//go:build js || wasm || test_web_driver // +build js wasm test_web_driver package cache import gl "github.com/fyne-io/gl-js" // TextureType represents an uploaded GL texture type TextureType = gl.Texture var NoTexture = gl.NoTexture type textureInfo struct { textureCacheBase texture TextureType } // IsValid will return true if the passed texture is potentially a texture func IsValid(texture TextureType) bool { return gl.Texture(texture).IsValid() }