package layout import ( "fyne.io/fyne/v2" "fyne.io/fyne/v2/theme" ) // Declare conformity with Layout interface var _ fyne.Layout = (*borderLayout)(nil) type borderLayout struct { top, bottom, left, right fyne.CanvasObject } // NewBorderLayout creates a new BorderLayout instance with top, bottom, left // and right objects set. All other items in the container will fill the centre // space func NewBorderLayout(top, bottom, left, right fyne.CanvasObject) fyne.Layout { return &borderLayout{top, bottom, left, right} } // Layout is called to pack all child objects into a specified size. // For BorderLayout this arranges the top, bottom, left and right widgets at // the sides and any remaining widgets are maximised in the middle space. func (b *borderLayout) Layout(objects []fyne.CanvasObject, size fyne.Size) { padding := theme.Padding() var topSize, bottomSize, leftSize, rightSize fyne.Size if b.top != nil && b.top.Visible() { topHeight := b.top.MinSize().Height b.top.Resize(fyne.NewSize(size.Width, topHeight)) b.top.Move(fyne.NewPos(0, 0)) topSize = fyne.NewSize(size.Width, topHeight+padding) } if b.bottom != nil && b.bottom.Visible() { bottomHeight := b.bottom.MinSize().Height b.bottom.Resize(fyne.NewSize(size.Width, bottomHeight)) b.bottom.Move(fyne.NewPos(0, size.Height-bottomHeight)) bottomSize = fyne.NewSize(size.Width, bottomHeight+padding) } if b.left != nil && b.left.Visible() { leftWidth := b.left.MinSize().Width b.left.Resize(fyne.NewSize(leftWidth, size.Height-topSize.Height-bottomSize.Height)) b.left.Move(fyne.NewPos(0, topSize.Height)) leftSize = fyne.NewSize(leftWidth+padding, size.Height-topSize.Height-bottomSize.Height) } if b.right != nil && b.right.Visible() { rightWidth := b.right.MinSize().Width b.right.Resize(fyne.NewSize(rightWidth, size.Height-topSize.Height-bottomSize.Height)) b.right.Move(fyne.NewPos(size.Width-rightWidth, topSize.Height)) rightSize = fyne.NewSize(rightWidth+padding, size.Height-topSize.Height-bottomSize.Height) } middleSize := fyne.NewSize(size.Width-leftSize.Width-rightSize.Width, size.Height-topSize.Height-bottomSize.Height) middlePos := fyne.NewPos(leftSize.Width, topSize.Height) for _, child := range objects { if !child.Visible() { continue } if child != b.top && child != b.bottom && child != b.left && child != b.right { child.Resize(middleSize) child.Move(middlePos) } } } // MinSize finds the smallest size that satisfies all the child objects. // For BorderLayout this is determined by the MinSize height of the top and // plus the MinSize width of the left and right, plus any padding needed. // This is then added to the union of the MinSize for any remaining content. func (b *borderLayout) MinSize(objects []fyne.CanvasObject) fyne.Size { minSize := fyne.NewSize(0, 0) for _, child := range objects { if !child.Visible() { continue } if child != b.top && child != b.bottom && child != b.left && child != b.right { minSize = minSize.Max(child.MinSize()) } } padding := theme.Padding() if b.left != nil && b.left.Visible() { leftMin := b.left.MinSize() minHeight := fyne.Max(minSize.Height, leftMin.Height) minSize = fyne.NewSize(minSize.Width+leftMin.Width+padding, minHeight) } if b.right != nil && b.right.Visible() { rightMin := b.right.MinSize() minHeight := fyne.Max(minSize.Height, rightMin.Height) minSize = fyne.NewSize(minSize.Width+rightMin.Width+padding, minHeight) } if b.top != nil && b.top.Visible() { topMin := b.top.MinSize() minWidth := fyne.Max(minSize.Width, topMin.Width) minSize = fyne.NewSize(minWidth, minSize.Height+topMin.Height+padding) } if b.bottom != nil && b.bottom.Visible() { bottomMin := b.bottom.MinSize() minWidth := fyne.Max(minSize.Width, bottomMin.Width) minSize = fyne.NewSize(minWidth, minSize.Height+bottomMin.Height+padding) } return minSize }