// Code generated by glow (https://github.com/go-gl/glow). DO NOT EDIT. // Copyright (c) 2010 Khronos Group. // This material may be distributed subject to the terms and conditions // set forth in the Open Publication License, v 1.0, 8 June 1999. // http://opencontent.org/openpub/. // // Copyright (c) 1991-2006 Silicon Graphics, Inc. // This document is licensed under the SGI Free Software B License. // For details, see http://oss.sgi.com/projects/FreeB. // Package gles2 implements Go bindings to OpenGL. // // This package was automatically generated using Glow: // https://github.com/go-gl/glow // package gles2 // #cgo !gles2,darwin LDFLAGS: -framework OpenGL // #cgo gles2,darwin LDFLAGS: -framework OpenGLES // #cgo !gles2,windows LDFLAGS: -lopengl32 // #cgo gles2,windows LDFLAGS: -lGLESv2 // #cgo !egl,linux !egl,freebsd !egl,netbsd !egl,openbsd pkg-config: gl // #cgo egl,linux egl,freebsd egl,netbsd egl,openbsd pkg-config: egl // #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) // #ifndef WIN32_LEAN_AND_MEAN // #define WIN32_LEAN_AND_MEAN 1 // #endif // #include // #endif // #ifndef APIENTRY // #define APIENTRY // #endif // #ifndef APIENTRYP // #define APIENTRYP APIENTRY * // #endif // #ifndef GLAPI // #define GLAPI extern // #endif // #include // typedef unsigned int GLenum; // typedef unsigned char GLboolean; // typedef unsigned int GLbitfield; // typedef khronos_uint8_t GLubyte; // typedef int GLint; // typedef unsigned int GLuint; // typedef int GLsizei; // typedef khronos_float_t GLfloat; // typedef khronos_float_t GLclampf; // typedef double GLdouble; // typedef void *GLeglClientBufferEXT; // typedef void *GLeglImageOES; // typedef char GLchar; // typedef khronos_intptr_t GLintptr; // typedef khronos_ssize_t GLsizeiptr; // typedef khronos_int64_t GLint64; // typedef khronos_int64_t GLint64EXT; // typedef khronos_uint64_t GLuint64; // typedef khronos_uint64_t GLuint64EXT; // typedef uintptr_t GLsync; // typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); // typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); // typedef void (APIENTRY *GLVULKANPROCNV)(void); // extern void glowDebugCallback_gles231(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); // static void APIENTRY glowCDebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam) { // glowDebugCallback_gles231(source, type, id, severity, length, message, userParam); // } // typedef GLboolean (APIENTRYP GPACQUIREKEYEDMUTEXWIN32EXT)(GLuint memory, GLuint64 key, GLuint timeout); // typedef void (APIENTRYP GPACTIVEPROGRAMEXT)(GLuint program); // typedef void (APIENTRYP GPACTIVESHADERPROGRAM)(GLuint pipeline, GLuint program); // typedef void (APIENTRYP GPACTIVESHADERPROGRAMEXT)(GLuint pipeline, GLuint program); // typedef void (APIENTRYP GPACTIVETEXTURE)(GLenum texture); // typedef void (APIENTRYP GPALPHAFUNCQCOM)(GLenum func, GLclampf ref); // typedef void (APIENTRYP GPAPPLYFRAMEBUFFERATTACHMENTCMAAINTEL)(); // typedef void (APIENTRYP GPATTACHSHADER)(GLuint program, GLuint shader); // typedef void (APIENTRYP GPBEGINCONDITIONALRENDERNV)(GLuint id, GLenum mode); // typedef void (APIENTRYP GPBEGINPERFMONITORAMD)(GLuint monitor); // typedef void (APIENTRYP GPBEGINPERFQUERYINTEL)(GLuint queryHandle); // typedef void (APIENTRYP GPBEGINQUERY)(GLenum target, GLuint id); // typedef void (APIENTRYP GPBEGINQUERYEXT)(GLenum target, GLuint id); // typedef void (APIENTRYP GPBEGINTRANSFORMFEEDBACK)(GLenum primitiveMode); // typedef void (APIENTRYP GPBINDATTRIBLOCATION)(GLuint program, GLuint index, const GLchar * name); // typedef void (APIENTRYP GPBINDBUFFER)(GLenum target, GLuint buffer); // typedef void (APIENTRYP GPBINDBUFFERBASE)(GLenum target, GLuint index, GLuint buffer); // typedef void (APIENTRYP GPBINDBUFFERRANGE)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); // typedef void (APIENTRYP GPBINDFRAGDATALOCATIONEXT)(GLuint program, GLuint color, const GLchar * name); // typedef void (APIENTRYP GPBINDFRAGDATALOCATIONINDEXEDEXT)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); // typedef void (APIENTRYP GPBINDFRAMEBUFFER)(GLenum target, GLuint framebuffer); // typedef void (APIENTRYP GPBINDIMAGETEXTURE)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); // typedef void (APIENTRYP GPBINDPROGRAMPIPELINE)(GLuint pipeline); // typedef void (APIENTRYP GPBINDPROGRAMPIPELINEEXT)(GLuint pipeline); // typedef void (APIENTRYP GPBINDRENDERBUFFER)(GLenum target, GLuint renderbuffer); // typedef void (APIENTRYP GPBINDSAMPLER)(GLuint unit, GLuint sampler); // typedef void (APIENTRYP GPBINDSHADINGRATEIMAGENV)(GLuint texture); // typedef void (APIENTRYP GPBINDTEXTURE)(GLenum target, GLuint texture); // typedef void (APIENTRYP GPBINDTRANSFORMFEEDBACK)(GLenum target, GLuint id); // typedef void (APIENTRYP GPBINDVERTEXARRAY)(GLuint array); // typedef void (APIENTRYP GPBINDVERTEXARRAYOES)(GLuint array); // typedef void (APIENTRYP GPBINDVERTEXBUFFER)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); // typedef void (APIENTRYP GPBLENDBARRIERKHR)(); // typedef void (APIENTRYP GPBLENDBARRIERNV)(); // typedef void (APIENTRYP GPBLENDCOLOR)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); // typedef void (APIENTRYP GPBLENDEQUATION)(GLenum mode); // typedef void (APIENTRYP GPBLENDEQUATIONEXT)(GLenum mode); // typedef void (APIENTRYP GPBLENDEQUATIONSEPARATE)(GLenum modeRGB, GLenum modeAlpha); // typedef void (APIENTRYP GPBLENDEQUATIONSEPARATEIEXT)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); // typedef void (APIENTRYP GPBLENDEQUATIONSEPARATEIOES)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); // typedef void (APIENTRYP GPBLENDEQUATIONIEXT)(GLuint buf, GLenum mode); // typedef void (APIENTRYP GPBLENDEQUATIONIOES)(GLuint buf, GLenum mode); // typedef void (APIENTRYP GPBLENDFUNC)(GLenum sfactor, GLenum dfactor); // typedef void (APIENTRYP GPBLENDFUNCSEPARATE)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); // typedef void (APIENTRYP GPBLENDFUNCSEPARATEIEXT)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); // typedef void (APIENTRYP GPBLENDFUNCSEPARATEIOES)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); // typedef void (APIENTRYP GPBLENDFUNCIEXT)(GLuint buf, GLenum src, GLenum dst); // typedef void (APIENTRYP GPBLENDFUNCIOES)(GLuint buf, GLenum src, GLenum dst); // typedef void (APIENTRYP GPBLENDPARAMETERINV)(GLenum pname, GLint value); // typedef void (APIENTRYP GPBLITFRAMEBUFFER)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); // typedef void (APIENTRYP GPBLITFRAMEBUFFERANGLE)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); // typedef void (APIENTRYP GPBLITFRAMEBUFFERNV)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); // typedef void (APIENTRYP GPBUFFERATTACHMEMORYNV)(GLenum target, GLuint memory, GLuint64 offset); // typedef void (APIENTRYP GPBUFFERDATA)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); // typedef void (APIENTRYP GPBUFFERPAGECOMMITMENTMEMNV)(GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); // typedef void (APIENTRYP GPBUFFERSTORAGEEXT)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags); // typedef void (APIENTRYP GPBUFFERSTORAGEEXTERNALEXT)(GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); // typedef void (APIENTRYP GPBUFFERSTORAGEMEMEXT)(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); // typedef void (APIENTRYP GPBUFFERSUBDATA)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); // typedef GLenum (APIENTRYP GPCHECKFRAMEBUFFERSTATUS)(GLenum target); // typedef void (APIENTRYP GPCLEAR)(GLbitfield mask); // typedef void (APIENTRYP GPCLEARBUFFERFI)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); // typedef void (APIENTRYP GPCLEARBUFFERFV)(GLenum buffer, GLint drawbuffer, const GLfloat * value); // typedef void (APIENTRYP GPCLEARBUFFERIV)(GLenum buffer, GLint drawbuffer, const GLint * value); // typedef void (APIENTRYP GPCLEARBUFFERUIV)(GLenum buffer, GLint drawbuffer, const GLuint * value); // typedef void (APIENTRYP GPCLEARCOLOR)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); // typedef void (APIENTRYP GPCLEARDEPTHF)(GLfloat d); // typedef void (APIENTRYP GPCLEARPIXELLOCALSTORAGEUIEXT)(GLsizei offset, GLsizei n, const GLuint * values); // typedef void (APIENTRYP GPCLEARSTENCIL)(GLint s); // typedef void (APIENTRYP GPCLEARTEXIMAGEEXT)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data); // typedef void (APIENTRYP GPCLEARTEXSUBIMAGEEXT)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); // typedef GLenum (APIENTRYP GPCLIENTWAITSYNC)(GLsync sync, GLbitfield flags, GLuint64 timeout); // typedef GLenum (APIENTRYP GPCLIENTWAITSYNCAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout); // typedef void (APIENTRYP GPCLIPCONTROLEXT)(GLenum origin, GLenum depth); // typedef void (APIENTRYP GPCOLORMASK)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); // typedef void (APIENTRYP GPCOLORMASKIEXT)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); // typedef void (APIENTRYP GPCOLORMASKIOES)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); // typedef void (APIENTRYP GPCOMPILESHADER)(GLuint shader); // typedef void (APIENTRYP GPCOMPRESSEDTEXIMAGE2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); // typedef void (APIENTRYP GPCOMPRESSEDTEXIMAGE3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); // typedef void (APIENTRYP GPCOMPRESSEDTEXIMAGE3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); // typedef void (APIENTRYP GPCOMPRESSEDTEXSUBIMAGE2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); // typedef void (APIENTRYP GPCOMPRESSEDTEXSUBIMAGE3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); // typedef void (APIENTRYP GPCOMPRESSEDTEXSUBIMAGE3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); // typedef void (APIENTRYP GPCONSERVATIVERASTERPARAMETERINV)(GLenum pname, GLint param); // typedef void (APIENTRYP GPCOPYBUFFERSUBDATA)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); // typedef void (APIENTRYP GPCOPYBUFFERSUBDATANV)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); // typedef void (APIENTRYP GPCOPYIMAGESUBDATAEXT)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); // typedef void (APIENTRYP GPCOPYIMAGESUBDATAOES)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); // typedef void (APIENTRYP GPCOPYPATHNV)(GLuint resultPath, GLuint srcPath); // typedef void (APIENTRYP GPCOPYTEXIMAGE2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); // typedef void (APIENTRYP GPCOPYTEXSUBIMAGE2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPCOPYTEXSUBIMAGE3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPCOPYTEXSUBIMAGE3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPCOPYTEXTURELEVELSAPPLE)(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); // typedef void (APIENTRYP GPCOVERFILLPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); // typedef void (APIENTRYP GPCOVERFILLPATHNV)(GLuint path, GLenum coverMode); // typedef void (APIENTRYP GPCOVERSTROKEPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); // typedef void (APIENTRYP GPCOVERSTROKEPATHNV)(GLuint path, GLenum coverMode); // typedef void (APIENTRYP GPCOVERAGEMASKNV)(GLboolean mask); // typedef void (APIENTRYP GPCOVERAGEMODULATIONNV)(GLenum components); // typedef void (APIENTRYP GPCOVERAGEMODULATIONTABLENV)(GLsizei n, const GLfloat * v); // typedef void (APIENTRYP GPCOVERAGEOPERATIONNV)(GLenum operation); // typedef void (APIENTRYP GPCREATEMEMORYOBJECTSEXT)(GLsizei n, GLuint * memoryObjects); // typedef void (APIENTRYP GPCREATEPERFQUERYINTEL)(GLuint queryId, GLuint * queryHandle); // typedef GLuint (APIENTRYP GPCREATEPROGRAM)(); // typedef void (APIENTRYP GPCREATESEMAPHORESNV)(GLsizei n, GLuint * semaphores); // typedef GLuint (APIENTRYP GPCREATESHADER)(GLenum type); // typedef GLuint (APIENTRYP GPCREATESHADERPROGRAMEXT)(GLenum type, const GLchar * string); // typedef GLuint (APIENTRYP GPCREATESHADERPROGRAMV)(GLenum type, GLsizei count, const GLchar *const* strings); // typedef GLuint (APIENTRYP GPCREATESHADERPROGRAMVEXT)(GLenum type, GLsizei count, const GLchar ** strings); // typedef void (APIENTRYP GPCULLFACE)(GLenum mode); // typedef void (APIENTRYP GPDEBUGMESSAGECALLBACK)(GLDEBUGPROC callback, const void * userParam); // typedef void (APIENTRYP GPDEBUGMESSAGECALLBACKKHR)(GLDEBUGPROCKHR callback, const void * userParam); // typedef void (APIENTRYP GPDEBUGMESSAGECONTROL)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); // typedef void (APIENTRYP GPDEBUGMESSAGECONTROLKHR)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); // typedef void (APIENTRYP GPDEBUGMESSAGEINSERT)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); // typedef void (APIENTRYP GPDEBUGMESSAGEINSERTKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); // typedef void (APIENTRYP GPDELETEBUFFERS)(GLsizei n, const GLuint * buffers); // typedef void (APIENTRYP GPDELETEFENCESNV)(GLsizei n, const GLuint * fences); // typedef void (APIENTRYP GPDELETEFRAMEBUFFERS)(GLsizei n, const GLuint * framebuffers); // typedef void (APIENTRYP GPDELETEMEMORYOBJECTSEXT)(GLsizei n, const GLuint * memoryObjects); // typedef void (APIENTRYP GPDELETEPATHSNV)(GLuint path, GLsizei range); // typedef void (APIENTRYP GPDELETEPERFMONITORSAMD)(GLsizei n, GLuint * monitors); // typedef void (APIENTRYP GPDELETEPERFQUERYINTEL)(GLuint queryHandle); // typedef void (APIENTRYP GPDELETEPROGRAM)(GLuint program); // typedef void (APIENTRYP GPDELETEPROGRAMPIPELINES)(GLsizei n, const GLuint * pipelines); // typedef void (APIENTRYP GPDELETEPROGRAMPIPELINESEXT)(GLsizei n, const GLuint * pipelines); // typedef void (APIENTRYP GPDELETEQUERIES)(GLsizei n, const GLuint * ids); // typedef void (APIENTRYP GPDELETEQUERIESEXT)(GLsizei n, const GLuint * ids); // typedef void (APIENTRYP GPDELETERENDERBUFFERS)(GLsizei n, const GLuint * renderbuffers); // typedef void (APIENTRYP GPDELETESAMPLERS)(GLsizei count, const GLuint * samplers); // typedef void (APIENTRYP GPDELETESEMAPHORESEXT)(GLsizei n, const GLuint * semaphores); // typedef void (APIENTRYP GPDELETESHADER)(GLuint shader); // typedef void (APIENTRYP GPDELETESYNC)(GLsync sync); // typedef void (APIENTRYP GPDELETESYNCAPPLE)(GLsync sync); // typedef void (APIENTRYP GPDELETETEXTURES)(GLsizei n, const GLuint * textures); // typedef void (APIENTRYP GPDELETETRANSFORMFEEDBACKS)(GLsizei n, const GLuint * ids); // typedef void (APIENTRYP GPDELETEVERTEXARRAYS)(GLsizei n, const GLuint * arrays); // typedef void (APIENTRYP GPDELETEVERTEXARRAYSOES)(GLsizei n, const GLuint * arrays); // typedef void (APIENTRYP GPDEPTHFUNC)(GLenum func); // typedef void (APIENTRYP GPDEPTHMASK)(GLboolean flag); // typedef void (APIENTRYP GPDEPTHRANGEARRAYFVNV)(GLuint first, GLsizei count, const GLfloat * v); // typedef void (APIENTRYP GPDEPTHRANGEARRAYFVOES)(GLuint first, GLsizei count, const GLfloat * v); // typedef void (APIENTRYP GPDEPTHRANGEINDEXEDFNV)(GLuint index, GLfloat n, GLfloat f); // typedef void (APIENTRYP GPDEPTHRANGEINDEXEDFOES)(GLuint index, GLfloat n, GLfloat f); // typedef void (APIENTRYP GPDEPTHRANGEF)(GLfloat n, GLfloat f); // typedef void (APIENTRYP GPDETACHSHADER)(GLuint program, GLuint shader); // typedef void (APIENTRYP GPDISABLE)(GLenum cap); // typedef void (APIENTRYP GPDISABLEDRIVERCONTROLQCOM)(GLuint driverControl); // typedef void (APIENTRYP GPDISABLEVERTEXATTRIBARRAY)(GLuint index); // typedef void (APIENTRYP GPDISABLEIEXT)(GLenum target, GLuint index); // typedef void (APIENTRYP GPDISABLEINV)(GLenum target, GLuint index); // typedef void (APIENTRYP GPDISABLEIOES)(GLenum target, GLuint index); // typedef void (APIENTRYP GPDISCARDFRAMEBUFFEREXT)(GLenum target, GLsizei numAttachments, const GLenum * attachments); // typedef void (APIENTRYP GPDISPATCHCOMPUTE)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); // typedef void (APIENTRYP GPDISPATCHCOMPUTEINDIRECT)(GLintptr indirect); // typedef void (APIENTRYP GPDRAWARRAYS)(GLenum mode, GLint first, GLsizei count); // typedef void (APIENTRYP GPDRAWARRAYSINDIRECT)(GLenum mode, const void * indirect); // typedef void (APIENTRYP GPDRAWARRAYSINSTANCED)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); // typedef void (APIENTRYP GPDRAWARRAYSINSTANCEDANGLE)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); // typedef void (APIENTRYP GPDRAWARRAYSINSTANCEDBASEINSTANCEEXT)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); // typedef void (APIENTRYP GPDRAWARRAYSINSTANCEDEXT)(GLenum mode, GLint start, GLsizei count, GLsizei primcount); // typedef void (APIENTRYP GPDRAWARRAYSINSTANCEDNV)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); // typedef void (APIENTRYP GPDRAWBUFFERS)(GLsizei n, const GLenum * bufs); // typedef void (APIENTRYP GPDRAWBUFFERSEXT)(GLsizei n, const GLenum * bufs); // typedef void (APIENTRYP GPDRAWBUFFERSINDEXEDEXT)(GLint n, const GLenum * location, const GLint * indices); // typedef void (APIENTRYP GPDRAWBUFFERSNV)(GLsizei n, const GLenum * bufs); // typedef void (APIENTRYP GPDRAWELEMENTS)(GLenum mode, GLsizei count, GLenum type, const void * indices); // typedef void (APIENTRYP GPDRAWELEMENTSBASEVERTEXEXT)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); // typedef void (APIENTRYP GPDRAWELEMENTSBASEVERTEXOES)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); // typedef void (APIENTRYP GPDRAWELEMENTSINDIRECT)(GLenum mode, GLenum type, const void * indirect); // typedef void (APIENTRYP GPDRAWELEMENTSINSTANCED)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); // typedef void (APIENTRYP GPDRAWELEMENTSINSTANCEDANGLE)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount); // typedef void (APIENTRYP GPDRAWELEMENTSINSTANCEDBASEINSTANCEEXT)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); // typedef void (APIENTRYP GPDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXT)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); // typedef void (APIENTRYP GPDRAWELEMENTSINSTANCEDBASEVERTEXEXT)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); // typedef void (APIENTRYP GPDRAWELEMENTSINSTANCEDBASEVERTEXOES)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); // typedef void (APIENTRYP GPDRAWELEMENTSINSTANCEDEXT)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount); // typedef void (APIENTRYP GPDRAWELEMENTSINSTANCEDNV)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount); // typedef void (APIENTRYP GPDRAWMESHTASKSINDIRECTNV)(GLintptr indirect); // typedef void (APIENTRYP GPDRAWMESHTASKSNV)(GLuint first, GLuint count); // typedef void (APIENTRYP GPDRAWRANGEELEMENTS)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); // typedef void (APIENTRYP GPDRAWRANGEELEMENTSBASEVERTEXEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); // typedef void (APIENTRYP GPDRAWRANGEELEMENTSBASEVERTEXOES)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); // typedef void (APIENTRYP GPDRAWTRANSFORMFEEDBACKEXT)(GLenum mode, GLuint id); // typedef void (APIENTRYP GPDRAWTRANSFORMFEEDBACKINSTANCEDEXT)(GLenum mode, GLuint id, GLsizei instancecount); // typedef void (APIENTRYP GPDRAWVKIMAGENV)(GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); // typedef void (APIENTRYP GPEGLIMAGETARGETRENDERBUFFERSTORAGEOES)(GLenum target, GLeglImageOES image); // typedef void (APIENTRYP GPEGLIMAGETARGETTEXSTORAGEEXT)(GLenum target, GLeglImageOES image, const GLint* attrib_list); // typedef void (APIENTRYP GPEGLIMAGETARGETTEXTURE2DOES)(GLenum target, GLeglImageOES image); // typedef void (APIENTRYP GPEGLIMAGETARGETTEXTURESTORAGEEXT)(GLuint texture, GLeglImageOES image, const GLint* attrib_list); // typedef void (APIENTRYP GPENABLE)(GLenum cap); // typedef void (APIENTRYP GPENABLEDRIVERCONTROLQCOM)(GLuint driverControl); // typedef void (APIENTRYP GPENABLEVERTEXATTRIBARRAY)(GLuint index); // typedef void (APIENTRYP GPENABLEIEXT)(GLenum target, GLuint index); // typedef void (APIENTRYP GPENABLEINV)(GLenum target, GLuint index); // typedef void (APIENTRYP GPENABLEIOES)(GLenum target, GLuint index); // typedef void (APIENTRYP GPENDCONDITIONALRENDERNV)(); // typedef void (APIENTRYP GPENDPERFMONITORAMD)(GLuint monitor); // typedef void (APIENTRYP GPENDPERFQUERYINTEL)(GLuint queryHandle); // typedef void (APIENTRYP GPENDQUERY)(GLenum target); // typedef void (APIENTRYP GPENDQUERYEXT)(GLenum target); // typedef void (APIENTRYP GPENDTILINGQCOM)(GLbitfield preserveMask); // typedef void (APIENTRYP GPENDTRANSFORMFEEDBACK)(); // typedef void (APIENTRYP GPEXTGETBUFFERPOINTERVQCOM)(GLenum target, void ** params); // typedef void (APIENTRYP GPEXTGETBUFFERSQCOM)(GLuint * buffers, GLint maxBuffers, GLint * numBuffers); // typedef void (APIENTRYP GPEXTGETFRAMEBUFFERSQCOM)(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers); // typedef void (APIENTRYP GPEXTGETPROGRAMBINARYSOURCEQCOM)(GLuint program, GLenum shadertype, GLchar * source, GLint * length); // typedef void (APIENTRYP GPEXTGETPROGRAMSQCOM)(GLuint * programs, GLint maxPrograms, GLint * numPrograms); // typedef void (APIENTRYP GPEXTGETRENDERBUFFERSQCOM)(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers); // typedef void (APIENTRYP GPEXTGETSHADERSQCOM)(GLuint * shaders, GLint maxShaders, GLint * numShaders); // typedef void (APIENTRYP GPEXTGETTEXLEVELPARAMETERIVQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params); // typedef void (APIENTRYP GPEXTGETTEXSUBIMAGEQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels); // typedef void (APIENTRYP GPEXTGETTEXTURESQCOM)(GLuint * textures, GLint maxTextures, GLint * numTextures); // typedef GLboolean (APIENTRYP GPEXTISPROGRAMBINARYQCOM)(GLuint program); // typedef void (APIENTRYP GPEXTTEXOBJECTSTATEOVERRIDEIQCOM)(GLenum target, GLenum pname, GLint param); // typedef void (APIENTRYP GPEXTRAPOLATETEX2DQCOM)(GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor); // typedef GLsync (APIENTRYP GPFENCESYNC)(GLenum condition, GLbitfield flags); // typedef GLsync (APIENTRYP GPFENCESYNCAPPLE)(GLenum condition, GLbitfield flags); // typedef void (APIENTRYP GPFINISH)(); // typedef void (APIENTRYP GPFINISHFENCENV)(GLuint fence); // typedef void (APIENTRYP GPFLUSH)(); // typedef void (APIENTRYP GPFLUSHMAPPEDBUFFERRANGE)(GLenum target, GLintptr offset, GLsizeiptr length); // typedef void (APIENTRYP GPFLUSHMAPPEDBUFFERRANGEEXT)(GLenum target, GLintptr offset, GLsizeiptr length); // typedef void (APIENTRYP GPFRAGMENTCOVERAGECOLORNV)(GLuint color); // typedef void (APIENTRYP GPFRAMEBUFFERFETCHBARRIEREXT)(); // typedef void (APIENTRYP GPFRAMEBUFFERFETCHBARRIERQCOM)(); // typedef void (APIENTRYP GPFRAMEBUFFERFOVEATIONCONFIGQCOM)(GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint * providedFeatures); // typedef void (APIENTRYP GPFRAMEBUFFERFOVEATIONPARAMETERSQCOM)(GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); // typedef void (APIENTRYP GPFRAMEBUFFERPARAMETERI)(GLenum target, GLenum pname, GLint param); // typedef void (APIENTRYP GPFRAMEBUFFERPARAMETERIMESA)(GLenum target, GLenum pname, GLint param); // typedef void (APIENTRYP GPFRAMEBUFFERPIXELLOCALSTORAGESIZEEXT)(GLuint target, GLsizei size); // typedef void (APIENTRYP GPFRAMEBUFFERRENDERBUFFER)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); // typedef void (APIENTRYP GPFRAMEBUFFERSAMPLELOCATIONSFVNV)(GLenum target, GLuint start, GLsizei count, const GLfloat * v); // typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); // typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); // typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE2DMULTISAMPLEEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); // typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE2DMULTISAMPLEIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); // typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); // typedef void (APIENTRYP GPFRAMEBUFFERTEXTUREEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level); // typedef void (APIENTRYP GPFRAMEBUFFERTEXTURELAYER)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); // typedef void (APIENTRYP GPFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMG)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); // typedef void (APIENTRYP GPFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVR)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); // typedef void (APIENTRYP GPFRAMEBUFFERTEXTUREMULTIVIEWOVR)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); // typedef void (APIENTRYP GPFRAMEBUFFERTEXTUREOES)(GLenum target, GLenum attachment, GLuint texture, GLint level); // typedef void (APIENTRYP GPFRONTFACE)(GLenum mode); // typedef void (APIENTRYP GPGENBUFFERS)(GLsizei n, GLuint * buffers); // typedef void (APIENTRYP GPGENFENCESNV)(GLsizei n, GLuint * fences); // typedef void (APIENTRYP GPGENFRAMEBUFFERS)(GLsizei n, GLuint * framebuffers); // typedef GLuint (APIENTRYP GPGENPATHSNV)(GLsizei range); // typedef void (APIENTRYP GPGENPERFMONITORSAMD)(GLsizei n, GLuint * monitors); // typedef void (APIENTRYP GPGENPROGRAMPIPELINES)(GLsizei n, GLuint * pipelines); // typedef void (APIENTRYP GPGENPROGRAMPIPELINESEXT)(GLsizei n, GLuint * pipelines); // typedef void (APIENTRYP GPGENQUERIES)(GLsizei n, GLuint * ids); // typedef void (APIENTRYP GPGENQUERIESEXT)(GLsizei n, GLuint * ids); // typedef void (APIENTRYP GPGENRENDERBUFFERS)(GLsizei n, GLuint * renderbuffers); // typedef void (APIENTRYP GPGENSAMPLERS)(GLsizei count, GLuint * samplers); // typedef void (APIENTRYP GPGENSEMAPHORESEXT)(GLsizei n, GLuint * semaphores); // typedef void (APIENTRYP GPGENTEXTURES)(GLsizei n, GLuint * textures); // typedef void (APIENTRYP GPGENTRANSFORMFEEDBACKS)(GLsizei n, GLuint * ids); // typedef void (APIENTRYP GPGENVERTEXARRAYS)(GLsizei n, GLuint * arrays); // typedef void (APIENTRYP GPGENVERTEXARRAYSOES)(GLsizei n, GLuint * arrays); // typedef void (APIENTRYP GPGENERATEMIPMAP)(GLenum target); // typedef void (APIENTRYP GPGETACTIVEATTRIB)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); // typedef void (APIENTRYP GPGETACTIVEUNIFORM)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); // typedef void (APIENTRYP GPGETACTIVEUNIFORMBLOCKNAME)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); // typedef void (APIENTRYP GPGETACTIVEUNIFORMBLOCKIV)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETACTIVEUNIFORMSIV)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETATTACHEDSHADERS)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); // typedef GLint (APIENTRYP GPGETATTRIBLOCATION)(GLuint program, const GLchar * name); // typedef void (APIENTRYP GPGETBOOLEANI_V)(GLenum target, GLuint index, GLboolean * data); // typedef void (APIENTRYP GPGETBOOLEANV)(GLenum pname, GLboolean * data); // typedef void (APIENTRYP GPGETBUFFERPARAMETERI64V)(GLenum target, GLenum pname, GLint64 * params); // typedef void (APIENTRYP GPGETBUFFERPARAMETERIV)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETBUFFERPOINTERV)(GLenum target, GLenum pname, void ** params); // typedef void (APIENTRYP GPGETBUFFERPOINTERVOES)(GLenum target, GLenum pname, void ** params); // typedef void (APIENTRYP GPGETCOVERAGEMODULATIONTABLENV)(GLsizei bufSize, GLfloat * v); // typedef GLuint (APIENTRYP GPGETDEBUGMESSAGELOG)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); // typedef GLuint (APIENTRYP GPGETDEBUGMESSAGELOGKHR)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); // typedef void (APIENTRYP GPGETDRIVERCONTROLSTRINGQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString); // typedef void (APIENTRYP GPGETDRIVERCONTROLSQCOM)(GLint * num, GLsizei size, GLuint * driverControls); // typedef GLenum (APIENTRYP GPGETERROR)(); // typedef void (APIENTRYP GPGETFENCEIVNV)(GLuint fence, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETFIRSTPERFQUERYIDINTEL)(GLuint * queryId); // typedef void (APIENTRYP GPGETFLOATI_VNV)(GLenum target, GLuint index, GLfloat * data); // typedef void (APIENTRYP GPGETFLOATI_VOES)(GLenum target, GLuint index, GLfloat * data); // typedef void (APIENTRYP GPGETFLOATV)(GLenum pname, GLfloat * data); // typedef GLint (APIENTRYP GPGETFRAGDATAINDEXEXT)(GLuint program, const GLchar * name); // typedef GLint (APIENTRYP GPGETFRAGDATALOCATION)(GLuint program, const GLchar * name); // typedef void (APIENTRYP GPGETFRAMEBUFFERATTACHMENTPARAMETERIV)(GLenum target, GLenum attachment, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETFRAMEBUFFERPARAMETERIV)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETFRAMEBUFFERPARAMETERIVMESA)(GLenum target, GLenum pname, GLint * params); // typedef GLsizei (APIENTRYP GPGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXT)(GLuint target); // typedef GLenum (APIENTRYP GPGETGRAPHICSRESETSTATUS)(); // typedef GLenum (APIENTRYP GPGETGRAPHICSRESETSTATUSEXT)(); // typedef GLenum (APIENTRYP GPGETGRAPHICSRESETSTATUSKHR)(); // typedef GLuint64 (APIENTRYP GPGETIMAGEHANDLENV)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); // typedef void (APIENTRYP GPGETINTEGER64I_V)(GLenum target, GLuint index, GLint64 * data); // typedef void (APIENTRYP GPGETINTEGER64V)(GLenum pname, GLint64 * data); // typedef void (APIENTRYP GPGETINTEGER64VAPPLE)(GLenum pname, GLint64 * params); // typedef void (APIENTRYP GPGETINTEGER64VEXT)(GLenum pname, GLint64 * data); // typedef void (APIENTRYP GPGETINTEGERI_V)(GLenum target, GLuint index, GLint * data); // typedef void (APIENTRYP GPGETINTEGERI_VEXT)(GLenum target, GLuint index, GLint * data); // typedef void (APIENTRYP GPGETINTEGERV)(GLenum pname, GLint * data); // typedef void (APIENTRYP GPGETINTERNALFORMATSAMPLEIVNV)(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint * params); // typedef void (APIENTRYP GPGETINTERNALFORMATIV)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params); // typedef void (APIENTRYP GPGETMEMORYOBJECTDETACHEDRESOURCESUIVNV)(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint * params); // typedef void (APIENTRYP GPGETMEMORYOBJECTPARAMETERIVEXT)(GLuint memoryObject, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETMULTISAMPLEFV)(GLenum pname, GLuint index, GLfloat * val); // typedef void (APIENTRYP GPGETNEXTPERFQUERYIDINTEL)(GLuint queryId, GLuint * nextQueryId); // typedef void (APIENTRYP GPGETOBJECTLABEL)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); // typedef void (APIENTRYP GPGETOBJECTLABELEXT)(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label); // typedef void (APIENTRYP GPGETOBJECTLABELKHR)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); // typedef void (APIENTRYP GPGETOBJECTPTRLABEL)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); // typedef void (APIENTRYP GPGETOBJECTPTRLABELKHR)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); // typedef void (APIENTRYP GPGETPATHCOMMANDSNV)(GLuint path, GLubyte * commands); // typedef void (APIENTRYP GPGETPATHCOORDSNV)(GLuint path, GLfloat * coords); // typedef void (APIENTRYP GPGETPATHDASHARRAYNV)(GLuint path, GLfloat * dashArray); // typedef GLfloat (APIENTRYP GPGETPATHLENGTHNV)(GLuint path, GLsizei startSegment, GLsizei numSegments); // typedef void (APIENTRYP GPGETPATHMETRICRANGENV)(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics); // typedef void (APIENTRYP GPGETPATHMETRICSNV)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics); // typedef void (APIENTRYP GPGETPATHPARAMETERFVNV)(GLuint path, GLenum pname, GLfloat * value); // typedef void (APIENTRYP GPGETPATHPARAMETERIVNV)(GLuint path, GLenum pname, GLint * value); // typedef void (APIENTRYP GPGETPATHSPACINGNV)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing); // typedef void (APIENTRYP GPGETPERFCOUNTERINFOINTEL)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue); // typedef void (APIENTRYP GPGETPERFMONITORCOUNTERDATAAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); // typedef void (APIENTRYP GPGETPERFMONITORCOUNTERINFOAMD)(GLuint group, GLuint counter, GLenum pname, void * data); // typedef void (APIENTRYP GPGETPERFMONITORCOUNTERSTRINGAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); // typedef void (APIENTRYP GPGETPERFMONITORCOUNTERSAMD)(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); // typedef void (APIENTRYP GPGETPERFMONITORGROUPSTRINGAMD)(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); // typedef void (APIENTRYP GPGETPERFMONITORGROUPSAMD)(GLint * numGroups, GLsizei groupsSize, GLuint * groups); // typedef void (APIENTRYP GPGETPERFQUERYDATAINTEL)(GLuint queryHandle, GLuint flags, GLsizei dataSize, void * data, GLuint * bytesWritten); // typedef void (APIENTRYP GPGETPERFQUERYIDBYNAMEINTEL)(GLchar * queryName, GLuint * queryId); // typedef void (APIENTRYP GPGETPERFQUERYINFOINTEL)(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask); // typedef void (APIENTRYP GPGETPOINTERV)(GLenum pname, void ** params); // typedef void (APIENTRYP GPGETPOINTERVKHR)(GLenum pname, void ** params); // typedef void (APIENTRYP GPGETPROGRAMBINARY)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary); // typedef void (APIENTRYP GPGETPROGRAMBINARYOES)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary); // typedef void (APIENTRYP GPGETPROGRAMINFOLOG)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); // typedef void (APIENTRYP GPGETPROGRAMINTERFACEIV)(GLuint program, GLenum programInterface, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETPROGRAMPIPELINEINFOLOG)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); // typedef void (APIENTRYP GPGETPROGRAMPIPELINEINFOLOGEXT)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); // typedef void (APIENTRYP GPGETPROGRAMPIPELINEIV)(GLuint pipeline, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETPROGRAMPIPELINEIVEXT)(GLuint pipeline, GLenum pname, GLint * params); // typedef GLuint (APIENTRYP GPGETPROGRAMRESOURCEINDEX)(GLuint program, GLenum programInterface, const GLchar * name); // typedef GLint (APIENTRYP GPGETPROGRAMRESOURCELOCATION)(GLuint program, GLenum programInterface, const GLchar * name); // typedef GLint (APIENTRYP GPGETPROGRAMRESOURCELOCATIONINDEXEXT)(GLuint program, GLenum programInterface, const GLchar * name); // typedef void (APIENTRYP GPGETPROGRAMRESOURCENAME)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); // typedef void (APIENTRYP GPGETPROGRAMRESOURCEFVNV)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLfloat * params); // typedef void (APIENTRYP GPGETPROGRAMRESOURCEIV)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLint * params); // typedef void (APIENTRYP GPGETPROGRAMIV)(GLuint program, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETQUERYOBJECTI64VEXT)(GLuint id, GLenum pname, GLint64 * params); // typedef void (APIENTRYP GPGETQUERYOBJECTIVEXT)(GLuint id, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETQUERYOBJECTUI64VEXT)(GLuint id, GLenum pname, GLuint64 * params); // typedef void (APIENTRYP GPGETQUERYOBJECTUIV)(GLuint id, GLenum pname, GLuint * params); // typedef void (APIENTRYP GPGETQUERYOBJECTUIVEXT)(GLuint id, GLenum pname, GLuint * params); // typedef void (APIENTRYP GPGETQUERYIV)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETQUERYIVEXT)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETRENDERBUFFERPARAMETERIV)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETSAMPLERPARAMETERIIVEXT)(GLuint sampler, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETSAMPLERPARAMETERIIVOES)(GLuint sampler, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETSAMPLERPARAMETERIUIVEXT)(GLuint sampler, GLenum pname, GLuint * params); // typedef void (APIENTRYP GPGETSAMPLERPARAMETERIUIVOES)(GLuint sampler, GLenum pname, GLuint * params); // typedef void (APIENTRYP GPGETSAMPLERPARAMETERFV)(GLuint sampler, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETSAMPLERPARAMETERIV)(GLuint sampler, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETSEMAPHOREPARAMETERIVNV)(GLuint semaphore, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETSEMAPHOREPARAMETERUI64VEXT)(GLuint semaphore, GLenum pname, GLuint64 * params); // typedef void (APIENTRYP GPGETSHADERINFOLOG)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); // typedef void (APIENTRYP GPGETSHADERPRECISIONFORMAT)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); // typedef void (APIENTRYP GPGETSHADERSOURCE)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); // typedef void (APIENTRYP GPGETSHADERIV)(GLuint shader, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETSHADINGRATEIMAGEPALETTENV)(GLuint viewport, GLuint entry, GLenum * rate); // typedef void (APIENTRYP GPGETSHADINGRATESAMPLELOCATIONIVNV)(GLenum rate, GLuint samples, GLuint index, GLint * location); // typedef const GLubyte * (APIENTRYP GPGETSTRING)(GLenum name); // typedef const GLubyte * (APIENTRYP GPGETSTRINGI)(GLenum name, GLuint index); // typedef void (APIENTRYP GPGETSYNCIV)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values); // typedef void (APIENTRYP GPGETSYNCIVAPPLE)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values); // typedef void (APIENTRYP GPGETTEXLEVELPARAMETERFV)(GLenum target, GLint level, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETTEXLEVELPARAMETERIV)(GLenum target, GLint level, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETTEXPARAMETERIIVEXT)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETTEXPARAMETERIIVOES)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETTEXPARAMETERIUIVEXT)(GLenum target, GLenum pname, GLuint * params); // typedef void (APIENTRYP GPGETTEXPARAMETERIUIVOES)(GLenum target, GLenum pname, GLuint * params); // typedef void (APIENTRYP GPGETTEXPARAMETERFV)(GLenum target, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETTEXPARAMETERIV)(GLenum target, GLenum pname, GLint * params); // typedef GLuint64 (APIENTRYP GPGETTEXTUREHANDLEIMG)(GLuint texture); // typedef GLuint64 (APIENTRYP GPGETTEXTUREHANDLENV)(GLuint texture); // typedef GLuint64 (APIENTRYP GPGETTEXTURESAMPLERHANDLEIMG)(GLuint texture, GLuint sampler); // typedef GLuint64 (APIENTRYP GPGETTEXTURESAMPLERHANDLENV)(GLuint texture, GLuint sampler); // typedef void (APIENTRYP GPGETTRANSFORMFEEDBACKVARYING)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); // typedef void (APIENTRYP GPGETTRANSLATEDSHADERSOURCEANGLE)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); // typedef GLuint (APIENTRYP GPGETUNIFORMBLOCKINDEX)(GLuint program, const GLchar * uniformBlockName); // typedef void (APIENTRYP GPGETUNIFORMINDICES)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); // typedef GLint (APIENTRYP GPGETUNIFORMLOCATION)(GLuint program, const GLchar * name); // typedef void (APIENTRYP GPGETUNIFORMFV)(GLuint program, GLint location, GLfloat * params); // typedef void (APIENTRYP GPGETUNIFORMI64VNV)(GLuint program, GLint location, GLint64EXT * params); // typedef void (APIENTRYP GPGETUNIFORMIV)(GLuint program, GLint location, GLint * params); // typedef void (APIENTRYP GPGETUNIFORMUIV)(GLuint program, GLint location, GLuint * params); // typedef void (APIENTRYP GPGETUNSIGNEDBYTEI_VEXT)(GLenum target, GLuint index, GLubyte * data); // typedef void (APIENTRYP GPGETUNSIGNEDBYTEVEXT)(GLenum pname, GLubyte * data); // typedef void (APIENTRYP GPGETVERTEXATTRIBIIV)(GLuint index, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETVERTEXATTRIBIUIV)(GLuint index, GLenum pname, GLuint * params); // typedef void (APIENTRYP GPGETVERTEXATTRIBPOINTERV)(GLuint index, GLenum pname, void ** pointer); // typedef void (APIENTRYP GPGETVERTEXATTRIBFV)(GLuint index, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETVERTEXATTRIBIV)(GLuint index, GLenum pname, GLint * params); // typedef GLVULKANPROCNV (APIENTRYP GPGETVKPROCADDRNV)(const GLchar * name); // typedef void (APIENTRYP GPGETNUNIFORMFV)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); // typedef void (APIENTRYP GPGETNUNIFORMFVEXT)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); // typedef void (APIENTRYP GPGETNUNIFORMFVKHR)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); // typedef void (APIENTRYP GPGETNUNIFORMIV)(GLuint program, GLint location, GLsizei bufSize, GLint * params); // typedef void (APIENTRYP GPGETNUNIFORMIVEXT)(GLuint program, GLint location, GLsizei bufSize, GLint * params); // typedef void (APIENTRYP GPGETNUNIFORMIVKHR)(GLuint program, GLint location, GLsizei bufSize, GLint * params); // typedef void (APIENTRYP GPGETNUNIFORMUIV)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); // typedef void (APIENTRYP GPGETNUNIFORMUIVKHR)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); // typedef void (APIENTRYP GPHINT)(GLenum target, GLenum mode); // typedef void (APIENTRYP GPIMPORTMEMORYFDEXT)(GLuint memory, GLuint64 size, GLenum handleType, GLint fd); // typedef void (APIENTRYP GPIMPORTMEMORYWIN32HANDLEEXT)(GLuint memory, GLuint64 size, GLenum handleType, void * handle); // typedef void (APIENTRYP GPIMPORTMEMORYWIN32NAMEEXT)(GLuint memory, GLuint64 size, GLenum handleType, const void * name); // typedef void (APIENTRYP GPIMPORTSEMAPHOREFDEXT)(GLuint semaphore, GLenum handleType, GLint fd); // typedef void (APIENTRYP GPIMPORTSEMAPHOREWIN32HANDLEEXT)(GLuint semaphore, GLenum handleType, void * handle); // typedef void (APIENTRYP GPIMPORTSEMAPHOREWIN32NAMEEXT)(GLuint semaphore, GLenum handleType, const void * name); // typedef void (APIENTRYP GPINSERTEVENTMARKEREXT)(GLsizei length, const GLchar * marker); // typedef void (APIENTRYP GPINTERPOLATEPATHSNV)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); // typedef void (APIENTRYP GPINVALIDATEFRAMEBUFFER)(GLenum target, GLsizei numAttachments, const GLenum * attachments); // typedef void (APIENTRYP GPINVALIDATESUBFRAMEBUFFER)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); // typedef GLboolean (APIENTRYP GPISBUFFER)(GLuint buffer); // typedef GLboolean (APIENTRYP GPISENABLED)(GLenum cap); // typedef GLboolean (APIENTRYP GPISENABLEDIEXT)(GLenum target, GLuint index); // typedef GLboolean (APIENTRYP GPISENABLEDINV)(GLenum target, GLuint index); // typedef GLboolean (APIENTRYP GPISENABLEDIOES)(GLenum target, GLuint index); // typedef GLboolean (APIENTRYP GPISFENCENV)(GLuint fence); // typedef GLboolean (APIENTRYP GPISFRAMEBUFFER)(GLuint framebuffer); // typedef GLboolean (APIENTRYP GPISIMAGEHANDLERESIDENTNV)(GLuint64 handle); // typedef GLboolean (APIENTRYP GPISMEMORYOBJECTEXT)(GLuint memoryObject); // typedef GLboolean (APIENTRYP GPISPATHNV)(GLuint path); // typedef GLboolean (APIENTRYP GPISPOINTINFILLPATHNV)(GLuint path, GLuint mask, GLfloat x, GLfloat y); // typedef GLboolean (APIENTRYP GPISPOINTINSTROKEPATHNV)(GLuint path, GLfloat x, GLfloat y); // typedef GLboolean (APIENTRYP GPISPROGRAM)(GLuint program); // typedef GLboolean (APIENTRYP GPISPROGRAMPIPELINE)(GLuint pipeline); // typedef GLboolean (APIENTRYP GPISPROGRAMPIPELINEEXT)(GLuint pipeline); // typedef GLboolean (APIENTRYP GPISQUERY)(GLuint id); // typedef GLboolean (APIENTRYP GPISQUERYEXT)(GLuint id); // typedef GLboolean (APIENTRYP GPISRENDERBUFFER)(GLuint renderbuffer); // typedef GLboolean (APIENTRYP GPISSAMPLER)(GLuint sampler); // typedef GLboolean (APIENTRYP GPISSEMAPHOREEXT)(GLuint semaphore); // typedef GLboolean (APIENTRYP GPISSHADER)(GLuint shader); // typedef GLboolean (APIENTRYP GPISSYNC)(GLsync sync); // typedef GLboolean (APIENTRYP GPISSYNCAPPLE)(GLsync sync); // typedef GLboolean (APIENTRYP GPISTEXTURE)(GLuint texture); // typedef GLboolean (APIENTRYP GPISTEXTUREHANDLERESIDENTNV)(GLuint64 handle); // typedef GLboolean (APIENTRYP GPISTRANSFORMFEEDBACK)(GLuint id); // typedef GLboolean (APIENTRYP GPISVERTEXARRAY)(GLuint array); // typedef GLboolean (APIENTRYP GPISVERTEXARRAYOES)(GLuint array); // typedef void (APIENTRYP GPLABELOBJECTEXT)(GLenum type, GLuint object, GLsizei length, const GLchar * label); // typedef void (APIENTRYP GPLINEWIDTH)(GLfloat width); // typedef void (APIENTRYP GPLINKPROGRAM)(GLuint program); // typedef void (APIENTRYP GPMAKEIMAGEHANDLENONRESIDENTNV)(GLuint64 handle); // typedef void (APIENTRYP GPMAKEIMAGEHANDLERESIDENTNV)(GLuint64 handle, GLenum access); // typedef void (APIENTRYP GPMAKETEXTUREHANDLENONRESIDENTNV)(GLuint64 handle); // typedef void (APIENTRYP GPMAKETEXTUREHANDLERESIDENTNV)(GLuint64 handle); // typedef void * (APIENTRYP GPMAPBUFFEROES)(GLenum target, GLenum access); // typedef void * (APIENTRYP GPMAPBUFFERRANGE)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); // typedef void * (APIENTRYP GPMAPBUFFERRANGEEXT)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); // typedef void (APIENTRYP GPMATRIXFRUSTUMEXT)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); // typedef void (APIENTRYP GPMATRIXLOAD3X2FNV)(GLenum matrixMode, const GLfloat * m); // typedef void (APIENTRYP GPMATRIXLOAD3X3FNV)(GLenum matrixMode, const GLfloat * m); // typedef void (APIENTRYP GPMATRIXLOADIDENTITYEXT)(GLenum mode); // typedef void (APIENTRYP GPMATRIXLOADTRANSPOSE3X3FNV)(GLenum matrixMode, const GLfloat * m); // typedef void (APIENTRYP GPMATRIXLOADTRANSPOSEDEXT)(GLenum mode, const GLdouble * m); // typedef void (APIENTRYP GPMATRIXLOADTRANSPOSEFEXT)(GLenum mode, const GLfloat * m); // typedef void (APIENTRYP GPMATRIXLOADDEXT)(GLenum mode, const GLdouble * m); // typedef void (APIENTRYP GPMATRIXLOADFEXT)(GLenum mode, const GLfloat * m); // typedef void (APIENTRYP GPMATRIXMULT3X2FNV)(GLenum matrixMode, const GLfloat * m); // typedef void (APIENTRYP GPMATRIXMULT3X3FNV)(GLenum matrixMode, const GLfloat * m); // typedef void (APIENTRYP GPMATRIXMULTTRANSPOSE3X3FNV)(GLenum matrixMode, const GLfloat * m); // typedef void (APIENTRYP GPMATRIXMULTTRANSPOSEDEXT)(GLenum mode, const GLdouble * m); // typedef void (APIENTRYP GPMATRIXMULTTRANSPOSEFEXT)(GLenum mode, const GLfloat * m); // typedef void (APIENTRYP GPMATRIXMULTDEXT)(GLenum mode, const GLdouble * m); // typedef void (APIENTRYP GPMATRIXMULTFEXT)(GLenum mode, const GLfloat * m); // typedef void (APIENTRYP GPMATRIXORTHOEXT)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); // typedef void (APIENTRYP GPMATRIXPOPEXT)(GLenum mode); // typedef void (APIENTRYP GPMATRIXPUSHEXT)(GLenum mode); // typedef void (APIENTRYP GPMATRIXROTATEDEXT)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); // typedef void (APIENTRYP GPMATRIXROTATEFEXT)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPMATRIXSCALEDEXT)(GLenum mode, GLdouble x, GLdouble y, GLdouble z); // typedef void (APIENTRYP GPMATRIXSCALEFEXT)(GLenum mode, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPMATRIXTRANSLATEDEXT)(GLenum mode, GLdouble x, GLdouble y, GLdouble z); // typedef void (APIENTRYP GPMATRIXTRANSLATEFEXT)(GLenum mode, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPMAXSHADERCOMPILERTHREADSKHR)(GLuint count); // typedef void (APIENTRYP GPMEMORYBARRIER)(GLbitfield barriers); // typedef void (APIENTRYP GPMEMORYBARRIERBYREGION)(GLbitfield barriers); // typedef void (APIENTRYP GPMEMORYOBJECTPARAMETERIVEXT)(GLuint memoryObject, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPMINSAMPLESHADINGOES)(GLfloat value); // typedef void (APIENTRYP GPMULTIDRAWARRAYSEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); // typedef void (APIENTRYP GPMULTIDRAWARRAYSINDIRECTEXT)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); // typedef void (APIENTRYP GPMULTIDRAWELEMENTSBASEVERTEXEXT)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); // typedef void (APIENTRYP GPMULTIDRAWELEMENTSEXT)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount); // typedef void (APIENTRYP GPMULTIDRAWELEMENTSINDIRECTEXT)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride); // typedef void (APIENTRYP GPMULTIDRAWMESHTASKSINDIRECTCOUNTNV)(GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); // typedef void (APIENTRYP GPMULTIDRAWMESHTASKSINDIRECTNV)(GLintptr indirect, GLsizei drawcount, GLsizei stride); // typedef void (APIENTRYP GPNAMEDBUFFERATTACHMEMORYNV)(GLuint buffer, GLuint memory, GLuint64 offset); // typedef void (APIENTRYP GPNAMEDBUFFERPAGECOMMITMENTMEMNV)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); // typedef void (APIENTRYP GPNAMEDBUFFERSTORAGEEXTERNALEXT)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); // typedef void (APIENTRYP GPNAMEDBUFFERSTORAGEMEMEXT)(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); // typedef void (APIENTRYP GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNV)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v); // typedef void (APIENTRYP GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD)(GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPOBJECTLABEL)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); // typedef void (APIENTRYP GPOBJECTLABELKHR)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); // typedef void (APIENTRYP GPOBJECTPTRLABEL)(const void * ptr, GLsizei length, const GLchar * label); // typedef void (APIENTRYP GPOBJECTPTRLABELKHR)(const void * ptr, GLsizei length, const GLchar * label); // typedef void (APIENTRYP GPPATCHPARAMETERIEXT)(GLenum pname, GLint value); // typedef void (APIENTRYP GPPATCHPARAMETERIOES)(GLenum pname, GLint value); // typedef void (APIENTRYP GPPATHCOMMANDSNV)(GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords); // typedef void (APIENTRYP GPPATHCOORDSNV)(GLuint path, GLsizei numCoords, GLenum coordType, const void * coords); // typedef void (APIENTRYP GPPATHCOVERDEPTHFUNCNV)(GLenum func); // typedef void (APIENTRYP GPPATHDASHARRAYNV)(GLuint path, GLsizei dashCount, const GLfloat * dashArray); // typedef GLenum (APIENTRYP GPPATHGLYPHINDEXARRAYNV)(GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); // typedef GLenum (APIENTRYP GPPATHGLYPHINDEXRANGENV)(GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint * baseAndCount); // typedef void (APIENTRYP GPPATHGLYPHRANGENV)(GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); // typedef void (APIENTRYP GPPATHGLYPHSNV)(GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); // typedef GLenum (APIENTRYP GPPATHMEMORYGLYPHINDEXARRAYNV)(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void * fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); // typedef void (APIENTRYP GPPATHPARAMETERFNV)(GLuint path, GLenum pname, GLfloat value); // typedef void (APIENTRYP GPPATHPARAMETERFVNV)(GLuint path, GLenum pname, const GLfloat * value); // typedef void (APIENTRYP GPPATHPARAMETERINV)(GLuint path, GLenum pname, GLint value); // typedef void (APIENTRYP GPPATHPARAMETERIVNV)(GLuint path, GLenum pname, const GLint * value); // typedef void (APIENTRYP GPPATHSTENCILDEPTHOFFSETNV)(GLfloat factor, GLfloat units); // typedef void (APIENTRYP GPPATHSTENCILFUNCNV)(GLenum func, GLint ref, GLuint mask); // typedef void (APIENTRYP GPPATHSTRINGNV)(GLuint path, GLenum format, GLsizei length, const void * pathString); // typedef void (APIENTRYP GPPATHSUBCOMMANDSNV)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords); // typedef void (APIENTRYP GPPATHSUBCOORDSNV)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void * coords); // typedef void (APIENTRYP GPPAUSETRANSFORMFEEDBACK)(); // typedef void (APIENTRYP GPPIXELSTOREI)(GLenum pname, GLint param); // typedef GLboolean (APIENTRYP GPPOINTALONGPATHNV)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY); // typedef void (APIENTRYP GPPOLYGONMODENV)(GLenum face, GLenum mode); // typedef void (APIENTRYP GPPOLYGONOFFSET)(GLfloat factor, GLfloat units); // typedef void (APIENTRYP GPPOLYGONOFFSETCLAMPEXT)(GLfloat factor, GLfloat units, GLfloat clamp); // typedef void (APIENTRYP GPPOPDEBUGGROUP)(); // typedef void (APIENTRYP GPPOPDEBUGGROUPKHR)(); // typedef void (APIENTRYP GPPOPGROUPMARKEREXT)(); // typedef void (APIENTRYP GPPRIMITIVEBOUNDINGBOXEXT)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); // typedef void (APIENTRYP GPPRIMITIVEBOUNDINGBOXOES)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); // typedef void (APIENTRYP GPPROGRAMBINARY)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length); // typedef void (APIENTRYP GPPROGRAMBINARYOES)(GLuint program, GLenum binaryFormat, const void * binary, GLint length); // typedef void (APIENTRYP GPPROGRAMPARAMETERI)(GLuint program, GLenum pname, GLint value); // typedef void (APIENTRYP GPPROGRAMPARAMETERIEXT)(GLuint program, GLenum pname, GLint value); // typedef void (APIENTRYP GPPROGRAMPATHFRAGMENTINPUTGENNV)(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat * coeffs); // typedef void (APIENTRYP GPPROGRAMUNIFORM1F)(GLuint program, GLint location, GLfloat v0); // typedef void (APIENTRYP GPPROGRAMUNIFORM1FEXT)(GLuint program, GLint location, GLfloat v0); // typedef void (APIENTRYP GPPROGRAMUNIFORM1FV)(GLuint program, GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM1FVEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM1I)(GLuint program, GLint location, GLint v0); // typedef void (APIENTRYP GPPROGRAMUNIFORM1I64NV)(GLuint program, GLint location, GLint64EXT x); // typedef void (APIENTRYP GPPROGRAMUNIFORM1I64VNV)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM1IEXT)(GLuint program, GLint location, GLint v0); // typedef void (APIENTRYP GPPROGRAMUNIFORM1IV)(GLuint program, GLint location, GLsizei count, const GLint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM1IVEXT)(GLuint program, GLint location, GLsizei count, const GLint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM1UI)(GLuint program, GLint location, GLuint v0); // typedef void (APIENTRYP GPPROGRAMUNIFORM1UI64NV)(GLuint program, GLint location, GLuint64EXT x); // typedef void (APIENTRYP GPPROGRAMUNIFORM1UI64VNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM1UIEXT)(GLuint program, GLint location, GLuint v0); // typedef void (APIENTRYP GPPROGRAMUNIFORM1UIV)(GLuint program, GLint location, GLsizei count, const GLuint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM1UIVEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM2F)(GLuint program, GLint location, GLfloat v0, GLfloat v1); // typedef void (APIENTRYP GPPROGRAMUNIFORM2FEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1); // typedef void (APIENTRYP GPPROGRAMUNIFORM2FV)(GLuint program, GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM2FVEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM2I)(GLuint program, GLint location, GLint v0, GLint v1); // typedef void (APIENTRYP GPPROGRAMUNIFORM2I64NV)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y); // typedef void (APIENTRYP GPPROGRAMUNIFORM2I64VNV)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM2IEXT)(GLuint program, GLint location, GLint v0, GLint v1); // typedef void (APIENTRYP GPPROGRAMUNIFORM2IV)(GLuint program, GLint location, GLsizei count, const GLint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM2IVEXT)(GLuint program, GLint location, GLsizei count, const GLint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM2UI)(GLuint program, GLint location, GLuint v0, GLuint v1); // typedef void (APIENTRYP GPPROGRAMUNIFORM2UI64NV)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); // typedef void (APIENTRYP GPPROGRAMUNIFORM2UI64VNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM2UIEXT)(GLuint program, GLint location, GLuint v0, GLuint v1); // typedef void (APIENTRYP GPPROGRAMUNIFORM2UIV)(GLuint program, GLint location, GLsizei count, const GLuint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM2UIVEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM3F)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); // typedef void (APIENTRYP GPPROGRAMUNIFORM3FEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); // typedef void (APIENTRYP GPPROGRAMUNIFORM3FV)(GLuint program, GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM3FVEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM3I)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); // typedef void (APIENTRYP GPPROGRAMUNIFORM3I64NV)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); // typedef void (APIENTRYP GPPROGRAMUNIFORM3I64VNV)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM3IEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); // typedef void (APIENTRYP GPPROGRAMUNIFORM3IV)(GLuint program, GLint location, GLsizei count, const GLint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM3IVEXT)(GLuint program, GLint location, GLsizei count, const GLint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM3UI)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); // typedef void (APIENTRYP GPPROGRAMUNIFORM3UI64NV)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); // typedef void (APIENTRYP GPPROGRAMUNIFORM3UI64VNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM3UIEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); // typedef void (APIENTRYP GPPROGRAMUNIFORM3UIV)(GLuint program, GLint location, GLsizei count, const GLuint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM3UIVEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM4F)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); // typedef void (APIENTRYP GPPROGRAMUNIFORM4FEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); // typedef void (APIENTRYP GPPROGRAMUNIFORM4FV)(GLuint program, GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM4FVEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM4I)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); // typedef void (APIENTRYP GPPROGRAMUNIFORM4I64NV)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); // typedef void (APIENTRYP GPPROGRAMUNIFORM4I64VNV)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM4IEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); // typedef void (APIENTRYP GPPROGRAMUNIFORM4IV)(GLuint program, GLint location, GLsizei count, const GLint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM4IVEXT)(GLuint program, GLint location, GLsizei count, const GLint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM4UI)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); // typedef void (APIENTRYP GPPROGRAMUNIFORM4UI64NV)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); // typedef void (APIENTRYP GPPROGRAMUNIFORM4UI64VNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM4UIEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); // typedef void (APIENTRYP GPPROGRAMUNIFORM4UIV)(GLuint program, GLint location, GLsizei count, const GLuint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM4UIVEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMHANDLEUI64IMG)(GLuint program, GLint location, GLuint64 value); // typedef void (APIENTRYP GPPROGRAMUNIFORMHANDLEUI64NV)(GLuint program, GLint location, GLuint64 value); // typedef void (APIENTRYP GPPROGRAMUNIFORMHANDLEUI64VIMG)(GLuint program, GLint location, GLsizei count, const GLuint64 * values); // typedef void (APIENTRYP GPPROGRAMUNIFORMHANDLEUI64VNV)(GLuint program, GLint location, GLsizei count, const GLuint64 * values); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X3FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X3FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X4FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X4FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X2FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X2FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X4FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X4FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X2FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X2FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X3FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X3FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPUSHDEBUGGROUP)(GLenum source, GLuint id, GLsizei length, const GLchar * message); // typedef void (APIENTRYP GPPUSHDEBUGGROUPKHR)(GLenum source, GLuint id, GLsizei length, const GLchar * message); // typedef void (APIENTRYP GPPUSHGROUPMARKEREXT)(GLsizei length, const GLchar * marker); // typedef void (APIENTRYP GPQUERYCOUNTEREXT)(GLuint id, GLenum target); // typedef void (APIENTRYP GPRASTERSAMPLESEXT)(GLuint samples, GLboolean fixedsamplelocations); // typedef void (APIENTRYP GPREADBUFFER)(GLenum src); // typedef void (APIENTRYP GPREADBUFFERINDEXEDEXT)(GLenum src, GLint index); // typedef void (APIENTRYP GPREADBUFFERNV)(GLenum mode); // typedef void (APIENTRYP GPREADPIXELS)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); // typedef void (APIENTRYP GPREADNPIXELS)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); // typedef void (APIENTRYP GPREADNPIXELSEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); // typedef void (APIENTRYP GPREADNPIXELSKHR)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); // typedef GLboolean (APIENTRYP GPRELEASEKEYEDMUTEXWIN32EXT)(GLuint memory, GLuint64 key); // typedef void (APIENTRYP GPRELEASESHADERCOMPILER)(); // typedef void (APIENTRYP GPRENDERBUFFERSTORAGE)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPRENDERBUFFERSTORAGEMULTISAMPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPRENDERBUFFERSTORAGEMULTISAMPLEANGLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPRENDERBUFFERSTORAGEMULTISAMPLEAPPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD)(GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPRENDERBUFFERSTORAGEMULTISAMPLEEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPRENDERBUFFERSTORAGEMULTISAMPLEIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPRENDERBUFFERSTORAGEMULTISAMPLENV)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPRESETMEMORYOBJECTPARAMETERNV)(GLuint memory, GLenum pname); // typedef void (APIENTRYP GPRESOLVEDEPTHVALUESNV)(); // typedef void (APIENTRYP GPRESOLVEMULTISAMPLEFRAMEBUFFERAPPLE)(); // typedef void (APIENTRYP GPRESUMETRANSFORMFEEDBACK)(); // typedef void (APIENTRYP GPSAMPLECOVERAGE)(GLfloat value, GLboolean invert); // typedef void (APIENTRYP GPSAMPLEMASKI)(GLuint maskNumber, GLbitfield mask); // typedef void (APIENTRYP GPSAMPLERPARAMETERIIVEXT)(GLuint sampler, GLenum pname, const GLint * param); // typedef void (APIENTRYP GPSAMPLERPARAMETERIIVOES)(GLuint sampler, GLenum pname, const GLint * param); // typedef void (APIENTRYP GPSAMPLERPARAMETERIUIVEXT)(GLuint sampler, GLenum pname, const GLuint * param); // typedef void (APIENTRYP GPSAMPLERPARAMETERIUIVOES)(GLuint sampler, GLenum pname, const GLuint * param); // typedef void (APIENTRYP GPSAMPLERPARAMETERF)(GLuint sampler, GLenum pname, GLfloat param); // typedef void (APIENTRYP GPSAMPLERPARAMETERFV)(GLuint sampler, GLenum pname, const GLfloat * param); // typedef void (APIENTRYP GPSAMPLERPARAMETERI)(GLuint sampler, GLenum pname, GLint param); // typedef void (APIENTRYP GPSAMPLERPARAMETERIV)(GLuint sampler, GLenum pname, const GLint * param); // typedef void (APIENTRYP GPSCISSOR)(GLint x, GLint y, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPSCISSORARRAYVNV)(GLuint first, GLsizei count, const GLint * v); // typedef void (APIENTRYP GPSCISSORARRAYVOES)(GLuint first, GLsizei count, const GLint * v); // typedef void (APIENTRYP GPSCISSOREXCLUSIVEARRAYVNV)(GLuint first, GLsizei count, const GLint * v); // typedef void (APIENTRYP GPSCISSOREXCLUSIVENV)(GLint x, GLint y, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPSCISSORINDEXEDNV)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPSCISSORINDEXEDOES)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPSCISSORINDEXEDVNV)(GLuint index, const GLint * v); // typedef void (APIENTRYP GPSCISSORINDEXEDVOES)(GLuint index, const GLint * v); // typedef void (APIENTRYP GPSELECTPERFMONITORCOUNTERSAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList); // typedef void (APIENTRYP GPSEMAPHOREPARAMETERIVNV)(GLuint semaphore, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPSEMAPHOREPARAMETERUI64VEXT)(GLuint semaphore, GLenum pname, const GLuint64 * params); // typedef void (APIENTRYP GPSETFENCENV)(GLuint fence, GLenum condition); // typedef void (APIENTRYP GPSHADERBINARY)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length); // typedef void (APIENTRYP GPSHADERSOURCE)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); // typedef void (APIENTRYP GPSHADINGRATEIMAGEBARRIERNV)(GLboolean synchronize); // typedef void (APIENTRYP GPSHADINGRATEIMAGEPALETTENV)(GLuint viewport, GLuint first, GLsizei count, const GLenum * rates); // typedef void (APIENTRYP GPSHADINGRATEQCOM)(GLenum rate); // typedef void (APIENTRYP GPSHADINGRATESAMPLEORDERCUSTOMNV)(GLenum rate, GLuint samples, const GLint * locations); // typedef void (APIENTRYP GPSHADINGRATESAMPLEORDERNV)(GLenum order); // typedef void (APIENTRYP GPSIGNALSEMAPHOREEXT)(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * dstLayouts); // typedef void (APIENTRYP GPSIGNALVKFENCENV)(GLuint64 vkFence); // typedef void (APIENTRYP GPSIGNALVKSEMAPHORENV)(GLuint64 vkSemaphore); // typedef void (APIENTRYP GPSTARTTILINGQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); // typedef void (APIENTRYP GPSTENCILFILLPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues); // typedef void (APIENTRYP GPSTENCILFILLPATHNV)(GLuint path, GLenum fillMode, GLuint mask); // typedef void (APIENTRYP GPSTENCILFUNC)(GLenum func, GLint ref, GLuint mask); // typedef void (APIENTRYP GPSTENCILFUNCSEPARATE)(GLenum face, GLenum func, GLint ref, GLuint mask); // typedef void (APIENTRYP GPSTENCILMASK)(GLuint mask); // typedef void (APIENTRYP GPSTENCILMASKSEPARATE)(GLenum face, GLuint mask); // typedef void (APIENTRYP GPSTENCILOP)(GLenum fail, GLenum zfail, GLenum zpass); // typedef void (APIENTRYP GPSTENCILOPSEPARATE)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); // typedef void (APIENTRYP GPSTENCILSTROKEPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues); // typedef void (APIENTRYP GPSTENCILSTROKEPATHNV)(GLuint path, GLint reference, GLuint mask); // typedef void (APIENTRYP GPSTENCILTHENCOVERFILLPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); // typedef void (APIENTRYP GPSTENCILTHENCOVERFILLPATHNV)(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); // typedef void (APIENTRYP GPSTENCILTHENCOVERSTROKEPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); // typedef void (APIENTRYP GPSTENCILTHENCOVERSTROKEPATHNV)(GLuint path, GLint reference, GLuint mask, GLenum coverMode); // typedef void (APIENTRYP GPSUBPIXELPRECISIONBIASNV)(GLuint xbits, GLuint ybits); // typedef GLboolean (APIENTRYP GPTESTFENCENV)(GLuint fence); // typedef void (APIENTRYP GPTEXATTACHMEMORYNV)(GLenum target, GLuint memory, GLuint64 offset); // typedef void (APIENTRYP GPTEXBUFFEREXT)(GLenum target, GLenum internalformat, GLuint buffer); // typedef void (APIENTRYP GPTEXBUFFEROES)(GLenum target, GLenum internalformat, GLuint buffer); // typedef void (APIENTRYP GPTEXBUFFERRANGEEXT)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); // typedef void (APIENTRYP GPTEXBUFFERRANGEOES)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); // typedef void (APIENTRYP GPTEXESTIMATEMOTIONQCOM)(GLuint ref, GLuint target, GLuint output); // typedef void (APIENTRYP GPTEXESTIMATEMOTIONREGIONSQCOM)(GLuint ref, GLuint target, GLuint output, GLuint mask); // typedef void (APIENTRYP GPTEXIMAGE2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXIMAGE3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXIMAGE3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXPAGECOMMITMENTEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); // typedef void (APIENTRYP GPTEXPAGECOMMITMENTMEMNV)(GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); // typedef void (APIENTRYP GPTEXPARAMETERIIVEXT)(GLenum target, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPTEXPARAMETERIIVOES)(GLenum target, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPTEXPARAMETERIUIVEXT)(GLenum target, GLenum pname, const GLuint * params); // typedef void (APIENTRYP GPTEXPARAMETERIUIVOES)(GLenum target, GLenum pname, const GLuint * params); // typedef void (APIENTRYP GPTEXPARAMETERF)(GLenum target, GLenum pname, GLfloat param); // typedef void (APIENTRYP GPTEXPARAMETERFV)(GLenum target, GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPTEXPARAMETERI)(GLenum target, GLenum pname, GLint param); // typedef void (APIENTRYP GPTEXPARAMETERIV)(GLenum target, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPTEXSTORAGE1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); // typedef void (APIENTRYP GPTEXSTORAGE2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPTEXSTORAGE2DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPTEXSTORAGE2DMULTISAMPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); // typedef void (APIENTRYP GPTEXSTORAGE3D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); // typedef void (APIENTRYP GPTEXSTORAGE3DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); // typedef void (APIENTRYP GPTEXSTORAGE3DMULTISAMPLEOES)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); // typedef void (APIENTRYP GPTEXSTORAGEMEM1DEXT)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); // typedef void (APIENTRYP GPTEXSTORAGEMEM2DEXT)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); // typedef void (APIENTRYP GPTEXSTORAGEMEM2DMULTISAMPLEEXT)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); // typedef void (APIENTRYP GPTEXSTORAGEMEM3DEXT)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); // typedef void (APIENTRYP GPTEXSTORAGEMEM3DMULTISAMPLEEXT)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); // typedef void (APIENTRYP GPTEXSUBIMAGE2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXSUBIMAGE3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXSUBIMAGE3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXTUREATTACHMEMORYNV)(GLuint texture, GLuint memory, GLuint64 offset); // typedef void (APIENTRYP GPTEXTUREFOVEATIONPARAMETERSQCOM)(GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); // typedef void (APIENTRYP GPTEXTUREPAGECOMMITMENTMEMNV)(GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); // typedef void (APIENTRYP GPTEXTURESTORAGE1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); // typedef void (APIENTRYP GPTEXTURESTORAGE2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPTEXTURESTORAGE3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); // typedef void (APIENTRYP GPTEXTURESTORAGEMEM1DEXT)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); // typedef void (APIENTRYP GPTEXTURESTORAGEMEM2DEXT)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); // typedef void (APIENTRYP GPTEXTURESTORAGEMEM2DMULTISAMPLEEXT)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); // typedef void (APIENTRYP GPTEXTURESTORAGEMEM3DEXT)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); // typedef void (APIENTRYP GPTEXTURESTORAGEMEM3DMULTISAMPLEEXT)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); // typedef void (APIENTRYP GPTEXTUREVIEWEXT)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); // typedef void (APIENTRYP GPTEXTUREVIEWOES)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); // typedef void (APIENTRYP GPTRANSFORMFEEDBACKVARYINGS)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); // typedef void (APIENTRYP GPTRANSFORMPATHNV)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat * transformValues); // typedef void (APIENTRYP GPUNIFORM1F)(GLint location, GLfloat v0); // typedef void (APIENTRYP GPUNIFORM1FV)(GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORM1I)(GLint location, GLint v0); // typedef void (APIENTRYP GPUNIFORM1I64NV)(GLint location, GLint64EXT x); // typedef void (APIENTRYP GPUNIFORM1I64VNV)(GLint location, GLsizei count, const GLint64EXT * value); // typedef void (APIENTRYP GPUNIFORM1IV)(GLint location, GLsizei count, const GLint * value); // typedef void (APIENTRYP GPUNIFORM1UI)(GLint location, GLuint v0); // typedef void (APIENTRYP GPUNIFORM1UI64NV)(GLint location, GLuint64EXT x); // typedef void (APIENTRYP GPUNIFORM1UI64VNV)(GLint location, GLsizei count, const GLuint64EXT * value); // typedef void (APIENTRYP GPUNIFORM1UIV)(GLint location, GLsizei count, const GLuint * value); // typedef void (APIENTRYP GPUNIFORM2F)(GLint location, GLfloat v0, GLfloat v1); // typedef void (APIENTRYP GPUNIFORM2FV)(GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORM2I)(GLint location, GLint v0, GLint v1); // typedef void (APIENTRYP GPUNIFORM2I64NV)(GLint location, GLint64EXT x, GLint64EXT y); // typedef void (APIENTRYP GPUNIFORM2I64VNV)(GLint location, GLsizei count, const GLint64EXT * value); // typedef void (APIENTRYP GPUNIFORM2IV)(GLint location, GLsizei count, const GLint * value); // typedef void (APIENTRYP GPUNIFORM2UI)(GLint location, GLuint v0, GLuint v1); // typedef void (APIENTRYP GPUNIFORM2UI64NV)(GLint location, GLuint64EXT x, GLuint64EXT y); // typedef void (APIENTRYP GPUNIFORM2UI64VNV)(GLint location, GLsizei count, const GLuint64EXT * value); // typedef void (APIENTRYP GPUNIFORM2UIV)(GLint location, GLsizei count, const GLuint * value); // typedef void (APIENTRYP GPUNIFORM3F)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); // typedef void (APIENTRYP GPUNIFORM3FV)(GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORM3I)(GLint location, GLint v0, GLint v1, GLint v2); // typedef void (APIENTRYP GPUNIFORM3I64NV)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); // typedef void (APIENTRYP GPUNIFORM3I64VNV)(GLint location, GLsizei count, const GLint64EXT * value); // typedef void (APIENTRYP GPUNIFORM3IV)(GLint location, GLsizei count, const GLint * value); // typedef void (APIENTRYP GPUNIFORM3UI)(GLint location, GLuint v0, GLuint v1, GLuint v2); // typedef void (APIENTRYP GPUNIFORM3UI64NV)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); // typedef void (APIENTRYP GPUNIFORM3UI64VNV)(GLint location, GLsizei count, const GLuint64EXT * value); // typedef void (APIENTRYP GPUNIFORM3UIV)(GLint location, GLsizei count, const GLuint * value); // typedef void (APIENTRYP GPUNIFORM4F)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); // typedef void (APIENTRYP GPUNIFORM4FV)(GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORM4I)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); // typedef void (APIENTRYP GPUNIFORM4I64NV)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); // typedef void (APIENTRYP GPUNIFORM4I64VNV)(GLint location, GLsizei count, const GLint64EXT * value); // typedef void (APIENTRYP GPUNIFORM4IV)(GLint location, GLsizei count, const GLint * value); // typedef void (APIENTRYP GPUNIFORM4UI)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); // typedef void (APIENTRYP GPUNIFORM4UI64NV)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); // typedef void (APIENTRYP GPUNIFORM4UI64VNV)(GLint location, GLsizei count, const GLuint64EXT * value); // typedef void (APIENTRYP GPUNIFORM4UIV)(GLint location, GLsizei count, const GLuint * value); // typedef void (APIENTRYP GPUNIFORMBLOCKBINDING)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); // typedef void (APIENTRYP GPUNIFORMHANDLEUI64IMG)(GLint location, GLuint64 value); // typedef void (APIENTRYP GPUNIFORMHANDLEUI64NV)(GLint location, GLuint64 value); // typedef void (APIENTRYP GPUNIFORMHANDLEUI64VIMG)(GLint location, GLsizei count, const GLuint64 * value); // typedef void (APIENTRYP GPUNIFORMHANDLEUI64VNV)(GLint location, GLsizei count, const GLuint64 * value); // typedef void (APIENTRYP GPUNIFORMMATRIX2FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORMMATRIX2X3FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORMMATRIX2X3FVNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORMMATRIX2X4FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORMMATRIX2X4FVNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORMMATRIX3FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORMMATRIX3X2FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORMMATRIX3X2FVNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORMMATRIX3X4FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORMMATRIX3X4FVNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORMMATRIX4FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORMMATRIX4X2FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORMMATRIX4X2FVNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORMMATRIX4X3FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORMMATRIX4X3FVNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef GLboolean (APIENTRYP GPUNMAPBUFFER)(GLenum target); // typedef GLboolean (APIENTRYP GPUNMAPBUFFEROES)(GLenum target); // typedef void (APIENTRYP GPUSEPROGRAM)(GLuint program); // typedef void (APIENTRYP GPUSEPROGRAMSTAGES)(GLuint pipeline, GLbitfield stages, GLuint program); // typedef void (APIENTRYP GPUSEPROGRAMSTAGESEXT)(GLuint pipeline, GLbitfield stages, GLuint program); // typedef void (APIENTRYP GPUSESHADERPROGRAMEXT)(GLenum type, GLuint program); // typedef void (APIENTRYP GPVALIDATEPROGRAM)(GLuint program); // typedef void (APIENTRYP GPVALIDATEPROGRAMPIPELINE)(GLuint pipeline); // typedef void (APIENTRYP GPVALIDATEPROGRAMPIPELINEEXT)(GLuint pipeline); // typedef void (APIENTRYP GPVERTEXATTRIB1F)(GLuint index, GLfloat x); // typedef void (APIENTRYP GPVERTEXATTRIB1FV)(GLuint index, const GLfloat * v); // typedef void (APIENTRYP GPVERTEXATTRIB2F)(GLuint index, GLfloat x, GLfloat y); // typedef void (APIENTRYP GPVERTEXATTRIB2FV)(GLuint index, const GLfloat * v); // typedef void (APIENTRYP GPVERTEXATTRIB3F)(GLuint index, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPVERTEXATTRIB3FV)(GLuint index, const GLfloat * v); // typedef void (APIENTRYP GPVERTEXATTRIB4F)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); // typedef void (APIENTRYP GPVERTEXATTRIB4FV)(GLuint index, const GLfloat * v); // typedef void (APIENTRYP GPVERTEXATTRIBBINDING)(GLuint attribindex, GLuint bindingindex); // typedef void (APIENTRYP GPVERTEXATTRIBDIVISOR)(GLuint index, GLuint divisor); // typedef void (APIENTRYP GPVERTEXATTRIBDIVISORANGLE)(GLuint index, GLuint divisor); // typedef void (APIENTRYP GPVERTEXATTRIBDIVISOREXT)(GLuint index, GLuint divisor); // typedef void (APIENTRYP GPVERTEXATTRIBDIVISORNV)(GLuint index, GLuint divisor); // typedef void (APIENTRYP GPVERTEXATTRIBFORMAT)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); // typedef void (APIENTRYP GPVERTEXATTRIBI4I)(GLuint index, GLint x, GLint y, GLint z, GLint w); // typedef void (APIENTRYP GPVERTEXATTRIBI4IV)(GLuint index, const GLint * v); // typedef void (APIENTRYP GPVERTEXATTRIBI4UI)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); // typedef void (APIENTRYP GPVERTEXATTRIBI4UIV)(GLuint index, const GLuint * v); // typedef void (APIENTRYP GPVERTEXATTRIBIFORMAT)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); // typedef void (APIENTRYP GPVERTEXATTRIBIPOINTER)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); // typedef void (APIENTRYP GPVERTEXATTRIBPOINTER)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); // typedef void (APIENTRYP GPVERTEXBINDINGDIVISOR)(GLuint bindingindex, GLuint divisor); // typedef void (APIENTRYP GPVIEWPORT)(GLint x, GLint y, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPVIEWPORTARRAYVNV)(GLuint first, GLsizei count, const GLfloat * v); // typedef void (APIENTRYP GPVIEWPORTARRAYVOES)(GLuint first, GLsizei count, const GLfloat * v); // typedef void (APIENTRYP GPVIEWPORTINDEXEDFNV)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); // typedef void (APIENTRYP GPVIEWPORTINDEXEDFOES)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); // typedef void (APIENTRYP GPVIEWPORTINDEXEDFVNV)(GLuint index, const GLfloat * v); // typedef void (APIENTRYP GPVIEWPORTINDEXEDFVOES)(GLuint index, const GLfloat * v); // typedef void (APIENTRYP GPVIEWPORTPOSITIONWSCALENV)(GLuint index, GLfloat xcoeff, GLfloat ycoeff); // typedef void (APIENTRYP GPVIEWPORTSWIZZLENV)(GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); // typedef void (APIENTRYP GPWAITSEMAPHOREEXT)(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * srcLayouts); // typedef void (APIENTRYP GPWAITSYNC)(GLsync sync, GLbitfield flags, GLuint64 timeout); // typedef void (APIENTRYP GPWAITSYNCAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout); // typedef void (APIENTRYP GPWAITVKSEMAPHORENV)(GLuint64 vkSemaphore); // typedef void (APIENTRYP GPWEIGHTPATHSNV)(GLuint resultPath, GLsizei numPaths, const GLuint * paths, const GLfloat * weights); // typedef void (APIENTRYP GPWINDOWRECTANGLESEXT)(GLenum mode, GLsizei count, const GLint * box); // static GLboolean glowAcquireKeyedMutexWin32EXT(GPACQUIREKEYEDMUTEXWIN32EXT fnptr, GLuint memory, GLuint64 key, GLuint timeout) { // return (*fnptr)(memory, key, timeout); // } // static void glowActiveProgramEXT(GPACTIVEPROGRAMEXT fnptr, GLuint program) { // (*fnptr)(program); // } // static void glowActiveShaderProgram(GPACTIVESHADERPROGRAM fnptr, GLuint pipeline, GLuint program) { // (*fnptr)(pipeline, program); // } // static void glowActiveShaderProgramEXT(GPACTIVESHADERPROGRAMEXT fnptr, GLuint pipeline, GLuint program) { // (*fnptr)(pipeline, program); // } // static void glowActiveTexture(GPACTIVETEXTURE fnptr, GLenum texture) { // (*fnptr)(texture); // } // static void glowAlphaFuncQCOM(GPALPHAFUNCQCOM fnptr, GLenum func, GLclampf ref) { // (*fnptr)(func, ref); // } // static void glowApplyFramebufferAttachmentCMAAINTEL(GPAPPLYFRAMEBUFFERATTACHMENTCMAAINTEL fnptr) { // (*fnptr)(); // } // static void glowAttachShader(GPATTACHSHADER fnptr, GLuint program, GLuint shader) { // (*fnptr)(program, shader); // } // static void glowBeginConditionalRenderNV(GPBEGINCONDITIONALRENDERNV fnptr, GLuint id, GLenum mode) { // (*fnptr)(id, mode); // } // static void glowBeginPerfMonitorAMD(GPBEGINPERFMONITORAMD fnptr, GLuint monitor) { // (*fnptr)(monitor); // } // static void glowBeginPerfQueryINTEL(GPBEGINPERFQUERYINTEL fnptr, GLuint queryHandle) { // (*fnptr)(queryHandle); // } // static void glowBeginQuery(GPBEGINQUERY fnptr, GLenum target, GLuint id) { // (*fnptr)(target, id); // } // static void glowBeginQueryEXT(GPBEGINQUERYEXT fnptr, GLenum target, GLuint id) { // (*fnptr)(target, id); // } // static void glowBeginTransformFeedback(GPBEGINTRANSFORMFEEDBACK fnptr, GLenum primitiveMode) { // (*fnptr)(primitiveMode); // } // static void glowBindAttribLocation(GPBINDATTRIBLOCATION fnptr, GLuint program, GLuint index, const GLchar * name) { // (*fnptr)(program, index, name); // } // static void glowBindBuffer(GPBINDBUFFER fnptr, GLenum target, GLuint buffer) { // (*fnptr)(target, buffer); // } // static void glowBindBufferBase(GPBINDBUFFERBASE fnptr, GLenum target, GLuint index, GLuint buffer) { // (*fnptr)(target, index, buffer); // } // static void glowBindBufferRange(GPBINDBUFFERRANGE fnptr, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { // (*fnptr)(target, index, buffer, offset, size); // } // static void glowBindFragDataLocationEXT(GPBINDFRAGDATALOCATIONEXT fnptr, GLuint program, GLuint color, const GLchar * name) { // (*fnptr)(program, color, name); // } // static void glowBindFragDataLocationIndexedEXT(GPBINDFRAGDATALOCATIONINDEXEDEXT fnptr, GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) { // (*fnptr)(program, colorNumber, index, name); // } // static void glowBindFramebuffer(GPBINDFRAMEBUFFER fnptr, GLenum target, GLuint framebuffer) { // (*fnptr)(target, framebuffer); // } // static void glowBindImageTexture(GPBINDIMAGETEXTURE fnptr, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) { // (*fnptr)(unit, texture, level, layered, layer, access, format); // } // static void glowBindProgramPipeline(GPBINDPROGRAMPIPELINE fnptr, GLuint pipeline) { // (*fnptr)(pipeline); // } // static void glowBindProgramPipelineEXT(GPBINDPROGRAMPIPELINEEXT fnptr, GLuint pipeline) { // (*fnptr)(pipeline); // } // static void glowBindRenderbuffer(GPBINDRENDERBUFFER fnptr, GLenum target, GLuint renderbuffer) { // (*fnptr)(target, renderbuffer); // } // static void glowBindSampler(GPBINDSAMPLER fnptr, GLuint unit, GLuint sampler) { // (*fnptr)(unit, sampler); // } // static void glowBindShadingRateImageNV(GPBINDSHADINGRATEIMAGENV fnptr, GLuint texture) { // (*fnptr)(texture); // } // static void glowBindTexture(GPBINDTEXTURE fnptr, GLenum target, GLuint texture) { // (*fnptr)(target, texture); // } // static void glowBindTransformFeedback(GPBINDTRANSFORMFEEDBACK fnptr, GLenum target, GLuint id) { // (*fnptr)(target, id); // } // static void glowBindVertexArray(GPBINDVERTEXARRAY fnptr, GLuint array) { // (*fnptr)(array); // } // static void glowBindVertexArrayOES(GPBINDVERTEXARRAYOES fnptr, GLuint array) { // (*fnptr)(array); // } // static void glowBindVertexBuffer(GPBINDVERTEXBUFFER fnptr, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) { // (*fnptr)(bindingindex, buffer, offset, stride); // } // static void glowBlendBarrierKHR(GPBLENDBARRIERKHR fnptr) { // (*fnptr)(); // } // static void glowBlendBarrierNV(GPBLENDBARRIERNV fnptr) { // (*fnptr)(); // } // static void glowBlendColor(GPBLENDCOLOR fnptr, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { // (*fnptr)(red, green, blue, alpha); // } // static void glowBlendEquation(GPBLENDEQUATION fnptr, GLenum mode) { // (*fnptr)(mode); // } // static void glowBlendEquationEXT(GPBLENDEQUATIONEXT fnptr, GLenum mode) { // (*fnptr)(mode); // } // static void glowBlendEquationSeparate(GPBLENDEQUATIONSEPARATE fnptr, GLenum modeRGB, GLenum modeAlpha) { // (*fnptr)(modeRGB, modeAlpha); // } // static void glowBlendEquationSeparateiEXT(GPBLENDEQUATIONSEPARATEIEXT fnptr, GLuint buf, GLenum modeRGB, GLenum modeAlpha) { // (*fnptr)(buf, modeRGB, modeAlpha); // } // static void glowBlendEquationSeparateiOES(GPBLENDEQUATIONSEPARATEIOES fnptr, GLuint buf, GLenum modeRGB, GLenum modeAlpha) { // (*fnptr)(buf, modeRGB, modeAlpha); // } // static void glowBlendEquationiEXT(GPBLENDEQUATIONIEXT fnptr, GLuint buf, GLenum mode) { // (*fnptr)(buf, mode); // } // static void glowBlendEquationiOES(GPBLENDEQUATIONIOES fnptr, GLuint buf, GLenum mode) { // (*fnptr)(buf, mode); // } // static void glowBlendFunc(GPBLENDFUNC fnptr, GLenum sfactor, GLenum dfactor) { // (*fnptr)(sfactor, dfactor); // } // static void glowBlendFuncSeparate(GPBLENDFUNCSEPARATE fnptr, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { // (*fnptr)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); // } // static void glowBlendFuncSeparateiEXT(GPBLENDFUNCSEPARATEIEXT fnptr, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { // (*fnptr)(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); // } // static void glowBlendFuncSeparateiOES(GPBLENDFUNCSEPARATEIOES fnptr, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { // (*fnptr)(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); // } // static void glowBlendFunciEXT(GPBLENDFUNCIEXT fnptr, GLuint buf, GLenum src, GLenum dst) { // (*fnptr)(buf, src, dst); // } // static void glowBlendFunciOES(GPBLENDFUNCIOES fnptr, GLuint buf, GLenum src, GLenum dst) { // (*fnptr)(buf, src, dst); // } // static void glowBlendParameteriNV(GPBLENDPARAMETERINV fnptr, GLenum pname, GLint value) { // (*fnptr)(pname, value); // } // static void glowBlitFramebuffer(GPBLITFRAMEBUFFER fnptr, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { // (*fnptr)(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); // } // static void glowBlitFramebufferANGLE(GPBLITFRAMEBUFFERANGLE fnptr, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { // (*fnptr)(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); // } // static void glowBlitFramebufferNV(GPBLITFRAMEBUFFERNV fnptr, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { // (*fnptr)(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); // } // static void glowBufferAttachMemoryNV(GPBUFFERATTACHMEMORYNV fnptr, GLenum target, GLuint memory, GLuint64 offset) { // (*fnptr)(target, memory, offset); // } // static void glowBufferData(GPBUFFERDATA fnptr, GLenum target, GLsizeiptr size, const void * data, GLenum usage) { // (*fnptr)(target, size, data, usage); // } // static void glowBufferPageCommitmentMemNV(GPBUFFERPAGECOMMITMENTMEMNV fnptr, GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit) { // (*fnptr)(target, offset, size, memory, memOffset, commit); // } // static void glowBufferStorageEXT(GPBUFFERSTORAGEEXT fnptr, GLenum target, GLsizeiptr size, const void * data, GLbitfield flags) { // (*fnptr)(target, size, data, flags); // } // static void glowBufferStorageExternalEXT(GPBUFFERSTORAGEEXTERNALEXT fnptr, GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) { // (*fnptr)(target, offset, size, clientBuffer, flags); // } // static void glowBufferStorageMemEXT(GPBUFFERSTORAGEMEMEXT fnptr, GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset) { // (*fnptr)(target, size, memory, offset); // } // static void glowBufferSubData(GPBUFFERSUBDATA fnptr, GLenum target, GLintptr offset, GLsizeiptr size, const void * data) { // (*fnptr)(target, offset, size, data); // } // static GLenum glowCheckFramebufferStatus(GPCHECKFRAMEBUFFERSTATUS fnptr, GLenum target) { // return (*fnptr)(target); // } // static void glowClear(GPCLEAR fnptr, GLbitfield mask) { // (*fnptr)(mask); // } // static void glowClearBufferfi(GPCLEARBUFFERFI fnptr, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { // (*fnptr)(buffer, drawbuffer, depth, stencil); // } // static void glowClearBufferfv(GPCLEARBUFFERFV fnptr, GLenum buffer, GLint drawbuffer, const GLfloat * value) { // (*fnptr)(buffer, drawbuffer, value); // } // static void glowClearBufferiv(GPCLEARBUFFERIV fnptr, GLenum buffer, GLint drawbuffer, const GLint * value) { // (*fnptr)(buffer, drawbuffer, value); // } // static void glowClearBufferuiv(GPCLEARBUFFERUIV fnptr, GLenum buffer, GLint drawbuffer, const GLuint * value) { // (*fnptr)(buffer, drawbuffer, value); // } // static void glowClearColor(GPCLEARCOLOR fnptr, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { // (*fnptr)(red, green, blue, alpha); // } // static void glowClearDepthf(GPCLEARDEPTHF fnptr, GLfloat d) { // (*fnptr)(d); // } // static void glowClearPixelLocalStorageuiEXT(GPCLEARPIXELLOCALSTORAGEUIEXT fnptr, GLsizei offset, GLsizei n, const GLuint * values) { // (*fnptr)(offset, n, values); // } // static void glowClearStencil(GPCLEARSTENCIL fnptr, GLint s) { // (*fnptr)(s); // } // static void glowClearTexImageEXT(GPCLEARTEXIMAGEEXT fnptr, GLuint texture, GLint level, GLenum format, GLenum type, const void * data) { // (*fnptr)(texture, level, format, type, data); // } // static void glowClearTexSubImageEXT(GPCLEARTEXSUBIMAGEEXT fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data) { // (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); // } // static GLenum glowClientWaitSync(GPCLIENTWAITSYNC fnptr, GLsync sync, GLbitfield flags, GLuint64 timeout) { // return (*fnptr)(sync, flags, timeout); // } // static GLenum glowClientWaitSyncAPPLE(GPCLIENTWAITSYNCAPPLE fnptr, GLsync sync, GLbitfield flags, GLuint64 timeout) { // return (*fnptr)(sync, flags, timeout); // } // static void glowClipControlEXT(GPCLIPCONTROLEXT fnptr, GLenum origin, GLenum depth) { // (*fnptr)(origin, depth); // } // static void glowColorMask(GPCOLORMASK fnptr, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { // (*fnptr)(red, green, blue, alpha); // } // static void glowColorMaskiEXT(GPCOLORMASKIEXT fnptr, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { // (*fnptr)(index, r, g, b, a); // } // static void glowColorMaskiOES(GPCOLORMASKIOES fnptr, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { // (*fnptr)(index, r, g, b, a); // } // static void glowCompileShader(GPCOMPILESHADER fnptr, GLuint shader) { // (*fnptr)(shader); // } // static void glowCompressedTexImage2D(GPCOMPRESSEDTEXIMAGE2D fnptr, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) { // (*fnptr)(target, level, internalformat, width, height, border, imageSize, data); // } // static void glowCompressedTexImage3D(GPCOMPRESSEDTEXIMAGE3D fnptr, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) { // (*fnptr)(target, level, internalformat, width, height, depth, border, imageSize, data); // } // static void glowCompressedTexImage3DOES(GPCOMPRESSEDTEXIMAGE3DOES fnptr, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) { // (*fnptr)(target, level, internalformat, width, height, depth, border, imageSize, data); // } // static void glowCompressedTexSubImage2D(GPCOMPRESSEDTEXSUBIMAGE2D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) { // (*fnptr)(target, level, xoffset, yoffset, width, height, format, imageSize, data); // } // static void glowCompressedTexSubImage3D(GPCOMPRESSEDTEXSUBIMAGE3D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) { // (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); // } // static void glowCompressedTexSubImage3DOES(GPCOMPRESSEDTEXSUBIMAGE3DOES fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) { // (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); // } // static void glowConservativeRasterParameteriNV(GPCONSERVATIVERASTERPARAMETERINV fnptr, GLenum pname, GLint param) { // (*fnptr)(pname, param); // } // static void glowCopyBufferSubData(GPCOPYBUFFERSUBDATA fnptr, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { // (*fnptr)(readTarget, writeTarget, readOffset, writeOffset, size); // } // static void glowCopyBufferSubDataNV(GPCOPYBUFFERSUBDATANV fnptr, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { // (*fnptr)(readTarget, writeTarget, readOffset, writeOffset, size); // } // static void glowCopyImageSubDataEXT(GPCOPYIMAGESUBDATAEXT fnptr, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) { // (*fnptr)(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); // } // static void glowCopyImageSubDataOES(GPCOPYIMAGESUBDATAOES fnptr, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) { // (*fnptr)(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); // } // static void glowCopyPathNV(GPCOPYPATHNV fnptr, GLuint resultPath, GLuint srcPath) { // (*fnptr)(resultPath, srcPath); // } // static void glowCopyTexImage2D(GPCOPYTEXIMAGE2D fnptr, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { // (*fnptr)(target, level, internalformat, x, y, width, height, border); // } // static void glowCopyTexSubImage2D(GPCOPYTEXSUBIMAGE2D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { // (*fnptr)(target, level, xoffset, yoffset, x, y, width, height); // } // static void glowCopyTexSubImage3D(GPCOPYTEXSUBIMAGE3D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { // (*fnptr)(target, level, xoffset, yoffset, zoffset, x, y, width, height); // } // static void glowCopyTexSubImage3DOES(GPCOPYTEXSUBIMAGE3DOES fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { // (*fnptr)(target, level, xoffset, yoffset, zoffset, x, y, width, height); // } // static void glowCopyTextureLevelsAPPLE(GPCOPYTEXTURELEVELSAPPLE fnptr, GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) { // (*fnptr)(destinationTexture, sourceTexture, sourceBaseLevel, sourceLevelCount); // } // static void glowCoverFillPathInstancedNV(GPCOVERFILLPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) { // (*fnptr)(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues); // } // static void glowCoverFillPathNV(GPCOVERFILLPATHNV fnptr, GLuint path, GLenum coverMode) { // (*fnptr)(path, coverMode); // } // static void glowCoverStrokePathInstancedNV(GPCOVERSTROKEPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) { // (*fnptr)(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues); // } // static void glowCoverStrokePathNV(GPCOVERSTROKEPATHNV fnptr, GLuint path, GLenum coverMode) { // (*fnptr)(path, coverMode); // } // static void glowCoverageMaskNV(GPCOVERAGEMASKNV fnptr, GLboolean mask) { // (*fnptr)(mask); // } // static void glowCoverageModulationNV(GPCOVERAGEMODULATIONNV fnptr, GLenum components) { // (*fnptr)(components); // } // static void glowCoverageModulationTableNV(GPCOVERAGEMODULATIONTABLENV fnptr, GLsizei n, const GLfloat * v) { // (*fnptr)(n, v); // } // static void glowCoverageOperationNV(GPCOVERAGEOPERATIONNV fnptr, GLenum operation) { // (*fnptr)(operation); // } // static void glowCreateMemoryObjectsEXT(GPCREATEMEMORYOBJECTSEXT fnptr, GLsizei n, GLuint * memoryObjects) { // (*fnptr)(n, memoryObjects); // } // static void glowCreatePerfQueryINTEL(GPCREATEPERFQUERYINTEL fnptr, GLuint queryId, GLuint * queryHandle) { // (*fnptr)(queryId, queryHandle); // } // static GLuint glowCreateProgram(GPCREATEPROGRAM fnptr) { // return (*fnptr)(); // } // static void glowCreateSemaphoresNV(GPCREATESEMAPHORESNV fnptr, GLsizei n, GLuint * semaphores) { // (*fnptr)(n, semaphores); // } // static GLuint glowCreateShader(GPCREATESHADER fnptr, GLenum type) { // return (*fnptr)(type); // } // static GLuint glowCreateShaderProgramEXT(GPCREATESHADERPROGRAMEXT fnptr, GLenum type, const GLchar * string) { // return (*fnptr)(type, string); // } // static GLuint glowCreateShaderProgramv(GPCREATESHADERPROGRAMV fnptr, GLenum type, GLsizei count, const GLchar *const* strings) { // return (*fnptr)(type, count, strings); // } // static GLuint glowCreateShaderProgramvEXT(GPCREATESHADERPROGRAMVEXT fnptr, GLenum type, GLsizei count, const GLchar ** strings) { // return (*fnptr)(type, count, strings); // } // static void glowCullFace(GPCULLFACE fnptr, GLenum mode) { // (*fnptr)(mode); // } // static void glowDebugMessageCallback(GPDEBUGMESSAGECALLBACK fnptr, GLDEBUGPROC callback, const void * userParam) { // (*fnptr)(glowCDebugCallback, userParam); // } // static void glowDebugMessageCallbackKHR(GPDEBUGMESSAGECALLBACKKHR fnptr, GLDEBUGPROCKHR callback, const void * userParam) { // (*fnptr)(glowCDebugCallback, userParam); // } // static void glowDebugMessageControl(GPDEBUGMESSAGECONTROL fnptr, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) { // (*fnptr)(source, type, severity, count, ids, enabled); // } // static void glowDebugMessageControlKHR(GPDEBUGMESSAGECONTROLKHR fnptr, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) { // (*fnptr)(source, type, severity, count, ids, enabled); // } // static void glowDebugMessageInsert(GPDEBUGMESSAGEINSERT fnptr, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) { // (*fnptr)(source, type, id, severity, length, buf); // } // static void glowDebugMessageInsertKHR(GPDEBUGMESSAGEINSERTKHR fnptr, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) { // (*fnptr)(source, type, id, severity, length, buf); // } // static void glowDeleteBuffers(GPDELETEBUFFERS fnptr, GLsizei n, const GLuint * buffers) { // (*fnptr)(n, buffers); // } // static void glowDeleteFencesNV(GPDELETEFENCESNV fnptr, GLsizei n, const GLuint * fences) { // (*fnptr)(n, fences); // } // static void glowDeleteFramebuffers(GPDELETEFRAMEBUFFERS fnptr, GLsizei n, const GLuint * framebuffers) { // (*fnptr)(n, framebuffers); // } // static void glowDeleteMemoryObjectsEXT(GPDELETEMEMORYOBJECTSEXT fnptr, GLsizei n, const GLuint * memoryObjects) { // (*fnptr)(n, memoryObjects); // } // static void glowDeletePathsNV(GPDELETEPATHSNV fnptr, GLuint path, GLsizei range) { // (*fnptr)(path, range); // } // static void glowDeletePerfMonitorsAMD(GPDELETEPERFMONITORSAMD fnptr, GLsizei n, GLuint * monitors) { // (*fnptr)(n, monitors); // } // static void glowDeletePerfQueryINTEL(GPDELETEPERFQUERYINTEL fnptr, GLuint queryHandle) { // (*fnptr)(queryHandle); // } // static void glowDeleteProgram(GPDELETEPROGRAM fnptr, GLuint program) { // (*fnptr)(program); // } // static void glowDeleteProgramPipelines(GPDELETEPROGRAMPIPELINES fnptr, GLsizei n, const GLuint * pipelines) { // (*fnptr)(n, pipelines); // } // static void glowDeleteProgramPipelinesEXT(GPDELETEPROGRAMPIPELINESEXT fnptr, GLsizei n, const GLuint * pipelines) { // (*fnptr)(n, pipelines); // } // static void glowDeleteQueries(GPDELETEQUERIES fnptr, GLsizei n, const GLuint * ids) { // (*fnptr)(n, ids); // } // static void glowDeleteQueriesEXT(GPDELETEQUERIESEXT fnptr, GLsizei n, const GLuint * ids) { // (*fnptr)(n, ids); // } // static void glowDeleteRenderbuffers(GPDELETERENDERBUFFERS fnptr, GLsizei n, const GLuint * renderbuffers) { // (*fnptr)(n, renderbuffers); // } // static void glowDeleteSamplers(GPDELETESAMPLERS fnptr, GLsizei count, const GLuint * samplers) { // (*fnptr)(count, samplers); // } // static void glowDeleteSemaphoresEXT(GPDELETESEMAPHORESEXT fnptr, GLsizei n, const GLuint * semaphores) { // (*fnptr)(n, semaphores); // } // static void glowDeleteShader(GPDELETESHADER fnptr, GLuint shader) { // (*fnptr)(shader); // } // static void glowDeleteSync(GPDELETESYNC fnptr, GLsync sync) { // (*fnptr)(sync); // } // static void glowDeleteSyncAPPLE(GPDELETESYNCAPPLE fnptr, GLsync sync) { // (*fnptr)(sync); // } // static void glowDeleteTextures(GPDELETETEXTURES fnptr, GLsizei n, const GLuint * textures) { // (*fnptr)(n, textures); // } // static void glowDeleteTransformFeedbacks(GPDELETETRANSFORMFEEDBACKS fnptr, GLsizei n, const GLuint * ids) { // (*fnptr)(n, ids); // } // static void glowDeleteVertexArrays(GPDELETEVERTEXARRAYS fnptr, GLsizei n, const GLuint * arrays) { // (*fnptr)(n, arrays); // } // static void glowDeleteVertexArraysOES(GPDELETEVERTEXARRAYSOES fnptr, GLsizei n, const GLuint * arrays) { // (*fnptr)(n, arrays); // } // static void glowDepthFunc(GPDEPTHFUNC fnptr, GLenum func) { // (*fnptr)(func); // } // static void glowDepthMask(GPDEPTHMASK fnptr, GLboolean flag) { // (*fnptr)(flag); // } // static void glowDepthRangeArrayfvNV(GPDEPTHRANGEARRAYFVNV fnptr, GLuint first, GLsizei count, const GLfloat * v) { // (*fnptr)(first, count, v); // } // static void glowDepthRangeArrayfvOES(GPDEPTHRANGEARRAYFVOES fnptr, GLuint first, GLsizei count, const GLfloat * v) { // (*fnptr)(first, count, v); // } // static void glowDepthRangeIndexedfNV(GPDEPTHRANGEINDEXEDFNV fnptr, GLuint index, GLfloat n, GLfloat f) { // (*fnptr)(index, n, f); // } // static void glowDepthRangeIndexedfOES(GPDEPTHRANGEINDEXEDFOES fnptr, GLuint index, GLfloat n, GLfloat f) { // (*fnptr)(index, n, f); // } // static void glowDepthRangef(GPDEPTHRANGEF fnptr, GLfloat n, GLfloat f) { // (*fnptr)(n, f); // } // static void glowDetachShader(GPDETACHSHADER fnptr, GLuint program, GLuint shader) { // (*fnptr)(program, shader); // } // static void glowDisable(GPDISABLE fnptr, GLenum cap) { // (*fnptr)(cap); // } // static void glowDisableDriverControlQCOM(GPDISABLEDRIVERCONTROLQCOM fnptr, GLuint driverControl) { // (*fnptr)(driverControl); // } // static void glowDisableVertexAttribArray(GPDISABLEVERTEXATTRIBARRAY fnptr, GLuint index) { // (*fnptr)(index); // } // static void glowDisableiEXT(GPDISABLEIEXT fnptr, GLenum target, GLuint index) { // (*fnptr)(target, index); // } // static void glowDisableiNV(GPDISABLEINV fnptr, GLenum target, GLuint index) { // (*fnptr)(target, index); // } // static void glowDisableiOES(GPDISABLEIOES fnptr, GLenum target, GLuint index) { // (*fnptr)(target, index); // } // static void glowDiscardFramebufferEXT(GPDISCARDFRAMEBUFFEREXT fnptr, GLenum target, GLsizei numAttachments, const GLenum * attachments) { // (*fnptr)(target, numAttachments, attachments); // } // static void glowDispatchCompute(GPDISPATCHCOMPUTE fnptr, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) { // (*fnptr)(num_groups_x, num_groups_y, num_groups_z); // } // static void glowDispatchComputeIndirect(GPDISPATCHCOMPUTEINDIRECT fnptr, GLintptr indirect) { // (*fnptr)(indirect); // } // static void glowDrawArrays(GPDRAWARRAYS fnptr, GLenum mode, GLint first, GLsizei count) { // (*fnptr)(mode, first, count); // } // static void glowDrawArraysIndirect(GPDRAWARRAYSINDIRECT fnptr, GLenum mode, const void * indirect) { // (*fnptr)(mode, indirect); // } // static void glowDrawArraysInstanced(GPDRAWARRAYSINSTANCED fnptr, GLenum mode, GLint first, GLsizei count, GLsizei instancecount) { // (*fnptr)(mode, first, count, instancecount); // } // static void glowDrawArraysInstancedANGLE(GPDRAWARRAYSINSTANCEDANGLE fnptr, GLenum mode, GLint first, GLsizei count, GLsizei primcount) { // (*fnptr)(mode, first, count, primcount); // } // static void glowDrawArraysInstancedBaseInstanceEXT(GPDRAWARRAYSINSTANCEDBASEINSTANCEEXT fnptr, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) { // (*fnptr)(mode, first, count, instancecount, baseinstance); // } // static void glowDrawArraysInstancedEXT(GPDRAWARRAYSINSTANCEDEXT fnptr, GLenum mode, GLint start, GLsizei count, GLsizei primcount) { // (*fnptr)(mode, start, count, primcount); // } // static void glowDrawArraysInstancedNV(GPDRAWARRAYSINSTANCEDNV fnptr, GLenum mode, GLint first, GLsizei count, GLsizei primcount) { // (*fnptr)(mode, first, count, primcount); // } // static void glowDrawBuffers(GPDRAWBUFFERS fnptr, GLsizei n, const GLenum * bufs) { // (*fnptr)(n, bufs); // } // static void glowDrawBuffersEXT(GPDRAWBUFFERSEXT fnptr, GLsizei n, const GLenum * bufs) { // (*fnptr)(n, bufs); // } // static void glowDrawBuffersIndexedEXT(GPDRAWBUFFERSINDEXEDEXT fnptr, GLint n, const GLenum * location, const GLint * indices) { // (*fnptr)(n, location, indices); // } // static void glowDrawBuffersNV(GPDRAWBUFFERSNV fnptr, GLsizei n, const GLenum * bufs) { // (*fnptr)(n, bufs); // } // static void glowDrawElements(GPDRAWELEMENTS fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices) { // (*fnptr)(mode, count, type, indices); // } // static void glowDrawElementsWithOffset(GPDRAWELEMENTS fnptr, GLenum mode, GLsizei count, GLenum type, uintptr_t indices) { // (*fnptr)(mode, count, type, (const void *)(indices)); // } // static void glowDrawElementsBaseVertexEXT(GPDRAWELEMENTSBASEVERTEXEXT fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex) { // (*fnptr)(mode, count, type, indices, basevertex); // } // static void glowDrawElementsBaseVertexOES(GPDRAWELEMENTSBASEVERTEXOES fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex) { // (*fnptr)(mode, count, type, indices, basevertex); // } // static void glowDrawElementsIndirect(GPDRAWELEMENTSINDIRECT fnptr, GLenum mode, GLenum type, const void * indirect) { // (*fnptr)(mode, type, indirect); // } // static void glowDrawElementsInstanced(GPDRAWELEMENTSINSTANCED fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) { // (*fnptr)(mode, count, type, indices, instancecount); // } // static void glowDrawElementsInstancedANGLE(GPDRAWELEMENTSINSTANCEDANGLE fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) { // (*fnptr)(mode, count, type, indices, primcount); // } // static void glowDrawElementsInstancedBaseInstanceEXT(GPDRAWELEMENTSINSTANCEDBASEINSTANCEEXT fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance) { // (*fnptr)(mode, count, type, indices, instancecount, baseinstance); // } // static void glowDrawElementsInstancedBaseVertexBaseInstanceEXT(GPDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXT fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) { // (*fnptr)(mode, count, type, indices, instancecount, basevertex, baseinstance); // } // static void glowDrawElementsInstancedBaseVertexEXT(GPDRAWELEMENTSINSTANCEDBASEVERTEXEXT fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex) { // (*fnptr)(mode, count, type, indices, instancecount, basevertex); // } // static void glowDrawElementsInstancedBaseVertexOES(GPDRAWELEMENTSINSTANCEDBASEVERTEXOES fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex) { // (*fnptr)(mode, count, type, indices, instancecount, basevertex); // } // static void glowDrawElementsInstancedEXT(GPDRAWELEMENTSINSTANCEDEXT fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) { // (*fnptr)(mode, count, type, indices, primcount); // } // static void glowDrawElementsInstancedNV(GPDRAWELEMENTSINSTANCEDNV fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) { // (*fnptr)(mode, count, type, indices, primcount); // } // static void glowDrawMeshTasksIndirectNV(GPDRAWMESHTASKSINDIRECTNV fnptr, GLintptr indirect) { // (*fnptr)(indirect); // } // static void glowDrawMeshTasksNV(GPDRAWMESHTASKSNV fnptr, GLuint first, GLuint count) { // (*fnptr)(first, count); // } // static void glowDrawRangeElements(GPDRAWRANGEELEMENTS fnptr, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) { // (*fnptr)(mode, start, end, count, type, indices); // } // static void glowDrawRangeElementsBaseVertexEXT(GPDRAWRANGEELEMENTSBASEVERTEXEXT fnptr, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex) { // (*fnptr)(mode, start, end, count, type, indices, basevertex); // } // static void glowDrawRangeElementsBaseVertexOES(GPDRAWRANGEELEMENTSBASEVERTEXOES fnptr, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex) { // (*fnptr)(mode, start, end, count, type, indices, basevertex); // } // static void glowDrawTransformFeedbackEXT(GPDRAWTRANSFORMFEEDBACKEXT fnptr, GLenum mode, GLuint id) { // (*fnptr)(mode, id); // } // static void glowDrawTransformFeedbackInstancedEXT(GPDRAWTRANSFORMFEEDBACKINSTANCEDEXT fnptr, GLenum mode, GLuint id, GLsizei instancecount) { // (*fnptr)(mode, id, instancecount); // } // static void glowDrawVkImageNV(GPDRAWVKIMAGENV fnptr, GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1) { // (*fnptr)(vkImage, sampler, x0, y0, x1, y1, z, s0, t0, s1, t1); // } // static void glowEGLImageTargetRenderbufferStorageOES(GPEGLIMAGETARGETRENDERBUFFERSTORAGEOES fnptr, GLenum target, GLeglImageOES image) { // (*fnptr)(target, image); // } // static void glowEGLImageTargetTexStorageEXT(GPEGLIMAGETARGETTEXSTORAGEEXT fnptr, GLenum target, GLeglImageOES image, const GLint* attrib_list) { // (*fnptr)(target, image, attrib_list); // } // static void glowEGLImageTargetTexture2DOES(GPEGLIMAGETARGETTEXTURE2DOES fnptr, GLenum target, GLeglImageOES image) { // (*fnptr)(target, image); // } // static void glowEGLImageTargetTextureStorageEXT(GPEGLIMAGETARGETTEXTURESTORAGEEXT fnptr, GLuint texture, GLeglImageOES image, const GLint* attrib_list) { // (*fnptr)(texture, image, attrib_list); // } // static void glowEnable(GPENABLE fnptr, GLenum cap) { // (*fnptr)(cap); // } // static void glowEnableDriverControlQCOM(GPENABLEDRIVERCONTROLQCOM fnptr, GLuint driverControl) { // (*fnptr)(driverControl); // } // static void glowEnableVertexAttribArray(GPENABLEVERTEXATTRIBARRAY fnptr, GLuint index) { // (*fnptr)(index); // } // static void glowEnableiEXT(GPENABLEIEXT fnptr, GLenum target, GLuint index) { // (*fnptr)(target, index); // } // static void glowEnableiNV(GPENABLEINV fnptr, GLenum target, GLuint index) { // (*fnptr)(target, index); // } // static void glowEnableiOES(GPENABLEIOES fnptr, GLenum target, GLuint index) { // (*fnptr)(target, index); // } // static void glowEndConditionalRenderNV(GPENDCONDITIONALRENDERNV fnptr) { // (*fnptr)(); // } // static void glowEndPerfMonitorAMD(GPENDPERFMONITORAMD fnptr, GLuint monitor) { // (*fnptr)(monitor); // } // static void glowEndPerfQueryINTEL(GPENDPERFQUERYINTEL fnptr, GLuint queryHandle) { // (*fnptr)(queryHandle); // } // static void glowEndQuery(GPENDQUERY fnptr, GLenum target) { // (*fnptr)(target); // } // static void glowEndQueryEXT(GPENDQUERYEXT fnptr, GLenum target) { // (*fnptr)(target); // } // static void glowEndTilingQCOM(GPENDTILINGQCOM fnptr, GLbitfield preserveMask) { // (*fnptr)(preserveMask); // } // static void glowEndTransformFeedback(GPENDTRANSFORMFEEDBACK fnptr) { // (*fnptr)(); // } // static void glowExtGetBufferPointervQCOM(GPEXTGETBUFFERPOINTERVQCOM fnptr, GLenum target, void ** params) { // (*fnptr)(target, params); // } // static void glowExtGetBuffersQCOM(GPEXTGETBUFFERSQCOM fnptr, GLuint * buffers, GLint maxBuffers, GLint * numBuffers) { // (*fnptr)(buffers, maxBuffers, numBuffers); // } // static void glowExtGetFramebuffersQCOM(GPEXTGETFRAMEBUFFERSQCOM fnptr, GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers) { // (*fnptr)(framebuffers, maxFramebuffers, numFramebuffers); // } // static void glowExtGetProgramBinarySourceQCOM(GPEXTGETPROGRAMBINARYSOURCEQCOM fnptr, GLuint program, GLenum shadertype, GLchar * source, GLint * length) { // (*fnptr)(program, shadertype, source, length); // } // static void glowExtGetProgramsQCOM(GPEXTGETPROGRAMSQCOM fnptr, GLuint * programs, GLint maxPrograms, GLint * numPrograms) { // (*fnptr)(programs, maxPrograms, numPrograms); // } // static void glowExtGetRenderbuffersQCOM(GPEXTGETRENDERBUFFERSQCOM fnptr, GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers) { // (*fnptr)(renderbuffers, maxRenderbuffers, numRenderbuffers); // } // static void glowExtGetShadersQCOM(GPEXTGETSHADERSQCOM fnptr, GLuint * shaders, GLint maxShaders, GLint * numShaders) { // (*fnptr)(shaders, maxShaders, numShaders); // } // static void glowExtGetTexLevelParameterivQCOM(GPEXTGETTEXLEVELPARAMETERIVQCOM fnptr, GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params) { // (*fnptr)(texture, face, level, pname, params); // } // static void glowExtGetTexSubImageQCOM(GPEXTGETTEXSUBIMAGEQCOM fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels) { // (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels); // } // static void glowExtGetTexturesQCOM(GPEXTGETTEXTURESQCOM fnptr, GLuint * textures, GLint maxTextures, GLint * numTextures) { // (*fnptr)(textures, maxTextures, numTextures); // } // static GLboolean glowExtIsProgramBinaryQCOM(GPEXTISPROGRAMBINARYQCOM fnptr, GLuint program) { // return (*fnptr)(program); // } // static void glowExtTexObjectStateOverrideiQCOM(GPEXTTEXOBJECTSTATEOVERRIDEIQCOM fnptr, GLenum target, GLenum pname, GLint param) { // (*fnptr)(target, pname, param); // } // static void glowExtrapolateTex2DQCOM(GPEXTRAPOLATETEX2DQCOM fnptr, GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor) { // (*fnptr)(src1, src2, output, scaleFactor); // } // static GLsync glowFenceSync(GPFENCESYNC fnptr, GLenum condition, GLbitfield flags) { // return (*fnptr)(condition, flags); // } // static GLsync glowFenceSyncAPPLE(GPFENCESYNCAPPLE fnptr, GLenum condition, GLbitfield flags) { // return (*fnptr)(condition, flags); // } // static void glowFinish(GPFINISH fnptr) { // (*fnptr)(); // } // static void glowFinishFenceNV(GPFINISHFENCENV fnptr, GLuint fence) { // (*fnptr)(fence); // } // static void glowFlush(GPFLUSH fnptr) { // (*fnptr)(); // } // static void glowFlushMappedBufferRange(GPFLUSHMAPPEDBUFFERRANGE fnptr, GLenum target, GLintptr offset, GLsizeiptr length) { // (*fnptr)(target, offset, length); // } // static void glowFlushMappedBufferRangeEXT(GPFLUSHMAPPEDBUFFERRANGEEXT fnptr, GLenum target, GLintptr offset, GLsizeiptr length) { // (*fnptr)(target, offset, length); // } // static void glowFragmentCoverageColorNV(GPFRAGMENTCOVERAGECOLORNV fnptr, GLuint color) { // (*fnptr)(color); // } // static void glowFramebufferFetchBarrierEXT(GPFRAMEBUFFERFETCHBARRIEREXT fnptr) { // (*fnptr)(); // } // static void glowFramebufferFetchBarrierQCOM(GPFRAMEBUFFERFETCHBARRIERQCOM fnptr) { // (*fnptr)(); // } // static void glowFramebufferFoveationConfigQCOM(GPFRAMEBUFFERFOVEATIONCONFIGQCOM fnptr, GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint * providedFeatures) { // (*fnptr)(framebuffer, numLayers, focalPointsPerLayer, requestedFeatures, providedFeatures); // } // static void glowFramebufferFoveationParametersQCOM(GPFRAMEBUFFERFOVEATIONPARAMETERSQCOM fnptr, GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea) { // (*fnptr)(framebuffer, layer, focalPoint, focalX, focalY, gainX, gainY, foveaArea); // } // static void glowFramebufferParameteri(GPFRAMEBUFFERPARAMETERI fnptr, GLenum target, GLenum pname, GLint param) { // (*fnptr)(target, pname, param); // } // static void glowFramebufferParameteriMESA(GPFRAMEBUFFERPARAMETERIMESA fnptr, GLenum target, GLenum pname, GLint param) { // (*fnptr)(target, pname, param); // } // static void glowFramebufferPixelLocalStorageSizeEXT(GPFRAMEBUFFERPIXELLOCALSTORAGESIZEEXT fnptr, GLuint target, GLsizei size) { // (*fnptr)(target, size); // } // static void glowFramebufferRenderbuffer(GPFRAMEBUFFERRENDERBUFFER fnptr, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { // (*fnptr)(target, attachment, renderbuffertarget, renderbuffer); // } // static void glowFramebufferSampleLocationsfvNV(GPFRAMEBUFFERSAMPLELOCATIONSFVNV fnptr, GLenum target, GLuint start, GLsizei count, const GLfloat * v) { // (*fnptr)(target, start, count, v); // } // static void glowFramebufferTexture2D(GPFRAMEBUFFERTEXTURE2D fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { // (*fnptr)(target, attachment, textarget, texture, level); // } // static void glowFramebufferTexture2DDownsampleIMG(GPFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMG fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale) { // (*fnptr)(target, attachment, textarget, texture, level, xscale, yscale); // } // static void glowFramebufferTexture2DMultisampleEXT(GPFRAMEBUFFERTEXTURE2DMULTISAMPLEEXT fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) { // (*fnptr)(target, attachment, textarget, texture, level, samples); // } // static void glowFramebufferTexture2DMultisampleIMG(GPFRAMEBUFFERTEXTURE2DMULTISAMPLEIMG fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) { // (*fnptr)(target, attachment, textarget, texture, level, samples); // } // static void glowFramebufferTexture3DOES(GPFRAMEBUFFERTEXTURE3DOES fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { // (*fnptr)(target, attachment, textarget, texture, level, zoffset); // } // static void glowFramebufferTextureEXT(GPFRAMEBUFFERTEXTUREEXT fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level) { // (*fnptr)(target, attachment, texture, level); // } // static void glowFramebufferTextureLayer(GPFRAMEBUFFERTEXTURELAYER fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { // (*fnptr)(target, attachment, texture, level, layer); // } // static void glowFramebufferTextureLayerDownsampleIMG(GPFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMG fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale) { // (*fnptr)(target, attachment, texture, level, layer, xscale, yscale); // } // static void glowFramebufferTextureMultisampleMultiviewOVR(GPFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVR fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews) { // (*fnptr)(target, attachment, texture, level, samples, baseViewIndex, numViews); // } // static void glowFramebufferTextureMultiviewOVR(GPFRAMEBUFFERTEXTUREMULTIVIEWOVR fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews) { // (*fnptr)(target, attachment, texture, level, baseViewIndex, numViews); // } // static void glowFramebufferTextureOES(GPFRAMEBUFFERTEXTUREOES fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level) { // (*fnptr)(target, attachment, texture, level); // } // static void glowFrontFace(GPFRONTFACE fnptr, GLenum mode) { // (*fnptr)(mode); // } // static void glowGenBuffers(GPGENBUFFERS fnptr, GLsizei n, GLuint * buffers) { // (*fnptr)(n, buffers); // } // static void glowGenFencesNV(GPGENFENCESNV fnptr, GLsizei n, GLuint * fences) { // (*fnptr)(n, fences); // } // static void glowGenFramebuffers(GPGENFRAMEBUFFERS fnptr, GLsizei n, GLuint * framebuffers) { // (*fnptr)(n, framebuffers); // } // static GLuint glowGenPathsNV(GPGENPATHSNV fnptr, GLsizei range) { // return (*fnptr)(range); // } // static void glowGenPerfMonitorsAMD(GPGENPERFMONITORSAMD fnptr, GLsizei n, GLuint * monitors) { // (*fnptr)(n, monitors); // } // static void glowGenProgramPipelines(GPGENPROGRAMPIPELINES fnptr, GLsizei n, GLuint * pipelines) { // (*fnptr)(n, pipelines); // } // static void glowGenProgramPipelinesEXT(GPGENPROGRAMPIPELINESEXT fnptr, GLsizei n, GLuint * pipelines) { // (*fnptr)(n, pipelines); // } // static void glowGenQueries(GPGENQUERIES fnptr, GLsizei n, GLuint * ids) { // (*fnptr)(n, ids); // } // static void glowGenQueriesEXT(GPGENQUERIESEXT fnptr, GLsizei n, GLuint * ids) { // (*fnptr)(n, ids); // } // static void glowGenRenderbuffers(GPGENRENDERBUFFERS fnptr, GLsizei n, GLuint * renderbuffers) { // (*fnptr)(n, renderbuffers); // } // static void glowGenSamplers(GPGENSAMPLERS fnptr, GLsizei count, GLuint * samplers) { // (*fnptr)(count, samplers); // } // static void glowGenSemaphoresEXT(GPGENSEMAPHORESEXT fnptr, GLsizei n, GLuint * semaphores) { // (*fnptr)(n, semaphores); // } // static void glowGenTextures(GPGENTEXTURES fnptr, GLsizei n, GLuint * textures) { // (*fnptr)(n, textures); // } // static void glowGenTransformFeedbacks(GPGENTRANSFORMFEEDBACKS fnptr, GLsizei n, GLuint * ids) { // (*fnptr)(n, ids); // } // static void glowGenVertexArrays(GPGENVERTEXARRAYS fnptr, GLsizei n, GLuint * arrays) { // (*fnptr)(n, arrays); // } // static void glowGenVertexArraysOES(GPGENVERTEXARRAYSOES fnptr, GLsizei n, GLuint * arrays) { // (*fnptr)(n, arrays); // } // static void glowGenerateMipmap(GPGENERATEMIPMAP fnptr, GLenum target) { // (*fnptr)(target); // } // static void glowGetActiveAttrib(GPGETACTIVEATTRIB fnptr, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) { // (*fnptr)(program, index, bufSize, length, size, type, name); // } // static void glowGetActiveUniform(GPGETACTIVEUNIFORM fnptr, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) { // (*fnptr)(program, index, bufSize, length, size, type, name); // } // static void glowGetActiveUniformBlockName(GPGETACTIVEUNIFORMBLOCKNAME fnptr, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) { // (*fnptr)(program, uniformBlockIndex, bufSize, length, uniformBlockName); // } // static void glowGetActiveUniformBlockiv(GPGETACTIVEUNIFORMBLOCKIV fnptr, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) { // (*fnptr)(program, uniformBlockIndex, pname, params); // } // static void glowGetActiveUniformsiv(GPGETACTIVEUNIFORMSIV fnptr, GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) { // (*fnptr)(program, uniformCount, uniformIndices, pname, params); // } // static void glowGetAttachedShaders(GPGETATTACHEDSHADERS fnptr, GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) { // (*fnptr)(program, maxCount, count, shaders); // } // static GLint glowGetAttribLocation(GPGETATTRIBLOCATION fnptr, GLuint program, const GLchar * name) { // return (*fnptr)(program, name); // } // static void glowGetBooleani_v(GPGETBOOLEANI_V fnptr, GLenum target, GLuint index, GLboolean * data) { // (*fnptr)(target, index, data); // } // static void glowGetBooleanv(GPGETBOOLEANV fnptr, GLenum pname, GLboolean * data) { // (*fnptr)(pname, data); // } // static void glowGetBufferParameteri64v(GPGETBUFFERPARAMETERI64V fnptr, GLenum target, GLenum pname, GLint64 * params) { // (*fnptr)(target, pname, params); // } // static void glowGetBufferParameteriv(GPGETBUFFERPARAMETERIV fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetBufferPointerv(GPGETBUFFERPOINTERV fnptr, GLenum target, GLenum pname, void ** params) { // (*fnptr)(target, pname, params); // } // static void glowGetBufferPointervOES(GPGETBUFFERPOINTERVOES fnptr, GLenum target, GLenum pname, void ** params) { // (*fnptr)(target, pname, params); // } // static void glowGetCoverageModulationTableNV(GPGETCOVERAGEMODULATIONTABLENV fnptr, GLsizei bufSize, GLfloat * v) { // (*fnptr)(bufSize, v); // } // static GLuint glowGetDebugMessageLog(GPGETDEBUGMESSAGELOG fnptr, GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) { // return (*fnptr)(count, bufSize, sources, types, ids, severities, lengths, messageLog); // } // static GLuint glowGetDebugMessageLogKHR(GPGETDEBUGMESSAGELOGKHR fnptr, GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) { // return (*fnptr)(count, bufSize, sources, types, ids, severities, lengths, messageLog); // } // static void glowGetDriverControlStringQCOM(GPGETDRIVERCONTROLSTRINGQCOM fnptr, GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString) { // (*fnptr)(driverControl, bufSize, length, driverControlString); // } // static void glowGetDriverControlsQCOM(GPGETDRIVERCONTROLSQCOM fnptr, GLint * num, GLsizei size, GLuint * driverControls) { // (*fnptr)(num, size, driverControls); // } // static GLenum glowGetError(GPGETERROR fnptr) { // return (*fnptr)(); // } // static void glowGetFenceivNV(GPGETFENCEIVNV fnptr, GLuint fence, GLenum pname, GLint * params) { // (*fnptr)(fence, pname, params); // } // static void glowGetFirstPerfQueryIdINTEL(GPGETFIRSTPERFQUERYIDINTEL fnptr, GLuint * queryId) { // (*fnptr)(queryId); // } // static void glowGetFloati_vNV(GPGETFLOATI_VNV fnptr, GLenum target, GLuint index, GLfloat * data) { // (*fnptr)(target, index, data); // } // static void glowGetFloati_vOES(GPGETFLOATI_VOES fnptr, GLenum target, GLuint index, GLfloat * data) { // (*fnptr)(target, index, data); // } // static void glowGetFloatv(GPGETFLOATV fnptr, GLenum pname, GLfloat * data) { // (*fnptr)(pname, data); // } // static GLint glowGetFragDataIndexEXT(GPGETFRAGDATAINDEXEXT fnptr, GLuint program, const GLchar * name) { // return (*fnptr)(program, name); // } // static GLint glowGetFragDataLocation(GPGETFRAGDATALOCATION fnptr, GLuint program, const GLchar * name) { // return (*fnptr)(program, name); // } // static void glowGetFramebufferAttachmentParameteriv(GPGETFRAMEBUFFERATTACHMENTPARAMETERIV fnptr, GLenum target, GLenum attachment, GLenum pname, GLint * params) { // (*fnptr)(target, attachment, pname, params); // } // static void glowGetFramebufferParameteriv(GPGETFRAMEBUFFERPARAMETERIV fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetFramebufferParameterivMESA(GPGETFRAMEBUFFERPARAMETERIVMESA fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static GLsizei glowGetFramebufferPixelLocalStorageSizeEXT(GPGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXT fnptr, GLuint target) { // return (*fnptr)(target); // } // static GLenum glowGetGraphicsResetStatus(GPGETGRAPHICSRESETSTATUS fnptr) { // return (*fnptr)(); // } // static GLenum glowGetGraphicsResetStatusEXT(GPGETGRAPHICSRESETSTATUSEXT fnptr) { // return (*fnptr)(); // } // static GLenum glowGetGraphicsResetStatusKHR(GPGETGRAPHICSRESETSTATUSKHR fnptr) { // return (*fnptr)(); // } // static GLuint64 glowGetImageHandleNV(GPGETIMAGEHANDLENV fnptr, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) { // return (*fnptr)(texture, level, layered, layer, format); // } // static void glowGetInteger64i_v(GPGETINTEGER64I_V fnptr, GLenum target, GLuint index, GLint64 * data) { // (*fnptr)(target, index, data); // } // static void glowGetInteger64v(GPGETINTEGER64V fnptr, GLenum pname, GLint64 * data) { // (*fnptr)(pname, data); // } // static void glowGetInteger64vAPPLE(GPGETINTEGER64VAPPLE fnptr, GLenum pname, GLint64 * params) { // (*fnptr)(pname, params); // } // static void glowGetInteger64vEXT(GPGETINTEGER64VEXT fnptr, GLenum pname, GLint64 * data) { // (*fnptr)(pname, data); // } // static void glowGetIntegeri_v(GPGETINTEGERI_V fnptr, GLenum target, GLuint index, GLint * data) { // (*fnptr)(target, index, data); // } // static void glowGetIntegeri_vEXT(GPGETINTEGERI_VEXT fnptr, GLenum target, GLuint index, GLint * data) { // (*fnptr)(target, index, data); // } // static void glowGetIntegerv(GPGETINTEGERV fnptr, GLenum pname, GLint * data) { // (*fnptr)(pname, data); // } // static void glowGetInternalformatSampleivNV(GPGETINTERNALFORMATSAMPLEIVNV fnptr, GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint * params) { // (*fnptr)(target, internalformat, samples, pname, count, params); // } // static void glowGetInternalformativ(GPGETINTERNALFORMATIV fnptr, GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params) { // (*fnptr)(target, internalformat, pname, count, params); // } // static void glowGetMemoryObjectDetachedResourcesuivNV(GPGETMEMORYOBJECTDETACHEDRESOURCESUIVNV fnptr, GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint * params) { // (*fnptr)(memory, pname, first, count, params); // } // static void glowGetMemoryObjectParameterivEXT(GPGETMEMORYOBJECTPARAMETERIVEXT fnptr, GLuint memoryObject, GLenum pname, GLint * params) { // (*fnptr)(memoryObject, pname, params); // } // static void glowGetMultisamplefv(GPGETMULTISAMPLEFV fnptr, GLenum pname, GLuint index, GLfloat * val) { // (*fnptr)(pname, index, val); // } // static void glowGetNextPerfQueryIdINTEL(GPGETNEXTPERFQUERYIDINTEL fnptr, GLuint queryId, GLuint * nextQueryId) { // (*fnptr)(queryId, nextQueryId); // } // static void glowGetObjectLabel(GPGETOBJECTLABEL fnptr, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) { // (*fnptr)(identifier, name, bufSize, length, label); // } // static void glowGetObjectLabelEXT(GPGETOBJECTLABELEXT fnptr, GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label) { // (*fnptr)(type, object, bufSize, length, label); // } // static void glowGetObjectLabelKHR(GPGETOBJECTLABELKHR fnptr, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) { // (*fnptr)(identifier, name, bufSize, length, label); // } // static void glowGetObjectPtrLabel(GPGETOBJECTPTRLABEL fnptr, const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) { // (*fnptr)(ptr, bufSize, length, label); // } // static void glowGetObjectPtrLabelKHR(GPGETOBJECTPTRLABELKHR fnptr, const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) { // (*fnptr)(ptr, bufSize, length, label); // } // static void glowGetPathCommandsNV(GPGETPATHCOMMANDSNV fnptr, GLuint path, GLubyte * commands) { // (*fnptr)(path, commands); // } // static void glowGetPathCoordsNV(GPGETPATHCOORDSNV fnptr, GLuint path, GLfloat * coords) { // (*fnptr)(path, coords); // } // static void glowGetPathDashArrayNV(GPGETPATHDASHARRAYNV fnptr, GLuint path, GLfloat * dashArray) { // (*fnptr)(path, dashArray); // } // static GLfloat glowGetPathLengthNV(GPGETPATHLENGTHNV fnptr, GLuint path, GLsizei startSegment, GLsizei numSegments) { // return (*fnptr)(path, startSegment, numSegments); // } // static void glowGetPathMetricRangeNV(GPGETPATHMETRICRANGENV fnptr, GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics) { // (*fnptr)(metricQueryMask, firstPathName, numPaths, stride, metrics); // } // static void glowGetPathMetricsNV(GPGETPATHMETRICSNV fnptr, GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics) { // (*fnptr)(metricQueryMask, numPaths, pathNameType, paths, pathBase, stride, metrics); // } // static void glowGetPathParameterfvNV(GPGETPATHPARAMETERFVNV fnptr, GLuint path, GLenum pname, GLfloat * value) { // (*fnptr)(path, pname, value); // } // static void glowGetPathParameterivNV(GPGETPATHPARAMETERIVNV fnptr, GLuint path, GLenum pname, GLint * value) { // (*fnptr)(path, pname, value); // } // static void glowGetPathSpacingNV(GPGETPATHSPACINGNV fnptr, GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing) { // (*fnptr)(pathListMode, numPaths, pathNameType, paths, pathBase, advanceScale, kerningScale, transformType, returnedSpacing); // } // static void glowGetPerfCounterInfoINTEL(GPGETPERFCOUNTERINFOINTEL fnptr, GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue) { // (*fnptr)(queryId, counterId, counterNameLength, counterName, counterDescLength, counterDesc, counterOffset, counterDataSize, counterTypeEnum, counterDataTypeEnum, rawCounterMaxValue); // } // static void glowGetPerfMonitorCounterDataAMD(GPGETPERFMONITORCOUNTERDATAAMD fnptr, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten) { // (*fnptr)(monitor, pname, dataSize, data, bytesWritten); // } // static void glowGetPerfMonitorCounterInfoAMD(GPGETPERFMONITORCOUNTERINFOAMD fnptr, GLuint group, GLuint counter, GLenum pname, void * data) { // (*fnptr)(group, counter, pname, data); // } // static void glowGetPerfMonitorCounterStringAMD(GPGETPERFMONITORCOUNTERSTRINGAMD fnptr, GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString) { // (*fnptr)(group, counter, bufSize, length, counterString); // } // static void glowGetPerfMonitorCountersAMD(GPGETPERFMONITORCOUNTERSAMD fnptr, GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters) { // (*fnptr)(group, numCounters, maxActiveCounters, counterSize, counters); // } // static void glowGetPerfMonitorGroupStringAMD(GPGETPERFMONITORGROUPSTRINGAMD fnptr, GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString) { // (*fnptr)(group, bufSize, length, groupString); // } // static void glowGetPerfMonitorGroupsAMD(GPGETPERFMONITORGROUPSAMD fnptr, GLint * numGroups, GLsizei groupsSize, GLuint * groups) { // (*fnptr)(numGroups, groupsSize, groups); // } // static void glowGetPerfQueryDataINTEL(GPGETPERFQUERYDATAINTEL fnptr, GLuint queryHandle, GLuint flags, GLsizei dataSize, void * data, GLuint * bytesWritten) { // (*fnptr)(queryHandle, flags, dataSize, data, bytesWritten); // } // static void glowGetPerfQueryIdByNameINTEL(GPGETPERFQUERYIDBYNAMEINTEL fnptr, GLchar * queryName, GLuint * queryId) { // (*fnptr)(queryName, queryId); // } // static void glowGetPerfQueryInfoINTEL(GPGETPERFQUERYINFOINTEL fnptr, GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask) { // (*fnptr)(queryId, queryNameLength, queryName, dataSize, noCounters, noInstances, capsMask); // } // static void glowGetPointerv(GPGETPOINTERV fnptr, GLenum pname, void ** params) { // (*fnptr)(pname, params); // } // static void glowGetPointervKHR(GPGETPOINTERVKHR fnptr, GLenum pname, void ** params) { // (*fnptr)(pname, params); // } // static void glowGetProgramBinary(GPGETPROGRAMBINARY fnptr, GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) { // (*fnptr)(program, bufSize, length, binaryFormat, binary); // } // static void glowGetProgramBinaryOES(GPGETPROGRAMBINARYOES fnptr, GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) { // (*fnptr)(program, bufSize, length, binaryFormat, binary); // } // static void glowGetProgramInfoLog(GPGETPROGRAMINFOLOG fnptr, GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { // (*fnptr)(program, bufSize, length, infoLog); // } // static void glowGetProgramInterfaceiv(GPGETPROGRAMINTERFACEIV fnptr, GLuint program, GLenum programInterface, GLenum pname, GLint * params) { // (*fnptr)(program, programInterface, pname, params); // } // static void glowGetProgramPipelineInfoLog(GPGETPROGRAMPIPELINEINFOLOG fnptr, GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { // (*fnptr)(pipeline, bufSize, length, infoLog); // } // static void glowGetProgramPipelineInfoLogEXT(GPGETPROGRAMPIPELINEINFOLOGEXT fnptr, GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { // (*fnptr)(pipeline, bufSize, length, infoLog); // } // static void glowGetProgramPipelineiv(GPGETPROGRAMPIPELINEIV fnptr, GLuint pipeline, GLenum pname, GLint * params) { // (*fnptr)(pipeline, pname, params); // } // static void glowGetProgramPipelineivEXT(GPGETPROGRAMPIPELINEIVEXT fnptr, GLuint pipeline, GLenum pname, GLint * params) { // (*fnptr)(pipeline, pname, params); // } // static GLuint glowGetProgramResourceIndex(GPGETPROGRAMRESOURCEINDEX fnptr, GLuint program, GLenum programInterface, const GLchar * name) { // return (*fnptr)(program, programInterface, name); // } // static GLint glowGetProgramResourceLocation(GPGETPROGRAMRESOURCELOCATION fnptr, GLuint program, GLenum programInterface, const GLchar * name) { // return (*fnptr)(program, programInterface, name); // } // static GLint glowGetProgramResourceLocationIndexEXT(GPGETPROGRAMRESOURCELOCATIONINDEXEXT fnptr, GLuint program, GLenum programInterface, const GLchar * name) { // return (*fnptr)(program, programInterface, name); // } // static void glowGetProgramResourceName(GPGETPROGRAMRESOURCENAME fnptr, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name) { // (*fnptr)(program, programInterface, index, bufSize, length, name); // } // static void glowGetProgramResourcefvNV(GPGETPROGRAMRESOURCEFVNV fnptr, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLfloat * params) { // (*fnptr)(program, programInterface, index, propCount, props, count, length, params); // } // static void glowGetProgramResourceiv(GPGETPROGRAMRESOURCEIV fnptr, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLint * params) { // (*fnptr)(program, programInterface, index, propCount, props, count, length, params); // } // static void glowGetProgramiv(GPGETPROGRAMIV fnptr, GLuint program, GLenum pname, GLint * params) { // (*fnptr)(program, pname, params); // } // static void glowGetQueryObjecti64vEXT(GPGETQUERYOBJECTI64VEXT fnptr, GLuint id, GLenum pname, GLint64 * params) { // (*fnptr)(id, pname, params); // } // static void glowGetQueryObjectivEXT(GPGETQUERYOBJECTIVEXT fnptr, GLuint id, GLenum pname, GLint * params) { // (*fnptr)(id, pname, params); // } // static void glowGetQueryObjectui64vEXT(GPGETQUERYOBJECTUI64VEXT fnptr, GLuint id, GLenum pname, GLuint64 * params) { // (*fnptr)(id, pname, params); // } // static void glowGetQueryObjectuiv(GPGETQUERYOBJECTUIV fnptr, GLuint id, GLenum pname, GLuint * params) { // (*fnptr)(id, pname, params); // } // static void glowGetQueryObjectuivEXT(GPGETQUERYOBJECTUIVEXT fnptr, GLuint id, GLenum pname, GLuint * params) { // (*fnptr)(id, pname, params); // } // static void glowGetQueryiv(GPGETQUERYIV fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetQueryivEXT(GPGETQUERYIVEXT fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetRenderbufferParameteriv(GPGETRENDERBUFFERPARAMETERIV fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetSamplerParameterIivEXT(GPGETSAMPLERPARAMETERIIVEXT fnptr, GLuint sampler, GLenum pname, GLint * params) { // (*fnptr)(sampler, pname, params); // } // static void glowGetSamplerParameterIivOES(GPGETSAMPLERPARAMETERIIVOES fnptr, GLuint sampler, GLenum pname, GLint * params) { // (*fnptr)(sampler, pname, params); // } // static void glowGetSamplerParameterIuivEXT(GPGETSAMPLERPARAMETERIUIVEXT fnptr, GLuint sampler, GLenum pname, GLuint * params) { // (*fnptr)(sampler, pname, params); // } // static void glowGetSamplerParameterIuivOES(GPGETSAMPLERPARAMETERIUIVOES fnptr, GLuint sampler, GLenum pname, GLuint * params) { // (*fnptr)(sampler, pname, params); // } // static void glowGetSamplerParameterfv(GPGETSAMPLERPARAMETERFV fnptr, GLuint sampler, GLenum pname, GLfloat * params) { // (*fnptr)(sampler, pname, params); // } // static void glowGetSamplerParameteriv(GPGETSAMPLERPARAMETERIV fnptr, GLuint sampler, GLenum pname, GLint * params) { // (*fnptr)(sampler, pname, params); // } // static void glowGetSemaphoreParameterivNV(GPGETSEMAPHOREPARAMETERIVNV fnptr, GLuint semaphore, GLenum pname, GLint * params) { // (*fnptr)(semaphore, pname, params); // } // static void glowGetSemaphoreParameterui64vEXT(GPGETSEMAPHOREPARAMETERUI64VEXT fnptr, GLuint semaphore, GLenum pname, GLuint64 * params) { // (*fnptr)(semaphore, pname, params); // } // static void glowGetShaderInfoLog(GPGETSHADERINFOLOG fnptr, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { // (*fnptr)(shader, bufSize, length, infoLog); // } // static void glowGetShaderPrecisionFormat(GPGETSHADERPRECISIONFORMAT fnptr, GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) { // (*fnptr)(shadertype, precisiontype, range, precision); // } // static void glowGetShaderSource(GPGETSHADERSOURCE fnptr, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) { // (*fnptr)(shader, bufSize, length, source); // } // static void glowGetShaderiv(GPGETSHADERIV fnptr, GLuint shader, GLenum pname, GLint * params) { // (*fnptr)(shader, pname, params); // } // static void glowGetShadingRateImagePaletteNV(GPGETSHADINGRATEIMAGEPALETTENV fnptr, GLuint viewport, GLuint entry, GLenum * rate) { // (*fnptr)(viewport, entry, rate); // } // static void glowGetShadingRateSampleLocationivNV(GPGETSHADINGRATESAMPLELOCATIONIVNV fnptr, GLenum rate, GLuint samples, GLuint index, GLint * location) { // (*fnptr)(rate, samples, index, location); // } // static const GLubyte * glowGetString(GPGETSTRING fnptr, GLenum name) { // return (*fnptr)(name); // } // static const GLubyte * glowGetStringi(GPGETSTRINGI fnptr, GLenum name, GLuint index) { // return (*fnptr)(name, index); // } // static void glowGetSynciv(GPGETSYNCIV fnptr, GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values) { // (*fnptr)(sync, pname, count, length, values); // } // static void glowGetSyncivAPPLE(GPGETSYNCIVAPPLE fnptr, GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values) { // (*fnptr)(sync, pname, count, length, values); // } // static void glowGetTexLevelParameterfv(GPGETTEXLEVELPARAMETERFV fnptr, GLenum target, GLint level, GLenum pname, GLfloat * params) { // (*fnptr)(target, level, pname, params); // } // static void glowGetTexLevelParameteriv(GPGETTEXLEVELPARAMETERIV fnptr, GLenum target, GLint level, GLenum pname, GLint * params) { // (*fnptr)(target, level, pname, params); // } // static void glowGetTexParameterIivEXT(GPGETTEXPARAMETERIIVEXT fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetTexParameterIivOES(GPGETTEXPARAMETERIIVOES fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetTexParameterIuivEXT(GPGETTEXPARAMETERIUIVEXT fnptr, GLenum target, GLenum pname, GLuint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetTexParameterIuivOES(GPGETTEXPARAMETERIUIVOES fnptr, GLenum target, GLenum pname, GLuint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetTexParameterfv(GPGETTEXPARAMETERFV fnptr, GLenum target, GLenum pname, GLfloat * params) { // (*fnptr)(target, pname, params); // } // static void glowGetTexParameteriv(GPGETTEXPARAMETERIV fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static GLuint64 glowGetTextureHandleIMG(GPGETTEXTUREHANDLEIMG fnptr, GLuint texture) { // return (*fnptr)(texture); // } // static GLuint64 glowGetTextureHandleNV(GPGETTEXTUREHANDLENV fnptr, GLuint texture) { // return (*fnptr)(texture); // } // static GLuint64 glowGetTextureSamplerHandleIMG(GPGETTEXTURESAMPLERHANDLEIMG fnptr, GLuint texture, GLuint sampler) { // return (*fnptr)(texture, sampler); // } // static GLuint64 glowGetTextureSamplerHandleNV(GPGETTEXTURESAMPLERHANDLENV fnptr, GLuint texture, GLuint sampler) { // return (*fnptr)(texture, sampler); // } // static void glowGetTransformFeedbackVarying(GPGETTRANSFORMFEEDBACKVARYING fnptr, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) { // (*fnptr)(program, index, bufSize, length, size, type, name); // } // static void glowGetTranslatedShaderSourceANGLE(GPGETTRANSLATEDSHADERSOURCEANGLE fnptr, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) { // (*fnptr)(shader, bufSize, length, source); // } // static GLuint glowGetUniformBlockIndex(GPGETUNIFORMBLOCKINDEX fnptr, GLuint program, const GLchar * uniformBlockName) { // return (*fnptr)(program, uniformBlockName); // } // static void glowGetUniformIndices(GPGETUNIFORMINDICES fnptr, GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) { // (*fnptr)(program, uniformCount, uniformNames, uniformIndices); // } // static GLint glowGetUniformLocation(GPGETUNIFORMLOCATION fnptr, GLuint program, const GLchar * name) { // return (*fnptr)(program, name); // } // static void glowGetUniformfv(GPGETUNIFORMFV fnptr, GLuint program, GLint location, GLfloat * params) { // (*fnptr)(program, location, params); // } // static void glowGetUniformi64vNV(GPGETUNIFORMI64VNV fnptr, GLuint program, GLint location, GLint64EXT * params) { // (*fnptr)(program, location, params); // } // static void glowGetUniformiv(GPGETUNIFORMIV fnptr, GLuint program, GLint location, GLint * params) { // (*fnptr)(program, location, params); // } // static void glowGetUniformuiv(GPGETUNIFORMUIV fnptr, GLuint program, GLint location, GLuint * params) { // (*fnptr)(program, location, params); // } // static void glowGetUnsignedBytei_vEXT(GPGETUNSIGNEDBYTEI_VEXT fnptr, GLenum target, GLuint index, GLubyte * data) { // (*fnptr)(target, index, data); // } // static void glowGetUnsignedBytevEXT(GPGETUNSIGNEDBYTEVEXT fnptr, GLenum pname, GLubyte * data) { // (*fnptr)(pname, data); // } // static void glowGetVertexAttribIiv(GPGETVERTEXATTRIBIIV fnptr, GLuint index, GLenum pname, GLint * params) { // (*fnptr)(index, pname, params); // } // static void glowGetVertexAttribIuiv(GPGETVERTEXATTRIBIUIV fnptr, GLuint index, GLenum pname, GLuint * params) { // (*fnptr)(index, pname, params); // } // static void glowGetVertexAttribPointerv(GPGETVERTEXATTRIBPOINTERV fnptr, GLuint index, GLenum pname, void ** pointer) { // (*fnptr)(index, pname, pointer); // } // static void glowGetVertexAttribPointerWithOffsetv(GPGETVERTEXATTRIBPOINTERV fnptr, GLuint index, GLenum pname, uintptr_t ** offset) { // (*fnptr)(index, pname, (void **)(offset)); // } // static void glowGetVertexAttribfv(GPGETVERTEXATTRIBFV fnptr, GLuint index, GLenum pname, GLfloat * params) { // (*fnptr)(index, pname, params); // } // static void glowGetVertexAttribiv(GPGETVERTEXATTRIBIV fnptr, GLuint index, GLenum pname, GLint * params) { // (*fnptr)(index, pname, params); // } // static GLVULKANPROCNV glowGetVkProcAddrNV(GPGETVKPROCADDRNV fnptr, const GLchar * name) { // return (*fnptr)(name); // } // static void glowGetnUniformfv(GPGETNUNIFORMFV fnptr, GLuint program, GLint location, GLsizei bufSize, GLfloat * params) { // (*fnptr)(program, location, bufSize, params); // } // static void glowGetnUniformfvEXT(GPGETNUNIFORMFVEXT fnptr, GLuint program, GLint location, GLsizei bufSize, GLfloat * params) { // (*fnptr)(program, location, bufSize, params); // } // static void glowGetnUniformfvKHR(GPGETNUNIFORMFVKHR fnptr, GLuint program, GLint location, GLsizei bufSize, GLfloat * params) { // (*fnptr)(program, location, bufSize, params); // } // static void glowGetnUniformiv(GPGETNUNIFORMIV fnptr, GLuint program, GLint location, GLsizei bufSize, GLint * params) { // (*fnptr)(program, location, bufSize, params); // } // static void glowGetnUniformivEXT(GPGETNUNIFORMIVEXT fnptr, GLuint program, GLint location, GLsizei bufSize, GLint * params) { // (*fnptr)(program, location, bufSize, params); // } // static void glowGetnUniformivKHR(GPGETNUNIFORMIVKHR fnptr, GLuint program, GLint location, GLsizei bufSize, GLint * params) { // (*fnptr)(program, location, bufSize, params); // } // static void glowGetnUniformuiv(GPGETNUNIFORMUIV fnptr, GLuint program, GLint location, GLsizei bufSize, GLuint * params) { // (*fnptr)(program, location, bufSize, params); // } // static void glowGetnUniformuivKHR(GPGETNUNIFORMUIVKHR fnptr, GLuint program, GLint location, GLsizei bufSize, GLuint * params) { // (*fnptr)(program, location, bufSize, params); // } // static void glowHint(GPHINT fnptr, GLenum target, GLenum mode) { // (*fnptr)(target, mode); // } // static void glowImportMemoryFdEXT(GPIMPORTMEMORYFDEXT fnptr, GLuint memory, GLuint64 size, GLenum handleType, GLint fd) { // (*fnptr)(memory, size, handleType, fd); // } // static void glowImportMemoryWin32HandleEXT(GPIMPORTMEMORYWIN32HANDLEEXT fnptr, GLuint memory, GLuint64 size, GLenum handleType, void * handle) { // (*fnptr)(memory, size, handleType, handle); // } // static void glowImportMemoryWin32NameEXT(GPIMPORTMEMORYWIN32NAMEEXT fnptr, GLuint memory, GLuint64 size, GLenum handleType, const void * name) { // (*fnptr)(memory, size, handleType, name); // } // static void glowImportSemaphoreFdEXT(GPIMPORTSEMAPHOREFDEXT fnptr, GLuint semaphore, GLenum handleType, GLint fd) { // (*fnptr)(semaphore, handleType, fd); // } // static void glowImportSemaphoreWin32HandleEXT(GPIMPORTSEMAPHOREWIN32HANDLEEXT fnptr, GLuint semaphore, GLenum handleType, void * handle) { // (*fnptr)(semaphore, handleType, handle); // } // static void glowImportSemaphoreWin32NameEXT(GPIMPORTSEMAPHOREWIN32NAMEEXT fnptr, GLuint semaphore, GLenum handleType, const void * name) { // (*fnptr)(semaphore, handleType, name); // } // static void glowInsertEventMarkerEXT(GPINSERTEVENTMARKEREXT fnptr, GLsizei length, const GLchar * marker) { // (*fnptr)(length, marker); // } // static void glowInterpolatePathsNV(GPINTERPOLATEPATHSNV fnptr, GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight) { // (*fnptr)(resultPath, pathA, pathB, weight); // } // static void glowInvalidateFramebuffer(GPINVALIDATEFRAMEBUFFER fnptr, GLenum target, GLsizei numAttachments, const GLenum * attachments) { // (*fnptr)(target, numAttachments, attachments); // } // static void glowInvalidateSubFramebuffer(GPINVALIDATESUBFRAMEBUFFER fnptr, GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) { // (*fnptr)(target, numAttachments, attachments, x, y, width, height); // } // static GLboolean glowIsBuffer(GPISBUFFER fnptr, GLuint buffer) { // return (*fnptr)(buffer); // } // static GLboolean glowIsEnabled(GPISENABLED fnptr, GLenum cap) { // return (*fnptr)(cap); // } // static GLboolean glowIsEnablediEXT(GPISENABLEDIEXT fnptr, GLenum target, GLuint index) { // return (*fnptr)(target, index); // } // static GLboolean glowIsEnablediNV(GPISENABLEDINV fnptr, GLenum target, GLuint index) { // return (*fnptr)(target, index); // } // static GLboolean glowIsEnablediOES(GPISENABLEDIOES fnptr, GLenum target, GLuint index) { // return (*fnptr)(target, index); // } // static GLboolean glowIsFenceNV(GPISFENCENV fnptr, GLuint fence) { // return (*fnptr)(fence); // } // static GLboolean glowIsFramebuffer(GPISFRAMEBUFFER fnptr, GLuint framebuffer) { // return (*fnptr)(framebuffer); // } // static GLboolean glowIsImageHandleResidentNV(GPISIMAGEHANDLERESIDENTNV fnptr, GLuint64 handle) { // return (*fnptr)(handle); // } // static GLboolean glowIsMemoryObjectEXT(GPISMEMORYOBJECTEXT fnptr, GLuint memoryObject) { // return (*fnptr)(memoryObject); // } // static GLboolean glowIsPathNV(GPISPATHNV fnptr, GLuint path) { // return (*fnptr)(path); // } // static GLboolean glowIsPointInFillPathNV(GPISPOINTINFILLPATHNV fnptr, GLuint path, GLuint mask, GLfloat x, GLfloat y) { // return (*fnptr)(path, mask, x, y); // } // static GLboolean glowIsPointInStrokePathNV(GPISPOINTINSTROKEPATHNV fnptr, GLuint path, GLfloat x, GLfloat y) { // return (*fnptr)(path, x, y); // } // static GLboolean glowIsProgram(GPISPROGRAM fnptr, GLuint program) { // return (*fnptr)(program); // } // static GLboolean glowIsProgramPipeline(GPISPROGRAMPIPELINE fnptr, GLuint pipeline) { // return (*fnptr)(pipeline); // } // static GLboolean glowIsProgramPipelineEXT(GPISPROGRAMPIPELINEEXT fnptr, GLuint pipeline) { // return (*fnptr)(pipeline); // } // static GLboolean glowIsQuery(GPISQUERY fnptr, GLuint id) { // return (*fnptr)(id); // } // static GLboolean glowIsQueryEXT(GPISQUERYEXT fnptr, GLuint id) { // return (*fnptr)(id); // } // static GLboolean glowIsRenderbuffer(GPISRENDERBUFFER fnptr, GLuint renderbuffer) { // return (*fnptr)(renderbuffer); // } // static GLboolean glowIsSampler(GPISSAMPLER fnptr, GLuint sampler) { // return (*fnptr)(sampler); // } // static GLboolean glowIsSemaphoreEXT(GPISSEMAPHOREEXT fnptr, GLuint semaphore) { // return (*fnptr)(semaphore); // } // static GLboolean glowIsShader(GPISSHADER fnptr, GLuint shader) { // return (*fnptr)(shader); // } // static GLboolean glowIsSync(GPISSYNC fnptr, GLsync sync) { // return (*fnptr)(sync); // } // static GLboolean glowIsSyncAPPLE(GPISSYNCAPPLE fnptr, GLsync sync) { // return (*fnptr)(sync); // } // static GLboolean glowIsTexture(GPISTEXTURE fnptr, GLuint texture) { // return (*fnptr)(texture); // } // static GLboolean glowIsTextureHandleResidentNV(GPISTEXTUREHANDLERESIDENTNV fnptr, GLuint64 handle) { // return (*fnptr)(handle); // } // static GLboolean glowIsTransformFeedback(GPISTRANSFORMFEEDBACK fnptr, GLuint id) { // return (*fnptr)(id); // } // static GLboolean glowIsVertexArray(GPISVERTEXARRAY fnptr, GLuint array) { // return (*fnptr)(array); // } // static GLboolean glowIsVertexArrayOES(GPISVERTEXARRAYOES fnptr, GLuint array) { // return (*fnptr)(array); // } // static void glowLabelObjectEXT(GPLABELOBJECTEXT fnptr, GLenum type, GLuint object, GLsizei length, const GLchar * label) { // (*fnptr)(type, object, length, label); // } // static void glowLineWidth(GPLINEWIDTH fnptr, GLfloat width) { // (*fnptr)(width); // } // static void glowLinkProgram(GPLINKPROGRAM fnptr, GLuint program) { // (*fnptr)(program); // } // static void glowMakeImageHandleNonResidentNV(GPMAKEIMAGEHANDLENONRESIDENTNV fnptr, GLuint64 handle) { // (*fnptr)(handle); // } // static void glowMakeImageHandleResidentNV(GPMAKEIMAGEHANDLERESIDENTNV fnptr, GLuint64 handle, GLenum access) { // (*fnptr)(handle, access); // } // static void glowMakeTextureHandleNonResidentNV(GPMAKETEXTUREHANDLENONRESIDENTNV fnptr, GLuint64 handle) { // (*fnptr)(handle); // } // static void glowMakeTextureHandleResidentNV(GPMAKETEXTUREHANDLERESIDENTNV fnptr, GLuint64 handle) { // (*fnptr)(handle); // } // static void * glowMapBufferOES(GPMAPBUFFEROES fnptr, GLenum target, GLenum access) { // return (*fnptr)(target, access); // } // static void * glowMapBufferRange(GPMAPBUFFERRANGE fnptr, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { // return (*fnptr)(target, offset, length, access); // } // static void * glowMapBufferRangeEXT(GPMAPBUFFERRANGEEXT fnptr, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { // return (*fnptr)(target, offset, length, access); // } // static void glowMatrixFrustumEXT(GPMATRIXFRUSTUMEXT fnptr, GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { // (*fnptr)(mode, left, right, bottom, top, zNear, zFar); // } // static void glowMatrixLoad3x2fNV(GPMATRIXLOAD3X2FNV fnptr, GLenum matrixMode, const GLfloat * m) { // (*fnptr)(matrixMode, m); // } // static void glowMatrixLoad3x3fNV(GPMATRIXLOAD3X3FNV fnptr, GLenum matrixMode, const GLfloat * m) { // (*fnptr)(matrixMode, m); // } // static void glowMatrixLoadIdentityEXT(GPMATRIXLOADIDENTITYEXT fnptr, GLenum mode) { // (*fnptr)(mode); // } // static void glowMatrixLoadTranspose3x3fNV(GPMATRIXLOADTRANSPOSE3X3FNV fnptr, GLenum matrixMode, const GLfloat * m) { // (*fnptr)(matrixMode, m); // } // static void glowMatrixLoadTransposedEXT(GPMATRIXLOADTRANSPOSEDEXT fnptr, GLenum mode, const GLdouble * m) { // (*fnptr)(mode, m); // } // static void glowMatrixLoadTransposefEXT(GPMATRIXLOADTRANSPOSEFEXT fnptr, GLenum mode, const GLfloat * m) { // (*fnptr)(mode, m); // } // static void glowMatrixLoaddEXT(GPMATRIXLOADDEXT fnptr, GLenum mode, const GLdouble * m) { // (*fnptr)(mode, m); // } // static void glowMatrixLoadfEXT(GPMATRIXLOADFEXT fnptr, GLenum mode, const GLfloat * m) { // (*fnptr)(mode, m); // } // static void glowMatrixMult3x2fNV(GPMATRIXMULT3X2FNV fnptr, GLenum matrixMode, const GLfloat * m) { // (*fnptr)(matrixMode, m); // } // static void glowMatrixMult3x3fNV(GPMATRIXMULT3X3FNV fnptr, GLenum matrixMode, const GLfloat * m) { // (*fnptr)(matrixMode, m); // } // static void glowMatrixMultTranspose3x3fNV(GPMATRIXMULTTRANSPOSE3X3FNV fnptr, GLenum matrixMode, const GLfloat * m) { // (*fnptr)(matrixMode, m); // } // static void glowMatrixMultTransposedEXT(GPMATRIXMULTTRANSPOSEDEXT fnptr, GLenum mode, const GLdouble * m) { // (*fnptr)(mode, m); // } // static void glowMatrixMultTransposefEXT(GPMATRIXMULTTRANSPOSEFEXT fnptr, GLenum mode, const GLfloat * m) { // (*fnptr)(mode, m); // } // static void glowMatrixMultdEXT(GPMATRIXMULTDEXT fnptr, GLenum mode, const GLdouble * m) { // (*fnptr)(mode, m); // } // static void glowMatrixMultfEXT(GPMATRIXMULTFEXT fnptr, GLenum mode, const GLfloat * m) { // (*fnptr)(mode, m); // } // static void glowMatrixOrthoEXT(GPMATRIXORTHOEXT fnptr, GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { // (*fnptr)(mode, left, right, bottom, top, zNear, zFar); // } // static void glowMatrixPopEXT(GPMATRIXPOPEXT fnptr, GLenum mode) { // (*fnptr)(mode); // } // static void glowMatrixPushEXT(GPMATRIXPUSHEXT fnptr, GLenum mode) { // (*fnptr)(mode); // } // static void glowMatrixRotatedEXT(GPMATRIXROTATEDEXT fnptr, GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { // (*fnptr)(mode, angle, x, y, z); // } // static void glowMatrixRotatefEXT(GPMATRIXROTATEFEXT fnptr, GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(mode, angle, x, y, z); // } // static void glowMatrixScaledEXT(GPMATRIXSCALEDEXT fnptr, GLenum mode, GLdouble x, GLdouble y, GLdouble z) { // (*fnptr)(mode, x, y, z); // } // static void glowMatrixScalefEXT(GPMATRIXSCALEFEXT fnptr, GLenum mode, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(mode, x, y, z); // } // static void glowMatrixTranslatedEXT(GPMATRIXTRANSLATEDEXT fnptr, GLenum mode, GLdouble x, GLdouble y, GLdouble z) { // (*fnptr)(mode, x, y, z); // } // static void glowMatrixTranslatefEXT(GPMATRIXTRANSLATEFEXT fnptr, GLenum mode, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(mode, x, y, z); // } // static void glowMaxShaderCompilerThreadsKHR(GPMAXSHADERCOMPILERTHREADSKHR fnptr, GLuint count) { // (*fnptr)(count); // } // static void glowMemoryBarrier(GPMEMORYBARRIER fnptr, GLbitfield barriers) { // (*fnptr)(barriers); // } // static void glowMemoryBarrierByRegion(GPMEMORYBARRIERBYREGION fnptr, GLbitfield barriers) { // (*fnptr)(barriers); // } // static void glowMemoryObjectParameterivEXT(GPMEMORYOBJECTPARAMETERIVEXT fnptr, GLuint memoryObject, GLenum pname, const GLint * params) { // (*fnptr)(memoryObject, pname, params); // } // static void glowMinSampleShadingOES(GPMINSAMPLESHADINGOES fnptr, GLfloat value) { // (*fnptr)(value); // } // static void glowMultiDrawArraysEXT(GPMULTIDRAWARRAYSEXT fnptr, GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) { // (*fnptr)(mode, first, count, primcount); // } // static void glowMultiDrawArraysIndirectEXT(GPMULTIDRAWARRAYSINDIRECTEXT fnptr, GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride) { // (*fnptr)(mode, indirect, drawcount, stride); // } // static void glowMultiDrawElementsBaseVertexEXT(GPMULTIDRAWELEMENTSBASEVERTEXEXT fnptr, GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex) { // (*fnptr)(mode, count, type, indices, drawcount, basevertex); // } // static void glowMultiDrawElementsEXT(GPMULTIDRAWELEMENTSEXT fnptr, GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount) { // (*fnptr)(mode, count, type, indices, primcount); // } // static void glowMultiDrawElementsIndirectEXT(GPMULTIDRAWELEMENTSINDIRECTEXT fnptr, GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride) { // (*fnptr)(mode, type, indirect, drawcount, stride); // } // static void glowMultiDrawMeshTasksIndirectCountNV(GPMULTIDRAWMESHTASKSINDIRECTCOUNTNV fnptr, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) { // (*fnptr)(indirect, drawcount, maxdrawcount, stride); // } // static void glowMultiDrawMeshTasksIndirectNV(GPMULTIDRAWMESHTASKSINDIRECTNV fnptr, GLintptr indirect, GLsizei drawcount, GLsizei stride) { // (*fnptr)(indirect, drawcount, stride); // } // static void glowNamedBufferAttachMemoryNV(GPNAMEDBUFFERATTACHMEMORYNV fnptr, GLuint buffer, GLuint memory, GLuint64 offset) { // (*fnptr)(buffer, memory, offset); // } // static void glowNamedBufferPageCommitmentMemNV(GPNAMEDBUFFERPAGECOMMITMENTMEMNV fnptr, GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit) { // (*fnptr)(buffer, offset, size, memory, memOffset, commit); // } // static void glowNamedBufferStorageExternalEXT(GPNAMEDBUFFERSTORAGEEXTERNALEXT fnptr, GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) { // (*fnptr)(buffer, offset, size, clientBuffer, flags); // } // static void glowNamedBufferStorageMemEXT(GPNAMEDBUFFERSTORAGEMEMEXT fnptr, GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset) { // (*fnptr)(buffer, size, memory, offset); // } // static void glowNamedFramebufferSampleLocationsfvNV(GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNV fnptr, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v) { // (*fnptr)(framebuffer, start, count, v); // } // static void glowNamedRenderbufferStorageMultisampleAdvancedAMD(GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD fnptr, GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height) { // (*fnptr)(renderbuffer, samples, storageSamples, internalformat, width, height); // } // static void glowObjectLabel(GPOBJECTLABEL fnptr, GLenum identifier, GLuint name, GLsizei length, const GLchar * label) { // (*fnptr)(identifier, name, length, label); // } // static void glowObjectLabelKHR(GPOBJECTLABELKHR fnptr, GLenum identifier, GLuint name, GLsizei length, const GLchar * label) { // (*fnptr)(identifier, name, length, label); // } // static void glowObjectPtrLabel(GPOBJECTPTRLABEL fnptr, const void * ptr, GLsizei length, const GLchar * label) { // (*fnptr)(ptr, length, label); // } // static void glowObjectPtrLabelKHR(GPOBJECTPTRLABELKHR fnptr, const void * ptr, GLsizei length, const GLchar * label) { // (*fnptr)(ptr, length, label); // } // static void glowPatchParameteriEXT(GPPATCHPARAMETERIEXT fnptr, GLenum pname, GLint value) { // (*fnptr)(pname, value); // } // static void glowPatchParameteriOES(GPPATCHPARAMETERIOES fnptr, GLenum pname, GLint value) { // (*fnptr)(pname, value); // } // static void glowPathCommandsNV(GPPATHCOMMANDSNV fnptr, GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords) { // (*fnptr)(path, numCommands, commands, numCoords, coordType, coords); // } // static void glowPathCoordsNV(GPPATHCOORDSNV fnptr, GLuint path, GLsizei numCoords, GLenum coordType, const void * coords) { // (*fnptr)(path, numCoords, coordType, coords); // } // static void glowPathCoverDepthFuncNV(GPPATHCOVERDEPTHFUNCNV fnptr, GLenum func) { // (*fnptr)(func); // } // static void glowPathDashArrayNV(GPPATHDASHARRAYNV fnptr, GLuint path, GLsizei dashCount, const GLfloat * dashArray) { // (*fnptr)(path, dashCount, dashArray); // } // static GLenum glowPathGlyphIndexArrayNV(GPPATHGLYPHINDEXARRAYNV fnptr, GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) { // return (*fnptr)(firstPathName, fontTarget, fontName, fontStyle, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale); // } // static GLenum glowPathGlyphIndexRangeNV(GPPATHGLYPHINDEXRANGENV fnptr, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint * baseAndCount) { // return (*fnptr)(fontTarget, fontName, fontStyle, pathParameterTemplate, emScale, baseAndCount); // } // static void glowPathGlyphRangeNV(GPPATHGLYPHRANGENV fnptr, GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) { // (*fnptr)(firstPathName, fontTarget, fontName, fontStyle, firstGlyph, numGlyphs, handleMissingGlyphs, pathParameterTemplate, emScale); // } // static void glowPathGlyphsNV(GPPATHGLYPHSNV fnptr, GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) { // (*fnptr)(firstPathName, fontTarget, fontName, fontStyle, numGlyphs, type, charcodes, handleMissingGlyphs, pathParameterTemplate, emScale); // } // static GLenum glowPathMemoryGlyphIndexArrayNV(GPPATHMEMORYGLYPHINDEXARRAYNV fnptr, GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void * fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) { // return (*fnptr)(firstPathName, fontTarget, fontSize, fontData, faceIndex, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale); // } // static void glowPathParameterfNV(GPPATHPARAMETERFNV fnptr, GLuint path, GLenum pname, GLfloat value) { // (*fnptr)(path, pname, value); // } // static void glowPathParameterfvNV(GPPATHPARAMETERFVNV fnptr, GLuint path, GLenum pname, const GLfloat * value) { // (*fnptr)(path, pname, value); // } // static void glowPathParameteriNV(GPPATHPARAMETERINV fnptr, GLuint path, GLenum pname, GLint value) { // (*fnptr)(path, pname, value); // } // static void glowPathParameterivNV(GPPATHPARAMETERIVNV fnptr, GLuint path, GLenum pname, const GLint * value) { // (*fnptr)(path, pname, value); // } // static void glowPathStencilDepthOffsetNV(GPPATHSTENCILDEPTHOFFSETNV fnptr, GLfloat factor, GLfloat units) { // (*fnptr)(factor, units); // } // static void glowPathStencilFuncNV(GPPATHSTENCILFUNCNV fnptr, GLenum func, GLint ref, GLuint mask) { // (*fnptr)(func, ref, mask); // } // static void glowPathStringNV(GPPATHSTRINGNV fnptr, GLuint path, GLenum format, GLsizei length, const void * pathString) { // (*fnptr)(path, format, length, pathString); // } // static void glowPathSubCommandsNV(GPPATHSUBCOMMANDSNV fnptr, GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords) { // (*fnptr)(path, commandStart, commandsToDelete, numCommands, commands, numCoords, coordType, coords); // } // static void glowPathSubCoordsNV(GPPATHSUBCOORDSNV fnptr, GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void * coords) { // (*fnptr)(path, coordStart, numCoords, coordType, coords); // } // static void glowPauseTransformFeedback(GPPAUSETRANSFORMFEEDBACK fnptr) { // (*fnptr)(); // } // static void glowPixelStorei(GPPIXELSTOREI fnptr, GLenum pname, GLint param) { // (*fnptr)(pname, param); // } // static GLboolean glowPointAlongPathNV(GPPOINTALONGPATHNV fnptr, GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY) { // return (*fnptr)(path, startSegment, numSegments, distance, x, y, tangentX, tangentY); // } // static void glowPolygonModeNV(GPPOLYGONMODENV fnptr, GLenum face, GLenum mode) { // (*fnptr)(face, mode); // } // static void glowPolygonOffset(GPPOLYGONOFFSET fnptr, GLfloat factor, GLfloat units) { // (*fnptr)(factor, units); // } // static void glowPolygonOffsetClampEXT(GPPOLYGONOFFSETCLAMPEXT fnptr, GLfloat factor, GLfloat units, GLfloat clamp) { // (*fnptr)(factor, units, clamp); // } // static void glowPopDebugGroup(GPPOPDEBUGGROUP fnptr) { // (*fnptr)(); // } // static void glowPopDebugGroupKHR(GPPOPDEBUGGROUPKHR fnptr) { // (*fnptr)(); // } // static void glowPopGroupMarkerEXT(GPPOPGROUPMARKEREXT fnptr) { // (*fnptr)(); // } // static void glowPrimitiveBoundingBoxEXT(GPPRIMITIVEBOUNDINGBOXEXT fnptr, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) { // (*fnptr)(minX, minY, minZ, minW, maxX, maxY, maxZ, maxW); // } // static void glowPrimitiveBoundingBoxOES(GPPRIMITIVEBOUNDINGBOXOES fnptr, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) { // (*fnptr)(minX, minY, minZ, minW, maxX, maxY, maxZ, maxW); // } // static void glowProgramBinary(GPPROGRAMBINARY fnptr, GLuint program, GLenum binaryFormat, const void * binary, GLsizei length) { // (*fnptr)(program, binaryFormat, binary, length); // } // static void glowProgramBinaryOES(GPPROGRAMBINARYOES fnptr, GLuint program, GLenum binaryFormat, const void * binary, GLint length) { // (*fnptr)(program, binaryFormat, binary, length); // } // static void glowProgramParameteri(GPPROGRAMPARAMETERI fnptr, GLuint program, GLenum pname, GLint value) { // (*fnptr)(program, pname, value); // } // static void glowProgramParameteriEXT(GPPROGRAMPARAMETERIEXT fnptr, GLuint program, GLenum pname, GLint value) { // (*fnptr)(program, pname, value); // } // static void glowProgramPathFragmentInputGenNV(GPPROGRAMPATHFRAGMENTINPUTGENNV fnptr, GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat * coeffs) { // (*fnptr)(program, location, genMode, components, coeffs); // } // static void glowProgramUniform1f(GPPROGRAMUNIFORM1F fnptr, GLuint program, GLint location, GLfloat v0) { // (*fnptr)(program, location, v0); // } // static void glowProgramUniform1fEXT(GPPROGRAMUNIFORM1FEXT fnptr, GLuint program, GLint location, GLfloat v0) { // (*fnptr)(program, location, v0); // } // static void glowProgramUniform1fv(GPPROGRAMUNIFORM1FV fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform1fvEXT(GPPROGRAMUNIFORM1FVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform1i(GPPROGRAMUNIFORM1I fnptr, GLuint program, GLint location, GLint v0) { // (*fnptr)(program, location, v0); // } // static void glowProgramUniform1i64NV(GPPROGRAMUNIFORM1I64NV fnptr, GLuint program, GLint location, GLint64EXT x) { // (*fnptr)(program, location, x); // } // static void glowProgramUniform1i64vNV(GPPROGRAMUNIFORM1I64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLint64EXT * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform1iEXT(GPPROGRAMUNIFORM1IEXT fnptr, GLuint program, GLint location, GLint v0) { // (*fnptr)(program, location, v0); // } // static void glowProgramUniform1iv(GPPROGRAMUNIFORM1IV fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform1ivEXT(GPPROGRAMUNIFORM1IVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform1ui(GPPROGRAMUNIFORM1UI fnptr, GLuint program, GLint location, GLuint v0) { // (*fnptr)(program, location, v0); // } // static void glowProgramUniform1ui64NV(GPPROGRAMUNIFORM1UI64NV fnptr, GLuint program, GLint location, GLuint64EXT x) { // (*fnptr)(program, location, x); // } // static void glowProgramUniform1ui64vNV(GPPROGRAMUNIFORM1UI64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform1uiEXT(GPPROGRAMUNIFORM1UIEXT fnptr, GLuint program, GLint location, GLuint v0) { // (*fnptr)(program, location, v0); // } // static void glowProgramUniform1uiv(GPPROGRAMUNIFORM1UIV fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform1uivEXT(GPPROGRAMUNIFORM1UIVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform2f(GPPROGRAMUNIFORM2F fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1) { // (*fnptr)(program, location, v0, v1); // } // static void glowProgramUniform2fEXT(GPPROGRAMUNIFORM2FEXT fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1) { // (*fnptr)(program, location, v0, v1); // } // static void glowProgramUniform2fv(GPPROGRAMUNIFORM2FV fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform2fvEXT(GPPROGRAMUNIFORM2FVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform2i(GPPROGRAMUNIFORM2I fnptr, GLuint program, GLint location, GLint v0, GLint v1) { // (*fnptr)(program, location, v0, v1); // } // static void glowProgramUniform2i64NV(GPPROGRAMUNIFORM2I64NV fnptr, GLuint program, GLint location, GLint64EXT x, GLint64EXT y) { // (*fnptr)(program, location, x, y); // } // static void glowProgramUniform2i64vNV(GPPROGRAMUNIFORM2I64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLint64EXT * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform2iEXT(GPPROGRAMUNIFORM2IEXT fnptr, GLuint program, GLint location, GLint v0, GLint v1) { // (*fnptr)(program, location, v0, v1); // } // static void glowProgramUniform2iv(GPPROGRAMUNIFORM2IV fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform2ivEXT(GPPROGRAMUNIFORM2IVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform2ui(GPPROGRAMUNIFORM2UI fnptr, GLuint program, GLint location, GLuint v0, GLuint v1) { // (*fnptr)(program, location, v0, v1); // } // static void glowProgramUniform2ui64NV(GPPROGRAMUNIFORM2UI64NV fnptr, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y) { // (*fnptr)(program, location, x, y); // } // static void glowProgramUniform2ui64vNV(GPPROGRAMUNIFORM2UI64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform2uiEXT(GPPROGRAMUNIFORM2UIEXT fnptr, GLuint program, GLint location, GLuint v0, GLuint v1) { // (*fnptr)(program, location, v0, v1); // } // static void glowProgramUniform2uiv(GPPROGRAMUNIFORM2UIV fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform2uivEXT(GPPROGRAMUNIFORM2UIVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform3f(GPPROGRAMUNIFORM3F fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { // (*fnptr)(program, location, v0, v1, v2); // } // static void glowProgramUniform3fEXT(GPPROGRAMUNIFORM3FEXT fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { // (*fnptr)(program, location, v0, v1, v2); // } // static void glowProgramUniform3fv(GPPROGRAMUNIFORM3FV fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform3fvEXT(GPPROGRAMUNIFORM3FVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform3i(GPPROGRAMUNIFORM3I fnptr, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) { // (*fnptr)(program, location, v0, v1, v2); // } // static void glowProgramUniform3i64NV(GPPROGRAMUNIFORM3I64NV fnptr, GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) { // (*fnptr)(program, location, x, y, z); // } // static void glowProgramUniform3i64vNV(GPPROGRAMUNIFORM3I64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLint64EXT * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform3iEXT(GPPROGRAMUNIFORM3IEXT fnptr, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) { // (*fnptr)(program, location, v0, v1, v2); // } // static void glowProgramUniform3iv(GPPROGRAMUNIFORM3IV fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform3ivEXT(GPPROGRAMUNIFORM3IVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform3ui(GPPROGRAMUNIFORM3UI fnptr, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) { // (*fnptr)(program, location, v0, v1, v2); // } // static void glowProgramUniform3ui64NV(GPPROGRAMUNIFORM3UI64NV fnptr, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) { // (*fnptr)(program, location, x, y, z); // } // static void glowProgramUniform3ui64vNV(GPPROGRAMUNIFORM3UI64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform3uiEXT(GPPROGRAMUNIFORM3UIEXT fnptr, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) { // (*fnptr)(program, location, v0, v1, v2); // } // static void glowProgramUniform3uiv(GPPROGRAMUNIFORM3UIV fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform3uivEXT(GPPROGRAMUNIFORM3UIVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform4f(GPPROGRAMUNIFORM4F fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { // (*fnptr)(program, location, v0, v1, v2, v3); // } // static void glowProgramUniform4fEXT(GPPROGRAMUNIFORM4FEXT fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { // (*fnptr)(program, location, v0, v1, v2, v3); // } // static void glowProgramUniform4fv(GPPROGRAMUNIFORM4FV fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform4fvEXT(GPPROGRAMUNIFORM4FVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform4i(GPPROGRAMUNIFORM4I fnptr, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { // (*fnptr)(program, location, v0, v1, v2, v3); // } // static void glowProgramUniform4i64NV(GPPROGRAMUNIFORM4I64NV fnptr, GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) { // (*fnptr)(program, location, x, y, z, w); // } // static void glowProgramUniform4i64vNV(GPPROGRAMUNIFORM4I64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLint64EXT * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform4iEXT(GPPROGRAMUNIFORM4IEXT fnptr, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { // (*fnptr)(program, location, v0, v1, v2, v3); // } // static void glowProgramUniform4iv(GPPROGRAMUNIFORM4IV fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform4ivEXT(GPPROGRAMUNIFORM4IVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform4ui(GPPROGRAMUNIFORM4UI fnptr, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { // (*fnptr)(program, location, v0, v1, v2, v3); // } // static void glowProgramUniform4ui64NV(GPPROGRAMUNIFORM4UI64NV fnptr, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) { // (*fnptr)(program, location, x, y, z, w); // } // static void glowProgramUniform4ui64vNV(GPPROGRAMUNIFORM4UI64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform4uiEXT(GPPROGRAMUNIFORM4UIEXT fnptr, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { // (*fnptr)(program, location, v0, v1, v2, v3); // } // static void glowProgramUniform4uiv(GPPROGRAMUNIFORM4UIV fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform4uivEXT(GPPROGRAMUNIFORM4UIVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniformHandleui64IMG(GPPROGRAMUNIFORMHANDLEUI64IMG fnptr, GLuint program, GLint location, GLuint64 value) { // (*fnptr)(program, location, value); // } // static void glowProgramUniformHandleui64NV(GPPROGRAMUNIFORMHANDLEUI64NV fnptr, GLuint program, GLint location, GLuint64 value) { // (*fnptr)(program, location, value); // } // static void glowProgramUniformHandleui64vIMG(GPPROGRAMUNIFORMHANDLEUI64VIMG fnptr, GLuint program, GLint location, GLsizei count, const GLuint64 * values) { // (*fnptr)(program, location, count, values); // } // static void glowProgramUniformHandleui64vNV(GPPROGRAMUNIFORMHANDLEUI64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLuint64 * values) { // (*fnptr)(program, location, count, values); // } // static void glowProgramUniformMatrix2fv(GPPROGRAMUNIFORMMATRIX2FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix2fvEXT(GPPROGRAMUNIFORMMATRIX2FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix2x3fv(GPPROGRAMUNIFORMMATRIX2X3FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix2x3fvEXT(GPPROGRAMUNIFORMMATRIX2X3FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix2x4fv(GPPROGRAMUNIFORMMATRIX2X4FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix2x4fvEXT(GPPROGRAMUNIFORMMATRIX2X4FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix3fv(GPPROGRAMUNIFORMMATRIX3FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix3fvEXT(GPPROGRAMUNIFORMMATRIX3FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix3x2fv(GPPROGRAMUNIFORMMATRIX3X2FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix3x2fvEXT(GPPROGRAMUNIFORMMATRIX3X2FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix3x4fv(GPPROGRAMUNIFORMMATRIX3X4FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix3x4fvEXT(GPPROGRAMUNIFORMMATRIX3X4FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix4fv(GPPROGRAMUNIFORMMATRIX4FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix4fvEXT(GPPROGRAMUNIFORMMATRIX4FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix4x2fv(GPPROGRAMUNIFORMMATRIX4X2FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix4x2fvEXT(GPPROGRAMUNIFORMMATRIX4X2FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix4x3fv(GPPROGRAMUNIFORMMATRIX4X3FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix4x3fvEXT(GPPROGRAMUNIFORMMATRIX4X3FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowPushDebugGroup(GPPUSHDEBUGGROUP fnptr, GLenum source, GLuint id, GLsizei length, const GLchar * message) { // (*fnptr)(source, id, length, message); // } // static void glowPushDebugGroupKHR(GPPUSHDEBUGGROUPKHR fnptr, GLenum source, GLuint id, GLsizei length, const GLchar * message) { // (*fnptr)(source, id, length, message); // } // static void glowPushGroupMarkerEXT(GPPUSHGROUPMARKEREXT fnptr, GLsizei length, const GLchar * marker) { // (*fnptr)(length, marker); // } // static void glowQueryCounterEXT(GPQUERYCOUNTEREXT fnptr, GLuint id, GLenum target) { // (*fnptr)(id, target); // } // static void glowRasterSamplesEXT(GPRASTERSAMPLESEXT fnptr, GLuint samples, GLboolean fixedsamplelocations) { // (*fnptr)(samples, fixedsamplelocations); // } // static void glowReadBuffer(GPREADBUFFER fnptr, GLenum src) { // (*fnptr)(src); // } // static void glowReadBufferIndexedEXT(GPREADBUFFERINDEXEDEXT fnptr, GLenum src, GLint index) { // (*fnptr)(src, index); // } // static void glowReadBufferNV(GPREADBUFFERNV fnptr, GLenum mode) { // (*fnptr)(mode); // } // static void glowReadPixels(GPREADPIXELS fnptr, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) { // (*fnptr)(x, y, width, height, format, type, pixels); // } // static void glowReadnPixels(GPREADNPIXELS fnptr, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) { // (*fnptr)(x, y, width, height, format, type, bufSize, data); // } // static void glowReadnPixelsEXT(GPREADNPIXELSEXT fnptr, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) { // (*fnptr)(x, y, width, height, format, type, bufSize, data); // } // static void glowReadnPixelsKHR(GPREADNPIXELSKHR fnptr, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) { // (*fnptr)(x, y, width, height, format, type, bufSize, data); // } // static GLboolean glowReleaseKeyedMutexWin32EXT(GPRELEASEKEYEDMUTEXWIN32EXT fnptr, GLuint memory, GLuint64 key) { // return (*fnptr)(memory, key); // } // static void glowReleaseShaderCompiler(GPRELEASESHADERCOMPILER fnptr) { // (*fnptr)(); // } // static void glowRenderbufferStorage(GPRENDERBUFFERSTORAGE fnptr, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { // (*fnptr)(target, internalformat, width, height); // } // static void glowRenderbufferStorageMultisample(GPRENDERBUFFERSTORAGEMULTISAMPLE fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { // (*fnptr)(target, samples, internalformat, width, height); // } // static void glowRenderbufferStorageMultisampleANGLE(GPRENDERBUFFERSTORAGEMULTISAMPLEANGLE fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { // (*fnptr)(target, samples, internalformat, width, height); // } // static void glowRenderbufferStorageMultisampleAPPLE(GPRENDERBUFFERSTORAGEMULTISAMPLEAPPLE fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { // (*fnptr)(target, samples, internalformat, width, height); // } // static void glowRenderbufferStorageMultisampleAdvancedAMD(GPRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD fnptr, GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height) { // (*fnptr)(target, samples, storageSamples, internalformat, width, height); // } // static void glowRenderbufferStorageMultisampleEXT(GPRENDERBUFFERSTORAGEMULTISAMPLEEXT fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { // (*fnptr)(target, samples, internalformat, width, height); // } // static void glowRenderbufferStorageMultisampleIMG(GPRENDERBUFFERSTORAGEMULTISAMPLEIMG fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { // (*fnptr)(target, samples, internalformat, width, height); // } // static void glowRenderbufferStorageMultisampleNV(GPRENDERBUFFERSTORAGEMULTISAMPLENV fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { // (*fnptr)(target, samples, internalformat, width, height); // } // static void glowResetMemoryObjectParameterNV(GPRESETMEMORYOBJECTPARAMETERNV fnptr, GLuint memory, GLenum pname) { // (*fnptr)(memory, pname); // } // static void glowResolveDepthValuesNV(GPRESOLVEDEPTHVALUESNV fnptr) { // (*fnptr)(); // } // static void glowResolveMultisampleFramebufferAPPLE(GPRESOLVEMULTISAMPLEFRAMEBUFFERAPPLE fnptr) { // (*fnptr)(); // } // static void glowResumeTransformFeedback(GPRESUMETRANSFORMFEEDBACK fnptr) { // (*fnptr)(); // } // static void glowSampleCoverage(GPSAMPLECOVERAGE fnptr, GLfloat value, GLboolean invert) { // (*fnptr)(value, invert); // } // static void glowSampleMaski(GPSAMPLEMASKI fnptr, GLuint maskNumber, GLbitfield mask) { // (*fnptr)(maskNumber, mask); // } // static void glowSamplerParameterIivEXT(GPSAMPLERPARAMETERIIVEXT fnptr, GLuint sampler, GLenum pname, const GLint * param) { // (*fnptr)(sampler, pname, param); // } // static void glowSamplerParameterIivOES(GPSAMPLERPARAMETERIIVOES fnptr, GLuint sampler, GLenum pname, const GLint * param) { // (*fnptr)(sampler, pname, param); // } // static void glowSamplerParameterIuivEXT(GPSAMPLERPARAMETERIUIVEXT fnptr, GLuint sampler, GLenum pname, const GLuint * param) { // (*fnptr)(sampler, pname, param); // } // static void glowSamplerParameterIuivOES(GPSAMPLERPARAMETERIUIVOES fnptr, GLuint sampler, GLenum pname, const GLuint * param) { // (*fnptr)(sampler, pname, param); // } // static void glowSamplerParameterf(GPSAMPLERPARAMETERF fnptr, GLuint sampler, GLenum pname, GLfloat param) { // (*fnptr)(sampler, pname, param); // } // static void glowSamplerParameterfv(GPSAMPLERPARAMETERFV fnptr, GLuint sampler, GLenum pname, const GLfloat * param) { // (*fnptr)(sampler, pname, param); // } // static void glowSamplerParameteri(GPSAMPLERPARAMETERI fnptr, GLuint sampler, GLenum pname, GLint param) { // (*fnptr)(sampler, pname, param); // } // static void glowSamplerParameteriv(GPSAMPLERPARAMETERIV fnptr, GLuint sampler, GLenum pname, const GLint * param) { // (*fnptr)(sampler, pname, param); // } // static void glowScissor(GPSCISSOR fnptr, GLint x, GLint y, GLsizei width, GLsizei height) { // (*fnptr)(x, y, width, height); // } // static void glowScissorArrayvNV(GPSCISSORARRAYVNV fnptr, GLuint first, GLsizei count, const GLint * v) { // (*fnptr)(first, count, v); // } // static void glowScissorArrayvOES(GPSCISSORARRAYVOES fnptr, GLuint first, GLsizei count, const GLint * v) { // (*fnptr)(first, count, v); // } // static void glowScissorExclusiveArrayvNV(GPSCISSOREXCLUSIVEARRAYVNV fnptr, GLuint first, GLsizei count, const GLint * v) { // (*fnptr)(first, count, v); // } // static void glowScissorExclusiveNV(GPSCISSOREXCLUSIVENV fnptr, GLint x, GLint y, GLsizei width, GLsizei height) { // (*fnptr)(x, y, width, height); // } // static void glowScissorIndexedNV(GPSCISSORINDEXEDNV fnptr, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) { // (*fnptr)(index, left, bottom, width, height); // } // static void glowScissorIndexedOES(GPSCISSORINDEXEDOES fnptr, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) { // (*fnptr)(index, left, bottom, width, height); // } // static void glowScissorIndexedvNV(GPSCISSORINDEXEDVNV fnptr, GLuint index, const GLint * v) { // (*fnptr)(index, v); // } // static void glowScissorIndexedvOES(GPSCISSORINDEXEDVOES fnptr, GLuint index, const GLint * v) { // (*fnptr)(index, v); // } // static void glowSelectPerfMonitorCountersAMD(GPSELECTPERFMONITORCOUNTERSAMD fnptr, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList) { // (*fnptr)(monitor, enable, group, numCounters, counterList); // } // static void glowSemaphoreParameterivNV(GPSEMAPHOREPARAMETERIVNV fnptr, GLuint semaphore, GLenum pname, const GLint * params) { // (*fnptr)(semaphore, pname, params); // } // static void glowSemaphoreParameterui64vEXT(GPSEMAPHOREPARAMETERUI64VEXT fnptr, GLuint semaphore, GLenum pname, const GLuint64 * params) { // (*fnptr)(semaphore, pname, params); // } // static void glowSetFenceNV(GPSETFENCENV fnptr, GLuint fence, GLenum condition) { // (*fnptr)(fence, condition); // } // static void glowShaderBinary(GPSHADERBINARY fnptr, GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length) { // (*fnptr)(count, shaders, binaryFormat, binary, length); // } // static void glowShaderSource(GPSHADERSOURCE fnptr, GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) { // (*fnptr)(shader, count, string, length); // } // static void glowShadingRateImageBarrierNV(GPSHADINGRATEIMAGEBARRIERNV fnptr, GLboolean synchronize) { // (*fnptr)(synchronize); // } // static void glowShadingRateImagePaletteNV(GPSHADINGRATEIMAGEPALETTENV fnptr, GLuint viewport, GLuint first, GLsizei count, const GLenum * rates) { // (*fnptr)(viewport, first, count, rates); // } // static void glowShadingRateQCOM(GPSHADINGRATEQCOM fnptr, GLenum rate) { // (*fnptr)(rate); // } // static void glowShadingRateSampleOrderCustomNV(GPSHADINGRATESAMPLEORDERCUSTOMNV fnptr, GLenum rate, GLuint samples, const GLint * locations) { // (*fnptr)(rate, samples, locations); // } // static void glowShadingRateSampleOrderNV(GPSHADINGRATESAMPLEORDERNV fnptr, GLenum order) { // (*fnptr)(order); // } // static void glowSignalSemaphoreEXT(GPSIGNALSEMAPHOREEXT fnptr, GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * dstLayouts) { // (*fnptr)(semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, dstLayouts); // } // static void glowSignalVkFenceNV(GPSIGNALVKFENCENV fnptr, GLuint64 vkFence) { // (*fnptr)(vkFence); // } // static void glowSignalVkSemaphoreNV(GPSIGNALVKSEMAPHORENV fnptr, GLuint64 vkSemaphore) { // (*fnptr)(vkSemaphore); // } // static void glowStartTilingQCOM(GPSTARTTILINGQCOM fnptr, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) { // (*fnptr)(x, y, width, height, preserveMask); // } // static void glowStencilFillPathInstancedNV(GPSTENCILFILLPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues) { // (*fnptr)(numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues); // } // static void glowStencilFillPathNV(GPSTENCILFILLPATHNV fnptr, GLuint path, GLenum fillMode, GLuint mask) { // (*fnptr)(path, fillMode, mask); // } // static void glowStencilFunc(GPSTENCILFUNC fnptr, GLenum func, GLint ref, GLuint mask) { // (*fnptr)(func, ref, mask); // } // static void glowStencilFuncSeparate(GPSTENCILFUNCSEPARATE fnptr, GLenum face, GLenum func, GLint ref, GLuint mask) { // (*fnptr)(face, func, ref, mask); // } // static void glowStencilMask(GPSTENCILMASK fnptr, GLuint mask) { // (*fnptr)(mask); // } // static void glowStencilMaskSeparate(GPSTENCILMASKSEPARATE fnptr, GLenum face, GLuint mask) { // (*fnptr)(face, mask); // } // static void glowStencilOp(GPSTENCILOP fnptr, GLenum fail, GLenum zfail, GLenum zpass) { // (*fnptr)(fail, zfail, zpass); // } // static void glowStencilOpSeparate(GPSTENCILOPSEPARATE fnptr, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) { // (*fnptr)(face, sfail, dpfail, dppass); // } // static void glowStencilStrokePathInstancedNV(GPSTENCILSTROKEPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues) { // (*fnptr)(numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues); // } // static void glowStencilStrokePathNV(GPSTENCILSTROKEPATHNV fnptr, GLuint path, GLint reference, GLuint mask) { // (*fnptr)(path, reference, mask); // } // static void glowStencilThenCoverFillPathInstancedNV(GPSTENCILTHENCOVERFILLPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) { // (*fnptr)(numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode, transformType, transformValues); // } // static void glowStencilThenCoverFillPathNV(GPSTENCILTHENCOVERFILLPATHNV fnptr, GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) { // (*fnptr)(path, fillMode, mask, coverMode); // } // static void glowStencilThenCoverStrokePathInstancedNV(GPSTENCILTHENCOVERSTROKEPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) { // (*fnptr)(numPaths, pathNameType, paths, pathBase, reference, mask, coverMode, transformType, transformValues); // } // static void glowStencilThenCoverStrokePathNV(GPSTENCILTHENCOVERSTROKEPATHNV fnptr, GLuint path, GLint reference, GLuint mask, GLenum coverMode) { // (*fnptr)(path, reference, mask, coverMode); // } // static void glowSubpixelPrecisionBiasNV(GPSUBPIXELPRECISIONBIASNV fnptr, GLuint xbits, GLuint ybits) { // (*fnptr)(xbits, ybits); // } // static GLboolean glowTestFenceNV(GPTESTFENCENV fnptr, GLuint fence) { // return (*fnptr)(fence); // } // static void glowTexAttachMemoryNV(GPTEXATTACHMEMORYNV fnptr, GLenum target, GLuint memory, GLuint64 offset) { // (*fnptr)(target, memory, offset); // } // static void glowTexBufferEXT(GPTEXBUFFEREXT fnptr, GLenum target, GLenum internalformat, GLuint buffer) { // (*fnptr)(target, internalformat, buffer); // } // static void glowTexBufferOES(GPTEXBUFFEROES fnptr, GLenum target, GLenum internalformat, GLuint buffer) { // (*fnptr)(target, internalformat, buffer); // } // static void glowTexBufferRangeEXT(GPTEXBUFFERRANGEEXT fnptr, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) { // (*fnptr)(target, internalformat, buffer, offset, size); // } // static void glowTexBufferRangeOES(GPTEXBUFFERRANGEOES fnptr, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) { // (*fnptr)(target, internalformat, buffer, offset, size); // } // static void glowTexEstimateMotionQCOM(GPTEXESTIMATEMOTIONQCOM fnptr, GLuint ref, GLuint target, GLuint output) { // (*fnptr)(ref, target, output); // } // static void glowTexEstimateMotionRegionsQCOM(GPTEXESTIMATEMOTIONREGIONSQCOM fnptr, GLuint ref, GLuint target, GLuint output, GLuint mask) { // (*fnptr)(ref, target, output, mask); // } // static void glowTexImage2D(GPTEXIMAGE2D fnptr, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(target, level, internalformat, width, height, border, format, type, pixels); // } // static void glowTexImage3D(GPTEXIMAGE3D fnptr, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(target, level, internalformat, width, height, depth, border, format, type, pixels); // } // static void glowTexImage3DOES(GPTEXIMAGE3DOES fnptr, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(target, level, internalformat, width, height, depth, border, format, type, pixels); // } // static void glowTexPageCommitmentEXT(GPTEXPAGECOMMITMENTEXT fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) { // (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, commit); // } // static void glowTexPageCommitmentMemNV(GPTEXPAGECOMMITMENTMEMNV fnptr, GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit) { // (*fnptr)(target, layer, level, xoffset, yoffset, zoffset, width, height, depth, memory, offset, commit); // } // static void glowTexParameterIivEXT(GPTEXPARAMETERIIVEXT fnptr, GLenum target, GLenum pname, const GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowTexParameterIivOES(GPTEXPARAMETERIIVOES fnptr, GLenum target, GLenum pname, const GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowTexParameterIuivEXT(GPTEXPARAMETERIUIVEXT fnptr, GLenum target, GLenum pname, const GLuint * params) { // (*fnptr)(target, pname, params); // } // static void glowTexParameterIuivOES(GPTEXPARAMETERIUIVOES fnptr, GLenum target, GLenum pname, const GLuint * params) { // (*fnptr)(target, pname, params); // } // static void glowTexParameterf(GPTEXPARAMETERF fnptr, GLenum target, GLenum pname, GLfloat param) { // (*fnptr)(target, pname, param); // } // static void glowTexParameterfv(GPTEXPARAMETERFV fnptr, GLenum target, GLenum pname, const GLfloat * params) { // (*fnptr)(target, pname, params); // } // static void glowTexParameteri(GPTEXPARAMETERI fnptr, GLenum target, GLenum pname, GLint param) { // (*fnptr)(target, pname, param); // } // static void glowTexParameteriv(GPTEXPARAMETERIV fnptr, GLenum target, GLenum pname, const GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowTexStorage1DEXT(GPTEXSTORAGE1DEXT fnptr, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { // (*fnptr)(target, levels, internalformat, width); // } // static void glowTexStorage2D(GPTEXSTORAGE2D fnptr, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { // (*fnptr)(target, levels, internalformat, width, height); // } // static void glowTexStorage2DEXT(GPTEXSTORAGE2DEXT fnptr, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { // (*fnptr)(target, levels, internalformat, width, height); // } // static void glowTexStorage2DMultisample(GPTEXSTORAGE2DMULTISAMPLE fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { // (*fnptr)(target, samples, internalformat, width, height, fixedsamplelocations); // } // static void glowTexStorage3D(GPTEXSTORAGE3D fnptr, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { // (*fnptr)(target, levels, internalformat, width, height, depth); // } // static void glowTexStorage3DEXT(GPTEXSTORAGE3DEXT fnptr, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { // (*fnptr)(target, levels, internalformat, width, height, depth); // } // static void glowTexStorage3DMultisampleOES(GPTEXSTORAGE3DMULTISAMPLEOES fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { // (*fnptr)(target, samples, internalformat, width, height, depth, fixedsamplelocations); // } // static void glowTexStorageMem1DEXT(GPTEXSTORAGEMEM1DEXT fnptr, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset) { // (*fnptr)(target, levels, internalFormat, width, memory, offset); // } // static void glowTexStorageMem2DEXT(GPTEXSTORAGEMEM2DEXT fnptr, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) { // (*fnptr)(target, levels, internalFormat, width, height, memory, offset); // } // static void glowTexStorageMem2DMultisampleEXT(GPTEXSTORAGEMEM2DMULTISAMPLEEXT fnptr, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) { // (*fnptr)(target, samples, internalFormat, width, height, fixedSampleLocations, memory, offset); // } // static void glowTexStorageMem3DEXT(GPTEXSTORAGEMEM3DEXT fnptr, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) { // (*fnptr)(target, levels, internalFormat, width, height, depth, memory, offset); // } // static void glowTexStorageMem3DMultisampleEXT(GPTEXSTORAGEMEM3DMULTISAMPLEEXT fnptr, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) { // (*fnptr)(target, samples, internalFormat, width, height, depth, fixedSampleLocations, memory, offset); // } // static void glowTexSubImage2D(GPTEXSUBIMAGE2D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(target, level, xoffset, yoffset, width, height, format, type, pixels); // } // static void glowTexSubImage3D(GPTEXSUBIMAGE3D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); // } // static void glowTexSubImage3DOES(GPTEXSUBIMAGE3DOES fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); // } // static void glowTextureAttachMemoryNV(GPTEXTUREATTACHMEMORYNV fnptr, GLuint texture, GLuint memory, GLuint64 offset) { // (*fnptr)(texture, memory, offset); // } // static void glowTextureFoveationParametersQCOM(GPTEXTUREFOVEATIONPARAMETERSQCOM fnptr, GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea) { // (*fnptr)(texture, layer, focalPoint, focalX, focalY, gainX, gainY, foveaArea); // } // static void glowTexturePageCommitmentMemNV(GPTEXTUREPAGECOMMITMENTMEMNV fnptr, GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit) { // (*fnptr)(texture, layer, level, xoffset, yoffset, zoffset, width, height, depth, memory, offset, commit); // } // static void glowTextureStorage1DEXT(GPTEXTURESTORAGE1DEXT fnptr, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { // (*fnptr)(texture, target, levels, internalformat, width); // } // static void glowTextureStorage2DEXT(GPTEXTURESTORAGE2DEXT fnptr, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { // (*fnptr)(texture, target, levels, internalformat, width, height); // } // static void glowTextureStorage3DEXT(GPTEXTURESTORAGE3DEXT fnptr, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { // (*fnptr)(texture, target, levels, internalformat, width, height, depth); // } // static void glowTextureStorageMem1DEXT(GPTEXTURESTORAGEMEM1DEXT fnptr, GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset) { // (*fnptr)(texture, levels, internalFormat, width, memory, offset); // } // static void glowTextureStorageMem2DEXT(GPTEXTURESTORAGEMEM2DEXT fnptr, GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) { // (*fnptr)(texture, levels, internalFormat, width, height, memory, offset); // } // static void glowTextureStorageMem2DMultisampleEXT(GPTEXTURESTORAGEMEM2DMULTISAMPLEEXT fnptr, GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) { // (*fnptr)(texture, samples, internalFormat, width, height, fixedSampleLocations, memory, offset); // } // static void glowTextureStorageMem3DEXT(GPTEXTURESTORAGEMEM3DEXT fnptr, GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) { // (*fnptr)(texture, levels, internalFormat, width, height, depth, memory, offset); // } // static void glowTextureStorageMem3DMultisampleEXT(GPTEXTURESTORAGEMEM3DMULTISAMPLEEXT fnptr, GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) { // (*fnptr)(texture, samples, internalFormat, width, height, depth, fixedSampleLocations, memory, offset); // } // static void glowTextureViewEXT(GPTEXTUREVIEWEXT fnptr, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) { // (*fnptr)(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers); // } // static void glowTextureViewOES(GPTEXTUREVIEWOES fnptr, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) { // (*fnptr)(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers); // } // static void glowTransformFeedbackVaryings(GPTRANSFORMFEEDBACKVARYINGS fnptr, GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) { // (*fnptr)(program, count, varyings, bufferMode); // } // static void glowTransformPathNV(GPTRANSFORMPATHNV fnptr, GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat * transformValues) { // (*fnptr)(resultPath, srcPath, transformType, transformValues); // } // static void glowUniform1f(GPUNIFORM1F fnptr, GLint location, GLfloat v0) { // (*fnptr)(location, v0); // } // static void glowUniform1fv(GPUNIFORM1FV fnptr, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(location, count, value); // } // static void glowUniform1i(GPUNIFORM1I fnptr, GLint location, GLint v0) { // (*fnptr)(location, v0); // } // static void glowUniform1i64NV(GPUNIFORM1I64NV fnptr, GLint location, GLint64EXT x) { // (*fnptr)(location, x); // } // static void glowUniform1i64vNV(GPUNIFORM1I64VNV fnptr, GLint location, GLsizei count, const GLint64EXT * value) { // (*fnptr)(location, count, value); // } // static void glowUniform1iv(GPUNIFORM1IV fnptr, GLint location, GLsizei count, const GLint * value) { // (*fnptr)(location, count, value); // } // static void glowUniform1ui(GPUNIFORM1UI fnptr, GLint location, GLuint v0) { // (*fnptr)(location, v0); // } // static void glowUniform1ui64NV(GPUNIFORM1UI64NV fnptr, GLint location, GLuint64EXT x) { // (*fnptr)(location, x); // } // static void glowUniform1ui64vNV(GPUNIFORM1UI64VNV fnptr, GLint location, GLsizei count, const GLuint64EXT * value) { // (*fnptr)(location, count, value); // } // static void glowUniform1uiv(GPUNIFORM1UIV fnptr, GLint location, GLsizei count, const GLuint * value) { // (*fnptr)(location, count, value); // } // static void glowUniform2f(GPUNIFORM2F fnptr, GLint location, GLfloat v0, GLfloat v1) { // (*fnptr)(location, v0, v1); // } // static void glowUniform2fv(GPUNIFORM2FV fnptr, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(location, count, value); // } // static void glowUniform2i(GPUNIFORM2I fnptr, GLint location, GLint v0, GLint v1) { // (*fnptr)(location, v0, v1); // } // static void glowUniform2i64NV(GPUNIFORM2I64NV fnptr, GLint location, GLint64EXT x, GLint64EXT y) { // (*fnptr)(location, x, y); // } // static void glowUniform2i64vNV(GPUNIFORM2I64VNV fnptr, GLint location, GLsizei count, const GLint64EXT * value) { // (*fnptr)(location, count, value); // } // static void glowUniform2iv(GPUNIFORM2IV fnptr, GLint location, GLsizei count, const GLint * value) { // (*fnptr)(location, count, value); // } // static void glowUniform2ui(GPUNIFORM2UI fnptr, GLint location, GLuint v0, GLuint v1) { // (*fnptr)(location, v0, v1); // } // static void glowUniform2ui64NV(GPUNIFORM2UI64NV fnptr, GLint location, GLuint64EXT x, GLuint64EXT y) { // (*fnptr)(location, x, y); // } // static void glowUniform2ui64vNV(GPUNIFORM2UI64VNV fnptr, GLint location, GLsizei count, const GLuint64EXT * value) { // (*fnptr)(location, count, value); // } // static void glowUniform2uiv(GPUNIFORM2UIV fnptr, GLint location, GLsizei count, const GLuint * value) { // (*fnptr)(location, count, value); // } // static void glowUniform3f(GPUNIFORM3F fnptr, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { // (*fnptr)(location, v0, v1, v2); // } // static void glowUniform3fv(GPUNIFORM3FV fnptr, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(location, count, value); // } // static void glowUniform3i(GPUNIFORM3I fnptr, GLint location, GLint v0, GLint v1, GLint v2) { // (*fnptr)(location, v0, v1, v2); // } // static void glowUniform3i64NV(GPUNIFORM3I64NV fnptr, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) { // (*fnptr)(location, x, y, z); // } // static void glowUniform3i64vNV(GPUNIFORM3I64VNV fnptr, GLint location, GLsizei count, const GLint64EXT * value) { // (*fnptr)(location, count, value); // } // static void glowUniform3iv(GPUNIFORM3IV fnptr, GLint location, GLsizei count, const GLint * value) { // (*fnptr)(location, count, value); // } // static void glowUniform3ui(GPUNIFORM3UI fnptr, GLint location, GLuint v0, GLuint v1, GLuint v2) { // (*fnptr)(location, v0, v1, v2); // } // static void glowUniform3ui64NV(GPUNIFORM3UI64NV fnptr, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) { // (*fnptr)(location, x, y, z); // } // static void glowUniform3ui64vNV(GPUNIFORM3UI64VNV fnptr, GLint location, GLsizei count, const GLuint64EXT * value) { // (*fnptr)(location, count, value); // } // static void glowUniform3uiv(GPUNIFORM3UIV fnptr, GLint location, GLsizei count, const GLuint * value) { // (*fnptr)(location, count, value); // } // static void glowUniform4f(GPUNIFORM4F fnptr, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { // (*fnptr)(location, v0, v1, v2, v3); // } // static void glowUniform4fv(GPUNIFORM4FV fnptr, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(location, count, value); // } // static void glowUniform4i(GPUNIFORM4I fnptr, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { // (*fnptr)(location, v0, v1, v2, v3); // } // static void glowUniform4i64NV(GPUNIFORM4I64NV fnptr, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) { // (*fnptr)(location, x, y, z, w); // } // static void glowUniform4i64vNV(GPUNIFORM4I64VNV fnptr, GLint location, GLsizei count, const GLint64EXT * value) { // (*fnptr)(location, count, value); // } // static void glowUniform4iv(GPUNIFORM4IV fnptr, GLint location, GLsizei count, const GLint * value) { // (*fnptr)(location, count, value); // } // static void glowUniform4ui(GPUNIFORM4UI fnptr, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { // (*fnptr)(location, v0, v1, v2, v3); // } // static void glowUniform4ui64NV(GPUNIFORM4UI64NV fnptr, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) { // (*fnptr)(location, x, y, z, w); // } // static void glowUniform4ui64vNV(GPUNIFORM4UI64VNV fnptr, GLint location, GLsizei count, const GLuint64EXT * value) { // (*fnptr)(location, count, value); // } // static void glowUniform4uiv(GPUNIFORM4UIV fnptr, GLint location, GLsizei count, const GLuint * value) { // (*fnptr)(location, count, value); // } // static void glowUniformBlockBinding(GPUNIFORMBLOCKBINDING fnptr, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) { // (*fnptr)(program, uniformBlockIndex, uniformBlockBinding); // } // static void glowUniformHandleui64IMG(GPUNIFORMHANDLEUI64IMG fnptr, GLint location, GLuint64 value) { // (*fnptr)(location, value); // } // static void glowUniformHandleui64NV(GPUNIFORMHANDLEUI64NV fnptr, GLint location, GLuint64 value) { // (*fnptr)(location, value); // } // static void glowUniformHandleui64vIMG(GPUNIFORMHANDLEUI64VIMG fnptr, GLint location, GLsizei count, const GLuint64 * value) { // (*fnptr)(location, count, value); // } // static void glowUniformHandleui64vNV(GPUNIFORMHANDLEUI64VNV fnptr, GLint location, GLsizei count, const GLuint64 * value) { // (*fnptr)(location, count, value); // } // static void glowUniformMatrix2fv(GPUNIFORMMATRIX2FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix2x3fv(GPUNIFORMMATRIX2X3FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix2x3fvNV(GPUNIFORMMATRIX2X3FVNV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix2x4fv(GPUNIFORMMATRIX2X4FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix2x4fvNV(GPUNIFORMMATRIX2X4FVNV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix3fv(GPUNIFORMMATRIX3FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix3x2fv(GPUNIFORMMATRIX3X2FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix3x2fvNV(GPUNIFORMMATRIX3X2FVNV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix3x4fv(GPUNIFORMMATRIX3X4FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix3x4fvNV(GPUNIFORMMATRIX3X4FVNV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix4fv(GPUNIFORMMATRIX4FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix4x2fv(GPUNIFORMMATRIX4X2FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix4x2fvNV(GPUNIFORMMATRIX4X2FVNV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix4x3fv(GPUNIFORMMATRIX4X3FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix4x3fvNV(GPUNIFORMMATRIX4X3FVNV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static GLboolean glowUnmapBuffer(GPUNMAPBUFFER fnptr, GLenum target) { // return (*fnptr)(target); // } // static GLboolean glowUnmapBufferOES(GPUNMAPBUFFEROES fnptr, GLenum target) { // return (*fnptr)(target); // } // static void glowUseProgram(GPUSEPROGRAM fnptr, GLuint program) { // (*fnptr)(program); // } // static void glowUseProgramStages(GPUSEPROGRAMSTAGES fnptr, GLuint pipeline, GLbitfield stages, GLuint program) { // (*fnptr)(pipeline, stages, program); // } // static void glowUseProgramStagesEXT(GPUSEPROGRAMSTAGESEXT fnptr, GLuint pipeline, GLbitfield stages, GLuint program) { // (*fnptr)(pipeline, stages, program); // } // static void glowUseShaderProgramEXT(GPUSESHADERPROGRAMEXT fnptr, GLenum type, GLuint program) { // (*fnptr)(type, program); // } // static void glowValidateProgram(GPVALIDATEPROGRAM fnptr, GLuint program) { // (*fnptr)(program); // } // static void glowValidateProgramPipeline(GPVALIDATEPROGRAMPIPELINE fnptr, GLuint pipeline) { // (*fnptr)(pipeline); // } // static void glowValidateProgramPipelineEXT(GPVALIDATEPROGRAMPIPELINEEXT fnptr, GLuint pipeline) { // (*fnptr)(pipeline); // } // static void glowVertexAttrib1f(GPVERTEXATTRIB1F fnptr, GLuint index, GLfloat x) { // (*fnptr)(index, x); // } // static void glowVertexAttrib1fv(GPVERTEXATTRIB1FV fnptr, GLuint index, const GLfloat * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib2f(GPVERTEXATTRIB2F fnptr, GLuint index, GLfloat x, GLfloat y) { // (*fnptr)(index, x, y); // } // static void glowVertexAttrib2fv(GPVERTEXATTRIB2FV fnptr, GLuint index, const GLfloat * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib3f(GPVERTEXATTRIB3F fnptr, GLuint index, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(index, x, y, z); // } // static void glowVertexAttrib3fv(GPVERTEXATTRIB3FV fnptr, GLuint index, const GLfloat * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4f(GPVERTEXATTRIB4F fnptr, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { // (*fnptr)(index, x, y, z, w); // } // static void glowVertexAttrib4fv(GPVERTEXATTRIB4FV fnptr, GLuint index, const GLfloat * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribBinding(GPVERTEXATTRIBBINDING fnptr, GLuint attribindex, GLuint bindingindex) { // (*fnptr)(attribindex, bindingindex); // } // static void glowVertexAttribDivisor(GPVERTEXATTRIBDIVISOR fnptr, GLuint index, GLuint divisor) { // (*fnptr)(index, divisor); // } // static void glowVertexAttribDivisorANGLE(GPVERTEXATTRIBDIVISORANGLE fnptr, GLuint index, GLuint divisor) { // (*fnptr)(index, divisor); // } // static void glowVertexAttribDivisorEXT(GPVERTEXATTRIBDIVISOREXT fnptr, GLuint index, GLuint divisor) { // (*fnptr)(index, divisor); // } // static void glowVertexAttribDivisorNV(GPVERTEXATTRIBDIVISORNV fnptr, GLuint index, GLuint divisor) { // (*fnptr)(index, divisor); // } // static void glowVertexAttribFormat(GPVERTEXATTRIBFORMAT fnptr, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) { // (*fnptr)(attribindex, size, type, normalized, relativeoffset); // } // static void glowVertexAttribI4i(GPVERTEXATTRIBI4I fnptr, GLuint index, GLint x, GLint y, GLint z, GLint w) { // (*fnptr)(index, x, y, z, w); // } // static void glowVertexAttribI4iv(GPVERTEXATTRIBI4IV fnptr, GLuint index, const GLint * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribI4ui(GPVERTEXATTRIBI4UI fnptr, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { // (*fnptr)(index, x, y, z, w); // } // static void glowVertexAttribI4uiv(GPVERTEXATTRIBI4UIV fnptr, GLuint index, const GLuint * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribIFormat(GPVERTEXATTRIBIFORMAT fnptr, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { // (*fnptr)(attribindex, size, type, relativeoffset); // } // static void glowVertexAttribIPointer(GPVERTEXATTRIBIPOINTER fnptr, GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) { // (*fnptr)(index, size, type, stride, pointer); // } // static void glowVertexAttribIPointerWithOffset(GPVERTEXATTRIBIPOINTER fnptr, GLuint index, GLint size, GLenum type, GLsizei stride, uintptr_t offset) { // (*fnptr)(index, size, type, stride, (const void *)(offset)); // } // static void glowVertexAttribPointer(GPVERTEXATTRIBPOINTER fnptr, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) { // (*fnptr)(index, size, type, normalized, stride, pointer); // } // static void glowVertexAttribPointerWithOffset(GPVERTEXATTRIBPOINTER fnptr, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, uintptr_t offset) { // (*fnptr)(index, size, type, normalized, stride, (const void *)(offset)); // } // static void glowVertexBindingDivisor(GPVERTEXBINDINGDIVISOR fnptr, GLuint bindingindex, GLuint divisor) { // (*fnptr)(bindingindex, divisor); // } // static void glowViewport(GPVIEWPORT fnptr, GLint x, GLint y, GLsizei width, GLsizei height) { // (*fnptr)(x, y, width, height); // } // static void glowViewportArrayvNV(GPVIEWPORTARRAYVNV fnptr, GLuint first, GLsizei count, const GLfloat * v) { // (*fnptr)(first, count, v); // } // static void glowViewportArrayvOES(GPVIEWPORTARRAYVOES fnptr, GLuint first, GLsizei count, const GLfloat * v) { // (*fnptr)(first, count, v); // } // static void glowViewportIndexedfNV(GPVIEWPORTINDEXEDFNV fnptr, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) { // (*fnptr)(index, x, y, w, h); // } // static void glowViewportIndexedfOES(GPVIEWPORTINDEXEDFOES fnptr, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) { // (*fnptr)(index, x, y, w, h); // } // static void glowViewportIndexedfvNV(GPVIEWPORTINDEXEDFVNV fnptr, GLuint index, const GLfloat * v) { // (*fnptr)(index, v); // } // static void glowViewportIndexedfvOES(GPVIEWPORTINDEXEDFVOES fnptr, GLuint index, const GLfloat * v) { // (*fnptr)(index, v); // } // static void glowViewportPositionWScaleNV(GPVIEWPORTPOSITIONWSCALENV fnptr, GLuint index, GLfloat xcoeff, GLfloat ycoeff) { // (*fnptr)(index, xcoeff, ycoeff); // } // static void glowViewportSwizzleNV(GPVIEWPORTSWIZZLENV fnptr, GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew) { // (*fnptr)(index, swizzlex, swizzley, swizzlez, swizzlew); // } // static void glowWaitSemaphoreEXT(GPWAITSEMAPHOREEXT fnptr, GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * srcLayouts) { // (*fnptr)(semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, srcLayouts); // } // static void glowWaitSync(GPWAITSYNC fnptr, GLsync sync, GLbitfield flags, GLuint64 timeout) { // (*fnptr)(sync, flags, timeout); // } // static void glowWaitSyncAPPLE(GPWAITSYNCAPPLE fnptr, GLsync sync, GLbitfield flags, GLuint64 timeout) { // (*fnptr)(sync, flags, timeout); // } // static void glowWaitVkSemaphoreNV(GPWAITVKSEMAPHORENV fnptr, GLuint64 vkSemaphore) { // (*fnptr)(vkSemaphore); // } // static void glowWeightPathsNV(GPWEIGHTPATHSNV fnptr, GLuint resultPath, GLsizei numPaths, const GLuint * paths, const GLfloat * weights) { // (*fnptr)(resultPath, numPaths, paths, weights); // } // static void glowWindowRectanglesEXT(GPWINDOWRECTANGLESEXT fnptr, GLenum mode, GLsizei count, const GLint * box) { // (*fnptr)(mode, count, box); // } import "C" import ( "errors" "unsafe" ) const ( GL_3DC_XY_AMD = 0x87FA GL_3DC_X_AMD = 0x87F9 ACCUM_ADJACENT_PAIRS_NV = 0x90AD ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 ACTIVE_ATTRIBUTES = 0x8B89 ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A ACTIVE_PROGRAM = 0x8259 ACTIVE_PROGRAM_EXT = 0x8259 ACTIVE_RESOURCES = 0x92F5 ACTIVE_TEXTURE = 0x84E0 ACTIVE_UNIFORMS = 0x8B86 ACTIVE_UNIFORM_BLOCKS = 0x8A36 ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 ACTIVE_VARIABLES = 0x9305 ADJACENT_PAIRS_NV = 0x90AE AFFINE_2D_NV = 0x9092 AFFINE_3D_NV = 0x9094 ALIASED_LINE_WIDTH_RANGE = 0x846E ALIASED_POINT_SIZE_RANGE = 0x846D ALL_BARRIER_BITS = 0xFFFFFFFF ALL_COMPLETED_NV = 0x84F2 ALL_SHADER_BITS = 0xFFFFFFFF ALL_SHADER_BITS_EXT = 0xFFFFFFFF ALPHA = 0x1906 ALPHA16F_EXT = 0x881C ALPHA32F_EXT = 0x8816 ALPHA8_EXT = 0x803C ALPHA8_OES = 0x803C ALPHA_BITS = 0x0D55 ALPHA_TEST_FUNC_QCOM = 0x0BC1 ALPHA_TEST_QCOM = 0x0BC0 ALPHA_TEST_REF_QCOM = 0x0BC2 ALREADY_SIGNALED = 0x911A ALREADY_SIGNALED_APPLE = 0x911A ALWAYS = 0x0207 ANY_SAMPLES_PASSED = 0x8C2F ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A ANY_SAMPLES_PASSED_EXT = 0x8C2F ARC_TO_NV = 0xFE ARRAY_BUFFER = 0x8892 ARRAY_BUFFER_BINDING = 0x8894 ARRAY_SIZE = 0x92FB ARRAY_STRIDE = 0x92FE ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93 ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE ATC_RGB_AMD = 0x8C92 ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 ATOMIC_COUNTER_BUFFER = 0x92C0 ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV = 0x959E ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV = 0x959F ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 ATOMIC_COUNTER_BUFFER_START = 0x92C2 ATTACHED_MEMORY_OBJECT_NV = 0x95A4 ATTACHED_MEMORY_OFFSET_NV = 0x95A5 ATTACHED_SHADERS = 0x8B85 BACK = 0x0405 BEVEL_NV = 0x90A6 BGRA8_EXT = 0x93A1 BGRA_EXT = 0x80E1 BGRA_IMG = 0x80E1 BINNING_CONTROL_HINT_QCOM = 0x8FB0 BLACKHOLE_RENDER_INTEL = 0x83FC BLEND = 0x0BE2 BLEND_ADVANCED_COHERENT_KHR = 0x9285 BLEND_ADVANCED_COHERENT_NV = 0x9285 BLEND_COLOR = 0x8005 BLEND_DST_ALPHA = 0x80CA BLEND_DST_RGB = 0x80C8 BLEND_EQUATION = 0x8009 BLEND_EQUATION_ALPHA = 0x883D BLEND_EQUATION_EXT = 0x8009 BLEND_EQUATION_RGB = 0x8009 BLEND_OVERLAP_NV = 0x9281 BLEND_PREMULTIPLIED_SRC_NV = 0x9280 BLEND_SRC_ALPHA = 0x80CB BLEND_SRC_RGB = 0x80C9 BLOCK_INDEX = 0x92FD BLUE = 0x1905 BLUE_BITS = 0x0D54 BLUE_NV = 0x1905 BOLD_BIT_NV = 0x01 BOOL = 0x8B56 BOOL_VEC2 = 0x8B57 BOOL_VEC3 = 0x8B58 BOOL_VEC4 = 0x8B59 BOUNDING_BOX_NV = 0x908D BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C BUFFER = 0x82E0 BUFFER_ACCESS_FLAGS = 0x911F BUFFER_ACCESS_OES = 0x88BB BUFFER_BINDING = 0x9302 BUFFER_DATA_SIZE = 0x9303 BUFFER_IMMUTABLE_STORAGE_EXT = 0x821F BUFFER_KHR = 0x82E0 BUFFER_MAPPED = 0x88BC BUFFER_MAPPED_OES = 0x88BC BUFFER_MAP_LENGTH = 0x9120 BUFFER_MAP_OFFSET = 0x9121 BUFFER_MAP_POINTER = 0x88BD BUFFER_MAP_POINTER_OES = 0x88BD BUFFER_OBJECT_EXT = 0x9151 BUFFER_SIZE = 0x8764 BUFFER_STORAGE_FLAGS_EXT = 0x8220 BUFFER_UPDATE_BARRIER_BIT = 0x00000200 BUFFER_USAGE = 0x8765 BUFFER_VARIABLE = 0x92E5 BYTE = 0x1400 CCW = 0x0901 CIRCULAR_CCW_ARC_TO_NV = 0xF8 CIRCULAR_CW_ARC_TO_NV = 0xFA CIRCULAR_TANGENT_ARC_TO_NV = 0xFC CLAMP_TO_BORDER_EXT = 0x812D CLAMP_TO_BORDER_NV = 0x812D CLAMP_TO_BORDER_OES = 0x812D CLAMP_TO_EDGE = 0x812F CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT = 0x00004000 CLIENT_STORAGE_BIT_EXT = 0x0200 CLIP_DEPTH_MODE_EXT = 0x935D CLIP_DISTANCE0_APPLE = 0x3000 CLIP_DISTANCE0_EXT = 0x3000 CLIP_DISTANCE1_APPLE = 0x3001 CLIP_DISTANCE1_EXT = 0x3001 CLIP_DISTANCE2_APPLE = 0x3002 CLIP_DISTANCE2_EXT = 0x3002 CLIP_DISTANCE3_APPLE = 0x3003 CLIP_DISTANCE3_EXT = 0x3003 CLIP_DISTANCE4_APPLE = 0x3004 CLIP_DISTANCE4_EXT = 0x3004 CLIP_DISTANCE5_APPLE = 0x3005 CLIP_DISTANCE5_EXT = 0x3005 CLIP_DISTANCE6_APPLE = 0x3006 CLIP_DISTANCE6_EXT = 0x3006 CLIP_DISTANCE7_APPLE = 0x3007 CLIP_DISTANCE7_EXT = 0x3007 CLIP_ORIGIN_EXT = 0x935C CLOSE_PATH_NV = 0x00 COLOR = 0x1800 COLORBURN_KHR = 0x929A COLORBURN_NV = 0x929A COLORDODGE_KHR = 0x9299 COLORDODGE_NV = 0x9299 COLOR_ATTACHMENT0 = 0x8CE0 COLOR_ATTACHMENT0_EXT = 0x8CE0 COLOR_ATTACHMENT0_NV = 0x8CE0 COLOR_ATTACHMENT1 = 0x8CE1 COLOR_ATTACHMENT10 = 0x8CEA COLOR_ATTACHMENT10_EXT = 0x8CEA COLOR_ATTACHMENT10_NV = 0x8CEA COLOR_ATTACHMENT11 = 0x8CEB COLOR_ATTACHMENT11_EXT = 0x8CEB COLOR_ATTACHMENT11_NV = 0x8CEB COLOR_ATTACHMENT12 = 0x8CEC COLOR_ATTACHMENT12_EXT = 0x8CEC COLOR_ATTACHMENT12_NV = 0x8CEC COLOR_ATTACHMENT13 = 0x8CED COLOR_ATTACHMENT13_EXT = 0x8CED COLOR_ATTACHMENT13_NV = 0x8CED COLOR_ATTACHMENT14 = 0x8CEE COLOR_ATTACHMENT14_EXT = 0x8CEE COLOR_ATTACHMENT14_NV = 0x8CEE COLOR_ATTACHMENT15 = 0x8CEF COLOR_ATTACHMENT15_EXT = 0x8CEF COLOR_ATTACHMENT15_NV = 0x8CEF COLOR_ATTACHMENT16 = 0x8CF0 COLOR_ATTACHMENT17 = 0x8CF1 COLOR_ATTACHMENT18 = 0x8CF2 COLOR_ATTACHMENT19 = 0x8CF3 COLOR_ATTACHMENT1_EXT = 0x8CE1 COLOR_ATTACHMENT1_NV = 0x8CE1 COLOR_ATTACHMENT2 = 0x8CE2 COLOR_ATTACHMENT20 = 0x8CF4 COLOR_ATTACHMENT21 = 0x8CF5 COLOR_ATTACHMENT22 = 0x8CF6 COLOR_ATTACHMENT23 = 0x8CF7 COLOR_ATTACHMENT24 = 0x8CF8 COLOR_ATTACHMENT25 = 0x8CF9 COLOR_ATTACHMENT26 = 0x8CFA COLOR_ATTACHMENT27 = 0x8CFB COLOR_ATTACHMENT28 = 0x8CFC COLOR_ATTACHMENT29 = 0x8CFD COLOR_ATTACHMENT2_EXT = 0x8CE2 COLOR_ATTACHMENT2_NV = 0x8CE2 COLOR_ATTACHMENT3 = 0x8CE3 COLOR_ATTACHMENT30 = 0x8CFE COLOR_ATTACHMENT31 = 0x8CFF COLOR_ATTACHMENT3_EXT = 0x8CE3 COLOR_ATTACHMENT3_NV = 0x8CE3 COLOR_ATTACHMENT4 = 0x8CE4 COLOR_ATTACHMENT4_EXT = 0x8CE4 COLOR_ATTACHMENT4_NV = 0x8CE4 COLOR_ATTACHMENT5 = 0x8CE5 COLOR_ATTACHMENT5_EXT = 0x8CE5 COLOR_ATTACHMENT5_NV = 0x8CE5 COLOR_ATTACHMENT6 = 0x8CE6 COLOR_ATTACHMENT6_EXT = 0x8CE6 COLOR_ATTACHMENT6_NV = 0x8CE6 COLOR_ATTACHMENT7 = 0x8CE7 COLOR_ATTACHMENT7_EXT = 0x8CE7 COLOR_ATTACHMENT7_NV = 0x8CE7 COLOR_ATTACHMENT8 = 0x8CE8 COLOR_ATTACHMENT8_EXT = 0x8CE8 COLOR_ATTACHMENT8_NV = 0x8CE8 COLOR_ATTACHMENT9 = 0x8CE9 COLOR_ATTACHMENT9_EXT = 0x8CE9 COLOR_ATTACHMENT9_NV = 0x8CE9 COLOR_ATTACHMENT_EXT = 0x90F0 COLOR_BUFFER_BIT = 0x00004000 COLOR_BUFFER_BIT0_QCOM = 0x00000001 COLOR_BUFFER_BIT1_QCOM = 0x00000002 COLOR_BUFFER_BIT2_QCOM = 0x00000004 COLOR_BUFFER_BIT3_QCOM = 0x00000008 COLOR_BUFFER_BIT4_QCOM = 0x00000010 COLOR_BUFFER_BIT5_QCOM = 0x00000020 COLOR_BUFFER_BIT6_QCOM = 0x00000040 COLOR_BUFFER_BIT7_QCOM = 0x00000080 COLOR_CLEAR_VALUE = 0x0C22 COLOR_EXT = 0x1800 COLOR_SAMPLES_NV = 0x8E20 COLOR_WRITEMASK = 0x0C23 COMMAND_BARRIER_BIT = 0x00000040 COMPARE_REF_TO_TEXTURE = 0x884E COMPARE_REF_TO_TEXTURE_EXT = 0x884E COMPILE_STATUS = 0x8B81 COMPLETION_STATUS_KHR = 0x91B1 COMPRESSED_R11_EAC = 0x9270 COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD COMPRESSED_RED_RGTC1_EXT = 0x8DBB COMPRESSED_RG11_EAC = 0x9272 COMPRESSED_RGB8_ETC2 = 0x9274 COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 COMPRESSED_RGBA8_ETC2_EAC = 0x9278 COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0 COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1 COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2 COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3 COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4 COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5 COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6 COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7 COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8 COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9 COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 COMPRESSED_RGBA_BPTC_UNORM_EXT = 0x8E8C COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137 COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138 COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2 COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3 COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT = 0x8E8E COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT = 0x8E8F COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01 COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 COMPRESSED_SIGNED_R11_EAC = 0x9271 COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC COMPRESSED_SIGNED_RG11_EAC = 0x9273 COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0 COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1 COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2 COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3 COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4 COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5 COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6 COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7 COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8 COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9 COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 COMPRESSED_SRGB8_ETC2 = 0x9275 COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT = 0x8E8D COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56 COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93F0 COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57 COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93F1 COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54 COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55 COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C COMPRESSED_TEXTURE_FORMATS = 0x86A3 COMPUTE_SHADER = 0x91B9 COMPUTE_SHADER_BIT = 0x00000020 COMPUTE_WORK_GROUP_SIZE = 0x8267 CONDITION_SATISFIED = 0x911C CONDITION_SATISFIED_APPLE = 0x911C CONFORMANT_NV = 0x9374 CONIC_CURVE_TO_NV = 0x1A CONJOINT_NV = 0x9284 CONSERVATIVE_RASTERIZATION_INTEL = 0x83FE CONSERVATIVE_RASTERIZATION_NV = 0x9346 CONSERVATIVE_RASTER_MODE_NV = 0x954D CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = 0x954E CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV = 0x9550 CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = 0x954F CONSTANT_ALPHA = 0x8003 CONSTANT_COLOR = 0x8001 CONTEXT_FLAG_DEBUG_BIT = 0x00000002 CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 CONTEXT_FLAG_NO_ERROR_BIT_KHR = 0x00000008 CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT = 0x00000010 CONTEXT_LOST = 0x0507 CONTEXT_LOST_KHR = 0x0507 CONTEXT_RELEASE_BEHAVIOR = 0x82FB CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB CONTEXT_ROBUST_ACCESS = 0x90F3 CONTEXT_ROBUST_ACCESS_EXT = 0x90F3 CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 CONTRAST_NV = 0x92A1 CONVEX_HULL_NV = 0x908B COPY_READ_BUFFER = 0x8F36 COPY_READ_BUFFER_BINDING = 0x8F36 COPY_READ_BUFFER_NV = 0x8F36 COPY_WRITE_BUFFER = 0x8F37 COPY_WRITE_BUFFER_BINDING = 0x8F37 COPY_WRITE_BUFFER_NV = 0x8F37 COUNTER_RANGE_AMD = 0x8BC1 COUNTER_TYPE_AMD = 0x8BC0 COUNT_DOWN_NV = 0x9089 COUNT_UP_NV = 0x9088 COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5 COVERAGE_ATTACHMENT_NV = 0x8ED2 COVERAGE_AUTOMATIC_NV = 0x8ED7 COVERAGE_BUFFERS_NV = 0x8ED3 COVERAGE_BUFFER_BIT_NV = 0x00008000 COVERAGE_COMPONENT4_NV = 0x8ED1 COVERAGE_COMPONENT_NV = 0x8ED0 COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6 COVERAGE_MODULATION_NV = 0x9332 COVERAGE_MODULATION_TABLE_NV = 0x9331 COVERAGE_MODULATION_TABLE_SIZE_NV = 0x9333 COVERAGE_SAMPLES_NV = 0x8ED4 CPU_OPTIMIZED_QCOM = 0x8FB1 CUBIC_CURVE_TO_NV = 0x0C CUBIC_IMG = 0x9139 CUBIC_MIPMAP_LINEAR_IMG = 0x913B CUBIC_MIPMAP_NEAREST_IMG = 0x913A CULL_FACE = 0x0B44 CULL_FACE_MODE = 0x0B45 CURRENT_PROGRAM = 0x8B8D CURRENT_QUERY = 0x8865 CURRENT_QUERY_EXT = 0x8865 CURRENT_VERTEX_ATTRIB = 0x8626 CW = 0x0900 D3D12_FENCE_VALUE_EXT = 0x9595 DARKEN_KHR = 0x9297 DARKEN_NV = 0x9297 DEBUG_CALLBACK_FUNCTION = 0x8244 DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 DEBUG_CALLBACK_USER_PARAM = 0x8245 DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 DEBUG_GROUP_STACK_DEPTH = 0x826D DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D DEBUG_LOGGED_MESSAGES = 0x9145 DEBUG_LOGGED_MESSAGES_KHR = 0x9145 DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 DEBUG_OUTPUT = 0x92E0 DEBUG_OUTPUT_KHR = 0x92E0 DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 DEBUG_SEVERITY_HIGH = 0x9146 DEBUG_SEVERITY_HIGH_KHR = 0x9146 DEBUG_SEVERITY_LOW = 0x9148 DEBUG_SEVERITY_LOW_KHR = 0x9148 DEBUG_SEVERITY_MEDIUM = 0x9147 DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 DEBUG_SEVERITY_NOTIFICATION = 0x826B DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B DEBUG_SOURCE_API = 0x8246 DEBUG_SOURCE_API_KHR = 0x8246 DEBUG_SOURCE_APPLICATION = 0x824A DEBUG_SOURCE_APPLICATION_KHR = 0x824A DEBUG_SOURCE_OTHER = 0x824B DEBUG_SOURCE_OTHER_KHR = 0x824B DEBUG_SOURCE_SHADER_COMPILER = 0x8248 DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 DEBUG_SOURCE_THIRD_PARTY = 0x8249 DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D DEBUG_TYPE_ERROR = 0x824C DEBUG_TYPE_ERROR_KHR = 0x824C DEBUG_TYPE_MARKER = 0x8268 DEBUG_TYPE_MARKER_KHR = 0x8268 DEBUG_TYPE_OTHER = 0x8251 DEBUG_TYPE_OTHER_KHR = 0x8251 DEBUG_TYPE_PERFORMANCE = 0x8250 DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 DEBUG_TYPE_POP_GROUP = 0x826A DEBUG_TYPE_POP_GROUP_KHR = 0x826A DEBUG_TYPE_PORTABILITY = 0x824F DEBUG_TYPE_PORTABILITY_KHR = 0x824F DEBUG_TYPE_PUSH_GROUP = 0x8269 DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E DECODE_EXT = 0x8A49 DECR = 0x1E03 DECR_WRAP = 0x8508 DEDICATED_MEMORY_OBJECT_EXT = 0x9581 DELETE_STATUS = 0x8B80 DEPTH = 0x1801 DEPTH24_STENCIL8 = 0x88F0 DEPTH24_STENCIL8_OES = 0x88F0 DEPTH32F_STENCIL8 = 0x8CAD DEPTH_ATTACHMENT = 0x8D00 DEPTH_BITS = 0x0D56 DEPTH_BUFFER_BIT = 0x00000100 DEPTH_BUFFER_BIT0_QCOM = 0x00000100 DEPTH_BUFFER_BIT1_QCOM = 0x00000200 DEPTH_BUFFER_BIT2_QCOM = 0x00000400 DEPTH_BUFFER_BIT3_QCOM = 0x00000800 DEPTH_BUFFER_BIT4_QCOM = 0x00001000 DEPTH_BUFFER_BIT5_QCOM = 0x00002000 DEPTH_BUFFER_BIT6_QCOM = 0x00004000 DEPTH_BUFFER_BIT7_QCOM = 0x00008000 DEPTH_CLAMP_EXT = 0x864F DEPTH_CLEAR_VALUE = 0x0B73 DEPTH_COMPONENT = 0x1902 DEPTH_COMPONENT16 = 0x81A5 DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C DEPTH_COMPONENT16_OES = 0x81A5 DEPTH_COMPONENT24 = 0x81A6 DEPTH_COMPONENT24_OES = 0x81A6 DEPTH_COMPONENT32F = 0x8CAC DEPTH_COMPONENT32_OES = 0x81A7 DEPTH_EXT = 0x1801 DEPTH_FUNC = 0x0B74 DEPTH_RANGE = 0x0B70 DEPTH_SAMPLES_NV = 0x932D DEPTH_STENCIL = 0x84F9 DEPTH_STENCIL_ATTACHMENT = 0x821A DEPTH_STENCIL_OES = 0x84F9 DEPTH_STENCIL_TEXTURE_MODE = 0x90EA DEPTH_TEST = 0x0B71 DEPTH_WRITEMASK = 0x0B72 DETACHED_BUFFERS_NV = 0x95AB DETACHED_MEMORY_INCARNATION_NV = 0x95A9 DETACHED_TEXTURES_NV = 0x95AA DEVICE_LUID_EXT = 0x9599 DEVICE_NODE_MASK_EXT = 0x959A DEVICE_UUID_EXT = 0x9597 DIFFERENCE_KHR = 0x929E DIFFERENCE_NV = 0x929E DISJOINT_NV = 0x9283 DISPATCH_INDIRECT_BUFFER = 0x90EE DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF DITHER = 0x0BD0 DMP_PROGRAM_BINARY_DMP = 0x9253 DONT_CARE = 0x1100 DOWNSAMPLE_SCALES_IMG = 0x913E DRAW_BUFFER0 = 0x8825 DRAW_BUFFER0_EXT = 0x8825 DRAW_BUFFER0_NV = 0x8825 DRAW_BUFFER1 = 0x8826 DRAW_BUFFER10 = 0x882F DRAW_BUFFER10_EXT = 0x882F DRAW_BUFFER10_NV = 0x882F DRAW_BUFFER11 = 0x8830 DRAW_BUFFER11_EXT = 0x8830 DRAW_BUFFER11_NV = 0x8830 DRAW_BUFFER12 = 0x8831 DRAW_BUFFER12_EXT = 0x8831 DRAW_BUFFER12_NV = 0x8831 DRAW_BUFFER13 = 0x8832 DRAW_BUFFER13_EXT = 0x8832 DRAW_BUFFER13_NV = 0x8832 DRAW_BUFFER14 = 0x8833 DRAW_BUFFER14_EXT = 0x8833 DRAW_BUFFER14_NV = 0x8833 DRAW_BUFFER15 = 0x8834 DRAW_BUFFER15_EXT = 0x8834 DRAW_BUFFER15_NV = 0x8834 DRAW_BUFFER1_EXT = 0x8826 DRAW_BUFFER1_NV = 0x8826 DRAW_BUFFER2 = 0x8827 DRAW_BUFFER2_EXT = 0x8827 DRAW_BUFFER2_NV = 0x8827 DRAW_BUFFER3 = 0x8828 DRAW_BUFFER3_EXT = 0x8828 DRAW_BUFFER3_NV = 0x8828 DRAW_BUFFER4 = 0x8829 DRAW_BUFFER4_EXT = 0x8829 DRAW_BUFFER4_NV = 0x8829 DRAW_BUFFER5 = 0x882A DRAW_BUFFER5_EXT = 0x882A DRAW_BUFFER5_NV = 0x882A DRAW_BUFFER6 = 0x882B DRAW_BUFFER6_EXT = 0x882B DRAW_BUFFER6_NV = 0x882B DRAW_BUFFER7 = 0x882C DRAW_BUFFER7_EXT = 0x882C DRAW_BUFFER7_NV = 0x882C DRAW_BUFFER8 = 0x882D DRAW_BUFFER8_EXT = 0x882D DRAW_BUFFER8_NV = 0x882D DRAW_BUFFER9 = 0x882E DRAW_BUFFER9_EXT = 0x882E DRAW_BUFFER9_NV = 0x882E DRAW_BUFFER_EXT = 0x0C01 DRAW_FRAMEBUFFER = 0x8CA9 DRAW_FRAMEBUFFER_ANGLE = 0x8CA9 DRAW_FRAMEBUFFER_APPLE = 0x8CA9 DRAW_FRAMEBUFFER_BINDING = 0x8CA6 DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6 DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6 DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6 DRAW_FRAMEBUFFER_NV = 0x8CA9 DRAW_INDIRECT_BUFFER = 0x8F3F DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 DRIVER_UUID_EXT = 0x9598 DST_ALPHA = 0x0304 DST_ATOP_NV = 0x928F DST_COLOR = 0x0306 DST_IN_NV = 0x928B DST_NV = 0x9287 DST_OUT_NV = 0x928D DST_OVER_NV = 0x9289 DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2 DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4 DYNAMIC_COPY = 0x88EA DYNAMIC_DRAW = 0x88E8 DYNAMIC_READ = 0x88E9 DYNAMIC_STORAGE_BIT_EXT = 0x0100 EFFECTIVE_RASTER_SAMPLES_EXT = 0x932C ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 ELEMENT_ARRAY_BUFFER = 0x8893 ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 EQUAL = 0x0202 ETC1_RGB8_OES = 0x8D64 ETC1_SRGB8_NV = 0x88EE EXCLUSION_KHR = 0x92A0 EXCLUSION_NV = 0x92A0 EXCLUSIVE_EXT = 0x8F11 EXTENSIONS = 0x1F03 FACTOR_MAX_AMD = 0x901D FACTOR_MIN_AMD = 0x901C FALSE = 0 FASTEST = 0x1101 FENCE_CONDITION_NV = 0x84F4 FENCE_STATUS_NV = 0x84F3 FETCH_PER_SAMPLE_ARM = 0x8F65 FILE_NAME_NV = 0x9074 FILL_NV = 0x1B02 FILL_RECTANGLE_NV = 0x933C FIRST_TO_REST_NV = 0x90AF FIRST_VERTEX_CONVENTION_EXT = 0x8E4D FIRST_VERTEX_CONVENTION_OES = 0x8E4D FIXED = 0x140C FLOAT = 0x1406 FLOAT16_NV = 0x8FF8 FLOAT16_VEC2_NV = 0x8FF9 FLOAT16_VEC3_NV = 0x8FFA FLOAT16_VEC4_NV = 0x8FFB FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD FLOAT_MAT2 = 0x8B5A FLOAT_MAT2x3 = 0x8B65 FLOAT_MAT2x3_NV = 0x8B65 FLOAT_MAT2x4 = 0x8B66 FLOAT_MAT2x4_NV = 0x8B66 FLOAT_MAT3 = 0x8B5B FLOAT_MAT3x2 = 0x8B67 FLOAT_MAT3x2_NV = 0x8B67 FLOAT_MAT3x4 = 0x8B68 FLOAT_MAT3x4_NV = 0x8B68 FLOAT_MAT4 = 0x8B5C FLOAT_MAT4x2 = 0x8B69 FLOAT_MAT4x2_NV = 0x8B69 FLOAT_MAT4x3 = 0x8B6A FLOAT_MAT4x3_NV = 0x8B6A FLOAT_VEC2 = 0x8B50 FLOAT_VEC3 = 0x8B51 FLOAT_VEC4 = 0x8B52 FONT_ASCENDER_BIT_NV = 0x00200000 FONT_DESCENDER_BIT_NV = 0x00400000 FONT_GLYPHS_AVAILABLE_NV = 0x9368 FONT_HAS_KERNING_BIT_NV = 0x10000000 FONT_HEIGHT_BIT_NV = 0x00800000 FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000 FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000 FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000 FONT_TARGET_UNAVAILABLE_NV = 0x9369 FONT_UNAVAILABLE_NV = 0x936A FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000 FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000 FONT_UNINTELLIGIBLE_NV = 0x936B FONT_UNITS_PER_EM_BIT_NV = 0x00100000 FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000 FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000 FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000 FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000 FOVEATION_ENABLE_BIT_QCOM = 0x00000001 FOVEATION_SCALED_BIN_METHOD_BIT_QCOM = 0x00000002 FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM = 0x00000004 FRACTIONAL_EVEN_EXT = 0x8E7C FRACTIONAL_EVEN_OES = 0x8E7C FRACTIONAL_ODD_EXT = 0x8E7B FRACTIONAL_ODD_OES = 0x8E7B FRAGMENT_COVERAGE_COLOR_NV = 0x92DE FRAGMENT_COVERAGE_TO_COLOR_NV = 0x92DD FRAGMENT_INPUT_NV = 0x936D FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D FRAGMENT_SHADER = 0x8B30 FRAGMENT_SHADER_BIT = 0x00000002 FRAGMENT_SHADER_BIT_EXT = 0x00000002 FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52 FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66 FRAMEBUFFER = 0x8D40 FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3 FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210 FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211 FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 FRAMEBUFFER_ATTACHMENT_LAYERED_OES = 0x8DA7 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4 FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630 FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG = 0x913F FRAMEBUFFER_BARRIER_BIT = 0x00000400 FRAMEBUFFER_BINDING = 0x8CA6 FRAMEBUFFER_COMPLETE = 0x8CD5 FRAMEBUFFER_DEFAULT = 0x8218 FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312 FRAMEBUFFER_DEFAULT_LAYERS_OES = 0x9312 FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 FRAMEBUFFER_FETCH_NONCOHERENT_QCOM = 0x96A2 FRAMEBUFFER_FLIP_X_MESA = 0x8BBC FRAMEBUFFER_FLIP_Y_MESA = 0x8BBB FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM = 0x8BFF FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT = 0x9652 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES = 0x8DA8 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG = 0x913C FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56 FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = 0x9633 FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = 0x9342 FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = 0x9343 FRAMEBUFFER_SRGB_EXT = 0x8DB9 FRAMEBUFFER_SWAP_XY_MESA = 0x8BBD FRAMEBUFFER_UNDEFINED = 0x8219 FRAMEBUFFER_UNDEFINED_OES = 0x8219 FRAMEBUFFER_UNSUPPORTED = 0x8CDD FRONT = 0x0404 FRONT_AND_BACK = 0x0408 FRONT_FACE = 0x0B46 FUNC_ADD = 0x8006 FUNC_ADD_EXT = 0x8006 FUNC_REVERSE_SUBTRACT = 0x800B FUNC_SUBTRACT = 0x800A GCCSO_SHADER_BINARY_FJ = 0x9260 GENERATE_MIPMAP_HINT = 0x8192 GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917 GEOMETRY_LINKED_INPUT_TYPE_OES = 0x8917 GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918 GEOMETRY_LINKED_OUTPUT_TYPE_OES = 0x8918 GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916 GEOMETRY_LINKED_VERTICES_OUT_OES = 0x8916 GEOMETRY_SHADER_BIT_EXT = 0x00000004 GEOMETRY_SHADER_BIT_OES = 0x00000004 GEOMETRY_SHADER_EXT = 0x8DD9 GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F GEOMETRY_SHADER_INVOCATIONS_OES = 0x887F GEOMETRY_SHADER_OES = 0x8DD9 GEQUAL = 0x0206 GLYPH_HAS_KERNING_BIT_NV = 0x100 GLYPH_HEIGHT_BIT_NV = 0x02 GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10 GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04 GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08 GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80 GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20 GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40 GLYPH_WIDTH_BIT_NV = 0x01 GPU_DISJOINT_EXT = 0x8FBB GPU_OPTIMIZED_QCOM = 0x8FB2 GREATER = 0x0204 GREEN = 0x1904 GREEN_BITS = 0x0D53 GREEN_NV = 0x1904 GUILTY_CONTEXT_RESET = 0x8253 GUILTY_CONTEXT_RESET_EXT = 0x8253 GUILTY_CONTEXT_RESET_KHR = 0x8253 HALF_FLOAT = 0x140B HALF_FLOAT_OES = 0x8D61 HANDLE_TYPE_D3D11_IMAGE_EXT = 0x958B HANDLE_TYPE_D3D11_IMAGE_KMT_EXT = 0x958C HANDLE_TYPE_D3D12_FENCE_EXT = 0x9594 HANDLE_TYPE_D3D12_RESOURCE_EXT = 0x958A HANDLE_TYPE_D3D12_TILEPOOL_EXT = 0x9589 HANDLE_TYPE_OPAQUE_FD_EXT = 0x9586 HANDLE_TYPE_OPAQUE_WIN32_EXT = 0x9587 HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT = 0x9588 HARDLIGHT_KHR = 0x929B HARDLIGHT_NV = 0x929B HARDMIX_NV = 0x92A9 HIGH_FLOAT = 0x8DF2 HIGH_INT = 0x8DF5 HORIZONTAL_LINE_TO_NV = 0x06 HSL_COLOR_KHR = 0x92AF HSL_COLOR_NV = 0x92AF HSL_HUE_KHR = 0x92AD HSL_HUE_NV = 0x92AD HSL_LUMINOSITY_KHR = 0x92B0 HSL_LUMINOSITY_NV = 0x92B0 HSL_SATURATION_KHR = 0x92AE HSL_SATURATION_NV = 0x92AE IMAGE_2D = 0x904D IMAGE_2D_ARRAY = 0x9053 IMAGE_3D = 0x904E IMAGE_BINDING_ACCESS = 0x8F3E IMAGE_BINDING_FORMAT = 0x906E IMAGE_BINDING_LAYER = 0x8F3D IMAGE_BINDING_LAYERED = 0x8F3C IMAGE_BINDING_LEVEL = 0x8F3B IMAGE_BINDING_NAME = 0x8F3A IMAGE_BUFFER_EXT = 0x9051 IMAGE_BUFFER_OES = 0x9051 IMAGE_CUBE = 0x9050 IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 IMAGE_CUBE_MAP_ARRAY_OES = 0x9054 IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A INCLUSIVE_EXT = 0x8F10 INCR = 0x1E02 INCR_WRAP = 0x8507 INFO_LOG_LENGTH = 0x8B84 INNOCENT_CONTEXT_RESET = 0x8254 INNOCENT_CONTEXT_RESET_EXT = 0x8254 INNOCENT_CONTEXT_RESET_KHR = 0x8254 INT = 0x1404 INT16_NV = 0x8FE4 INT16_VEC2_NV = 0x8FE5 INT16_VEC3_NV = 0x8FE6 INT16_VEC4_NV = 0x8FE7 INT64_NV = 0x140E INT64_VEC2_NV = 0x8FE9 INT64_VEC3_NV = 0x8FEA INT64_VEC4_NV = 0x8FEB INT8_NV = 0x8FE0 INT8_VEC2_NV = 0x8FE1 INT8_VEC3_NV = 0x8FE2 INT8_VEC4_NV = 0x8FE3 INTERLEAVED_ATTRIBS = 0x8C8C INT_10_10_10_2_OES = 0x8DF7 INT_2_10_10_10_REV = 0x8D9F INT_IMAGE_2D = 0x9058 INT_IMAGE_2D_ARRAY = 0x905E INT_IMAGE_3D = 0x9059 INT_IMAGE_BUFFER_EXT = 0x905C INT_IMAGE_BUFFER_OES = 0x905C INT_IMAGE_CUBE = 0x905B INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F INT_IMAGE_CUBE_MAP_ARRAY_OES = 0x905F INT_SAMPLER_2D = 0x8DCA INT_SAMPLER_2D_ARRAY = 0x8DCF INT_SAMPLER_2D_MULTISAMPLE = 0x9109 INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C INT_SAMPLER_3D = 0x8DCB INT_SAMPLER_BUFFER_EXT = 0x8DD0 INT_SAMPLER_BUFFER_OES = 0x8DD0 INT_SAMPLER_CUBE = 0x8DCC INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E INT_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900E INT_VEC2 = 0x8B53 INT_VEC3 = 0x8B54 INT_VEC4 = 0x8B55 INVALID_ENUM = 0x0500 INVALID_FRAMEBUFFER_OPERATION = 0x0506 INVALID_INDEX = 0xFFFFFFFF INVALID_OPERATION = 0x0502 INVALID_VALUE = 0x0501 INVERT = 0x150A INVERT_OVG_NV = 0x92B4 INVERT_RGB_NV = 0x92A3 ISOLINES_EXT = 0x8E7A ISOLINES_OES = 0x8E7A IS_PER_PATCH_EXT = 0x92E7 IS_PER_PATCH_OES = 0x92E7 IS_ROW_MAJOR = 0x9300 ITALIC_BIT_NV = 0x02 KEEP = 0x1E00 LARGE_CCW_ARC_TO_NV = 0x16 LARGE_CW_ARC_TO_NV = 0x18 LAST_VERTEX_CONVENTION_EXT = 0x8E4E LAST_VERTEX_CONVENTION_OES = 0x8E4E LAYER_PROVOKING_VERTEX_EXT = 0x825E LAYER_PROVOKING_VERTEX_OES = 0x825E LAYOUT_COLOR_ATTACHMENT_EXT = 0x958E LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT = 0x9531 LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT = 0x9530 LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT = 0x958F LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT = 0x9590 LAYOUT_GENERAL_EXT = 0x958D LAYOUT_SHADER_READ_ONLY_EXT = 0x9591 LAYOUT_TRANSFER_DST_EXT = 0x9593 LAYOUT_TRANSFER_SRC_EXT = 0x9592 LEQUAL = 0x0203 LESS = 0x0201 LIGHTEN_KHR = 0x9298 LIGHTEN_NV = 0x9298 LINEAR = 0x2601 LINEARBURN_NV = 0x92A5 LINEARDODGE_NV = 0x92A4 LINEARLIGHT_NV = 0x92A7 LINEAR_MIPMAP_LINEAR = 0x2703 LINEAR_MIPMAP_NEAREST = 0x2701 LINEAR_TILING_EXT = 0x9585 LINES = 0x0001 LINES_ADJACENCY_EXT = 0x000A LINES_ADJACENCY_OES = 0x000A LINE_LOOP = 0x0002 LINE_NV = 0x1B01 LINE_STRIP = 0x0003 LINE_STRIP_ADJACENCY_EXT = 0x000B LINE_STRIP_ADJACENCY_OES = 0x000B LINE_TO_NV = 0x04 LINE_WIDTH = 0x0B21 LINK_STATUS = 0x8B82 LOCATION = 0x930E LOCATION_INDEX_EXT = 0x930F LOSE_CONTEXT_ON_RESET = 0x8252 LOSE_CONTEXT_ON_RESET_EXT = 0x8252 LOSE_CONTEXT_ON_RESET_KHR = 0x8252 LOWER_LEFT_EXT = 0x8CA1 LOW_FLOAT = 0x8DF0 LOW_INT = 0x8DF3 LUID_SIZE_EXT = 8 LUMINANCE = 0x1909 LUMINANCE16F_EXT = 0x881E LUMINANCE32F_EXT = 0x8818 LUMINANCE4_ALPHA4_OES = 0x8043 LUMINANCE8_ALPHA8_EXT = 0x8045 LUMINANCE8_ALPHA8_OES = 0x8045 LUMINANCE8_EXT = 0x8040 LUMINANCE8_OES = 0x8040 LUMINANCE_ALPHA = 0x190A LUMINANCE_ALPHA16F_EXT = 0x881F LUMINANCE_ALPHA32F_EXT = 0x8819 MAJOR_VERSION = 0x821B MALI_PROGRAM_BINARY_ARM = 0x8F61 MALI_SHADER_BINARY_ARM = 0x8F60 MAP_COHERENT_BIT_EXT = 0x0080 MAP_FLUSH_EXPLICIT_BIT = 0x0010 MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 MAP_INVALIDATE_BUFFER_BIT = 0x0008 MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 MAP_INVALIDATE_RANGE_BIT = 0x0004 MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 MAP_PERSISTENT_BIT_EXT = 0x0040 MAP_READ_BIT = 0x0001 MAP_READ_BIT_EXT = 0x0001 MAP_UNSYNCHRONIZED_BIT = 0x0020 MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 MAP_WRITE_BIT = 0x0002 MAP_WRITE_BIT_EXT = 0x0002 MATRIX_STRIDE = 0x92FF MAX = 0x8008 MAX_3D_TEXTURE_SIZE = 0x8073 MAX_3D_TEXTURE_SIZE_OES = 0x8073 MAX_ARRAY_TEXTURE_LAYERS = 0x88FF MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 MAX_CLIP_DISTANCES_APPLE = 0x0D32 MAX_CLIP_DISTANCES_EXT = 0x0D32 MAX_COARSE_FRAGMENT_SAMPLES_NV = 0x955F MAX_COLOR_ATTACHMENTS = 0x8CDF MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF MAX_COLOR_ATTACHMENTS_NV = 0x8CDF MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD = 0x91B3 MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD = 0x91B4 MAX_COLOR_TEXTURE_SAMPLES = 0x910E MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT = 0x82FA MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32 MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8A32 MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV = 0x8E67 MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV = 0x8E6F MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8E1E MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8E1F MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C MAX_CULL_DISTANCES_EXT = 0x82F9 MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C MAX_DEBUG_LOGGED_MESSAGES = 0x9144 MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 MAX_DEBUG_MESSAGE_LENGTH = 0x9143 MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD = 0x91B5 MAX_DEPTH_TEXTURE_SAMPLES = 0x910F MAX_DETACHED_BUFFERS_NV = 0x95AD MAX_DETACHED_TEXTURES_NV = 0x95AC MAX_DRAW_BUFFERS = 0x8824 MAX_DRAW_BUFFERS_EXT = 0x8824 MAX_DRAW_BUFFERS_NV = 0x8824 MAX_DRAW_MESH_TASKS_COUNT_NV = 0x953D MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT = 0x88FC MAX_ELEMENTS_INDICES = 0x80E9 MAX_ELEMENTS_VERTICES = 0x80E8 MAX_ELEMENT_INDEX = 0x8D6B MAX_EXT = 0x8008 MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD MAX_FRAMEBUFFER_HEIGHT = 0x9316 MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317 MAX_FRAMEBUFFER_LAYERS_OES = 0x9317 MAX_FRAMEBUFFER_SAMPLES = 0x9318 MAX_FRAMEBUFFER_WIDTH = 0x9315 MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5 MAX_GEOMETRY_ATOMIC_COUNTERS_OES = 0x92D5 MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES = 0x92CF MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD MAX_GEOMETRY_IMAGE_UNIFORMS_OES = 0x90CD MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123 MAX_GEOMETRY_INPUT_COMPONENTS_OES = 0x9123 MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124 MAX_GEOMETRY_OUTPUT_COMPONENTS_OES = 0x9124 MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 MAX_GEOMETRY_OUTPUT_VERTICES_OES = 0x8DE0 MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A MAX_GEOMETRY_SHADER_INVOCATIONS_OES = 0x8E5A MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7 MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES = 0x90D7 MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES = 0x8C29 MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES = 0x8DE1 MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C MAX_GEOMETRY_UNIFORM_BLOCKS_OES = 0x8A2C MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF MAX_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8DDF MAX_IMAGE_UNITS = 0x8F38 MAX_INTEGER_SAMPLES = 0x9110 MAX_LABEL_LENGTH = 0x82E8 MAX_LABEL_LENGTH_KHR = 0x82E8 MAX_MESH_ATOMIC_COUNTERS_NV = 0x8E65 MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV = 0x8E64 MAX_MESH_IMAGE_UNIFORMS_NV = 0x8E62 MAX_MESH_OUTPUT_PRIMITIVES_NV = 0x9539 MAX_MESH_OUTPUT_VERTICES_NV = 0x9538 MAX_MESH_SHADER_STORAGE_BLOCKS_NV = 0x8E66 MAX_MESH_TEXTURE_IMAGE_UNITS_NV = 0x8E61 MAX_MESH_TOTAL_MEMORY_SIZE_NV = 0x9536 MAX_MESH_UNIFORM_BLOCKS_NV = 0x8E60 MAX_MESH_UNIFORM_COMPONENTS_NV = 0x8E63 MAX_MESH_VIEWS_NV = 0x9557 MAX_MESH_WORK_GROUP_INVOCATIONS_NV = 0x95A2 MAX_MESH_WORK_GROUP_SIZE_NV = 0x953B MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2 MAX_NAME_LENGTH = 0x92F6 MAX_NUM_ACTIVE_VARIABLES = 0x92F7 MAX_PATCH_VERTICES_EXT = 0x8E7D MAX_PATCH_VERTICES_OES = 0x8E7D MAX_PROGRAM_TEXEL_OFFSET = 0x8905 MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F MAX_RASTER_SAMPLES_EXT = 0x9329 MAX_RENDERBUFFER_SIZE = 0x84E8 MAX_SAMPLES = 0x8D57 MAX_SAMPLES_ANGLE = 0x8D57 MAX_SAMPLES_APPLE = 0x8D57 MAX_SAMPLES_EXT = 0x8D57 MAX_SAMPLES_IMG = 0x9135 MAX_SAMPLES_NV = 0x8D57 MAX_SAMPLE_MASK_WORDS = 0x8E59 MAX_SERVER_WAIT_TIMEOUT = 0x9111 MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111 MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT = 0x9650 MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT = 0x9651 MAX_SHADER_COMPILER_THREADS_KHR = 0x91B0 MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8F63 MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8F67 MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM = 0x8FA1 MAX_SPARSE_3D_TEXTURE_SIZE_EXT = 0x9199 MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT = 0x919A MAX_SPARSE_TEXTURE_SIZE_EXT = 0x9198 MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 0x9349 MAX_TASK_ATOMIC_COUNTERS_NV = 0x8E6D MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV = 0x8E6C MAX_TASK_IMAGE_UNIFORMS_NV = 0x8E6A MAX_TASK_OUTPUT_COUNT_NV = 0x953A MAX_TASK_SHADER_STORAGE_BLOCKS_NV = 0x8E6E MAX_TASK_TEXTURE_IMAGE_UNITS_NV = 0x8E69 MAX_TASK_TOTAL_MEMORY_SIZE_NV = 0x9537 MAX_TASK_UNIFORM_BLOCKS_NV = 0x8E68 MAX_TASK_UNIFORM_COMPONENTS_NV = 0x8E6B MAX_TASK_WORK_GROUP_INVOCATIONS_NV = 0x95A3 MAX_TASK_WORK_GROUP_SIZE_NV = 0x953C MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3 MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES = 0x92D3 MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES = 0x92CD MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES = 0x90CB MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C MAX_TESS_CONTROL_INPUT_COMPONENTS_OES = 0x886C MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83 MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES = 0x8E83 MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8 MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES = 0x90D8 MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81 MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES = 0x8E81 MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85 MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES = 0x8E85 MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89 MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES = 0x8E89 MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8E7F MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4 MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES = 0x92D4 MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES = 0x92CE MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES = 0x90CC MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES = 0x886D MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86 MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES = 0x8E86 MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9 MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES = 0x90D9 MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82 MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES = 0x8E82 MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES = 0x8E8A MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80 MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8E80 MAX_TESS_GEN_LEVEL_EXT = 0x8E7E MAX_TESS_GEN_LEVEL_OES = 0x8E7E MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84 MAX_TESS_PATCH_COMPONENTS_OES = 0x8E84 MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B MAX_TEXTURE_BUFFER_SIZE_OES = 0x8C2B MAX_TEXTURE_IMAGE_UNITS = 0x8872 MAX_TEXTURE_LOD_BIAS = 0x84FD MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF MAX_TEXTURE_SIZE = 0x0D33 MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV = 0x95B6 MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 MAX_UNIFORM_BLOCK_SIZE = 0x8A30 MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F MAX_UNIFORM_LOCATIONS = 0x826E MAX_VARYING_COMPONENTS = 0x8B4B MAX_VARYING_VECTORS = 0x8DFC MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC MAX_VERTEX_ATTRIBS = 0x8869 MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB MAX_VIEWPORTS_NV = 0x825B MAX_VIEWPORTS_OES = 0x825B MAX_VIEWPORT_DIMS = 0x0D3A MAX_VIEWS_OVR = 0x9631 MAX_WINDOW_RECTANGLES_EXT = 0x8F14 MEDIUM_FLOAT = 0x8DF1 MEDIUM_INT = 0x8DF4 MEMORY_ATTACHABLE_ALIGNMENT_NV = 0x95A6 MEMORY_ATTACHABLE_NV = 0x95A8 MEMORY_ATTACHABLE_SIZE_NV = 0x95A7 MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV = 0x9543 MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV = 0x92DF MESH_OUTPUT_TYPE_NV = 0x957B MESH_PRIMITIVES_OUT_NV = 0x957A MESH_SHADER_BIT_NV = 0x00000040 MESH_SHADER_NV = 0x9559 MESH_SUBROUTINE_NV = 0x957C MESH_SUBROUTINE_UNIFORM_NV = 0x957E MESH_VERTICES_OUT_NV = 0x9579 MESH_WORK_GROUP_SIZE_NV = 0x953E MIN = 0x8007 MINOR_VERSION = 0x821C MINUS_CLAMPED_NV = 0x92B3 MINUS_NV = 0x929F MIN_EXT = 0x8007 MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B MIN_PROGRAM_TEXEL_OFFSET = 0x8904 MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37 MIRRORED_REPEAT = 0x8370 MIRROR_CLAMP_TO_EDGE_EXT = 0x8743 MITER_REVERT_NV = 0x90A7 MITER_TRUNCATE_NV = 0x90A8 MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 0x932F MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 0x9330 MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM = 0x8C90 MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM = 0x8C91 MOVE_TO_CONTINUES_NV = 0x90B6 MOVE_TO_NV = 0x02 MOVE_TO_RESETS_NV = 0x90B5 MULTIPLY_KHR = 0x9294 MULTIPLY_NV = 0x9294 MULTISAMPLES_NV = 0x9371 MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000 MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000 MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000 MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000 MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000 MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000 MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000 MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000 MULTISAMPLE_EXT = 0x809D MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932B MULTIVIEW_EXT = 0x90F1 NAME_LENGTH = 0x92F9 NEAREST = 0x2600 NEAREST_MIPMAP_LINEAR = 0x2702 NEAREST_MIPMAP_NEAREST = 0x2700 NEGATIVE_ONE_TO_ONE_EXT = 0x935E NEVER = 0x0200 NICEST = 0x1102 NONE = 0 NOTEQUAL = 0x0205 NO_ERROR = 0 NO_RESET_NOTIFICATION = 0x8261 NO_RESET_NOTIFICATION_EXT = 0x8261 NO_RESET_NOTIFICATION_KHR = 0x8261 NUM_ACTIVE_VARIABLES = 0x9304 NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 NUM_DEVICE_UUIDS_EXT = 0x9596 NUM_DOWNSAMPLE_SCALES_IMG = 0x913D NUM_EXTENSIONS = 0x821D NUM_PROGRAM_BINARY_FORMATS = 0x87FE NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE NUM_SAMPLE_COUNTS = 0x9380 NUM_SHADER_BINARY_FORMATS = 0x8DF9 NUM_SPARSE_LEVELS_EXT = 0x91AA NUM_SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B6 NUM_TILING_TYPES_EXT = 0x9582 NUM_VIRTUAL_PAGE_SIZES_EXT = 0x91A8 NUM_WINDOW_RECTANGLES_EXT = 0x8F15 OBJECT_TYPE = 0x9112 OBJECT_TYPE_APPLE = 0x9112 OFFSET = 0x92FC ONE = 1 ONE_MINUS_CONSTANT_ALPHA = 0x8004 ONE_MINUS_CONSTANT_COLOR = 0x8002 ONE_MINUS_DST_ALPHA = 0x0305 ONE_MINUS_DST_COLOR = 0x0307 ONE_MINUS_SRC1_ALPHA_EXT = 0x88FB ONE_MINUS_SRC1_COLOR_EXT = 0x88FA ONE_MINUS_SRC_ALPHA = 0x0303 ONE_MINUS_SRC_COLOR = 0x0301 OPTIMAL_TILING_EXT = 0x9584 OUT_OF_MEMORY = 0x0505 OVERLAY_KHR = 0x9296 OVERLAY_NV = 0x9296 PACK_ALIGNMENT = 0x0D05 PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4 PACK_ROW_LENGTH = 0x0D02 PACK_SKIP_PIXELS = 0x0D04 PACK_SKIP_ROWS = 0x0D03 PALETTE4_R5_G6_B5_OES = 0x8B92 PALETTE4_RGB5_A1_OES = 0x8B94 PALETTE4_RGB8_OES = 0x8B90 PALETTE4_RGBA4_OES = 0x8B93 PALETTE4_RGBA8_OES = 0x8B91 PALETTE8_R5_G6_B5_OES = 0x8B97 PALETTE8_RGB5_A1_OES = 0x8B99 PALETTE8_RGB8_OES = 0x8B95 PALETTE8_RGBA4_OES = 0x8B98 PALETTE8_RGBA8_OES = 0x8B96 PATCHES = 0x000E PATCHES_EXT = 0x000E PATCHES_OES = 0x000E PATCH_VERTICES_EXT = 0x8E72 PATCH_VERTICES_OES = 0x8E72 PATH_CLIENT_LENGTH_NV = 0x907F PATH_COMMAND_COUNT_NV = 0x909D PATH_COMPUTED_LENGTH_NV = 0x90A0 PATH_COORD_COUNT_NV = 0x909E PATH_COVER_DEPTH_FUNC_NV = 0x90BF PATH_DASH_ARRAY_COUNT_NV = 0x909F PATH_DASH_CAPS_NV = 0x907B PATH_DASH_OFFSET_NV = 0x907E PATH_DASH_OFFSET_RESET_NV = 0x90B4 PATH_END_CAPS_NV = 0x9076 PATH_ERROR_POSITION_NV = 0x90AB PATH_FILL_BOUNDING_BOX_NV = 0x90A1 PATH_FILL_COVER_MODE_NV = 0x9082 PATH_FILL_MASK_NV = 0x9081 PATH_FILL_MODE_NV = 0x9080 PATH_FORMAT_PS_NV = 0x9071 PATH_FORMAT_SVG_NV = 0x9070 PATH_GEN_COEFF_NV = 0x90B1 PATH_GEN_COMPONENTS_NV = 0x90B3 PATH_GEN_MODE_NV = 0x90B0 PATH_INITIAL_DASH_CAP_NV = 0x907C PATH_INITIAL_END_CAP_NV = 0x9077 PATH_JOIN_STYLE_NV = 0x9079 PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36 PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38 PATH_MITER_LIMIT_NV = 0x907A PATH_MODELVIEW_MATRIX_NV = 0x0BA6 PATH_MODELVIEW_NV = 0x1700 PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3 PATH_OBJECT_BOUNDING_BOX_NV = 0x908A PATH_PROJECTION_MATRIX_NV = 0x0BA7 PATH_PROJECTION_NV = 0x1701 PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4 PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE PATH_STENCIL_FUNC_NV = 0x90B7 PATH_STENCIL_REF_NV = 0x90B8 PATH_STENCIL_VALUE_MASK_NV = 0x90B9 PATH_STROKE_BOUNDING_BOX_NV = 0x90A2 PATH_STROKE_COVER_MODE_NV = 0x9083 PATH_STROKE_MASK_NV = 0x9084 PATH_STROKE_WIDTH_NV = 0x9075 PATH_TERMINAL_DASH_CAP_NV = 0x907D PATH_TERMINAL_END_CAP_NV = 0x9078 PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3 PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4 PERCENTAGE_AMD = 0x8BC3 PERFMON_GLOBAL_MODE_QCOM = 0x8FA0 PERFMON_RESULT_AMD = 0x8BC6 PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 PERFMON_RESULT_SIZE_AMD = 0x8BC5 PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 PERFQUERY_FLUSH_INTEL = 0x83FA PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500 PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 PERFQUERY_WAIT_INTEL = 0x83FB PINLIGHT_NV = 0x92A8 PIXEL_BUFFER_BARRIER_BIT = 0x00000080 PIXEL_PACK_BUFFER = 0x88EB PIXEL_PACK_BUFFER_BINDING = 0x88ED PIXEL_PACK_BUFFER_BINDING_NV = 0x88ED PIXEL_PACK_BUFFER_NV = 0x88EB PIXEL_UNPACK_BUFFER = 0x88EC PIXEL_UNPACK_BUFFER_BINDING = 0x88EF PIXEL_UNPACK_BUFFER_BINDING_NV = 0x88EF PIXEL_UNPACK_BUFFER_NV = 0x88EC PLUS_CLAMPED_ALPHA_NV = 0x92B2 PLUS_CLAMPED_NV = 0x92B1 PLUS_DARKER_NV = 0x9292 PLUS_NV = 0x9291 POINTS = 0x0000 POINT_NV = 0x1B00 POLYGON_MODE_NV = 0x0B40 POLYGON_OFFSET_CLAMP_EXT = 0x8E1B POLYGON_OFFSET_FACTOR = 0x8038 POLYGON_OFFSET_FILL = 0x8037 POLYGON_OFFSET_LINE_NV = 0x2A02 POLYGON_OFFSET_POINT_NV = 0x2A01 POLYGON_OFFSET_UNITS = 0x2A00 PRIMITIVES_GENERATED_EXT = 0x8C87 PRIMITIVES_GENERATED_OES = 0x8C87 PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE PRIMITIVE_BOUNDING_BOX_OES = 0x92BE PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES = 0x8221 PROGRAM = 0x82E2 PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9341 PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = 0x9340 PROGRAM_BINARY_ANGLE = 0x93A6 PROGRAM_BINARY_FORMATS = 0x87FF PROGRAM_BINARY_FORMATS_OES = 0x87FF PROGRAM_BINARY_FORMAT_MESA = 0x875F PROGRAM_BINARY_LENGTH = 0x8741 PROGRAM_BINARY_LENGTH_OES = 0x8741 PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 PROGRAM_INPUT = 0x92E3 PROGRAM_KHR = 0x82E2 PROGRAM_OBJECT_EXT = 0x8B40 PROGRAM_OUTPUT = 0x92E4 PROGRAM_PIPELINE = 0x82E4 PROGRAM_PIPELINE_BINDING = 0x825A PROGRAM_PIPELINE_BINDING_EXT = 0x825A PROGRAM_PIPELINE_KHR = 0x82E4 PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F PROGRAM_SEPARABLE = 0x8258 PROGRAM_SEPARABLE_EXT = 0x8258 PROTECTED_MEMORY_OBJECT_EXT = 0x959B QUADRATIC_CURVE_TO_NV = 0x0A QUADS_EXT = 0x0007 QUADS_OES = 0x0007 QUERY = 0x82E3 QUERY_BY_REGION_NO_WAIT_NV = 0x8E16 QUERY_BY_REGION_WAIT_NV = 0x8E15 QUERY_COUNTER_BITS_EXT = 0x8864 QUERY_KHR = 0x82E3 QUERY_NO_WAIT_NV = 0x8E14 QUERY_OBJECT_EXT = 0x9153 QUERY_RESULT = 0x8866 QUERY_RESULT_AVAILABLE = 0x8867 QUERY_RESULT_AVAILABLE_EXT = 0x8867 QUERY_RESULT_EXT = 0x8866 QUERY_WAIT_NV = 0x8E13 R11F_G11F_B10F = 0x8C3A R11F_G11F_B10F_APPLE = 0x8C3A R16F = 0x822D R16F_EXT = 0x822D R16I = 0x8233 R16UI = 0x8234 R16_EXT = 0x822A R16_SNORM_EXT = 0x8F98 R32F = 0x822E R32F_EXT = 0x822E R32I = 0x8235 R32UI = 0x8236 R8 = 0x8229 R8I = 0x8231 R8UI = 0x8232 R8_EXT = 0x8229 R8_SNORM = 0x8F94 RASTERIZER_DISCARD = 0x8C89 RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932A RASTER_MULTISAMPLE_EXT = 0x9327 RASTER_SAMPLES_EXT = 0x9328 READ_BUFFER = 0x0C02 READ_BUFFER_EXT = 0x0C02 READ_BUFFER_NV = 0x0C02 READ_FRAMEBUFFER = 0x8CA8 READ_FRAMEBUFFER_ANGLE = 0x8CA8 READ_FRAMEBUFFER_APPLE = 0x8CA8 READ_FRAMEBUFFER_BINDING = 0x8CAA READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA READ_FRAMEBUFFER_BINDING_NV = 0x8CAA READ_FRAMEBUFFER_NV = 0x8CA8 READ_ONLY = 0x88B8 READ_WRITE = 0x88BA RECT_NV = 0xF6 RED = 0x1903 RED_BITS = 0x0D52 RED_EXT = 0x1903 RED_INTEGER = 0x8D94 RED_NV = 0x1903 REFERENCED_BY_COMPUTE_SHADER = 0x930B REFERENCED_BY_FRAGMENT_SHADER = 0x930A REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309 REFERENCED_BY_GEOMETRY_SHADER_OES = 0x9309 REFERENCED_BY_MESH_SHADER_NV = 0x95A0 REFERENCED_BY_TASK_SHADER_NV = 0x95A1 REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307 REFERENCED_BY_TESS_CONTROL_SHADER_OES = 0x9307 REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308 REFERENCED_BY_TESS_EVALUATION_SHADER_OES = 0x9308 REFERENCED_BY_VERTEX_SHADER = 0x9306 RELATIVE_ARC_TO_NV = 0xFF RELATIVE_CONIC_CURVE_TO_NV = 0x1B RELATIVE_CUBIC_CURVE_TO_NV = 0x0D RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07 RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17 RELATIVE_LARGE_CW_ARC_TO_NV = 0x19 RELATIVE_LINE_TO_NV = 0x05 RELATIVE_MOVE_TO_NV = 0x03 RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B RELATIVE_RECT_NV = 0xF7 RELATIVE_ROUNDED_RECT2_NV = 0xEB RELATIVE_ROUNDED_RECT4_NV = 0xED RELATIVE_ROUNDED_RECT8_NV = 0xEF RELATIVE_ROUNDED_RECT_NV = 0xE9 RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13 RELATIVE_SMALL_CW_ARC_TO_NV = 0x15 RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11 RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F RELATIVE_VERTICAL_LINE_TO_NV = 0x09 RENDERBUFFER = 0x8D41 RENDERBUFFER_ALPHA_SIZE = 0x8D53 RENDERBUFFER_BINDING = 0x8CA7 RENDERBUFFER_BLUE_SIZE = 0x8D52 RENDERBUFFER_DEPTH_SIZE = 0x8D54 RENDERBUFFER_GREEN_SIZE = 0x8D51 RENDERBUFFER_HEIGHT = 0x8D43 RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 RENDERBUFFER_RED_SIZE = 0x8D50 RENDERBUFFER_SAMPLES = 0x8CAB RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB RENDERBUFFER_SAMPLES_APPLE = 0x8CAB RENDERBUFFER_SAMPLES_EXT = 0x8CAB RENDERBUFFER_SAMPLES_IMG = 0x9133 RENDERBUFFER_SAMPLES_NV = 0x8CAB RENDERBUFFER_STENCIL_SIZE = 0x8D55 RENDERBUFFER_STORAGE_SAMPLES_AMD = 0x91B2 RENDERBUFFER_WIDTH = 0x8D42 RENDERER = 0x1F01 RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3 REPEAT = 0x2901 REPLACE = 0x1E01 REPRESENTATIVE_FRAGMENT_TEST_NV = 0x937F REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68 RESET_NOTIFICATION_STRATEGY = 0x8256 RESET_NOTIFICATION_STRATEGY_EXT = 0x8256 RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 RESTART_PATH_NV = 0xF0 RG = 0x8227 RG16F = 0x822F RG16F_EXT = 0x822F RG16I = 0x8239 RG16UI = 0x823A RG16_EXT = 0x822C RG16_SNORM_EXT = 0x8F99 RG32F = 0x8230 RG32F_EXT = 0x8230 RG32I = 0x823B RG32UI = 0x823C RG8 = 0x822B RG8I = 0x8237 RG8UI = 0x8238 RG8_EXT = 0x822B RG8_SNORM = 0x8F95 RGB = 0x1907 RGB10_A2 = 0x8059 RGB10_A2UI = 0x906F RGB10_A2_EXT = 0x8059 RGB10_EXT = 0x8052 RGB16F = 0x881B RGB16F_EXT = 0x881B RGB16I = 0x8D89 RGB16UI = 0x8D77 RGB16_EXT = 0x8054 RGB16_SNORM_EXT = 0x8F9A RGB32F = 0x8815 RGB32F_EXT = 0x8815 RGB32I = 0x8D83 RGB32UI = 0x8D71 RGB565 = 0x8D62 RGB565_OES = 0x8D62 RGB5_A1 = 0x8057 RGB5_A1_OES = 0x8057 RGB8 = 0x8051 RGB8I = 0x8D8F RGB8UI = 0x8D7D RGB8_OES = 0x8051 RGB8_SNORM = 0x8F96 RGB9_E5 = 0x8C3D RGB9_E5_APPLE = 0x8C3D RGBA = 0x1908 RGBA16F = 0x881A RGBA16F_EXT = 0x881A RGBA16I = 0x8D88 RGBA16UI = 0x8D76 RGBA16_EXT = 0x805B RGBA16_SNORM_EXT = 0x8F9B RGBA32F = 0x8814 RGBA32F_EXT = 0x8814 RGBA32I = 0x8D82 RGBA32UI = 0x8D70 RGBA4 = 0x8056 RGBA4_OES = 0x8056 RGBA8 = 0x8058 RGBA8I = 0x8D8E RGBA8UI = 0x8D7C RGBA8_OES = 0x8058 RGBA8_SNORM = 0x8F97 RGBA_INTEGER = 0x8D99 RGB_422_APPLE = 0x8A1F RGB_INTEGER = 0x8D98 RGB_RAW_422_APPLE = 0x8A51 RG_EXT = 0x8227 RG_INTEGER = 0x8228 ROUNDED_RECT2_NV = 0xEA ROUNDED_RECT4_NV = 0xEC ROUNDED_RECT8_NV = 0xEE ROUNDED_RECT_NV = 0xE8 ROUND_NV = 0x90A4 SAMPLER = 0x82E6 SAMPLER_2D = 0x8B5E SAMPLER_2D_ARRAY = 0x8DC1 SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4 SAMPLER_2D_MULTISAMPLE = 0x9108 SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B SAMPLER_2D_SHADOW = 0x8B62 SAMPLER_2D_SHADOW_EXT = 0x8B62 SAMPLER_3D = 0x8B5F SAMPLER_3D_OES = 0x8B5F SAMPLER_BINDING = 0x8919 SAMPLER_BUFFER_EXT = 0x8DC2 SAMPLER_BUFFER_OES = 0x8DC2 SAMPLER_CUBE = 0x8B60 SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C SAMPLER_CUBE_MAP_ARRAY_OES = 0x900C SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES = 0x900D SAMPLER_CUBE_SHADOW = 0x8DC5 SAMPLER_CUBE_SHADOW_NV = 0x8DC5 SAMPLER_EXTERNAL_2D_Y2Y_EXT = 0x8BE7 SAMPLER_EXTERNAL_OES = 0x8D66 SAMPLER_KHR = 0x82E6 SAMPLES = 0x80A9 SAMPLE_ALPHA_TO_COVERAGE = 0x809E SAMPLE_ALPHA_TO_ONE_EXT = 0x809F SAMPLE_BUFFERS = 0x80A8 SAMPLE_COVERAGE = 0x80A0 SAMPLE_COVERAGE_INVERT = 0x80AB SAMPLE_COVERAGE_VALUE = 0x80AA SAMPLE_LOCATION_NV = 0x8E50 SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = 0x933F SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = 0x933E SAMPLE_LOCATION_SUBPIXEL_BITS_NV = 0x933D SAMPLE_MASK = 0x8E51 SAMPLE_MASK_VALUE = 0x8E52 SAMPLE_POSITION = 0x8E50 SAMPLE_SHADING_OES = 0x8C36 SCISSOR_BOX = 0x0C10 SCISSOR_BOX_EXCLUSIVE_NV = 0x9556 SCISSOR_TEST = 0x0C11 SCISSOR_TEST_EXCLUSIVE_NV = 0x9555 SCREEN_KHR = 0x9295 SCREEN_NV = 0x9295 SEMAPHORE_TYPE_BINARY_NV = 0x95B4 SEMAPHORE_TYPE_NV = 0x95B3 SEMAPHORE_TYPE_TIMELINE_NV = 0x95B5 SEPARATE_ATTRIBS = 0x8C8D SGX_BINARY_IMG = 0x8C0A SGX_PROGRAM_BINARY_IMG = 0x9130 SHADER = 0x82E1 SHADER_BINARY_DMP = 0x9250 SHADER_BINARY_FORMATS = 0x8DF8 SHADER_BINARY_VIV = 0x8FC4 SHADER_COMPILER = 0x8DFA SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 SHADER_KHR = 0x82E1 SHADER_OBJECT_EXT = 0x8B48 SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8F64 SHADER_SOURCE_LENGTH = 0x8B88 SHADER_STORAGE_BARRIER_BIT = 0x00002000 SHADER_STORAGE_BLOCK = 0x92E6 SHADER_STORAGE_BUFFER = 0x90D2 SHADER_STORAGE_BUFFER_BINDING = 0x90D3 SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF SHADER_STORAGE_BUFFER_SIZE = 0x90D5 SHADER_STORAGE_BUFFER_START = 0x90D4 SHADER_TYPE = 0x8B4F SHADING_LANGUAGE_VERSION = 0x8B8C SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV = 0x956F SHADING_RATE_1X1_PIXELS_QCOM = 0x96A6 SHADING_RATE_1X2_PIXELS_QCOM = 0x96A7 SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV = 0x9566 SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV = 0x9567 SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV = 0x9568 SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV = 0x9569 SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV = 0x956A SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV = 0x956B SHADING_RATE_1_INVOCATION_PER_PIXEL_NV = 0x9565 SHADING_RATE_2X1_PIXELS_QCOM = 0x96A8 SHADING_RATE_2X2_PIXELS_QCOM = 0x96A9 SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV = 0x956C SHADING_RATE_4X2_PIXELS_QCOM = 0x96AC SHADING_RATE_4X4_PIXELS_QCOM = 0x96AE SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV = 0x956D SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV = 0x956E SHADING_RATE_IMAGE_BINDING_NV = 0x955B SHADING_RATE_IMAGE_NV = 0x9563 SHADING_RATE_IMAGE_PALETTE_COUNT_NV = 0x95B2 SHADING_RATE_IMAGE_PALETTE_SIZE_NV = 0x955E SHADING_RATE_IMAGE_PER_PRIMITIVE_NV = 0x95B1 SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV = 0x955D SHADING_RATE_IMAGE_TEXEL_WIDTH_NV = 0x955C SHADING_RATE_NO_INVOCATIONS_NV = 0x9564 SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM = 0x96A5 SHADING_RATE_QCOM = 0x96A4 SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV = 0x95AE SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV = 0x95AF SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV = 0x95B0 SHARED_EDGE_NV = 0xC0 SHORT = 0x1402 SIGNALED = 0x9119 SIGNALED_APPLE = 0x9119 SIGNED_NORMALIZED = 0x8F9C SKIP_DECODE_EXT = 0x8A4A SKIP_MISSING_GLYPH_NV = 0x90A9 SLUMINANCE8_ALPHA8_NV = 0x8C45 SLUMINANCE8_NV = 0x8C47 SLUMINANCE_ALPHA_NV = 0x8C44 SLUMINANCE_NV = 0x8C46 SMALL_CCW_ARC_TO_NV = 0x12 SMALL_CW_ARC_TO_NV = 0x14 SMAPHS30_PROGRAM_BINARY_DMP = 0x9251 SMAPHS_PROGRAM_BINARY_DMP = 0x9252 SMOOTH_CUBIC_CURVE_TO_NV = 0x10 SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E SOFTLIGHT_KHR = 0x929C SOFTLIGHT_NV = 0x929C SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT = 0x91A9 SQUARE_NV = 0x90A3 SR8_EXT = 0x8FBD SRC1_ALPHA_EXT = 0x8589 SRC1_COLOR_EXT = 0x88F9 SRC_ALPHA = 0x0302 SRC_ALPHA_SATURATE = 0x0308 SRC_ALPHA_SATURATE_EXT = 0x0308 SRC_ATOP_NV = 0x928E SRC_COLOR = 0x0300 SRC_IN_NV = 0x928A SRC_NV = 0x9286 SRC_OUT_NV = 0x928C SRC_OVER_NV = 0x9288 SRG8_EXT = 0x8FBE SRGB = 0x8C40 SRGB8 = 0x8C41 SRGB8_ALPHA8 = 0x8C43 SRGB8_ALPHA8_EXT = 0x8C43 SRGB8_NV = 0x8C41 SRGB_ALPHA_EXT = 0x8C42 SRGB_EXT = 0x8C40 STACK_OVERFLOW = 0x0503 STACK_OVERFLOW_KHR = 0x0503 STACK_UNDERFLOW = 0x0504 STACK_UNDERFLOW_KHR = 0x0504 STANDARD_FONT_FORMAT_NV = 0x936C STANDARD_FONT_NAME_NV = 0x9072 STATE_RESTORE = 0x8BDC STATIC_COPY = 0x88E6 STATIC_DRAW = 0x88E4 STATIC_READ = 0x88E5 STENCIL = 0x1802 STENCIL_ATTACHMENT = 0x8D20 STENCIL_BACK_FAIL = 0x8801 STENCIL_BACK_FUNC = 0x8800 STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 STENCIL_BACK_REF = 0x8CA3 STENCIL_BACK_VALUE_MASK = 0x8CA4 STENCIL_BACK_WRITEMASK = 0x8CA5 STENCIL_BITS = 0x0D57 STENCIL_BUFFER_BIT = 0x00000400 STENCIL_BUFFER_BIT0_QCOM = 0x00010000 STENCIL_BUFFER_BIT1_QCOM = 0x00020000 STENCIL_BUFFER_BIT2_QCOM = 0x00040000 STENCIL_BUFFER_BIT3_QCOM = 0x00080000 STENCIL_BUFFER_BIT4_QCOM = 0x00100000 STENCIL_BUFFER_BIT5_QCOM = 0x00200000 STENCIL_BUFFER_BIT6_QCOM = 0x00400000 STENCIL_BUFFER_BIT7_QCOM = 0x00800000 STENCIL_CLEAR_VALUE = 0x0B91 STENCIL_EXT = 0x1802 STENCIL_FAIL = 0x0B94 STENCIL_FUNC = 0x0B92 STENCIL_INDEX = 0x1901 STENCIL_INDEX1_OES = 0x8D46 STENCIL_INDEX4_OES = 0x8D47 STENCIL_INDEX8 = 0x8D48 STENCIL_INDEX8_OES = 0x8D48 STENCIL_INDEX_OES = 0x1901 STENCIL_PASS_DEPTH_FAIL = 0x0B95 STENCIL_PASS_DEPTH_PASS = 0x0B96 STENCIL_REF = 0x0B97 STENCIL_SAMPLES_NV = 0x932E STENCIL_TEST = 0x0B90 STENCIL_VALUE_MASK = 0x0B93 STENCIL_WRITEMASK = 0x0B98 STREAM_COPY = 0x88E2 STREAM_DRAW = 0x88E0 STREAM_READ = 0x88E1 SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR = 0x00000004 SUBGROUP_FEATURE_BALLOT_BIT_KHR = 0x00000008 SUBGROUP_FEATURE_BASIC_BIT_KHR = 0x00000001 SUBGROUP_FEATURE_CLUSTERED_BIT_KHR = 0x00000040 SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 0x00000100 SUBGROUP_FEATURE_QUAD_BIT_KHR = 0x00000080 SUBGROUP_FEATURE_SHUFFLE_BIT_KHR = 0x00000010 SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR = 0x00000020 SUBGROUP_FEATURE_VOTE_BIT_KHR = 0x00000002 SUBGROUP_QUAD_ALL_STAGES_KHR = 0x9535 SUBGROUP_SIZE_KHR = 0x9532 SUBGROUP_SUPPORTED_FEATURES_KHR = 0x9534 SUBGROUP_SUPPORTED_STAGES_KHR = 0x9533 SUBPIXEL_BITS = 0x0D50 SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 0x9347 SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 0x9348 SUPERSAMPLE_SCALE_X_NV = 0x9372 SUPERSAMPLE_SCALE_Y_NV = 0x9373 SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B7 SYNC_CONDITION = 0x9113 SYNC_CONDITION_APPLE = 0x9113 SYNC_FENCE = 0x9116 SYNC_FENCE_APPLE = 0x9116 SYNC_FLAGS = 0x9115 SYNC_FLAGS_APPLE = 0x9115 SYNC_FLUSH_COMMANDS_BIT = 0x00000001 SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 SYNC_GPU_COMMANDS_COMPLETE = 0x9117 SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 SYNC_OBJECT_APPLE = 0x8A53 SYNC_STATUS = 0x9114 SYNC_STATUS_APPLE = 0x9114 SYSTEM_FONT_NAME_NV = 0x9073 TASK_SHADER_BIT_NV = 0x00000080 TASK_SHADER_NV = 0x955A TASK_SUBROUTINE_NV = 0x957D TASK_SUBROUTINE_UNIFORM_NV = 0x957F TASK_WORK_GROUP_SIZE_NV = 0x953F TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75 TESS_CONTROL_OUTPUT_VERTICES_OES = 0x8E75 TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 TESS_CONTROL_SHADER_BIT_OES = 0x00000008 TESS_CONTROL_SHADER_EXT = 0x8E88 TESS_CONTROL_SHADER_OES = 0x8E88 TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 TESS_EVALUATION_SHADER_BIT_OES = 0x00000010 TESS_EVALUATION_SHADER_EXT = 0x8E87 TESS_EVALUATION_SHADER_OES = 0x8E87 TESS_GEN_MODE_EXT = 0x8E76 TESS_GEN_MODE_OES = 0x8E76 TESS_GEN_POINT_MODE_EXT = 0x8E79 TESS_GEN_POINT_MODE_OES = 0x8E79 TESS_GEN_SPACING_EXT = 0x8E77 TESS_GEN_SPACING_OES = 0x8E77 TESS_GEN_VERTEX_ORDER_EXT = 0x8E78 TESS_GEN_VERTEX_ORDER_OES = 0x8E78 TEXTURE = 0x1702 TEXTURE0 = 0x84C0 TEXTURE1 = 0x84C1 TEXTURE10 = 0x84CA TEXTURE11 = 0x84CB TEXTURE12 = 0x84CC TEXTURE13 = 0x84CD TEXTURE14 = 0x84CE TEXTURE15 = 0x84CF TEXTURE16 = 0x84D0 TEXTURE17 = 0x84D1 TEXTURE18 = 0x84D2 TEXTURE19 = 0x84D3 TEXTURE2 = 0x84C2 TEXTURE20 = 0x84D4 TEXTURE21 = 0x84D5 TEXTURE22 = 0x84D6 TEXTURE23 = 0x84D7 TEXTURE24 = 0x84D8 TEXTURE25 = 0x84D9 TEXTURE26 = 0x84DA TEXTURE27 = 0x84DB TEXTURE28 = 0x84DC TEXTURE29 = 0x84DD TEXTURE3 = 0x84C3 TEXTURE30 = 0x84DE TEXTURE31 = 0x84DF TEXTURE4 = 0x84C4 TEXTURE5 = 0x84C5 TEXTURE6 = 0x84C6 TEXTURE7 = 0x84C7 TEXTURE8 = 0x84C8 TEXTURE9 = 0x84C9 TEXTURE_2D = 0x0DE1 TEXTURE_2D_ARRAY = 0x8C1A TEXTURE_2D_MULTISAMPLE = 0x9100 TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102 TEXTURE_3D = 0x806F TEXTURE_3D_OES = 0x806F TEXTURE_ALPHA_SIZE = 0x805F TEXTURE_ALPHA_TYPE = 0x8C13 TEXTURE_ASTC_DECODE_PRECISION_EXT = 0x8F69 TEXTURE_BASE_LEVEL = 0x813C TEXTURE_BINDING_2D = 0x8069 TEXTURE_BINDING_2D_ARRAY = 0x8C1D TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105 TEXTURE_BINDING_3D = 0x806A TEXTURE_BINDING_3D_OES = 0x806A TEXTURE_BINDING_BUFFER_EXT = 0x8C2C TEXTURE_BINDING_BUFFER_OES = 0x8C2C TEXTURE_BINDING_CUBE_MAP = 0x8514 TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A TEXTURE_BINDING_CUBE_MAP_ARRAY_OES = 0x900A TEXTURE_BINDING_EXTERNAL_OES = 0x8D67 TEXTURE_BLUE_SIZE = 0x805E TEXTURE_BLUE_TYPE = 0x8C12 TEXTURE_BORDER_COLOR_EXT = 0x1004 TEXTURE_BORDER_COLOR_NV = 0x1004 TEXTURE_BORDER_COLOR_OES = 0x1004 TEXTURE_BUFFER_BINDING_EXT = 0x8C2A TEXTURE_BUFFER_BINDING_OES = 0x8C2A TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D TEXTURE_BUFFER_DATA_STORE_BINDING_OES = 0x8C2D TEXTURE_BUFFER_EXT = 0x8C2A TEXTURE_BUFFER_OES = 0x8C2A TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES = 0x919F TEXTURE_BUFFER_OFFSET_EXT = 0x919D TEXTURE_BUFFER_OFFSET_OES = 0x919D TEXTURE_BUFFER_SIZE_EXT = 0x919E TEXTURE_BUFFER_SIZE_OES = 0x919E TEXTURE_COMPARE_FUNC = 0x884D TEXTURE_COMPARE_FUNC_EXT = 0x884D TEXTURE_COMPARE_MODE = 0x884C TEXTURE_COMPARE_MODE_EXT = 0x884C TEXTURE_COMPRESSED = 0x86A1 TEXTURE_CUBE_MAP = 0x8513 TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009 TEXTURE_CUBE_MAP_ARRAY_OES = 0x9009 TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 TEXTURE_DEPTH = 0x8071 TEXTURE_DEPTH_QCOM = 0x8BD4 TEXTURE_DEPTH_SIZE = 0x884A TEXTURE_DEPTH_TYPE = 0x8C16 TEXTURE_EXTERNAL_OES = 0x8D65 TEXTURE_FETCH_BARRIER_BIT = 0x00000008 TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 TEXTURE_FORMAT_QCOM = 0x8BD6 TEXTURE_FORMAT_SRGB_OVERRIDE_EXT = 0x8FBF TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM = 0x96A0 TEXTURE_FOVEATED_FEATURE_BITS_QCOM = 0x8BFB TEXTURE_FOVEATED_FEATURE_QUERY_QCOM = 0x8BFD TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM = 0x8BFC TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM = 0x8BFE TEXTURE_GREEN_SIZE = 0x805D TEXTURE_GREEN_TYPE = 0x8C11 TEXTURE_HEIGHT = 0x1001 TEXTURE_HEIGHT_QCOM = 0x8BD3 TEXTURE_IMAGE_VALID_QCOM = 0x8BD8 TEXTURE_IMMUTABLE_FORMAT = 0x912F TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F TEXTURE_IMMUTABLE_LEVELS = 0x82DF TEXTURE_INTERNAL_FORMAT = 0x1003 TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5 TEXTURE_MAG_FILTER = 0x2800 TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE TEXTURE_MAX_LEVEL = 0x813D TEXTURE_MAX_LEVEL_APPLE = 0x813D TEXTURE_MAX_LOD = 0x813B TEXTURE_MIN_FILTER = 0x2801 TEXTURE_MIN_LOD = 0x813A TEXTURE_NUM_LEVELS_QCOM = 0x8BD9 TEXTURE_OBJECT_VALID_QCOM = 0x8BDB TEXTURE_PROTECTED_EXT = 0x8BFA TEXTURE_REDUCTION_MODE_EXT = 0x9366 TEXTURE_RED_SIZE = 0x805C TEXTURE_RED_TYPE = 0x8C10 TEXTURE_SAMPLES = 0x9106 TEXTURE_SAMPLES_IMG = 0x9136 TEXTURE_SHARED_SIZE = 0x8C3F TEXTURE_SPARSE_EXT = 0x91A6 TEXTURE_SRGB_DECODE_EXT = 0x8A48 TEXTURE_STENCIL_SIZE = 0x88F1 TEXTURE_SWIZZLE_A = 0x8E45 TEXTURE_SWIZZLE_B = 0x8E44 TEXTURE_SWIZZLE_G = 0x8E43 TEXTURE_SWIZZLE_R = 0x8E42 TEXTURE_TARGET_QCOM = 0x8BDA TEXTURE_TILING_EXT = 0x9580 TEXTURE_TYPE_QCOM = 0x8BD7 TEXTURE_UNNORMALIZED_COORDINATES_ARM = 0x8F6A TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 TEXTURE_USAGE_ANGLE = 0x93A2 TEXTURE_VIEW_MIN_LAYER_EXT = 0x82DD TEXTURE_VIEW_MIN_LAYER_OES = 0x82DD TEXTURE_VIEW_MIN_LEVEL_EXT = 0x82DB TEXTURE_VIEW_MIN_LEVEL_OES = 0x82DB TEXTURE_VIEW_NUM_LAYERS_EXT = 0x82DE TEXTURE_VIEW_NUM_LAYERS_OES = 0x82DE TEXTURE_VIEW_NUM_LEVELS_EXT = 0x82DC TEXTURE_VIEW_NUM_LEVELS_OES = 0x82DC TEXTURE_WIDTH = 0x1000 TEXTURE_WIDTH_QCOM = 0x8BD2 TEXTURE_WRAP_R = 0x8072 TEXTURE_WRAP_R_OES = 0x8072 TEXTURE_WRAP_S = 0x2802 TEXTURE_WRAP_T = 0x2803 TILING_TYPES_EXT = 0x9583 TIMELINE_SEMAPHORE_VALUE_NV = 0x9595 TIMEOUT_EXPIRED = 0x911B TIMEOUT_EXPIRED_APPLE = 0x911B TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF TIMESTAMP_EXT = 0x8E28 TIME_ELAPSED_EXT = 0x88BF TOP_LEVEL_ARRAY_SIZE = 0x930C TOP_LEVEL_ARRAY_STRIDE = 0x930D TRANSFORM_FEEDBACK = 0x8E22 TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 TRANSFORM_FEEDBACK_BINDING = 0x8E25 TRANSFORM_FEEDBACK_BUFFER = 0x8C8E TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 TRANSFORM_FEEDBACK_PAUSED = 0x8E23 TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 TRANSFORM_FEEDBACK_VARYING = 0x92F4 TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0 TRANSLATE_2D_NV = 0x9090 TRANSLATE_3D_NV = 0x9091 TRANSLATE_X_NV = 0x908E TRANSLATE_Y_NV = 0x908F TRANSPOSE_AFFINE_2D_NV = 0x9096 TRANSPOSE_AFFINE_3D_NV = 0x9098 TRIANGLES = 0x0004 TRIANGLES_ADJACENCY_EXT = 0x000C TRIANGLES_ADJACENCY_OES = 0x000C TRIANGLE_FAN = 0x0006 TRIANGLE_STRIP = 0x0005 TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D TRIANGLE_STRIP_ADJACENCY_OES = 0x000D TRIANGULAR_NV = 0x90A5 TRUE = 1 TYPE = 0x92FA UNCORRELATED_NV = 0x9282 UNDEFINED_VERTEX_EXT = 0x8260 UNDEFINED_VERTEX_OES = 0x8260 UNIFORM = 0x92E1 UNIFORM_ARRAY_STRIDE = 0x8A3C UNIFORM_BARRIER_BIT = 0x00000004 UNIFORM_BLOCK = 0x92E2 UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 UNIFORM_BLOCK_BINDING = 0x8A3F UNIFORM_BLOCK_DATA_SIZE = 0x8A40 UNIFORM_BLOCK_INDEX = 0x8A3A UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV = 0x959C UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV = 0x959D UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 UNIFORM_BUFFER = 0x8A11 UNIFORM_BUFFER_BINDING = 0x8A28 UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 UNIFORM_BUFFER_SIZE = 0x8A2A UNIFORM_BUFFER_START = 0x8A29 UNIFORM_IS_ROW_MAJOR = 0x8A3E UNIFORM_MATRIX_STRIDE = 0x8A3D UNIFORM_NAME_LENGTH = 0x8A39 UNIFORM_OFFSET = 0x8A3B UNIFORM_SIZE = 0x8A38 UNIFORM_TYPE = 0x8A37 UNKNOWN_CONTEXT_RESET = 0x8255 UNKNOWN_CONTEXT_RESET_EXT = 0x8255 UNKNOWN_CONTEXT_RESET_KHR = 0x8255 UNPACK_ALIGNMENT = 0x0CF5 UNPACK_IMAGE_HEIGHT = 0x806E UNPACK_ROW_LENGTH = 0x0CF2 UNPACK_ROW_LENGTH_EXT = 0x0CF2 UNPACK_SKIP_IMAGES = 0x806D UNPACK_SKIP_PIXELS = 0x0CF4 UNPACK_SKIP_PIXELS_EXT = 0x0CF4 UNPACK_SKIP_ROWS = 0x0CF3 UNPACK_SKIP_ROWS_EXT = 0x0CF3 UNSIGNALED = 0x9118 UNSIGNALED_APPLE = 0x9118 UNSIGNED_BYTE = 0x1401 UNSIGNED_INT = 0x1405 UNSIGNED_INT16_NV = 0x8FF0 UNSIGNED_INT16_VEC2_NV = 0x8FF1 UNSIGNED_INT16_VEC3_NV = 0x8FF2 UNSIGNED_INT16_VEC4_NV = 0x8FF3 UNSIGNED_INT64_AMD = 0x8BC2 UNSIGNED_INT64_NV = 0x140F UNSIGNED_INT64_VEC2_NV = 0x8FF5 UNSIGNED_INT64_VEC3_NV = 0x8FF6 UNSIGNED_INT64_VEC4_NV = 0x8FF7 UNSIGNED_INT8_NV = 0x8FEC UNSIGNED_INT8_VEC2_NV = 0x8FED UNSIGNED_INT8_VEC3_NV = 0x8FEE UNSIGNED_INT8_VEC4_NV = 0x8FEF UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B UNSIGNED_INT_10F_11F_11F_REV_APPLE = 0x8C3B UNSIGNED_INT_10_10_10_2_OES = 0x8DF6 UNSIGNED_INT_24_8 = 0x84FA UNSIGNED_INT_24_8_OES = 0x84FA UNSIGNED_INT_2_10_10_10_REV = 0x8368 UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368 UNSIGNED_INT_5_9_9_9_REV = 0x8C3E UNSIGNED_INT_5_9_9_9_REV_APPLE = 0x8C3E UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB UNSIGNED_INT_IMAGE_2D = 0x9063 UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 UNSIGNED_INT_IMAGE_3D = 0x9064 UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 UNSIGNED_INT_IMAGE_BUFFER_OES = 0x9067 UNSIGNED_INT_IMAGE_CUBE = 0x9066 UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES = 0x906A UNSIGNED_INT_SAMPLER_2D = 0x8DD2 UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D UNSIGNED_INT_SAMPLER_3D = 0x8DD3 UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 UNSIGNED_INT_SAMPLER_BUFFER_OES = 0x8DD8 UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900F UNSIGNED_INT_VEC2 = 0x8DC6 UNSIGNED_INT_VEC3 = 0x8DC7 UNSIGNED_INT_VEC4 = 0x8DC8 UNSIGNED_NORMALIZED = 0x8C17 UNSIGNED_NORMALIZED_EXT = 0x8C17 UNSIGNED_SHORT = 0x1403 UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366 UNSIGNED_SHORT_4_4_4_4 = 0x8033 UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365 UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365 UNSIGNED_SHORT_5_5_5_1 = 0x8034 UNSIGNED_SHORT_5_6_5 = 0x8363 UNSIGNED_SHORT_8_8_APPLE = 0x85BA UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB UPPER_LEFT_EXT = 0x8CA2 USE_MISSING_GLYPH_NV = 0x90AA UTF16_NV = 0x909B UTF8_NV = 0x909A UUID_SIZE_EXT = 16 VALIDATE_STATUS = 0x8B83 VENDOR = 0x1F00 VERSION = 0x1F02 VERTEX_ARRAY = 0x8074 VERTEX_ARRAY_BINDING = 0x85B5 VERTEX_ARRAY_BINDING_OES = 0x85B5 VERTEX_ARRAY_KHR = 0x8074 VERTEX_ARRAY_OBJECT_EXT = 0x9154 VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 VERTEX_ATTRIB_BINDING = 0x82D4 VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 VERTEX_BINDING_BUFFER = 0x8F4F VERTEX_BINDING_DIVISOR = 0x82D6 VERTEX_BINDING_OFFSET = 0x82D7 VERTEX_BINDING_STRIDE = 0x82D8 VERTEX_SHADER = 0x8B31 VERTEX_SHADER_BIT = 0x00000001 VERTEX_SHADER_BIT_EXT = 0x00000001 VERTICAL_LINE_TO_NV = 0x08 VIEWPORT = 0x0BA2 VIEWPORT_BOUNDS_RANGE_NV = 0x825D VIEWPORT_BOUNDS_RANGE_OES = 0x825D VIEWPORT_INDEX_PROVOKING_VERTEX_NV = 0x825F VIEWPORT_INDEX_PROVOKING_VERTEX_OES = 0x825F VIEWPORT_POSITION_W_SCALE_NV = 0x937C VIEWPORT_POSITION_W_SCALE_X_COEFF_NV = 0x937D VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV = 0x937E VIEWPORT_SUBPIXEL_BITS_NV = 0x825C VIEWPORT_SUBPIXEL_BITS_OES = 0x825C VIEWPORT_SWIZZLE_NEGATIVE_W_NV = 0x9357 VIEWPORT_SWIZZLE_NEGATIVE_X_NV = 0x9351 VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = 0x9353 VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = 0x9355 VIEWPORT_SWIZZLE_POSITIVE_W_NV = 0x9356 VIEWPORT_SWIZZLE_POSITIVE_X_NV = 0x9350 VIEWPORT_SWIZZLE_POSITIVE_Y_NV = 0x9352 VIEWPORT_SWIZZLE_POSITIVE_Z_NV = 0x9354 VIEWPORT_SWIZZLE_W_NV = 0x935B VIEWPORT_SWIZZLE_X_NV = 0x9358 VIEWPORT_SWIZZLE_Y_NV = 0x9359 VIEWPORT_SWIZZLE_Z_NV = 0x935A VIRTUAL_PAGE_SIZE_INDEX_EXT = 0x91A7 VIRTUAL_PAGE_SIZE_X_EXT = 0x9195 VIRTUAL_PAGE_SIZE_Y_EXT = 0x9196 VIRTUAL_PAGE_SIZE_Z_EXT = 0x9197 VIVIDLIGHT_NV = 0x92A6 WAIT_FAILED = 0x911D WAIT_FAILED_APPLE = 0x911D WEIGHTED_AVERAGE_EXT = 0x9367 WINDOW_RECTANGLE_EXT = 0x8F12 WINDOW_RECTANGLE_MODE_EXT = 0x8F13 WRITEONLY_RENDERING_QCOM = 0x8823 WRITE_ONLY = 0x88B9 WRITE_ONLY_OES = 0x88B9 XOR_NV = 0x1506 Z400_BINARY_AMD = 0x8740 ZERO = 0 ZERO_TO_ONE_EXT = 0x935F ) var ( gpAcquireKeyedMutexWin32EXT C.GPACQUIREKEYEDMUTEXWIN32EXT gpActiveProgramEXT C.GPACTIVEPROGRAMEXT gpActiveShaderProgram C.GPACTIVESHADERPROGRAM gpActiveShaderProgramEXT C.GPACTIVESHADERPROGRAMEXT gpActiveTexture C.GPACTIVETEXTURE gpAlphaFuncQCOM C.GPALPHAFUNCQCOM gpApplyFramebufferAttachmentCMAAINTEL C.GPAPPLYFRAMEBUFFERATTACHMENTCMAAINTEL gpAttachShader C.GPATTACHSHADER gpBeginConditionalRenderNV C.GPBEGINCONDITIONALRENDERNV gpBeginPerfMonitorAMD C.GPBEGINPERFMONITORAMD gpBeginPerfQueryINTEL C.GPBEGINPERFQUERYINTEL gpBeginQuery C.GPBEGINQUERY gpBeginQueryEXT C.GPBEGINQUERYEXT gpBeginTransformFeedback C.GPBEGINTRANSFORMFEEDBACK gpBindAttribLocation C.GPBINDATTRIBLOCATION gpBindBuffer C.GPBINDBUFFER gpBindBufferBase C.GPBINDBUFFERBASE gpBindBufferRange C.GPBINDBUFFERRANGE gpBindFragDataLocationEXT C.GPBINDFRAGDATALOCATIONEXT gpBindFragDataLocationIndexedEXT C.GPBINDFRAGDATALOCATIONINDEXEDEXT gpBindFramebuffer C.GPBINDFRAMEBUFFER gpBindImageTexture C.GPBINDIMAGETEXTURE gpBindProgramPipeline C.GPBINDPROGRAMPIPELINE gpBindProgramPipelineEXT C.GPBINDPROGRAMPIPELINEEXT gpBindRenderbuffer C.GPBINDRENDERBUFFER gpBindSampler C.GPBINDSAMPLER gpBindShadingRateImageNV C.GPBINDSHADINGRATEIMAGENV gpBindTexture C.GPBINDTEXTURE gpBindTransformFeedback C.GPBINDTRANSFORMFEEDBACK gpBindVertexArray C.GPBINDVERTEXARRAY gpBindVertexArrayOES C.GPBINDVERTEXARRAYOES gpBindVertexBuffer C.GPBINDVERTEXBUFFER gpBlendBarrierKHR C.GPBLENDBARRIERKHR gpBlendBarrierNV C.GPBLENDBARRIERNV gpBlendColor C.GPBLENDCOLOR gpBlendEquation C.GPBLENDEQUATION gpBlendEquationEXT C.GPBLENDEQUATIONEXT gpBlendEquationSeparate C.GPBLENDEQUATIONSEPARATE gpBlendEquationSeparateiEXT C.GPBLENDEQUATIONSEPARATEIEXT gpBlendEquationSeparateiOES C.GPBLENDEQUATIONSEPARATEIOES gpBlendEquationiEXT C.GPBLENDEQUATIONIEXT gpBlendEquationiOES C.GPBLENDEQUATIONIOES gpBlendFunc C.GPBLENDFUNC gpBlendFuncSeparate C.GPBLENDFUNCSEPARATE gpBlendFuncSeparateiEXT C.GPBLENDFUNCSEPARATEIEXT gpBlendFuncSeparateiOES C.GPBLENDFUNCSEPARATEIOES gpBlendFunciEXT C.GPBLENDFUNCIEXT gpBlendFunciOES C.GPBLENDFUNCIOES gpBlendParameteriNV C.GPBLENDPARAMETERINV gpBlitFramebuffer C.GPBLITFRAMEBUFFER gpBlitFramebufferANGLE C.GPBLITFRAMEBUFFERANGLE gpBlitFramebufferNV C.GPBLITFRAMEBUFFERNV gpBufferAttachMemoryNV C.GPBUFFERATTACHMEMORYNV gpBufferData C.GPBUFFERDATA gpBufferPageCommitmentMemNV C.GPBUFFERPAGECOMMITMENTMEMNV gpBufferStorageEXT C.GPBUFFERSTORAGEEXT gpBufferStorageExternalEXT C.GPBUFFERSTORAGEEXTERNALEXT gpBufferStorageMemEXT C.GPBUFFERSTORAGEMEMEXT gpBufferSubData C.GPBUFFERSUBDATA gpCheckFramebufferStatus C.GPCHECKFRAMEBUFFERSTATUS gpClear C.GPCLEAR gpClearBufferfi C.GPCLEARBUFFERFI gpClearBufferfv C.GPCLEARBUFFERFV gpClearBufferiv C.GPCLEARBUFFERIV gpClearBufferuiv C.GPCLEARBUFFERUIV gpClearColor C.GPCLEARCOLOR gpClearDepthf C.GPCLEARDEPTHF gpClearPixelLocalStorageuiEXT C.GPCLEARPIXELLOCALSTORAGEUIEXT gpClearStencil C.GPCLEARSTENCIL gpClearTexImageEXT C.GPCLEARTEXIMAGEEXT gpClearTexSubImageEXT C.GPCLEARTEXSUBIMAGEEXT gpClientWaitSync C.GPCLIENTWAITSYNC gpClientWaitSyncAPPLE C.GPCLIENTWAITSYNCAPPLE gpClipControlEXT C.GPCLIPCONTROLEXT gpColorMask C.GPCOLORMASK gpColorMaskiEXT C.GPCOLORMASKIEXT gpColorMaskiOES C.GPCOLORMASKIOES gpCompileShader C.GPCOMPILESHADER gpCompressedTexImage2D C.GPCOMPRESSEDTEXIMAGE2D gpCompressedTexImage3D C.GPCOMPRESSEDTEXIMAGE3D gpCompressedTexImage3DOES C.GPCOMPRESSEDTEXIMAGE3DOES gpCompressedTexSubImage2D C.GPCOMPRESSEDTEXSUBIMAGE2D gpCompressedTexSubImage3D C.GPCOMPRESSEDTEXSUBIMAGE3D gpCompressedTexSubImage3DOES C.GPCOMPRESSEDTEXSUBIMAGE3DOES gpConservativeRasterParameteriNV C.GPCONSERVATIVERASTERPARAMETERINV gpCopyBufferSubData C.GPCOPYBUFFERSUBDATA gpCopyBufferSubDataNV C.GPCOPYBUFFERSUBDATANV gpCopyImageSubDataEXT C.GPCOPYIMAGESUBDATAEXT gpCopyImageSubDataOES C.GPCOPYIMAGESUBDATAOES gpCopyPathNV C.GPCOPYPATHNV gpCopyTexImage2D C.GPCOPYTEXIMAGE2D gpCopyTexSubImage2D C.GPCOPYTEXSUBIMAGE2D gpCopyTexSubImage3D C.GPCOPYTEXSUBIMAGE3D gpCopyTexSubImage3DOES C.GPCOPYTEXSUBIMAGE3DOES gpCopyTextureLevelsAPPLE C.GPCOPYTEXTURELEVELSAPPLE gpCoverFillPathInstancedNV C.GPCOVERFILLPATHINSTANCEDNV gpCoverFillPathNV C.GPCOVERFILLPATHNV gpCoverStrokePathInstancedNV C.GPCOVERSTROKEPATHINSTANCEDNV gpCoverStrokePathNV C.GPCOVERSTROKEPATHNV gpCoverageMaskNV C.GPCOVERAGEMASKNV gpCoverageModulationNV C.GPCOVERAGEMODULATIONNV gpCoverageModulationTableNV C.GPCOVERAGEMODULATIONTABLENV gpCoverageOperationNV C.GPCOVERAGEOPERATIONNV gpCreateMemoryObjectsEXT C.GPCREATEMEMORYOBJECTSEXT gpCreatePerfQueryINTEL C.GPCREATEPERFQUERYINTEL gpCreateProgram C.GPCREATEPROGRAM gpCreateSemaphoresNV C.GPCREATESEMAPHORESNV gpCreateShader C.GPCREATESHADER gpCreateShaderProgramEXT C.GPCREATESHADERPROGRAMEXT gpCreateShaderProgramv C.GPCREATESHADERPROGRAMV gpCreateShaderProgramvEXT C.GPCREATESHADERPROGRAMVEXT gpCullFace C.GPCULLFACE gpDebugMessageCallback C.GPDEBUGMESSAGECALLBACK gpDebugMessageCallbackKHR C.GPDEBUGMESSAGECALLBACKKHR gpDebugMessageControl C.GPDEBUGMESSAGECONTROL gpDebugMessageControlKHR C.GPDEBUGMESSAGECONTROLKHR gpDebugMessageInsert C.GPDEBUGMESSAGEINSERT gpDebugMessageInsertKHR C.GPDEBUGMESSAGEINSERTKHR gpDeleteBuffers C.GPDELETEBUFFERS gpDeleteFencesNV C.GPDELETEFENCESNV gpDeleteFramebuffers C.GPDELETEFRAMEBUFFERS gpDeleteMemoryObjectsEXT C.GPDELETEMEMORYOBJECTSEXT gpDeletePathsNV C.GPDELETEPATHSNV gpDeletePerfMonitorsAMD C.GPDELETEPERFMONITORSAMD gpDeletePerfQueryINTEL C.GPDELETEPERFQUERYINTEL gpDeleteProgram C.GPDELETEPROGRAM gpDeleteProgramPipelines C.GPDELETEPROGRAMPIPELINES gpDeleteProgramPipelinesEXT C.GPDELETEPROGRAMPIPELINESEXT gpDeleteQueries C.GPDELETEQUERIES gpDeleteQueriesEXT C.GPDELETEQUERIESEXT gpDeleteRenderbuffers C.GPDELETERENDERBUFFERS gpDeleteSamplers C.GPDELETESAMPLERS gpDeleteSemaphoresEXT C.GPDELETESEMAPHORESEXT gpDeleteShader C.GPDELETESHADER gpDeleteSync C.GPDELETESYNC gpDeleteSyncAPPLE C.GPDELETESYNCAPPLE gpDeleteTextures C.GPDELETETEXTURES gpDeleteTransformFeedbacks C.GPDELETETRANSFORMFEEDBACKS gpDeleteVertexArrays C.GPDELETEVERTEXARRAYS gpDeleteVertexArraysOES C.GPDELETEVERTEXARRAYSOES gpDepthFunc C.GPDEPTHFUNC gpDepthMask C.GPDEPTHMASK gpDepthRangeArrayfvNV C.GPDEPTHRANGEARRAYFVNV gpDepthRangeArrayfvOES C.GPDEPTHRANGEARRAYFVOES gpDepthRangeIndexedfNV C.GPDEPTHRANGEINDEXEDFNV gpDepthRangeIndexedfOES C.GPDEPTHRANGEINDEXEDFOES gpDepthRangef C.GPDEPTHRANGEF gpDetachShader C.GPDETACHSHADER gpDisable C.GPDISABLE gpDisableDriverControlQCOM C.GPDISABLEDRIVERCONTROLQCOM gpDisableVertexAttribArray C.GPDISABLEVERTEXATTRIBARRAY gpDisableiEXT C.GPDISABLEIEXT gpDisableiNV C.GPDISABLEINV gpDisableiOES C.GPDISABLEIOES gpDiscardFramebufferEXT C.GPDISCARDFRAMEBUFFEREXT gpDispatchCompute C.GPDISPATCHCOMPUTE gpDispatchComputeIndirect C.GPDISPATCHCOMPUTEINDIRECT gpDrawArrays C.GPDRAWARRAYS gpDrawArraysIndirect C.GPDRAWARRAYSINDIRECT gpDrawArraysInstanced C.GPDRAWARRAYSINSTANCED gpDrawArraysInstancedANGLE C.GPDRAWARRAYSINSTANCEDANGLE gpDrawArraysInstancedBaseInstanceEXT C.GPDRAWARRAYSINSTANCEDBASEINSTANCEEXT gpDrawArraysInstancedEXT C.GPDRAWARRAYSINSTANCEDEXT gpDrawArraysInstancedNV C.GPDRAWARRAYSINSTANCEDNV gpDrawBuffers C.GPDRAWBUFFERS gpDrawBuffersEXT C.GPDRAWBUFFERSEXT gpDrawBuffersIndexedEXT C.GPDRAWBUFFERSINDEXEDEXT gpDrawBuffersNV C.GPDRAWBUFFERSNV gpDrawElements C.GPDRAWELEMENTS gpDrawElementsBaseVertexEXT C.GPDRAWELEMENTSBASEVERTEXEXT gpDrawElementsBaseVertexOES C.GPDRAWELEMENTSBASEVERTEXOES gpDrawElementsIndirect C.GPDRAWELEMENTSINDIRECT gpDrawElementsInstanced C.GPDRAWELEMENTSINSTANCED gpDrawElementsInstancedANGLE C.GPDRAWELEMENTSINSTANCEDANGLE gpDrawElementsInstancedBaseInstanceEXT C.GPDRAWELEMENTSINSTANCEDBASEINSTANCEEXT gpDrawElementsInstancedBaseVertexBaseInstanceEXT C.GPDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXT gpDrawElementsInstancedBaseVertexEXT C.GPDRAWELEMENTSINSTANCEDBASEVERTEXEXT gpDrawElementsInstancedBaseVertexOES C.GPDRAWELEMENTSINSTANCEDBASEVERTEXOES gpDrawElementsInstancedEXT C.GPDRAWELEMENTSINSTANCEDEXT gpDrawElementsInstancedNV C.GPDRAWELEMENTSINSTANCEDNV gpDrawMeshTasksIndirectNV C.GPDRAWMESHTASKSINDIRECTNV gpDrawMeshTasksNV C.GPDRAWMESHTASKSNV gpDrawRangeElements C.GPDRAWRANGEELEMENTS gpDrawRangeElementsBaseVertexEXT C.GPDRAWRANGEELEMENTSBASEVERTEXEXT gpDrawRangeElementsBaseVertexOES C.GPDRAWRANGEELEMENTSBASEVERTEXOES gpDrawTransformFeedbackEXT C.GPDRAWTRANSFORMFEEDBACKEXT gpDrawTransformFeedbackInstancedEXT C.GPDRAWTRANSFORMFEEDBACKINSTANCEDEXT gpDrawVkImageNV C.GPDRAWVKIMAGENV gpEGLImageTargetRenderbufferStorageOES C.GPEGLIMAGETARGETRENDERBUFFERSTORAGEOES gpEGLImageTargetTexStorageEXT C.GPEGLIMAGETARGETTEXSTORAGEEXT gpEGLImageTargetTexture2DOES C.GPEGLIMAGETARGETTEXTURE2DOES gpEGLImageTargetTextureStorageEXT C.GPEGLIMAGETARGETTEXTURESTORAGEEXT gpEnable C.GPENABLE gpEnableDriverControlQCOM C.GPENABLEDRIVERCONTROLQCOM gpEnableVertexAttribArray C.GPENABLEVERTEXATTRIBARRAY gpEnableiEXT C.GPENABLEIEXT gpEnableiNV C.GPENABLEINV gpEnableiOES C.GPENABLEIOES gpEndConditionalRenderNV C.GPENDCONDITIONALRENDERNV gpEndPerfMonitorAMD C.GPENDPERFMONITORAMD gpEndPerfQueryINTEL C.GPENDPERFQUERYINTEL gpEndQuery C.GPENDQUERY gpEndQueryEXT C.GPENDQUERYEXT gpEndTilingQCOM C.GPENDTILINGQCOM gpEndTransformFeedback C.GPENDTRANSFORMFEEDBACK gpExtGetBufferPointervQCOM C.GPEXTGETBUFFERPOINTERVQCOM gpExtGetBuffersQCOM C.GPEXTGETBUFFERSQCOM gpExtGetFramebuffersQCOM C.GPEXTGETFRAMEBUFFERSQCOM gpExtGetProgramBinarySourceQCOM C.GPEXTGETPROGRAMBINARYSOURCEQCOM gpExtGetProgramsQCOM C.GPEXTGETPROGRAMSQCOM gpExtGetRenderbuffersQCOM C.GPEXTGETRENDERBUFFERSQCOM gpExtGetShadersQCOM C.GPEXTGETSHADERSQCOM gpExtGetTexLevelParameterivQCOM C.GPEXTGETTEXLEVELPARAMETERIVQCOM gpExtGetTexSubImageQCOM C.GPEXTGETTEXSUBIMAGEQCOM gpExtGetTexturesQCOM C.GPEXTGETTEXTURESQCOM gpExtIsProgramBinaryQCOM C.GPEXTISPROGRAMBINARYQCOM gpExtTexObjectStateOverrideiQCOM C.GPEXTTEXOBJECTSTATEOVERRIDEIQCOM gpExtrapolateTex2DQCOM C.GPEXTRAPOLATETEX2DQCOM gpFenceSync C.GPFENCESYNC gpFenceSyncAPPLE C.GPFENCESYNCAPPLE gpFinish C.GPFINISH gpFinishFenceNV C.GPFINISHFENCENV gpFlush C.GPFLUSH gpFlushMappedBufferRange C.GPFLUSHMAPPEDBUFFERRANGE gpFlushMappedBufferRangeEXT C.GPFLUSHMAPPEDBUFFERRANGEEXT gpFragmentCoverageColorNV C.GPFRAGMENTCOVERAGECOLORNV gpFramebufferFetchBarrierEXT C.GPFRAMEBUFFERFETCHBARRIEREXT gpFramebufferFetchBarrierQCOM C.GPFRAMEBUFFERFETCHBARRIERQCOM gpFramebufferFoveationConfigQCOM C.GPFRAMEBUFFERFOVEATIONCONFIGQCOM gpFramebufferFoveationParametersQCOM C.GPFRAMEBUFFERFOVEATIONPARAMETERSQCOM gpFramebufferParameteri C.GPFRAMEBUFFERPARAMETERI gpFramebufferParameteriMESA C.GPFRAMEBUFFERPARAMETERIMESA gpFramebufferPixelLocalStorageSizeEXT C.GPFRAMEBUFFERPIXELLOCALSTORAGESIZEEXT gpFramebufferRenderbuffer C.GPFRAMEBUFFERRENDERBUFFER gpFramebufferSampleLocationsfvNV C.GPFRAMEBUFFERSAMPLELOCATIONSFVNV gpFramebufferTexture2D C.GPFRAMEBUFFERTEXTURE2D gpFramebufferTexture2DDownsampleIMG C.GPFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMG gpFramebufferTexture2DMultisampleEXT C.GPFRAMEBUFFERTEXTURE2DMULTISAMPLEEXT gpFramebufferTexture2DMultisampleIMG C.GPFRAMEBUFFERTEXTURE2DMULTISAMPLEIMG gpFramebufferTexture3DOES C.GPFRAMEBUFFERTEXTURE3DOES gpFramebufferTextureEXT C.GPFRAMEBUFFERTEXTUREEXT gpFramebufferTextureLayer C.GPFRAMEBUFFERTEXTURELAYER gpFramebufferTextureLayerDownsampleIMG C.GPFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMG gpFramebufferTextureMultisampleMultiviewOVR C.GPFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVR gpFramebufferTextureMultiviewOVR C.GPFRAMEBUFFERTEXTUREMULTIVIEWOVR gpFramebufferTextureOES C.GPFRAMEBUFFERTEXTUREOES gpFrontFace C.GPFRONTFACE gpGenBuffers C.GPGENBUFFERS gpGenFencesNV C.GPGENFENCESNV gpGenFramebuffers C.GPGENFRAMEBUFFERS gpGenPathsNV C.GPGENPATHSNV gpGenPerfMonitorsAMD C.GPGENPERFMONITORSAMD gpGenProgramPipelines C.GPGENPROGRAMPIPELINES gpGenProgramPipelinesEXT C.GPGENPROGRAMPIPELINESEXT gpGenQueries C.GPGENQUERIES gpGenQueriesEXT C.GPGENQUERIESEXT gpGenRenderbuffers C.GPGENRENDERBUFFERS gpGenSamplers C.GPGENSAMPLERS gpGenSemaphoresEXT C.GPGENSEMAPHORESEXT gpGenTextures C.GPGENTEXTURES gpGenTransformFeedbacks C.GPGENTRANSFORMFEEDBACKS gpGenVertexArrays C.GPGENVERTEXARRAYS gpGenVertexArraysOES C.GPGENVERTEXARRAYSOES gpGenerateMipmap C.GPGENERATEMIPMAP gpGetActiveAttrib C.GPGETACTIVEATTRIB gpGetActiveUniform C.GPGETACTIVEUNIFORM gpGetActiveUniformBlockName C.GPGETACTIVEUNIFORMBLOCKNAME gpGetActiveUniformBlockiv C.GPGETACTIVEUNIFORMBLOCKIV gpGetActiveUniformsiv C.GPGETACTIVEUNIFORMSIV gpGetAttachedShaders C.GPGETATTACHEDSHADERS gpGetAttribLocation C.GPGETATTRIBLOCATION gpGetBooleani_v C.GPGETBOOLEANI_V gpGetBooleanv C.GPGETBOOLEANV gpGetBufferParameteri64v C.GPGETBUFFERPARAMETERI64V gpGetBufferParameteriv C.GPGETBUFFERPARAMETERIV gpGetBufferPointerv C.GPGETBUFFERPOINTERV gpGetBufferPointervOES C.GPGETBUFFERPOINTERVOES gpGetCoverageModulationTableNV C.GPGETCOVERAGEMODULATIONTABLENV gpGetDebugMessageLog C.GPGETDEBUGMESSAGELOG gpGetDebugMessageLogKHR C.GPGETDEBUGMESSAGELOGKHR gpGetDriverControlStringQCOM C.GPGETDRIVERCONTROLSTRINGQCOM gpGetDriverControlsQCOM C.GPGETDRIVERCONTROLSQCOM gpGetError C.GPGETERROR gpGetFenceivNV C.GPGETFENCEIVNV gpGetFirstPerfQueryIdINTEL C.GPGETFIRSTPERFQUERYIDINTEL gpGetFloati_vNV C.GPGETFLOATI_VNV gpGetFloati_vOES C.GPGETFLOATI_VOES gpGetFloatv C.GPGETFLOATV gpGetFragDataIndexEXT C.GPGETFRAGDATAINDEXEXT gpGetFragDataLocation C.GPGETFRAGDATALOCATION gpGetFramebufferAttachmentParameteriv C.GPGETFRAMEBUFFERATTACHMENTPARAMETERIV gpGetFramebufferParameteriv C.GPGETFRAMEBUFFERPARAMETERIV gpGetFramebufferParameterivMESA C.GPGETFRAMEBUFFERPARAMETERIVMESA gpGetFramebufferPixelLocalStorageSizeEXT C.GPGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXT gpGetGraphicsResetStatus C.GPGETGRAPHICSRESETSTATUS gpGetGraphicsResetStatusEXT C.GPGETGRAPHICSRESETSTATUSEXT gpGetGraphicsResetStatusKHR C.GPGETGRAPHICSRESETSTATUSKHR gpGetImageHandleNV C.GPGETIMAGEHANDLENV gpGetInteger64i_v C.GPGETINTEGER64I_V gpGetInteger64v C.GPGETINTEGER64V gpGetInteger64vAPPLE C.GPGETINTEGER64VAPPLE gpGetInteger64vEXT C.GPGETINTEGER64VEXT gpGetIntegeri_v C.GPGETINTEGERI_V gpGetIntegeri_vEXT C.GPGETINTEGERI_VEXT gpGetIntegerv C.GPGETINTEGERV gpGetInternalformatSampleivNV C.GPGETINTERNALFORMATSAMPLEIVNV gpGetInternalformativ C.GPGETINTERNALFORMATIV gpGetMemoryObjectDetachedResourcesuivNV C.GPGETMEMORYOBJECTDETACHEDRESOURCESUIVNV gpGetMemoryObjectParameterivEXT C.GPGETMEMORYOBJECTPARAMETERIVEXT gpGetMultisamplefv C.GPGETMULTISAMPLEFV gpGetNextPerfQueryIdINTEL C.GPGETNEXTPERFQUERYIDINTEL gpGetObjectLabel C.GPGETOBJECTLABEL gpGetObjectLabelEXT C.GPGETOBJECTLABELEXT gpGetObjectLabelKHR C.GPGETOBJECTLABELKHR gpGetObjectPtrLabel C.GPGETOBJECTPTRLABEL gpGetObjectPtrLabelKHR C.GPGETOBJECTPTRLABELKHR gpGetPathCommandsNV C.GPGETPATHCOMMANDSNV gpGetPathCoordsNV C.GPGETPATHCOORDSNV gpGetPathDashArrayNV C.GPGETPATHDASHARRAYNV gpGetPathLengthNV C.GPGETPATHLENGTHNV gpGetPathMetricRangeNV C.GPGETPATHMETRICRANGENV gpGetPathMetricsNV C.GPGETPATHMETRICSNV gpGetPathParameterfvNV C.GPGETPATHPARAMETERFVNV gpGetPathParameterivNV C.GPGETPATHPARAMETERIVNV gpGetPathSpacingNV C.GPGETPATHSPACINGNV gpGetPerfCounterInfoINTEL C.GPGETPERFCOUNTERINFOINTEL gpGetPerfMonitorCounterDataAMD C.GPGETPERFMONITORCOUNTERDATAAMD gpGetPerfMonitorCounterInfoAMD C.GPGETPERFMONITORCOUNTERINFOAMD gpGetPerfMonitorCounterStringAMD C.GPGETPERFMONITORCOUNTERSTRINGAMD gpGetPerfMonitorCountersAMD C.GPGETPERFMONITORCOUNTERSAMD gpGetPerfMonitorGroupStringAMD C.GPGETPERFMONITORGROUPSTRINGAMD gpGetPerfMonitorGroupsAMD C.GPGETPERFMONITORGROUPSAMD gpGetPerfQueryDataINTEL C.GPGETPERFQUERYDATAINTEL gpGetPerfQueryIdByNameINTEL C.GPGETPERFQUERYIDBYNAMEINTEL gpGetPerfQueryInfoINTEL C.GPGETPERFQUERYINFOINTEL gpGetPointerv C.GPGETPOINTERV gpGetPointervKHR C.GPGETPOINTERVKHR gpGetProgramBinary C.GPGETPROGRAMBINARY gpGetProgramBinaryOES C.GPGETPROGRAMBINARYOES gpGetProgramInfoLog C.GPGETPROGRAMINFOLOG gpGetProgramInterfaceiv C.GPGETPROGRAMINTERFACEIV gpGetProgramPipelineInfoLog C.GPGETPROGRAMPIPELINEINFOLOG gpGetProgramPipelineInfoLogEXT C.GPGETPROGRAMPIPELINEINFOLOGEXT gpGetProgramPipelineiv C.GPGETPROGRAMPIPELINEIV gpGetProgramPipelineivEXT C.GPGETPROGRAMPIPELINEIVEXT gpGetProgramResourceIndex C.GPGETPROGRAMRESOURCEINDEX gpGetProgramResourceLocation C.GPGETPROGRAMRESOURCELOCATION gpGetProgramResourceLocationIndexEXT C.GPGETPROGRAMRESOURCELOCATIONINDEXEXT gpGetProgramResourceName C.GPGETPROGRAMRESOURCENAME gpGetProgramResourcefvNV C.GPGETPROGRAMRESOURCEFVNV gpGetProgramResourceiv C.GPGETPROGRAMRESOURCEIV gpGetProgramiv C.GPGETPROGRAMIV gpGetQueryObjecti64vEXT C.GPGETQUERYOBJECTI64VEXT gpGetQueryObjectivEXT C.GPGETQUERYOBJECTIVEXT gpGetQueryObjectui64vEXT C.GPGETQUERYOBJECTUI64VEXT gpGetQueryObjectuiv C.GPGETQUERYOBJECTUIV gpGetQueryObjectuivEXT C.GPGETQUERYOBJECTUIVEXT gpGetQueryiv C.GPGETQUERYIV gpGetQueryivEXT C.GPGETQUERYIVEXT gpGetRenderbufferParameteriv C.GPGETRENDERBUFFERPARAMETERIV gpGetSamplerParameterIivEXT C.GPGETSAMPLERPARAMETERIIVEXT gpGetSamplerParameterIivOES C.GPGETSAMPLERPARAMETERIIVOES gpGetSamplerParameterIuivEXT C.GPGETSAMPLERPARAMETERIUIVEXT gpGetSamplerParameterIuivOES C.GPGETSAMPLERPARAMETERIUIVOES gpGetSamplerParameterfv C.GPGETSAMPLERPARAMETERFV gpGetSamplerParameteriv C.GPGETSAMPLERPARAMETERIV gpGetSemaphoreParameterivNV C.GPGETSEMAPHOREPARAMETERIVNV gpGetSemaphoreParameterui64vEXT C.GPGETSEMAPHOREPARAMETERUI64VEXT gpGetShaderInfoLog C.GPGETSHADERINFOLOG gpGetShaderPrecisionFormat C.GPGETSHADERPRECISIONFORMAT gpGetShaderSource C.GPGETSHADERSOURCE gpGetShaderiv C.GPGETSHADERIV gpGetShadingRateImagePaletteNV C.GPGETSHADINGRATEIMAGEPALETTENV gpGetShadingRateSampleLocationivNV C.GPGETSHADINGRATESAMPLELOCATIONIVNV gpGetString C.GPGETSTRING gpGetStringi C.GPGETSTRINGI gpGetSynciv C.GPGETSYNCIV gpGetSyncivAPPLE C.GPGETSYNCIVAPPLE gpGetTexLevelParameterfv C.GPGETTEXLEVELPARAMETERFV gpGetTexLevelParameteriv C.GPGETTEXLEVELPARAMETERIV gpGetTexParameterIivEXT C.GPGETTEXPARAMETERIIVEXT gpGetTexParameterIivOES C.GPGETTEXPARAMETERIIVOES gpGetTexParameterIuivEXT C.GPGETTEXPARAMETERIUIVEXT gpGetTexParameterIuivOES C.GPGETTEXPARAMETERIUIVOES gpGetTexParameterfv C.GPGETTEXPARAMETERFV gpGetTexParameteriv C.GPGETTEXPARAMETERIV gpGetTextureHandleIMG C.GPGETTEXTUREHANDLEIMG gpGetTextureHandleNV C.GPGETTEXTUREHANDLENV gpGetTextureSamplerHandleIMG C.GPGETTEXTURESAMPLERHANDLEIMG gpGetTextureSamplerHandleNV C.GPGETTEXTURESAMPLERHANDLENV gpGetTransformFeedbackVarying C.GPGETTRANSFORMFEEDBACKVARYING gpGetTranslatedShaderSourceANGLE C.GPGETTRANSLATEDSHADERSOURCEANGLE gpGetUniformBlockIndex C.GPGETUNIFORMBLOCKINDEX gpGetUniformIndices C.GPGETUNIFORMINDICES gpGetUniformLocation C.GPGETUNIFORMLOCATION gpGetUniformfv C.GPGETUNIFORMFV gpGetUniformi64vNV C.GPGETUNIFORMI64VNV gpGetUniformiv C.GPGETUNIFORMIV gpGetUniformuiv C.GPGETUNIFORMUIV gpGetUnsignedBytei_vEXT C.GPGETUNSIGNEDBYTEI_VEXT gpGetUnsignedBytevEXT C.GPGETUNSIGNEDBYTEVEXT gpGetVertexAttribIiv C.GPGETVERTEXATTRIBIIV gpGetVertexAttribIuiv C.GPGETVERTEXATTRIBIUIV gpGetVertexAttribPointerv C.GPGETVERTEXATTRIBPOINTERV gpGetVertexAttribfv C.GPGETVERTEXATTRIBFV gpGetVertexAttribiv C.GPGETVERTEXATTRIBIV gpGetVkProcAddrNV C.GPGETVKPROCADDRNV gpGetnUniformfv C.GPGETNUNIFORMFV gpGetnUniformfvEXT C.GPGETNUNIFORMFVEXT gpGetnUniformfvKHR C.GPGETNUNIFORMFVKHR gpGetnUniformiv C.GPGETNUNIFORMIV gpGetnUniformivEXT C.GPGETNUNIFORMIVEXT gpGetnUniformivKHR C.GPGETNUNIFORMIVKHR gpGetnUniformuiv C.GPGETNUNIFORMUIV gpGetnUniformuivKHR C.GPGETNUNIFORMUIVKHR gpHint C.GPHINT gpImportMemoryFdEXT C.GPIMPORTMEMORYFDEXT gpImportMemoryWin32HandleEXT C.GPIMPORTMEMORYWIN32HANDLEEXT gpImportMemoryWin32NameEXT C.GPIMPORTMEMORYWIN32NAMEEXT gpImportSemaphoreFdEXT C.GPIMPORTSEMAPHOREFDEXT gpImportSemaphoreWin32HandleEXT C.GPIMPORTSEMAPHOREWIN32HANDLEEXT gpImportSemaphoreWin32NameEXT C.GPIMPORTSEMAPHOREWIN32NAMEEXT gpInsertEventMarkerEXT C.GPINSERTEVENTMARKEREXT gpInterpolatePathsNV C.GPINTERPOLATEPATHSNV gpInvalidateFramebuffer C.GPINVALIDATEFRAMEBUFFER gpInvalidateSubFramebuffer C.GPINVALIDATESUBFRAMEBUFFER gpIsBuffer C.GPISBUFFER gpIsEnabled C.GPISENABLED gpIsEnablediEXT C.GPISENABLEDIEXT gpIsEnablediNV C.GPISENABLEDINV gpIsEnablediOES C.GPISENABLEDIOES gpIsFenceNV C.GPISFENCENV gpIsFramebuffer C.GPISFRAMEBUFFER gpIsImageHandleResidentNV C.GPISIMAGEHANDLERESIDENTNV gpIsMemoryObjectEXT C.GPISMEMORYOBJECTEXT gpIsPathNV C.GPISPATHNV gpIsPointInFillPathNV C.GPISPOINTINFILLPATHNV gpIsPointInStrokePathNV C.GPISPOINTINSTROKEPATHNV gpIsProgram C.GPISPROGRAM gpIsProgramPipeline C.GPISPROGRAMPIPELINE gpIsProgramPipelineEXT C.GPISPROGRAMPIPELINEEXT gpIsQuery C.GPISQUERY gpIsQueryEXT C.GPISQUERYEXT gpIsRenderbuffer C.GPISRENDERBUFFER gpIsSampler C.GPISSAMPLER gpIsSemaphoreEXT C.GPISSEMAPHOREEXT gpIsShader C.GPISSHADER gpIsSync C.GPISSYNC gpIsSyncAPPLE C.GPISSYNCAPPLE gpIsTexture C.GPISTEXTURE gpIsTextureHandleResidentNV C.GPISTEXTUREHANDLERESIDENTNV gpIsTransformFeedback C.GPISTRANSFORMFEEDBACK gpIsVertexArray C.GPISVERTEXARRAY gpIsVertexArrayOES C.GPISVERTEXARRAYOES gpLabelObjectEXT C.GPLABELOBJECTEXT gpLineWidth C.GPLINEWIDTH gpLinkProgram C.GPLINKPROGRAM gpMakeImageHandleNonResidentNV C.GPMAKEIMAGEHANDLENONRESIDENTNV gpMakeImageHandleResidentNV C.GPMAKEIMAGEHANDLERESIDENTNV gpMakeTextureHandleNonResidentNV C.GPMAKETEXTUREHANDLENONRESIDENTNV gpMakeTextureHandleResidentNV C.GPMAKETEXTUREHANDLERESIDENTNV gpMapBufferOES C.GPMAPBUFFEROES gpMapBufferRange C.GPMAPBUFFERRANGE gpMapBufferRangeEXT C.GPMAPBUFFERRANGEEXT gpMatrixFrustumEXT C.GPMATRIXFRUSTUMEXT gpMatrixLoad3x2fNV C.GPMATRIXLOAD3X2FNV gpMatrixLoad3x3fNV C.GPMATRIXLOAD3X3FNV gpMatrixLoadIdentityEXT C.GPMATRIXLOADIDENTITYEXT gpMatrixLoadTranspose3x3fNV C.GPMATRIXLOADTRANSPOSE3X3FNV gpMatrixLoadTransposedEXT C.GPMATRIXLOADTRANSPOSEDEXT gpMatrixLoadTransposefEXT C.GPMATRIXLOADTRANSPOSEFEXT gpMatrixLoaddEXT C.GPMATRIXLOADDEXT gpMatrixLoadfEXT C.GPMATRIXLOADFEXT gpMatrixMult3x2fNV C.GPMATRIXMULT3X2FNV gpMatrixMult3x3fNV C.GPMATRIXMULT3X3FNV gpMatrixMultTranspose3x3fNV C.GPMATRIXMULTTRANSPOSE3X3FNV gpMatrixMultTransposedEXT C.GPMATRIXMULTTRANSPOSEDEXT gpMatrixMultTransposefEXT C.GPMATRIXMULTTRANSPOSEFEXT gpMatrixMultdEXT C.GPMATRIXMULTDEXT gpMatrixMultfEXT C.GPMATRIXMULTFEXT gpMatrixOrthoEXT C.GPMATRIXORTHOEXT gpMatrixPopEXT C.GPMATRIXPOPEXT gpMatrixPushEXT C.GPMATRIXPUSHEXT gpMatrixRotatedEXT C.GPMATRIXROTATEDEXT gpMatrixRotatefEXT C.GPMATRIXROTATEFEXT gpMatrixScaledEXT C.GPMATRIXSCALEDEXT gpMatrixScalefEXT C.GPMATRIXSCALEFEXT gpMatrixTranslatedEXT C.GPMATRIXTRANSLATEDEXT gpMatrixTranslatefEXT C.GPMATRIXTRANSLATEFEXT gpMaxShaderCompilerThreadsKHR C.GPMAXSHADERCOMPILERTHREADSKHR gpMemoryBarrier C.GPMEMORYBARRIER gpMemoryBarrierByRegion C.GPMEMORYBARRIERBYREGION gpMemoryObjectParameterivEXT C.GPMEMORYOBJECTPARAMETERIVEXT gpMinSampleShadingOES C.GPMINSAMPLESHADINGOES gpMultiDrawArraysEXT C.GPMULTIDRAWARRAYSEXT gpMultiDrawArraysIndirectEXT C.GPMULTIDRAWARRAYSINDIRECTEXT gpMultiDrawElementsBaseVertexEXT C.GPMULTIDRAWELEMENTSBASEVERTEXEXT gpMultiDrawElementsEXT C.GPMULTIDRAWELEMENTSEXT gpMultiDrawElementsIndirectEXT C.GPMULTIDRAWELEMENTSINDIRECTEXT gpMultiDrawMeshTasksIndirectCountNV C.GPMULTIDRAWMESHTASKSINDIRECTCOUNTNV gpMultiDrawMeshTasksIndirectNV C.GPMULTIDRAWMESHTASKSINDIRECTNV gpNamedBufferAttachMemoryNV C.GPNAMEDBUFFERATTACHMEMORYNV gpNamedBufferPageCommitmentMemNV C.GPNAMEDBUFFERPAGECOMMITMENTMEMNV gpNamedBufferStorageExternalEXT C.GPNAMEDBUFFERSTORAGEEXTERNALEXT gpNamedBufferStorageMemEXT C.GPNAMEDBUFFERSTORAGEMEMEXT gpNamedFramebufferSampleLocationsfvNV C.GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNV gpNamedRenderbufferStorageMultisampleAdvancedAMD C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD gpObjectLabel C.GPOBJECTLABEL gpObjectLabelKHR C.GPOBJECTLABELKHR gpObjectPtrLabel C.GPOBJECTPTRLABEL gpObjectPtrLabelKHR C.GPOBJECTPTRLABELKHR gpPatchParameteriEXT C.GPPATCHPARAMETERIEXT gpPatchParameteriOES C.GPPATCHPARAMETERIOES gpPathCommandsNV C.GPPATHCOMMANDSNV gpPathCoordsNV C.GPPATHCOORDSNV gpPathCoverDepthFuncNV C.GPPATHCOVERDEPTHFUNCNV gpPathDashArrayNV C.GPPATHDASHARRAYNV gpPathGlyphIndexArrayNV C.GPPATHGLYPHINDEXARRAYNV gpPathGlyphIndexRangeNV C.GPPATHGLYPHINDEXRANGENV gpPathGlyphRangeNV C.GPPATHGLYPHRANGENV gpPathGlyphsNV C.GPPATHGLYPHSNV gpPathMemoryGlyphIndexArrayNV C.GPPATHMEMORYGLYPHINDEXARRAYNV gpPathParameterfNV C.GPPATHPARAMETERFNV gpPathParameterfvNV C.GPPATHPARAMETERFVNV gpPathParameteriNV C.GPPATHPARAMETERINV gpPathParameterivNV C.GPPATHPARAMETERIVNV gpPathStencilDepthOffsetNV C.GPPATHSTENCILDEPTHOFFSETNV gpPathStencilFuncNV C.GPPATHSTENCILFUNCNV gpPathStringNV C.GPPATHSTRINGNV gpPathSubCommandsNV C.GPPATHSUBCOMMANDSNV gpPathSubCoordsNV C.GPPATHSUBCOORDSNV gpPauseTransformFeedback C.GPPAUSETRANSFORMFEEDBACK gpPixelStorei C.GPPIXELSTOREI gpPointAlongPathNV C.GPPOINTALONGPATHNV gpPolygonModeNV C.GPPOLYGONMODENV gpPolygonOffset C.GPPOLYGONOFFSET gpPolygonOffsetClampEXT C.GPPOLYGONOFFSETCLAMPEXT gpPopDebugGroup C.GPPOPDEBUGGROUP gpPopDebugGroupKHR C.GPPOPDEBUGGROUPKHR gpPopGroupMarkerEXT C.GPPOPGROUPMARKEREXT gpPrimitiveBoundingBoxEXT C.GPPRIMITIVEBOUNDINGBOXEXT gpPrimitiveBoundingBoxOES C.GPPRIMITIVEBOUNDINGBOXOES gpProgramBinary C.GPPROGRAMBINARY gpProgramBinaryOES C.GPPROGRAMBINARYOES gpProgramParameteri C.GPPROGRAMPARAMETERI gpProgramParameteriEXT C.GPPROGRAMPARAMETERIEXT gpProgramPathFragmentInputGenNV C.GPPROGRAMPATHFRAGMENTINPUTGENNV gpProgramUniform1f C.GPPROGRAMUNIFORM1F gpProgramUniform1fEXT C.GPPROGRAMUNIFORM1FEXT gpProgramUniform1fv C.GPPROGRAMUNIFORM1FV gpProgramUniform1fvEXT C.GPPROGRAMUNIFORM1FVEXT gpProgramUniform1i C.GPPROGRAMUNIFORM1I gpProgramUniform1i64NV C.GPPROGRAMUNIFORM1I64NV gpProgramUniform1i64vNV C.GPPROGRAMUNIFORM1I64VNV gpProgramUniform1iEXT C.GPPROGRAMUNIFORM1IEXT gpProgramUniform1iv C.GPPROGRAMUNIFORM1IV gpProgramUniform1ivEXT C.GPPROGRAMUNIFORM1IVEXT gpProgramUniform1ui C.GPPROGRAMUNIFORM1UI gpProgramUniform1ui64NV C.GPPROGRAMUNIFORM1UI64NV gpProgramUniform1ui64vNV C.GPPROGRAMUNIFORM1UI64VNV gpProgramUniform1uiEXT C.GPPROGRAMUNIFORM1UIEXT gpProgramUniform1uiv C.GPPROGRAMUNIFORM1UIV gpProgramUniform1uivEXT C.GPPROGRAMUNIFORM1UIVEXT gpProgramUniform2f C.GPPROGRAMUNIFORM2F gpProgramUniform2fEXT C.GPPROGRAMUNIFORM2FEXT gpProgramUniform2fv C.GPPROGRAMUNIFORM2FV gpProgramUniform2fvEXT C.GPPROGRAMUNIFORM2FVEXT gpProgramUniform2i C.GPPROGRAMUNIFORM2I gpProgramUniform2i64NV C.GPPROGRAMUNIFORM2I64NV gpProgramUniform2i64vNV C.GPPROGRAMUNIFORM2I64VNV gpProgramUniform2iEXT C.GPPROGRAMUNIFORM2IEXT gpProgramUniform2iv C.GPPROGRAMUNIFORM2IV gpProgramUniform2ivEXT C.GPPROGRAMUNIFORM2IVEXT gpProgramUniform2ui C.GPPROGRAMUNIFORM2UI gpProgramUniform2ui64NV C.GPPROGRAMUNIFORM2UI64NV gpProgramUniform2ui64vNV C.GPPROGRAMUNIFORM2UI64VNV gpProgramUniform2uiEXT C.GPPROGRAMUNIFORM2UIEXT gpProgramUniform2uiv C.GPPROGRAMUNIFORM2UIV gpProgramUniform2uivEXT C.GPPROGRAMUNIFORM2UIVEXT gpProgramUniform3f C.GPPROGRAMUNIFORM3F gpProgramUniform3fEXT C.GPPROGRAMUNIFORM3FEXT gpProgramUniform3fv C.GPPROGRAMUNIFORM3FV gpProgramUniform3fvEXT C.GPPROGRAMUNIFORM3FVEXT gpProgramUniform3i C.GPPROGRAMUNIFORM3I gpProgramUniform3i64NV C.GPPROGRAMUNIFORM3I64NV gpProgramUniform3i64vNV C.GPPROGRAMUNIFORM3I64VNV gpProgramUniform3iEXT C.GPPROGRAMUNIFORM3IEXT gpProgramUniform3iv C.GPPROGRAMUNIFORM3IV gpProgramUniform3ivEXT C.GPPROGRAMUNIFORM3IVEXT gpProgramUniform3ui C.GPPROGRAMUNIFORM3UI gpProgramUniform3ui64NV C.GPPROGRAMUNIFORM3UI64NV gpProgramUniform3ui64vNV C.GPPROGRAMUNIFORM3UI64VNV gpProgramUniform3uiEXT C.GPPROGRAMUNIFORM3UIEXT gpProgramUniform3uiv C.GPPROGRAMUNIFORM3UIV gpProgramUniform3uivEXT C.GPPROGRAMUNIFORM3UIVEXT gpProgramUniform4f C.GPPROGRAMUNIFORM4F gpProgramUniform4fEXT C.GPPROGRAMUNIFORM4FEXT gpProgramUniform4fv C.GPPROGRAMUNIFORM4FV gpProgramUniform4fvEXT C.GPPROGRAMUNIFORM4FVEXT gpProgramUniform4i C.GPPROGRAMUNIFORM4I gpProgramUniform4i64NV C.GPPROGRAMUNIFORM4I64NV gpProgramUniform4i64vNV C.GPPROGRAMUNIFORM4I64VNV gpProgramUniform4iEXT C.GPPROGRAMUNIFORM4IEXT gpProgramUniform4iv C.GPPROGRAMUNIFORM4IV gpProgramUniform4ivEXT C.GPPROGRAMUNIFORM4IVEXT gpProgramUniform4ui C.GPPROGRAMUNIFORM4UI gpProgramUniform4ui64NV C.GPPROGRAMUNIFORM4UI64NV gpProgramUniform4ui64vNV C.GPPROGRAMUNIFORM4UI64VNV gpProgramUniform4uiEXT C.GPPROGRAMUNIFORM4UIEXT gpProgramUniform4uiv C.GPPROGRAMUNIFORM4UIV gpProgramUniform4uivEXT C.GPPROGRAMUNIFORM4UIVEXT gpProgramUniformHandleui64IMG C.GPPROGRAMUNIFORMHANDLEUI64IMG gpProgramUniformHandleui64NV C.GPPROGRAMUNIFORMHANDLEUI64NV gpProgramUniformHandleui64vIMG C.GPPROGRAMUNIFORMHANDLEUI64VIMG gpProgramUniformHandleui64vNV C.GPPROGRAMUNIFORMHANDLEUI64VNV gpProgramUniformMatrix2fv C.GPPROGRAMUNIFORMMATRIX2FV gpProgramUniformMatrix2fvEXT C.GPPROGRAMUNIFORMMATRIX2FVEXT gpProgramUniformMatrix2x3fv C.GPPROGRAMUNIFORMMATRIX2X3FV gpProgramUniformMatrix2x3fvEXT C.GPPROGRAMUNIFORMMATRIX2X3FVEXT gpProgramUniformMatrix2x4fv C.GPPROGRAMUNIFORMMATRIX2X4FV gpProgramUniformMatrix2x4fvEXT C.GPPROGRAMUNIFORMMATRIX2X4FVEXT gpProgramUniformMatrix3fv C.GPPROGRAMUNIFORMMATRIX3FV gpProgramUniformMatrix3fvEXT C.GPPROGRAMUNIFORMMATRIX3FVEXT gpProgramUniformMatrix3x2fv C.GPPROGRAMUNIFORMMATRIX3X2FV gpProgramUniformMatrix3x2fvEXT C.GPPROGRAMUNIFORMMATRIX3X2FVEXT gpProgramUniformMatrix3x4fv C.GPPROGRAMUNIFORMMATRIX3X4FV gpProgramUniformMatrix3x4fvEXT C.GPPROGRAMUNIFORMMATRIX3X4FVEXT gpProgramUniformMatrix4fv C.GPPROGRAMUNIFORMMATRIX4FV gpProgramUniformMatrix4fvEXT C.GPPROGRAMUNIFORMMATRIX4FVEXT gpProgramUniformMatrix4x2fv C.GPPROGRAMUNIFORMMATRIX4X2FV gpProgramUniformMatrix4x2fvEXT C.GPPROGRAMUNIFORMMATRIX4X2FVEXT gpProgramUniformMatrix4x3fv C.GPPROGRAMUNIFORMMATRIX4X3FV gpProgramUniformMatrix4x3fvEXT C.GPPROGRAMUNIFORMMATRIX4X3FVEXT gpPushDebugGroup C.GPPUSHDEBUGGROUP gpPushDebugGroupKHR C.GPPUSHDEBUGGROUPKHR gpPushGroupMarkerEXT C.GPPUSHGROUPMARKEREXT gpQueryCounterEXT C.GPQUERYCOUNTEREXT gpRasterSamplesEXT C.GPRASTERSAMPLESEXT gpReadBuffer C.GPREADBUFFER gpReadBufferIndexedEXT C.GPREADBUFFERINDEXEDEXT gpReadBufferNV C.GPREADBUFFERNV gpReadPixels C.GPREADPIXELS gpReadnPixels C.GPREADNPIXELS gpReadnPixelsEXT C.GPREADNPIXELSEXT gpReadnPixelsKHR C.GPREADNPIXELSKHR gpReleaseKeyedMutexWin32EXT C.GPRELEASEKEYEDMUTEXWIN32EXT gpReleaseShaderCompiler C.GPRELEASESHADERCOMPILER gpRenderbufferStorage C.GPRENDERBUFFERSTORAGE gpRenderbufferStorageMultisample C.GPRENDERBUFFERSTORAGEMULTISAMPLE gpRenderbufferStorageMultisampleANGLE C.GPRENDERBUFFERSTORAGEMULTISAMPLEANGLE gpRenderbufferStorageMultisampleAPPLE C.GPRENDERBUFFERSTORAGEMULTISAMPLEAPPLE gpRenderbufferStorageMultisampleAdvancedAMD C.GPRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD gpRenderbufferStorageMultisampleEXT C.GPRENDERBUFFERSTORAGEMULTISAMPLEEXT gpRenderbufferStorageMultisampleIMG C.GPRENDERBUFFERSTORAGEMULTISAMPLEIMG gpRenderbufferStorageMultisampleNV C.GPRENDERBUFFERSTORAGEMULTISAMPLENV gpResetMemoryObjectParameterNV C.GPRESETMEMORYOBJECTPARAMETERNV gpResolveDepthValuesNV C.GPRESOLVEDEPTHVALUESNV gpResolveMultisampleFramebufferAPPLE C.GPRESOLVEMULTISAMPLEFRAMEBUFFERAPPLE gpResumeTransformFeedback C.GPRESUMETRANSFORMFEEDBACK gpSampleCoverage C.GPSAMPLECOVERAGE gpSampleMaski C.GPSAMPLEMASKI gpSamplerParameterIivEXT C.GPSAMPLERPARAMETERIIVEXT gpSamplerParameterIivOES C.GPSAMPLERPARAMETERIIVOES gpSamplerParameterIuivEXT C.GPSAMPLERPARAMETERIUIVEXT gpSamplerParameterIuivOES C.GPSAMPLERPARAMETERIUIVOES gpSamplerParameterf C.GPSAMPLERPARAMETERF gpSamplerParameterfv C.GPSAMPLERPARAMETERFV gpSamplerParameteri C.GPSAMPLERPARAMETERI gpSamplerParameteriv C.GPSAMPLERPARAMETERIV gpScissor C.GPSCISSOR gpScissorArrayvNV C.GPSCISSORARRAYVNV gpScissorArrayvOES C.GPSCISSORARRAYVOES gpScissorExclusiveArrayvNV C.GPSCISSOREXCLUSIVEARRAYVNV gpScissorExclusiveNV C.GPSCISSOREXCLUSIVENV gpScissorIndexedNV C.GPSCISSORINDEXEDNV gpScissorIndexedOES C.GPSCISSORINDEXEDOES gpScissorIndexedvNV C.GPSCISSORINDEXEDVNV gpScissorIndexedvOES C.GPSCISSORINDEXEDVOES gpSelectPerfMonitorCountersAMD C.GPSELECTPERFMONITORCOUNTERSAMD gpSemaphoreParameterivNV C.GPSEMAPHOREPARAMETERIVNV gpSemaphoreParameterui64vEXT C.GPSEMAPHOREPARAMETERUI64VEXT gpSetFenceNV C.GPSETFENCENV gpShaderBinary C.GPSHADERBINARY gpShaderSource C.GPSHADERSOURCE gpShadingRateImageBarrierNV C.GPSHADINGRATEIMAGEBARRIERNV gpShadingRateImagePaletteNV C.GPSHADINGRATEIMAGEPALETTENV gpShadingRateQCOM C.GPSHADINGRATEQCOM gpShadingRateSampleOrderCustomNV C.GPSHADINGRATESAMPLEORDERCUSTOMNV gpShadingRateSampleOrderNV C.GPSHADINGRATESAMPLEORDERNV gpSignalSemaphoreEXT C.GPSIGNALSEMAPHOREEXT gpSignalVkFenceNV C.GPSIGNALVKFENCENV gpSignalVkSemaphoreNV C.GPSIGNALVKSEMAPHORENV gpStartTilingQCOM C.GPSTARTTILINGQCOM gpStencilFillPathInstancedNV C.GPSTENCILFILLPATHINSTANCEDNV gpStencilFillPathNV C.GPSTENCILFILLPATHNV gpStencilFunc C.GPSTENCILFUNC gpStencilFuncSeparate C.GPSTENCILFUNCSEPARATE gpStencilMask C.GPSTENCILMASK gpStencilMaskSeparate C.GPSTENCILMASKSEPARATE gpStencilOp C.GPSTENCILOP gpStencilOpSeparate C.GPSTENCILOPSEPARATE gpStencilStrokePathInstancedNV C.GPSTENCILSTROKEPATHINSTANCEDNV gpStencilStrokePathNV C.GPSTENCILSTROKEPATHNV gpStencilThenCoverFillPathInstancedNV C.GPSTENCILTHENCOVERFILLPATHINSTANCEDNV gpStencilThenCoverFillPathNV C.GPSTENCILTHENCOVERFILLPATHNV gpStencilThenCoverStrokePathInstancedNV C.GPSTENCILTHENCOVERSTROKEPATHINSTANCEDNV gpStencilThenCoverStrokePathNV C.GPSTENCILTHENCOVERSTROKEPATHNV gpSubpixelPrecisionBiasNV C.GPSUBPIXELPRECISIONBIASNV gpTestFenceNV C.GPTESTFENCENV gpTexAttachMemoryNV C.GPTEXATTACHMEMORYNV gpTexBufferEXT C.GPTEXBUFFEREXT gpTexBufferOES C.GPTEXBUFFEROES gpTexBufferRangeEXT C.GPTEXBUFFERRANGEEXT gpTexBufferRangeOES C.GPTEXBUFFERRANGEOES gpTexEstimateMotionQCOM C.GPTEXESTIMATEMOTIONQCOM gpTexEstimateMotionRegionsQCOM C.GPTEXESTIMATEMOTIONREGIONSQCOM gpTexImage2D C.GPTEXIMAGE2D gpTexImage3D C.GPTEXIMAGE3D gpTexImage3DOES C.GPTEXIMAGE3DOES gpTexPageCommitmentEXT C.GPTEXPAGECOMMITMENTEXT gpTexPageCommitmentMemNV C.GPTEXPAGECOMMITMENTMEMNV gpTexParameterIivEXT C.GPTEXPARAMETERIIVEXT gpTexParameterIivOES C.GPTEXPARAMETERIIVOES gpTexParameterIuivEXT C.GPTEXPARAMETERIUIVEXT gpTexParameterIuivOES C.GPTEXPARAMETERIUIVOES gpTexParameterf C.GPTEXPARAMETERF gpTexParameterfv C.GPTEXPARAMETERFV gpTexParameteri C.GPTEXPARAMETERI gpTexParameteriv C.GPTEXPARAMETERIV gpTexStorage1DEXT C.GPTEXSTORAGE1DEXT gpTexStorage2D C.GPTEXSTORAGE2D gpTexStorage2DEXT C.GPTEXSTORAGE2DEXT gpTexStorage2DMultisample C.GPTEXSTORAGE2DMULTISAMPLE gpTexStorage3D C.GPTEXSTORAGE3D gpTexStorage3DEXT C.GPTEXSTORAGE3DEXT gpTexStorage3DMultisampleOES C.GPTEXSTORAGE3DMULTISAMPLEOES gpTexStorageMem1DEXT C.GPTEXSTORAGEMEM1DEXT gpTexStorageMem2DEXT C.GPTEXSTORAGEMEM2DEXT gpTexStorageMem2DMultisampleEXT C.GPTEXSTORAGEMEM2DMULTISAMPLEEXT gpTexStorageMem3DEXT C.GPTEXSTORAGEMEM3DEXT gpTexStorageMem3DMultisampleEXT C.GPTEXSTORAGEMEM3DMULTISAMPLEEXT gpTexSubImage2D C.GPTEXSUBIMAGE2D gpTexSubImage3D C.GPTEXSUBIMAGE3D gpTexSubImage3DOES C.GPTEXSUBIMAGE3DOES gpTextureAttachMemoryNV C.GPTEXTUREATTACHMEMORYNV gpTextureFoveationParametersQCOM C.GPTEXTUREFOVEATIONPARAMETERSQCOM gpTexturePageCommitmentMemNV C.GPTEXTUREPAGECOMMITMENTMEMNV gpTextureStorage1DEXT C.GPTEXTURESTORAGE1DEXT gpTextureStorage2DEXT C.GPTEXTURESTORAGE2DEXT gpTextureStorage3DEXT C.GPTEXTURESTORAGE3DEXT gpTextureStorageMem1DEXT C.GPTEXTURESTORAGEMEM1DEXT gpTextureStorageMem2DEXT C.GPTEXTURESTORAGEMEM2DEXT gpTextureStorageMem2DMultisampleEXT C.GPTEXTURESTORAGEMEM2DMULTISAMPLEEXT gpTextureStorageMem3DEXT C.GPTEXTURESTORAGEMEM3DEXT gpTextureStorageMem3DMultisampleEXT C.GPTEXTURESTORAGEMEM3DMULTISAMPLEEXT gpTextureViewEXT C.GPTEXTUREVIEWEXT gpTextureViewOES C.GPTEXTUREVIEWOES gpTransformFeedbackVaryings C.GPTRANSFORMFEEDBACKVARYINGS gpTransformPathNV C.GPTRANSFORMPATHNV gpUniform1f C.GPUNIFORM1F gpUniform1fv C.GPUNIFORM1FV gpUniform1i C.GPUNIFORM1I gpUniform1i64NV C.GPUNIFORM1I64NV gpUniform1i64vNV C.GPUNIFORM1I64VNV gpUniform1iv C.GPUNIFORM1IV gpUniform1ui C.GPUNIFORM1UI gpUniform1ui64NV C.GPUNIFORM1UI64NV gpUniform1ui64vNV C.GPUNIFORM1UI64VNV gpUniform1uiv C.GPUNIFORM1UIV gpUniform2f C.GPUNIFORM2F gpUniform2fv C.GPUNIFORM2FV gpUniform2i C.GPUNIFORM2I gpUniform2i64NV C.GPUNIFORM2I64NV gpUniform2i64vNV C.GPUNIFORM2I64VNV gpUniform2iv C.GPUNIFORM2IV gpUniform2ui C.GPUNIFORM2UI gpUniform2ui64NV C.GPUNIFORM2UI64NV gpUniform2ui64vNV C.GPUNIFORM2UI64VNV gpUniform2uiv C.GPUNIFORM2UIV gpUniform3f C.GPUNIFORM3F gpUniform3fv C.GPUNIFORM3FV gpUniform3i C.GPUNIFORM3I gpUniform3i64NV C.GPUNIFORM3I64NV gpUniform3i64vNV C.GPUNIFORM3I64VNV gpUniform3iv C.GPUNIFORM3IV gpUniform3ui C.GPUNIFORM3UI gpUniform3ui64NV C.GPUNIFORM3UI64NV gpUniform3ui64vNV C.GPUNIFORM3UI64VNV gpUniform3uiv C.GPUNIFORM3UIV gpUniform4f C.GPUNIFORM4F gpUniform4fv C.GPUNIFORM4FV gpUniform4i C.GPUNIFORM4I gpUniform4i64NV C.GPUNIFORM4I64NV gpUniform4i64vNV C.GPUNIFORM4I64VNV gpUniform4iv C.GPUNIFORM4IV gpUniform4ui C.GPUNIFORM4UI gpUniform4ui64NV C.GPUNIFORM4UI64NV gpUniform4ui64vNV C.GPUNIFORM4UI64VNV gpUniform4uiv C.GPUNIFORM4UIV gpUniformBlockBinding C.GPUNIFORMBLOCKBINDING gpUniformHandleui64IMG C.GPUNIFORMHANDLEUI64IMG gpUniformHandleui64NV C.GPUNIFORMHANDLEUI64NV gpUniformHandleui64vIMG C.GPUNIFORMHANDLEUI64VIMG gpUniformHandleui64vNV C.GPUNIFORMHANDLEUI64VNV gpUniformMatrix2fv C.GPUNIFORMMATRIX2FV gpUniformMatrix2x3fv C.GPUNIFORMMATRIX2X3FV gpUniformMatrix2x3fvNV C.GPUNIFORMMATRIX2X3FVNV gpUniformMatrix2x4fv C.GPUNIFORMMATRIX2X4FV gpUniformMatrix2x4fvNV C.GPUNIFORMMATRIX2X4FVNV gpUniformMatrix3fv C.GPUNIFORMMATRIX3FV gpUniformMatrix3x2fv C.GPUNIFORMMATRIX3X2FV gpUniformMatrix3x2fvNV C.GPUNIFORMMATRIX3X2FVNV gpUniformMatrix3x4fv C.GPUNIFORMMATRIX3X4FV gpUniformMatrix3x4fvNV C.GPUNIFORMMATRIX3X4FVNV gpUniformMatrix4fv C.GPUNIFORMMATRIX4FV gpUniformMatrix4x2fv C.GPUNIFORMMATRIX4X2FV gpUniformMatrix4x2fvNV C.GPUNIFORMMATRIX4X2FVNV gpUniformMatrix4x3fv C.GPUNIFORMMATRIX4X3FV gpUniformMatrix4x3fvNV C.GPUNIFORMMATRIX4X3FVNV gpUnmapBuffer C.GPUNMAPBUFFER gpUnmapBufferOES C.GPUNMAPBUFFEROES gpUseProgram C.GPUSEPROGRAM gpUseProgramStages C.GPUSEPROGRAMSTAGES gpUseProgramStagesEXT C.GPUSEPROGRAMSTAGESEXT gpUseShaderProgramEXT C.GPUSESHADERPROGRAMEXT gpValidateProgram C.GPVALIDATEPROGRAM gpValidateProgramPipeline C.GPVALIDATEPROGRAMPIPELINE gpValidateProgramPipelineEXT C.GPVALIDATEPROGRAMPIPELINEEXT gpVertexAttrib1f C.GPVERTEXATTRIB1F gpVertexAttrib1fv C.GPVERTEXATTRIB1FV gpVertexAttrib2f C.GPVERTEXATTRIB2F gpVertexAttrib2fv C.GPVERTEXATTRIB2FV gpVertexAttrib3f C.GPVERTEXATTRIB3F gpVertexAttrib3fv C.GPVERTEXATTRIB3FV gpVertexAttrib4f C.GPVERTEXATTRIB4F gpVertexAttrib4fv C.GPVERTEXATTRIB4FV gpVertexAttribBinding C.GPVERTEXATTRIBBINDING gpVertexAttribDivisor C.GPVERTEXATTRIBDIVISOR gpVertexAttribDivisorANGLE C.GPVERTEXATTRIBDIVISORANGLE gpVertexAttribDivisorEXT C.GPVERTEXATTRIBDIVISOREXT gpVertexAttribDivisorNV C.GPVERTEXATTRIBDIVISORNV gpVertexAttribFormat C.GPVERTEXATTRIBFORMAT gpVertexAttribI4i C.GPVERTEXATTRIBI4I gpVertexAttribI4iv C.GPVERTEXATTRIBI4IV gpVertexAttribI4ui C.GPVERTEXATTRIBI4UI gpVertexAttribI4uiv C.GPVERTEXATTRIBI4UIV gpVertexAttribIFormat C.GPVERTEXATTRIBIFORMAT gpVertexAttribIPointer C.GPVERTEXATTRIBIPOINTER gpVertexAttribPointer C.GPVERTEXATTRIBPOINTER gpVertexBindingDivisor C.GPVERTEXBINDINGDIVISOR gpViewport C.GPVIEWPORT gpViewportArrayvNV C.GPVIEWPORTARRAYVNV gpViewportArrayvOES C.GPVIEWPORTARRAYVOES gpViewportIndexedfNV C.GPVIEWPORTINDEXEDFNV gpViewportIndexedfOES C.GPVIEWPORTINDEXEDFOES gpViewportIndexedfvNV C.GPVIEWPORTINDEXEDFVNV gpViewportIndexedfvOES C.GPVIEWPORTINDEXEDFVOES gpViewportPositionWScaleNV C.GPVIEWPORTPOSITIONWSCALENV gpViewportSwizzleNV C.GPVIEWPORTSWIZZLENV gpWaitSemaphoreEXT C.GPWAITSEMAPHOREEXT gpWaitSync C.GPWAITSYNC gpWaitSyncAPPLE C.GPWAITSYNCAPPLE gpWaitVkSemaphoreNV C.GPWAITVKSEMAPHORENV gpWeightPathsNV C.GPWEIGHTPATHSNV gpWindowRectanglesEXT C.GPWINDOWRECTANGLESEXT ) // Helper functions func boolToInt(b bool) int { if b { return 1 } return 0 } func AcquireKeyedMutexWin32EXT(memory uint32, key uint64, timeout uint32) bool { ret := C.glowAcquireKeyedMutexWin32EXT(gpAcquireKeyedMutexWin32EXT, (C.GLuint)(memory), (C.GLuint64)(key), (C.GLuint)(timeout)) return ret == TRUE } func ActiveProgramEXT(program uint32) { C.glowActiveProgramEXT(gpActiveProgramEXT, (C.GLuint)(program)) } // set the active program object for a program pipeline object func ActiveShaderProgram(pipeline uint32, program uint32) { C.glowActiveShaderProgram(gpActiveShaderProgram, (C.GLuint)(pipeline), (C.GLuint)(program)) } func ActiveShaderProgramEXT(pipeline uint32, program uint32) { C.glowActiveShaderProgramEXT(gpActiveShaderProgramEXT, (C.GLuint)(pipeline), (C.GLuint)(program)) } // select active texture unit func ActiveTexture(texture uint32) { C.glowActiveTexture(gpActiveTexture, (C.GLenum)(texture)) } func AlphaFuncQCOM(xfunc uint32, ref float32) { C.glowAlphaFuncQCOM(gpAlphaFuncQCOM, (C.GLenum)(xfunc), (C.GLclampf)(ref)) } func ApplyFramebufferAttachmentCMAAINTEL() { C.glowApplyFramebufferAttachmentCMAAINTEL(gpApplyFramebufferAttachmentCMAAINTEL) } // Attaches a shader object to a program object func AttachShader(program uint32, shader uint32) { C.glowAttachShader(gpAttachShader, (C.GLuint)(program), (C.GLuint)(shader)) } func BeginConditionalRenderNV(id uint32, mode uint32) { C.glowBeginConditionalRenderNV(gpBeginConditionalRenderNV, (C.GLuint)(id), (C.GLenum)(mode)) } func BeginPerfMonitorAMD(monitor uint32) { C.glowBeginPerfMonitorAMD(gpBeginPerfMonitorAMD, (C.GLuint)(monitor)) } func BeginPerfQueryINTEL(queryHandle uint32) { C.glowBeginPerfQueryINTEL(gpBeginPerfQueryINTEL, (C.GLuint)(queryHandle)) } // delimit the boundaries of a query object func BeginQuery(target uint32, id uint32) { C.glowBeginQuery(gpBeginQuery, (C.GLenum)(target), (C.GLuint)(id)) } func BeginQueryEXT(target uint32, id uint32) { C.glowBeginQueryEXT(gpBeginQueryEXT, (C.GLenum)(target), (C.GLuint)(id)) } // start transform feedback operation func BeginTransformFeedback(primitiveMode uint32) { C.glowBeginTransformFeedback(gpBeginTransformFeedback, (C.GLenum)(primitiveMode)) } // Associates a generic vertex attribute index with a named attribute variable func BindAttribLocation(program uint32, index uint32, name *uint8) { C.glowBindAttribLocation(gpBindAttribLocation, (C.GLuint)(program), (C.GLuint)(index), (*C.GLchar)(unsafe.Pointer(name))) } // bind a named buffer object func BindBuffer(target uint32, buffer uint32) { C.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer)) } // bind a buffer object to an indexed buffer target func BindBufferBase(target uint32, index uint32, buffer uint32) { C.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer)) } // bind a range within a buffer object to an indexed buffer target func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) { C.glowBindBufferRange(gpBindBufferRange, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size)) } func BindFragDataLocationEXT(program uint32, color uint32, name *uint8) { C.glowBindFragDataLocationEXT(gpBindFragDataLocationEXT, (C.GLuint)(program), (C.GLuint)(color), (*C.GLchar)(unsafe.Pointer(name))) } func BindFragDataLocationIndexedEXT(program uint32, colorNumber uint32, index uint32, name *uint8) { C.glowBindFragDataLocationIndexedEXT(gpBindFragDataLocationIndexedEXT, (C.GLuint)(program), (C.GLuint)(colorNumber), (C.GLuint)(index), (*C.GLchar)(unsafe.Pointer(name))) } // bind a framebuffer to a framebuffer target func BindFramebuffer(target uint32, framebuffer uint32) { C.glowBindFramebuffer(gpBindFramebuffer, (C.GLenum)(target), (C.GLuint)(framebuffer)) } // bind a level of a texture to an image unit func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) { C.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format)) } // bind a program pipeline to the current context func BindProgramPipeline(pipeline uint32) { C.glowBindProgramPipeline(gpBindProgramPipeline, (C.GLuint)(pipeline)) } func BindProgramPipelineEXT(pipeline uint32) { C.glowBindProgramPipelineEXT(gpBindProgramPipelineEXT, (C.GLuint)(pipeline)) } // bind a renderbuffer to a renderbuffer target func BindRenderbuffer(target uint32, renderbuffer uint32) { C.glowBindRenderbuffer(gpBindRenderbuffer, (C.GLenum)(target), (C.GLuint)(renderbuffer)) } // bind a named sampler to a texturing target func BindSampler(unit uint32, sampler uint32) { C.glowBindSampler(gpBindSampler, (C.GLuint)(unit), (C.GLuint)(sampler)) } func BindShadingRateImageNV(texture uint32) { C.glowBindShadingRateImageNV(gpBindShadingRateImageNV, (C.GLuint)(texture)) } // bind a named texture to a texturing target func BindTexture(target uint32, texture uint32) { C.glowBindTexture(gpBindTexture, (C.GLenum)(target), (C.GLuint)(texture)) } // bind a transform feedback object func BindTransformFeedback(target uint32, id uint32) { C.glowBindTransformFeedback(gpBindTransformFeedback, (C.GLenum)(target), (C.GLuint)(id)) } // bind a vertex array object func BindVertexArray(array uint32) { C.glowBindVertexArray(gpBindVertexArray, (C.GLuint)(array)) } func BindVertexArrayOES(array uint32) { C.glowBindVertexArrayOES(gpBindVertexArrayOES, (C.GLuint)(array)) } // bind a buffer to a vertex buffer bind point func BindVertexBuffer(bindingindex uint32, buffer uint32, offset int, stride int32) { C.glowBindVertexBuffer(gpBindVertexBuffer, (C.GLuint)(bindingindex), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizei)(stride)) } func BlendBarrierKHR() { C.glowBlendBarrierKHR(gpBlendBarrierKHR) } func BlendBarrierNV() { C.glowBlendBarrierNV(gpBlendBarrierNV) } // set the blend color func BlendColor(red float32, green float32, blue float32, alpha float32) { C.glowBlendColor(gpBlendColor, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue), (C.GLfloat)(alpha)) } // specify the equation used for both the RGB blend equation and the Alpha blend equation func BlendEquation(mode uint32) { C.glowBlendEquation(gpBlendEquation, (C.GLenum)(mode)) } func BlendEquationEXT(mode uint32) { C.glowBlendEquationEXT(gpBlendEquationEXT, (C.GLenum)(mode)) } // set the RGB blend equation and the alpha blend equation separately func BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) { C.glowBlendEquationSeparate(gpBlendEquationSeparate, (C.GLenum)(modeRGB), (C.GLenum)(modeAlpha)) } func BlendEquationSeparateiEXT(buf uint32, modeRGB uint32, modeAlpha uint32) { C.glowBlendEquationSeparateiEXT(gpBlendEquationSeparateiEXT, (C.GLuint)(buf), (C.GLenum)(modeRGB), (C.GLenum)(modeAlpha)) } func BlendEquationSeparateiOES(buf uint32, modeRGB uint32, modeAlpha uint32) { C.glowBlendEquationSeparateiOES(gpBlendEquationSeparateiOES, (C.GLuint)(buf), (C.GLenum)(modeRGB), (C.GLenum)(modeAlpha)) } func BlendEquationiEXT(buf uint32, mode uint32) { C.glowBlendEquationiEXT(gpBlendEquationiEXT, (C.GLuint)(buf), (C.GLenum)(mode)) } func BlendEquationiOES(buf uint32, mode uint32) { C.glowBlendEquationiOES(gpBlendEquationiOES, (C.GLuint)(buf), (C.GLenum)(mode)) } // specify pixel arithmetic func BlendFunc(sfactor uint32, dfactor uint32) { C.glowBlendFunc(gpBlendFunc, (C.GLenum)(sfactor), (C.GLenum)(dfactor)) } // specify pixel arithmetic for RGB and alpha components separately func BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) { C.glowBlendFuncSeparate(gpBlendFuncSeparate, (C.GLenum)(sfactorRGB), (C.GLenum)(dfactorRGB), (C.GLenum)(sfactorAlpha), (C.GLenum)(dfactorAlpha)) } func BlendFuncSeparateiEXT(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) { C.glowBlendFuncSeparateiEXT(gpBlendFuncSeparateiEXT, (C.GLuint)(buf), (C.GLenum)(srcRGB), (C.GLenum)(dstRGB), (C.GLenum)(srcAlpha), (C.GLenum)(dstAlpha)) } func BlendFuncSeparateiOES(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) { C.glowBlendFuncSeparateiOES(gpBlendFuncSeparateiOES, (C.GLuint)(buf), (C.GLenum)(srcRGB), (C.GLenum)(dstRGB), (C.GLenum)(srcAlpha), (C.GLenum)(dstAlpha)) } func BlendFunciEXT(buf uint32, src uint32, dst uint32) { C.glowBlendFunciEXT(gpBlendFunciEXT, (C.GLuint)(buf), (C.GLenum)(src), (C.GLenum)(dst)) } func BlendFunciOES(buf uint32, src uint32, dst uint32) { C.glowBlendFunciOES(gpBlendFunciOES, (C.GLuint)(buf), (C.GLenum)(src), (C.GLenum)(dst)) } func BlendParameteriNV(pname uint32, value int32) { C.glowBlendParameteriNV(gpBlendParameteriNV, (C.GLenum)(pname), (C.GLint)(value)) } // copy a block of pixels from one framebuffer object to another func BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) { C.glowBlitFramebuffer(gpBlitFramebuffer, (C.GLint)(srcX0), (C.GLint)(srcY0), (C.GLint)(srcX1), (C.GLint)(srcY1), (C.GLint)(dstX0), (C.GLint)(dstY0), (C.GLint)(dstX1), (C.GLint)(dstY1), (C.GLbitfield)(mask), (C.GLenum)(filter)) } func BlitFramebufferANGLE(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) { C.glowBlitFramebufferANGLE(gpBlitFramebufferANGLE, (C.GLint)(srcX0), (C.GLint)(srcY0), (C.GLint)(srcX1), (C.GLint)(srcY1), (C.GLint)(dstX0), (C.GLint)(dstY0), (C.GLint)(dstX1), (C.GLint)(dstY1), (C.GLbitfield)(mask), (C.GLenum)(filter)) } func BlitFramebufferNV(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) { C.glowBlitFramebufferNV(gpBlitFramebufferNV, (C.GLint)(srcX0), (C.GLint)(srcY0), (C.GLint)(srcX1), (C.GLint)(srcY1), (C.GLint)(dstX0), (C.GLint)(dstY0), (C.GLint)(dstX1), (C.GLint)(dstY1), (C.GLbitfield)(mask), (C.GLenum)(filter)) } func BufferAttachMemoryNV(target uint32, memory uint32, offset uint64) { C.glowBufferAttachMemoryNV(gpBufferAttachMemoryNV, (C.GLenum)(target), (C.GLuint)(memory), (C.GLuint64)(offset)) } // creates and initializes a buffer object's data store func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) { C.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage)) } func BufferPageCommitmentMemNV(target uint32, offset int, size int, memory uint32, memOffset uint64, commit bool) { C.glowBufferPageCommitmentMemNV(gpBufferPageCommitmentMemNV, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLuint)(memory), (C.GLuint64)(memOffset), (C.GLboolean)(boolToInt(commit))) } func BufferStorageEXT(target uint32, size int, data unsafe.Pointer, flags uint32) { C.glowBufferStorageEXT(gpBufferStorageEXT, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags)) } // Parameter clientBuffer has type C.GLeglClientBufferEXT. func BufferStorageExternalEXT(target uint32, offset int, size int, clientBuffer unsafe.Pointer, flags uint32) { C.glowBufferStorageExternalEXT(gpBufferStorageExternalEXT, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLeglClientBufferEXT)(clientBuffer), (C.GLbitfield)(flags)) } func BufferStorageMemEXT(target uint32, size int, memory uint32, offset uint64) { C.glowBufferStorageMemEXT(gpBufferStorageMemEXT, (C.GLenum)(target), (C.GLsizeiptr)(size), (C.GLuint)(memory), (C.GLuint64)(offset)) } // updates a subset of a buffer object's data store func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) { C.glowBufferSubData(gpBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data) } // check the completeness status of a framebuffer func CheckFramebufferStatus(target uint32) uint32 { ret := C.glowCheckFramebufferStatus(gpCheckFramebufferStatus, (C.GLenum)(target)) return (uint32)(ret) } // clear buffers to preset values func Clear(mask uint32) { C.glowClear(gpClear, (C.GLbitfield)(mask)) } func ClearBufferfi(buffer uint32, drawbuffer int32, depth float32, stencil int32) { C.glowClearBufferfi(gpClearBufferfi, (C.GLenum)(buffer), (C.GLint)(drawbuffer), (C.GLfloat)(depth), (C.GLint)(stencil)) } func ClearBufferfv(buffer uint32, drawbuffer int32, value *float32) { C.glowClearBufferfv(gpClearBufferfv, (C.GLenum)(buffer), (C.GLint)(drawbuffer), (*C.GLfloat)(unsafe.Pointer(value))) } func ClearBufferiv(buffer uint32, drawbuffer int32, value *int32) { C.glowClearBufferiv(gpClearBufferiv, (C.GLenum)(buffer), (C.GLint)(drawbuffer), (*C.GLint)(unsafe.Pointer(value))) } func ClearBufferuiv(buffer uint32, drawbuffer int32, value *uint32) { C.glowClearBufferuiv(gpClearBufferuiv, (C.GLenum)(buffer), (C.GLint)(drawbuffer), (*C.GLuint)(unsafe.Pointer(value))) } // specify clear values for the color buffers func ClearColor(red float32, green float32, blue float32, alpha float32) { C.glowClearColor(gpClearColor, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue), (C.GLfloat)(alpha)) } // specify the clear value for the depth buffer func ClearDepthf(d float32) { C.glowClearDepthf(gpClearDepthf, (C.GLfloat)(d)) } func ClearPixelLocalStorageuiEXT(offset int32, n int32, values *uint32) { C.glowClearPixelLocalStorageuiEXT(gpClearPixelLocalStorageuiEXT, (C.GLsizei)(offset), (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(values))) } // specify the clear value for the stencil buffer func ClearStencil(s int32) { C.glowClearStencil(gpClearStencil, (C.GLint)(s)) } func ClearTexImageEXT(texture uint32, level int32, format uint32, xtype uint32, data unsafe.Pointer) { C.glowClearTexImageEXT(gpClearTexImageEXT, (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), data) } func ClearTexSubImageEXT(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, data unsafe.Pointer) { C.glowClearTexSubImageEXT(gpClearTexSubImageEXT, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), data) } // block and wait for a sync object to become signaled func ClientWaitSync(sync uintptr, flags uint32, timeout uint64) uint32 { ret := C.glowClientWaitSync(gpClientWaitSync, (C.GLsync)(sync), (C.GLbitfield)(flags), (C.GLuint64)(timeout)) return (uint32)(ret) } func ClientWaitSyncAPPLE(sync uintptr, flags uint32, timeout uint64) uint32 { ret := C.glowClientWaitSyncAPPLE(gpClientWaitSyncAPPLE, (C.GLsync)(sync), (C.GLbitfield)(flags), (C.GLuint64)(timeout)) return (uint32)(ret) } func ClipControlEXT(origin uint32, depth uint32) { C.glowClipControlEXT(gpClipControlEXT, (C.GLenum)(origin), (C.GLenum)(depth)) } func ColorMask(red bool, green bool, blue bool, alpha bool) { C.glowColorMask(gpColorMask, (C.GLboolean)(boolToInt(red)), (C.GLboolean)(boolToInt(green)), (C.GLboolean)(boolToInt(blue)), (C.GLboolean)(boolToInt(alpha))) } func ColorMaskiEXT(index uint32, r bool, g bool, b bool, a bool) { C.glowColorMaskiEXT(gpColorMaskiEXT, (C.GLuint)(index), (C.GLboolean)(boolToInt(r)), (C.GLboolean)(boolToInt(g)), (C.GLboolean)(boolToInt(b)), (C.GLboolean)(boolToInt(a))) } func ColorMaskiOES(index uint32, r bool, g bool, b bool, a bool) { C.glowColorMaskiOES(gpColorMaskiOES, (C.GLuint)(index), (C.GLboolean)(boolToInt(r)), (C.GLboolean)(boolToInt(g)), (C.GLboolean)(boolToInt(b)), (C.GLboolean)(boolToInt(a))) } // Compiles a shader object func CompileShader(shader uint32) { C.glowCompileShader(gpCompileShader, (C.GLuint)(shader)) } // specify a two-dimensional texture image in a compressed format func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) { C.glowCompressedTexImage2D(gpCompressedTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLsizei)(imageSize), data) } // specify a three-dimensional texture image in a compressed format func CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) { C.glowCompressedTexImage3D(gpCompressedTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLsizei)(imageSize), data) } func CompressedTexImage3DOES(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) { C.glowCompressedTexImage3DOES(gpCompressedTexImage3DOES, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLsizei)(imageSize), data) } // specify a two-dimensional texture subimage in a compressed format func CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) { C.glowCompressedTexSubImage2D(gpCompressedTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data) } // specify a three-dimensional texture subimage in a compressed format func CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) { C.glowCompressedTexSubImage3D(gpCompressedTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data) } func CompressedTexSubImage3DOES(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) { C.glowCompressedTexSubImage3DOES(gpCompressedTexSubImage3DOES, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data) } func ConservativeRasterParameteriNV(pname uint32, param int32) { C.glowConservativeRasterParameteriNV(gpConservativeRasterParameteriNV, (C.GLenum)(pname), (C.GLint)(param)) } // copy all or part of the data store of a buffer object to the data store of another buffer object func CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset int, writeOffset int, size int) { C.glowCopyBufferSubData(gpCopyBufferSubData, (C.GLenum)(readTarget), (C.GLenum)(writeTarget), (C.GLintptr)(readOffset), (C.GLintptr)(writeOffset), (C.GLsizeiptr)(size)) } func CopyBufferSubDataNV(readTarget uint32, writeTarget uint32, readOffset int, writeOffset int, size int) { C.glowCopyBufferSubDataNV(gpCopyBufferSubDataNV, (C.GLenum)(readTarget), (C.GLenum)(writeTarget), (C.GLintptr)(readOffset), (C.GLintptr)(writeOffset), (C.GLsizeiptr)(size)) } func CopyImageSubDataEXT(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) { C.glowCopyImageSubDataEXT(gpCopyImageSubDataEXT, (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth)) } func CopyImageSubDataOES(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) { C.glowCopyImageSubDataOES(gpCopyImageSubDataOES, (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth)) } func CopyPathNV(resultPath uint32, srcPath uint32) { C.glowCopyPathNV(gpCopyPathNV, (C.GLuint)(resultPath), (C.GLuint)(srcPath)) } // copy pixels into a 2D texture image func CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) { C.glowCopyTexImage2D(gpCopyTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border)) } // copy a two-dimensional texture subimage func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) { C.glowCopyTexSubImage2D(gpCopyTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) } // copy a three-dimensional texture subimage func CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) { C.glowCopyTexSubImage3D(gpCopyTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) } func CopyTexSubImage3DOES(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) { C.glowCopyTexSubImage3DOES(gpCopyTexSubImage3DOES, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) } func CopyTextureLevelsAPPLE(destinationTexture uint32, sourceTexture uint32, sourceBaseLevel int32, sourceLevelCount int32) { C.glowCopyTextureLevelsAPPLE(gpCopyTextureLevelsAPPLE, (C.GLuint)(destinationTexture), (C.GLuint)(sourceTexture), (C.GLint)(sourceBaseLevel), (C.GLsizei)(sourceLevelCount)) } func CoverFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, coverMode uint32, transformType uint32, transformValues *float32) { C.glowCoverFillPathInstancedNV(gpCoverFillPathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLenum)(coverMode), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues))) } func CoverFillPathNV(path uint32, coverMode uint32) { C.glowCoverFillPathNV(gpCoverFillPathNV, (C.GLuint)(path), (C.GLenum)(coverMode)) } func CoverStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, coverMode uint32, transformType uint32, transformValues *float32) { C.glowCoverStrokePathInstancedNV(gpCoverStrokePathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLenum)(coverMode), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues))) } func CoverStrokePathNV(path uint32, coverMode uint32) { C.glowCoverStrokePathNV(gpCoverStrokePathNV, (C.GLuint)(path), (C.GLenum)(coverMode)) } func CoverageMaskNV(mask bool) { C.glowCoverageMaskNV(gpCoverageMaskNV, (C.GLboolean)(boolToInt(mask))) } func CoverageModulationNV(components uint32) { C.glowCoverageModulationNV(gpCoverageModulationNV, (C.GLenum)(components)) } func CoverageModulationTableNV(n int32, v *float32) { C.glowCoverageModulationTableNV(gpCoverageModulationTableNV, (C.GLsizei)(n), (*C.GLfloat)(unsafe.Pointer(v))) } func CoverageOperationNV(operation uint32) { C.glowCoverageOperationNV(gpCoverageOperationNV, (C.GLenum)(operation)) } func CreateMemoryObjectsEXT(n int32, memoryObjects *uint32) { C.glowCreateMemoryObjectsEXT(gpCreateMemoryObjectsEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(memoryObjects))) } func CreatePerfQueryINTEL(queryId uint32, queryHandle *uint32) { C.glowCreatePerfQueryINTEL(gpCreatePerfQueryINTEL, (C.GLuint)(queryId), (*C.GLuint)(unsafe.Pointer(queryHandle))) } // Creates a program object func CreateProgram() uint32 { ret := C.glowCreateProgram(gpCreateProgram) return (uint32)(ret) } func CreateSemaphoresNV(n int32, semaphores *uint32) { C.glowCreateSemaphoresNV(gpCreateSemaphoresNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(semaphores))) } // Creates a shader object func CreateShader(xtype uint32) uint32 { ret := C.glowCreateShader(gpCreateShader, (C.GLenum)(xtype)) return (uint32)(ret) } func CreateShaderProgramEXT(xtype uint32, xstring *uint8) uint32 { ret := C.glowCreateShaderProgramEXT(gpCreateShaderProgramEXT, (C.GLenum)(xtype), (*C.GLchar)(unsafe.Pointer(xstring))) return (uint32)(ret) } // create a stand-alone program from an array of null-terminated source code strings func CreateShaderProgramv(xtype uint32, count int32, strings **uint8) uint32 { ret := C.glowCreateShaderProgramv(gpCreateShaderProgramv, (C.GLenum)(xtype), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(strings))) return (uint32)(ret) } func CreateShaderProgramvEXT(xtype uint32, count int32, strings **uint8) uint32 { ret := C.glowCreateShaderProgramvEXT(gpCreateShaderProgramvEXT, (C.GLenum)(xtype), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(strings))) return (uint32)(ret) } // specify whether front- or back-facing facets can be culled func CullFace(mode uint32) { C.glowCullFace(gpCullFace, (C.GLenum)(mode)) } // specify a callback to receive debugging messages from the GL func DebugMessageCallback(callback DebugProc, userParam unsafe.Pointer) { userDebugCallback = callback C.glowDebugMessageCallback(gpDebugMessageCallback, (C.GLDEBUGPROC)(unsafe.Pointer(&callback)), userParam) } func DebugMessageCallbackKHR(callback DebugProc, userParam unsafe.Pointer) { userDebugCallback = callback C.glowDebugMessageCallbackKHR(gpDebugMessageCallbackKHR, (C.GLDEBUGPROCKHR)(unsafe.Pointer(&callback)), userParam) } // control the reporting of debug messages in a debug context func DebugMessageControl(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool) { C.glowDebugMessageControl(gpDebugMessageControl, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLenum)(severity), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(ids)), (C.GLboolean)(boolToInt(enabled))) } func DebugMessageControlKHR(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool) { C.glowDebugMessageControlKHR(gpDebugMessageControlKHR, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLenum)(severity), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(ids)), (C.GLboolean)(boolToInt(enabled))) } // inject an application-supplied message into the debug message queue func DebugMessageInsert(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8) { C.glowDebugMessageInsert(gpDebugMessageInsert, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLuint)(id), (C.GLenum)(severity), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(buf))) } func DebugMessageInsertKHR(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8) { C.glowDebugMessageInsertKHR(gpDebugMessageInsertKHR, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLuint)(id), (C.GLenum)(severity), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(buf))) } // delete named buffer objects func DeleteBuffers(n int32, buffers *uint32) { C.glowDeleteBuffers(gpDeleteBuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers))) } func DeleteFencesNV(n int32, fences *uint32) { C.glowDeleteFencesNV(gpDeleteFencesNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(fences))) } // delete framebuffer objects func DeleteFramebuffers(n int32, framebuffers *uint32) { C.glowDeleteFramebuffers(gpDeleteFramebuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers))) } func DeleteMemoryObjectsEXT(n int32, memoryObjects *uint32) { C.glowDeleteMemoryObjectsEXT(gpDeleteMemoryObjectsEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(memoryObjects))) } func DeletePathsNV(path uint32, xrange int32) { C.glowDeletePathsNV(gpDeletePathsNV, (C.GLuint)(path), (C.GLsizei)(xrange)) } func DeletePerfMonitorsAMD(n int32, monitors *uint32) { C.glowDeletePerfMonitorsAMD(gpDeletePerfMonitorsAMD, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(monitors))) } func DeletePerfQueryINTEL(queryHandle uint32) { C.glowDeletePerfQueryINTEL(gpDeletePerfQueryINTEL, (C.GLuint)(queryHandle)) } // Deletes a program object func DeleteProgram(program uint32) { C.glowDeleteProgram(gpDeleteProgram, (C.GLuint)(program)) } // delete program pipeline objects func DeleteProgramPipelines(n int32, pipelines *uint32) { C.glowDeleteProgramPipelines(gpDeleteProgramPipelines, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines))) } func DeleteProgramPipelinesEXT(n int32, pipelines *uint32) { C.glowDeleteProgramPipelinesEXT(gpDeleteProgramPipelinesEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines))) } // delete named query objects func DeleteQueries(n int32, ids *uint32) { C.glowDeleteQueries(gpDeleteQueries, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids))) } func DeleteQueriesEXT(n int32, ids *uint32) { C.glowDeleteQueriesEXT(gpDeleteQueriesEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids))) } // delete renderbuffer objects func DeleteRenderbuffers(n int32, renderbuffers *uint32) { C.glowDeleteRenderbuffers(gpDeleteRenderbuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers))) } // delete named sampler objects func DeleteSamplers(count int32, samplers *uint32) { C.glowDeleteSamplers(gpDeleteSamplers, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(samplers))) } func DeleteSemaphoresEXT(n int32, semaphores *uint32) { C.glowDeleteSemaphoresEXT(gpDeleteSemaphoresEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(semaphores))) } // Deletes a shader object func DeleteShader(shader uint32) { C.glowDeleteShader(gpDeleteShader, (C.GLuint)(shader)) } // delete a sync object func DeleteSync(sync uintptr) { C.glowDeleteSync(gpDeleteSync, (C.GLsync)(sync)) } func DeleteSyncAPPLE(sync uintptr) { C.glowDeleteSyncAPPLE(gpDeleteSyncAPPLE, (C.GLsync)(sync)) } // delete named textures func DeleteTextures(n int32, textures *uint32) { C.glowDeleteTextures(gpDeleteTextures, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures))) } // delete transform feedback objects func DeleteTransformFeedbacks(n int32, ids *uint32) { C.glowDeleteTransformFeedbacks(gpDeleteTransformFeedbacks, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids))) } // delete vertex array objects func DeleteVertexArrays(n int32, arrays *uint32) { C.glowDeleteVertexArrays(gpDeleteVertexArrays, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays))) } func DeleteVertexArraysOES(n int32, arrays *uint32) { C.glowDeleteVertexArraysOES(gpDeleteVertexArraysOES, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays))) } // specify the value used for depth buffer comparisons func DepthFunc(xfunc uint32) { C.glowDepthFunc(gpDepthFunc, (C.GLenum)(xfunc)) } // enable or disable writing into the depth buffer func DepthMask(flag bool) { C.glowDepthMask(gpDepthMask, (C.GLboolean)(boolToInt(flag))) } func DepthRangeArrayfvNV(first uint32, count int32, v *float32) { C.glowDepthRangeArrayfvNV(gpDepthRangeArrayfvNV, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v))) } func DepthRangeArrayfvOES(first uint32, count int32, v *float32) { C.glowDepthRangeArrayfvOES(gpDepthRangeArrayfvOES, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v))) } func DepthRangeIndexedfNV(index uint32, n float32, f float32) { C.glowDepthRangeIndexedfNV(gpDepthRangeIndexedfNV, (C.GLuint)(index), (C.GLfloat)(n), (C.GLfloat)(f)) } func DepthRangeIndexedfOES(index uint32, n float32, f float32) { C.glowDepthRangeIndexedfOES(gpDepthRangeIndexedfOES, (C.GLuint)(index), (C.GLfloat)(n), (C.GLfloat)(f)) } // specify mapping of depth values from normalized device coordinates to window coordinates func DepthRangef(n float32, f float32) { C.glowDepthRangef(gpDepthRangef, (C.GLfloat)(n), (C.GLfloat)(f)) } // Detaches a shader object from a program object to which it is attached func DetachShader(program uint32, shader uint32) { C.glowDetachShader(gpDetachShader, (C.GLuint)(program), (C.GLuint)(shader)) } func Disable(cap uint32) { C.glowDisable(gpDisable, (C.GLenum)(cap)) } func DisableDriverControlQCOM(driverControl uint32) { C.glowDisableDriverControlQCOM(gpDisableDriverControlQCOM, (C.GLuint)(driverControl)) } // Enable or disable a generic vertex attribute array func DisableVertexAttribArray(index uint32) { C.glowDisableVertexAttribArray(gpDisableVertexAttribArray, (C.GLuint)(index)) } func DisableiEXT(target uint32, index uint32) { C.glowDisableiEXT(gpDisableiEXT, (C.GLenum)(target), (C.GLuint)(index)) } func DisableiNV(target uint32, index uint32) { C.glowDisableiNV(gpDisableiNV, (C.GLenum)(target), (C.GLuint)(index)) } func DisableiOES(target uint32, index uint32) { C.glowDisableiOES(gpDisableiOES, (C.GLenum)(target), (C.GLuint)(index)) } func DiscardFramebufferEXT(target uint32, numAttachments int32, attachments *uint32) { C.glowDiscardFramebufferEXT(gpDiscardFramebufferEXT, (C.GLenum)(target), (C.GLsizei)(numAttachments), (*C.GLenum)(unsafe.Pointer(attachments))) } // launch one or more compute work groups func DispatchCompute(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32) { C.glowDispatchCompute(gpDispatchCompute, (C.GLuint)(num_groups_x), (C.GLuint)(num_groups_y), (C.GLuint)(num_groups_z)) } // launch one or more compute work groups using parameters stored in a buffer func DispatchComputeIndirect(indirect int) { C.glowDispatchComputeIndirect(gpDispatchComputeIndirect, (C.GLintptr)(indirect)) } // render primitives from array data func DrawArrays(mode uint32, first int32, count int32) { C.glowDrawArrays(gpDrawArrays, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count)) } // render primitives from array data, taking parameters from memory func DrawArraysIndirect(mode uint32, indirect unsafe.Pointer) { C.glowDrawArraysIndirect(gpDrawArraysIndirect, (C.GLenum)(mode), indirect) } // draw multiple instances of a range of elements func DrawArraysInstanced(mode uint32, first int32, count int32, instancecount int32) { C.glowDrawArraysInstanced(gpDrawArraysInstanced, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count), (C.GLsizei)(instancecount)) } func DrawArraysInstancedANGLE(mode uint32, first int32, count int32, primcount int32) { C.glowDrawArraysInstancedANGLE(gpDrawArraysInstancedANGLE, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count), (C.GLsizei)(primcount)) } func DrawArraysInstancedBaseInstanceEXT(mode uint32, first int32, count int32, instancecount int32, baseinstance uint32) { C.glowDrawArraysInstancedBaseInstanceEXT(gpDrawArraysInstancedBaseInstanceEXT, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count), (C.GLsizei)(instancecount), (C.GLuint)(baseinstance)) } func DrawArraysInstancedEXT(mode uint32, start int32, count int32, primcount int32) { C.glowDrawArraysInstancedEXT(gpDrawArraysInstancedEXT, (C.GLenum)(mode), (C.GLint)(start), (C.GLsizei)(count), (C.GLsizei)(primcount)) } func DrawArraysInstancedNV(mode uint32, first int32, count int32, primcount int32) { C.glowDrawArraysInstancedNV(gpDrawArraysInstancedNV, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count), (C.GLsizei)(primcount)) } // Specifies a list of color buffers to be drawn into func DrawBuffers(n int32, bufs *uint32) { C.glowDrawBuffers(gpDrawBuffers, (C.GLsizei)(n), (*C.GLenum)(unsafe.Pointer(bufs))) } func DrawBuffersEXT(n int32, bufs *uint32) { C.glowDrawBuffersEXT(gpDrawBuffersEXT, (C.GLsizei)(n), (*C.GLenum)(unsafe.Pointer(bufs))) } func DrawBuffersIndexedEXT(n int32, location *uint32, indices *int32) { C.glowDrawBuffersIndexedEXT(gpDrawBuffersIndexedEXT, (C.GLint)(n), (*C.GLenum)(unsafe.Pointer(location)), (*C.GLint)(unsafe.Pointer(indices))) } func DrawBuffersNV(n int32, bufs *uint32) { C.glowDrawBuffersNV(gpDrawBuffersNV, (C.GLsizei)(n), (*C.GLenum)(unsafe.Pointer(bufs))) } // render primitives from array data func DrawElements(mode uint32, count int32, xtype uint32, indices unsafe.Pointer) { C.glowDrawElements(gpDrawElements, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices) } func DrawElementsWithOffset(mode uint32, count int32, xtype uint32, indices uintptr) { C.glowDrawElementsWithOffset(gpDrawElements, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), (C.uintptr_t)(indices)) } func DrawElementsBaseVertexEXT(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32) { C.glowDrawElementsBaseVertexEXT(gpDrawElementsBaseVertexEXT, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLint)(basevertex)) } func DrawElementsBaseVertexOES(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32) { C.glowDrawElementsBaseVertexOES(gpDrawElementsBaseVertexOES, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLint)(basevertex)) } // render indexed primitives from array data, taking parameters from memory func DrawElementsIndirect(mode uint32, xtype uint32, indirect unsafe.Pointer) { C.glowDrawElementsIndirect(gpDrawElementsIndirect, (C.GLenum)(mode), (C.GLenum)(xtype), indirect) } // draw multiple instances of a set of elements func DrawElementsInstanced(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32) { C.glowDrawElementsInstanced(gpDrawElementsInstanced, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount)) } func DrawElementsInstancedANGLE(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, primcount int32) { C.glowDrawElementsInstancedANGLE(gpDrawElementsInstancedANGLE, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(primcount)) } func DrawElementsInstancedBaseInstanceEXT(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, baseinstance uint32) { C.glowDrawElementsInstancedBaseInstanceEXT(gpDrawElementsInstancedBaseInstanceEXT, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount), (C.GLuint)(baseinstance)) } func DrawElementsInstancedBaseVertexBaseInstanceEXT(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32, baseinstance uint32) { C.glowDrawElementsInstancedBaseVertexBaseInstanceEXT(gpDrawElementsInstancedBaseVertexBaseInstanceEXT, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount), (C.GLint)(basevertex), (C.GLuint)(baseinstance)) } func DrawElementsInstancedBaseVertexEXT(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32) { C.glowDrawElementsInstancedBaseVertexEXT(gpDrawElementsInstancedBaseVertexEXT, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount), (C.GLint)(basevertex)) } func DrawElementsInstancedBaseVertexOES(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32) { C.glowDrawElementsInstancedBaseVertexOES(gpDrawElementsInstancedBaseVertexOES, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount), (C.GLint)(basevertex)) } func DrawElementsInstancedEXT(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, primcount int32) { C.glowDrawElementsInstancedEXT(gpDrawElementsInstancedEXT, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(primcount)) } func DrawElementsInstancedNV(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, primcount int32) { C.glowDrawElementsInstancedNV(gpDrawElementsInstancedNV, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(primcount)) } func DrawMeshTasksIndirectNV(indirect int) { C.glowDrawMeshTasksIndirectNV(gpDrawMeshTasksIndirectNV, (C.GLintptr)(indirect)) } func DrawMeshTasksNV(first uint32, count uint32) { C.glowDrawMeshTasksNV(gpDrawMeshTasksNV, (C.GLuint)(first), (C.GLuint)(count)) } // render primitives from array data func DrawRangeElements(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer) { C.glowDrawRangeElements(gpDrawRangeElements, (C.GLenum)(mode), (C.GLuint)(start), (C.GLuint)(end), (C.GLsizei)(count), (C.GLenum)(xtype), indices) } func DrawRangeElementsBaseVertexEXT(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32) { C.glowDrawRangeElementsBaseVertexEXT(gpDrawRangeElementsBaseVertexEXT, (C.GLenum)(mode), (C.GLuint)(start), (C.GLuint)(end), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLint)(basevertex)) } func DrawRangeElementsBaseVertexOES(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32) { C.glowDrawRangeElementsBaseVertexOES(gpDrawRangeElementsBaseVertexOES, (C.GLenum)(mode), (C.GLuint)(start), (C.GLuint)(end), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLint)(basevertex)) } func DrawTransformFeedbackEXT(mode uint32, id uint32) { C.glowDrawTransformFeedbackEXT(gpDrawTransformFeedbackEXT, (C.GLenum)(mode), (C.GLuint)(id)) } func DrawTransformFeedbackInstancedEXT(mode uint32, id uint32, instancecount int32) { C.glowDrawTransformFeedbackInstancedEXT(gpDrawTransformFeedbackInstancedEXT, (C.GLenum)(mode), (C.GLuint)(id), (C.GLsizei)(instancecount)) } func DrawVkImageNV(vkImage uint64, sampler uint32, x0 float32, y0 float32, x1 float32, y1 float32, z float32, s0 float32, t0 float32, s1 float32, t1 float32) { C.glowDrawVkImageNV(gpDrawVkImageNV, (C.GLuint64)(vkImage), (C.GLuint)(sampler), (C.GLfloat)(x0), (C.GLfloat)(y0), (C.GLfloat)(x1), (C.GLfloat)(y1), (C.GLfloat)(z), (C.GLfloat)(s0), (C.GLfloat)(t0), (C.GLfloat)(s1), (C.GLfloat)(t1)) } // Parameter image has type C.GLeglImageOES. func EGLImageTargetRenderbufferStorageOES(target uint32, image unsafe.Pointer) { C.glowEGLImageTargetRenderbufferStorageOES(gpEGLImageTargetRenderbufferStorageOES, (C.GLenum)(target), (C.GLeglImageOES)(image)) } // Parameter image has type C.GLeglImageOES. func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32) { C.glowEGLImageTargetTexStorageEXT(gpEGLImageTargetTexStorageEXT, (C.GLenum)(target), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list))) } // Parameter image has type C.GLeglImageOES. func EGLImageTargetTexture2DOES(target uint32, image unsafe.Pointer) { C.glowEGLImageTargetTexture2DOES(gpEGLImageTargetTexture2DOES, (C.GLenum)(target), (C.GLeglImageOES)(image)) } // Parameter image has type C.GLeglImageOES. func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) { C.glowEGLImageTargetTextureStorageEXT(gpEGLImageTargetTextureStorageEXT, (C.GLuint)(texture), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list))) } // enable or disable server-side GL capabilities func Enable(cap uint32) { C.glowEnable(gpEnable, (C.GLenum)(cap)) } func EnableDriverControlQCOM(driverControl uint32) { C.glowEnableDriverControlQCOM(gpEnableDriverControlQCOM, (C.GLuint)(driverControl)) } // Enable or disable a generic vertex attribute array func EnableVertexAttribArray(index uint32) { C.glowEnableVertexAttribArray(gpEnableVertexAttribArray, (C.GLuint)(index)) } func EnableiEXT(target uint32, index uint32) { C.glowEnableiEXT(gpEnableiEXT, (C.GLenum)(target), (C.GLuint)(index)) } func EnableiNV(target uint32, index uint32) { C.glowEnableiNV(gpEnableiNV, (C.GLenum)(target), (C.GLuint)(index)) } func EnableiOES(target uint32, index uint32) { C.glowEnableiOES(gpEnableiOES, (C.GLenum)(target), (C.GLuint)(index)) } func EndConditionalRenderNV() { C.glowEndConditionalRenderNV(gpEndConditionalRenderNV) } func EndPerfMonitorAMD(monitor uint32) { C.glowEndPerfMonitorAMD(gpEndPerfMonitorAMD, (C.GLuint)(monitor)) } func EndPerfQueryINTEL(queryHandle uint32) { C.glowEndPerfQueryINTEL(gpEndPerfQueryINTEL, (C.GLuint)(queryHandle)) } func EndQuery(target uint32) { C.glowEndQuery(gpEndQuery, (C.GLenum)(target)) } func EndQueryEXT(target uint32) { C.glowEndQueryEXT(gpEndQueryEXT, (C.GLenum)(target)) } func EndTilingQCOM(preserveMask uint32) { C.glowEndTilingQCOM(gpEndTilingQCOM, (C.GLbitfield)(preserveMask)) } func EndTransformFeedback() { C.glowEndTransformFeedback(gpEndTransformFeedback) } func ExtGetBufferPointervQCOM(target uint32, params *unsafe.Pointer) { C.glowExtGetBufferPointervQCOM(gpExtGetBufferPointervQCOM, (C.GLenum)(target), params) } func ExtGetBuffersQCOM(buffers *uint32, maxBuffers int32, numBuffers *int32) { C.glowExtGetBuffersQCOM(gpExtGetBuffersQCOM, (*C.GLuint)(unsafe.Pointer(buffers)), (C.GLint)(maxBuffers), (*C.GLint)(unsafe.Pointer(numBuffers))) } func ExtGetFramebuffersQCOM(framebuffers *uint32, maxFramebuffers int32, numFramebuffers *int32) { C.glowExtGetFramebuffersQCOM(gpExtGetFramebuffersQCOM, (*C.GLuint)(unsafe.Pointer(framebuffers)), (C.GLint)(maxFramebuffers), (*C.GLint)(unsafe.Pointer(numFramebuffers))) } func ExtGetProgramBinarySourceQCOM(program uint32, shadertype uint32, source *uint8, length *int32) { C.glowExtGetProgramBinarySourceQCOM(gpExtGetProgramBinarySourceQCOM, (C.GLuint)(program), (C.GLenum)(shadertype), (*C.GLchar)(unsafe.Pointer(source)), (*C.GLint)(unsafe.Pointer(length))) } func ExtGetProgramsQCOM(programs *uint32, maxPrograms int32, numPrograms *int32) { C.glowExtGetProgramsQCOM(gpExtGetProgramsQCOM, (*C.GLuint)(unsafe.Pointer(programs)), (C.GLint)(maxPrograms), (*C.GLint)(unsafe.Pointer(numPrograms))) } func ExtGetRenderbuffersQCOM(renderbuffers *uint32, maxRenderbuffers int32, numRenderbuffers *int32) { C.glowExtGetRenderbuffersQCOM(gpExtGetRenderbuffersQCOM, (*C.GLuint)(unsafe.Pointer(renderbuffers)), (C.GLint)(maxRenderbuffers), (*C.GLint)(unsafe.Pointer(numRenderbuffers))) } func ExtGetShadersQCOM(shaders *uint32, maxShaders int32, numShaders *int32) { C.glowExtGetShadersQCOM(gpExtGetShadersQCOM, (*C.GLuint)(unsafe.Pointer(shaders)), (C.GLint)(maxShaders), (*C.GLint)(unsafe.Pointer(numShaders))) } func ExtGetTexLevelParameterivQCOM(texture uint32, face uint32, level int32, pname uint32, params *int32) { C.glowExtGetTexLevelParameterivQCOM(gpExtGetTexLevelParameterivQCOM, (C.GLuint)(texture), (C.GLenum)(face), (C.GLint)(level), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func ExtGetTexSubImageQCOM(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, texels unsafe.Pointer) { C.glowExtGetTexSubImageQCOM(gpExtGetTexSubImageQCOM, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), texels) } func ExtGetTexturesQCOM(textures *uint32, maxTextures int32, numTextures *int32) { C.glowExtGetTexturesQCOM(gpExtGetTexturesQCOM, (*C.GLuint)(unsafe.Pointer(textures)), (C.GLint)(maxTextures), (*C.GLint)(unsafe.Pointer(numTextures))) } func ExtIsProgramBinaryQCOM(program uint32) bool { ret := C.glowExtIsProgramBinaryQCOM(gpExtIsProgramBinaryQCOM, (C.GLuint)(program)) return ret == TRUE } func ExtTexObjectStateOverrideiQCOM(target uint32, pname uint32, param int32) { C.glowExtTexObjectStateOverrideiQCOM(gpExtTexObjectStateOverrideiQCOM, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param)) } func ExtrapolateTex2DQCOM(src1 uint32, src2 uint32, output uint32, scaleFactor float32) { C.glowExtrapolateTex2DQCOM(gpExtrapolateTex2DQCOM, (C.GLuint)(src1), (C.GLuint)(src2), (C.GLuint)(output), (C.GLfloat)(scaleFactor)) } // create a new sync object and insert it into the GL command stream func FenceSync(condition uint32, flags uint32) uintptr { ret := C.glowFenceSync(gpFenceSync, (C.GLenum)(condition), (C.GLbitfield)(flags)) return (uintptr)(ret) } func FenceSyncAPPLE(condition uint32, flags uint32) uintptr { ret := C.glowFenceSyncAPPLE(gpFenceSyncAPPLE, (C.GLenum)(condition), (C.GLbitfield)(flags)) return (uintptr)(ret) } // block until all GL execution is complete func Finish() { C.glowFinish(gpFinish) } func FinishFenceNV(fence uint32) { C.glowFinishFenceNV(gpFinishFenceNV, (C.GLuint)(fence)) } // force execution of GL commands in finite time func Flush() { C.glowFlush(gpFlush) } // indicate modifications to a range of a mapped buffer func FlushMappedBufferRange(target uint32, offset int, length int) { C.glowFlushMappedBufferRange(gpFlushMappedBufferRange, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length)) } func FlushMappedBufferRangeEXT(target uint32, offset int, length int) { C.glowFlushMappedBufferRangeEXT(gpFlushMappedBufferRangeEXT, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length)) } func FragmentCoverageColorNV(color uint32) { C.glowFragmentCoverageColorNV(gpFragmentCoverageColorNV, (C.GLuint)(color)) } func FramebufferFetchBarrierEXT() { C.glowFramebufferFetchBarrierEXT(gpFramebufferFetchBarrierEXT) } func FramebufferFetchBarrierQCOM() { C.glowFramebufferFetchBarrierQCOM(gpFramebufferFetchBarrierQCOM) } func FramebufferFoveationConfigQCOM(framebuffer uint32, numLayers uint32, focalPointsPerLayer uint32, requestedFeatures uint32, providedFeatures *uint32) { C.glowFramebufferFoveationConfigQCOM(gpFramebufferFoveationConfigQCOM, (C.GLuint)(framebuffer), (C.GLuint)(numLayers), (C.GLuint)(focalPointsPerLayer), (C.GLuint)(requestedFeatures), (*C.GLuint)(unsafe.Pointer(providedFeatures))) } func FramebufferFoveationParametersQCOM(framebuffer uint32, layer uint32, focalPoint uint32, focalX float32, focalY float32, gainX float32, gainY float32, foveaArea float32) { C.glowFramebufferFoveationParametersQCOM(gpFramebufferFoveationParametersQCOM, (C.GLuint)(framebuffer), (C.GLuint)(layer), (C.GLuint)(focalPoint), (C.GLfloat)(focalX), (C.GLfloat)(focalY), (C.GLfloat)(gainX), (C.GLfloat)(gainY), (C.GLfloat)(foveaArea)) } // set a named parameter of a framebuffer object func FramebufferParameteri(target uint32, pname uint32, param int32) { C.glowFramebufferParameteri(gpFramebufferParameteri, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param)) } func FramebufferParameteriMESA(target uint32, pname uint32, param int32) { C.glowFramebufferParameteriMESA(gpFramebufferParameteriMESA, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param)) } func FramebufferPixelLocalStorageSizeEXT(target uint32, size int32) { C.glowFramebufferPixelLocalStorageSizeEXT(gpFramebufferPixelLocalStorageSizeEXT, (C.GLuint)(target), (C.GLsizei)(size)) } // attach a renderbuffer as a logical buffer of a framebuffer object func FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) { C.glowFramebufferRenderbuffer(gpFramebufferRenderbuffer, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(renderbuffertarget), (C.GLuint)(renderbuffer)) } func FramebufferSampleLocationsfvNV(target uint32, start uint32, count int32, v *float32) { C.glowFramebufferSampleLocationsfvNV(gpFramebufferSampleLocationsfvNV, (C.GLenum)(target), (C.GLuint)(start), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v))) } // attach a level of a texture object as a logical buffer to the currently bound framebuffer object func FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) { C.glowFramebufferTexture2D(gpFramebufferTexture2D, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level)) } func FramebufferTexture2DDownsampleIMG(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, xscale int32, yscale int32) { C.glowFramebufferTexture2DDownsampleIMG(gpFramebufferTexture2DDownsampleIMG, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xscale), (C.GLint)(yscale)) } func FramebufferTexture2DMultisampleEXT(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, samples int32) { C.glowFramebufferTexture2DMultisampleEXT(gpFramebufferTexture2DMultisampleEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level), (C.GLsizei)(samples)) } func FramebufferTexture2DMultisampleIMG(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, samples int32) { C.glowFramebufferTexture2DMultisampleIMG(gpFramebufferTexture2DMultisampleIMG, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level), (C.GLsizei)(samples)) } func FramebufferTexture3DOES(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) { C.glowFramebufferTexture3DOES(gpFramebufferTexture3DOES, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(zoffset)) } func FramebufferTextureEXT(target uint32, attachment uint32, texture uint32, level int32) { C.glowFramebufferTextureEXT(gpFramebufferTextureEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level)) } // attach a single layer of a texture object as a logical buffer of a framebuffer object func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) { C.glowFramebufferTextureLayer(gpFramebufferTextureLayer, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer)) } func FramebufferTextureLayerDownsampleIMG(target uint32, attachment uint32, texture uint32, level int32, layer int32, xscale int32, yscale int32) { C.glowFramebufferTextureLayerDownsampleIMG(gpFramebufferTextureLayerDownsampleIMG, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer), (C.GLint)(xscale), (C.GLint)(yscale)) } func FramebufferTextureMultisampleMultiviewOVR(target uint32, attachment uint32, texture uint32, level int32, samples int32, baseViewIndex int32, numViews int32) { C.glowFramebufferTextureMultisampleMultiviewOVR(gpFramebufferTextureMultisampleMultiviewOVR, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLsizei)(samples), (C.GLint)(baseViewIndex), (C.GLsizei)(numViews)) } func FramebufferTextureMultiviewOVR(target uint32, attachment uint32, texture uint32, level int32, baseViewIndex int32, numViews int32) { C.glowFramebufferTextureMultiviewOVR(gpFramebufferTextureMultiviewOVR, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(baseViewIndex), (C.GLsizei)(numViews)) } func FramebufferTextureOES(target uint32, attachment uint32, texture uint32, level int32) { C.glowFramebufferTextureOES(gpFramebufferTextureOES, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level)) } // define front- and back-facing polygons func FrontFace(mode uint32) { C.glowFrontFace(gpFrontFace, (C.GLenum)(mode)) } // generate buffer object names func GenBuffers(n int32, buffers *uint32) { C.glowGenBuffers(gpGenBuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers))) } func GenFencesNV(n int32, fences *uint32) { C.glowGenFencesNV(gpGenFencesNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(fences))) } // generate framebuffer object names func GenFramebuffers(n int32, framebuffers *uint32) { C.glowGenFramebuffers(gpGenFramebuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers))) } func GenPathsNV(xrange int32) uint32 { ret := C.glowGenPathsNV(gpGenPathsNV, (C.GLsizei)(xrange)) return (uint32)(ret) } func GenPerfMonitorsAMD(n int32, monitors *uint32) { C.glowGenPerfMonitorsAMD(gpGenPerfMonitorsAMD, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(monitors))) } // reserve program pipeline object names func GenProgramPipelines(n int32, pipelines *uint32) { C.glowGenProgramPipelines(gpGenProgramPipelines, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines))) } func GenProgramPipelinesEXT(n int32, pipelines *uint32) { C.glowGenProgramPipelinesEXT(gpGenProgramPipelinesEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines))) } // generate query object names func GenQueries(n int32, ids *uint32) { C.glowGenQueries(gpGenQueries, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids))) } func GenQueriesEXT(n int32, ids *uint32) { C.glowGenQueriesEXT(gpGenQueriesEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids))) } // generate renderbuffer object names func GenRenderbuffers(n int32, renderbuffers *uint32) { C.glowGenRenderbuffers(gpGenRenderbuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers))) } // generate sampler object names func GenSamplers(count int32, samplers *uint32) { C.glowGenSamplers(gpGenSamplers, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(samplers))) } func GenSemaphoresEXT(n int32, semaphores *uint32) { C.glowGenSemaphoresEXT(gpGenSemaphoresEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(semaphores))) } // generate texture names func GenTextures(n int32, textures *uint32) { C.glowGenTextures(gpGenTextures, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures))) } // reserve transform feedback object names func GenTransformFeedbacks(n int32, ids *uint32) { C.glowGenTransformFeedbacks(gpGenTransformFeedbacks, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids))) } // generate vertex array object names func GenVertexArrays(n int32, arrays *uint32) { C.glowGenVertexArrays(gpGenVertexArrays, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays))) } func GenVertexArraysOES(n int32, arrays *uint32) { C.glowGenVertexArraysOES(gpGenVertexArraysOES, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays))) } // generate mipmaps for a specified texture object func GenerateMipmap(target uint32) { C.glowGenerateMipmap(gpGenerateMipmap, (C.GLenum)(target)) } // Returns information about an active attribute variable for the specified program object func GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) { C.glowGetActiveAttrib(gpGetActiveAttrib, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name))) } // Returns information about an active uniform variable for the specified program object func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) { C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name))) } // retrieve the name of an active uniform block func GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8) { C.glowGetActiveUniformBlockName(gpGetActiveUniformBlockName, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformBlockName))) } // query information about an active uniform block func GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32) { C.glowGetActiveUniformBlockiv(gpGetActiveUniformBlockiv, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } // Returns information about several active uniform variables for the specified program object func GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32) { C.glowGetActiveUniformsiv(gpGetActiveUniformsiv, (C.GLuint)(program), (C.GLsizei)(uniformCount), (*C.GLuint)(unsafe.Pointer(uniformIndices)), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } // Returns the handles of the shader objects attached to a program object func GetAttachedShaders(program uint32, maxCount int32, count *int32, shaders *uint32) { C.glowGetAttachedShaders(gpGetAttachedShaders, (C.GLuint)(program), (C.GLsizei)(maxCount), (*C.GLsizei)(unsafe.Pointer(count)), (*C.GLuint)(unsafe.Pointer(shaders))) } // Returns the location of an attribute variable func GetAttribLocation(program uint32, name *uint8) int32 { ret := C.glowGetAttribLocation(gpGetAttribLocation, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name))) return (int32)(ret) } func GetBooleani_v(target uint32, index uint32, data *bool) { C.glowGetBooleani_v(gpGetBooleani_v, (C.GLenum)(target), (C.GLuint)(index), (*C.GLboolean)(unsafe.Pointer(data))) } func GetBooleanv(pname uint32, data *bool) { C.glowGetBooleanv(gpGetBooleanv, (C.GLenum)(pname), (*C.GLboolean)(unsafe.Pointer(data))) } // return parameters of a buffer object func GetBufferParameteri64v(target uint32, pname uint32, params *int64) { C.glowGetBufferParameteri64v(gpGetBufferParameteri64v, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(params))) } // return parameters of a buffer object func GetBufferParameteriv(target uint32, pname uint32, params *int32) { C.glowGetBufferParameteriv(gpGetBufferParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } // return the pointer to a mapped buffer object's data store func GetBufferPointerv(target uint32, pname uint32, params *unsafe.Pointer) { C.glowGetBufferPointerv(gpGetBufferPointerv, (C.GLenum)(target), (C.GLenum)(pname), params) } func GetBufferPointervOES(target uint32, pname uint32, params *unsafe.Pointer) { C.glowGetBufferPointervOES(gpGetBufferPointervOES, (C.GLenum)(target), (C.GLenum)(pname), params) } func GetCoverageModulationTableNV(bufSize int32, v *float32) { C.glowGetCoverageModulationTableNV(gpGetCoverageModulationTableNV, (C.GLsizei)(bufSize), (*C.GLfloat)(unsafe.Pointer(v))) } // retrieve messages from the debug message log func GetDebugMessageLog(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32 { ret := C.glowGetDebugMessageLog(gpGetDebugMessageLog, (C.GLuint)(count), (C.GLsizei)(bufSize), (*C.GLenum)(unsafe.Pointer(sources)), (*C.GLenum)(unsafe.Pointer(types)), (*C.GLuint)(unsafe.Pointer(ids)), (*C.GLenum)(unsafe.Pointer(severities)), (*C.GLsizei)(unsafe.Pointer(lengths)), (*C.GLchar)(unsafe.Pointer(messageLog))) return (uint32)(ret) } func GetDebugMessageLogKHR(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32 { ret := C.glowGetDebugMessageLogKHR(gpGetDebugMessageLogKHR, (C.GLuint)(count), (C.GLsizei)(bufSize), (*C.GLenum)(unsafe.Pointer(sources)), (*C.GLenum)(unsafe.Pointer(types)), (*C.GLuint)(unsafe.Pointer(ids)), (*C.GLenum)(unsafe.Pointer(severities)), (*C.GLsizei)(unsafe.Pointer(lengths)), (*C.GLchar)(unsafe.Pointer(messageLog))) return (uint32)(ret) } func GetDriverControlStringQCOM(driverControl uint32, bufSize int32, length *int32, driverControlString *uint8) { C.glowGetDriverControlStringQCOM(gpGetDriverControlStringQCOM, (C.GLuint)(driverControl), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(driverControlString))) } func GetDriverControlsQCOM(num *int32, size int32, driverControls *uint32) { C.glowGetDriverControlsQCOM(gpGetDriverControlsQCOM, (*C.GLint)(unsafe.Pointer(num)), (C.GLsizei)(size), (*C.GLuint)(unsafe.Pointer(driverControls))) } // return error information func GetError() uint32 { ret := C.glowGetError(gpGetError) return (uint32)(ret) } func GetFenceivNV(fence uint32, pname uint32, params *int32) { C.glowGetFenceivNV(gpGetFenceivNV, (C.GLuint)(fence), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetFirstPerfQueryIdINTEL(queryId *uint32) { C.glowGetFirstPerfQueryIdINTEL(gpGetFirstPerfQueryIdINTEL, (*C.GLuint)(unsafe.Pointer(queryId))) } func GetFloati_vNV(target uint32, index uint32, data *float32) { C.glowGetFloati_vNV(gpGetFloati_vNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(data))) } func GetFloati_vOES(target uint32, index uint32, data *float32) { C.glowGetFloati_vOES(gpGetFloati_vOES, (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(data))) } func GetFloatv(pname uint32, data *float32) { C.glowGetFloatv(gpGetFloatv, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(data))) } func GetFragDataIndexEXT(program uint32, name *uint8) int32 { ret := C.glowGetFragDataIndexEXT(gpGetFragDataIndexEXT, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name))) return (int32)(ret) } // query the bindings of color numbers to user-defined varying out variables func GetFragDataLocation(program uint32, name *uint8) int32 { ret := C.glowGetFragDataLocation(gpGetFragDataLocation, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name))) return (int32)(ret) } // retrieve information about attachments of a bound framebuffer object func GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32) { C.glowGetFramebufferAttachmentParameteriv(gpGetFramebufferAttachmentParameteriv, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } // retrieve a named parameter from a framebuffer func GetFramebufferParameteriv(target uint32, pname uint32, params *int32) { C.glowGetFramebufferParameteriv(gpGetFramebufferParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetFramebufferParameterivMESA(target uint32, pname uint32, params *int32) { C.glowGetFramebufferParameterivMESA(gpGetFramebufferParameterivMESA, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetFramebufferPixelLocalStorageSizeEXT(target uint32) int32 { ret := C.glowGetFramebufferPixelLocalStorageSizeEXT(gpGetFramebufferPixelLocalStorageSizeEXT, (C.GLuint)(target)) return (int32)(ret) } // check if the rendering context has not been lost due to software or hardware issues func GetGraphicsResetStatus() uint32 { ret := C.glowGetGraphicsResetStatus(gpGetGraphicsResetStatus) return (uint32)(ret) } func GetGraphicsResetStatusEXT() uint32 { ret := C.glowGetGraphicsResetStatusEXT(gpGetGraphicsResetStatusEXT) return (uint32)(ret) } func GetGraphicsResetStatusKHR() uint32 { ret := C.glowGetGraphicsResetStatusKHR(gpGetGraphicsResetStatusKHR) return (uint32)(ret) } func GetImageHandleNV(texture uint32, level int32, layered bool, layer int32, format uint32) uint64 { ret := C.glowGetImageHandleNV(gpGetImageHandleNV, (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(format)) return (uint64)(ret) } func GetInteger64i_v(target uint32, index uint32, data *int64) { C.glowGetInteger64i_v(gpGetInteger64i_v, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint64)(unsafe.Pointer(data))) } func GetInteger64v(pname uint32, data *int64) { C.glowGetInteger64v(gpGetInteger64v, (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(data))) } func GetInteger64vAPPLE(pname uint32, params *int64) { C.glowGetInteger64vAPPLE(gpGetInteger64vAPPLE, (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(params))) } func GetInteger64vEXT(pname uint32, data *int64) { C.glowGetInteger64vEXT(gpGetInteger64vEXT, (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(data))) } func GetIntegeri_v(target uint32, index uint32, data *int32) { C.glowGetIntegeri_v(gpGetIntegeri_v, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(data))) } func GetIntegeri_vEXT(target uint32, index uint32, data *int32) { C.glowGetIntegeri_vEXT(gpGetIntegeri_vEXT, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(data))) } func GetIntegerv(pname uint32, data *int32) { C.glowGetIntegerv(gpGetIntegerv, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(data))) } func GetInternalformatSampleivNV(target uint32, internalformat uint32, samples int32, pname uint32, count int32, params *int32) { C.glowGetInternalformatSampleivNV(gpGetInternalformatSampleivNV, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(samples), (C.GLenum)(pname), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(params))) } // retrieve information about implementation-dependent support for internal formats func GetInternalformativ(target uint32, internalformat uint32, pname uint32, count int32, params *int32) { C.glowGetInternalformativ(gpGetInternalformativ, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLenum)(pname), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(params))) } func GetMemoryObjectDetachedResourcesuivNV(memory uint32, pname uint32, first int32, count int32, params *uint32) { C.glowGetMemoryObjectDetachedResourcesuivNV(gpGetMemoryObjectDetachedResourcesuivNV, (C.GLuint)(memory), (C.GLenum)(pname), (C.GLint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(params))) } func GetMemoryObjectParameterivEXT(memoryObject uint32, pname uint32, params *int32) { C.glowGetMemoryObjectParameterivEXT(gpGetMemoryObjectParameterivEXT, (C.GLuint)(memoryObject), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } // retrieve the location of a sample func GetMultisamplefv(pname uint32, index uint32, val *float32) { C.glowGetMultisamplefv(gpGetMultisamplefv, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(val))) } func GetNextPerfQueryIdINTEL(queryId uint32, nextQueryId *uint32) { C.glowGetNextPerfQueryIdINTEL(gpGetNextPerfQueryIdINTEL, (C.GLuint)(queryId), (*C.GLuint)(unsafe.Pointer(nextQueryId))) } // retrieve the label of a named object identified within a namespace func GetObjectLabel(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8) { C.glowGetObjectLabel(gpGetObjectLabel, (C.GLenum)(identifier), (C.GLuint)(name), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label))) } func GetObjectLabelEXT(xtype uint32, object uint32, bufSize int32, length *int32, label *uint8) { C.glowGetObjectLabelEXT(gpGetObjectLabelEXT, (C.GLenum)(xtype), (C.GLuint)(object), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label))) } func GetObjectLabelKHR(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8) { C.glowGetObjectLabelKHR(gpGetObjectLabelKHR, (C.GLenum)(identifier), (C.GLuint)(name), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label))) } // retrieve the label of a sync object identified by a pointer func GetObjectPtrLabel(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8) { C.glowGetObjectPtrLabel(gpGetObjectPtrLabel, ptr, (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label))) } func GetObjectPtrLabelKHR(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8) { C.glowGetObjectPtrLabelKHR(gpGetObjectPtrLabelKHR, ptr, (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label))) } func GetPathCommandsNV(path uint32, commands *uint8) { C.glowGetPathCommandsNV(gpGetPathCommandsNV, (C.GLuint)(path), (*C.GLubyte)(unsafe.Pointer(commands))) } func GetPathCoordsNV(path uint32, coords *float32) { C.glowGetPathCoordsNV(gpGetPathCoordsNV, (C.GLuint)(path), (*C.GLfloat)(unsafe.Pointer(coords))) } func GetPathDashArrayNV(path uint32, dashArray *float32) { C.glowGetPathDashArrayNV(gpGetPathDashArrayNV, (C.GLuint)(path), (*C.GLfloat)(unsafe.Pointer(dashArray))) } func GetPathLengthNV(path uint32, startSegment int32, numSegments int32) float32 { ret := C.glowGetPathLengthNV(gpGetPathLengthNV, (C.GLuint)(path), (C.GLsizei)(startSegment), (C.GLsizei)(numSegments)) return (float32)(ret) } func GetPathMetricRangeNV(metricQueryMask uint32, firstPathName uint32, numPaths int32, stride int32, metrics *float32) { C.glowGetPathMetricRangeNV(gpGetPathMetricRangeNV, (C.GLbitfield)(metricQueryMask), (C.GLuint)(firstPathName), (C.GLsizei)(numPaths), (C.GLsizei)(stride), (*C.GLfloat)(unsafe.Pointer(metrics))) } func GetPathMetricsNV(metricQueryMask uint32, numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, stride int32, metrics *float32) { C.glowGetPathMetricsNV(gpGetPathMetricsNV, (C.GLbitfield)(metricQueryMask), (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLsizei)(stride), (*C.GLfloat)(unsafe.Pointer(metrics))) } func GetPathParameterfvNV(path uint32, pname uint32, value *float32) { C.glowGetPathParameterfvNV(gpGetPathParameterfvNV, (C.GLuint)(path), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(value))) } func GetPathParameterivNV(path uint32, pname uint32, value *int32) { C.glowGetPathParameterivNV(gpGetPathParameterivNV, (C.GLuint)(path), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(value))) } func GetPathSpacingNV(pathListMode uint32, numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, advanceScale float32, kerningScale float32, transformType uint32, returnedSpacing *float32) { C.glowGetPathSpacingNV(gpGetPathSpacingNV, (C.GLenum)(pathListMode), (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLfloat)(advanceScale), (C.GLfloat)(kerningScale), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(returnedSpacing))) } func GetPerfCounterInfoINTEL(queryId uint32, counterId uint32, counterNameLength uint32, counterName *uint8, counterDescLength uint32, counterDesc *uint8, counterOffset *uint32, counterDataSize *uint32, counterTypeEnum *uint32, counterDataTypeEnum *uint32, rawCounterMaxValue *uint64) { C.glowGetPerfCounterInfoINTEL(gpGetPerfCounterInfoINTEL, (C.GLuint)(queryId), (C.GLuint)(counterId), (C.GLuint)(counterNameLength), (*C.GLchar)(unsafe.Pointer(counterName)), (C.GLuint)(counterDescLength), (*C.GLchar)(unsafe.Pointer(counterDesc)), (*C.GLuint)(unsafe.Pointer(counterOffset)), (*C.GLuint)(unsafe.Pointer(counterDataSize)), (*C.GLuint)(unsafe.Pointer(counterTypeEnum)), (*C.GLuint)(unsafe.Pointer(counterDataTypeEnum)), (*C.GLuint64)(unsafe.Pointer(rawCounterMaxValue))) } func GetPerfMonitorCounterDataAMD(monitor uint32, pname uint32, dataSize int32, data *uint32, bytesWritten *int32) { C.glowGetPerfMonitorCounterDataAMD(gpGetPerfMonitorCounterDataAMD, (C.GLuint)(monitor), (C.GLenum)(pname), (C.GLsizei)(dataSize), (*C.GLuint)(unsafe.Pointer(data)), (*C.GLint)(unsafe.Pointer(bytesWritten))) } func GetPerfMonitorCounterInfoAMD(group uint32, counter uint32, pname uint32, data unsafe.Pointer) { C.glowGetPerfMonitorCounterInfoAMD(gpGetPerfMonitorCounterInfoAMD, (C.GLuint)(group), (C.GLuint)(counter), (C.GLenum)(pname), data) } func GetPerfMonitorCounterStringAMD(group uint32, counter uint32, bufSize int32, length *int32, counterString *uint8) { C.glowGetPerfMonitorCounterStringAMD(gpGetPerfMonitorCounterStringAMD, (C.GLuint)(group), (C.GLuint)(counter), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(counterString))) } func GetPerfMonitorCountersAMD(group uint32, numCounters *int32, maxActiveCounters *int32, counterSize int32, counters *uint32) { C.glowGetPerfMonitorCountersAMD(gpGetPerfMonitorCountersAMD, (C.GLuint)(group), (*C.GLint)(unsafe.Pointer(numCounters)), (*C.GLint)(unsafe.Pointer(maxActiveCounters)), (C.GLsizei)(counterSize), (*C.GLuint)(unsafe.Pointer(counters))) } func GetPerfMonitorGroupStringAMD(group uint32, bufSize int32, length *int32, groupString *uint8) { C.glowGetPerfMonitorGroupStringAMD(gpGetPerfMonitorGroupStringAMD, (C.GLuint)(group), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(groupString))) } func GetPerfMonitorGroupsAMD(numGroups *int32, groupsSize int32, groups *uint32) { C.glowGetPerfMonitorGroupsAMD(gpGetPerfMonitorGroupsAMD, (*C.GLint)(unsafe.Pointer(numGroups)), (C.GLsizei)(groupsSize), (*C.GLuint)(unsafe.Pointer(groups))) } func GetPerfQueryDataINTEL(queryHandle uint32, flags uint32, dataSize int32, data unsafe.Pointer, bytesWritten *uint32) { C.glowGetPerfQueryDataINTEL(gpGetPerfQueryDataINTEL, (C.GLuint)(queryHandle), (C.GLuint)(flags), (C.GLsizei)(dataSize), data, (*C.GLuint)(unsafe.Pointer(bytesWritten))) } func GetPerfQueryIdByNameINTEL(queryName *uint8, queryId *uint32) { C.glowGetPerfQueryIdByNameINTEL(gpGetPerfQueryIdByNameINTEL, (*C.GLchar)(unsafe.Pointer(queryName)), (*C.GLuint)(unsafe.Pointer(queryId))) } func GetPerfQueryInfoINTEL(queryId uint32, queryNameLength uint32, queryName *uint8, dataSize *uint32, noCounters *uint32, noInstances *uint32, capsMask *uint32) { C.glowGetPerfQueryInfoINTEL(gpGetPerfQueryInfoINTEL, (C.GLuint)(queryId), (C.GLuint)(queryNameLength), (*C.GLchar)(unsafe.Pointer(queryName)), (*C.GLuint)(unsafe.Pointer(dataSize)), (*C.GLuint)(unsafe.Pointer(noCounters)), (*C.GLuint)(unsafe.Pointer(noInstances)), (*C.GLuint)(unsafe.Pointer(capsMask))) } // return the address of the specified pointer func GetPointerv(pname uint32, params *unsafe.Pointer) { C.glowGetPointerv(gpGetPointerv, (C.GLenum)(pname), params) } func GetPointervKHR(pname uint32, params *unsafe.Pointer) { C.glowGetPointervKHR(gpGetPointervKHR, (C.GLenum)(pname), params) } // return a binary representation of a program object's compiled and linked executable source func GetProgramBinary(program uint32, bufSize int32, length *int32, binaryFormat *uint32, binary unsafe.Pointer) { C.glowGetProgramBinary(gpGetProgramBinary, (C.GLuint)(program), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLenum)(unsafe.Pointer(binaryFormat)), binary) } func GetProgramBinaryOES(program uint32, bufSize int32, length *int32, binaryFormat *uint32, binary unsafe.Pointer) { C.glowGetProgramBinaryOES(gpGetProgramBinaryOES, (C.GLuint)(program), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLenum)(unsafe.Pointer(binaryFormat)), binary) } // Returns the information log for a program object func GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8) { C.glowGetProgramInfoLog(gpGetProgramInfoLog, (C.GLuint)(program), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog))) } func GetProgramInterfaceiv(program uint32, programInterface uint32, pname uint32, params *int32) { C.glowGetProgramInterfaceiv(gpGetProgramInterfaceiv, (C.GLuint)(program), (C.GLenum)(programInterface), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } // retrieve the info log string from a program pipeline object func GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length *int32, infoLog *uint8) { C.glowGetProgramPipelineInfoLog(gpGetProgramPipelineInfoLog, (C.GLuint)(pipeline), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog))) } func GetProgramPipelineInfoLogEXT(pipeline uint32, bufSize int32, length *int32, infoLog *uint8) { C.glowGetProgramPipelineInfoLogEXT(gpGetProgramPipelineInfoLogEXT, (C.GLuint)(pipeline), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog))) } func GetProgramPipelineiv(pipeline uint32, pname uint32, params *int32) { C.glowGetProgramPipelineiv(gpGetProgramPipelineiv, (C.GLuint)(pipeline), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetProgramPipelineivEXT(pipeline uint32, pname uint32, params *int32) { C.glowGetProgramPipelineivEXT(gpGetProgramPipelineivEXT, (C.GLuint)(pipeline), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } // query the index of a named resource within a program func GetProgramResourceIndex(program uint32, programInterface uint32, name *uint8) uint32 { ret := C.glowGetProgramResourceIndex(gpGetProgramResourceIndex, (C.GLuint)(program), (C.GLenum)(programInterface), (*C.GLchar)(unsafe.Pointer(name))) return (uint32)(ret) } // query the location of a named resource within a program func GetProgramResourceLocation(program uint32, programInterface uint32, name *uint8) int32 { ret := C.glowGetProgramResourceLocation(gpGetProgramResourceLocation, (C.GLuint)(program), (C.GLenum)(programInterface), (*C.GLchar)(unsafe.Pointer(name))) return (int32)(ret) } func GetProgramResourceLocationIndexEXT(program uint32, programInterface uint32, name *uint8) int32 { ret := C.glowGetProgramResourceLocationIndexEXT(gpGetProgramResourceLocationIndexEXT, (C.GLuint)(program), (C.GLenum)(programInterface), (*C.GLchar)(unsafe.Pointer(name))) return (int32)(ret) } // query the name of an indexed resource within a program func GetProgramResourceName(program uint32, programInterface uint32, index uint32, bufSize int32, length *int32, name *uint8) { C.glowGetProgramResourceName(gpGetProgramResourceName, (C.GLuint)(program), (C.GLenum)(programInterface), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(name))) } func GetProgramResourcefvNV(program uint32, programInterface uint32, index uint32, propCount int32, props *uint32, count int32, length *int32, params *float32) { C.glowGetProgramResourcefvNV(gpGetProgramResourcefvNV, (C.GLuint)(program), (C.GLenum)(programInterface), (C.GLuint)(index), (C.GLsizei)(propCount), (*C.GLenum)(unsafe.Pointer(props)), (C.GLsizei)(count), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLfloat)(unsafe.Pointer(params))) } func GetProgramResourceiv(program uint32, programInterface uint32, index uint32, propCount int32, props *uint32, count int32, length *int32, params *int32) { C.glowGetProgramResourceiv(gpGetProgramResourceiv, (C.GLuint)(program), (C.GLenum)(programInterface), (C.GLuint)(index), (C.GLsizei)(propCount), (*C.GLenum)(unsafe.Pointer(props)), (C.GLsizei)(count), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(params))) } // Returns a parameter from a program object func GetProgramiv(program uint32, pname uint32, params *int32) { C.glowGetProgramiv(gpGetProgramiv, (C.GLuint)(program), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetQueryObjecti64vEXT(id uint32, pname uint32, params *int64) { C.glowGetQueryObjecti64vEXT(gpGetQueryObjecti64vEXT, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(params))) } func GetQueryObjectivEXT(id uint32, pname uint32, params *int32) { C.glowGetQueryObjectivEXT(gpGetQueryObjectivEXT, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetQueryObjectui64vEXT(id uint32, pname uint32, params *uint64) { C.glowGetQueryObjectui64vEXT(gpGetQueryObjectui64vEXT, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLuint64)(unsafe.Pointer(params))) } // return parameters of a query object func GetQueryObjectuiv(id uint32, pname uint32, params *uint32) { C.glowGetQueryObjectuiv(gpGetQueryObjectuiv, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params))) } func GetQueryObjectuivEXT(id uint32, pname uint32, params *uint32) { C.glowGetQueryObjectuivEXT(gpGetQueryObjectuivEXT, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params))) } // return parameters of a query object target func GetQueryiv(target uint32, pname uint32, params *int32) { C.glowGetQueryiv(gpGetQueryiv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetQueryivEXT(target uint32, pname uint32, params *int32) { C.glowGetQueryivEXT(gpGetQueryivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } // retrieve information about a bound renderbuffer object func GetRenderbufferParameteriv(target uint32, pname uint32, params *int32) { C.glowGetRenderbufferParameteriv(gpGetRenderbufferParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetSamplerParameterIivEXT(sampler uint32, pname uint32, params *int32) { C.glowGetSamplerParameterIivEXT(gpGetSamplerParameterIivEXT, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetSamplerParameterIivOES(sampler uint32, pname uint32, params *int32) { C.glowGetSamplerParameterIivOES(gpGetSamplerParameterIivOES, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetSamplerParameterIuivEXT(sampler uint32, pname uint32, params *uint32) { C.glowGetSamplerParameterIuivEXT(gpGetSamplerParameterIuivEXT, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params))) } func GetSamplerParameterIuivOES(sampler uint32, pname uint32, params *uint32) { C.glowGetSamplerParameterIuivOES(gpGetSamplerParameterIuivOES, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params))) } func GetSamplerParameterfv(sampler uint32, pname uint32, params *float32) { C.glowGetSamplerParameterfv(gpGetSamplerParameterfv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetSamplerParameteriv(sampler uint32, pname uint32, params *int32) { C.glowGetSamplerParameteriv(gpGetSamplerParameteriv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetSemaphoreParameterivNV(semaphore uint32, pname uint32, params *int32) { C.glowGetSemaphoreParameterivNV(gpGetSemaphoreParameterivNV, (C.GLuint)(semaphore), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetSemaphoreParameterui64vEXT(semaphore uint32, pname uint32, params *uint64) { C.glowGetSemaphoreParameterui64vEXT(gpGetSemaphoreParameterui64vEXT, (C.GLuint)(semaphore), (C.GLenum)(pname), (*C.GLuint64)(unsafe.Pointer(params))) } // Returns the information log for a shader object func GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) { C.glowGetShaderInfoLog(gpGetShaderInfoLog, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog))) } // retrieve the range and precision for numeric formats supported by the shader compiler func GetShaderPrecisionFormat(shadertype uint32, precisiontype uint32, xrange *int32, precision *int32) { C.glowGetShaderPrecisionFormat(gpGetShaderPrecisionFormat, (C.GLenum)(shadertype), (C.GLenum)(precisiontype), (*C.GLint)(unsafe.Pointer(xrange)), (*C.GLint)(unsafe.Pointer(precision))) } // Returns the source code string from a shader object func GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) { C.glowGetShaderSource(gpGetShaderSource, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(source))) } // Returns a parameter from a shader object func GetShaderiv(shader uint32, pname uint32, params *int32) { C.glowGetShaderiv(gpGetShaderiv, (C.GLuint)(shader), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetShadingRateImagePaletteNV(viewport uint32, entry uint32, rate *uint32) { C.glowGetShadingRateImagePaletteNV(gpGetShadingRateImagePaletteNV, (C.GLuint)(viewport), (C.GLuint)(entry), (*C.GLenum)(unsafe.Pointer(rate))) } func GetShadingRateSampleLocationivNV(rate uint32, samples uint32, index uint32, location *int32) { C.glowGetShadingRateSampleLocationivNV(gpGetShadingRateSampleLocationivNV, (C.GLenum)(rate), (C.GLuint)(samples), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(location))) } // return a string describing the current GL connection func GetString(name uint32) *uint8 { ret := C.glowGetString(gpGetString, (C.GLenum)(name)) return (*uint8)(ret) } func GetStringi(name uint32, index uint32) *uint8 { ret := C.glowGetStringi(gpGetStringi, (C.GLenum)(name), (C.GLuint)(index)) return (*uint8)(ret) } // query the properties of a sync object func GetSynciv(sync uintptr, pname uint32, count int32, length *int32, values *int32) { C.glowGetSynciv(gpGetSynciv, (C.GLsync)(sync), (C.GLenum)(pname), (C.GLsizei)(count), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(values))) } func GetSyncivAPPLE(sync uintptr, pname uint32, count int32, length *int32, values *int32) { C.glowGetSyncivAPPLE(gpGetSyncivAPPLE, (C.GLsync)(sync), (C.GLenum)(pname), (C.GLsizei)(count), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(values))) } func GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32) { C.glowGetTexLevelParameterfv(gpGetTexLevelParameterfv, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32) { C.glowGetTexLevelParameteriv(gpGetTexLevelParameteriv, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetTexParameterIivEXT(target uint32, pname uint32, params *int32) { C.glowGetTexParameterIivEXT(gpGetTexParameterIivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetTexParameterIivOES(target uint32, pname uint32, params *int32) { C.glowGetTexParameterIivOES(gpGetTexParameterIivOES, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetTexParameterIuivEXT(target uint32, pname uint32, params *uint32) { C.glowGetTexParameterIuivEXT(gpGetTexParameterIuivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params))) } func GetTexParameterIuivOES(target uint32, pname uint32, params *uint32) { C.glowGetTexParameterIuivOES(gpGetTexParameterIuivOES, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params))) } func GetTexParameterfv(target uint32, pname uint32, params *float32) { C.glowGetTexParameterfv(gpGetTexParameterfv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetTexParameteriv(target uint32, pname uint32, params *int32) { C.glowGetTexParameteriv(gpGetTexParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetTextureHandleIMG(texture uint32) uint64 { ret := C.glowGetTextureHandleIMG(gpGetTextureHandleIMG, (C.GLuint)(texture)) return (uint64)(ret) } func GetTextureHandleNV(texture uint32) uint64 { ret := C.glowGetTextureHandleNV(gpGetTextureHandleNV, (C.GLuint)(texture)) return (uint64)(ret) } func GetTextureSamplerHandleIMG(texture uint32, sampler uint32) uint64 { ret := C.glowGetTextureSamplerHandleIMG(gpGetTextureSamplerHandleIMG, (C.GLuint)(texture), (C.GLuint)(sampler)) return (uint64)(ret) } func GetTextureSamplerHandleNV(texture uint32, sampler uint32) uint64 { ret := C.glowGetTextureSamplerHandleNV(gpGetTextureSamplerHandleNV, (C.GLuint)(texture), (C.GLuint)(sampler)) return (uint64)(ret) } // retrieve information about varying variables selected for transform feedback func GetTransformFeedbackVarying(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) { C.glowGetTransformFeedbackVarying(gpGetTransformFeedbackVarying, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLsizei)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name))) } func GetTranslatedShaderSourceANGLE(shader uint32, bufSize int32, length *int32, source *uint8) { C.glowGetTranslatedShaderSourceANGLE(gpGetTranslatedShaderSourceANGLE, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(source))) } // retrieve the index of a named uniform block func GetUniformBlockIndex(program uint32, uniformBlockName *uint8) uint32 { ret := C.glowGetUniformBlockIndex(gpGetUniformBlockIndex, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(uniformBlockName))) return (uint32)(ret) } // retrieve the index of a named uniform block func GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, uniformIndices *uint32) { C.glowGetUniformIndices(gpGetUniformIndices, (C.GLuint)(program), (C.GLsizei)(uniformCount), (**C.GLchar)(unsafe.Pointer(uniformNames)), (*C.GLuint)(unsafe.Pointer(uniformIndices))) } // Returns the location of a uniform variable func GetUniformLocation(program uint32, name *uint8) int32 { ret := C.glowGetUniformLocation(gpGetUniformLocation, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name))) return (int32)(ret) } // Returns the value of a uniform variable func GetUniformfv(program uint32, location int32, params *float32) { C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params))) } func GetUniformi64vNV(program uint32, location int32, params *int64) { C.glowGetUniformi64vNV(gpGetUniformi64vNV, (C.GLuint)(program), (C.GLint)(location), (*C.GLint64EXT)(unsafe.Pointer(params))) } // Returns the value of a uniform variable func GetUniformiv(program uint32, location int32, params *int32) { C.glowGetUniformiv(gpGetUniformiv, (C.GLuint)(program), (C.GLint)(location), (*C.GLint)(unsafe.Pointer(params))) } func GetUniformuiv(program uint32, location int32, params *uint32) { C.glowGetUniformuiv(gpGetUniformuiv, (C.GLuint)(program), (C.GLint)(location), (*C.GLuint)(unsafe.Pointer(params))) } func GetUnsignedBytei_vEXT(target uint32, index uint32, data *uint8) { C.glowGetUnsignedBytei_vEXT(gpGetUnsignedBytei_vEXT, (C.GLenum)(target), (C.GLuint)(index), (*C.GLubyte)(unsafe.Pointer(data))) } func GetUnsignedBytevEXT(pname uint32, data *uint8) { C.glowGetUnsignedBytevEXT(gpGetUnsignedBytevEXT, (C.GLenum)(pname), (*C.GLubyte)(unsafe.Pointer(data))) } // Return a generic vertex attribute parameter func GetVertexAttribIiv(index uint32, pname uint32, params *int32) { C.glowGetVertexAttribIiv(gpGetVertexAttribIiv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } // Return a generic vertex attribute parameter func GetVertexAttribIuiv(index uint32, pname uint32, params *uint32) { C.glowGetVertexAttribIuiv(gpGetVertexAttribIuiv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params))) } // return the address of the specified generic vertex attribute pointer func GetVertexAttribPointerv(index uint32, pname uint32, pointer *unsafe.Pointer) { C.glowGetVertexAttribPointerv(gpGetVertexAttribPointerv, (C.GLuint)(index), (C.GLenum)(pname), pointer) } func GetVertexAttribPointerWithOffsetv(index uint32, pname uint32, offset **uintptr) { C.glowGetVertexAttribPointerWithOffsetv(gpGetVertexAttribPointerv, (C.GLuint)(index), (C.GLenum)(pname), (**C.uintptr_t)(unsafe.Pointer(offset))) } // Return a generic vertex attribute parameter func GetVertexAttribfv(index uint32, pname uint32, params *float32) { C.glowGetVertexAttribfv(gpGetVertexAttribfv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } // Return a generic vertex attribute parameter func GetVertexAttribiv(index uint32, pname uint32, params *int32) { C.glowGetVertexAttribiv(gpGetVertexAttribiv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } // Return value has type C.GLVULKANPROCNV. func GetVkProcAddrNV(name *uint8) unsafe.Pointer { ret := C.glowGetVkProcAddrNV(gpGetVkProcAddrNV, (*C.GLchar)(unsafe.Pointer(name))) return (unsafe.Pointer)(ret) } func GetnUniformfv(program uint32, location int32, bufSize int32, params *float32) { C.glowGetnUniformfv(gpGetnUniformfv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLfloat)(unsafe.Pointer(params))) } func GetnUniformfvEXT(program uint32, location int32, bufSize int32, params *float32) { C.glowGetnUniformfvEXT(gpGetnUniformfvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLfloat)(unsafe.Pointer(params))) } func GetnUniformfvKHR(program uint32, location int32, bufSize int32, params *float32) { C.glowGetnUniformfvKHR(gpGetnUniformfvKHR, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLfloat)(unsafe.Pointer(params))) } func GetnUniformiv(program uint32, location int32, bufSize int32, params *int32) { C.glowGetnUniformiv(gpGetnUniformiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLint)(unsafe.Pointer(params))) } func GetnUniformivEXT(program uint32, location int32, bufSize int32, params *int32) { C.glowGetnUniformivEXT(gpGetnUniformivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLint)(unsafe.Pointer(params))) } func GetnUniformivKHR(program uint32, location int32, bufSize int32, params *int32) { C.glowGetnUniformivKHR(gpGetnUniformivKHR, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLint)(unsafe.Pointer(params))) } func GetnUniformuiv(program uint32, location int32, bufSize int32, params *uint32) { C.glowGetnUniformuiv(gpGetnUniformuiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLuint)(unsafe.Pointer(params))) } func GetnUniformuivKHR(program uint32, location int32, bufSize int32, params *uint32) { C.glowGetnUniformuivKHR(gpGetnUniformuivKHR, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLuint)(unsafe.Pointer(params))) } // specify implementation-specific hints func Hint(target uint32, mode uint32) { C.glowHint(gpHint, (C.GLenum)(target), (C.GLenum)(mode)) } func ImportMemoryFdEXT(memory uint32, size uint64, handleType uint32, fd int32) { C.glowImportMemoryFdEXT(gpImportMemoryFdEXT, (C.GLuint)(memory), (C.GLuint64)(size), (C.GLenum)(handleType), (C.GLint)(fd)) } func ImportMemoryWin32HandleEXT(memory uint32, size uint64, handleType uint32, handle unsafe.Pointer) { C.glowImportMemoryWin32HandleEXT(gpImportMemoryWin32HandleEXT, (C.GLuint)(memory), (C.GLuint64)(size), (C.GLenum)(handleType), handle) } func ImportMemoryWin32NameEXT(memory uint32, size uint64, handleType uint32, name unsafe.Pointer) { C.glowImportMemoryWin32NameEXT(gpImportMemoryWin32NameEXT, (C.GLuint)(memory), (C.GLuint64)(size), (C.GLenum)(handleType), name) } func ImportSemaphoreFdEXT(semaphore uint32, handleType uint32, fd int32) { C.glowImportSemaphoreFdEXT(gpImportSemaphoreFdEXT, (C.GLuint)(semaphore), (C.GLenum)(handleType), (C.GLint)(fd)) } func ImportSemaphoreWin32HandleEXT(semaphore uint32, handleType uint32, handle unsafe.Pointer) { C.glowImportSemaphoreWin32HandleEXT(gpImportSemaphoreWin32HandleEXT, (C.GLuint)(semaphore), (C.GLenum)(handleType), handle) } func ImportSemaphoreWin32NameEXT(semaphore uint32, handleType uint32, name unsafe.Pointer) { C.glowImportSemaphoreWin32NameEXT(gpImportSemaphoreWin32NameEXT, (C.GLuint)(semaphore), (C.GLenum)(handleType), name) } func InsertEventMarkerEXT(length int32, marker *uint8) { C.glowInsertEventMarkerEXT(gpInsertEventMarkerEXT, (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(marker))) } func InterpolatePathsNV(resultPath uint32, pathA uint32, pathB uint32, weight float32) { C.glowInterpolatePathsNV(gpInterpolatePathsNV, (C.GLuint)(resultPath), (C.GLuint)(pathA), (C.GLuint)(pathB), (C.GLfloat)(weight)) } // invalidate the content of some or all of a framebuffer's attachments func InvalidateFramebuffer(target uint32, numAttachments int32, attachments *uint32) { C.glowInvalidateFramebuffer(gpInvalidateFramebuffer, (C.GLenum)(target), (C.GLsizei)(numAttachments), (*C.GLenum)(unsafe.Pointer(attachments))) } // invalidate the content of a region of some or all of a framebuffer's attachments func InvalidateSubFramebuffer(target uint32, numAttachments int32, attachments *uint32, x int32, y int32, width int32, height int32) { C.glowInvalidateSubFramebuffer(gpInvalidateSubFramebuffer, (C.GLenum)(target), (C.GLsizei)(numAttachments), (*C.GLenum)(unsafe.Pointer(attachments)), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) } // determine if a name corresponds to a buffer object func IsBuffer(buffer uint32) bool { ret := C.glowIsBuffer(gpIsBuffer, (C.GLuint)(buffer)) return ret == TRUE } func IsEnabled(cap uint32) bool { ret := C.glowIsEnabled(gpIsEnabled, (C.GLenum)(cap)) return ret == TRUE } func IsEnablediEXT(target uint32, index uint32) bool { ret := C.glowIsEnablediEXT(gpIsEnablediEXT, (C.GLenum)(target), (C.GLuint)(index)) return ret == TRUE } func IsEnablediNV(target uint32, index uint32) bool { ret := C.glowIsEnablediNV(gpIsEnablediNV, (C.GLenum)(target), (C.GLuint)(index)) return ret == TRUE } func IsEnablediOES(target uint32, index uint32) bool { ret := C.glowIsEnablediOES(gpIsEnablediOES, (C.GLenum)(target), (C.GLuint)(index)) return ret == TRUE } func IsFenceNV(fence uint32) bool { ret := C.glowIsFenceNV(gpIsFenceNV, (C.GLuint)(fence)) return ret == TRUE } // determine if a name corresponds to a framebuffer object func IsFramebuffer(framebuffer uint32) bool { ret := C.glowIsFramebuffer(gpIsFramebuffer, (C.GLuint)(framebuffer)) return ret == TRUE } func IsImageHandleResidentNV(handle uint64) bool { ret := C.glowIsImageHandleResidentNV(gpIsImageHandleResidentNV, (C.GLuint64)(handle)) return ret == TRUE } func IsMemoryObjectEXT(memoryObject uint32) bool { ret := C.glowIsMemoryObjectEXT(gpIsMemoryObjectEXT, (C.GLuint)(memoryObject)) return ret == TRUE } func IsPathNV(path uint32) bool { ret := C.glowIsPathNV(gpIsPathNV, (C.GLuint)(path)) return ret == TRUE } func IsPointInFillPathNV(path uint32, mask uint32, x float32, y float32) bool { ret := C.glowIsPointInFillPathNV(gpIsPointInFillPathNV, (C.GLuint)(path), (C.GLuint)(mask), (C.GLfloat)(x), (C.GLfloat)(y)) return ret == TRUE } func IsPointInStrokePathNV(path uint32, x float32, y float32) bool { ret := C.glowIsPointInStrokePathNV(gpIsPointInStrokePathNV, (C.GLuint)(path), (C.GLfloat)(x), (C.GLfloat)(y)) return ret == TRUE } // Determines if a name corresponds to a program object func IsProgram(program uint32) bool { ret := C.glowIsProgram(gpIsProgram, (C.GLuint)(program)) return ret == TRUE } // determine if a name corresponds to a program pipeline object func IsProgramPipeline(pipeline uint32) bool { ret := C.glowIsProgramPipeline(gpIsProgramPipeline, (C.GLuint)(pipeline)) return ret == TRUE } func IsProgramPipelineEXT(pipeline uint32) bool { ret := C.glowIsProgramPipelineEXT(gpIsProgramPipelineEXT, (C.GLuint)(pipeline)) return ret == TRUE } // determine if a name corresponds to a query object func IsQuery(id uint32) bool { ret := C.glowIsQuery(gpIsQuery, (C.GLuint)(id)) return ret == TRUE } func IsQueryEXT(id uint32) bool { ret := C.glowIsQueryEXT(gpIsQueryEXT, (C.GLuint)(id)) return ret == TRUE } // determine if a name corresponds to a renderbuffer object func IsRenderbuffer(renderbuffer uint32) bool { ret := C.glowIsRenderbuffer(gpIsRenderbuffer, (C.GLuint)(renderbuffer)) return ret == TRUE } // determine if a name corresponds to a sampler object func IsSampler(sampler uint32) bool { ret := C.glowIsSampler(gpIsSampler, (C.GLuint)(sampler)) return ret == TRUE } func IsSemaphoreEXT(semaphore uint32) bool { ret := C.glowIsSemaphoreEXT(gpIsSemaphoreEXT, (C.GLuint)(semaphore)) return ret == TRUE } // Determines if a name corresponds to a shader object func IsShader(shader uint32) bool { ret := C.glowIsShader(gpIsShader, (C.GLuint)(shader)) return ret == TRUE } // determine if a name corresponds to a sync object func IsSync(sync uintptr) bool { ret := C.glowIsSync(gpIsSync, (C.GLsync)(sync)) return ret == TRUE } func IsSyncAPPLE(sync uintptr) bool { ret := C.glowIsSyncAPPLE(gpIsSyncAPPLE, (C.GLsync)(sync)) return ret == TRUE } // determine if a name corresponds to a texture func IsTexture(texture uint32) bool { ret := C.glowIsTexture(gpIsTexture, (C.GLuint)(texture)) return ret == TRUE } func IsTextureHandleResidentNV(handle uint64) bool { ret := C.glowIsTextureHandleResidentNV(gpIsTextureHandleResidentNV, (C.GLuint64)(handle)) return ret == TRUE } // determine if a name corresponds to a transform feedback object func IsTransformFeedback(id uint32) bool { ret := C.glowIsTransformFeedback(gpIsTransformFeedback, (C.GLuint)(id)) return ret == TRUE } // determine if a name corresponds to a vertex array object func IsVertexArray(array uint32) bool { ret := C.glowIsVertexArray(gpIsVertexArray, (C.GLuint)(array)) return ret == TRUE } func IsVertexArrayOES(array uint32) bool { ret := C.glowIsVertexArrayOES(gpIsVertexArrayOES, (C.GLuint)(array)) return ret == TRUE } func LabelObjectEXT(xtype uint32, object uint32, length int32, label *uint8) { C.glowLabelObjectEXT(gpLabelObjectEXT, (C.GLenum)(xtype), (C.GLuint)(object), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label))) } // specify the width of rasterized lines func LineWidth(width float32) { C.glowLineWidth(gpLineWidth, (C.GLfloat)(width)) } // Links a program object func LinkProgram(program uint32) { C.glowLinkProgram(gpLinkProgram, (C.GLuint)(program)) } func MakeImageHandleNonResidentNV(handle uint64) { C.glowMakeImageHandleNonResidentNV(gpMakeImageHandleNonResidentNV, (C.GLuint64)(handle)) } func MakeImageHandleResidentNV(handle uint64, access uint32) { C.glowMakeImageHandleResidentNV(gpMakeImageHandleResidentNV, (C.GLuint64)(handle), (C.GLenum)(access)) } func MakeTextureHandleNonResidentNV(handle uint64) { C.glowMakeTextureHandleNonResidentNV(gpMakeTextureHandleNonResidentNV, (C.GLuint64)(handle)) } func MakeTextureHandleResidentNV(handle uint64) { C.glowMakeTextureHandleResidentNV(gpMakeTextureHandleResidentNV, (C.GLuint64)(handle)) } func MapBufferOES(target uint32, access uint32) unsafe.Pointer { ret := C.glowMapBufferOES(gpMapBufferOES, (C.GLenum)(target), (C.GLenum)(access)) return (unsafe.Pointer)(ret) } // map all or part of a buffer object's data store into the client's address space func MapBufferRange(target uint32, offset int, length int, access uint32) unsafe.Pointer { ret := C.glowMapBufferRange(gpMapBufferRange, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access)) return (unsafe.Pointer)(ret) } func MapBufferRangeEXT(target uint32, offset int, length int, access uint32) unsafe.Pointer { ret := C.glowMapBufferRangeEXT(gpMapBufferRangeEXT, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access)) return (unsafe.Pointer)(ret) } func MatrixFrustumEXT(mode uint32, left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) { C.glowMatrixFrustumEXT(gpMatrixFrustumEXT, (C.GLenum)(mode), (C.GLdouble)(left), (C.GLdouble)(right), (C.GLdouble)(bottom), (C.GLdouble)(top), (C.GLdouble)(zNear), (C.GLdouble)(zFar)) } func MatrixLoad3x2fNV(matrixMode uint32, m *float32) { C.glowMatrixLoad3x2fNV(gpMatrixLoad3x2fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m))) } func MatrixLoad3x3fNV(matrixMode uint32, m *float32) { C.glowMatrixLoad3x3fNV(gpMatrixLoad3x3fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m))) } func MatrixLoadIdentityEXT(mode uint32) { C.glowMatrixLoadIdentityEXT(gpMatrixLoadIdentityEXT, (C.GLenum)(mode)) } func MatrixLoadTranspose3x3fNV(matrixMode uint32, m *float32) { C.glowMatrixLoadTranspose3x3fNV(gpMatrixLoadTranspose3x3fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m))) } func MatrixLoadTransposedEXT(mode uint32, m *float64) { C.glowMatrixLoadTransposedEXT(gpMatrixLoadTransposedEXT, (C.GLenum)(mode), (*C.GLdouble)(unsafe.Pointer(m))) } func MatrixLoadTransposefEXT(mode uint32, m *float32) { C.glowMatrixLoadTransposefEXT(gpMatrixLoadTransposefEXT, (C.GLenum)(mode), (*C.GLfloat)(unsafe.Pointer(m))) } func MatrixLoaddEXT(mode uint32, m *float64) { C.glowMatrixLoaddEXT(gpMatrixLoaddEXT, (C.GLenum)(mode), (*C.GLdouble)(unsafe.Pointer(m))) } func MatrixLoadfEXT(mode uint32, m *float32) { C.glowMatrixLoadfEXT(gpMatrixLoadfEXT, (C.GLenum)(mode), (*C.GLfloat)(unsafe.Pointer(m))) } func MatrixMult3x2fNV(matrixMode uint32, m *float32) { C.glowMatrixMult3x2fNV(gpMatrixMult3x2fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m))) } func MatrixMult3x3fNV(matrixMode uint32, m *float32) { C.glowMatrixMult3x3fNV(gpMatrixMult3x3fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m))) } func MatrixMultTranspose3x3fNV(matrixMode uint32, m *float32) { C.glowMatrixMultTranspose3x3fNV(gpMatrixMultTranspose3x3fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m))) } func MatrixMultTransposedEXT(mode uint32, m *float64) { C.glowMatrixMultTransposedEXT(gpMatrixMultTransposedEXT, (C.GLenum)(mode), (*C.GLdouble)(unsafe.Pointer(m))) } func MatrixMultTransposefEXT(mode uint32, m *float32) { C.glowMatrixMultTransposefEXT(gpMatrixMultTransposefEXT, (C.GLenum)(mode), (*C.GLfloat)(unsafe.Pointer(m))) } func MatrixMultdEXT(mode uint32, m *float64) { C.glowMatrixMultdEXT(gpMatrixMultdEXT, (C.GLenum)(mode), (*C.GLdouble)(unsafe.Pointer(m))) } func MatrixMultfEXT(mode uint32, m *float32) { C.glowMatrixMultfEXT(gpMatrixMultfEXT, (C.GLenum)(mode), (*C.GLfloat)(unsafe.Pointer(m))) } func MatrixOrthoEXT(mode uint32, left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) { C.glowMatrixOrthoEXT(gpMatrixOrthoEXT, (C.GLenum)(mode), (C.GLdouble)(left), (C.GLdouble)(right), (C.GLdouble)(bottom), (C.GLdouble)(top), (C.GLdouble)(zNear), (C.GLdouble)(zFar)) } func MatrixPopEXT(mode uint32) { C.glowMatrixPopEXT(gpMatrixPopEXT, (C.GLenum)(mode)) } func MatrixPushEXT(mode uint32) { C.glowMatrixPushEXT(gpMatrixPushEXT, (C.GLenum)(mode)) } func MatrixRotatedEXT(mode uint32, angle float64, x float64, y float64, z float64) { C.glowMatrixRotatedEXT(gpMatrixRotatedEXT, (C.GLenum)(mode), (C.GLdouble)(angle), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z)) } func MatrixRotatefEXT(mode uint32, angle float32, x float32, y float32, z float32) { C.glowMatrixRotatefEXT(gpMatrixRotatefEXT, (C.GLenum)(mode), (C.GLfloat)(angle), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func MatrixScaledEXT(mode uint32, x float64, y float64, z float64) { C.glowMatrixScaledEXT(gpMatrixScaledEXT, (C.GLenum)(mode), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z)) } func MatrixScalefEXT(mode uint32, x float32, y float32, z float32) { C.glowMatrixScalefEXT(gpMatrixScalefEXT, (C.GLenum)(mode), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func MatrixTranslatedEXT(mode uint32, x float64, y float64, z float64) { C.glowMatrixTranslatedEXT(gpMatrixTranslatedEXT, (C.GLenum)(mode), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z)) } func MatrixTranslatefEXT(mode uint32, x float32, y float32, z float32) { C.glowMatrixTranslatefEXT(gpMatrixTranslatefEXT, (C.GLenum)(mode), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func MaxShaderCompilerThreadsKHR(count uint32) { C.glowMaxShaderCompilerThreadsKHR(gpMaxShaderCompilerThreadsKHR, (C.GLuint)(count)) } // defines a barrier ordering memory transactions func MemoryBarrier(barriers uint32) { C.glowMemoryBarrier(gpMemoryBarrier, (C.GLbitfield)(barriers)) } func MemoryBarrierByRegion(barriers uint32) { C.glowMemoryBarrierByRegion(gpMemoryBarrierByRegion, (C.GLbitfield)(barriers)) } func MemoryObjectParameterivEXT(memoryObject uint32, pname uint32, params *int32) { C.glowMemoryObjectParameterivEXT(gpMemoryObjectParameterivEXT, (C.GLuint)(memoryObject), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func MinSampleShadingOES(value float32) { C.glowMinSampleShadingOES(gpMinSampleShadingOES, (C.GLfloat)(value)) } func MultiDrawArraysEXT(mode uint32, first *int32, count *int32, primcount int32) { C.glowMultiDrawArraysEXT(gpMultiDrawArraysEXT, (C.GLenum)(mode), (*C.GLint)(unsafe.Pointer(first)), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLsizei)(primcount)) } func MultiDrawArraysIndirectEXT(mode uint32, indirect unsafe.Pointer, drawcount int32, stride int32) { C.glowMultiDrawArraysIndirectEXT(gpMultiDrawArraysIndirectEXT, (C.GLenum)(mode), indirect, (C.GLsizei)(drawcount), (C.GLsizei)(stride)) } func MultiDrawElementsBaseVertexEXT(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, drawcount int32, basevertex *int32) { C.glowMultiDrawElementsBaseVertexEXT(gpMultiDrawElementsBaseVertexEXT, (C.GLenum)(mode), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLenum)(xtype), indices, (C.GLsizei)(drawcount), (*C.GLint)(unsafe.Pointer(basevertex))) } func MultiDrawElementsEXT(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, primcount int32) { C.glowMultiDrawElementsEXT(gpMultiDrawElementsEXT, (C.GLenum)(mode), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLenum)(xtype), indices, (C.GLsizei)(primcount)) } func MultiDrawElementsIndirectEXT(mode uint32, xtype uint32, indirect unsafe.Pointer, drawcount int32, stride int32) { C.glowMultiDrawElementsIndirectEXT(gpMultiDrawElementsIndirectEXT, (C.GLenum)(mode), (C.GLenum)(xtype), indirect, (C.GLsizei)(drawcount), (C.GLsizei)(stride)) } func MultiDrawMeshTasksIndirectCountNV(indirect int, drawcount int, maxdrawcount int32, stride int32) { C.glowMultiDrawMeshTasksIndirectCountNV(gpMultiDrawMeshTasksIndirectCountNV, (C.GLintptr)(indirect), (C.GLintptr)(drawcount), (C.GLsizei)(maxdrawcount), (C.GLsizei)(stride)) } func MultiDrawMeshTasksIndirectNV(indirect int, drawcount int32, stride int32) { C.glowMultiDrawMeshTasksIndirectNV(gpMultiDrawMeshTasksIndirectNV, (C.GLintptr)(indirect), (C.GLsizei)(drawcount), (C.GLsizei)(stride)) } func NamedBufferAttachMemoryNV(buffer uint32, memory uint32, offset uint64) { C.glowNamedBufferAttachMemoryNV(gpNamedBufferAttachMemoryNV, (C.GLuint)(buffer), (C.GLuint)(memory), (C.GLuint64)(offset)) } func NamedBufferPageCommitmentMemNV(buffer uint32, offset int, size int, memory uint32, memOffset uint64, commit bool) { C.glowNamedBufferPageCommitmentMemNV(gpNamedBufferPageCommitmentMemNV, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLuint)(memory), (C.GLuint64)(memOffset), (C.GLboolean)(boolToInt(commit))) } // Parameter clientBuffer has type C.GLeglClientBufferEXT. func NamedBufferStorageExternalEXT(buffer uint32, offset int, size int, clientBuffer unsafe.Pointer, flags uint32) { C.glowNamedBufferStorageExternalEXT(gpNamedBufferStorageExternalEXT, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLeglClientBufferEXT)(clientBuffer), (C.GLbitfield)(flags)) } func NamedBufferStorageMemEXT(buffer uint32, size int, memory uint32, offset uint64) { C.glowNamedBufferStorageMemEXT(gpNamedBufferStorageMemEXT, (C.GLuint)(buffer), (C.GLsizeiptr)(size), (C.GLuint)(memory), (C.GLuint64)(offset)) } func NamedFramebufferSampleLocationsfvNV(framebuffer uint32, start uint32, count int32, v *float32) { C.glowNamedFramebufferSampleLocationsfvNV(gpNamedFramebufferSampleLocationsfvNV, (C.GLuint)(framebuffer), (C.GLuint)(start), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v))) } func NamedRenderbufferStorageMultisampleAdvancedAMD(renderbuffer uint32, samples int32, storageSamples int32, internalformat uint32, width int32, height int32) { C.glowNamedRenderbufferStorageMultisampleAdvancedAMD(gpNamedRenderbufferStorageMultisampleAdvancedAMD, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLsizei)(storageSamples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) } // label a named object identified within a namespace func ObjectLabel(identifier uint32, name uint32, length int32, label *uint8) { C.glowObjectLabel(gpObjectLabel, (C.GLenum)(identifier), (C.GLuint)(name), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label))) } func ObjectLabelKHR(identifier uint32, name uint32, length int32, label *uint8) { C.glowObjectLabelKHR(gpObjectLabelKHR, (C.GLenum)(identifier), (C.GLuint)(name), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label))) } // label a sync object identified by a pointer func ObjectPtrLabel(ptr unsafe.Pointer, length int32, label *uint8) { C.glowObjectPtrLabel(gpObjectPtrLabel, ptr, (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label))) } func ObjectPtrLabelKHR(ptr unsafe.Pointer, length int32, label *uint8) { C.glowObjectPtrLabelKHR(gpObjectPtrLabelKHR, ptr, (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label))) } func PatchParameteriEXT(pname uint32, value int32) { C.glowPatchParameteriEXT(gpPatchParameteriEXT, (C.GLenum)(pname), (C.GLint)(value)) } func PatchParameteriOES(pname uint32, value int32) { C.glowPatchParameteriOES(gpPatchParameteriOES, (C.GLenum)(pname), (C.GLint)(value)) } func PathCommandsNV(path uint32, numCommands int32, commands *uint8, numCoords int32, coordType uint32, coords unsafe.Pointer) { C.glowPathCommandsNV(gpPathCommandsNV, (C.GLuint)(path), (C.GLsizei)(numCommands), (*C.GLubyte)(unsafe.Pointer(commands)), (C.GLsizei)(numCoords), (C.GLenum)(coordType), coords) } func PathCoordsNV(path uint32, numCoords int32, coordType uint32, coords unsafe.Pointer) { C.glowPathCoordsNV(gpPathCoordsNV, (C.GLuint)(path), (C.GLsizei)(numCoords), (C.GLenum)(coordType), coords) } func PathCoverDepthFuncNV(xfunc uint32) { C.glowPathCoverDepthFuncNV(gpPathCoverDepthFuncNV, (C.GLenum)(xfunc)) } func PathDashArrayNV(path uint32, dashCount int32, dashArray *float32) { C.glowPathDashArrayNV(gpPathDashArrayNV, (C.GLuint)(path), (C.GLsizei)(dashCount), (*C.GLfloat)(unsafe.Pointer(dashArray))) } func PathGlyphIndexArrayNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, firstGlyphIndex uint32, numGlyphs int32, pathParameterTemplate uint32, emScale float32) uint32 { ret := C.glowPathGlyphIndexArrayNV(gpPathGlyphIndexArrayNV, (C.GLuint)(firstPathName), (C.GLenum)(fontTarget), fontName, (C.GLbitfield)(fontStyle), (C.GLuint)(firstGlyphIndex), (C.GLsizei)(numGlyphs), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale)) return (uint32)(ret) } func PathGlyphIndexRangeNV(fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, pathParameterTemplate uint32, emScale float32, baseAndCount *uint32) uint32 { ret := C.glowPathGlyphIndexRangeNV(gpPathGlyphIndexRangeNV, (C.GLenum)(fontTarget), fontName, (C.GLbitfield)(fontStyle), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale), (*C.GLuint)(unsafe.Pointer(baseAndCount))) return (uint32)(ret) } func PathGlyphRangeNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, firstGlyph uint32, numGlyphs int32, handleMissingGlyphs uint32, pathParameterTemplate uint32, emScale float32) { C.glowPathGlyphRangeNV(gpPathGlyphRangeNV, (C.GLuint)(firstPathName), (C.GLenum)(fontTarget), fontName, (C.GLbitfield)(fontStyle), (C.GLuint)(firstGlyph), (C.GLsizei)(numGlyphs), (C.GLenum)(handleMissingGlyphs), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale)) } func PathGlyphsNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, numGlyphs int32, xtype uint32, charcodes unsafe.Pointer, handleMissingGlyphs uint32, pathParameterTemplate uint32, emScale float32) { C.glowPathGlyphsNV(gpPathGlyphsNV, (C.GLuint)(firstPathName), (C.GLenum)(fontTarget), fontName, (C.GLbitfield)(fontStyle), (C.GLsizei)(numGlyphs), (C.GLenum)(xtype), charcodes, (C.GLenum)(handleMissingGlyphs), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale)) } func PathMemoryGlyphIndexArrayNV(firstPathName uint32, fontTarget uint32, fontSize int, fontData unsafe.Pointer, faceIndex int32, firstGlyphIndex uint32, numGlyphs int32, pathParameterTemplate uint32, emScale float32) uint32 { ret := C.glowPathMemoryGlyphIndexArrayNV(gpPathMemoryGlyphIndexArrayNV, (C.GLuint)(firstPathName), (C.GLenum)(fontTarget), (C.GLsizeiptr)(fontSize), fontData, (C.GLsizei)(faceIndex), (C.GLuint)(firstGlyphIndex), (C.GLsizei)(numGlyphs), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale)) return (uint32)(ret) } func PathParameterfNV(path uint32, pname uint32, value float32) { C.glowPathParameterfNV(gpPathParameterfNV, (C.GLuint)(path), (C.GLenum)(pname), (C.GLfloat)(value)) } func PathParameterfvNV(path uint32, pname uint32, value *float32) { C.glowPathParameterfvNV(gpPathParameterfvNV, (C.GLuint)(path), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(value))) } func PathParameteriNV(path uint32, pname uint32, value int32) { C.glowPathParameteriNV(gpPathParameteriNV, (C.GLuint)(path), (C.GLenum)(pname), (C.GLint)(value)) } func PathParameterivNV(path uint32, pname uint32, value *int32) { C.glowPathParameterivNV(gpPathParameterivNV, (C.GLuint)(path), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(value))) } func PathStencilDepthOffsetNV(factor float32, units float32) { C.glowPathStencilDepthOffsetNV(gpPathStencilDepthOffsetNV, (C.GLfloat)(factor), (C.GLfloat)(units)) } func PathStencilFuncNV(xfunc uint32, ref int32, mask uint32) { C.glowPathStencilFuncNV(gpPathStencilFuncNV, (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask)) } func PathStringNV(path uint32, format uint32, length int32, pathString unsafe.Pointer) { C.glowPathStringNV(gpPathStringNV, (C.GLuint)(path), (C.GLenum)(format), (C.GLsizei)(length), pathString) } func PathSubCommandsNV(path uint32, commandStart int32, commandsToDelete int32, numCommands int32, commands *uint8, numCoords int32, coordType uint32, coords unsafe.Pointer) { C.glowPathSubCommandsNV(gpPathSubCommandsNV, (C.GLuint)(path), (C.GLsizei)(commandStart), (C.GLsizei)(commandsToDelete), (C.GLsizei)(numCommands), (*C.GLubyte)(unsafe.Pointer(commands)), (C.GLsizei)(numCoords), (C.GLenum)(coordType), coords) } func PathSubCoordsNV(path uint32, coordStart int32, numCoords int32, coordType uint32, coords unsafe.Pointer) { C.glowPathSubCoordsNV(gpPathSubCoordsNV, (C.GLuint)(path), (C.GLsizei)(coordStart), (C.GLsizei)(numCoords), (C.GLenum)(coordType), coords) } // pause transform feedback operations func PauseTransformFeedback() { C.glowPauseTransformFeedback(gpPauseTransformFeedback) } // set pixel storage modes func PixelStorei(pname uint32, param int32) { C.glowPixelStorei(gpPixelStorei, (C.GLenum)(pname), (C.GLint)(param)) } func PointAlongPathNV(path uint32, startSegment int32, numSegments int32, distance float32, x *float32, y *float32, tangentX *float32, tangentY *float32) bool { ret := C.glowPointAlongPathNV(gpPointAlongPathNV, (C.GLuint)(path), (C.GLsizei)(startSegment), (C.GLsizei)(numSegments), (C.GLfloat)(distance), (*C.GLfloat)(unsafe.Pointer(x)), (*C.GLfloat)(unsafe.Pointer(y)), (*C.GLfloat)(unsafe.Pointer(tangentX)), (*C.GLfloat)(unsafe.Pointer(tangentY))) return ret == TRUE } func PolygonModeNV(face uint32, mode uint32) { C.glowPolygonModeNV(gpPolygonModeNV, (C.GLenum)(face), (C.GLenum)(mode)) } // set the scale and units used to calculate depth values func PolygonOffset(factor float32, units float32) { C.glowPolygonOffset(gpPolygonOffset, (C.GLfloat)(factor), (C.GLfloat)(units)) } func PolygonOffsetClampEXT(factor float32, units float32, clamp float32) { C.glowPolygonOffsetClampEXT(gpPolygonOffsetClampEXT, (C.GLfloat)(factor), (C.GLfloat)(units), (C.GLfloat)(clamp)) } // pop the active debug group func PopDebugGroup() { C.glowPopDebugGroup(gpPopDebugGroup) } func PopDebugGroupKHR() { C.glowPopDebugGroupKHR(gpPopDebugGroupKHR) } func PopGroupMarkerEXT() { C.glowPopGroupMarkerEXT(gpPopGroupMarkerEXT) } func PrimitiveBoundingBoxEXT(minX float32, minY float32, minZ float32, minW float32, maxX float32, maxY float32, maxZ float32, maxW float32) { C.glowPrimitiveBoundingBoxEXT(gpPrimitiveBoundingBoxEXT, (C.GLfloat)(minX), (C.GLfloat)(minY), (C.GLfloat)(minZ), (C.GLfloat)(minW), (C.GLfloat)(maxX), (C.GLfloat)(maxY), (C.GLfloat)(maxZ), (C.GLfloat)(maxW)) } func PrimitiveBoundingBoxOES(minX float32, minY float32, minZ float32, minW float32, maxX float32, maxY float32, maxZ float32, maxW float32) { C.glowPrimitiveBoundingBoxOES(gpPrimitiveBoundingBoxOES, (C.GLfloat)(minX), (C.GLfloat)(minY), (C.GLfloat)(minZ), (C.GLfloat)(minW), (C.GLfloat)(maxX), (C.GLfloat)(maxY), (C.GLfloat)(maxZ), (C.GLfloat)(maxW)) } // load a program object with a program binary func ProgramBinary(program uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) { C.glowProgramBinary(gpProgramBinary, (C.GLuint)(program), (C.GLenum)(binaryFormat), binary, (C.GLsizei)(length)) } func ProgramBinaryOES(program uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) { C.glowProgramBinaryOES(gpProgramBinaryOES, (C.GLuint)(program), (C.GLenum)(binaryFormat), binary, (C.GLint)(length)) } // specify a parameter for a program object func ProgramParameteri(program uint32, pname uint32, value int32) { C.glowProgramParameteri(gpProgramParameteri, (C.GLuint)(program), (C.GLenum)(pname), (C.GLint)(value)) } func ProgramParameteriEXT(program uint32, pname uint32, value int32) { C.glowProgramParameteriEXT(gpProgramParameteriEXT, (C.GLuint)(program), (C.GLenum)(pname), (C.GLint)(value)) } func ProgramPathFragmentInputGenNV(program uint32, location int32, genMode uint32, components int32, coeffs *float32) { C.glowProgramPathFragmentInputGenNV(gpProgramPathFragmentInputGenNV, (C.GLuint)(program), (C.GLint)(location), (C.GLenum)(genMode), (C.GLint)(components), (*C.GLfloat)(unsafe.Pointer(coeffs))) } // Specify the value of a uniform variable for a specified program object func ProgramUniform1f(program uint32, location int32, v0 float32) { C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0)) } func ProgramUniform1fEXT(program uint32, location int32, v0 float32) { C.glowProgramUniform1fEXT(gpProgramUniform1fEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0)) } // Specify the value of a uniform variable for a specified program object func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) { C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniform1fvEXT(program uint32, location int32, count int32, value *float32) { C.glowProgramUniform1fvEXT(gpProgramUniform1fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniform1i(program uint32, location int32, v0 int32) { C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0)) } func ProgramUniform1i64NV(program uint32, location int32, x int64) { C.glowProgramUniform1i64NV(gpProgramUniform1i64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLint64EXT)(x)) } func ProgramUniform1i64vNV(program uint32, location int32, count int32, value *int64) { C.glowProgramUniform1i64vNV(gpProgramUniform1i64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value))) } func ProgramUniform1iEXT(program uint32, location int32, v0 int32) { C.glowProgramUniform1iEXT(gpProgramUniform1iEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0)) } // Specify the value of a uniform variable for a specified program object func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) { C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) } func ProgramUniform1ivEXT(program uint32, location int32, count int32, value *int32) { C.glowProgramUniform1ivEXT(gpProgramUniform1ivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniform1ui(program uint32, location int32, v0 uint32) { C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0)) } func ProgramUniform1ui64NV(program uint32, location int32, x uint64) { C.glowProgramUniform1ui64NV(gpProgramUniform1ui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64EXT)(x)) } func ProgramUniform1ui64vNV(program uint32, location int32, count int32, value *uint64) { C.glowProgramUniform1ui64vNV(gpProgramUniform1ui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value))) } func ProgramUniform1uiEXT(program uint32, location int32, v0 uint32) { C.glowProgramUniform1uiEXT(gpProgramUniform1uiEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0)) } // Specify the value of a uniform variable for a specified program object func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) { C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) } func ProgramUniform1uivEXT(program uint32, location int32, count int32, value *uint32) { C.glowProgramUniform1uivEXT(gpProgramUniform1uivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) { C.glowProgramUniform2f(gpProgramUniform2f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1)) } func ProgramUniform2fEXT(program uint32, location int32, v0 float32, v1 float32) { C.glowProgramUniform2fEXT(gpProgramUniform2fEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1)) } // Specify the value of a uniform variable for a specified program object func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) { C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniform2fvEXT(program uint32, location int32, count int32, value *float32) { C.glowProgramUniform2fvEXT(gpProgramUniform2fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) { C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1)) } func ProgramUniform2i64NV(program uint32, location int32, x int64, y int64) { C.glowProgramUniform2i64NV(gpProgramUniform2i64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y)) } func ProgramUniform2i64vNV(program uint32, location int32, count int32, value *int64) { C.glowProgramUniform2i64vNV(gpProgramUniform2i64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value))) } func ProgramUniform2iEXT(program uint32, location int32, v0 int32, v1 int32) { C.glowProgramUniform2iEXT(gpProgramUniform2iEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1)) } // Specify the value of a uniform variable for a specified program object func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) { C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) } func ProgramUniform2ivEXT(program uint32, location int32, count int32, value *int32) { C.glowProgramUniform2ivEXT(gpProgramUniform2ivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) { C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1)) } func ProgramUniform2ui64NV(program uint32, location int32, x uint64, y uint64) { C.glowProgramUniform2ui64NV(gpProgramUniform2ui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y)) } func ProgramUniform2ui64vNV(program uint32, location int32, count int32, value *uint64) { C.glowProgramUniform2ui64vNV(gpProgramUniform2ui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value))) } func ProgramUniform2uiEXT(program uint32, location int32, v0 uint32, v1 uint32) { C.glowProgramUniform2uiEXT(gpProgramUniform2uiEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1)) } // Specify the value of a uniform variable for a specified program object func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) { C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) } func ProgramUniform2uivEXT(program uint32, location int32, count int32, value *uint32) { C.glowProgramUniform2uivEXT(gpProgramUniform2uivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) { C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2)) } func ProgramUniform3fEXT(program uint32, location int32, v0 float32, v1 float32, v2 float32) { C.glowProgramUniform3fEXT(gpProgramUniform3fEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2)) } // Specify the value of a uniform variable for a specified program object func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) { C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniform3fvEXT(program uint32, location int32, count int32, value *float32) { C.glowProgramUniform3fvEXT(gpProgramUniform3fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) { C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2)) } func ProgramUniform3i64NV(program uint32, location int32, x int64, y int64, z int64) { C.glowProgramUniform3i64NV(gpProgramUniform3i64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z)) } func ProgramUniform3i64vNV(program uint32, location int32, count int32, value *int64) { C.glowProgramUniform3i64vNV(gpProgramUniform3i64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value))) } func ProgramUniform3iEXT(program uint32, location int32, v0 int32, v1 int32, v2 int32) { C.glowProgramUniform3iEXT(gpProgramUniform3iEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2)) } // Specify the value of a uniform variable for a specified program object func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) { C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) } func ProgramUniform3ivEXT(program uint32, location int32, count int32, value *int32) { C.glowProgramUniform3ivEXT(gpProgramUniform3ivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) { C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2)) } func ProgramUniform3ui64NV(program uint32, location int32, x uint64, y uint64, z uint64) { C.glowProgramUniform3ui64NV(gpProgramUniform3ui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z)) } func ProgramUniform3ui64vNV(program uint32, location int32, count int32, value *uint64) { C.glowProgramUniform3ui64vNV(gpProgramUniform3ui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value))) } func ProgramUniform3uiEXT(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) { C.glowProgramUniform3uiEXT(gpProgramUniform3uiEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2)) } // Specify the value of a uniform variable for a specified program object func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) { C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) } func ProgramUniform3uivEXT(program uint32, location int32, count int32, value *uint32) { C.glowProgramUniform3uivEXT(gpProgramUniform3uivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) { C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3)) } func ProgramUniform4fEXT(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) { C.glowProgramUniform4fEXT(gpProgramUniform4fEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3)) } // Specify the value of a uniform variable for a specified program object func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) { C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniform4fvEXT(program uint32, location int32, count int32, value *float32) { C.glowProgramUniform4fvEXT(gpProgramUniform4fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) { C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3)) } func ProgramUniform4i64NV(program uint32, location int32, x int64, y int64, z int64, w int64) { C.glowProgramUniform4i64NV(gpProgramUniform4i64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z), (C.GLint64EXT)(w)) } func ProgramUniform4i64vNV(program uint32, location int32, count int32, value *int64) { C.glowProgramUniform4i64vNV(gpProgramUniform4i64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value))) } func ProgramUniform4iEXT(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) { C.glowProgramUniform4iEXT(gpProgramUniform4iEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3)) } // Specify the value of a uniform variable for a specified program object func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) { C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) } func ProgramUniform4ivEXT(program uint32, location int32, count int32, value *int32) { C.glowProgramUniform4ivEXT(gpProgramUniform4ivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) { C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3)) } func ProgramUniform4ui64NV(program uint32, location int32, x uint64, y uint64, z uint64, w uint64) { C.glowProgramUniform4ui64NV(gpProgramUniform4ui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z), (C.GLuint64EXT)(w)) } func ProgramUniform4ui64vNV(program uint32, location int32, count int32, value *uint64) { C.glowProgramUniform4ui64vNV(gpProgramUniform4ui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value))) } func ProgramUniform4uiEXT(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) { C.glowProgramUniform4uiEXT(gpProgramUniform4uiEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3)) } // Specify the value of a uniform variable for a specified program object func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) { C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) } func ProgramUniform4uivEXT(program uint32, location int32, count int32, value *uint32) { C.glowProgramUniform4uivEXT(gpProgramUniform4uivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) } func ProgramUniformHandleui64IMG(program uint32, location int32, value uint64) { C.glowProgramUniformHandleui64IMG(gpProgramUniformHandleui64IMG, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64)(value)) } func ProgramUniformHandleui64NV(program uint32, location int32, value uint64) { C.glowProgramUniformHandleui64NV(gpProgramUniformHandleui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64)(value)) } func ProgramUniformHandleui64vIMG(program uint32, location int32, count int32, values *uint64) { C.glowProgramUniformHandleui64vIMG(gpProgramUniformHandleui64vIMG, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(values))) } func ProgramUniformHandleui64vNV(program uint32, location int32, count int32, values *uint64) { C.glowProgramUniformHandleui64vNV(gpProgramUniformHandleui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(values))) } // Specify the value of a uniform variable for a specified program object func ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix2fv(gpProgramUniformMatrix2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniformMatrix2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix2fvEXT(gpProgramUniformMatrix2fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix2x3fv(gpProgramUniformMatrix2x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniformMatrix2x3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix2x3fvEXT(gpProgramUniformMatrix2x3fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix2x4fv(gpProgramUniformMatrix2x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniformMatrix2x4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix2x4fvEXT(gpProgramUniformMatrix2x4fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniformMatrix3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix3fvEXT(gpProgramUniformMatrix3fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniformMatrix3x2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix3x2fvEXT(gpProgramUniformMatrix3x2fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniformMatrix3x4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix3x4fvEXT(gpProgramUniformMatrix3x4fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix4fv(gpProgramUniformMatrix4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniformMatrix4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix4fvEXT(gpProgramUniformMatrix4fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix4x2fv(gpProgramUniformMatrix4x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniformMatrix4x2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix4x2fvEXT(gpProgramUniformMatrix4x2fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniformMatrix4x3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix4x3fvEXT(gpProgramUniformMatrix4x3fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } // push a named debug group into the command stream func PushDebugGroup(source uint32, id uint32, length int32, message *uint8) { C.glowPushDebugGroup(gpPushDebugGroup, (C.GLenum)(source), (C.GLuint)(id), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(message))) } func PushDebugGroupKHR(source uint32, id uint32, length int32, message *uint8) { C.glowPushDebugGroupKHR(gpPushDebugGroupKHR, (C.GLenum)(source), (C.GLuint)(id), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(message))) } func PushGroupMarkerEXT(length int32, marker *uint8) { C.glowPushGroupMarkerEXT(gpPushGroupMarkerEXT, (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(marker))) } func QueryCounterEXT(id uint32, target uint32) { C.glowQueryCounterEXT(gpQueryCounterEXT, (C.GLuint)(id), (C.GLenum)(target)) } func RasterSamplesEXT(samples uint32, fixedsamplelocations bool) { C.glowRasterSamplesEXT(gpRasterSamplesEXT, (C.GLuint)(samples), (C.GLboolean)(boolToInt(fixedsamplelocations))) } // select a color buffer source for pixels func ReadBuffer(src uint32) { C.glowReadBuffer(gpReadBuffer, (C.GLenum)(src)) } func ReadBufferIndexedEXT(src uint32, index int32) { C.glowReadBufferIndexedEXT(gpReadBufferIndexedEXT, (C.GLenum)(src), (C.GLint)(index)) } func ReadBufferNV(mode uint32) { C.glowReadBufferNV(gpReadBufferNV, (C.GLenum)(mode)) } // read a block of pixels from the frame buffer func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowReadPixels(gpReadPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } // read a block of pixels from the frame buffer func ReadnPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer) { C.glowReadnPixels(gpReadnPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), data) } func ReadnPixelsEXT(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer) { C.glowReadnPixelsEXT(gpReadnPixelsEXT, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), data) } func ReadnPixelsKHR(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer) { C.glowReadnPixelsKHR(gpReadnPixelsKHR, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), data) } func ReleaseKeyedMutexWin32EXT(memory uint32, key uint64) bool { ret := C.glowReleaseKeyedMutexWin32EXT(gpReleaseKeyedMutexWin32EXT, (C.GLuint)(memory), (C.GLuint64)(key)) return ret == TRUE } // release resources consumed by the implementation's shader compiler func ReleaseShaderCompiler() { C.glowReleaseShaderCompiler(gpReleaseShaderCompiler) } // establish data storage, format and dimensions of a renderbuffer object's image func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) { C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) } // establish data storage, format, dimensions and sample count of a renderbuffer object's image func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) { C.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) } func RenderbufferStorageMultisampleANGLE(target uint32, samples int32, internalformat uint32, width int32, height int32) { C.glowRenderbufferStorageMultisampleANGLE(gpRenderbufferStorageMultisampleANGLE, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) } func RenderbufferStorageMultisampleAPPLE(target uint32, samples int32, internalformat uint32, width int32, height int32) { C.glowRenderbufferStorageMultisampleAPPLE(gpRenderbufferStorageMultisampleAPPLE, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) } func RenderbufferStorageMultisampleAdvancedAMD(target uint32, samples int32, storageSamples int32, internalformat uint32, width int32, height int32) { C.glowRenderbufferStorageMultisampleAdvancedAMD(gpRenderbufferStorageMultisampleAdvancedAMD, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLsizei)(storageSamples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) } func RenderbufferStorageMultisampleEXT(target uint32, samples int32, internalformat uint32, width int32, height int32) { C.glowRenderbufferStorageMultisampleEXT(gpRenderbufferStorageMultisampleEXT, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) } func RenderbufferStorageMultisampleIMG(target uint32, samples int32, internalformat uint32, width int32, height int32) { C.glowRenderbufferStorageMultisampleIMG(gpRenderbufferStorageMultisampleIMG, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) } func RenderbufferStorageMultisampleNV(target uint32, samples int32, internalformat uint32, width int32, height int32) { C.glowRenderbufferStorageMultisampleNV(gpRenderbufferStorageMultisampleNV, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) } func ResetMemoryObjectParameterNV(memory uint32, pname uint32) { C.glowResetMemoryObjectParameterNV(gpResetMemoryObjectParameterNV, (C.GLuint)(memory), (C.GLenum)(pname)) } func ResolveDepthValuesNV() { C.glowResolveDepthValuesNV(gpResolveDepthValuesNV) } func ResolveMultisampleFramebufferAPPLE() { C.glowResolveMultisampleFramebufferAPPLE(gpResolveMultisampleFramebufferAPPLE) } // resume transform feedback operations func ResumeTransformFeedback() { C.glowResumeTransformFeedback(gpResumeTransformFeedback) } // specify multisample coverage parameters func SampleCoverage(value float32, invert bool) { C.glowSampleCoverage(gpSampleCoverage, (C.GLfloat)(value), (C.GLboolean)(boolToInt(invert))) } // set the value of a sub-word of the sample mask func SampleMaski(maskNumber uint32, mask uint32) { C.glowSampleMaski(gpSampleMaski, (C.GLuint)(maskNumber), (C.GLbitfield)(mask)) } func SamplerParameterIivEXT(sampler uint32, pname uint32, param *int32) { C.glowSamplerParameterIivEXT(gpSamplerParameterIivEXT, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param))) } func SamplerParameterIivOES(sampler uint32, pname uint32, param *int32) { C.glowSamplerParameterIivOES(gpSamplerParameterIivOES, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param))) } func SamplerParameterIuivEXT(sampler uint32, pname uint32, param *uint32) { C.glowSamplerParameterIuivEXT(gpSamplerParameterIuivEXT, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(param))) } func SamplerParameterIuivOES(sampler uint32, pname uint32, param *uint32) { C.glowSamplerParameterIuivOES(gpSamplerParameterIuivOES, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(param))) } func SamplerParameterf(sampler uint32, pname uint32, param float32) { C.glowSamplerParameterf(gpSamplerParameterf, (C.GLuint)(sampler), (C.GLenum)(pname), (C.GLfloat)(param)) } func SamplerParameterfv(sampler uint32, pname uint32, param *float32) { C.glowSamplerParameterfv(gpSamplerParameterfv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(param))) } func SamplerParameteri(sampler uint32, pname uint32, param int32) { C.glowSamplerParameteri(gpSamplerParameteri, (C.GLuint)(sampler), (C.GLenum)(pname), (C.GLint)(param)) } func SamplerParameteriv(sampler uint32, pname uint32, param *int32) { C.glowSamplerParameteriv(gpSamplerParameteriv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param))) } // define the scissor box func Scissor(x int32, y int32, width int32, height int32) { C.glowScissor(gpScissor, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) } func ScissorArrayvNV(first uint32, count int32, v *int32) { C.glowScissorArrayvNV(gpScissorArrayvNV, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(v))) } func ScissorArrayvOES(first uint32, count int32, v *int32) { C.glowScissorArrayvOES(gpScissorArrayvOES, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(v))) } func ScissorExclusiveArrayvNV(first uint32, count int32, v *int32) { C.glowScissorExclusiveArrayvNV(gpScissorExclusiveArrayvNV, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(v))) } func ScissorExclusiveNV(x int32, y int32, width int32, height int32) { C.glowScissorExclusiveNV(gpScissorExclusiveNV, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) } func ScissorIndexedNV(index uint32, left int32, bottom int32, width int32, height int32) { C.glowScissorIndexedNV(gpScissorIndexedNV, (C.GLuint)(index), (C.GLint)(left), (C.GLint)(bottom), (C.GLsizei)(width), (C.GLsizei)(height)) } func ScissorIndexedOES(index uint32, left int32, bottom int32, width int32, height int32) { C.glowScissorIndexedOES(gpScissorIndexedOES, (C.GLuint)(index), (C.GLint)(left), (C.GLint)(bottom), (C.GLsizei)(width), (C.GLsizei)(height)) } func ScissorIndexedvNV(index uint32, v *int32) { C.glowScissorIndexedvNV(gpScissorIndexedvNV, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v))) } func ScissorIndexedvOES(index uint32, v *int32) { C.glowScissorIndexedvOES(gpScissorIndexedvOES, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v))) } func SelectPerfMonitorCountersAMD(monitor uint32, enable bool, group uint32, numCounters int32, counterList *uint32) { C.glowSelectPerfMonitorCountersAMD(gpSelectPerfMonitorCountersAMD, (C.GLuint)(monitor), (C.GLboolean)(boolToInt(enable)), (C.GLuint)(group), (C.GLint)(numCounters), (*C.GLuint)(unsafe.Pointer(counterList))) } func SemaphoreParameterivNV(semaphore uint32, pname uint32, params *int32) { C.glowSemaphoreParameterivNV(gpSemaphoreParameterivNV, (C.GLuint)(semaphore), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func SemaphoreParameterui64vEXT(semaphore uint32, pname uint32, params *uint64) { C.glowSemaphoreParameterui64vEXT(gpSemaphoreParameterui64vEXT, (C.GLuint)(semaphore), (C.GLenum)(pname), (*C.GLuint64)(unsafe.Pointer(params))) } func SetFenceNV(fence uint32, condition uint32) { C.glowSetFenceNV(gpSetFenceNV, (C.GLuint)(fence), (C.GLenum)(condition)) } // load pre-compiled shader binaries func ShaderBinary(count int32, shaders *uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) { C.glowShaderBinary(gpShaderBinary, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(shaders)), (C.GLenum)(binaryFormat), binary, (C.GLsizei)(length)) } // Replaces the source code in a shader object func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) { C.glowShaderSource(gpShaderSource, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(xstring)), (*C.GLint)(unsafe.Pointer(length))) } func ShadingRateImageBarrierNV(synchronize bool) { C.glowShadingRateImageBarrierNV(gpShadingRateImageBarrierNV, (C.GLboolean)(boolToInt(synchronize))) } func ShadingRateImagePaletteNV(viewport uint32, first uint32, count int32, rates *uint32) { C.glowShadingRateImagePaletteNV(gpShadingRateImagePaletteNV, (C.GLuint)(viewport), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLenum)(unsafe.Pointer(rates))) } func ShadingRateQCOM(rate uint32) { C.glowShadingRateQCOM(gpShadingRateQCOM, (C.GLenum)(rate)) } func ShadingRateSampleOrderCustomNV(rate uint32, samples uint32, locations *int32) { C.glowShadingRateSampleOrderCustomNV(gpShadingRateSampleOrderCustomNV, (C.GLenum)(rate), (C.GLuint)(samples), (*C.GLint)(unsafe.Pointer(locations))) } func ShadingRateSampleOrderNV(order uint32) { C.glowShadingRateSampleOrderNV(gpShadingRateSampleOrderNV, (C.GLenum)(order)) } func SignalSemaphoreEXT(semaphore uint32, numBufferBarriers uint32, buffers *uint32, numTextureBarriers uint32, textures *uint32, dstLayouts *uint32) { C.glowSignalSemaphoreEXT(gpSignalSemaphoreEXT, (C.GLuint)(semaphore), (C.GLuint)(numBufferBarriers), (*C.GLuint)(unsafe.Pointer(buffers)), (C.GLuint)(numTextureBarriers), (*C.GLuint)(unsafe.Pointer(textures)), (*C.GLenum)(unsafe.Pointer(dstLayouts))) } func SignalVkFenceNV(vkFence uint64) { C.glowSignalVkFenceNV(gpSignalVkFenceNV, (C.GLuint64)(vkFence)) } func SignalVkSemaphoreNV(vkSemaphore uint64) { C.glowSignalVkSemaphoreNV(gpSignalVkSemaphoreNV, (C.GLuint64)(vkSemaphore)) } func StartTilingQCOM(x uint32, y uint32, width uint32, height uint32, preserveMask uint32) { C.glowStartTilingQCOM(gpStartTilingQCOM, (C.GLuint)(x), (C.GLuint)(y), (C.GLuint)(width), (C.GLuint)(height), (C.GLbitfield)(preserveMask)) } func StencilFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, fillMode uint32, mask uint32, transformType uint32, transformValues *float32) { C.glowStencilFillPathInstancedNV(gpStencilFillPathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLenum)(fillMode), (C.GLuint)(mask), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues))) } func StencilFillPathNV(path uint32, fillMode uint32, mask uint32) { C.glowStencilFillPathNV(gpStencilFillPathNV, (C.GLuint)(path), (C.GLenum)(fillMode), (C.GLuint)(mask)) } // set front and back function and reference value for stencil testing func StencilFunc(xfunc uint32, ref int32, mask uint32) { C.glowStencilFunc(gpStencilFunc, (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask)) } // set front and/or back function and reference value for stencil testing func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32) { C.glowStencilFuncSeparate(gpStencilFuncSeparate, (C.GLenum)(face), (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask)) } // control the front and back writing of individual bits in the stencil planes func StencilMask(mask uint32) { C.glowStencilMask(gpStencilMask, (C.GLuint)(mask)) } // control the front and/or back writing of individual bits in the stencil planes func StencilMaskSeparate(face uint32, mask uint32) { C.glowStencilMaskSeparate(gpStencilMaskSeparate, (C.GLenum)(face), (C.GLuint)(mask)) } // set front and back stencil test actions func StencilOp(fail uint32, zfail uint32, zpass uint32) { C.glowStencilOp(gpStencilOp, (C.GLenum)(fail), (C.GLenum)(zfail), (C.GLenum)(zpass)) } // set front and/or back stencil test actions func StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) { C.glowStencilOpSeparate(gpStencilOpSeparate, (C.GLenum)(face), (C.GLenum)(sfail), (C.GLenum)(dpfail), (C.GLenum)(dppass)) } func StencilStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, reference int32, mask uint32, transformType uint32, transformValues *float32) { C.glowStencilStrokePathInstancedNV(gpStencilStrokePathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLint)(reference), (C.GLuint)(mask), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues))) } func StencilStrokePathNV(path uint32, reference int32, mask uint32) { C.glowStencilStrokePathNV(gpStencilStrokePathNV, (C.GLuint)(path), (C.GLint)(reference), (C.GLuint)(mask)) } func StencilThenCoverFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, fillMode uint32, mask uint32, coverMode uint32, transformType uint32, transformValues *float32) { C.glowStencilThenCoverFillPathInstancedNV(gpStencilThenCoverFillPathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLenum)(fillMode), (C.GLuint)(mask), (C.GLenum)(coverMode), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues))) } func StencilThenCoverFillPathNV(path uint32, fillMode uint32, mask uint32, coverMode uint32) { C.glowStencilThenCoverFillPathNV(gpStencilThenCoverFillPathNV, (C.GLuint)(path), (C.GLenum)(fillMode), (C.GLuint)(mask), (C.GLenum)(coverMode)) } func StencilThenCoverStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, reference int32, mask uint32, coverMode uint32, transformType uint32, transformValues *float32) { C.glowStencilThenCoverStrokePathInstancedNV(gpStencilThenCoverStrokePathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLint)(reference), (C.GLuint)(mask), (C.GLenum)(coverMode), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues))) } func StencilThenCoverStrokePathNV(path uint32, reference int32, mask uint32, coverMode uint32) { C.glowStencilThenCoverStrokePathNV(gpStencilThenCoverStrokePathNV, (C.GLuint)(path), (C.GLint)(reference), (C.GLuint)(mask), (C.GLenum)(coverMode)) } func SubpixelPrecisionBiasNV(xbits uint32, ybits uint32) { C.glowSubpixelPrecisionBiasNV(gpSubpixelPrecisionBiasNV, (C.GLuint)(xbits), (C.GLuint)(ybits)) } func TestFenceNV(fence uint32) bool { ret := C.glowTestFenceNV(gpTestFenceNV, (C.GLuint)(fence)) return ret == TRUE } func TexAttachMemoryNV(target uint32, memory uint32, offset uint64) { C.glowTexAttachMemoryNV(gpTexAttachMemoryNV, (C.GLenum)(target), (C.GLuint)(memory), (C.GLuint64)(offset)) } func TexBufferEXT(target uint32, internalformat uint32, buffer uint32) { C.glowTexBufferEXT(gpTexBufferEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer)) } func TexBufferOES(target uint32, internalformat uint32, buffer uint32) { C.glowTexBufferOES(gpTexBufferOES, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer)) } func TexBufferRangeEXT(target uint32, internalformat uint32, buffer uint32, offset int, size int) { C.glowTexBufferRangeEXT(gpTexBufferRangeEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size)) } func TexBufferRangeOES(target uint32, internalformat uint32, buffer uint32, offset int, size int) { C.glowTexBufferRangeOES(gpTexBufferRangeOES, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size)) } func TexEstimateMotionQCOM(ref uint32, target uint32, output uint32) { C.glowTexEstimateMotionQCOM(gpTexEstimateMotionQCOM, (C.GLuint)(ref), (C.GLuint)(target), (C.GLuint)(output)) } func TexEstimateMotionRegionsQCOM(ref uint32, target uint32, output uint32, mask uint32) { C.glowTexEstimateMotionRegionsQCOM(gpTexEstimateMotionRegionsQCOM, (C.GLuint)(ref), (C.GLuint)(target), (C.GLuint)(output), (C.GLuint)(mask)) } // specify a two-dimensional texture image func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } // specify a three-dimensional texture image func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } func TexImage3DOES(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexImage3DOES(gpTexImage3DOES, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } func TexPageCommitmentEXT(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, commit bool) { C.glowTexPageCommitmentEXT(gpTexPageCommitmentEXT, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(commit))) } func TexPageCommitmentMemNV(target uint32, layer int32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, memory uint32, offset uint64, commit bool) { C.glowTexPageCommitmentMemNV(gpTexPageCommitmentMemNV, (C.GLenum)(target), (C.GLint)(layer), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLuint)(memory), (C.GLuint64)(offset), (C.GLboolean)(boolToInt(commit))) } func TexParameterIivEXT(target uint32, pname uint32, params *int32) { C.glowTexParameterIivEXT(gpTexParameterIivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func TexParameterIivOES(target uint32, pname uint32, params *int32) { C.glowTexParameterIivOES(gpTexParameterIivOES, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func TexParameterIuivEXT(target uint32, pname uint32, params *uint32) { C.glowTexParameterIuivEXT(gpTexParameterIuivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params))) } func TexParameterIuivOES(target uint32, pname uint32, params *uint32) { C.glowTexParameterIuivOES(gpTexParameterIuivOES, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params))) } func TexParameterf(target uint32, pname uint32, param float32) { C.glowTexParameterf(gpTexParameterf, (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(param)) } func TexParameterfv(target uint32, pname uint32, params *float32) { C.glowTexParameterfv(gpTexParameterfv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func TexParameteri(target uint32, pname uint32, param int32) { C.glowTexParameteri(gpTexParameteri, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param)) } func TexParameteriv(target uint32, pname uint32, params *int32) { C.glowTexParameteriv(gpTexParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func TexStorage1DEXT(target uint32, levels int32, internalformat uint32, width int32) { C.glowTexStorage1DEXT(gpTexStorage1DEXT, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width)) } // simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) { C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) } func TexStorage2DEXT(target uint32, levels int32, internalformat uint32, width int32, height int32) { C.glowTexStorage2DEXT(gpTexStorage2DEXT, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) } // specify storage for a two-dimensional multisample texture func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) { C.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations))) } // simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) { C.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth)) } func TexStorage3DEXT(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) { C.glowTexStorage3DEXT(gpTexStorage3DEXT, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth)) } func TexStorage3DMultisampleOES(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) { C.glowTexStorage3DMultisampleOES(gpTexStorage3DMultisampleOES, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations))) } func TexStorageMem1DEXT(target uint32, levels int32, internalFormat uint32, width int32, memory uint32, offset uint64) { C.glowTexStorageMem1DEXT(gpTexStorageMem1DEXT, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLuint)(memory), (C.GLuint64)(offset)) } func TexStorageMem2DEXT(target uint32, levels int32, internalFormat uint32, width int32, height int32, memory uint32, offset uint64) { C.glowTexStorageMem2DEXT(gpTexStorageMem2DEXT, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLuint)(memory), (C.GLuint64)(offset)) } func TexStorageMem2DMultisampleEXT(target uint32, samples int32, internalFormat uint32, width int32, height int32, fixedSampleLocations bool, memory uint32, offset uint64) { C.glowTexStorageMem2DMultisampleEXT(gpTexStorageMem2DMultisampleEXT, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedSampleLocations)), (C.GLuint)(memory), (C.GLuint64)(offset)) } func TexStorageMem3DEXT(target uint32, levels int32, internalFormat uint32, width int32, height int32, depth int32, memory uint32, offset uint64) { C.glowTexStorageMem3DEXT(gpTexStorageMem3DEXT, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLuint)(memory), (C.GLuint64)(offset)) } func TexStorageMem3DMultisampleEXT(target uint32, samples int32, internalFormat uint32, width int32, height int32, depth int32, fixedSampleLocations bool, memory uint32, offset uint64) { C.glowTexStorageMem3DMultisampleEXT(gpTexStorageMem3DMultisampleEXT, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedSampleLocations)), (C.GLuint)(memory), (C.GLuint64)(offset)) } // specify a two-dimensional texture subimage func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } // specify a three-dimensional texture subimage func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } func TexSubImage3DOES(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexSubImage3DOES(gpTexSubImage3DOES, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } func TextureAttachMemoryNV(texture uint32, memory uint32, offset uint64) { C.glowTextureAttachMemoryNV(gpTextureAttachMemoryNV, (C.GLuint)(texture), (C.GLuint)(memory), (C.GLuint64)(offset)) } func TextureFoveationParametersQCOM(texture uint32, layer uint32, focalPoint uint32, focalX float32, focalY float32, gainX float32, gainY float32, foveaArea float32) { C.glowTextureFoveationParametersQCOM(gpTextureFoveationParametersQCOM, (C.GLuint)(texture), (C.GLuint)(layer), (C.GLuint)(focalPoint), (C.GLfloat)(focalX), (C.GLfloat)(focalY), (C.GLfloat)(gainX), (C.GLfloat)(gainY), (C.GLfloat)(foveaArea)) } func TexturePageCommitmentMemNV(texture uint32, layer int32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, memory uint32, offset uint64, commit bool) { C.glowTexturePageCommitmentMemNV(gpTexturePageCommitmentMemNV, (C.GLuint)(texture), (C.GLint)(layer), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLuint)(memory), (C.GLuint64)(offset), (C.GLboolean)(boolToInt(commit))) } func TextureStorage1DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32) { C.glowTextureStorage1DEXT(gpTextureStorage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width)) } func TextureStorage2DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32, height int32) { C.glowTextureStorage2DEXT(gpTextureStorage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) } func TextureStorage3DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) { C.glowTextureStorage3DEXT(gpTextureStorage3DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth)) } func TextureStorageMem1DEXT(texture uint32, levels int32, internalFormat uint32, width int32, memory uint32, offset uint64) { C.glowTextureStorageMem1DEXT(gpTextureStorageMem1DEXT, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLuint)(memory), (C.GLuint64)(offset)) } func TextureStorageMem2DEXT(texture uint32, levels int32, internalFormat uint32, width int32, height int32, memory uint32, offset uint64) { C.glowTextureStorageMem2DEXT(gpTextureStorageMem2DEXT, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLuint)(memory), (C.GLuint64)(offset)) } func TextureStorageMem2DMultisampleEXT(texture uint32, samples int32, internalFormat uint32, width int32, height int32, fixedSampleLocations bool, memory uint32, offset uint64) { C.glowTextureStorageMem2DMultisampleEXT(gpTextureStorageMem2DMultisampleEXT, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedSampleLocations)), (C.GLuint)(memory), (C.GLuint64)(offset)) } func TextureStorageMem3DEXT(texture uint32, levels int32, internalFormat uint32, width int32, height int32, depth int32, memory uint32, offset uint64) { C.glowTextureStorageMem3DEXT(gpTextureStorageMem3DEXT, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLuint)(memory), (C.GLuint64)(offset)) } func TextureStorageMem3DMultisampleEXT(texture uint32, samples int32, internalFormat uint32, width int32, height int32, depth int32, fixedSampleLocations bool, memory uint32, offset uint64) { C.glowTextureStorageMem3DMultisampleEXT(gpTextureStorageMem3DMultisampleEXT, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedSampleLocations)), (C.GLuint)(memory), (C.GLuint64)(offset)) } func TextureViewEXT(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) { C.glowTextureViewEXT(gpTextureViewEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers)) } func TextureViewOES(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) { C.glowTextureViewOES(gpTextureViewOES, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers)) } // specify values to record in transform feedback buffers func TransformFeedbackVaryings(program uint32, count int32, varyings **uint8, bufferMode uint32) { C.glowTransformFeedbackVaryings(gpTransformFeedbackVaryings, (C.GLuint)(program), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(varyings)), (C.GLenum)(bufferMode)) } func TransformPathNV(resultPath uint32, srcPath uint32, transformType uint32, transformValues *float32) { C.glowTransformPathNV(gpTransformPathNV, (C.GLuint)(resultPath), (C.GLuint)(srcPath), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues))) } // Specify the value of a uniform variable for the current program object func Uniform1f(location int32, v0 float32) { C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0)) } // Specify the value of a uniform variable for the current program object func Uniform1fv(location int32, count int32, value *float32) { C.glowUniform1fv(gpUniform1fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform1i(location int32, v0 int32) { C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0)) } func Uniform1i64NV(location int32, x int64) { C.glowUniform1i64NV(gpUniform1i64NV, (C.GLint)(location), (C.GLint64EXT)(x)) } func Uniform1i64vNV(location int32, count int32, value *int64) { C.glowUniform1i64vNV(gpUniform1i64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform1iv(location int32, count int32, value *int32) { C.glowUniform1iv(gpUniform1iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform1ui(location int32, v0 uint32) { C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0)) } func Uniform1ui64NV(location int32, x uint64) { C.glowUniform1ui64NV(gpUniform1ui64NV, (C.GLint)(location), (C.GLuint64EXT)(x)) } func Uniform1ui64vNV(location int32, count int32, value *uint64) { C.glowUniform1ui64vNV(gpUniform1ui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform1uiv(location int32, count int32, value *uint32) { C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform2f(location int32, v0 float32, v1 float32) { C.glowUniform2f(gpUniform2f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1)) } // Specify the value of a uniform variable for the current program object func Uniform2fv(location int32, count int32, value *float32) { C.glowUniform2fv(gpUniform2fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform2i(location int32, v0 int32, v1 int32) { C.glowUniform2i(gpUniform2i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1)) } func Uniform2i64NV(location int32, x int64, y int64) { C.glowUniform2i64NV(gpUniform2i64NV, (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y)) } func Uniform2i64vNV(location int32, count int32, value *int64) { C.glowUniform2i64vNV(gpUniform2i64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform2iv(location int32, count int32, value *int32) { C.glowUniform2iv(gpUniform2iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform2ui(location int32, v0 uint32, v1 uint32) { C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1)) } func Uniform2ui64NV(location int32, x uint64, y uint64) { C.glowUniform2ui64NV(gpUniform2ui64NV, (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y)) } func Uniform2ui64vNV(location int32, count int32, value *uint64) { C.glowUniform2ui64vNV(gpUniform2ui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform2uiv(location int32, count int32, value *uint32) { C.glowUniform2uiv(gpUniform2uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) { C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2)) } // Specify the value of a uniform variable for the current program object func Uniform3fv(location int32, count int32, value *float32) { C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) { C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2)) } func Uniform3i64NV(location int32, x int64, y int64, z int64) { C.glowUniform3i64NV(gpUniform3i64NV, (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z)) } func Uniform3i64vNV(location int32, count int32, value *int64) { C.glowUniform3i64vNV(gpUniform3i64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform3iv(location int32, count int32, value *int32) { C.glowUniform3iv(gpUniform3iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) { C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2)) } func Uniform3ui64NV(location int32, x uint64, y uint64, z uint64) { C.glowUniform3ui64NV(gpUniform3ui64NV, (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z)) } func Uniform3ui64vNV(location int32, count int32, value *uint64) { C.glowUniform3ui64vNV(gpUniform3ui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform3uiv(location int32, count int32, value *uint32) { C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) { C.glowUniform4f(gpUniform4f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3)) } // Specify the value of a uniform variable for the current program object func Uniform4fv(location int32, count int32, value *float32) { C.glowUniform4fv(gpUniform4fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) { C.glowUniform4i(gpUniform4i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3)) } func Uniform4i64NV(location int32, x int64, y int64, z int64, w int64) { C.glowUniform4i64NV(gpUniform4i64NV, (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z), (C.GLint64EXT)(w)) } func Uniform4i64vNV(location int32, count int32, value *int64) { C.glowUniform4i64vNV(gpUniform4i64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform4iv(location int32, count int32, value *int32) { C.glowUniform4iv(gpUniform4iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) { C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3)) } func Uniform4ui64NV(location int32, x uint64, y uint64, z uint64, w uint64) { C.glowUniform4ui64NV(gpUniform4ui64NV, (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z), (C.GLuint64EXT)(w)) } func Uniform4ui64vNV(location int32, count int32, value *uint64) { C.glowUniform4ui64vNV(gpUniform4ui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform4uiv(location int32, count int32, value *uint32) { C.glowUniform4uiv(gpUniform4uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) } // assign a binding point to an active uniform block func UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32) { C.glowUniformBlockBinding(gpUniformBlockBinding, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLuint)(uniformBlockBinding)) } func UniformHandleui64IMG(location int32, value uint64) { C.glowUniformHandleui64IMG(gpUniformHandleui64IMG, (C.GLint)(location), (C.GLuint64)(value)) } func UniformHandleui64NV(location int32, value uint64) { C.glowUniformHandleui64NV(gpUniformHandleui64NV, (C.GLint)(location), (C.GLuint64)(value)) } func UniformHandleui64vIMG(location int32, count int32, value *uint64) { C.glowUniformHandleui64vIMG(gpUniformHandleui64vIMG, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value))) } func UniformHandleui64vNV(location int32, count int32, value *uint64) { C.glowUniformHandleui64vNV(gpUniformHandleui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func UniformMatrix2fv(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix2fv(gpUniformMatrix2fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func UniformMatrix2x3fv(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix2x3fv(gpUniformMatrix2x3fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func UniformMatrix2x3fvNV(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix2x3fvNV(gpUniformMatrix2x3fvNV, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func UniformMatrix2x4fv(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix2x4fv(gpUniformMatrix2x4fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func UniformMatrix2x4fvNV(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix2x4fvNV(gpUniformMatrix2x4fvNV, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix3fv(gpUniformMatrix3fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func UniformMatrix3x2fv(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix3x2fv(gpUniformMatrix3x2fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func UniformMatrix3x2fvNV(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix3x2fvNV(gpUniformMatrix3x2fvNV, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func UniformMatrix3x4fv(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix3x4fv(gpUniformMatrix3x4fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func UniformMatrix3x4fvNV(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix3x4fvNV(gpUniformMatrix3x4fvNV, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix4fv(gpUniformMatrix4fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func UniformMatrix4x2fv(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix4x2fv(gpUniformMatrix4x2fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func UniformMatrix4x2fvNV(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix4x2fvNV(gpUniformMatrix4x2fvNV, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func UniformMatrix4x3fv(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix4x3fv(gpUniformMatrix4x3fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func UniformMatrix4x3fvNV(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix4x3fvNV(gpUniformMatrix4x3fvNV, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } // release the mapping of a buffer object's data store into the client's address space func UnmapBuffer(target uint32) bool { ret := C.glowUnmapBuffer(gpUnmapBuffer, (C.GLenum)(target)) return ret == TRUE } func UnmapBufferOES(target uint32) bool { ret := C.glowUnmapBufferOES(gpUnmapBufferOES, (C.GLenum)(target)) return ret == TRUE } // Installs a program object as part of current rendering state func UseProgram(program uint32) { C.glowUseProgram(gpUseProgram, (C.GLuint)(program)) } // bind stages of a program object to a program pipeline func UseProgramStages(pipeline uint32, stages uint32, program uint32) { C.glowUseProgramStages(gpUseProgramStages, (C.GLuint)(pipeline), (C.GLbitfield)(stages), (C.GLuint)(program)) } func UseProgramStagesEXT(pipeline uint32, stages uint32, program uint32) { C.glowUseProgramStagesEXT(gpUseProgramStagesEXT, (C.GLuint)(pipeline), (C.GLbitfield)(stages), (C.GLuint)(program)) } func UseShaderProgramEXT(xtype uint32, program uint32) { C.glowUseShaderProgramEXT(gpUseShaderProgramEXT, (C.GLenum)(xtype), (C.GLuint)(program)) } // Validates a program object func ValidateProgram(program uint32) { C.glowValidateProgram(gpValidateProgram, (C.GLuint)(program)) } // validate a program pipeline object against current GL state func ValidateProgramPipeline(pipeline uint32) { C.glowValidateProgramPipeline(gpValidateProgramPipeline, (C.GLuint)(pipeline)) } func ValidateProgramPipelineEXT(pipeline uint32) { C.glowValidateProgramPipelineEXT(gpValidateProgramPipelineEXT, (C.GLuint)(pipeline)) } func VertexAttrib1f(index uint32, x float32) { C.glowVertexAttrib1f(gpVertexAttrib1f, (C.GLuint)(index), (C.GLfloat)(x)) } func VertexAttrib1fv(index uint32, v *float32) { C.glowVertexAttrib1fv(gpVertexAttrib1fv, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v))) } func VertexAttrib2f(index uint32, x float32, y float32) { C.glowVertexAttrib2f(gpVertexAttrib2f, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y)) } func VertexAttrib2fv(index uint32, v *float32) { C.glowVertexAttrib2fv(gpVertexAttrib2fv, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v))) } func VertexAttrib3f(index uint32, x float32, y float32, z float32) { C.glowVertexAttrib3f(gpVertexAttrib3f, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func VertexAttrib3fv(index uint32, v *float32) { C.glowVertexAttrib3fv(gpVertexAttrib3fv, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v))) } func VertexAttrib4f(index uint32, x float32, y float32, z float32, w float32) { C.glowVertexAttrib4f(gpVertexAttrib4f, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w)) } func VertexAttrib4fv(index uint32, v *float32) { C.glowVertexAttrib4fv(gpVertexAttrib4fv, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v))) } // associate a vertex attribute and a vertex buffer binding for a vertex array object func VertexAttribBinding(attribindex uint32, bindingindex uint32) { C.glowVertexAttribBinding(gpVertexAttribBinding, (C.GLuint)(attribindex), (C.GLuint)(bindingindex)) } // modify the rate at which generic vertex attributes advance during instanced rendering func VertexAttribDivisor(index uint32, divisor uint32) { C.glowVertexAttribDivisor(gpVertexAttribDivisor, (C.GLuint)(index), (C.GLuint)(divisor)) } func VertexAttribDivisorANGLE(index uint32, divisor uint32) { C.glowVertexAttribDivisorANGLE(gpVertexAttribDivisorANGLE, (C.GLuint)(index), (C.GLuint)(divisor)) } func VertexAttribDivisorEXT(index uint32, divisor uint32) { C.glowVertexAttribDivisorEXT(gpVertexAttribDivisorEXT, (C.GLuint)(index), (C.GLuint)(divisor)) } func VertexAttribDivisorNV(index uint32, divisor uint32) { C.glowVertexAttribDivisorNV(gpVertexAttribDivisorNV, (C.GLuint)(index), (C.GLuint)(divisor)) } // specify the organization of vertex arrays func VertexAttribFormat(attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32) { C.glowVertexAttribFormat(gpVertexAttribFormat, (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(relativeoffset)) } func VertexAttribI4i(index uint32, x int32, y int32, z int32, w int32) { C.glowVertexAttribI4i(gpVertexAttribI4i, (C.GLuint)(index), (C.GLint)(x), (C.GLint)(y), (C.GLint)(z), (C.GLint)(w)) } func VertexAttribI4iv(index uint32, v *int32) { C.glowVertexAttribI4iv(gpVertexAttribI4iv, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v))) } func VertexAttribI4ui(index uint32, x uint32, y uint32, z uint32, w uint32) { C.glowVertexAttribI4ui(gpVertexAttribI4ui, (C.GLuint)(index), (C.GLuint)(x), (C.GLuint)(y), (C.GLuint)(z), (C.GLuint)(w)) } func VertexAttribI4uiv(index uint32, v *uint32) { C.glowVertexAttribI4uiv(gpVertexAttribI4uiv, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v))) } func VertexAttribIFormat(attribindex uint32, size int32, xtype uint32, relativeoffset uint32) { C.glowVertexAttribIFormat(gpVertexAttribIFormat, (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLuint)(relativeoffset)) } func VertexAttribIPointer(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { C.glowVertexAttribIPointer(gpVertexAttribIPointer, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer) } func VertexAttribIPointerWithOffset(index uint32, size int32, xtype uint32, stride int32, offset uintptr) { C.glowVertexAttribIPointerWithOffset(gpVertexAttribIPointer, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.uintptr_t)(offset)) } // define an array of generic vertex attribute data func VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, pointer unsafe.Pointer) { C.glowVertexAttribPointer(gpVertexAttribPointer, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLsizei)(stride), pointer) } func VertexAttribPointerWithOffset(index uint32, size int32, xtype uint32, normalized bool, stride int32, offset uintptr) { C.glowVertexAttribPointerWithOffset(gpVertexAttribPointer, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLsizei)(stride), (C.uintptr_t)(offset)) } // modify the rate at which generic vertex attributes advance func VertexBindingDivisor(bindingindex uint32, divisor uint32) { C.glowVertexBindingDivisor(gpVertexBindingDivisor, (C.GLuint)(bindingindex), (C.GLuint)(divisor)) } // set the viewport func Viewport(x int32, y int32, width int32, height int32) { C.glowViewport(gpViewport, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) } func ViewportArrayvNV(first uint32, count int32, v *float32) { C.glowViewportArrayvNV(gpViewportArrayvNV, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v))) } func ViewportArrayvOES(first uint32, count int32, v *float32) { C.glowViewportArrayvOES(gpViewportArrayvOES, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v))) } func ViewportIndexedfNV(index uint32, x float32, y float32, w float32, h float32) { C.glowViewportIndexedfNV(gpViewportIndexedfNV, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(w), (C.GLfloat)(h)) } func ViewportIndexedfOES(index uint32, x float32, y float32, w float32, h float32) { C.glowViewportIndexedfOES(gpViewportIndexedfOES, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(w), (C.GLfloat)(h)) } func ViewportIndexedfvNV(index uint32, v *float32) { C.glowViewportIndexedfvNV(gpViewportIndexedfvNV, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v))) } func ViewportIndexedfvOES(index uint32, v *float32) { C.glowViewportIndexedfvOES(gpViewportIndexedfvOES, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v))) } func ViewportPositionWScaleNV(index uint32, xcoeff float32, ycoeff float32) { C.glowViewportPositionWScaleNV(gpViewportPositionWScaleNV, (C.GLuint)(index), (C.GLfloat)(xcoeff), (C.GLfloat)(ycoeff)) } func ViewportSwizzleNV(index uint32, swizzlex uint32, swizzley uint32, swizzlez uint32, swizzlew uint32) { C.glowViewportSwizzleNV(gpViewportSwizzleNV, (C.GLuint)(index), (C.GLenum)(swizzlex), (C.GLenum)(swizzley), (C.GLenum)(swizzlez), (C.GLenum)(swizzlew)) } func WaitSemaphoreEXT(semaphore uint32, numBufferBarriers uint32, buffers *uint32, numTextureBarriers uint32, textures *uint32, srcLayouts *uint32) { C.glowWaitSemaphoreEXT(gpWaitSemaphoreEXT, (C.GLuint)(semaphore), (C.GLuint)(numBufferBarriers), (*C.GLuint)(unsafe.Pointer(buffers)), (C.GLuint)(numTextureBarriers), (*C.GLuint)(unsafe.Pointer(textures)), (*C.GLenum)(unsafe.Pointer(srcLayouts))) } // instruct the GL server to block until the specified sync object becomes signaled func WaitSync(sync uintptr, flags uint32, timeout uint64) { C.glowWaitSync(gpWaitSync, (C.GLsync)(sync), (C.GLbitfield)(flags), (C.GLuint64)(timeout)) } func WaitSyncAPPLE(sync uintptr, flags uint32, timeout uint64) { C.glowWaitSyncAPPLE(gpWaitSyncAPPLE, (C.GLsync)(sync), (C.GLbitfield)(flags), (C.GLuint64)(timeout)) } func WaitVkSemaphoreNV(vkSemaphore uint64) { C.glowWaitVkSemaphoreNV(gpWaitVkSemaphoreNV, (C.GLuint64)(vkSemaphore)) } func WeightPathsNV(resultPath uint32, numPaths int32, paths *uint32, weights *float32) { C.glowWeightPathsNV(gpWeightPathsNV, (C.GLuint)(resultPath), (C.GLsizei)(numPaths), (*C.GLuint)(unsafe.Pointer(paths)), (*C.GLfloat)(unsafe.Pointer(weights))) } func WindowRectanglesEXT(mode uint32, count int32, box *int32) { C.glowWindowRectanglesEXT(gpWindowRectanglesEXT, (C.GLenum)(mode), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(box))) } // Init initializes the OpenGL bindings by loading the function pointers (for // each OpenGL function) from the active OpenGL context. // // It must be called under the presence of an active OpenGL context, e.g., // always after calling window.MakeContextCurrent() and always before calling // any OpenGL functions exported by this package. // // On Windows, Init loads pointers that are context-specific (and hence you // must re-init if switching between OpenGL contexts, although not calling Init // again after switching between OpenGL contexts may work if the contexts belong // to the same graphics driver/device). // // On macOS and the other POSIX systems, the behavior is different, but code // written compatible with the Windows behavior is compatible with macOS and the // other POSIX systems. That is, always Init under an active OpenGL context, and // always re-init after switching graphics contexts. // // For information about caveats of Init, you should read the "Platform Specific // Function Retrieval" section of https://www.opengl.org/wiki/Load_OpenGL_Functions. func Init() error { return InitWithProcAddrFunc(getProcAddress) } // InitWithProcAddrFunc intializes the package using the specified OpenGL // function pointer loading function. For more cases Init should be used // instead. func InitWithProcAddrFunc(getProcAddr func(name string) unsafe.Pointer) error { gpAcquireKeyedMutexWin32EXT = (C.GPACQUIREKEYEDMUTEXWIN32EXT)(getProcAddr("glAcquireKeyedMutexWin32EXT")) gpActiveProgramEXT = (C.GPACTIVEPROGRAMEXT)(getProcAddr("glActiveProgramEXT")) gpActiveShaderProgram = (C.GPACTIVESHADERPROGRAM)(getProcAddr("glActiveShaderProgram")) if gpActiveShaderProgram == nil { return errors.New("glActiveShaderProgram") } gpActiveShaderProgramEXT = (C.GPACTIVESHADERPROGRAMEXT)(getProcAddr("glActiveShaderProgramEXT")) gpActiveTexture = (C.GPACTIVETEXTURE)(getProcAddr("glActiveTexture")) if gpActiveTexture == nil { return errors.New("glActiveTexture") } gpAlphaFuncQCOM = (C.GPALPHAFUNCQCOM)(getProcAddr("glAlphaFuncQCOM")) gpApplyFramebufferAttachmentCMAAINTEL = (C.GPAPPLYFRAMEBUFFERATTACHMENTCMAAINTEL)(getProcAddr("glApplyFramebufferAttachmentCMAAINTEL")) gpAttachShader = (C.GPATTACHSHADER)(getProcAddr("glAttachShader")) if gpAttachShader == nil { return errors.New("glAttachShader") } gpBeginConditionalRenderNV = (C.GPBEGINCONDITIONALRENDERNV)(getProcAddr("glBeginConditionalRenderNV")) gpBeginPerfMonitorAMD = (C.GPBEGINPERFMONITORAMD)(getProcAddr("glBeginPerfMonitorAMD")) gpBeginPerfQueryINTEL = (C.GPBEGINPERFQUERYINTEL)(getProcAddr("glBeginPerfQueryINTEL")) gpBeginQuery = (C.GPBEGINQUERY)(getProcAddr("glBeginQuery")) if gpBeginQuery == nil { return errors.New("glBeginQuery") } gpBeginQueryEXT = (C.GPBEGINQUERYEXT)(getProcAddr("glBeginQueryEXT")) gpBeginTransformFeedback = (C.GPBEGINTRANSFORMFEEDBACK)(getProcAddr("glBeginTransformFeedback")) if gpBeginTransformFeedback == nil { return errors.New("glBeginTransformFeedback") } gpBindAttribLocation = (C.GPBINDATTRIBLOCATION)(getProcAddr("glBindAttribLocation")) if gpBindAttribLocation == nil { return errors.New("glBindAttribLocation") } gpBindBuffer = (C.GPBINDBUFFER)(getProcAddr("glBindBuffer")) if gpBindBuffer == nil { return errors.New("glBindBuffer") } gpBindBufferBase = (C.GPBINDBUFFERBASE)(getProcAddr("glBindBufferBase")) if gpBindBufferBase == nil { return errors.New("glBindBufferBase") } gpBindBufferRange = (C.GPBINDBUFFERRANGE)(getProcAddr("glBindBufferRange")) if gpBindBufferRange == nil { return errors.New("glBindBufferRange") } gpBindFragDataLocationEXT = (C.GPBINDFRAGDATALOCATIONEXT)(getProcAddr("glBindFragDataLocationEXT")) gpBindFragDataLocationIndexedEXT = (C.GPBINDFRAGDATALOCATIONINDEXEDEXT)(getProcAddr("glBindFragDataLocationIndexedEXT")) gpBindFramebuffer = (C.GPBINDFRAMEBUFFER)(getProcAddr("glBindFramebuffer")) if gpBindFramebuffer == nil { return errors.New("glBindFramebuffer") } gpBindImageTexture = (C.GPBINDIMAGETEXTURE)(getProcAddr("glBindImageTexture")) if gpBindImageTexture == nil { return errors.New("glBindImageTexture") } gpBindProgramPipeline = (C.GPBINDPROGRAMPIPELINE)(getProcAddr("glBindProgramPipeline")) if gpBindProgramPipeline == nil { return errors.New("glBindProgramPipeline") } gpBindProgramPipelineEXT = (C.GPBINDPROGRAMPIPELINEEXT)(getProcAddr("glBindProgramPipelineEXT")) gpBindRenderbuffer = (C.GPBINDRENDERBUFFER)(getProcAddr("glBindRenderbuffer")) if gpBindRenderbuffer == nil { return errors.New("glBindRenderbuffer") } gpBindSampler = (C.GPBINDSAMPLER)(getProcAddr("glBindSampler")) if gpBindSampler == nil { return errors.New("glBindSampler") } gpBindShadingRateImageNV = (C.GPBINDSHADINGRATEIMAGENV)(getProcAddr("glBindShadingRateImageNV")) gpBindTexture = (C.GPBINDTEXTURE)(getProcAddr("glBindTexture")) if gpBindTexture == nil { return errors.New("glBindTexture") } gpBindTransformFeedback = (C.GPBINDTRANSFORMFEEDBACK)(getProcAddr("glBindTransformFeedback")) if gpBindTransformFeedback == nil { return errors.New("glBindTransformFeedback") } gpBindVertexArray = (C.GPBINDVERTEXARRAY)(getProcAddr("glBindVertexArray")) if gpBindVertexArray == nil { return errors.New("glBindVertexArray") } gpBindVertexArrayOES = (C.GPBINDVERTEXARRAYOES)(getProcAddr("glBindVertexArrayOES")) gpBindVertexBuffer = (C.GPBINDVERTEXBUFFER)(getProcAddr("glBindVertexBuffer")) if gpBindVertexBuffer == nil { return errors.New("glBindVertexBuffer") } gpBlendBarrierKHR = (C.GPBLENDBARRIERKHR)(getProcAddr("glBlendBarrierKHR")) gpBlendBarrierNV = (C.GPBLENDBARRIERNV)(getProcAddr("glBlendBarrierNV")) gpBlendColor = (C.GPBLENDCOLOR)(getProcAddr("glBlendColor")) if gpBlendColor == nil { return errors.New("glBlendColor") } gpBlendEquation = (C.GPBLENDEQUATION)(getProcAddr("glBlendEquation")) if gpBlendEquation == nil { return errors.New("glBlendEquation") } gpBlendEquationEXT = (C.GPBLENDEQUATIONEXT)(getProcAddr("glBlendEquationEXT")) gpBlendEquationSeparate = (C.GPBLENDEQUATIONSEPARATE)(getProcAddr("glBlendEquationSeparate")) if gpBlendEquationSeparate == nil { return errors.New("glBlendEquationSeparate") } gpBlendEquationSeparateiEXT = (C.GPBLENDEQUATIONSEPARATEIEXT)(getProcAddr("glBlendEquationSeparateiEXT")) gpBlendEquationSeparateiOES = (C.GPBLENDEQUATIONSEPARATEIOES)(getProcAddr("glBlendEquationSeparateiOES")) gpBlendEquationiEXT = (C.GPBLENDEQUATIONIEXT)(getProcAddr("glBlendEquationiEXT")) gpBlendEquationiOES = (C.GPBLENDEQUATIONIOES)(getProcAddr("glBlendEquationiOES")) gpBlendFunc = (C.GPBLENDFUNC)(getProcAddr("glBlendFunc")) if gpBlendFunc == nil { return errors.New("glBlendFunc") } gpBlendFuncSeparate = (C.GPBLENDFUNCSEPARATE)(getProcAddr("glBlendFuncSeparate")) if gpBlendFuncSeparate == nil { return errors.New("glBlendFuncSeparate") } gpBlendFuncSeparateiEXT = (C.GPBLENDFUNCSEPARATEIEXT)(getProcAddr("glBlendFuncSeparateiEXT")) gpBlendFuncSeparateiOES = (C.GPBLENDFUNCSEPARATEIOES)(getProcAddr("glBlendFuncSeparateiOES")) gpBlendFunciEXT = (C.GPBLENDFUNCIEXT)(getProcAddr("glBlendFunciEXT")) gpBlendFunciOES = (C.GPBLENDFUNCIOES)(getProcAddr("glBlendFunciOES")) gpBlendParameteriNV = (C.GPBLENDPARAMETERINV)(getProcAddr("glBlendParameteriNV")) gpBlitFramebuffer = (C.GPBLITFRAMEBUFFER)(getProcAddr("glBlitFramebuffer")) if gpBlitFramebuffer == nil { return errors.New("glBlitFramebuffer") } gpBlitFramebufferANGLE = (C.GPBLITFRAMEBUFFERANGLE)(getProcAddr("glBlitFramebufferANGLE")) gpBlitFramebufferNV = (C.GPBLITFRAMEBUFFERNV)(getProcAddr("glBlitFramebufferNV")) gpBufferAttachMemoryNV = (C.GPBUFFERATTACHMEMORYNV)(getProcAddr("glBufferAttachMemoryNV")) gpBufferData = (C.GPBUFFERDATA)(getProcAddr("glBufferData")) if gpBufferData == nil { return errors.New("glBufferData") } gpBufferPageCommitmentMemNV = (C.GPBUFFERPAGECOMMITMENTMEMNV)(getProcAddr("glBufferPageCommitmentMemNV")) gpBufferStorageEXT = (C.GPBUFFERSTORAGEEXT)(getProcAddr("glBufferStorageEXT")) gpBufferStorageExternalEXT = (C.GPBUFFERSTORAGEEXTERNALEXT)(getProcAddr("glBufferStorageExternalEXT")) gpBufferStorageMemEXT = (C.GPBUFFERSTORAGEMEMEXT)(getProcAddr("glBufferStorageMemEXT")) gpBufferSubData = (C.GPBUFFERSUBDATA)(getProcAddr("glBufferSubData")) if gpBufferSubData == nil { return errors.New("glBufferSubData") } gpCheckFramebufferStatus = (C.GPCHECKFRAMEBUFFERSTATUS)(getProcAddr("glCheckFramebufferStatus")) if gpCheckFramebufferStatus == nil { return errors.New("glCheckFramebufferStatus") } gpClear = (C.GPCLEAR)(getProcAddr("glClear")) if gpClear == nil { return errors.New("glClear") } gpClearBufferfi = (C.GPCLEARBUFFERFI)(getProcAddr("glClearBufferfi")) if gpClearBufferfi == nil { return errors.New("glClearBufferfi") } gpClearBufferfv = (C.GPCLEARBUFFERFV)(getProcAddr("glClearBufferfv")) if gpClearBufferfv == nil { return errors.New("glClearBufferfv") } gpClearBufferiv = (C.GPCLEARBUFFERIV)(getProcAddr("glClearBufferiv")) if gpClearBufferiv == nil { return errors.New("glClearBufferiv") } gpClearBufferuiv = (C.GPCLEARBUFFERUIV)(getProcAddr("glClearBufferuiv")) if gpClearBufferuiv == nil { return errors.New("glClearBufferuiv") } gpClearColor = (C.GPCLEARCOLOR)(getProcAddr("glClearColor")) if gpClearColor == nil { return errors.New("glClearColor") } gpClearDepthf = (C.GPCLEARDEPTHF)(getProcAddr("glClearDepthf")) if gpClearDepthf == nil { return errors.New("glClearDepthf") } gpClearPixelLocalStorageuiEXT = (C.GPCLEARPIXELLOCALSTORAGEUIEXT)(getProcAddr("glClearPixelLocalStorageuiEXT")) gpClearStencil = (C.GPCLEARSTENCIL)(getProcAddr("glClearStencil")) if gpClearStencil == nil { return errors.New("glClearStencil") } gpClearTexImageEXT = (C.GPCLEARTEXIMAGEEXT)(getProcAddr("glClearTexImageEXT")) gpClearTexSubImageEXT = (C.GPCLEARTEXSUBIMAGEEXT)(getProcAddr("glClearTexSubImageEXT")) gpClientWaitSync = (C.GPCLIENTWAITSYNC)(getProcAddr("glClientWaitSync")) if gpClientWaitSync == nil { return errors.New("glClientWaitSync") } gpClientWaitSyncAPPLE = (C.GPCLIENTWAITSYNCAPPLE)(getProcAddr("glClientWaitSyncAPPLE")) gpClipControlEXT = (C.GPCLIPCONTROLEXT)(getProcAddr("glClipControlEXT")) gpColorMask = (C.GPCOLORMASK)(getProcAddr("glColorMask")) if gpColorMask == nil { return errors.New("glColorMask") } gpColorMaskiEXT = (C.GPCOLORMASKIEXT)(getProcAddr("glColorMaskiEXT")) gpColorMaskiOES = (C.GPCOLORMASKIOES)(getProcAddr("glColorMaskiOES")) gpCompileShader = (C.GPCOMPILESHADER)(getProcAddr("glCompileShader")) if gpCompileShader == nil { return errors.New("glCompileShader") } gpCompressedTexImage2D = (C.GPCOMPRESSEDTEXIMAGE2D)(getProcAddr("glCompressedTexImage2D")) if gpCompressedTexImage2D == nil { return errors.New("glCompressedTexImage2D") } gpCompressedTexImage3D = (C.GPCOMPRESSEDTEXIMAGE3D)(getProcAddr("glCompressedTexImage3D")) if gpCompressedTexImage3D == nil { return errors.New("glCompressedTexImage3D") } gpCompressedTexImage3DOES = (C.GPCOMPRESSEDTEXIMAGE3DOES)(getProcAddr("glCompressedTexImage3DOES")) gpCompressedTexSubImage2D = (C.GPCOMPRESSEDTEXSUBIMAGE2D)(getProcAddr("glCompressedTexSubImage2D")) if gpCompressedTexSubImage2D == nil { return errors.New("glCompressedTexSubImage2D") } gpCompressedTexSubImage3D = (C.GPCOMPRESSEDTEXSUBIMAGE3D)(getProcAddr("glCompressedTexSubImage3D")) if gpCompressedTexSubImage3D == nil { return errors.New("glCompressedTexSubImage3D") } gpCompressedTexSubImage3DOES = (C.GPCOMPRESSEDTEXSUBIMAGE3DOES)(getProcAddr("glCompressedTexSubImage3DOES")) gpConservativeRasterParameteriNV = (C.GPCONSERVATIVERASTERPARAMETERINV)(getProcAddr("glConservativeRasterParameteriNV")) gpCopyBufferSubData = (C.GPCOPYBUFFERSUBDATA)(getProcAddr("glCopyBufferSubData")) if gpCopyBufferSubData == nil { return errors.New("glCopyBufferSubData") } gpCopyBufferSubDataNV = (C.GPCOPYBUFFERSUBDATANV)(getProcAddr("glCopyBufferSubDataNV")) gpCopyImageSubDataEXT = (C.GPCOPYIMAGESUBDATAEXT)(getProcAddr("glCopyImageSubDataEXT")) gpCopyImageSubDataOES = (C.GPCOPYIMAGESUBDATAOES)(getProcAddr("glCopyImageSubDataOES")) gpCopyPathNV = (C.GPCOPYPATHNV)(getProcAddr("glCopyPathNV")) gpCopyTexImage2D = (C.GPCOPYTEXIMAGE2D)(getProcAddr("glCopyTexImage2D")) if gpCopyTexImage2D == nil { return errors.New("glCopyTexImage2D") } gpCopyTexSubImage2D = (C.GPCOPYTEXSUBIMAGE2D)(getProcAddr("glCopyTexSubImage2D")) if gpCopyTexSubImage2D == nil { return errors.New("glCopyTexSubImage2D") } gpCopyTexSubImage3D = (C.GPCOPYTEXSUBIMAGE3D)(getProcAddr("glCopyTexSubImage3D")) if gpCopyTexSubImage3D == nil { return errors.New("glCopyTexSubImage3D") } gpCopyTexSubImage3DOES = (C.GPCOPYTEXSUBIMAGE3DOES)(getProcAddr("glCopyTexSubImage3DOES")) gpCopyTextureLevelsAPPLE = (C.GPCOPYTEXTURELEVELSAPPLE)(getProcAddr("glCopyTextureLevelsAPPLE")) gpCoverFillPathInstancedNV = (C.GPCOVERFILLPATHINSTANCEDNV)(getProcAddr("glCoverFillPathInstancedNV")) gpCoverFillPathNV = (C.GPCOVERFILLPATHNV)(getProcAddr("glCoverFillPathNV")) gpCoverStrokePathInstancedNV = (C.GPCOVERSTROKEPATHINSTANCEDNV)(getProcAddr("glCoverStrokePathInstancedNV")) gpCoverStrokePathNV = (C.GPCOVERSTROKEPATHNV)(getProcAddr("glCoverStrokePathNV")) gpCoverageMaskNV = (C.GPCOVERAGEMASKNV)(getProcAddr("glCoverageMaskNV")) gpCoverageModulationNV = (C.GPCOVERAGEMODULATIONNV)(getProcAddr("glCoverageModulationNV")) gpCoverageModulationTableNV = (C.GPCOVERAGEMODULATIONTABLENV)(getProcAddr("glCoverageModulationTableNV")) gpCoverageOperationNV = (C.GPCOVERAGEOPERATIONNV)(getProcAddr("glCoverageOperationNV")) gpCreateMemoryObjectsEXT = (C.GPCREATEMEMORYOBJECTSEXT)(getProcAddr("glCreateMemoryObjectsEXT")) gpCreatePerfQueryINTEL = (C.GPCREATEPERFQUERYINTEL)(getProcAddr("glCreatePerfQueryINTEL")) gpCreateProgram = (C.GPCREATEPROGRAM)(getProcAddr("glCreateProgram")) if gpCreateProgram == nil { return errors.New("glCreateProgram") } gpCreateSemaphoresNV = (C.GPCREATESEMAPHORESNV)(getProcAddr("glCreateSemaphoresNV")) gpCreateShader = (C.GPCREATESHADER)(getProcAddr("glCreateShader")) if gpCreateShader == nil { return errors.New("glCreateShader") } gpCreateShaderProgramEXT = (C.GPCREATESHADERPROGRAMEXT)(getProcAddr("glCreateShaderProgramEXT")) gpCreateShaderProgramv = (C.GPCREATESHADERPROGRAMV)(getProcAddr("glCreateShaderProgramv")) if gpCreateShaderProgramv == nil { return errors.New("glCreateShaderProgramv") } gpCreateShaderProgramvEXT = (C.GPCREATESHADERPROGRAMVEXT)(getProcAddr("glCreateShaderProgramvEXT")) gpCullFace = (C.GPCULLFACE)(getProcAddr("glCullFace")) if gpCullFace == nil { return errors.New("glCullFace") } gpDebugMessageCallback = (C.GPDEBUGMESSAGECALLBACK)(getProcAddr("glDebugMessageCallback")) gpDebugMessageCallbackKHR = (C.GPDEBUGMESSAGECALLBACKKHR)(getProcAddr("glDebugMessageCallbackKHR")) gpDebugMessageControl = (C.GPDEBUGMESSAGECONTROL)(getProcAddr("glDebugMessageControl")) gpDebugMessageControlKHR = (C.GPDEBUGMESSAGECONTROLKHR)(getProcAddr("glDebugMessageControlKHR")) gpDebugMessageInsert = (C.GPDEBUGMESSAGEINSERT)(getProcAddr("glDebugMessageInsert")) gpDebugMessageInsertKHR = (C.GPDEBUGMESSAGEINSERTKHR)(getProcAddr("glDebugMessageInsertKHR")) gpDeleteBuffers = (C.GPDELETEBUFFERS)(getProcAddr("glDeleteBuffers")) if gpDeleteBuffers == nil { return errors.New("glDeleteBuffers") } gpDeleteFencesNV = (C.GPDELETEFENCESNV)(getProcAddr("glDeleteFencesNV")) gpDeleteFramebuffers = (C.GPDELETEFRAMEBUFFERS)(getProcAddr("glDeleteFramebuffers")) if gpDeleteFramebuffers == nil { return errors.New("glDeleteFramebuffers") } gpDeleteMemoryObjectsEXT = (C.GPDELETEMEMORYOBJECTSEXT)(getProcAddr("glDeleteMemoryObjectsEXT")) gpDeletePathsNV = (C.GPDELETEPATHSNV)(getProcAddr("glDeletePathsNV")) gpDeletePerfMonitorsAMD = (C.GPDELETEPERFMONITORSAMD)(getProcAddr("glDeletePerfMonitorsAMD")) gpDeletePerfQueryINTEL = (C.GPDELETEPERFQUERYINTEL)(getProcAddr("glDeletePerfQueryINTEL")) gpDeleteProgram = (C.GPDELETEPROGRAM)(getProcAddr("glDeleteProgram")) if gpDeleteProgram == nil { return errors.New("glDeleteProgram") } gpDeleteProgramPipelines = (C.GPDELETEPROGRAMPIPELINES)(getProcAddr("glDeleteProgramPipelines")) if gpDeleteProgramPipelines == nil { return errors.New("glDeleteProgramPipelines") } gpDeleteProgramPipelinesEXT = (C.GPDELETEPROGRAMPIPELINESEXT)(getProcAddr("glDeleteProgramPipelinesEXT")) gpDeleteQueries = (C.GPDELETEQUERIES)(getProcAddr("glDeleteQueries")) if gpDeleteQueries == nil { return errors.New("glDeleteQueries") } gpDeleteQueriesEXT = (C.GPDELETEQUERIESEXT)(getProcAddr("glDeleteQueriesEXT")) gpDeleteRenderbuffers = (C.GPDELETERENDERBUFFERS)(getProcAddr("glDeleteRenderbuffers")) if gpDeleteRenderbuffers == nil { return errors.New("glDeleteRenderbuffers") } gpDeleteSamplers = (C.GPDELETESAMPLERS)(getProcAddr("glDeleteSamplers")) if gpDeleteSamplers == nil { return errors.New("glDeleteSamplers") } gpDeleteSemaphoresEXT = (C.GPDELETESEMAPHORESEXT)(getProcAddr("glDeleteSemaphoresEXT")) gpDeleteShader = (C.GPDELETESHADER)(getProcAddr("glDeleteShader")) if gpDeleteShader == nil { return errors.New("glDeleteShader") } gpDeleteSync = (C.GPDELETESYNC)(getProcAddr("glDeleteSync")) if gpDeleteSync == nil { return errors.New("glDeleteSync") } gpDeleteSyncAPPLE = (C.GPDELETESYNCAPPLE)(getProcAddr("glDeleteSyncAPPLE")) gpDeleteTextures = (C.GPDELETETEXTURES)(getProcAddr("glDeleteTextures")) if gpDeleteTextures == nil { return errors.New("glDeleteTextures") } gpDeleteTransformFeedbacks = (C.GPDELETETRANSFORMFEEDBACKS)(getProcAddr("glDeleteTransformFeedbacks")) if gpDeleteTransformFeedbacks == nil { return errors.New("glDeleteTransformFeedbacks") } gpDeleteVertexArrays = (C.GPDELETEVERTEXARRAYS)(getProcAddr("glDeleteVertexArrays")) if gpDeleteVertexArrays == nil { return errors.New("glDeleteVertexArrays") } gpDeleteVertexArraysOES = (C.GPDELETEVERTEXARRAYSOES)(getProcAddr("glDeleteVertexArraysOES")) gpDepthFunc = (C.GPDEPTHFUNC)(getProcAddr("glDepthFunc")) if gpDepthFunc == nil { return errors.New("glDepthFunc") } gpDepthMask = (C.GPDEPTHMASK)(getProcAddr("glDepthMask")) if gpDepthMask == nil { return errors.New("glDepthMask") } gpDepthRangeArrayfvNV = (C.GPDEPTHRANGEARRAYFVNV)(getProcAddr("glDepthRangeArrayfvNV")) gpDepthRangeArrayfvOES = (C.GPDEPTHRANGEARRAYFVOES)(getProcAddr("glDepthRangeArrayfvOES")) gpDepthRangeIndexedfNV = (C.GPDEPTHRANGEINDEXEDFNV)(getProcAddr("glDepthRangeIndexedfNV")) gpDepthRangeIndexedfOES = (C.GPDEPTHRANGEINDEXEDFOES)(getProcAddr("glDepthRangeIndexedfOES")) gpDepthRangef = (C.GPDEPTHRANGEF)(getProcAddr("glDepthRangef")) if gpDepthRangef == nil { return errors.New("glDepthRangef") } gpDetachShader = (C.GPDETACHSHADER)(getProcAddr("glDetachShader")) if gpDetachShader == nil { return errors.New("glDetachShader") } gpDisable = (C.GPDISABLE)(getProcAddr("glDisable")) if gpDisable == nil { return errors.New("glDisable") } gpDisableDriverControlQCOM = (C.GPDISABLEDRIVERCONTROLQCOM)(getProcAddr("glDisableDriverControlQCOM")) gpDisableVertexAttribArray = (C.GPDISABLEVERTEXATTRIBARRAY)(getProcAddr("glDisableVertexAttribArray")) if gpDisableVertexAttribArray == nil { return errors.New("glDisableVertexAttribArray") } gpDisableiEXT = (C.GPDISABLEIEXT)(getProcAddr("glDisableiEXT")) gpDisableiNV = (C.GPDISABLEINV)(getProcAddr("glDisableiNV")) gpDisableiOES = (C.GPDISABLEIOES)(getProcAddr("glDisableiOES")) gpDiscardFramebufferEXT = (C.GPDISCARDFRAMEBUFFEREXT)(getProcAddr("glDiscardFramebufferEXT")) gpDispatchCompute = (C.GPDISPATCHCOMPUTE)(getProcAddr("glDispatchCompute")) if gpDispatchCompute == nil { return errors.New("glDispatchCompute") } gpDispatchComputeIndirect = (C.GPDISPATCHCOMPUTEINDIRECT)(getProcAddr("glDispatchComputeIndirect")) if gpDispatchComputeIndirect == nil { return errors.New("glDispatchComputeIndirect") } gpDrawArrays = (C.GPDRAWARRAYS)(getProcAddr("glDrawArrays")) if gpDrawArrays == nil { return errors.New("glDrawArrays") } gpDrawArraysIndirect = (C.GPDRAWARRAYSINDIRECT)(getProcAddr("glDrawArraysIndirect")) if gpDrawArraysIndirect == nil { return errors.New("glDrawArraysIndirect") } gpDrawArraysInstanced = (C.GPDRAWARRAYSINSTANCED)(getProcAddr("glDrawArraysInstanced")) if gpDrawArraysInstanced == nil { return errors.New("glDrawArraysInstanced") } gpDrawArraysInstancedANGLE = (C.GPDRAWARRAYSINSTANCEDANGLE)(getProcAddr("glDrawArraysInstancedANGLE")) gpDrawArraysInstancedBaseInstanceEXT = (C.GPDRAWARRAYSINSTANCEDBASEINSTANCEEXT)(getProcAddr("glDrawArraysInstancedBaseInstanceEXT")) gpDrawArraysInstancedEXT = (C.GPDRAWARRAYSINSTANCEDEXT)(getProcAddr("glDrawArraysInstancedEXT")) gpDrawArraysInstancedNV = (C.GPDRAWARRAYSINSTANCEDNV)(getProcAddr("glDrawArraysInstancedNV")) gpDrawBuffers = (C.GPDRAWBUFFERS)(getProcAddr("glDrawBuffers")) if gpDrawBuffers == nil { return errors.New("glDrawBuffers") } gpDrawBuffersEXT = (C.GPDRAWBUFFERSEXT)(getProcAddr("glDrawBuffersEXT")) gpDrawBuffersIndexedEXT = (C.GPDRAWBUFFERSINDEXEDEXT)(getProcAddr("glDrawBuffersIndexedEXT")) gpDrawBuffersNV = (C.GPDRAWBUFFERSNV)(getProcAddr("glDrawBuffersNV")) gpDrawElements = (C.GPDRAWELEMENTS)(getProcAddr("glDrawElements")) if gpDrawElements == nil { return errors.New("glDrawElements") } gpDrawElementsBaseVertexEXT = (C.GPDRAWELEMENTSBASEVERTEXEXT)(getProcAddr("glDrawElementsBaseVertexEXT")) gpDrawElementsBaseVertexOES = (C.GPDRAWELEMENTSBASEVERTEXOES)(getProcAddr("glDrawElementsBaseVertexOES")) gpDrawElementsIndirect = (C.GPDRAWELEMENTSINDIRECT)(getProcAddr("glDrawElementsIndirect")) if gpDrawElementsIndirect == nil { return errors.New("glDrawElementsIndirect") } gpDrawElementsInstanced = (C.GPDRAWELEMENTSINSTANCED)(getProcAddr("glDrawElementsInstanced")) if gpDrawElementsInstanced == nil { return errors.New("glDrawElementsInstanced") } gpDrawElementsInstancedANGLE = (C.GPDRAWELEMENTSINSTANCEDANGLE)(getProcAddr("glDrawElementsInstancedANGLE")) gpDrawElementsInstancedBaseInstanceEXT = (C.GPDRAWELEMENTSINSTANCEDBASEINSTANCEEXT)(getProcAddr("glDrawElementsInstancedBaseInstanceEXT")) gpDrawElementsInstancedBaseVertexBaseInstanceEXT = (C.GPDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXT)(getProcAddr("glDrawElementsInstancedBaseVertexBaseInstanceEXT")) gpDrawElementsInstancedBaseVertexEXT = (C.GPDRAWELEMENTSINSTANCEDBASEVERTEXEXT)(getProcAddr("glDrawElementsInstancedBaseVertexEXT")) gpDrawElementsInstancedBaseVertexOES = (C.GPDRAWELEMENTSINSTANCEDBASEVERTEXOES)(getProcAddr("glDrawElementsInstancedBaseVertexOES")) gpDrawElementsInstancedEXT = (C.GPDRAWELEMENTSINSTANCEDEXT)(getProcAddr("glDrawElementsInstancedEXT")) gpDrawElementsInstancedNV = (C.GPDRAWELEMENTSINSTANCEDNV)(getProcAddr("glDrawElementsInstancedNV")) gpDrawMeshTasksIndirectNV = (C.GPDRAWMESHTASKSINDIRECTNV)(getProcAddr("glDrawMeshTasksIndirectNV")) gpDrawMeshTasksNV = (C.GPDRAWMESHTASKSNV)(getProcAddr("glDrawMeshTasksNV")) gpDrawRangeElements = (C.GPDRAWRANGEELEMENTS)(getProcAddr("glDrawRangeElements")) if gpDrawRangeElements == nil { return errors.New("glDrawRangeElements") } gpDrawRangeElementsBaseVertexEXT = (C.GPDRAWRANGEELEMENTSBASEVERTEXEXT)(getProcAddr("glDrawRangeElementsBaseVertexEXT")) gpDrawRangeElementsBaseVertexOES = (C.GPDRAWRANGEELEMENTSBASEVERTEXOES)(getProcAddr("glDrawRangeElementsBaseVertexOES")) gpDrawTransformFeedbackEXT = (C.GPDRAWTRANSFORMFEEDBACKEXT)(getProcAddr("glDrawTransformFeedbackEXT")) gpDrawTransformFeedbackInstancedEXT = (C.GPDRAWTRANSFORMFEEDBACKINSTANCEDEXT)(getProcAddr("glDrawTransformFeedbackInstancedEXT")) gpDrawVkImageNV = (C.GPDRAWVKIMAGENV)(getProcAddr("glDrawVkImageNV")) gpEGLImageTargetRenderbufferStorageOES = (C.GPEGLIMAGETARGETRENDERBUFFERSTORAGEOES)(getProcAddr("glEGLImageTargetRenderbufferStorageOES")) gpEGLImageTargetTexStorageEXT = (C.GPEGLIMAGETARGETTEXSTORAGEEXT)(getProcAddr("glEGLImageTargetTexStorageEXT")) gpEGLImageTargetTexture2DOES = (C.GPEGLIMAGETARGETTEXTURE2DOES)(getProcAddr("glEGLImageTargetTexture2DOES")) gpEGLImageTargetTextureStorageEXT = (C.GPEGLIMAGETARGETTEXTURESTORAGEEXT)(getProcAddr("glEGLImageTargetTextureStorageEXT")) gpEnable = (C.GPENABLE)(getProcAddr("glEnable")) if gpEnable == nil { return errors.New("glEnable") } gpEnableDriverControlQCOM = (C.GPENABLEDRIVERCONTROLQCOM)(getProcAddr("glEnableDriverControlQCOM")) gpEnableVertexAttribArray = (C.GPENABLEVERTEXATTRIBARRAY)(getProcAddr("glEnableVertexAttribArray")) if gpEnableVertexAttribArray == nil { return errors.New("glEnableVertexAttribArray") } gpEnableiEXT = (C.GPENABLEIEXT)(getProcAddr("glEnableiEXT")) gpEnableiNV = (C.GPENABLEINV)(getProcAddr("glEnableiNV")) gpEnableiOES = (C.GPENABLEIOES)(getProcAddr("glEnableiOES")) gpEndConditionalRenderNV = (C.GPENDCONDITIONALRENDERNV)(getProcAddr("glEndConditionalRenderNV")) gpEndPerfMonitorAMD = (C.GPENDPERFMONITORAMD)(getProcAddr("glEndPerfMonitorAMD")) gpEndPerfQueryINTEL = (C.GPENDPERFQUERYINTEL)(getProcAddr("glEndPerfQueryINTEL")) gpEndQuery = (C.GPENDQUERY)(getProcAddr("glEndQuery")) if gpEndQuery == nil { return errors.New("glEndQuery") } gpEndQueryEXT = (C.GPENDQUERYEXT)(getProcAddr("glEndQueryEXT")) gpEndTilingQCOM = (C.GPENDTILINGQCOM)(getProcAddr("glEndTilingQCOM")) gpEndTransformFeedback = (C.GPENDTRANSFORMFEEDBACK)(getProcAddr("glEndTransformFeedback")) if gpEndTransformFeedback == nil { return errors.New("glEndTransformFeedback") } gpExtGetBufferPointervQCOM = (C.GPEXTGETBUFFERPOINTERVQCOM)(getProcAddr("glExtGetBufferPointervQCOM")) gpExtGetBuffersQCOM = (C.GPEXTGETBUFFERSQCOM)(getProcAddr("glExtGetBuffersQCOM")) gpExtGetFramebuffersQCOM = (C.GPEXTGETFRAMEBUFFERSQCOM)(getProcAddr("glExtGetFramebuffersQCOM")) gpExtGetProgramBinarySourceQCOM = (C.GPEXTGETPROGRAMBINARYSOURCEQCOM)(getProcAddr("glExtGetProgramBinarySourceQCOM")) gpExtGetProgramsQCOM = (C.GPEXTGETPROGRAMSQCOM)(getProcAddr("glExtGetProgramsQCOM")) gpExtGetRenderbuffersQCOM = (C.GPEXTGETRENDERBUFFERSQCOM)(getProcAddr("glExtGetRenderbuffersQCOM")) gpExtGetShadersQCOM = (C.GPEXTGETSHADERSQCOM)(getProcAddr("glExtGetShadersQCOM")) gpExtGetTexLevelParameterivQCOM = (C.GPEXTGETTEXLEVELPARAMETERIVQCOM)(getProcAddr("glExtGetTexLevelParameterivQCOM")) gpExtGetTexSubImageQCOM = (C.GPEXTGETTEXSUBIMAGEQCOM)(getProcAddr("glExtGetTexSubImageQCOM")) gpExtGetTexturesQCOM = (C.GPEXTGETTEXTURESQCOM)(getProcAddr("glExtGetTexturesQCOM")) gpExtIsProgramBinaryQCOM = (C.GPEXTISPROGRAMBINARYQCOM)(getProcAddr("glExtIsProgramBinaryQCOM")) gpExtTexObjectStateOverrideiQCOM = (C.GPEXTTEXOBJECTSTATEOVERRIDEIQCOM)(getProcAddr("glExtTexObjectStateOverrideiQCOM")) gpExtrapolateTex2DQCOM = (C.GPEXTRAPOLATETEX2DQCOM)(getProcAddr("glExtrapolateTex2DQCOM")) gpFenceSync = (C.GPFENCESYNC)(getProcAddr("glFenceSync")) if gpFenceSync == nil { return errors.New("glFenceSync") } gpFenceSyncAPPLE = (C.GPFENCESYNCAPPLE)(getProcAddr("glFenceSyncAPPLE")) gpFinish = (C.GPFINISH)(getProcAddr("glFinish")) if gpFinish == nil { return errors.New("glFinish") } gpFinishFenceNV = (C.GPFINISHFENCENV)(getProcAddr("glFinishFenceNV")) gpFlush = (C.GPFLUSH)(getProcAddr("glFlush")) if gpFlush == nil { return errors.New("glFlush") } gpFlushMappedBufferRange = (C.GPFLUSHMAPPEDBUFFERRANGE)(getProcAddr("glFlushMappedBufferRange")) if gpFlushMappedBufferRange == nil { return errors.New("glFlushMappedBufferRange") } gpFlushMappedBufferRangeEXT = (C.GPFLUSHMAPPEDBUFFERRANGEEXT)(getProcAddr("glFlushMappedBufferRangeEXT")) gpFragmentCoverageColorNV = (C.GPFRAGMENTCOVERAGECOLORNV)(getProcAddr("glFragmentCoverageColorNV")) gpFramebufferFetchBarrierEXT = (C.GPFRAMEBUFFERFETCHBARRIEREXT)(getProcAddr("glFramebufferFetchBarrierEXT")) gpFramebufferFetchBarrierQCOM = (C.GPFRAMEBUFFERFETCHBARRIERQCOM)(getProcAddr("glFramebufferFetchBarrierQCOM")) gpFramebufferFoveationConfigQCOM = (C.GPFRAMEBUFFERFOVEATIONCONFIGQCOM)(getProcAddr("glFramebufferFoveationConfigQCOM")) gpFramebufferFoveationParametersQCOM = (C.GPFRAMEBUFFERFOVEATIONPARAMETERSQCOM)(getProcAddr("glFramebufferFoveationParametersQCOM")) gpFramebufferParameteri = (C.GPFRAMEBUFFERPARAMETERI)(getProcAddr("glFramebufferParameteri")) if gpFramebufferParameteri == nil { return errors.New("glFramebufferParameteri") } gpFramebufferParameteriMESA = (C.GPFRAMEBUFFERPARAMETERIMESA)(getProcAddr("glFramebufferParameteriMESA")) gpFramebufferPixelLocalStorageSizeEXT = (C.GPFRAMEBUFFERPIXELLOCALSTORAGESIZEEXT)(getProcAddr("glFramebufferPixelLocalStorageSizeEXT")) gpFramebufferRenderbuffer = (C.GPFRAMEBUFFERRENDERBUFFER)(getProcAddr("glFramebufferRenderbuffer")) if gpFramebufferRenderbuffer == nil { return errors.New("glFramebufferRenderbuffer") } gpFramebufferSampleLocationsfvNV = (C.GPFRAMEBUFFERSAMPLELOCATIONSFVNV)(getProcAddr("glFramebufferSampleLocationsfvNV")) gpFramebufferTexture2D = (C.GPFRAMEBUFFERTEXTURE2D)(getProcAddr("glFramebufferTexture2D")) if gpFramebufferTexture2D == nil { return errors.New("glFramebufferTexture2D") } gpFramebufferTexture2DDownsampleIMG = (C.GPFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMG)(getProcAddr("glFramebufferTexture2DDownsampleIMG")) gpFramebufferTexture2DMultisampleEXT = (C.GPFRAMEBUFFERTEXTURE2DMULTISAMPLEEXT)(getProcAddr("glFramebufferTexture2DMultisampleEXT")) gpFramebufferTexture2DMultisampleIMG = (C.GPFRAMEBUFFERTEXTURE2DMULTISAMPLEIMG)(getProcAddr("glFramebufferTexture2DMultisampleIMG")) gpFramebufferTexture3DOES = (C.GPFRAMEBUFFERTEXTURE3DOES)(getProcAddr("glFramebufferTexture3DOES")) gpFramebufferTextureEXT = (C.GPFRAMEBUFFERTEXTUREEXT)(getProcAddr("glFramebufferTextureEXT")) gpFramebufferTextureLayer = (C.GPFRAMEBUFFERTEXTURELAYER)(getProcAddr("glFramebufferTextureLayer")) if gpFramebufferTextureLayer == nil { return errors.New("glFramebufferTextureLayer") } gpFramebufferTextureLayerDownsampleIMG = (C.GPFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMG)(getProcAddr("glFramebufferTextureLayerDownsampleIMG")) gpFramebufferTextureMultisampleMultiviewOVR = (C.GPFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVR)(getProcAddr("glFramebufferTextureMultisampleMultiviewOVR")) gpFramebufferTextureMultiviewOVR = (C.GPFRAMEBUFFERTEXTUREMULTIVIEWOVR)(getProcAddr("glFramebufferTextureMultiviewOVR")) gpFramebufferTextureOES = (C.GPFRAMEBUFFERTEXTUREOES)(getProcAddr("glFramebufferTextureOES")) gpFrontFace = (C.GPFRONTFACE)(getProcAddr("glFrontFace")) if gpFrontFace == nil { return errors.New("glFrontFace") } gpGenBuffers = (C.GPGENBUFFERS)(getProcAddr("glGenBuffers")) if gpGenBuffers == nil { return errors.New("glGenBuffers") } gpGenFencesNV = (C.GPGENFENCESNV)(getProcAddr("glGenFencesNV")) gpGenFramebuffers = (C.GPGENFRAMEBUFFERS)(getProcAddr("glGenFramebuffers")) if gpGenFramebuffers == nil { return errors.New("glGenFramebuffers") } gpGenPathsNV = (C.GPGENPATHSNV)(getProcAddr("glGenPathsNV")) gpGenPerfMonitorsAMD = (C.GPGENPERFMONITORSAMD)(getProcAddr("glGenPerfMonitorsAMD")) gpGenProgramPipelines = (C.GPGENPROGRAMPIPELINES)(getProcAddr("glGenProgramPipelines")) if gpGenProgramPipelines == nil { return errors.New("glGenProgramPipelines") } gpGenProgramPipelinesEXT = (C.GPGENPROGRAMPIPELINESEXT)(getProcAddr("glGenProgramPipelinesEXT")) gpGenQueries = (C.GPGENQUERIES)(getProcAddr("glGenQueries")) if gpGenQueries == nil { return errors.New("glGenQueries") } gpGenQueriesEXT = (C.GPGENQUERIESEXT)(getProcAddr("glGenQueriesEXT")) gpGenRenderbuffers = (C.GPGENRENDERBUFFERS)(getProcAddr("glGenRenderbuffers")) if gpGenRenderbuffers == nil { return errors.New("glGenRenderbuffers") } gpGenSamplers = (C.GPGENSAMPLERS)(getProcAddr("glGenSamplers")) if gpGenSamplers == nil { return errors.New("glGenSamplers") } gpGenSemaphoresEXT = (C.GPGENSEMAPHORESEXT)(getProcAddr("glGenSemaphoresEXT")) gpGenTextures = (C.GPGENTEXTURES)(getProcAddr("glGenTextures")) if gpGenTextures == nil { return errors.New("glGenTextures") } gpGenTransformFeedbacks = (C.GPGENTRANSFORMFEEDBACKS)(getProcAddr("glGenTransformFeedbacks")) if gpGenTransformFeedbacks == nil { return errors.New("glGenTransformFeedbacks") } gpGenVertexArrays = (C.GPGENVERTEXARRAYS)(getProcAddr("glGenVertexArrays")) if gpGenVertexArrays == nil { return errors.New("glGenVertexArrays") } gpGenVertexArraysOES = (C.GPGENVERTEXARRAYSOES)(getProcAddr("glGenVertexArraysOES")) gpGenerateMipmap = (C.GPGENERATEMIPMAP)(getProcAddr("glGenerateMipmap")) if gpGenerateMipmap == nil { return errors.New("glGenerateMipmap") } gpGetActiveAttrib = (C.GPGETACTIVEATTRIB)(getProcAddr("glGetActiveAttrib")) if gpGetActiveAttrib == nil { return errors.New("glGetActiveAttrib") } gpGetActiveUniform = (C.GPGETACTIVEUNIFORM)(getProcAddr("glGetActiveUniform")) if gpGetActiveUniform == nil { return errors.New("glGetActiveUniform") } gpGetActiveUniformBlockName = (C.GPGETACTIVEUNIFORMBLOCKNAME)(getProcAddr("glGetActiveUniformBlockName")) if gpGetActiveUniformBlockName == nil { return errors.New("glGetActiveUniformBlockName") } gpGetActiveUniformBlockiv = (C.GPGETACTIVEUNIFORMBLOCKIV)(getProcAddr("glGetActiveUniformBlockiv")) if gpGetActiveUniformBlockiv == nil { return errors.New("glGetActiveUniformBlockiv") } gpGetActiveUniformsiv = (C.GPGETACTIVEUNIFORMSIV)(getProcAddr("glGetActiveUniformsiv")) if gpGetActiveUniformsiv == nil { return errors.New("glGetActiveUniformsiv") } gpGetAttachedShaders = (C.GPGETATTACHEDSHADERS)(getProcAddr("glGetAttachedShaders")) if gpGetAttachedShaders == nil { return errors.New("glGetAttachedShaders") } gpGetAttribLocation = (C.GPGETATTRIBLOCATION)(getProcAddr("glGetAttribLocation")) if gpGetAttribLocation == nil { return errors.New("glGetAttribLocation") } gpGetBooleani_v = (C.GPGETBOOLEANI_V)(getProcAddr("glGetBooleani_v")) if gpGetBooleani_v == nil { return errors.New("glGetBooleani_v") } gpGetBooleanv = (C.GPGETBOOLEANV)(getProcAddr("glGetBooleanv")) if gpGetBooleanv == nil { return errors.New("glGetBooleanv") } gpGetBufferParameteri64v = (C.GPGETBUFFERPARAMETERI64V)(getProcAddr("glGetBufferParameteri64v")) if gpGetBufferParameteri64v == nil { return errors.New("glGetBufferParameteri64v") } gpGetBufferParameteriv = (C.GPGETBUFFERPARAMETERIV)(getProcAddr("glGetBufferParameteriv")) if gpGetBufferParameteriv == nil { return errors.New("glGetBufferParameteriv") } gpGetBufferPointerv = (C.GPGETBUFFERPOINTERV)(getProcAddr("glGetBufferPointerv")) if gpGetBufferPointerv == nil { return errors.New("glGetBufferPointerv") } gpGetBufferPointervOES = (C.GPGETBUFFERPOINTERVOES)(getProcAddr("glGetBufferPointervOES")) gpGetCoverageModulationTableNV = (C.GPGETCOVERAGEMODULATIONTABLENV)(getProcAddr("glGetCoverageModulationTableNV")) gpGetDebugMessageLog = (C.GPGETDEBUGMESSAGELOG)(getProcAddr("glGetDebugMessageLog")) gpGetDebugMessageLogKHR = (C.GPGETDEBUGMESSAGELOGKHR)(getProcAddr("glGetDebugMessageLogKHR")) gpGetDriverControlStringQCOM = (C.GPGETDRIVERCONTROLSTRINGQCOM)(getProcAddr("glGetDriverControlStringQCOM")) gpGetDriverControlsQCOM = (C.GPGETDRIVERCONTROLSQCOM)(getProcAddr("glGetDriverControlsQCOM")) gpGetError = (C.GPGETERROR)(getProcAddr("glGetError")) if gpGetError == nil { return errors.New("glGetError") } gpGetFenceivNV = (C.GPGETFENCEIVNV)(getProcAddr("glGetFenceivNV")) gpGetFirstPerfQueryIdINTEL = (C.GPGETFIRSTPERFQUERYIDINTEL)(getProcAddr("glGetFirstPerfQueryIdINTEL")) gpGetFloati_vNV = (C.GPGETFLOATI_VNV)(getProcAddr("glGetFloati_vNV")) gpGetFloati_vOES = (C.GPGETFLOATI_VOES)(getProcAddr("glGetFloati_vOES")) gpGetFloatv = (C.GPGETFLOATV)(getProcAddr("glGetFloatv")) if gpGetFloatv == nil { return errors.New("glGetFloatv") } gpGetFragDataIndexEXT = (C.GPGETFRAGDATAINDEXEXT)(getProcAddr("glGetFragDataIndexEXT")) gpGetFragDataLocation = (C.GPGETFRAGDATALOCATION)(getProcAddr("glGetFragDataLocation")) if gpGetFragDataLocation == nil { return errors.New("glGetFragDataLocation") } gpGetFramebufferAttachmentParameteriv = (C.GPGETFRAMEBUFFERATTACHMENTPARAMETERIV)(getProcAddr("glGetFramebufferAttachmentParameteriv")) if gpGetFramebufferAttachmentParameteriv == nil { return errors.New("glGetFramebufferAttachmentParameteriv") } gpGetFramebufferParameteriv = (C.GPGETFRAMEBUFFERPARAMETERIV)(getProcAddr("glGetFramebufferParameteriv")) if gpGetFramebufferParameteriv == nil { return errors.New("glGetFramebufferParameteriv") } gpGetFramebufferParameterivMESA = (C.GPGETFRAMEBUFFERPARAMETERIVMESA)(getProcAddr("glGetFramebufferParameterivMESA")) gpGetFramebufferPixelLocalStorageSizeEXT = (C.GPGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXT)(getProcAddr("glGetFramebufferPixelLocalStorageSizeEXT")) gpGetGraphicsResetStatus = (C.GPGETGRAPHICSRESETSTATUS)(getProcAddr("glGetGraphicsResetStatus")) gpGetGraphicsResetStatusEXT = (C.GPGETGRAPHICSRESETSTATUSEXT)(getProcAddr("glGetGraphicsResetStatusEXT")) gpGetGraphicsResetStatusKHR = (C.GPGETGRAPHICSRESETSTATUSKHR)(getProcAddr("glGetGraphicsResetStatusKHR")) gpGetImageHandleNV = (C.GPGETIMAGEHANDLENV)(getProcAddr("glGetImageHandleNV")) gpGetInteger64i_v = (C.GPGETINTEGER64I_V)(getProcAddr("glGetInteger64i_v")) if gpGetInteger64i_v == nil { return errors.New("glGetInteger64i_v") } gpGetInteger64v = (C.GPGETINTEGER64V)(getProcAddr("glGetInteger64v")) if gpGetInteger64v == nil { return errors.New("glGetInteger64v") } gpGetInteger64vAPPLE = (C.GPGETINTEGER64VAPPLE)(getProcAddr("glGetInteger64vAPPLE")) gpGetInteger64vEXT = (C.GPGETINTEGER64VEXT)(getProcAddr("glGetInteger64vEXT")) gpGetIntegeri_v = (C.GPGETINTEGERI_V)(getProcAddr("glGetIntegeri_v")) if gpGetIntegeri_v == nil { return errors.New("glGetIntegeri_v") } gpGetIntegeri_vEXT = (C.GPGETINTEGERI_VEXT)(getProcAddr("glGetIntegeri_vEXT")) gpGetIntegerv = (C.GPGETINTEGERV)(getProcAddr("glGetIntegerv")) if gpGetIntegerv == nil { return errors.New("glGetIntegerv") } gpGetInternalformatSampleivNV = (C.GPGETINTERNALFORMATSAMPLEIVNV)(getProcAddr("glGetInternalformatSampleivNV")) gpGetInternalformativ = (C.GPGETINTERNALFORMATIV)(getProcAddr("glGetInternalformativ")) if gpGetInternalformativ == nil { return errors.New("glGetInternalformativ") } gpGetMemoryObjectDetachedResourcesuivNV = (C.GPGETMEMORYOBJECTDETACHEDRESOURCESUIVNV)(getProcAddr("glGetMemoryObjectDetachedResourcesuivNV")) gpGetMemoryObjectParameterivEXT = (C.GPGETMEMORYOBJECTPARAMETERIVEXT)(getProcAddr("glGetMemoryObjectParameterivEXT")) gpGetMultisamplefv = (C.GPGETMULTISAMPLEFV)(getProcAddr("glGetMultisamplefv")) if gpGetMultisamplefv == nil { return errors.New("glGetMultisamplefv") } gpGetNextPerfQueryIdINTEL = (C.GPGETNEXTPERFQUERYIDINTEL)(getProcAddr("glGetNextPerfQueryIdINTEL")) gpGetObjectLabel = (C.GPGETOBJECTLABEL)(getProcAddr("glGetObjectLabel")) gpGetObjectLabelEXT = (C.GPGETOBJECTLABELEXT)(getProcAddr("glGetObjectLabelEXT")) gpGetObjectLabelKHR = (C.GPGETOBJECTLABELKHR)(getProcAddr("glGetObjectLabelKHR")) gpGetObjectPtrLabel = (C.GPGETOBJECTPTRLABEL)(getProcAddr("glGetObjectPtrLabel")) gpGetObjectPtrLabelKHR = (C.GPGETOBJECTPTRLABELKHR)(getProcAddr("glGetObjectPtrLabelKHR")) gpGetPathCommandsNV = (C.GPGETPATHCOMMANDSNV)(getProcAddr("glGetPathCommandsNV")) gpGetPathCoordsNV = (C.GPGETPATHCOORDSNV)(getProcAddr("glGetPathCoordsNV")) gpGetPathDashArrayNV = (C.GPGETPATHDASHARRAYNV)(getProcAddr("glGetPathDashArrayNV")) gpGetPathLengthNV = (C.GPGETPATHLENGTHNV)(getProcAddr("glGetPathLengthNV")) gpGetPathMetricRangeNV = (C.GPGETPATHMETRICRANGENV)(getProcAddr("glGetPathMetricRangeNV")) gpGetPathMetricsNV = (C.GPGETPATHMETRICSNV)(getProcAddr("glGetPathMetricsNV")) gpGetPathParameterfvNV = (C.GPGETPATHPARAMETERFVNV)(getProcAddr("glGetPathParameterfvNV")) gpGetPathParameterivNV = (C.GPGETPATHPARAMETERIVNV)(getProcAddr("glGetPathParameterivNV")) gpGetPathSpacingNV = (C.GPGETPATHSPACINGNV)(getProcAddr("glGetPathSpacingNV")) gpGetPerfCounterInfoINTEL = (C.GPGETPERFCOUNTERINFOINTEL)(getProcAddr("glGetPerfCounterInfoINTEL")) gpGetPerfMonitorCounterDataAMD = (C.GPGETPERFMONITORCOUNTERDATAAMD)(getProcAddr("glGetPerfMonitorCounterDataAMD")) gpGetPerfMonitorCounterInfoAMD = (C.GPGETPERFMONITORCOUNTERINFOAMD)(getProcAddr("glGetPerfMonitorCounterInfoAMD")) gpGetPerfMonitorCounterStringAMD = (C.GPGETPERFMONITORCOUNTERSTRINGAMD)(getProcAddr("glGetPerfMonitorCounterStringAMD")) gpGetPerfMonitorCountersAMD = (C.GPGETPERFMONITORCOUNTERSAMD)(getProcAddr("glGetPerfMonitorCountersAMD")) gpGetPerfMonitorGroupStringAMD = (C.GPGETPERFMONITORGROUPSTRINGAMD)(getProcAddr("glGetPerfMonitorGroupStringAMD")) gpGetPerfMonitorGroupsAMD = (C.GPGETPERFMONITORGROUPSAMD)(getProcAddr("glGetPerfMonitorGroupsAMD")) gpGetPerfQueryDataINTEL = (C.GPGETPERFQUERYDATAINTEL)(getProcAddr("glGetPerfQueryDataINTEL")) gpGetPerfQueryIdByNameINTEL = (C.GPGETPERFQUERYIDBYNAMEINTEL)(getProcAddr("glGetPerfQueryIdByNameINTEL")) gpGetPerfQueryInfoINTEL = (C.GPGETPERFQUERYINFOINTEL)(getProcAddr("glGetPerfQueryInfoINTEL")) gpGetPointerv = (C.GPGETPOINTERV)(getProcAddr("glGetPointerv")) gpGetPointervKHR = (C.GPGETPOINTERVKHR)(getProcAddr("glGetPointervKHR")) gpGetProgramBinary = (C.GPGETPROGRAMBINARY)(getProcAddr("glGetProgramBinary")) if gpGetProgramBinary == nil { return errors.New("glGetProgramBinary") } gpGetProgramBinaryOES = (C.GPGETPROGRAMBINARYOES)(getProcAddr("glGetProgramBinaryOES")) gpGetProgramInfoLog = (C.GPGETPROGRAMINFOLOG)(getProcAddr("glGetProgramInfoLog")) if gpGetProgramInfoLog == nil { return errors.New("glGetProgramInfoLog") } gpGetProgramInterfaceiv = (C.GPGETPROGRAMINTERFACEIV)(getProcAddr("glGetProgramInterfaceiv")) if gpGetProgramInterfaceiv == nil { return errors.New("glGetProgramInterfaceiv") } gpGetProgramPipelineInfoLog = (C.GPGETPROGRAMPIPELINEINFOLOG)(getProcAddr("glGetProgramPipelineInfoLog")) if gpGetProgramPipelineInfoLog == nil { return errors.New("glGetProgramPipelineInfoLog") } gpGetProgramPipelineInfoLogEXT = (C.GPGETPROGRAMPIPELINEINFOLOGEXT)(getProcAddr("glGetProgramPipelineInfoLogEXT")) gpGetProgramPipelineiv = (C.GPGETPROGRAMPIPELINEIV)(getProcAddr("glGetProgramPipelineiv")) if gpGetProgramPipelineiv == nil { return errors.New("glGetProgramPipelineiv") } gpGetProgramPipelineivEXT = (C.GPGETPROGRAMPIPELINEIVEXT)(getProcAddr("glGetProgramPipelineivEXT")) gpGetProgramResourceIndex = (C.GPGETPROGRAMRESOURCEINDEX)(getProcAddr("glGetProgramResourceIndex")) if gpGetProgramResourceIndex == nil { return errors.New("glGetProgramResourceIndex") } gpGetProgramResourceLocation = (C.GPGETPROGRAMRESOURCELOCATION)(getProcAddr("glGetProgramResourceLocation")) if gpGetProgramResourceLocation == nil { return errors.New("glGetProgramResourceLocation") } gpGetProgramResourceLocationIndexEXT = (C.GPGETPROGRAMRESOURCELOCATIONINDEXEXT)(getProcAddr("glGetProgramResourceLocationIndexEXT")) gpGetProgramResourceName = (C.GPGETPROGRAMRESOURCENAME)(getProcAddr("glGetProgramResourceName")) if gpGetProgramResourceName == nil { return errors.New("glGetProgramResourceName") } gpGetProgramResourcefvNV = (C.GPGETPROGRAMRESOURCEFVNV)(getProcAddr("glGetProgramResourcefvNV")) gpGetProgramResourceiv = (C.GPGETPROGRAMRESOURCEIV)(getProcAddr("glGetProgramResourceiv")) if gpGetProgramResourceiv == nil { return errors.New("glGetProgramResourceiv") } gpGetProgramiv = (C.GPGETPROGRAMIV)(getProcAddr("glGetProgramiv")) if gpGetProgramiv == nil { return errors.New("glGetProgramiv") } gpGetQueryObjecti64vEXT = (C.GPGETQUERYOBJECTI64VEXT)(getProcAddr("glGetQueryObjecti64vEXT")) gpGetQueryObjectivEXT = (C.GPGETQUERYOBJECTIVEXT)(getProcAddr("glGetQueryObjectivEXT")) gpGetQueryObjectui64vEXT = (C.GPGETQUERYOBJECTUI64VEXT)(getProcAddr("glGetQueryObjectui64vEXT")) gpGetQueryObjectuiv = (C.GPGETQUERYOBJECTUIV)(getProcAddr("glGetQueryObjectuiv")) if gpGetQueryObjectuiv == nil { return errors.New("glGetQueryObjectuiv") } gpGetQueryObjectuivEXT = (C.GPGETQUERYOBJECTUIVEXT)(getProcAddr("glGetQueryObjectuivEXT")) gpGetQueryiv = (C.GPGETQUERYIV)(getProcAddr("glGetQueryiv")) if gpGetQueryiv == nil { return errors.New("glGetQueryiv") } gpGetQueryivEXT = (C.GPGETQUERYIVEXT)(getProcAddr("glGetQueryivEXT")) gpGetRenderbufferParameteriv = (C.GPGETRENDERBUFFERPARAMETERIV)(getProcAddr("glGetRenderbufferParameteriv")) if gpGetRenderbufferParameteriv == nil { return errors.New("glGetRenderbufferParameteriv") } gpGetSamplerParameterIivEXT = (C.GPGETSAMPLERPARAMETERIIVEXT)(getProcAddr("glGetSamplerParameterIivEXT")) gpGetSamplerParameterIivOES = (C.GPGETSAMPLERPARAMETERIIVOES)(getProcAddr("glGetSamplerParameterIivOES")) gpGetSamplerParameterIuivEXT = (C.GPGETSAMPLERPARAMETERIUIVEXT)(getProcAddr("glGetSamplerParameterIuivEXT")) gpGetSamplerParameterIuivOES = (C.GPGETSAMPLERPARAMETERIUIVOES)(getProcAddr("glGetSamplerParameterIuivOES")) gpGetSamplerParameterfv = (C.GPGETSAMPLERPARAMETERFV)(getProcAddr("glGetSamplerParameterfv")) if gpGetSamplerParameterfv == nil { return errors.New("glGetSamplerParameterfv") } gpGetSamplerParameteriv = (C.GPGETSAMPLERPARAMETERIV)(getProcAddr("glGetSamplerParameteriv")) if gpGetSamplerParameteriv == nil { return errors.New("glGetSamplerParameteriv") } gpGetSemaphoreParameterivNV = (C.GPGETSEMAPHOREPARAMETERIVNV)(getProcAddr("glGetSemaphoreParameterivNV")) gpGetSemaphoreParameterui64vEXT = (C.GPGETSEMAPHOREPARAMETERUI64VEXT)(getProcAddr("glGetSemaphoreParameterui64vEXT")) gpGetShaderInfoLog = (C.GPGETSHADERINFOLOG)(getProcAddr("glGetShaderInfoLog")) if gpGetShaderInfoLog == nil { return errors.New("glGetShaderInfoLog") } gpGetShaderPrecisionFormat = (C.GPGETSHADERPRECISIONFORMAT)(getProcAddr("glGetShaderPrecisionFormat")) if gpGetShaderPrecisionFormat == nil { return errors.New("glGetShaderPrecisionFormat") } gpGetShaderSource = (C.GPGETSHADERSOURCE)(getProcAddr("glGetShaderSource")) if gpGetShaderSource == nil { return errors.New("glGetShaderSource") } gpGetShaderiv = (C.GPGETSHADERIV)(getProcAddr("glGetShaderiv")) if gpGetShaderiv == nil { return errors.New("glGetShaderiv") } gpGetShadingRateImagePaletteNV = (C.GPGETSHADINGRATEIMAGEPALETTENV)(getProcAddr("glGetShadingRateImagePaletteNV")) gpGetShadingRateSampleLocationivNV = (C.GPGETSHADINGRATESAMPLELOCATIONIVNV)(getProcAddr("glGetShadingRateSampleLocationivNV")) gpGetString = (C.GPGETSTRING)(getProcAddr("glGetString")) if gpGetString == nil { return errors.New("glGetString") } gpGetStringi = (C.GPGETSTRINGI)(getProcAddr("glGetStringi")) if gpGetStringi == nil { return errors.New("glGetStringi") } gpGetSynciv = (C.GPGETSYNCIV)(getProcAddr("glGetSynciv")) if gpGetSynciv == nil { return errors.New("glGetSynciv") } gpGetSyncivAPPLE = (C.GPGETSYNCIVAPPLE)(getProcAddr("glGetSyncivAPPLE")) gpGetTexLevelParameterfv = (C.GPGETTEXLEVELPARAMETERFV)(getProcAddr("glGetTexLevelParameterfv")) if gpGetTexLevelParameterfv == nil { return errors.New("glGetTexLevelParameterfv") } gpGetTexLevelParameteriv = (C.GPGETTEXLEVELPARAMETERIV)(getProcAddr("glGetTexLevelParameteriv")) if gpGetTexLevelParameteriv == nil { return errors.New("glGetTexLevelParameteriv") } gpGetTexParameterIivEXT = (C.GPGETTEXPARAMETERIIVEXT)(getProcAddr("glGetTexParameterIivEXT")) gpGetTexParameterIivOES = (C.GPGETTEXPARAMETERIIVOES)(getProcAddr("glGetTexParameterIivOES")) gpGetTexParameterIuivEXT = (C.GPGETTEXPARAMETERIUIVEXT)(getProcAddr("glGetTexParameterIuivEXT")) gpGetTexParameterIuivOES = (C.GPGETTEXPARAMETERIUIVOES)(getProcAddr("glGetTexParameterIuivOES")) gpGetTexParameterfv = (C.GPGETTEXPARAMETERFV)(getProcAddr("glGetTexParameterfv")) if gpGetTexParameterfv == nil { return errors.New("glGetTexParameterfv") } gpGetTexParameteriv = (C.GPGETTEXPARAMETERIV)(getProcAddr("glGetTexParameteriv")) if gpGetTexParameteriv == nil { return errors.New("glGetTexParameteriv") } gpGetTextureHandleIMG = (C.GPGETTEXTUREHANDLEIMG)(getProcAddr("glGetTextureHandleIMG")) gpGetTextureHandleNV = (C.GPGETTEXTUREHANDLENV)(getProcAddr("glGetTextureHandleNV")) gpGetTextureSamplerHandleIMG = (C.GPGETTEXTURESAMPLERHANDLEIMG)(getProcAddr("glGetTextureSamplerHandleIMG")) gpGetTextureSamplerHandleNV = (C.GPGETTEXTURESAMPLERHANDLENV)(getProcAddr("glGetTextureSamplerHandleNV")) gpGetTransformFeedbackVarying = (C.GPGETTRANSFORMFEEDBACKVARYING)(getProcAddr("glGetTransformFeedbackVarying")) if gpGetTransformFeedbackVarying == nil { return errors.New("glGetTransformFeedbackVarying") } gpGetTranslatedShaderSourceANGLE = (C.GPGETTRANSLATEDSHADERSOURCEANGLE)(getProcAddr("glGetTranslatedShaderSourceANGLE")) gpGetUniformBlockIndex = (C.GPGETUNIFORMBLOCKINDEX)(getProcAddr("glGetUniformBlockIndex")) if gpGetUniformBlockIndex == nil { return errors.New("glGetUniformBlockIndex") } gpGetUniformIndices = (C.GPGETUNIFORMINDICES)(getProcAddr("glGetUniformIndices")) if gpGetUniformIndices == nil { return errors.New("glGetUniformIndices") } gpGetUniformLocation = (C.GPGETUNIFORMLOCATION)(getProcAddr("glGetUniformLocation")) if gpGetUniformLocation == nil { return errors.New("glGetUniformLocation") } gpGetUniformfv = (C.GPGETUNIFORMFV)(getProcAddr("glGetUniformfv")) if gpGetUniformfv == nil { return errors.New("glGetUniformfv") } gpGetUniformi64vNV = (C.GPGETUNIFORMI64VNV)(getProcAddr("glGetUniformi64vNV")) gpGetUniformiv = (C.GPGETUNIFORMIV)(getProcAddr("glGetUniformiv")) if gpGetUniformiv == nil { return errors.New("glGetUniformiv") } gpGetUniformuiv = (C.GPGETUNIFORMUIV)(getProcAddr("glGetUniformuiv")) if gpGetUniformuiv == nil { return errors.New("glGetUniformuiv") } gpGetUnsignedBytei_vEXT = (C.GPGETUNSIGNEDBYTEI_VEXT)(getProcAddr("glGetUnsignedBytei_vEXT")) gpGetUnsignedBytevEXT = (C.GPGETUNSIGNEDBYTEVEXT)(getProcAddr("glGetUnsignedBytevEXT")) gpGetVertexAttribIiv = (C.GPGETVERTEXATTRIBIIV)(getProcAddr("glGetVertexAttribIiv")) if gpGetVertexAttribIiv == nil { return errors.New("glGetVertexAttribIiv") } gpGetVertexAttribIuiv = (C.GPGETVERTEXATTRIBIUIV)(getProcAddr("glGetVertexAttribIuiv")) if gpGetVertexAttribIuiv == nil { return errors.New("glGetVertexAttribIuiv") } gpGetVertexAttribPointerv = (C.GPGETVERTEXATTRIBPOINTERV)(getProcAddr("glGetVertexAttribPointerv")) if gpGetVertexAttribPointerv == nil { return errors.New("glGetVertexAttribPointerv") } gpGetVertexAttribfv = (C.GPGETVERTEXATTRIBFV)(getProcAddr("glGetVertexAttribfv")) if gpGetVertexAttribfv == nil { return errors.New("glGetVertexAttribfv") } gpGetVertexAttribiv = (C.GPGETVERTEXATTRIBIV)(getProcAddr("glGetVertexAttribiv")) if gpGetVertexAttribiv == nil { return errors.New("glGetVertexAttribiv") } gpGetVkProcAddrNV = (C.GPGETVKPROCADDRNV)(getProcAddr("glGetVkProcAddrNV")) gpGetnUniformfv = (C.GPGETNUNIFORMFV)(getProcAddr("glGetnUniformfv")) gpGetnUniformfvEXT = (C.GPGETNUNIFORMFVEXT)(getProcAddr("glGetnUniformfvEXT")) gpGetnUniformfvKHR = (C.GPGETNUNIFORMFVKHR)(getProcAddr("glGetnUniformfvKHR")) gpGetnUniformiv = (C.GPGETNUNIFORMIV)(getProcAddr("glGetnUniformiv")) gpGetnUniformivEXT = (C.GPGETNUNIFORMIVEXT)(getProcAddr("glGetnUniformivEXT")) gpGetnUniformivKHR = (C.GPGETNUNIFORMIVKHR)(getProcAddr("glGetnUniformivKHR")) gpGetnUniformuiv = (C.GPGETNUNIFORMUIV)(getProcAddr("glGetnUniformuiv")) gpGetnUniformuivKHR = (C.GPGETNUNIFORMUIVKHR)(getProcAddr("glGetnUniformuivKHR")) gpHint = (C.GPHINT)(getProcAddr("glHint")) if gpHint == nil { return errors.New("glHint") } gpImportMemoryFdEXT = (C.GPIMPORTMEMORYFDEXT)(getProcAddr("glImportMemoryFdEXT")) gpImportMemoryWin32HandleEXT = (C.GPIMPORTMEMORYWIN32HANDLEEXT)(getProcAddr("glImportMemoryWin32HandleEXT")) gpImportMemoryWin32NameEXT = (C.GPIMPORTMEMORYWIN32NAMEEXT)(getProcAddr("glImportMemoryWin32NameEXT")) gpImportSemaphoreFdEXT = (C.GPIMPORTSEMAPHOREFDEXT)(getProcAddr("glImportSemaphoreFdEXT")) gpImportSemaphoreWin32HandleEXT = (C.GPIMPORTSEMAPHOREWIN32HANDLEEXT)(getProcAddr("glImportSemaphoreWin32HandleEXT")) gpImportSemaphoreWin32NameEXT = (C.GPIMPORTSEMAPHOREWIN32NAMEEXT)(getProcAddr("glImportSemaphoreWin32NameEXT")) gpInsertEventMarkerEXT = (C.GPINSERTEVENTMARKEREXT)(getProcAddr("glInsertEventMarkerEXT")) gpInterpolatePathsNV = (C.GPINTERPOLATEPATHSNV)(getProcAddr("glInterpolatePathsNV")) gpInvalidateFramebuffer = (C.GPINVALIDATEFRAMEBUFFER)(getProcAddr("glInvalidateFramebuffer")) if gpInvalidateFramebuffer == nil { return errors.New("glInvalidateFramebuffer") } gpInvalidateSubFramebuffer = (C.GPINVALIDATESUBFRAMEBUFFER)(getProcAddr("glInvalidateSubFramebuffer")) if gpInvalidateSubFramebuffer == nil { return errors.New("glInvalidateSubFramebuffer") } gpIsBuffer = (C.GPISBUFFER)(getProcAddr("glIsBuffer")) if gpIsBuffer == nil { return errors.New("glIsBuffer") } gpIsEnabled = (C.GPISENABLED)(getProcAddr("glIsEnabled")) if gpIsEnabled == nil { return errors.New("glIsEnabled") } gpIsEnablediEXT = (C.GPISENABLEDIEXT)(getProcAddr("glIsEnablediEXT")) gpIsEnablediNV = (C.GPISENABLEDINV)(getProcAddr("glIsEnablediNV")) gpIsEnablediOES = (C.GPISENABLEDIOES)(getProcAddr("glIsEnablediOES")) gpIsFenceNV = (C.GPISFENCENV)(getProcAddr("glIsFenceNV")) gpIsFramebuffer = (C.GPISFRAMEBUFFER)(getProcAddr("glIsFramebuffer")) if gpIsFramebuffer == nil { return errors.New("glIsFramebuffer") } gpIsImageHandleResidentNV = (C.GPISIMAGEHANDLERESIDENTNV)(getProcAddr("glIsImageHandleResidentNV")) gpIsMemoryObjectEXT = (C.GPISMEMORYOBJECTEXT)(getProcAddr("glIsMemoryObjectEXT")) gpIsPathNV = (C.GPISPATHNV)(getProcAddr("glIsPathNV")) gpIsPointInFillPathNV = (C.GPISPOINTINFILLPATHNV)(getProcAddr("glIsPointInFillPathNV")) gpIsPointInStrokePathNV = (C.GPISPOINTINSTROKEPATHNV)(getProcAddr("glIsPointInStrokePathNV")) gpIsProgram = (C.GPISPROGRAM)(getProcAddr("glIsProgram")) if gpIsProgram == nil { return errors.New("glIsProgram") } gpIsProgramPipeline = (C.GPISPROGRAMPIPELINE)(getProcAddr("glIsProgramPipeline")) if gpIsProgramPipeline == nil { return errors.New("glIsProgramPipeline") } gpIsProgramPipelineEXT = (C.GPISPROGRAMPIPELINEEXT)(getProcAddr("glIsProgramPipelineEXT")) gpIsQuery = (C.GPISQUERY)(getProcAddr("glIsQuery")) if gpIsQuery == nil { return errors.New("glIsQuery") } gpIsQueryEXT = (C.GPISQUERYEXT)(getProcAddr("glIsQueryEXT")) gpIsRenderbuffer = (C.GPISRENDERBUFFER)(getProcAddr("glIsRenderbuffer")) if gpIsRenderbuffer == nil { return errors.New("glIsRenderbuffer") } gpIsSampler = (C.GPISSAMPLER)(getProcAddr("glIsSampler")) if gpIsSampler == nil { return errors.New("glIsSampler") } gpIsSemaphoreEXT = (C.GPISSEMAPHOREEXT)(getProcAddr("glIsSemaphoreEXT")) gpIsShader = (C.GPISSHADER)(getProcAddr("glIsShader")) if gpIsShader == nil { return errors.New("glIsShader") } gpIsSync = (C.GPISSYNC)(getProcAddr("glIsSync")) if gpIsSync == nil { return errors.New("glIsSync") } gpIsSyncAPPLE = (C.GPISSYNCAPPLE)(getProcAddr("glIsSyncAPPLE")) gpIsTexture = (C.GPISTEXTURE)(getProcAddr("glIsTexture")) if gpIsTexture == nil { return errors.New("glIsTexture") } gpIsTextureHandleResidentNV = (C.GPISTEXTUREHANDLERESIDENTNV)(getProcAddr("glIsTextureHandleResidentNV")) gpIsTransformFeedback = (C.GPISTRANSFORMFEEDBACK)(getProcAddr("glIsTransformFeedback")) if gpIsTransformFeedback == nil { return errors.New("glIsTransformFeedback") } gpIsVertexArray = (C.GPISVERTEXARRAY)(getProcAddr("glIsVertexArray")) if gpIsVertexArray == nil { return errors.New("glIsVertexArray") } gpIsVertexArrayOES = (C.GPISVERTEXARRAYOES)(getProcAddr("glIsVertexArrayOES")) gpLabelObjectEXT = (C.GPLABELOBJECTEXT)(getProcAddr("glLabelObjectEXT")) gpLineWidth = (C.GPLINEWIDTH)(getProcAddr("glLineWidth")) if gpLineWidth == nil { return errors.New("glLineWidth") } gpLinkProgram = (C.GPLINKPROGRAM)(getProcAddr("glLinkProgram")) if gpLinkProgram == nil { return errors.New("glLinkProgram") } gpMakeImageHandleNonResidentNV = (C.GPMAKEIMAGEHANDLENONRESIDENTNV)(getProcAddr("glMakeImageHandleNonResidentNV")) gpMakeImageHandleResidentNV = (C.GPMAKEIMAGEHANDLERESIDENTNV)(getProcAddr("glMakeImageHandleResidentNV")) gpMakeTextureHandleNonResidentNV = (C.GPMAKETEXTUREHANDLENONRESIDENTNV)(getProcAddr("glMakeTextureHandleNonResidentNV")) gpMakeTextureHandleResidentNV = (C.GPMAKETEXTUREHANDLERESIDENTNV)(getProcAddr("glMakeTextureHandleResidentNV")) gpMapBufferOES = (C.GPMAPBUFFEROES)(getProcAddr("glMapBufferOES")) gpMapBufferRange = (C.GPMAPBUFFERRANGE)(getProcAddr("glMapBufferRange")) if gpMapBufferRange == nil { return errors.New("glMapBufferRange") } gpMapBufferRangeEXT = (C.GPMAPBUFFERRANGEEXT)(getProcAddr("glMapBufferRangeEXT")) gpMatrixFrustumEXT = (C.GPMATRIXFRUSTUMEXT)(getProcAddr("glMatrixFrustumEXT")) gpMatrixLoad3x2fNV = (C.GPMATRIXLOAD3X2FNV)(getProcAddr("glMatrixLoad3x2fNV")) gpMatrixLoad3x3fNV = (C.GPMATRIXLOAD3X3FNV)(getProcAddr("glMatrixLoad3x3fNV")) gpMatrixLoadIdentityEXT = (C.GPMATRIXLOADIDENTITYEXT)(getProcAddr("glMatrixLoadIdentityEXT")) gpMatrixLoadTranspose3x3fNV = (C.GPMATRIXLOADTRANSPOSE3X3FNV)(getProcAddr("glMatrixLoadTranspose3x3fNV")) gpMatrixLoadTransposedEXT = (C.GPMATRIXLOADTRANSPOSEDEXT)(getProcAddr("glMatrixLoadTransposedEXT")) gpMatrixLoadTransposefEXT = (C.GPMATRIXLOADTRANSPOSEFEXT)(getProcAddr("glMatrixLoadTransposefEXT")) gpMatrixLoaddEXT = (C.GPMATRIXLOADDEXT)(getProcAddr("glMatrixLoaddEXT")) gpMatrixLoadfEXT = (C.GPMATRIXLOADFEXT)(getProcAddr("glMatrixLoadfEXT")) gpMatrixMult3x2fNV = (C.GPMATRIXMULT3X2FNV)(getProcAddr("glMatrixMult3x2fNV")) gpMatrixMult3x3fNV = (C.GPMATRIXMULT3X3FNV)(getProcAddr("glMatrixMult3x3fNV")) gpMatrixMultTranspose3x3fNV = (C.GPMATRIXMULTTRANSPOSE3X3FNV)(getProcAddr("glMatrixMultTranspose3x3fNV")) gpMatrixMultTransposedEXT = (C.GPMATRIXMULTTRANSPOSEDEXT)(getProcAddr("glMatrixMultTransposedEXT")) gpMatrixMultTransposefEXT = (C.GPMATRIXMULTTRANSPOSEFEXT)(getProcAddr("glMatrixMultTransposefEXT")) gpMatrixMultdEXT = (C.GPMATRIXMULTDEXT)(getProcAddr("glMatrixMultdEXT")) gpMatrixMultfEXT = (C.GPMATRIXMULTFEXT)(getProcAddr("glMatrixMultfEXT")) gpMatrixOrthoEXT = (C.GPMATRIXORTHOEXT)(getProcAddr("glMatrixOrthoEXT")) gpMatrixPopEXT = (C.GPMATRIXPOPEXT)(getProcAddr("glMatrixPopEXT")) gpMatrixPushEXT = (C.GPMATRIXPUSHEXT)(getProcAddr("glMatrixPushEXT")) gpMatrixRotatedEXT = (C.GPMATRIXROTATEDEXT)(getProcAddr("glMatrixRotatedEXT")) gpMatrixRotatefEXT = (C.GPMATRIXROTATEFEXT)(getProcAddr("glMatrixRotatefEXT")) gpMatrixScaledEXT = (C.GPMATRIXSCALEDEXT)(getProcAddr("glMatrixScaledEXT")) gpMatrixScalefEXT = (C.GPMATRIXSCALEFEXT)(getProcAddr("glMatrixScalefEXT")) gpMatrixTranslatedEXT = (C.GPMATRIXTRANSLATEDEXT)(getProcAddr("glMatrixTranslatedEXT")) gpMatrixTranslatefEXT = (C.GPMATRIXTRANSLATEFEXT)(getProcAddr("glMatrixTranslatefEXT")) gpMaxShaderCompilerThreadsKHR = (C.GPMAXSHADERCOMPILERTHREADSKHR)(getProcAddr("glMaxShaderCompilerThreadsKHR")) gpMemoryBarrier = (C.GPMEMORYBARRIER)(getProcAddr("glMemoryBarrier")) if gpMemoryBarrier == nil { return errors.New("glMemoryBarrier") } gpMemoryBarrierByRegion = (C.GPMEMORYBARRIERBYREGION)(getProcAddr("glMemoryBarrierByRegion")) if gpMemoryBarrierByRegion == nil { return errors.New("glMemoryBarrierByRegion") } gpMemoryObjectParameterivEXT = (C.GPMEMORYOBJECTPARAMETERIVEXT)(getProcAddr("glMemoryObjectParameterivEXT")) gpMinSampleShadingOES = (C.GPMINSAMPLESHADINGOES)(getProcAddr("glMinSampleShadingOES")) gpMultiDrawArraysEXT = (C.GPMULTIDRAWARRAYSEXT)(getProcAddr("glMultiDrawArraysEXT")) gpMultiDrawArraysIndirectEXT = (C.GPMULTIDRAWARRAYSINDIRECTEXT)(getProcAddr("glMultiDrawArraysIndirectEXT")) gpMultiDrawElementsBaseVertexEXT = (C.GPMULTIDRAWELEMENTSBASEVERTEXEXT)(getProcAddr("glMultiDrawElementsBaseVertexEXT")) gpMultiDrawElementsEXT = (C.GPMULTIDRAWELEMENTSEXT)(getProcAddr("glMultiDrawElementsEXT")) gpMultiDrawElementsIndirectEXT = (C.GPMULTIDRAWELEMENTSINDIRECTEXT)(getProcAddr("glMultiDrawElementsIndirectEXT")) gpMultiDrawMeshTasksIndirectCountNV = (C.GPMULTIDRAWMESHTASKSINDIRECTCOUNTNV)(getProcAddr("glMultiDrawMeshTasksIndirectCountNV")) gpMultiDrawMeshTasksIndirectNV = (C.GPMULTIDRAWMESHTASKSINDIRECTNV)(getProcAddr("glMultiDrawMeshTasksIndirectNV")) gpNamedBufferAttachMemoryNV = (C.GPNAMEDBUFFERATTACHMEMORYNV)(getProcAddr("glNamedBufferAttachMemoryNV")) gpNamedBufferPageCommitmentMemNV = (C.GPNAMEDBUFFERPAGECOMMITMENTMEMNV)(getProcAddr("glNamedBufferPageCommitmentMemNV")) gpNamedBufferStorageExternalEXT = (C.GPNAMEDBUFFERSTORAGEEXTERNALEXT)(getProcAddr("glNamedBufferStorageExternalEXT")) gpNamedBufferStorageMemEXT = (C.GPNAMEDBUFFERSTORAGEMEMEXT)(getProcAddr("glNamedBufferStorageMemEXT")) gpNamedFramebufferSampleLocationsfvNV = (C.GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNV)(getProcAddr("glNamedFramebufferSampleLocationsfvNV")) gpNamedRenderbufferStorageMultisampleAdvancedAMD = (C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD)(getProcAddr("glNamedRenderbufferStorageMultisampleAdvancedAMD")) gpObjectLabel = (C.GPOBJECTLABEL)(getProcAddr("glObjectLabel")) gpObjectLabelKHR = (C.GPOBJECTLABELKHR)(getProcAddr("glObjectLabelKHR")) gpObjectPtrLabel = (C.GPOBJECTPTRLABEL)(getProcAddr("glObjectPtrLabel")) gpObjectPtrLabelKHR = (C.GPOBJECTPTRLABELKHR)(getProcAddr("glObjectPtrLabelKHR")) gpPatchParameteriEXT = (C.GPPATCHPARAMETERIEXT)(getProcAddr("glPatchParameteriEXT")) gpPatchParameteriOES = (C.GPPATCHPARAMETERIOES)(getProcAddr("glPatchParameteriOES")) gpPathCommandsNV = (C.GPPATHCOMMANDSNV)(getProcAddr("glPathCommandsNV")) gpPathCoordsNV = (C.GPPATHCOORDSNV)(getProcAddr("glPathCoordsNV")) gpPathCoverDepthFuncNV = (C.GPPATHCOVERDEPTHFUNCNV)(getProcAddr("glPathCoverDepthFuncNV")) gpPathDashArrayNV = (C.GPPATHDASHARRAYNV)(getProcAddr("glPathDashArrayNV")) gpPathGlyphIndexArrayNV = (C.GPPATHGLYPHINDEXARRAYNV)(getProcAddr("glPathGlyphIndexArrayNV")) gpPathGlyphIndexRangeNV = (C.GPPATHGLYPHINDEXRANGENV)(getProcAddr("glPathGlyphIndexRangeNV")) gpPathGlyphRangeNV = (C.GPPATHGLYPHRANGENV)(getProcAddr("glPathGlyphRangeNV")) gpPathGlyphsNV = (C.GPPATHGLYPHSNV)(getProcAddr("glPathGlyphsNV")) gpPathMemoryGlyphIndexArrayNV = (C.GPPATHMEMORYGLYPHINDEXARRAYNV)(getProcAddr("glPathMemoryGlyphIndexArrayNV")) gpPathParameterfNV = (C.GPPATHPARAMETERFNV)(getProcAddr("glPathParameterfNV")) gpPathParameterfvNV = (C.GPPATHPARAMETERFVNV)(getProcAddr("glPathParameterfvNV")) gpPathParameteriNV = (C.GPPATHPARAMETERINV)(getProcAddr("glPathParameteriNV")) gpPathParameterivNV = (C.GPPATHPARAMETERIVNV)(getProcAddr("glPathParameterivNV")) gpPathStencilDepthOffsetNV = (C.GPPATHSTENCILDEPTHOFFSETNV)(getProcAddr("glPathStencilDepthOffsetNV")) gpPathStencilFuncNV = (C.GPPATHSTENCILFUNCNV)(getProcAddr("glPathStencilFuncNV")) gpPathStringNV = (C.GPPATHSTRINGNV)(getProcAddr("glPathStringNV")) gpPathSubCommandsNV = (C.GPPATHSUBCOMMANDSNV)(getProcAddr("glPathSubCommandsNV")) gpPathSubCoordsNV = (C.GPPATHSUBCOORDSNV)(getProcAddr("glPathSubCoordsNV")) gpPauseTransformFeedback = (C.GPPAUSETRANSFORMFEEDBACK)(getProcAddr("glPauseTransformFeedback")) if gpPauseTransformFeedback == nil { return errors.New("glPauseTransformFeedback") } gpPixelStorei = (C.GPPIXELSTOREI)(getProcAddr("glPixelStorei")) if gpPixelStorei == nil { return errors.New("glPixelStorei") } gpPointAlongPathNV = (C.GPPOINTALONGPATHNV)(getProcAddr("glPointAlongPathNV")) gpPolygonModeNV = (C.GPPOLYGONMODENV)(getProcAddr("glPolygonModeNV")) gpPolygonOffset = (C.GPPOLYGONOFFSET)(getProcAddr("glPolygonOffset")) if gpPolygonOffset == nil { return errors.New("glPolygonOffset") } gpPolygonOffsetClampEXT = (C.GPPOLYGONOFFSETCLAMPEXT)(getProcAddr("glPolygonOffsetClampEXT")) gpPopDebugGroup = (C.GPPOPDEBUGGROUP)(getProcAddr("glPopDebugGroup")) gpPopDebugGroupKHR = (C.GPPOPDEBUGGROUPKHR)(getProcAddr("glPopDebugGroupKHR")) gpPopGroupMarkerEXT = (C.GPPOPGROUPMARKEREXT)(getProcAddr("glPopGroupMarkerEXT")) gpPrimitiveBoundingBoxEXT = (C.GPPRIMITIVEBOUNDINGBOXEXT)(getProcAddr("glPrimitiveBoundingBoxEXT")) gpPrimitiveBoundingBoxOES = (C.GPPRIMITIVEBOUNDINGBOXOES)(getProcAddr("glPrimitiveBoundingBoxOES")) gpProgramBinary = (C.GPPROGRAMBINARY)(getProcAddr("glProgramBinary")) if gpProgramBinary == nil { return errors.New("glProgramBinary") } gpProgramBinaryOES = (C.GPPROGRAMBINARYOES)(getProcAddr("glProgramBinaryOES")) gpProgramParameteri = (C.GPPROGRAMPARAMETERI)(getProcAddr("glProgramParameteri")) if gpProgramParameteri == nil { return errors.New("glProgramParameteri") } gpProgramParameteriEXT = (C.GPPROGRAMPARAMETERIEXT)(getProcAddr("glProgramParameteriEXT")) gpProgramPathFragmentInputGenNV = (C.GPPROGRAMPATHFRAGMENTINPUTGENNV)(getProcAddr("glProgramPathFragmentInputGenNV")) gpProgramUniform1f = (C.GPPROGRAMUNIFORM1F)(getProcAddr("glProgramUniform1f")) if gpProgramUniform1f == nil { return errors.New("glProgramUniform1f") } gpProgramUniform1fEXT = (C.GPPROGRAMUNIFORM1FEXT)(getProcAddr("glProgramUniform1fEXT")) gpProgramUniform1fv = (C.GPPROGRAMUNIFORM1FV)(getProcAddr("glProgramUniform1fv")) if gpProgramUniform1fv == nil { return errors.New("glProgramUniform1fv") } gpProgramUniform1fvEXT = (C.GPPROGRAMUNIFORM1FVEXT)(getProcAddr("glProgramUniform1fvEXT")) gpProgramUniform1i = (C.GPPROGRAMUNIFORM1I)(getProcAddr("glProgramUniform1i")) if gpProgramUniform1i == nil { return errors.New("glProgramUniform1i") } gpProgramUniform1i64NV = (C.GPPROGRAMUNIFORM1I64NV)(getProcAddr("glProgramUniform1i64NV")) gpProgramUniform1i64vNV = (C.GPPROGRAMUNIFORM1I64VNV)(getProcAddr("glProgramUniform1i64vNV")) gpProgramUniform1iEXT = (C.GPPROGRAMUNIFORM1IEXT)(getProcAddr("glProgramUniform1iEXT")) gpProgramUniform1iv = (C.GPPROGRAMUNIFORM1IV)(getProcAddr("glProgramUniform1iv")) if gpProgramUniform1iv == nil { return errors.New("glProgramUniform1iv") } gpProgramUniform1ivEXT = (C.GPPROGRAMUNIFORM1IVEXT)(getProcAddr("glProgramUniform1ivEXT")) gpProgramUniform1ui = (C.GPPROGRAMUNIFORM1UI)(getProcAddr("glProgramUniform1ui")) if gpProgramUniform1ui == nil { return errors.New("glProgramUniform1ui") } gpProgramUniform1ui64NV = (C.GPPROGRAMUNIFORM1UI64NV)(getProcAddr("glProgramUniform1ui64NV")) gpProgramUniform1ui64vNV = (C.GPPROGRAMUNIFORM1UI64VNV)(getProcAddr("glProgramUniform1ui64vNV")) gpProgramUniform1uiEXT = (C.GPPROGRAMUNIFORM1UIEXT)(getProcAddr("glProgramUniform1uiEXT")) gpProgramUniform1uiv = (C.GPPROGRAMUNIFORM1UIV)(getProcAddr("glProgramUniform1uiv")) if gpProgramUniform1uiv == nil { return errors.New("glProgramUniform1uiv") } gpProgramUniform1uivEXT = (C.GPPROGRAMUNIFORM1UIVEXT)(getProcAddr("glProgramUniform1uivEXT")) gpProgramUniform2f = (C.GPPROGRAMUNIFORM2F)(getProcAddr("glProgramUniform2f")) if gpProgramUniform2f == nil { return errors.New("glProgramUniform2f") } gpProgramUniform2fEXT = (C.GPPROGRAMUNIFORM2FEXT)(getProcAddr("glProgramUniform2fEXT")) gpProgramUniform2fv = (C.GPPROGRAMUNIFORM2FV)(getProcAddr("glProgramUniform2fv")) if gpProgramUniform2fv == nil { return errors.New("glProgramUniform2fv") } gpProgramUniform2fvEXT = (C.GPPROGRAMUNIFORM2FVEXT)(getProcAddr("glProgramUniform2fvEXT")) gpProgramUniform2i = (C.GPPROGRAMUNIFORM2I)(getProcAddr("glProgramUniform2i")) if gpProgramUniform2i == nil { return errors.New("glProgramUniform2i") } gpProgramUniform2i64NV = (C.GPPROGRAMUNIFORM2I64NV)(getProcAddr("glProgramUniform2i64NV")) gpProgramUniform2i64vNV = (C.GPPROGRAMUNIFORM2I64VNV)(getProcAddr("glProgramUniform2i64vNV")) gpProgramUniform2iEXT = (C.GPPROGRAMUNIFORM2IEXT)(getProcAddr("glProgramUniform2iEXT")) gpProgramUniform2iv = (C.GPPROGRAMUNIFORM2IV)(getProcAddr("glProgramUniform2iv")) if gpProgramUniform2iv == nil { return errors.New("glProgramUniform2iv") } gpProgramUniform2ivEXT = (C.GPPROGRAMUNIFORM2IVEXT)(getProcAddr("glProgramUniform2ivEXT")) gpProgramUniform2ui = (C.GPPROGRAMUNIFORM2UI)(getProcAddr("glProgramUniform2ui")) if gpProgramUniform2ui == nil { return errors.New("glProgramUniform2ui") } gpProgramUniform2ui64NV = (C.GPPROGRAMUNIFORM2UI64NV)(getProcAddr("glProgramUniform2ui64NV")) gpProgramUniform2ui64vNV = (C.GPPROGRAMUNIFORM2UI64VNV)(getProcAddr("glProgramUniform2ui64vNV")) gpProgramUniform2uiEXT = (C.GPPROGRAMUNIFORM2UIEXT)(getProcAddr("glProgramUniform2uiEXT")) gpProgramUniform2uiv = (C.GPPROGRAMUNIFORM2UIV)(getProcAddr("glProgramUniform2uiv")) if gpProgramUniform2uiv == nil { return errors.New("glProgramUniform2uiv") } gpProgramUniform2uivEXT = (C.GPPROGRAMUNIFORM2UIVEXT)(getProcAddr("glProgramUniform2uivEXT")) gpProgramUniform3f = (C.GPPROGRAMUNIFORM3F)(getProcAddr("glProgramUniform3f")) if gpProgramUniform3f == nil { return errors.New("glProgramUniform3f") } gpProgramUniform3fEXT = (C.GPPROGRAMUNIFORM3FEXT)(getProcAddr("glProgramUniform3fEXT")) gpProgramUniform3fv = (C.GPPROGRAMUNIFORM3FV)(getProcAddr("glProgramUniform3fv")) if gpProgramUniform3fv == nil { return errors.New("glProgramUniform3fv") } gpProgramUniform3fvEXT = (C.GPPROGRAMUNIFORM3FVEXT)(getProcAddr("glProgramUniform3fvEXT")) gpProgramUniform3i = (C.GPPROGRAMUNIFORM3I)(getProcAddr("glProgramUniform3i")) if gpProgramUniform3i == nil { return errors.New("glProgramUniform3i") } gpProgramUniform3i64NV = (C.GPPROGRAMUNIFORM3I64NV)(getProcAddr("glProgramUniform3i64NV")) gpProgramUniform3i64vNV = (C.GPPROGRAMUNIFORM3I64VNV)(getProcAddr("glProgramUniform3i64vNV")) gpProgramUniform3iEXT = (C.GPPROGRAMUNIFORM3IEXT)(getProcAddr("glProgramUniform3iEXT")) gpProgramUniform3iv = (C.GPPROGRAMUNIFORM3IV)(getProcAddr("glProgramUniform3iv")) if gpProgramUniform3iv == nil { return errors.New("glProgramUniform3iv") } gpProgramUniform3ivEXT = (C.GPPROGRAMUNIFORM3IVEXT)(getProcAddr("glProgramUniform3ivEXT")) gpProgramUniform3ui = (C.GPPROGRAMUNIFORM3UI)(getProcAddr("glProgramUniform3ui")) if gpProgramUniform3ui == nil { return errors.New("glProgramUniform3ui") } gpProgramUniform3ui64NV = (C.GPPROGRAMUNIFORM3UI64NV)(getProcAddr("glProgramUniform3ui64NV")) gpProgramUniform3ui64vNV = (C.GPPROGRAMUNIFORM3UI64VNV)(getProcAddr("glProgramUniform3ui64vNV")) gpProgramUniform3uiEXT = (C.GPPROGRAMUNIFORM3UIEXT)(getProcAddr("glProgramUniform3uiEXT")) gpProgramUniform3uiv = (C.GPPROGRAMUNIFORM3UIV)(getProcAddr("glProgramUniform3uiv")) if gpProgramUniform3uiv == nil { return errors.New("glProgramUniform3uiv") } gpProgramUniform3uivEXT = (C.GPPROGRAMUNIFORM3UIVEXT)(getProcAddr("glProgramUniform3uivEXT")) gpProgramUniform4f = (C.GPPROGRAMUNIFORM4F)(getProcAddr("glProgramUniform4f")) if gpProgramUniform4f == nil { return errors.New("glProgramUniform4f") } gpProgramUniform4fEXT = (C.GPPROGRAMUNIFORM4FEXT)(getProcAddr("glProgramUniform4fEXT")) gpProgramUniform4fv = (C.GPPROGRAMUNIFORM4FV)(getProcAddr("glProgramUniform4fv")) if gpProgramUniform4fv == nil { return errors.New("glProgramUniform4fv") } gpProgramUniform4fvEXT = (C.GPPROGRAMUNIFORM4FVEXT)(getProcAddr("glProgramUniform4fvEXT")) gpProgramUniform4i = (C.GPPROGRAMUNIFORM4I)(getProcAddr("glProgramUniform4i")) if gpProgramUniform4i == nil { return errors.New("glProgramUniform4i") } gpProgramUniform4i64NV = (C.GPPROGRAMUNIFORM4I64NV)(getProcAddr("glProgramUniform4i64NV")) gpProgramUniform4i64vNV = (C.GPPROGRAMUNIFORM4I64VNV)(getProcAddr("glProgramUniform4i64vNV")) gpProgramUniform4iEXT = (C.GPPROGRAMUNIFORM4IEXT)(getProcAddr("glProgramUniform4iEXT")) gpProgramUniform4iv = (C.GPPROGRAMUNIFORM4IV)(getProcAddr("glProgramUniform4iv")) if gpProgramUniform4iv == nil { return errors.New("glProgramUniform4iv") } gpProgramUniform4ivEXT = (C.GPPROGRAMUNIFORM4IVEXT)(getProcAddr("glProgramUniform4ivEXT")) gpProgramUniform4ui = (C.GPPROGRAMUNIFORM4UI)(getProcAddr("glProgramUniform4ui")) if gpProgramUniform4ui == nil { return errors.New("glProgramUniform4ui") } gpProgramUniform4ui64NV = (C.GPPROGRAMUNIFORM4UI64NV)(getProcAddr("glProgramUniform4ui64NV")) gpProgramUniform4ui64vNV = (C.GPPROGRAMUNIFORM4UI64VNV)(getProcAddr("glProgramUniform4ui64vNV")) gpProgramUniform4uiEXT = (C.GPPROGRAMUNIFORM4UIEXT)(getProcAddr("glProgramUniform4uiEXT")) gpProgramUniform4uiv = (C.GPPROGRAMUNIFORM4UIV)(getProcAddr("glProgramUniform4uiv")) if gpProgramUniform4uiv == nil { return errors.New("glProgramUniform4uiv") } gpProgramUniform4uivEXT = (C.GPPROGRAMUNIFORM4UIVEXT)(getProcAddr("glProgramUniform4uivEXT")) gpProgramUniformHandleui64IMG = (C.GPPROGRAMUNIFORMHANDLEUI64IMG)(getProcAddr("glProgramUniformHandleui64IMG")) gpProgramUniformHandleui64NV = (C.GPPROGRAMUNIFORMHANDLEUI64NV)(getProcAddr("glProgramUniformHandleui64NV")) gpProgramUniformHandleui64vIMG = (C.GPPROGRAMUNIFORMHANDLEUI64VIMG)(getProcAddr("glProgramUniformHandleui64vIMG")) gpProgramUniformHandleui64vNV = (C.GPPROGRAMUNIFORMHANDLEUI64VNV)(getProcAddr("glProgramUniformHandleui64vNV")) gpProgramUniformMatrix2fv = (C.GPPROGRAMUNIFORMMATRIX2FV)(getProcAddr("glProgramUniformMatrix2fv")) if gpProgramUniformMatrix2fv == nil { return errors.New("glProgramUniformMatrix2fv") } gpProgramUniformMatrix2fvEXT = (C.GPPROGRAMUNIFORMMATRIX2FVEXT)(getProcAddr("glProgramUniformMatrix2fvEXT")) gpProgramUniformMatrix2x3fv = (C.GPPROGRAMUNIFORMMATRIX2X3FV)(getProcAddr("glProgramUniformMatrix2x3fv")) if gpProgramUniformMatrix2x3fv == nil { return errors.New("glProgramUniformMatrix2x3fv") } gpProgramUniformMatrix2x3fvEXT = (C.GPPROGRAMUNIFORMMATRIX2X3FVEXT)(getProcAddr("glProgramUniformMatrix2x3fvEXT")) gpProgramUniformMatrix2x4fv = (C.GPPROGRAMUNIFORMMATRIX2X4FV)(getProcAddr("glProgramUniformMatrix2x4fv")) if gpProgramUniformMatrix2x4fv == nil { return errors.New("glProgramUniformMatrix2x4fv") } gpProgramUniformMatrix2x4fvEXT = (C.GPPROGRAMUNIFORMMATRIX2X4FVEXT)(getProcAddr("glProgramUniformMatrix2x4fvEXT")) gpProgramUniformMatrix3fv = (C.GPPROGRAMUNIFORMMATRIX3FV)(getProcAddr("glProgramUniformMatrix3fv")) if gpProgramUniformMatrix3fv == nil { return errors.New("glProgramUniformMatrix3fv") } gpProgramUniformMatrix3fvEXT = (C.GPPROGRAMUNIFORMMATRIX3FVEXT)(getProcAddr("glProgramUniformMatrix3fvEXT")) gpProgramUniformMatrix3x2fv = (C.GPPROGRAMUNIFORMMATRIX3X2FV)(getProcAddr("glProgramUniformMatrix3x2fv")) if gpProgramUniformMatrix3x2fv == nil { return errors.New("glProgramUniformMatrix3x2fv") } gpProgramUniformMatrix3x2fvEXT = (C.GPPROGRAMUNIFORMMATRIX3X2FVEXT)(getProcAddr("glProgramUniformMatrix3x2fvEXT")) gpProgramUniformMatrix3x4fv = (C.GPPROGRAMUNIFORMMATRIX3X4FV)(getProcAddr("glProgramUniformMatrix3x4fv")) if gpProgramUniformMatrix3x4fv == nil { return errors.New("glProgramUniformMatrix3x4fv") } gpProgramUniformMatrix3x4fvEXT = (C.GPPROGRAMUNIFORMMATRIX3X4FVEXT)(getProcAddr("glProgramUniformMatrix3x4fvEXT")) gpProgramUniformMatrix4fv = (C.GPPROGRAMUNIFORMMATRIX4FV)(getProcAddr("glProgramUniformMatrix4fv")) if gpProgramUniformMatrix4fv == nil { return errors.New("glProgramUniformMatrix4fv") } gpProgramUniformMatrix4fvEXT = (C.GPPROGRAMUNIFORMMATRIX4FVEXT)(getProcAddr("glProgramUniformMatrix4fvEXT")) gpProgramUniformMatrix4x2fv = (C.GPPROGRAMUNIFORMMATRIX4X2FV)(getProcAddr("glProgramUniformMatrix4x2fv")) if gpProgramUniformMatrix4x2fv == nil { return errors.New("glProgramUniformMatrix4x2fv") } gpProgramUniformMatrix4x2fvEXT = (C.GPPROGRAMUNIFORMMATRIX4X2FVEXT)(getProcAddr("glProgramUniformMatrix4x2fvEXT")) gpProgramUniformMatrix4x3fv = (C.GPPROGRAMUNIFORMMATRIX4X3FV)(getProcAddr("glProgramUniformMatrix4x3fv")) if gpProgramUniformMatrix4x3fv == nil { return errors.New("glProgramUniformMatrix4x3fv") } gpProgramUniformMatrix4x3fvEXT = (C.GPPROGRAMUNIFORMMATRIX4X3FVEXT)(getProcAddr("glProgramUniformMatrix4x3fvEXT")) gpPushDebugGroup = (C.GPPUSHDEBUGGROUP)(getProcAddr("glPushDebugGroup")) gpPushDebugGroupKHR = (C.GPPUSHDEBUGGROUPKHR)(getProcAddr("glPushDebugGroupKHR")) gpPushGroupMarkerEXT = (C.GPPUSHGROUPMARKEREXT)(getProcAddr("glPushGroupMarkerEXT")) gpQueryCounterEXT = (C.GPQUERYCOUNTEREXT)(getProcAddr("glQueryCounterEXT")) gpRasterSamplesEXT = (C.GPRASTERSAMPLESEXT)(getProcAddr("glRasterSamplesEXT")) gpReadBuffer = (C.GPREADBUFFER)(getProcAddr("glReadBuffer")) if gpReadBuffer == nil { return errors.New("glReadBuffer") } gpReadBufferIndexedEXT = (C.GPREADBUFFERINDEXEDEXT)(getProcAddr("glReadBufferIndexedEXT")) gpReadBufferNV = (C.GPREADBUFFERNV)(getProcAddr("glReadBufferNV")) gpReadPixels = (C.GPREADPIXELS)(getProcAddr("glReadPixels")) if gpReadPixels == nil { return errors.New("glReadPixels") } gpReadnPixels = (C.GPREADNPIXELS)(getProcAddr("glReadnPixels")) gpReadnPixelsEXT = (C.GPREADNPIXELSEXT)(getProcAddr("glReadnPixelsEXT")) gpReadnPixelsKHR = (C.GPREADNPIXELSKHR)(getProcAddr("glReadnPixelsKHR")) gpReleaseKeyedMutexWin32EXT = (C.GPRELEASEKEYEDMUTEXWIN32EXT)(getProcAddr("glReleaseKeyedMutexWin32EXT")) gpReleaseShaderCompiler = (C.GPRELEASESHADERCOMPILER)(getProcAddr("glReleaseShaderCompiler")) if gpReleaseShaderCompiler == nil { return errors.New("glReleaseShaderCompiler") } gpRenderbufferStorage = (C.GPRENDERBUFFERSTORAGE)(getProcAddr("glRenderbufferStorage")) if gpRenderbufferStorage == nil { return errors.New("glRenderbufferStorage") } gpRenderbufferStorageMultisample = (C.GPRENDERBUFFERSTORAGEMULTISAMPLE)(getProcAddr("glRenderbufferStorageMultisample")) if gpRenderbufferStorageMultisample == nil { return errors.New("glRenderbufferStorageMultisample") } gpRenderbufferStorageMultisampleANGLE = (C.GPRENDERBUFFERSTORAGEMULTISAMPLEANGLE)(getProcAddr("glRenderbufferStorageMultisampleANGLE")) gpRenderbufferStorageMultisampleAPPLE = (C.GPRENDERBUFFERSTORAGEMULTISAMPLEAPPLE)(getProcAddr("glRenderbufferStorageMultisampleAPPLE")) gpRenderbufferStorageMultisampleAdvancedAMD = (C.GPRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD)(getProcAddr("glRenderbufferStorageMultisampleAdvancedAMD")) gpRenderbufferStorageMultisampleEXT = (C.GPRENDERBUFFERSTORAGEMULTISAMPLEEXT)(getProcAddr("glRenderbufferStorageMultisampleEXT")) gpRenderbufferStorageMultisampleIMG = (C.GPRENDERBUFFERSTORAGEMULTISAMPLEIMG)(getProcAddr("glRenderbufferStorageMultisampleIMG")) gpRenderbufferStorageMultisampleNV = (C.GPRENDERBUFFERSTORAGEMULTISAMPLENV)(getProcAddr("glRenderbufferStorageMultisampleNV")) gpResetMemoryObjectParameterNV = (C.GPRESETMEMORYOBJECTPARAMETERNV)(getProcAddr("glResetMemoryObjectParameterNV")) gpResolveDepthValuesNV = (C.GPRESOLVEDEPTHVALUESNV)(getProcAddr("glResolveDepthValuesNV")) gpResolveMultisampleFramebufferAPPLE = (C.GPRESOLVEMULTISAMPLEFRAMEBUFFERAPPLE)(getProcAddr("glResolveMultisampleFramebufferAPPLE")) gpResumeTransformFeedback = (C.GPRESUMETRANSFORMFEEDBACK)(getProcAddr("glResumeTransformFeedback")) if gpResumeTransformFeedback == nil { return errors.New("glResumeTransformFeedback") } gpSampleCoverage = (C.GPSAMPLECOVERAGE)(getProcAddr("glSampleCoverage")) if gpSampleCoverage == nil { return errors.New("glSampleCoverage") } gpSampleMaski = (C.GPSAMPLEMASKI)(getProcAddr("glSampleMaski")) if gpSampleMaski == nil { return errors.New("glSampleMaski") } gpSamplerParameterIivEXT = (C.GPSAMPLERPARAMETERIIVEXT)(getProcAddr("glSamplerParameterIivEXT")) gpSamplerParameterIivOES = (C.GPSAMPLERPARAMETERIIVOES)(getProcAddr("glSamplerParameterIivOES")) gpSamplerParameterIuivEXT = (C.GPSAMPLERPARAMETERIUIVEXT)(getProcAddr("glSamplerParameterIuivEXT")) gpSamplerParameterIuivOES = (C.GPSAMPLERPARAMETERIUIVOES)(getProcAddr("glSamplerParameterIuivOES")) gpSamplerParameterf = (C.GPSAMPLERPARAMETERF)(getProcAddr("glSamplerParameterf")) if gpSamplerParameterf == nil { return errors.New("glSamplerParameterf") } gpSamplerParameterfv = (C.GPSAMPLERPARAMETERFV)(getProcAddr("glSamplerParameterfv")) if gpSamplerParameterfv == nil { return errors.New("glSamplerParameterfv") } gpSamplerParameteri = (C.GPSAMPLERPARAMETERI)(getProcAddr("glSamplerParameteri")) if gpSamplerParameteri == nil { return errors.New("glSamplerParameteri") } gpSamplerParameteriv = (C.GPSAMPLERPARAMETERIV)(getProcAddr("glSamplerParameteriv")) if gpSamplerParameteriv == nil { return errors.New("glSamplerParameteriv") } gpScissor = (C.GPSCISSOR)(getProcAddr("glScissor")) if gpScissor == nil { return errors.New("glScissor") } gpScissorArrayvNV = (C.GPSCISSORARRAYVNV)(getProcAddr("glScissorArrayvNV")) gpScissorArrayvOES = (C.GPSCISSORARRAYVOES)(getProcAddr("glScissorArrayvOES")) gpScissorExclusiveArrayvNV = (C.GPSCISSOREXCLUSIVEARRAYVNV)(getProcAddr("glScissorExclusiveArrayvNV")) gpScissorExclusiveNV = (C.GPSCISSOREXCLUSIVENV)(getProcAddr("glScissorExclusiveNV")) gpScissorIndexedNV = (C.GPSCISSORINDEXEDNV)(getProcAddr("glScissorIndexedNV")) gpScissorIndexedOES = (C.GPSCISSORINDEXEDOES)(getProcAddr("glScissorIndexedOES")) gpScissorIndexedvNV = (C.GPSCISSORINDEXEDVNV)(getProcAddr("glScissorIndexedvNV")) gpScissorIndexedvOES = (C.GPSCISSORINDEXEDVOES)(getProcAddr("glScissorIndexedvOES")) gpSelectPerfMonitorCountersAMD = (C.GPSELECTPERFMONITORCOUNTERSAMD)(getProcAddr("glSelectPerfMonitorCountersAMD")) gpSemaphoreParameterivNV = (C.GPSEMAPHOREPARAMETERIVNV)(getProcAddr("glSemaphoreParameterivNV")) gpSemaphoreParameterui64vEXT = (C.GPSEMAPHOREPARAMETERUI64VEXT)(getProcAddr("glSemaphoreParameterui64vEXT")) gpSetFenceNV = (C.GPSETFENCENV)(getProcAddr("glSetFenceNV")) gpShaderBinary = (C.GPSHADERBINARY)(getProcAddr("glShaderBinary")) if gpShaderBinary == nil { return errors.New("glShaderBinary") } gpShaderSource = (C.GPSHADERSOURCE)(getProcAddr("glShaderSource")) if gpShaderSource == nil { return errors.New("glShaderSource") } gpShadingRateImageBarrierNV = (C.GPSHADINGRATEIMAGEBARRIERNV)(getProcAddr("glShadingRateImageBarrierNV")) gpShadingRateImagePaletteNV = (C.GPSHADINGRATEIMAGEPALETTENV)(getProcAddr("glShadingRateImagePaletteNV")) gpShadingRateQCOM = (C.GPSHADINGRATEQCOM)(getProcAddr("glShadingRateQCOM")) gpShadingRateSampleOrderCustomNV = (C.GPSHADINGRATESAMPLEORDERCUSTOMNV)(getProcAddr("glShadingRateSampleOrderCustomNV")) gpShadingRateSampleOrderNV = (C.GPSHADINGRATESAMPLEORDERNV)(getProcAddr("glShadingRateSampleOrderNV")) gpSignalSemaphoreEXT = (C.GPSIGNALSEMAPHOREEXT)(getProcAddr("glSignalSemaphoreEXT")) gpSignalVkFenceNV = (C.GPSIGNALVKFENCENV)(getProcAddr("glSignalVkFenceNV")) gpSignalVkSemaphoreNV = (C.GPSIGNALVKSEMAPHORENV)(getProcAddr("glSignalVkSemaphoreNV")) gpStartTilingQCOM = (C.GPSTARTTILINGQCOM)(getProcAddr("glStartTilingQCOM")) gpStencilFillPathInstancedNV = (C.GPSTENCILFILLPATHINSTANCEDNV)(getProcAddr("glStencilFillPathInstancedNV")) gpStencilFillPathNV = (C.GPSTENCILFILLPATHNV)(getProcAddr("glStencilFillPathNV")) gpStencilFunc = (C.GPSTENCILFUNC)(getProcAddr("glStencilFunc")) if gpStencilFunc == nil { return errors.New("glStencilFunc") } gpStencilFuncSeparate = (C.GPSTENCILFUNCSEPARATE)(getProcAddr("glStencilFuncSeparate")) if gpStencilFuncSeparate == nil { return errors.New("glStencilFuncSeparate") } gpStencilMask = (C.GPSTENCILMASK)(getProcAddr("glStencilMask")) if gpStencilMask == nil { return errors.New("glStencilMask") } gpStencilMaskSeparate = (C.GPSTENCILMASKSEPARATE)(getProcAddr("glStencilMaskSeparate")) if gpStencilMaskSeparate == nil { return errors.New("glStencilMaskSeparate") } gpStencilOp = (C.GPSTENCILOP)(getProcAddr("glStencilOp")) if gpStencilOp == nil { return errors.New("glStencilOp") } gpStencilOpSeparate = (C.GPSTENCILOPSEPARATE)(getProcAddr("glStencilOpSeparate")) if gpStencilOpSeparate == nil { return errors.New("glStencilOpSeparate") } gpStencilStrokePathInstancedNV = (C.GPSTENCILSTROKEPATHINSTANCEDNV)(getProcAddr("glStencilStrokePathInstancedNV")) gpStencilStrokePathNV = (C.GPSTENCILSTROKEPATHNV)(getProcAddr("glStencilStrokePathNV")) gpStencilThenCoverFillPathInstancedNV = (C.GPSTENCILTHENCOVERFILLPATHINSTANCEDNV)(getProcAddr("glStencilThenCoverFillPathInstancedNV")) gpStencilThenCoverFillPathNV = (C.GPSTENCILTHENCOVERFILLPATHNV)(getProcAddr("glStencilThenCoverFillPathNV")) gpStencilThenCoverStrokePathInstancedNV = (C.GPSTENCILTHENCOVERSTROKEPATHINSTANCEDNV)(getProcAddr("glStencilThenCoverStrokePathInstancedNV")) gpStencilThenCoverStrokePathNV = (C.GPSTENCILTHENCOVERSTROKEPATHNV)(getProcAddr("glStencilThenCoverStrokePathNV")) gpSubpixelPrecisionBiasNV = (C.GPSUBPIXELPRECISIONBIASNV)(getProcAddr("glSubpixelPrecisionBiasNV")) gpTestFenceNV = (C.GPTESTFENCENV)(getProcAddr("glTestFenceNV")) gpTexAttachMemoryNV = (C.GPTEXATTACHMEMORYNV)(getProcAddr("glTexAttachMemoryNV")) gpTexBufferEXT = (C.GPTEXBUFFEREXT)(getProcAddr("glTexBufferEXT")) gpTexBufferOES = (C.GPTEXBUFFEROES)(getProcAddr("glTexBufferOES")) gpTexBufferRangeEXT = (C.GPTEXBUFFERRANGEEXT)(getProcAddr("glTexBufferRangeEXT")) gpTexBufferRangeOES = (C.GPTEXBUFFERRANGEOES)(getProcAddr("glTexBufferRangeOES")) gpTexEstimateMotionQCOM = (C.GPTEXESTIMATEMOTIONQCOM)(getProcAddr("glTexEstimateMotionQCOM")) gpTexEstimateMotionRegionsQCOM = (C.GPTEXESTIMATEMOTIONREGIONSQCOM)(getProcAddr("glTexEstimateMotionRegionsQCOM")) gpTexImage2D = (C.GPTEXIMAGE2D)(getProcAddr("glTexImage2D")) if gpTexImage2D == nil { return errors.New("glTexImage2D") } gpTexImage3D = (C.GPTEXIMAGE3D)(getProcAddr("glTexImage3D")) if gpTexImage3D == nil { return errors.New("glTexImage3D") } gpTexImage3DOES = (C.GPTEXIMAGE3DOES)(getProcAddr("glTexImage3DOES")) gpTexPageCommitmentEXT = (C.GPTEXPAGECOMMITMENTEXT)(getProcAddr("glTexPageCommitmentEXT")) gpTexPageCommitmentMemNV = (C.GPTEXPAGECOMMITMENTMEMNV)(getProcAddr("glTexPageCommitmentMemNV")) gpTexParameterIivEXT = (C.GPTEXPARAMETERIIVEXT)(getProcAddr("glTexParameterIivEXT")) gpTexParameterIivOES = (C.GPTEXPARAMETERIIVOES)(getProcAddr("glTexParameterIivOES")) gpTexParameterIuivEXT = (C.GPTEXPARAMETERIUIVEXT)(getProcAddr("glTexParameterIuivEXT")) gpTexParameterIuivOES = (C.GPTEXPARAMETERIUIVOES)(getProcAddr("glTexParameterIuivOES")) gpTexParameterf = (C.GPTEXPARAMETERF)(getProcAddr("glTexParameterf")) if gpTexParameterf == nil { return errors.New("glTexParameterf") } gpTexParameterfv = (C.GPTEXPARAMETERFV)(getProcAddr("glTexParameterfv")) if gpTexParameterfv == nil { return errors.New("glTexParameterfv") } gpTexParameteri = (C.GPTEXPARAMETERI)(getProcAddr("glTexParameteri")) if gpTexParameteri == nil { return errors.New("glTexParameteri") } gpTexParameteriv = (C.GPTEXPARAMETERIV)(getProcAddr("glTexParameteriv")) if gpTexParameteriv == nil { return errors.New("glTexParameteriv") } gpTexStorage1DEXT = (C.GPTEXSTORAGE1DEXT)(getProcAddr("glTexStorage1DEXT")) gpTexStorage2D = (C.GPTEXSTORAGE2D)(getProcAddr("glTexStorage2D")) if gpTexStorage2D == nil { return errors.New("glTexStorage2D") } gpTexStorage2DEXT = (C.GPTEXSTORAGE2DEXT)(getProcAddr("glTexStorage2DEXT")) gpTexStorage2DMultisample = (C.GPTEXSTORAGE2DMULTISAMPLE)(getProcAddr("glTexStorage2DMultisample")) if gpTexStorage2DMultisample == nil { return errors.New("glTexStorage2DMultisample") } gpTexStorage3D = (C.GPTEXSTORAGE3D)(getProcAddr("glTexStorage3D")) if gpTexStorage3D == nil { return errors.New("glTexStorage3D") } gpTexStorage3DEXT = (C.GPTEXSTORAGE3DEXT)(getProcAddr("glTexStorage3DEXT")) gpTexStorage3DMultisampleOES = (C.GPTEXSTORAGE3DMULTISAMPLEOES)(getProcAddr("glTexStorage3DMultisampleOES")) gpTexStorageMem1DEXT = (C.GPTEXSTORAGEMEM1DEXT)(getProcAddr("glTexStorageMem1DEXT")) gpTexStorageMem2DEXT = (C.GPTEXSTORAGEMEM2DEXT)(getProcAddr("glTexStorageMem2DEXT")) gpTexStorageMem2DMultisampleEXT = (C.GPTEXSTORAGEMEM2DMULTISAMPLEEXT)(getProcAddr("glTexStorageMem2DMultisampleEXT")) gpTexStorageMem3DEXT = (C.GPTEXSTORAGEMEM3DEXT)(getProcAddr("glTexStorageMem3DEXT")) gpTexStorageMem3DMultisampleEXT = (C.GPTEXSTORAGEMEM3DMULTISAMPLEEXT)(getProcAddr("glTexStorageMem3DMultisampleEXT")) gpTexSubImage2D = (C.GPTEXSUBIMAGE2D)(getProcAddr("glTexSubImage2D")) if gpTexSubImage2D == nil { return errors.New("glTexSubImage2D") } gpTexSubImage3D = (C.GPTEXSUBIMAGE3D)(getProcAddr("glTexSubImage3D")) if gpTexSubImage3D == nil { return errors.New("glTexSubImage3D") } gpTexSubImage3DOES = (C.GPTEXSUBIMAGE3DOES)(getProcAddr("glTexSubImage3DOES")) gpTextureAttachMemoryNV = (C.GPTEXTUREATTACHMEMORYNV)(getProcAddr("glTextureAttachMemoryNV")) gpTextureFoveationParametersQCOM = (C.GPTEXTUREFOVEATIONPARAMETERSQCOM)(getProcAddr("glTextureFoveationParametersQCOM")) gpTexturePageCommitmentMemNV = (C.GPTEXTUREPAGECOMMITMENTMEMNV)(getProcAddr("glTexturePageCommitmentMemNV")) gpTextureStorage1DEXT = (C.GPTEXTURESTORAGE1DEXT)(getProcAddr("glTextureStorage1DEXT")) gpTextureStorage2DEXT = (C.GPTEXTURESTORAGE2DEXT)(getProcAddr("glTextureStorage2DEXT")) gpTextureStorage3DEXT = (C.GPTEXTURESTORAGE3DEXT)(getProcAddr("glTextureStorage3DEXT")) gpTextureStorageMem1DEXT = (C.GPTEXTURESTORAGEMEM1DEXT)(getProcAddr("glTextureStorageMem1DEXT")) gpTextureStorageMem2DEXT = (C.GPTEXTURESTORAGEMEM2DEXT)(getProcAddr("glTextureStorageMem2DEXT")) gpTextureStorageMem2DMultisampleEXT = (C.GPTEXTURESTORAGEMEM2DMULTISAMPLEEXT)(getProcAddr("glTextureStorageMem2DMultisampleEXT")) gpTextureStorageMem3DEXT = (C.GPTEXTURESTORAGEMEM3DEXT)(getProcAddr("glTextureStorageMem3DEXT")) gpTextureStorageMem3DMultisampleEXT = (C.GPTEXTURESTORAGEMEM3DMULTISAMPLEEXT)(getProcAddr("glTextureStorageMem3DMultisampleEXT")) gpTextureViewEXT = (C.GPTEXTUREVIEWEXT)(getProcAddr("glTextureViewEXT")) gpTextureViewOES = (C.GPTEXTUREVIEWOES)(getProcAddr("glTextureViewOES")) gpTransformFeedbackVaryings = (C.GPTRANSFORMFEEDBACKVARYINGS)(getProcAddr("glTransformFeedbackVaryings")) if gpTransformFeedbackVaryings == nil { return errors.New("glTransformFeedbackVaryings") } gpTransformPathNV = (C.GPTRANSFORMPATHNV)(getProcAddr("glTransformPathNV")) gpUniform1f = (C.GPUNIFORM1F)(getProcAddr("glUniform1f")) if gpUniform1f == nil { return errors.New("glUniform1f") } gpUniform1fv = (C.GPUNIFORM1FV)(getProcAddr("glUniform1fv")) if gpUniform1fv == nil { return errors.New("glUniform1fv") } gpUniform1i = (C.GPUNIFORM1I)(getProcAddr("glUniform1i")) if gpUniform1i == nil { return errors.New("glUniform1i") } gpUniform1i64NV = (C.GPUNIFORM1I64NV)(getProcAddr("glUniform1i64NV")) gpUniform1i64vNV = (C.GPUNIFORM1I64VNV)(getProcAddr("glUniform1i64vNV")) gpUniform1iv = (C.GPUNIFORM1IV)(getProcAddr("glUniform1iv")) if gpUniform1iv == nil { return errors.New("glUniform1iv") } gpUniform1ui = (C.GPUNIFORM1UI)(getProcAddr("glUniform1ui")) if gpUniform1ui == nil { return errors.New("glUniform1ui") } gpUniform1ui64NV = (C.GPUNIFORM1UI64NV)(getProcAddr("glUniform1ui64NV")) gpUniform1ui64vNV = (C.GPUNIFORM1UI64VNV)(getProcAddr("glUniform1ui64vNV")) gpUniform1uiv = (C.GPUNIFORM1UIV)(getProcAddr("glUniform1uiv")) if gpUniform1uiv == nil { return errors.New("glUniform1uiv") } gpUniform2f = (C.GPUNIFORM2F)(getProcAddr("glUniform2f")) if gpUniform2f == nil { return errors.New("glUniform2f") } gpUniform2fv = (C.GPUNIFORM2FV)(getProcAddr("glUniform2fv")) if gpUniform2fv == nil { return errors.New("glUniform2fv") } gpUniform2i = (C.GPUNIFORM2I)(getProcAddr("glUniform2i")) if gpUniform2i == nil { return errors.New("glUniform2i") } gpUniform2i64NV = (C.GPUNIFORM2I64NV)(getProcAddr("glUniform2i64NV")) gpUniform2i64vNV = (C.GPUNIFORM2I64VNV)(getProcAddr("glUniform2i64vNV")) gpUniform2iv = (C.GPUNIFORM2IV)(getProcAddr("glUniform2iv")) if gpUniform2iv == nil { return errors.New("glUniform2iv") } gpUniform2ui = (C.GPUNIFORM2UI)(getProcAddr("glUniform2ui")) if gpUniform2ui == nil { return errors.New("glUniform2ui") } gpUniform2ui64NV = (C.GPUNIFORM2UI64NV)(getProcAddr("glUniform2ui64NV")) gpUniform2ui64vNV = (C.GPUNIFORM2UI64VNV)(getProcAddr("glUniform2ui64vNV")) gpUniform2uiv = (C.GPUNIFORM2UIV)(getProcAddr("glUniform2uiv")) if gpUniform2uiv == nil { return errors.New("glUniform2uiv") } gpUniform3f = (C.GPUNIFORM3F)(getProcAddr("glUniform3f")) if gpUniform3f == nil { return errors.New("glUniform3f") } gpUniform3fv = (C.GPUNIFORM3FV)(getProcAddr("glUniform3fv")) if gpUniform3fv == nil { return errors.New("glUniform3fv") } gpUniform3i = (C.GPUNIFORM3I)(getProcAddr("glUniform3i")) if gpUniform3i == nil { return errors.New("glUniform3i") } gpUniform3i64NV = (C.GPUNIFORM3I64NV)(getProcAddr("glUniform3i64NV")) gpUniform3i64vNV = (C.GPUNIFORM3I64VNV)(getProcAddr("glUniform3i64vNV")) gpUniform3iv = (C.GPUNIFORM3IV)(getProcAddr("glUniform3iv")) if gpUniform3iv == nil { return errors.New("glUniform3iv") } gpUniform3ui = (C.GPUNIFORM3UI)(getProcAddr("glUniform3ui")) if gpUniform3ui == nil { return errors.New("glUniform3ui") } gpUniform3ui64NV = (C.GPUNIFORM3UI64NV)(getProcAddr("glUniform3ui64NV")) gpUniform3ui64vNV = (C.GPUNIFORM3UI64VNV)(getProcAddr("glUniform3ui64vNV")) gpUniform3uiv = (C.GPUNIFORM3UIV)(getProcAddr("glUniform3uiv")) if gpUniform3uiv == nil { return errors.New("glUniform3uiv") } gpUniform4f = (C.GPUNIFORM4F)(getProcAddr("glUniform4f")) if gpUniform4f == nil { return errors.New("glUniform4f") } gpUniform4fv = (C.GPUNIFORM4FV)(getProcAddr("glUniform4fv")) if gpUniform4fv == nil { return errors.New("glUniform4fv") } gpUniform4i = (C.GPUNIFORM4I)(getProcAddr("glUniform4i")) if gpUniform4i == nil { return errors.New("glUniform4i") } gpUniform4i64NV = (C.GPUNIFORM4I64NV)(getProcAddr("glUniform4i64NV")) gpUniform4i64vNV = (C.GPUNIFORM4I64VNV)(getProcAddr("glUniform4i64vNV")) gpUniform4iv = (C.GPUNIFORM4IV)(getProcAddr("glUniform4iv")) if gpUniform4iv == nil { return errors.New("glUniform4iv") } gpUniform4ui = (C.GPUNIFORM4UI)(getProcAddr("glUniform4ui")) if gpUniform4ui == nil { return errors.New("glUniform4ui") } gpUniform4ui64NV = (C.GPUNIFORM4UI64NV)(getProcAddr("glUniform4ui64NV")) gpUniform4ui64vNV = (C.GPUNIFORM4UI64VNV)(getProcAddr("glUniform4ui64vNV")) gpUniform4uiv = (C.GPUNIFORM4UIV)(getProcAddr("glUniform4uiv")) if gpUniform4uiv == nil { return errors.New("glUniform4uiv") } gpUniformBlockBinding = (C.GPUNIFORMBLOCKBINDING)(getProcAddr("glUniformBlockBinding")) if gpUniformBlockBinding == nil { return errors.New("glUniformBlockBinding") } gpUniformHandleui64IMG = (C.GPUNIFORMHANDLEUI64IMG)(getProcAddr("glUniformHandleui64IMG")) gpUniformHandleui64NV = (C.GPUNIFORMHANDLEUI64NV)(getProcAddr("glUniformHandleui64NV")) gpUniformHandleui64vIMG = (C.GPUNIFORMHANDLEUI64VIMG)(getProcAddr("glUniformHandleui64vIMG")) gpUniformHandleui64vNV = (C.GPUNIFORMHANDLEUI64VNV)(getProcAddr("glUniformHandleui64vNV")) gpUniformMatrix2fv = (C.GPUNIFORMMATRIX2FV)(getProcAddr("glUniformMatrix2fv")) if gpUniformMatrix2fv == nil { return errors.New("glUniformMatrix2fv") } gpUniformMatrix2x3fv = (C.GPUNIFORMMATRIX2X3FV)(getProcAddr("glUniformMatrix2x3fv")) if gpUniformMatrix2x3fv == nil { return errors.New("glUniformMatrix2x3fv") } gpUniformMatrix2x3fvNV = (C.GPUNIFORMMATRIX2X3FVNV)(getProcAddr("glUniformMatrix2x3fvNV")) gpUniformMatrix2x4fv = (C.GPUNIFORMMATRIX2X4FV)(getProcAddr("glUniformMatrix2x4fv")) if gpUniformMatrix2x4fv == nil { return errors.New("glUniformMatrix2x4fv") } gpUniformMatrix2x4fvNV = (C.GPUNIFORMMATRIX2X4FVNV)(getProcAddr("glUniformMatrix2x4fvNV")) gpUniformMatrix3fv = (C.GPUNIFORMMATRIX3FV)(getProcAddr("glUniformMatrix3fv")) if gpUniformMatrix3fv == nil { return errors.New("glUniformMatrix3fv") } gpUniformMatrix3x2fv = (C.GPUNIFORMMATRIX3X2FV)(getProcAddr("glUniformMatrix3x2fv")) if gpUniformMatrix3x2fv == nil { return errors.New("glUniformMatrix3x2fv") } gpUniformMatrix3x2fvNV = (C.GPUNIFORMMATRIX3X2FVNV)(getProcAddr("glUniformMatrix3x2fvNV")) gpUniformMatrix3x4fv = (C.GPUNIFORMMATRIX3X4FV)(getProcAddr("glUniformMatrix3x4fv")) if gpUniformMatrix3x4fv == nil { return errors.New("glUniformMatrix3x4fv") } gpUniformMatrix3x4fvNV = (C.GPUNIFORMMATRIX3X4FVNV)(getProcAddr("glUniformMatrix3x4fvNV")) gpUniformMatrix4fv = (C.GPUNIFORMMATRIX4FV)(getProcAddr("glUniformMatrix4fv")) if gpUniformMatrix4fv == nil { return errors.New("glUniformMatrix4fv") } gpUniformMatrix4x2fv = (C.GPUNIFORMMATRIX4X2FV)(getProcAddr("glUniformMatrix4x2fv")) if gpUniformMatrix4x2fv == nil { return errors.New("glUniformMatrix4x2fv") } gpUniformMatrix4x2fvNV = (C.GPUNIFORMMATRIX4X2FVNV)(getProcAddr("glUniformMatrix4x2fvNV")) gpUniformMatrix4x3fv = (C.GPUNIFORMMATRIX4X3FV)(getProcAddr("glUniformMatrix4x3fv")) if gpUniformMatrix4x3fv == nil { return errors.New("glUniformMatrix4x3fv") } gpUniformMatrix4x3fvNV = (C.GPUNIFORMMATRIX4X3FVNV)(getProcAddr("glUniformMatrix4x3fvNV")) gpUnmapBuffer = (C.GPUNMAPBUFFER)(getProcAddr("glUnmapBuffer")) if gpUnmapBuffer == nil { return errors.New("glUnmapBuffer") } gpUnmapBufferOES = (C.GPUNMAPBUFFEROES)(getProcAddr("glUnmapBufferOES")) gpUseProgram = (C.GPUSEPROGRAM)(getProcAddr("glUseProgram")) if gpUseProgram == nil { return errors.New("glUseProgram") } gpUseProgramStages = (C.GPUSEPROGRAMSTAGES)(getProcAddr("glUseProgramStages")) if gpUseProgramStages == nil { return errors.New("glUseProgramStages") } gpUseProgramStagesEXT = (C.GPUSEPROGRAMSTAGESEXT)(getProcAddr("glUseProgramStagesEXT")) gpUseShaderProgramEXT = (C.GPUSESHADERPROGRAMEXT)(getProcAddr("glUseShaderProgramEXT")) gpValidateProgram = (C.GPVALIDATEPROGRAM)(getProcAddr("glValidateProgram")) if gpValidateProgram == nil { return errors.New("glValidateProgram") } gpValidateProgramPipeline = (C.GPVALIDATEPROGRAMPIPELINE)(getProcAddr("glValidateProgramPipeline")) if gpValidateProgramPipeline == nil { return errors.New("glValidateProgramPipeline") } gpValidateProgramPipelineEXT = (C.GPVALIDATEPROGRAMPIPELINEEXT)(getProcAddr("glValidateProgramPipelineEXT")) gpVertexAttrib1f = (C.GPVERTEXATTRIB1F)(getProcAddr("glVertexAttrib1f")) if gpVertexAttrib1f == nil { return errors.New("glVertexAttrib1f") } gpVertexAttrib1fv = (C.GPVERTEXATTRIB1FV)(getProcAddr("glVertexAttrib1fv")) if gpVertexAttrib1fv == nil { return errors.New("glVertexAttrib1fv") } gpVertexAttrib2f = (C.GPVERTEXATTRIB2F)(getProcAddr("glVertexAttrib2f")) if gpVertexAttrib2f == nil { return errors.New("glVertexAttrib2f") } gpVertexAttrib2fv = (C.GPVERTEXATTRIB2FV)(getProcAddr("glVertexAttrib2fv")) if gpVertexAttrib2fv == nil { return errors.New("glVertexAttrib2fv") } gpVertexAttrib3f = (C.GPVERTEXATTRIB3F)(getProcAddr("glVertexAttrib3f")) if gpVertexAttrib3f == nil { return errors.New("glVertexAttrib3f") } gpVertexAttrib3fv = (C.GPVERTEXATTRIB3FV)(getProcAddr("glVertexAttrib3fv")) if gpVertexAttrib3fv == nil { return errors.New("glVertexAttrib3fv") } gpVertexAttrib4f = (C.GPVERTEXATTRIB4F)(getProcAddr("glVertexAttrib4f")) if gpVertexAttrib4f == nil { return errors.New("glVertexAttrib4f") } gpVertexAttrib4fv = (C.GPVERTEXATTRIB4FV)(getProcAddr("glVertexAttrib4fv")) if gpVertexAttrib4fv == nil { return errors.New("glVertexAttrib4fv") } gpVertexAttribBinding = (C.GPVERTEXATTRIBBINDING)(getProcAddr("glVertexAttribBinding")) if gpVertexAttribBinding == nil { return errors.New("glVertexAttribBinding") } gpVertexAttribDivisor = (C.GPVERTEXATTRIBDIVISOR)(getProcAddr("glVertexAttribDivisor")) if gpVertexAttribDivisor == nil { return errors.New("glVertexAttribDivisor") } gpVertexAttribDivisorANGLE = (C.GPVERTEXATTRIBDIVISORANGLE)(getProcAddr("glVertexAttribDivisorANGLE")) gpVertexAttribDivisorEXT = (C.GPVERTEXATTRIBDIVISOREXT)(getProcAddr("glVertexAttribDivisorEXT")) gpVertexAttribDivisorNV = (C.GPVERTEXATTRIBDIVISORNV)(getProcAddr("glVertexAttribDivisorNV")) gpVertexAttribFormat = (C.GPVERTEXATTRIBFORMAT)(getProcAddr("glVertexAttribFormat")) if gpVertexAttribFormat == nil { return errors.New("glVertexAttribFormat") } gpVertexAttribI4i = (C.GPVERTEXATTRIBI4I)(getProcAddr("glVertexAttribI4i")) if gpVertexAttribI4i == nil { return errors.New("glVertexAttribI4i") } gpVertexAttribI4iv = (C.GPVERTEXATTRIBI4IV)(getProcAddr("glVertexAttribI4iv")) if gpVertexAttribI4iv == nil { return errors.New("glVertexAttribI4iv") } gpVertexAttribI4ui = (C.GPVERTEXATTRIBI4UI)(getProcAddr("glVertexAttribI4ui")) if gpVertexAttribI4ui == nil { return errors.New("glVertexAttribI4ui") } gpVertexAttribI4uiv = (C.GPVERTEXATTRIBI4UIV)(getProcAddr("glVertexAttribI4uiv")) if gpVertexAttribI4uiv == nil { return errors.New("glVertexAttribI4uiv") } gpVertexAttribIFormat = (C.GPVERTEXATTRIBIFORMAT)(getProcAddr("glVertexAttribIFormat")) if gpVertexAttribIFormat == nil { return errors.New("glVertexAttribIFormat") } gpVertexAttribIPointer = (C.GPVERTEXATTRIBIPOINTER)(getProcAddr("glVertexAttribIPointer")) if gpVertexAttribIPointer == nil { return errors.New("glVertexAttribIPointer") } gpVertexAttribPointer = (C.GPVERTEXATTRIBPOINTER)(getProcAddr("glVertexAttribPointer")) if gpVertexAttribPointer == nil { return errors.New("glVertexAttribPointer") } gpVertexBindingDivisor = (C.GPVERTEXBINDINGDIVISOR)(getProcAddr("glVertexBindingDivisor")) if gpVertexBindingDivisor == nil { return errors.New("glVertexBindingDivisor") } gpViewport = (C.GPVIEWPORT)(getProcAddr("glViewport")) if gpViewport == nil { return errors.New("glViewport") } gpViewportArrayvNV = (C.GPVIEWPORTARRAYVNV)(getProcAddr("glViewportArrayvNV")) gpViewportArrayvOES = (C.GPVIEWPORTARRAYVOES)(getProcAddr("glViewportArrayvOES")) gpViewportIndexedfNV = (C.GPVIEWPORTINDEXEDFNV)(getProcAddr("glViewportIndexedfNV")) gpViewportIndexedfOES = (C.GPVIEWPORTINDEXEDFOES)(getProcAddr("glViewportIndexedfOES")) gpViewportIndexedfvNV = (C.GPVIEWPORTINDEXEDFVNV)(getProcAddr("glViewportIndexedfvNV")) gpViewportIndexedfvOES = (C.GPVIEWPORTINDEXEDFVOES)(getProcAddr("glViewportIndexedfvOES")) gpViewportPositionWScaleNV = (C.GPVIEWPORTPOSITIONWSCALENV)(getProcAddr("glViewportPositionWScaleNV")) gpViewportSwizzleNV = (C.GPVIEWPORTSWIZZLENV)(getProcAddr("glViewportSwizzleNV")) gpWaitSemaphoreEXT = (C.GPWAITSEMAPHOREEXT)(getProcAddr("glWaitSemaphoreEXT")) gpWaitSync = (C.GPWAITSYNC)(getProcAddr("glWaitSync")) if gpWaitSync == nil { return errors.New("glWaitSync") } gpWaitSyncAPPLE = (C.GPWAITSYNCAPPLE)(getProcAddr("glWaitSyncAPPLE")) gpWaitVkSemaphoreNV = (C.GPWAITVKSEMAPHORENV)(getProcAddr("glWaitVkSemaphoreNV")) gpWeightPathsNV = (C.GPWEIGHTPATHSNV)(getProcAddr("glWeightPathsNV")) gpWindowRectanglesEXT = (C.GPWINDOWRECTANGLESEXT)(getProcAddr("glWindowRectanglesEXT")) return nil }