//go:generate go run ../../../cmd/fyne bundle -o shaders.go --prefix shader --package gl shaders/ package gl import ( "log" "runtime" "fyne.io/fyne/v2" ) const floatSize = 4 const max16bit = float32(255 * 255) // logGLError logs error in the GL renderer. // // Receives a function as parameter, to lazily get the error code only when // needed, avoiding unneeded overhead. func logGLError(getError func() uint32) { if fyne.CurrentApp().Settings().BuildType() != fyne.BuildDebug { return } err := getError() if err == 0 { return } log.Printf("Error %x in GL Renderer", err) _, file, line, ok := runtime.Caller(2) if ok { log.Printf(" At: %s:%d", file, line) } }