// Copyright 2014 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package f32 import "fmt" type Vec3 [3]float32 func (v Vec3) String() string { return fmt.Sprintf("Vec3[% 0.3f, % 0.3f, % 0.3f]", v[0], v[1], v[2]) } func (v *Vec3) Normalize() { sq := v.Dot(v) inv := 1 / Sqrt(sq) v[0] *= inv v[1] *= inv v[2] *= inv } func (v *Vec3) Sub(v0, v1 *Vec3) { v[0] = v0[0] - v1[0] v[1] = v0[1] - v1[1] v[2] = v0[2] - v1[2] } func (v *Vec3) Add(v0, v1 *Vec3) { v[0] = v0[0] + v1[0] v[1] = v0[1] + v1[1] v[2] = v0[2] + v1[2] } func (v *Vec3) Mul(v0, v1 *Vec3) { v[0] = v0[0] * v1[0] v[1] = v0[1] * v1[1] v[2] = v0[2] * v1[2] } func (v *Vec3) Cross(v0, v1 *Vec3) { v[0] = v0[1]*v1[2] - v0[2]*v1[1] v[1] = v0[2]*v1[0] - v0[0]*v1[2] v[2] = v0[0]*v1[1] - v0[1]*v1[0] } func (v *Vec3) Dot(v1 *Vec3) float32 { return v[0]*v1[0] + v[1]*v1[1] + v[2]*v1[2] }