package canvas import "fyne.io/fyne/v2" // Refresh instructs the containing canvas to refresh the specified obj. func Refresh(obj fyne.CanvasObject) { if fyne.CurrentApp() == nil || fyne.CurrentApp().Driver() == nil { return } c := fyne.CurrentApp().Driver().CanvasForObject(obj) if c != nil { c.Refresh(obj) } } // repaint instructs the containing canvas to redraw, even if nothing changed. func repaint(obj fyne.CanvasObject) { if fyne.CurrentApp() == nil || fyne.CurrentApp().Driver() == nil { return } c := fyne.CurrentApp().Driver().CanvasForObject(obj) if c != nil { if paint, ok := c.(interface{ SetDirty() }); ok { paint.SetDirty() } } }