[0] = v0[0] + v1[0] v[1] = v0[1] + v1[1] v[2] = v0[2] + v1[2] v[3] = v0[3] + v1[3] } func (v *Vec4) Mul(v0, v1 *Vec4) { v[0] = v0[0] * v1[0] v[1] = v0[1] * v1[1] v[2] = v0[2] * v1[2] v[3] = v0[3] * v1[3] } func (v *Vec4) Dot(v1 *Vec4) float32 { return v[0]*v1[0] + v[1]*v1[1] + v[2]*v1[2] + v[3]*v1[3] }