// Package glfw experimentally provides a glfw-like API // with desktop (via glfw) and browser (via HTML5 canvas) backends. // // It is used for creating a GL context and receiving events. // // Note: This package is currently in development. The API is incomplete and may change. package glfw // ContextWatcher is a general mechanism for being notified when context is made current or detached. type ContextWatcher interface { // OnMakeCurrent is called after a context is made current. // context is is a platform-specific representation of the context, or nil if unavailable. OnMakeCurrent(context interface{}) // OnDetach is called after the current context is detached. OnDetach() } // VidMode describes a single video mode. type VidMode struct { Width int // The width, in pixels, of the video mode. Height int // The height, in pixels, of the video mode. RedBits int // The bit depth of the red channel of the video mode. GreenBits int // The bit depth of the green channel of the video mode. BlueBits int // The bit depth of the blue channel of the video mode. RefreshRate int // The refresh rate, in Hz, of the video mode. }