package canvas import ( "image/color" "fyne.io/fyne/v2" ) // Declare conformity with CanvasObject interface var _ fyne.CanvasObject = (*Text)(nil) // Text describes a text primitive in a Fyne canvas. // A text object can have a style set which will apply to the whole string. // No formatting or text parsing will be performed type Text struct { baseObject Alignment fyne.TextAlign // The alignment of the text content Color color.Color // The main text draw color Text string // The string content of this Text TextSize float32 // Size of the text - if the Canvas scale is 1.0 this will be equivalent to point size TextStyle fyne.TextStyle // The style of the text content } // Hide will set this text to not be visible func (t *Text) Hide() { t.baseObject.Hide() repaint(t) } // MinSize returns the minimum size of this text object based on its font size and content. // This is normally determined by the render implementation. func (t *Text) MinSize() fyne.Size { return fyne.MeasureText(t.Text, t.TextSize, t.TextStyle) } // Move the text to a new position, relative to its parent / canvas func (t *Text) Move(pos fyne.Position) { t.baseObject.Move(pos) repaint(t) } // Resize on a text updates the new size of this object, which may not result in a visual change, depending on alignment. func (t *Text) Resize(s fyne.Size) { if s == t.Size() { return } t.baseObject.Resize(s) Refresh(t) } // SetMinSize has no effect as the smallest size this canvas object can be is based on its font size and content. func (t *Text) SetMinSize(fyne.Size) { // no-op } // Refresh causes this text to be redrawn with its configured state. func (t *Text) Refresh() { Refresh(t) } // NewText returns a new Text implementation func NewText(text string, color color.Color) *Text { size := float32(0) if fyne.CurrentApp() != nil { // nil app possible if app not started size = fyne.CurrentApp().Settings().Theme().Size("text") // manually name the size to avoid import loop } return &Text{ Color: color, Text: text, TextSize: size, } }