21 lines
522 B
Go
21 lines
522 B
Go
//go:build !android && !ios && !mobile && !js && !wasm && !test_web_driver
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// +build !android,!ios,!mobile,!js,!wasm,!test_web_driver
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package cache
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// TextureType represents an uploaded GL texture
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type TextureType = uint32
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// NoTexture used when there is no valid texture
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var NoTexture = TextureType(0)
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type textureInfo struct {
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textureCacheBase
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texture TextureType
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}
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// IsValid will return true if the passed texture is potentially a texture
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func IsValid(texture TextureType) bool {
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return texture != NoTexture
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}
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