//go:build !android && !ios && !mobile && !js && !wasm && !test_web_driver // +build !android,!ios,!mobile,!js,!wasm,!test_web_driver package cache // TextureType represents an uploaded GL texture type TextureType = uint32 // NoTexture used when there is no valid texture var NoTexture = TextureType(0) type textureInfo struct { textureCacheBase texture TextureType } // IsValid will return true if the passed texture is potentially a texture func IsValid(texture TextureType) bool { return texture != NoTexture }