adam-gui/vendor/fyne.io/fyne/v2/internal/painter/image.go
2024-04-29 19:13:50 +02:00

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package painter
import (
"image"
_ "image/jpeg" // avoid users having to import when using image widget
_ "image/png" // avoid the same for PNG images
"golang.org/x/image/draw"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
)
// PaintImage renders a given fyne Image to a Go standard image
// If a fyne.Canvas is given and the images fill mode is “fill original” the images min size has
// to fit its original size. If it doesnt, PaintImage does not paint the image but adjusts its min size.
// The image will then be painted on the next frame because of the min size change.
func PaintImage(img *canvas.Image, c fyne.Canvas, width, height int) image.Image {
if img.Size().IsZero() && c == nil { // an image without size or canvas won't get rendered unless we setup
img.Resize(fyne.NewSize(float32(width), float32(height)))
}
dst, err := paintImage(img, width, height)
if err != nil {
fyne.LogError("failed to paint image", err)
}
return dst
}
func paintImage(img *canvas.Image, width, height int) (dst image.Image, err error) {
if width <= 0 || height <= 0 {
return
}
dst = img.Image
if dst == nil {
dst = image.NewNRGBA(image.Rect(0, 0, width, height))
}
size := dst.Bounds().Size()
if width != size.X || height != size.Y {
dst = scaleImage(dst, width, height, img.ScaleMode)
}
return
}
func scaleImage(pixels image.Image, scaledW, scaledH int, scale canvas.ImageScale) image.Image {
if scale == canvas.ImageScaleFastest || scale == canvas.ImageScalePixels {
// do not perform software scaling
return pixels
}
bounds := pixels.Bounds()
pixW := int(fyne.Min(float32(scaledW), float32(bounds.Dx()))) // don't push more pixels than we have to
pixH := int(fyne.Min(float32(scaledH), float32(bounds.Dy()))) // the GL calls will scale this up on GPU.
scaledBounds := image.Rect(0, 0, pixW, pixH)
tex := image.NewNRGBA(scaledBounds)
switch scale {
case canvas.ImageScalePixels:
draw.NearestNeighbor.Scale(tex, scaledBounds, pixels, bounds, draw.Over, nil)
default:
if scale != canvas.ImageScaleSmooth {
fyne.LogError("Invalid canvas.ImageScale value, using canvas.ImageScaleSmooth", nil)
}
draw.CatmullRom.Scale(tex, scaledBounds, pixels, bounds, draw.Over, nil)
}
return tex
}