adam-gui/vendor/github.com/go-gl/gl/v3.1/gles2/package.go
2024-04-29 19:13:50 +02:00

11715 lines
788 KiB
Go

// Code generated by glow (https://github.com/go-gl/glow). DO NOT EDIT.
// Copyright (c) 2010 Khronos Group.
// This material may be distributed subject to the terms and conditions
// set forth in the Open Publication License, v 1.0, 8 June 1999.
// http://opencontent.org/openpub/.
//
// Copyright (c) 1991-2006 Silicon Graphics, Inc.
// This document is licensed under the SGI Free Software B License.
// For details, see http://oss.sgi.com/projects/FreeB.
// Package gles2 implements Go bindings to OpenGL.
//
// This package was automatically generated using Glow:
// https://github.com/go-gl/glow
//
package gles2
// #cgo !gles2,darwin LDFLAGS: -framework OpenGL
// #cgo gles2,darwin LDFLAGS: -framework OpenGLES
// #cgo !gles2,windows LDFLAGS: -lopengl32
// #cgo gles2,windows LDFLAGS: -lGLESv2
// #cgo !egl,linux !egl,freebsd !egl,netbsd !egl,openbsd pkg-config: gl
// #cgo egl,linux egl,freebsd egl,netbsd egl,openbsd pkg-config: egl
// #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
// #ifndef WIN32_LEAN_AND_MEAN
// #define WIN32_LEAN_AND_MEAN 1
// #endif
// #include <windows.h>
// #endif
// #ifndef APIENTRY
// #define APIENTRY
// #endif
// #ifndef APIENTRYP
// #define APIENTRYP APIENTRY *
// #endif
// #ifndef GLAPI
// #define GLAPI extern
// #endif
// #include <KHR/khrplatform.h>
// typedef unsigned int GLenum;
// typedef unsigned char GLboolean;
// typedef unsigned int GLbitfield;
// typedef khronos_uint8_t GLubyte;
// typedef int GLint;
// typedef unsigned int GLuint;
// typedef int GLsizei;
// typedef khronos_float_t GLfloat;
// typedef khronos_float_t GLclampf;
// typedef double GLdouble;
// typedef void *GLeglClientBufferEXT;
// typedef void *GLeglImageOES;
// typedef char GLchar;
// typedef khronos_intptr_t GLintptr;
// typedef khronos_ssize_t GLsizeiptr;
// typedef khronos_int64_t GLint64;
// typedef khronos_int64_t GLint64EXT;
// typedef khronos_uint64_t GLuint64;
// typedef khronos_uint64_t GLuint64EXT;
// typedef uintptr_t GLsync;
// typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
// typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
// typedef void (APIENTRY *GLVULKANPROCNV)(void);
// extern void glowDebugCallback_gles231(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam);
// static void APIENTRY glowCDebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam) {
// glowDebugCallback_gles231(source, type, id, severity, length, message, userParam);
// }
// typedef GLboolean (APIENTRYP GPACQUIREKEYEDMUTEXWIN32EXT)(GLuint memory, GLuint64 key, GLuint timeout);
// typedef void (APIENTRYP GPACTIVEPROGRAMEXT)(GLuint program);
// typedef void (APIENTRYP GPACTIVESHADERPROGRAM)(GLuint pipeline, GLuint program);
// typedef void (APIENTRYP GPACTIVESHADERPROGRAMEXT)(GLuint pipeline, GLuint program);
// typedef void (APIENTRYP GPACTIVETEXTURE)(GLenum texture);
// typedef void (APIENTRYP GPALPHAFUNCQCOM)(GLenum func, GLclampf ref);
// typedef void (APIENTRYP GPAPPLYFRAMEBUFFERATTACHMENTCMAAINTEL)();
// typedef void (APIENTRYP GPATTACHSHADER)(GLuint program, GLuint shader);
// typedef void (APIENTRYP GPBEGINCONDITIONALRENDERNV)(GLuint id, GLenum mode);
// typedef void (APIENTRYP GPBEGINPERFMONITORAMD)(GLuint monitor);
// typedef void (APIENTRYP GPBEGINPERFQUERYINTEL)(GLuint queryHandle);
// typedef void (APIENTRYP GPBEGINQUERY)(GLenum target, GLuint id);
// typedef void (APIENTRYP GPBEGINQUERYEXT)(GLenum target, GLuint id);
// typedef void (APIENTRYP GPBEGINTRANSFORMFEEDBACK)(GLenum primitiveMode);
// typedef void (APIENTRYP GPBINDATTRIBLOCATION)(GLuint program, GLuint index, const GLchar * name);
// typedef void (APIENTRYP GPBINDBUFFER)(GLenum target, GLuint buffer);
// typedef void (APIENTRYP GPBINDBUFFERBASE)(GLenum target, GLuint index, GLuint buffer);
// typedef void (APIENTRYP GPBINDBUFFERRANGE)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
// typedef void (APIENTRYP GPBINDFRAGDATALOCATIONEXT)(GLuint program, GLuint color, const GLchar * name);
// typedef void (APIENTRYP GPBINDFRAGDATALOCATIONINDEXEDEXT)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
// typedef void (APIENTRYP GPBINDFRAMEBUFFER)(GLenum target, GLuint framebuffer);
// typedef void (APIENTRYP GPBINDIMAGETEXTURE)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
// typedef void (APIENTRYP GPBINDPROGRAMPIPELINE)(GLuint pipeline);
// typedef void (APIENTRYP GPBINDPROGRAMPIPELINEEXT)(GLuint pipeline);
// typedef void (APIENTRYP GPBINDRENDERBUFFER)(GLenum target, GLuint renderbuffer);
// typedef void (APIENTRYP GPBINDSAMPLER)(GLuint unit, GLuint sampler);
// typedef void (APIENTRYP GPBINDSHADINGRATEIMAGENV)(GLuint texture);
// typedef void (APIENTRYP GPBINDTEXTURE)(GLenum target, GLuint texture);
// typedef void (APIENTRYP GPBINDTRANSFORMFEEDBACK)(GLenum target, GLuint id);
// typedef void (APIENTRYP GPBINDVERTEXARRAY)(GLuint array);
// typedef void (APIENTRYP GPBINDVERTEXARRAYOES)(GLuint array);
// typedef void (APIENTRYP GPBINDVERTEXBUFFER)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
// typedef void (APIENTRYP GPBLENDBARRIERKHR)();
// typedef void (APIENTRYP GPBLENDBARRIERNV)();
// typedef void (APIENTRYP GPBLENDCOLOR)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
// typedef void (APIENTRYP GPBLENDEQUATION)(GLenum mode);
// typedef void (APIENTRYP GPBLENDEQUATIONEXT)(GLenum mode);
// typedef void (APIENTRYP GPBLENDEQUATIONSEPARATE)(GLenum modeRGB, GLenum modeAlpha);
// typedef void (APIENTRYP GPBLENDEQUATIONSEPARATEIEXT)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
// typedef void (APIENTRYP GPBLENDEQUATIONSEPARATEIOES)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
// typedef void (APIENTRYP GPBLENDEQUATIONIEXT)(GLuint buf, GLenum mode);
// typedef void (APIENTRYP GPBLENDEQUATIONIOES)(GLuint buf, GLenum mode);
// typedef void (APIENTRYP GPBLENDFUNC)(GLenum sfactor, GLenum dfactor);
// typedef void (APIENTRYP GPBLENDFUNCSEPARATE)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
// typedef void (APIENTRYP GPBLENDFUNCSEPARATEIEXT)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
// typedef void (APIENTRYP GPBLENDFUNCSEPARATEIOES)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
// typedef void (APIENTRYP GPBLENDFUNCIEXT)(GLuint buf, GLenum src, GLenum dst);
// typedef void (APIENTRYP GPBLENDFUNCIOES)(GLuint buf, GLenum src, GLenum dst);
// typedef void (APIENTRYP GPBLENDPARAMETERINV)(GLenum pname, GLint value);
// typedef void (APIENTRYP GPBLITFRAMEBUFFER)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
// typedef void (APIENTRYP GPBLITFRAMEBUFFERANGLE)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
// typedef void (APIENTRYP GPBLITFRAMEBUFFERNV)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
// typedef void (APIENTRYP GPBUFFERATTACHMEMORYNV)(GLenum target, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPBUFFERDATA)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
// typedef void (APIENTRYP GPBUFFERPAGECOMMITMENTMEMNV)(GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);
// typedef void (APIENTRYP GPBUFFERSTORAGEEXT)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags);
// typedef void (APIENTRYP GPBUFFERSTORAGEEXTERNALEXT)(GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
// typedef void (APIENTRYP GPBUFFERSTORAGEMEMEXT)(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPBUFFERSUBDATA)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
// typedef GLenum (APIENTRYP GPCHECKFRAMEBUFFERSTATUS)(GLenum target);
// typedef void (APIENTRYP GPCLEAR)(GLbitfield mask);
// typedef void (APIENTRYP GPCLEARBUFFERFI)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
// typedef void (APIENTRYP GPCLEARBUFFERFV)(GLenum buffer, GLint drawbuffer, const GLfloat * value);
// typedef void (APIENTRYP GPCLEARBUFFERIV)(GLenum buffer, GLint drawbuffer, const GLint * value);
// typedef void (APIENTRYP GPCLEARBUFFERUIV)(GLenum buffer, GLint drawbuffer, const GLuint * value);
// typedef void (APIENTRYP GPCLEARCOLOR)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
// typedef void (APIENTRYP GPCLEARDEPTHF)(GLfloat d);
// typedef void (APIENTRYP GPCLEARPIXELLOCALSTORAGEUIEXT)(GLsizei offset, GLsizei n, const GLuint * values);
// typedef void (APIENTRYP GPCLEARSTENCIL)(GLint s);
// typedef void (APIENTRYP GPCLEARTEXIMAGEEXT)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data);
// typedef void (APIENTRYP GPCLEARTEXSUBIMAGEEXT)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data);
// typedef GLenum (APIENTRYP GPCLIENTWAITSYNC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
// typedef GLenum (APIENTRYP GPCLIENTWAITSYNCAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout);
// typedef void (APIENTRYP GPCLIPCONTROLEXT)(GLenum origin, GLenum depth);
// typedef void (APIENTRYP GPCOLORMASK)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
// typedef void (APIENTRYP GPCOLORMASKIEXT)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
// typedef void (APIENTRYP GPCOLORMASKIOES)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
// typedef void (APIENTRYP GPCOMPILESHADER)(GLuint shader);
// typedef void (APIENTRYP GPCOMPRESSEDTEXIMAGE2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCOMPRESSEDTEXIMAGE3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCOMPRESSEDTEXIMAGE3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCOMPRESSEDTEXSUBIMAGE2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCOMPRESSEDTEXSUBIMAGE3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCOMPRESSEDTEXSUBIMAGE3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCONSERVATIVERASTERPARAMETERINV)(GLenum pname, GLint param);
// typedef void (APIENTRYP GPCOPYBUFFERSUBDATA)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
// typedef void (APIENTRYP GPCOPYBUFFERSUBDATANV)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
// typedef void (APIENTRYP GPCOPYIMAGESUBDATAEXT)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
// typedef void (APIENTRYP GPCOPYIMAGESUBDATAOES)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
// typedef void (APIENTRYP GPCOPYPATHNV)(GLuint resultPath, GLuint srcPath);
// typedef void (APIENTRYP GPCOPYTEXIMAGE2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
// typedef void (APIENTRYP GPCOPYTEXSUBIMAGE2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPCOPYTEXSUBIMAGE3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPCOPYTEXSUBIMAGE3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPCOPYTEXTURELEVELSAPPLE)(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
// typedef void (APIENTRYP GPCOVERFILLPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
// typedef void (APIENTRYP GPCOVERFILLPATHNV)(GLuint path, GLenum coverMode);
// typedef void (APIENTRYP GPCOVERSTROKEPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
// typedef void (APIENTRYP GPCOVERSTROKEPATHNV)(GLuint path, GLenum coverMode);
// typedef void (APIENTRYP GPCOVERAGEMASKNV)(GLboolean mask);
// typedef void (APIENTRYP GPCOVERAGEMODULATIONNV)(GLenum components);
// typedef void (APIENTRYP GPCOVERAGEMODULATIONTABLENV)(GLsizei n, const GLfloat * v);
// typedef void (APIENTRYP GPCOVERAGEOPERATIONNV)(GLenum operation);
// typedef void (APIENTRYP GPCREATEMEMORYOBJECTSEXT)(GLsizei n, GLuint * memoryObjects);
// typedef void (APIENTRYP GPCREATEPERFQUERYINTEL)(GLuint queryId, GLuint * queryHandle);
// typedef GLuint (APIENTRYP GPCREATEPROGRAM)();
// typedef void (APIENTRYP GPCREATESEMAPHORESNV)(GLsizei n, GLuint * semaphores);
// typedef GLuint (APIENTRYP GPCREATESHADER)(GLenum type);
// typedef GLuint (APIENTRYP GPCREATESHADERPROGRAMEXT)(GLenum type, const GLchar * string);
// typedef GLuint (APIENTRYP GPCREATESHADERPROGRAMV)(GLenum type, GLsizei count, const GLchar *const* strings);
// typedef GLuint (APIENTRYP GPCREATESHADERPROGRAMVEXT)(GLenum type, GLsizei count, const GLchar ** strings);
// typedef void (APIENTRYP GPCULLFACE)(GLenum mode);
// typedef void (APIENTRYP GPDEBUGMESSAGECALLBACK)(GLDEBUGPROC callback, const void * userParam);
// typedef void (APIENTRYP GPDEBUGMESSAGECALLBACKKHR)(GLDEBUGPROCKHR callback, const void * userParam);
// typedef void (APIENTRYP GPDEBUGMESSAGECONTROL)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
// typedef void (APIENTRYP GPDEBUGMESSAGECONTROLKHR)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
// typedef void (APIENTRYP GPDEBUGMESSAGEINSERT)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
// typedef void (APIENTRYP GPDEBUGMESSAGEINSERTKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
// typedef void (APIENTRYP GPDELETEBUFFERS)(GLsizei n, const GLuint * buffers);
// typedef void (APIENTRYP GPDELETEFENCESNV)(GLsizei n, const GLuint * fences);
// typedef void (APIENTRYP GPDELETEFRAMEBUFFERS)(GLsizei n, const GLuint * framebuffers);
// typedef void (APIENTRYP GPDELETEMEMORYOBJECTSEXT)(GLsizei n, const GLuint * memoryObjects);
// typedef void (APIENTRYP GPDELETEPATHSNV)(GLuint path, GLsizei range);
// typedef void (APIENTRYP GPDELETEPERFMONITORSAMD)(GLsizei n, GLuint * monitors);
// typedef void (APIENTRYP GPDELETEPERFQUERYINTEL)(GLuint queryHandle);
// typedef void (APIENTRYP GPDELETEPROGRAM)(GLuint program);
// typedef void (APIENTRYP GPDELETEPROGRAMPIPELINES)(GLsizei n, const GLuint * pipelines);
// typedef void (APIENTRYP GPDELETEPROGRAMPIPELINESEXT)(GLsizei n, const GLuint * pipelines);
// typedef void (APIENTRYP GPDELETEQUERIES)(GLsizei n, const GLuint * ids);
// typedef void (APIENTRYP GPDELETEQUERIESEXT)(GLsizei n, const GLuint * ids);
// typedef void (APIENTRYP GPDELETERENDERBUFFERS)(GLsizei n, const GLuint * renderbuffers);
// typedef void (APIENTRYP GPDELETESAMPLERS)(GLsizei count, const GLuint * samplers);
// typedef void (APIENTRYP GPDELETESEMAPHORESEXT)(GLsizei n, const GLuint * semaphores);
// typedef void (APIENTRYP GPDELETESHADER)(GLuint shader);
// typedef void (APIENTRYP GPDELETESYNC)(GLsync sync);
// typedef void (APIENTRYP GPDELETESYNCAPPLE)(GLsync sync);
// typedef void (APIENTRYP GPDELETETEXTURES)(GLsizei n, const GLuint * textures);
// typedef void (APIENTRYP GPDELETETRANSFORMFEEDBACKS)(GLsizei n, const GLuint * ids);
// typedef void (APIENTRYP GPDELETEVERTEXARRAYS)(GLsizei n, const GLuint * arrays);
// typedef void (APIENTRYP GPDELETEVERTEXARRAYSOES)(GLsizei n, const GLuint * arrays);
// typedef void (APIENTRYP GPDEPTHFUNC)(GLenum func);
// typedef void (APIENTRYP GPDEPTHMASK)(GLboolean flag);
// typedef void (APIENTRYP GPDEPTHRANGEARRAYFVNV)(GLuint first, GLsizei count, const GLfloat * v);
// typedef void (APIENTRYP GPDEPTHRANGEARRAYFVOES)(GLuint first, GLsizei count, const GLfloat * v);
// typedef void (APIENTRYP GPDEPTHRANGEINDEXEDFNV)(GLuint index, GLfloat n, GLfloat f);
// typedef void (APIENTRYP GPDEPTHRANGEINDEXEDFOES)(GLuint index, GLfloat n, GLfloat f);
// typedef void (APIENTRYP GPDEPTHRANGEF)(GLfloat n, GLfloat f);
// typedef void (APIENTRYP GPDETACHSHADER)(GLuint program, GLuint shader);
// typedef void (APIENTRYP GPDISABLE)(GLenum cap);
// typedef void (APIENTRYP GPDISABLEDRIVERCONTROLQCOM)(GLuint driverControl);
// typedef void (APIENTRYP GPDISABLEVERTEXATTRIBARRAY)(GLuint index);
// typedef void (APIENTRYP GPDISABLEIEXT)(GLenum target, GLuint index);
// typedef void (APIENTRYP GPDISABLEINV)(GLenum target, GLuint index);
// typedef void (APIENTRYP GPDISABLEIOES)(GLenum target, GLuint index);
// typedef void (APIENTRYP GPDISCARDFRAMEBUFFEREXT)(GLenum target, GLsizei numAttachments, const GLenum * attachments);
// typedef void (APIENTRYP GPDISPATCHCOMPUTE)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
// typedef void (APIENTRYP GPDISPATCHCOMPUTEINDIRECT)(GLintptr indirect);
// typedef void (APIENTRYP GPDRAWARRAYS)(GLenum mode, GLint first, GLsizei count);
// typedef void (APIENTRYP GPDRAWARRAYSINDIRECT)(GLenum mode, const void * indirect);
// typedef void (APIENTRYP GPDRAWARRAYSINSTANCED)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
// typedef void (APIENTRYP GPDRAWARRAYSINSTANCEDANGLE)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
// typedef void (APIENTRYP GPDRAWARRAYSINSTANCEDBASEINSTANCEEXT)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
// typedef void (APIENTRYP GPDRAWARRAYSINSTANCEDEXT)(GLenum mode, GLint start, GLsizei count, GLsizei primcount);
// typedef void (APIENTRYP GPDRAWARRAYSINSTANCEDNV)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
// typedef void (APIENTRYP GPDRAWBUFFERS)(GLsizei n, const GLenum * bufs);
// typedef void (APIENTRYP GPDRAWBUFFERSEXT)(GLsizei n, const GLenum * bufs);
// typedef void (APIENTRYP GPDRAWBUFFERSINDEXEDEXT)(GLint n, const GLenum * location, const GLint * indices);
// typedef void (APIENTRYP GPDRAWBUFFERSNV)(GLsizei n, const GLenum * bufs);
// typedef void (APIENTRYP GPDRAWELEMENTS)(GLenum mode, GLsizei count, GLenum type, const void * indices);
// typedef void (APIENTRYP GPDRAWELEMENTSBASEVERTEXEXT)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex);
// typedef void (APIENTRYP GPDRAWELEMENTSBASEVERTEXOES)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex);
// typedef void (APIENTRYP GPDRAWELEMENTSINDIRECT)(GLenum mode, GLenum type, const void * indirect);
// typedef void (APIENTRYP GPDRAWELEMENTSINSTANCED)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount);
// typedef void (APIENTRYP GPDRAWELEMENTSINSTANCEDANGLE)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount);
// typedef void (APIENTRYP GPDRAWELEMENTSINSTANCEDBASEINSTANCEEXT)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance);
// typedef void (APIENTRYP GPDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXT)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
// typedef void (APIENTRYP GPDRAWELEMENTSINSTANCEDBASEVERTEXEXT)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex);
// typedef void (APIENTRYP GPDRAWELEMENTSINSTANCEDBASEVERTEXOES)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex);
// typedef void (APIENTRYP GPDRAWELEMENTSINSTANCEDEXT)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount);
// typedef void (APIENTRYP GPDRAWELEMENTSINSTANCEDNV)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount);
// typedef void (APIENTRYP GPDRAWMESHTASKSINDIRECTNV)(GLintptr indirect);
// typedef void (APIENTRYP GPDRAWMESHTASKSNV)(GLuint first, GLuint count);
// typedef void (APIENTRYP GPDRAWRANGEELEMENTS)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
// typedef void (APIENTRYP GPDRAWRANGEELEMENTSBASEVERTEXEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex);
// typedef void (APIENTRYP GPDRAWRANGEELEMENTSBASEVERTEXOES)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex);
// typedef void (APIENTRYP GPDRAWTRANSFORMFEEDBACKEXT)(GLenum mode, GLuint id);
// typedef void (APIENTRYP GPDRAWTRANSFORMFEEDBACKINSTANCEDEXT)(GLenum mode, GLuint id, GLsizei instancecount);
// typedef void (APIENTRYP GPDRAWVKIMAGENV)(GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
// typedef void (APIENTRYP GPEGLIMAGETARGETRENDERBUFFERSTORAGEOES)(GLenum target, GLeglImageOES image);
// typedef void (APIENTRYP GPEGLIMAGETARGETTEXSTORAGEEXT)(GLenum target, GLeglImageOES image, const GLint* attrib_list);
// typedef void (APIENTRYP GPEGLIMAGETARGETTEXTURE2DOES)(GLenum target, GLeglImageOES image);
// typedef void (APIENTRYP GPEGLIMAGETARGETTEXTURESTORAGEEXT)(GLuint texture, GLeglImageOES image, const GLint* attrib_list);
// typedef void (APIENTRYP GPENABLE)(GLenum cap);
// typedef void (APIENTRYP GPENABLEDRIVERCONTROLQCOM)(GLuint driverControl);
// typedef void (APIENTRYP GPENABLEVERTEXATTRIBARRAY)(GLuint index);
// typedef void (APIENTRYP GPENABLEIEXT)(GLenum target, GLuint index);
// typedef void (APIENTRYP GPENABLEINV)(GLenum target, GLuint index);
// typedef void (APIENTRYP GPENABLEIOES)(GLenum target, GLuint index);
// typedef void (APIENTRYP GPENDCONDITIONALRENDERNV)();
// typedef void (APIENTRYP GPENDPERFMONITORAMD)(GLuint monitor);
// typedef void (APIENTRYP GPENDPERFQUERYINTEL)(GLuint queryHandle);
// typedef void (APIENTRYP GPENDQUERY)(GLenum target);
// typedef void (APIENTRYP GPENDQUERYEXT)(GLenum target);
// typedef void (APIENTRYP GPENDTILINGQCOM)(GLbitfield preserveMask);
// typedef void (APIENTRYP GPENDTRANSFORMFEEDBACK)();
// typedef void (APIENTRYP GPEXTGETBUFFERPOINTERVQCOM)(GLenum target, void ** params);
// typedef void (APIENTRYP GPEXTGETBUFFERSQCOM)(GLuint * buffers, GLint maxBuffers, GLint * numBuffers);
// typedef void (APIENTRYP GPEXTGETFRAMEBUFFERSQCOM)(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers);
// typedef void (APIENTRYP GPEXTGETPROGRAMBINARYSOURCEQCOM)(GLuint program, GLenum shadertype, GLchar * source, GLint * length);
// typedef void (APIENTRYP GPEXTGETPROGRAMSQCOM)(GLuint * programs, GLint maxPrograms, GLint * numPrograms);
// typedef void (APIENTRYP GPEXTGETRENDERBUFFERSQCOM)(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers);
// typedef void (APIENTRYP GPEXTGETSHADERSQCOM)(GLuint * shaders, GLint maxShaders, GLint * numShaders);
// typedef void (APIENTRYP GPEXTGETTEXLEVELPARAMETERIVQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPEXTGETTEXSUBIMAGEQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels);
// typedef void (APIENTRYP GPEXTGETTEXTURESQCOM)(GLuint * textures, GLint maxTextures, GLint * numTextures);
// typedef GLboolean (APIENTRYP GPEXTISPROGRAMBINARYQCOM)(GLuint program);
// typedef void (APIENTRYP GPEXTTEXOBJECTSTATEOVERRIDEIQCOM)(GLenum target, GLenum pname, GLint param);
// typedef void (APIENTRYP GPEXTRAPOLATETEX2DQCOM)(GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor);
// typedef GLsync (APIENTRYP GPFENCESYNC)(GLenum condition, GLbitfield flags);
// typedef GLsync (APIENTRYP GPFENCESYNCAPPLE)(GLenum condition, GLbitfield flags);
// typedef void (APIENTRYP GPFINISH)();
// typedef void (APIENTRYP GPFINISHFENCENV)(GLuint fence);
// typedef void (APIENTRYP GPFLUSH)();
// typedef void (APIENTRYP GPFLUSHMAPPEDBUFFERRANGE)(GLenum target, GLintptr offset, GLsizeiptr length);
// typedef void (APIENTRYP GPFLUSHMAPPEDBUFFERRANGEEXT)(GLenum target, GLintptr offset, GLsizeiptr length);
// typedef void (APIENTRYP GPFRAGMENTCOVERAGECOLORNV)(GLuint color);
// typedef void (APIENTRYP GPFRAMEBUFFERFETCHBARRIEREXT)();
// typedef void (APIENTRYP GPFRAMEBUFFERFETCHBARRIERQCOM)();
// typedef void (APIENTRYP GPFRAMEBUFFERFOVEATIONCONFIGQCOM)(GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint * providedFeatures);
// typedef void (APIENTRYP GPFRAMEBUFFERFOVEATIONPARAMETERSQCOM)(GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea);
// typedef void (APIENTRYP GPFRAMEBUFFERPARAMETERI)(GLenum target, GLenum pname, GLint param);
// typedef void (APIENTRYP GPFRAMEBUFFERPARAMETERIMESA)(GLenum target, GLenum pname, GLint param);
// typedef void (APIENTRYP GPFRAMEBUFFERPIXELLOCALSTORAGESIZEEXT)(GLuint target, GLsizei size);
// typedef void (APIENTRYP GPFRAMEBUFFERRENDERBUFFER)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
// typedef void (APIENTRYP GPFRAMEBUFFERSAMPLELOCATIONSFVNV)(GLenum target, GLuint start, GLsizei count, const GLfloat * v);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE2DMULTISAMPLEEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE2DMULTISAMPLEIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTUREEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTURELAYER)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMG)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVR)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTUREMULTIVIEWOVR)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTUREOES)(GLenum target, GLenum attachment, GLuint texture, GLint level);
// typedef void (APIENTRYP GPFRONTFACE)(GLenum mode);
// typedef void (APIENTRYP GPGENBUFFERS)(GLsizei n, GLuint * buffers);
// typedef void (APIENTRYP GPGENFENCESNV)(GLsizei n, GLuint * fences);
// typedef void (APIENTRYP GPGENFRAMEBUFFERS)(GLsizei n, GLuint * framebuffers);
// typedef GLuint (APIENTRYP GPGENPATHSNV)(GLsizei range);
// typedef void (APIENTRYP GPGENPERFMONITORSAMD)(GLsizei n, GLuint * monitors);
// typedef void (APIENTRYP GPGENPROGRAMPIPELINES)(GLsizei n, GLuint * pipelines);
// typedef void (APIENTRYP GPGENPROGRAMPIPELINESEXT)(GLsizei n, GLuint * pipelines);
// typedef void (APIENTRYP GPGENQUERIES)(GLsizei n, GLuint * ids);
// typedef void (APIENTRYP GPGENQUERIESEXT)(GLsizei n, GLuint * ids);
// typedef void (APIENTRYP GPGENRENDERBUFFERS)(GLsizei n, GLuint * renderbuffers);
// typedef void (APIENTRYP GPGENSAMPLERS)(GLsizei count, GLuint * samplers);
// typedef void (APIENTRYP GPGENSEMAPHORESEXT)(GLsizei n, GLuint * semaphores);
// typedef void (APIENTRYP GPGENTEXTURES)(GLsizei n, GLuint * textures);
// typedef void (APIENTRYP GPGENTRANSFORMFEEDBACKS)(GLsizei n, GLuint * ids);
// typedef void (APIENTRYP GPGENVERTEXARRAYS)(GLsizei n, GLuint * arrays);
// typedef void (APIENTRYP GPGENVERTEXARRAYSOES)(GLsizei n, GLuint * arrays);
// typedef void (APIENTRYP GPGENERATEMIPMAP)(GLenum target);
// typedef void (APIENTRYP GPGETACTIVEATTRIB)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
// typedef void (APIENTRYP GPGETACTIVEUNIFORM)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
// typedef void (APIENTRYP GPGETACTIVEUNIFORMBLOCKNAME)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
// typedef void (APIENTRYP GPGETACTIVEUNIFORMBLOCKIV)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETACTIVEUNIFORMSIV)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETATTACHEDSHADERS)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
// typedef GLint (APIENTRYP GPGETATTRIBLOCATION)(GLuint program, const GLchar * name);
// typedef void (APIENTRYP GPGETBOOLEANI_V)(GLenum target, GLuint index, GLboolean * data);
// typedef void (APIENTRYP GPGETBOOLEANV)(GLenum pname, GLboolean * data);
// typedef void (APIENTRYP GPGETBUFFERPARAMETERI64V)(GLenum target, GLenum pname, GLint64 * params);
// typedef void (APIENTRYP GPGETBUFFERPARAMETERIV)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETBUFFERPOINTERV)(GLenum target, GLenum pname, void ** params);
// typedef void (APIENTRYP GPGETBUFFERPOINTERVOES)(GLenum target, GLenum pname, void ** params);
// typedef void (APIENTRYP GPGETCOVERAGEMODULATIONTABLENV)(GLsizei bufSize, GLfloat * v);
// typedef GLuint (APIENTRYP GPGETDEBUGMESSAGELOG)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
// typedef GLuint (APIENTRYP GPGETDEBUGMESSAGELOGKHR)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
// typedef void (APIENTRYP GPGETDRIVERCONTROLSTRINGQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString);
// typedef void (APIENTRYP GPGETDRIVERCONTROLSQCOM)(GLint * num, GLsizei size, GLuint * driverControls);
// typedef GLenum (APIENTRYP GPGETERROR)();
// typedef void (APIENTRYP GPGETFENCEIVNV)(GLuint fence, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETFIRSTPERFQUERYIDINTEL)(GLuint * queryId);
// typedef void (APIENTRYP GPGETFLOATI_VNV)(GLenum target, GLuint index, GLfloat * data);
// typedef void (APIENTRYP GPGETFLOATI_VOES)(GLenum target, GLuint index, GLfloat * data);
// typedef void (APIENTRYP GPGETFLOATV)(GLenum pname, GLfloat * data);
// typedef GLint (APIENTRYP GPGETFRAGDATAINDEXEXT)(GLuint program, const GLchar * name);
// typedef GLint (APIENTRYP GPGETFRAGDATALOCATION)(GLuint program, const GLchar * name);
// typedef void (APIENTRYP GPGETFRAMEBUFFERATTACHMENTPARAMETERIV)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETFRAMEBUFFERPARAMETERIV)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETFRAMEBUFFERPARAMETERIVMESA)(GLenum target, GLenum pname, GLint * params);
// typedef GLsizei (APIENTRYP GPGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXT)(GLuint target);
// typedef GLenum (APIENTRYP GPGETGRAPHICSRESETSTATUS)();
// typedef GLenum (APIENTRYP GPGETGRAPHICSRESETSTATUSEXT)();
// typedef GLenum (APIENTRYP GPGETGRAPHICSRESETSTATUSKHR)();
// typedef GLuint64 (APIENTRYP GPGETIMAGEHANDLENV)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
// typedef void (APIENTRYP GPGETINTEGER64I_V)(GLenum target, GLuint index, GLint64 * data);
// typedef void (APIENTRYP GPGETINTEGER64V)(GLenum pname, GLint64 * data);
// typedef void (APIENTRYP GPGETINTEGER64VAPPLE)(GLenum pname, GLint64 * params);
// typedef void (APIENTRYP GPGETINTEGER64VEXT)(GLenum pname, GLint64 * data);
// typedef void (APIENTRYP GPGETINTEGERI_V)(GLenum target, GLuint index, GLint * data);
// typedef void (APIENTRYP GPGETINTEGERI_VEXT)(GLenum target, GLuint index, GLint * data);
// typedef void (APIENTRYP GPGETINTEGERV)(GLenum pname, GLint * data);
// typedef void (APIENTRYP GPGETINTERNALFORMATSAMPLEIVNV)(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint * params);
// typedef void (APIENTRYP GPGETINTERNALFORMATIV)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params);
// typedef void (APIENTRYP GPGETMEMORYOBJECTDETACHEDRESOURCESUIVNV)(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint * params);
// typedef void (APIENTRYP GPGETMEMORYOBJECTPARAMETERIVEXT)(GLuint memoryObject, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETMULTISAMPLEFV)(GLenum pname, GLuint index, GLfloat * val);
// typedef void (APIENTRYP GPGETNEXTPERFQUERYIDINTEL)(GLuint queryId, GLuint * nextQueryId);
// typedef void (APIENTRYP GPGETOBJECTLABEL)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
// typedef void (APIENTRYP GPGETOBJECTLABELEXT)(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label);
// typedef void (APIENTRYP GPGETOBJECTLABELKHR)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
// typedef void (APIENTRYP GPGETOBJECTPTRLABEL)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
// typedef void (APIENTRYP GPGETOBJECTPTRLABELKHR)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
// typedef void (APIENTRYP GPGETPATHCOMMANDSNV)(GLuint path, GLubyte * commands);
// typedef void (APIENTRYP GPGETPATHCOORDSNV)(GLuint path, GLfloat * coords);
// typedef void (APIENTRYP GPGETPATHDASHARRAYNV)(GLuint path, GLfloat * dashArray);
// typedef GLfloat (APIENTRYP GPGETPATHLENGTHNV)(GLuint path, GLsizei startSegment, GLsizei numSegments);
// typedef void (APIENTRYP GPGETPATHMETRICRANGENV)(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics);
// typedef void (APIENTRYP GPGETPATHMETRICSNV)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics);
// typedef void (APIENTRYP GPGETPATHPARAMETERFVNV)(GLuint path, GLenum pname, GLfloat * value);
// typedef void (APIENTRYP GPGETPATHPARAMETERIVNV)(GLuint path, GLenum pname, GLint * value);
// typedef void (APIENTRYP GPGETPATHSPACINGNV)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing);
// typedef void (APIENTRYP GPGETPERFCOUNTERINFOINTEL)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue);
// typedef void (APIENTRYP GPGETPERFMONITORCOUNTERDATAAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten);
// typedef void (APIENTRYP GPGETPERFMONITORCOUNTERINFOAMD)(GLuint group, GLuint counter, GLenum pname, void * data);
// typedef void (APIENTRYP GPGETPERFMONITORCOUNTERSTRINGAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString);
// typedef void (APIENTRYP GPGETPERFMONITORCOUNTERSAMD)(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters);
// typedef void (APIENTRYP GPGETPERFMONITORGROUPSTRINGAMD)(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString);
// typedef void (APIENTRYP GPGETPERFMONITORGROUPSAMD)(GLint * numGroups, GLsizei groupsSize, GLuint * groups);
// typedef void (APIENTRYP GPGETPERFQUERYDATAINTEL)(GLuint queryHandle, GLuint flags, GLsizei dataSize, void * data, GLuint * bytesWritten);
// typedef void (APIENTRYP GPGETPERFQUERYIDBYNAMEINTEL)(GLchar * queryName, GLuint * queryId);
// typedef void (APIENTRYP GPGETPERFQUERYINFOINTEL)(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask);
// typedef void (APIENTRYP GPGETPOINTERV)(GLenum pname, void ** params);
// typedef void (APIENTRYP GPGETPOINTERVKHR)(GLenum pname, void ** params);
// typedef void (APIENTRYP GPGETPROGRAMBINARY)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary);
// typedef void (APIENTRYP GPGETPROGRAMBINARYOES)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary);
// typedef void (APIENTRYP GPGETPROGRAMINFOLOG)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
// typedef void (APIENTRYP GPGETPROGRAMINTERFACEIV)(GLuint program, GLenum programInterface, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETPROGRAMPIPELINEINFOLOG)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
// typedef void (APIENTRYP GPGETPROGRAMPIPELINEINFOLOGEXT)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
// typedef void (APIENTRYP GPGETPROGRAMPIPELINEIV)(GLuint pipeline, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETPROGRAMPIPELINEIVEXT)(GLuint pipeline, GLenum pname, GLint * params);
// typedef GLuint (APIENTRYP GPGETPROGRAMRESOURCEINDEX)(GLuint program, GLenum programInterface, const GLchar * name);
// typedef GLint (APIENTRYP GPGETPROGRAMRESOURCELOCATION)(GLuint program, GLenum programInterface, const GLchar * name);
// typedef GLint (APIENTRYP GPGETPROGRAMRESOURCELOCATIONINDEXEXT)(GLuint program, GLenum programInterface, const GLchar * name);
// typedef void (APIENTRYP GPGETPROGRAMRESOURCENAME)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name);
// typedef void (APIENTRYP GPGETPROGRAMRESOURCEFVNV)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLfloat * params);
// typedef void (APIENTRYP GPGETPROGRAMRESOURCEIV)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLint * params);
// typedef void (APIENTRYP GPGETPROGRAMIV)(GLuint program, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETQUERYOBJECTI64VEXT)(GLuint id, GLenum pname, GLint64 * params);
// typedef void (APIENTRYP GPGETQUERYOBJECTIVEXT)(GLuint id, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETQUERYOBJECTUI64VEXT)(GLuint id, GLenum pname, GLuint64 * params);
// typedef void (APIENTRYP GPGETQUERYOBJECTUIV)(GLuint id, GLenum pname, GLuint * params);
// typedef void (APIENTRYP GPGETQUERYOBJECTUIVEXT)(GLuint id, GLenum pname, GLuint * params);
// typedef void (APIENTRYP GPGETQUERYIV)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETQUERYIVEXT)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETRENDERBUFFERPARAMETERIV)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETSAMPLERPARAMETERIIVEXT)(GLuint sampler, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETSAMPLERPARAMETERIIVOES)(GLuint sampler, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETSAMPLERPARAMETERIUIVEXT)(GLuint sampler, GLenum pname, GLuint * params);
// typedef void (APIENTRYP GPGETSAMPLERPARAMETERIUIVOES)(GLuint sampler, GLenum pname, GLuint * params);
// typedef void (APIENTRYP GPGETSAMPLERPARAMETERFV)(GLuint sampler, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETSAMPLERPARAMETERIV)(GLuint sampler, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETSEMAPHOREPARAMETERIVNV)(GLuint semaphore, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETSEMAPHOREPARAMETERUI64VEXT)(GLuint semaphore, GLenum pname, GLuint64 * params);
// typedef void (APIENTRYP GPGETSHADERINFOLOG)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
// typedef void (APIENTRYP GPGETSHADERPRECISIONFORMAT)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
// typedef void (APIENTRYP GPGETSHADERSOURCE)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
// typedef void (APIENTRYP GPGETSHADERIV)(GLuint shader, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETSHADINGRATEIMAGEPALETTENV)(GLuint viewport, GLuint entry, GLenum * rate);
// typedef void (APIENTRYP GPGETSHADINGRATESAMPLELOCATIONIVNV)(GLenum rate, GLuint samples, GLuint index, GLint * location);
// typedef const GLubyte * (APIENTRYP GPGETSTRING)(GLenum name);
// typedef const GLubyte * (APIENTRYP GPGETSTRINGI)(GLenum name, GLuint index);
// typedef void (APIENTRYP GPGETSYNCIV)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values);
// typedef void (APIENTRYP GPGETSYNCIVAPPLE)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values);
// typedef void (APIENTRYP GPGETTEXLEVELPARAMETERFV)(GLenum target, GLint level, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETTEXLEVELPARAMETERIV)(GLenum target, GLint level, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETTEXPARAMETERIIVEXT)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETTEXPARAMETERIIVOES)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETTEXPARAMETERIUIVEXT)(GLenum target, GLenum pname, GLuint * params);
// typedef void (APIENTRYP GPGETTEXPARAMETERIUIVOES)(GLenum target, GLenum pname, GLuint * params);
// typedef void (APIENTRYP GPGETTEXPARAMETERFV)(GLenum target, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETTEXPARAMETERIV)(GLenum target, GLenum pname, GLint * params);
// typedef GLuint64 (APIENTRYP GPGETTEXTUREHANDLEIMG)(GLuint texture);
// typedef GLuint64 (APIENTRYP GPGETTEXTUREHANDLENV)(GLuint texture);
// typedef GLuint64 (APIENTRYP GPGETTEXTURESAMPLERHANDLEIMG)(GLuint texture, GLuint sampler);
// typedef GLuint64 (APIENTRYP GPGETTEXTURESAMPLERHANDLENV)(GLuint texture, GLuint sampler);
// typedef void (APIENTRYP GPGETTRANSFORMFEEDBACKVARYING)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
// typedef void (APIENTRYP GPGETTRANSLATEDSHADERSOURCEANGLE)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
// typedef GLuint (APIENTRYP GPGETUNIFORMBLOCKINDEX)(GLuint program, const GLchar * uniformBlockName);
// typedef void (APIENTRYP GPGETUNIFORMINDICES)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices);
// typedef GLint (APIENTRYP GPGETUNIFORMLOCATION)(GLuint program, const GLchar * name);
// typedef void (APIENTRYP GPGETUNIFORMFV)(GLuint program, GLint location, GLfloat * params);
// typedef void (APIENTRYP GPGETUNIFORMI64VNV)(GLuint program, GLint location, GLint64EXT * params);
// typedef void (APIENTRYP GPGETUNIFORMIV)(GLuint program, GLint location, GLint * params);
// typedef void (APIENTRYP GPGETUNIFORMUIV)(GLuint program, GLint location, GLuint * params);
// typedef void (APIENTRYP GPGETUNSIGNEDBYTEI_VEXT)(GLenum target, GLuint index, GLubyte * data);
// typedef void (APIENTRYP GPGETUNSIGNEDBYTEVEXT)(GLenum pname, GLubyte * data);
// typedef void (APIENTRYP GPGETVERTEXATTRIBIIV)(GLuint index, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETVERTEXATTRIBIUIV)(GLuint index, GLenum pname, GLuint * params);
// typedef void (APIENTRYP GPGETVERTEXATTRIBPOINTERV)(GLuint index, GLenum pname, void ** pointer);
// typedef void (APIENTRYP GPGETVERTEXATTRIBFV)(GLuint index, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETVERTEXATTRIBIV)(GLuint index, GLenum pname, GLint * params);
// typedef GLVULKANPROCNV (APIENTRYP GPGETVKPROCADDRNV)(const GLchar * name);
// typedef void (APIENTRYP GPGETNUNIFORMFV)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
// typedef void (APIENTRYP GPGETNUNIFORMFVEXT)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
// typedef void (APIENTRYP GPGETNUNIFORMFVKHR)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
// typedef void (APIENTRYP GPGETNUNIFORMIV)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
// typedef void (APIENTRYP GPGETNUNIFORMIVEXT)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
// typedef void (APIENTRYP GPGETNUNIFORMIVKHR)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
// typedef void (APIENTRYP GPGETNUNIFORMUIV)(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
// typedef void (APIENTRYP GPGETNUNIFORMUIVKHR)(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
// typedef void (APIENTRYP GPHINT)(GLenum target, GLenum mode);
// typedef void (APIENTRYP GPIMPORTMEMORYFDEXT)(GLuint memory, GLuint64 size, GLenum handleType, GLint fd);
// typedef void (APIENTRYP GPIMPORTMEMORYWIN32HANDLEEXT)(GLuint memory, GLuint64 size, GLenum handleType, void * handle);
// typedef void (APIENTRYP GPIMPORTMEMORYWIN32NAMEEXT)(GLuint memory, GLuint64 size, GLenum handleType, const void * name);
// typedef void (APIENTRYP GPIMPORTSEMAPHOREFDEXT)(GLuint semaphore, GLenum handleType, GLint fd);
// typedef void (APIENTRYP GPIMPORTSEMAPHOREWIN32HANDLEEXT)(GLuint semaphore, GLenum handleType, void * handle);
// typedef void (APIENTRYP GPIMPORTSEMAPHOREWIN32NAMEEXT)(GLuint semaphore, GLenum handleType, const void * name);
// typedef void (APIENTRYP GPINSERTEVENTMARKEREXT)(GLsizei length, const GLchar * marker);
// typedef void (APIENTRYP GPINTERPOLATEPATHSNV)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
// typedef void (APIENTRYP GPINVALIDATEFRAMEBUFFER)(GLenum target, GLsizei numAttachments, const GLenum * attachments);
// typedef void (APIENTRYP GPINVALIDATESUBFRAMEBUFFER)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height);
// typedef GLboolean (APIENTRYP GPISBUFFER)(GLuint buffer);
// typedef GLboolean (APIENTRYP GPISENABLED)(GLenum cap);
// typedef GLboolean (APIENTRYP GPISENABLEDIEXT)(GLenum target, GLuint index);
// typedef GLboolean (APIENTRYP GPISENABLEDINV)(GLenum target, GLuint index);
// typedef GLboolean (APIENTRYP GPISENABLEDIOES)(GLenum target, GLuint index);
// typedef GLboolean (APIENTRYP GPISFENCENV)(GLuint fence);
// typedef GLboolean (APIENTRYP GPISFRAMEBUFFER)(GLuint framebuffer);
// typedef GLboolean (APIENTRYP GPISIMAGEHANDLERESIDENTNV)(GLuint64 handle);
// typedef GLboolean (APIENTRYP GPISMEMORYOBJECTEXT)(GLuint memoryObject);
// typedef GLboolean (APIENTRYP GPISPATHNV)(GLuint path);
// typedef GLboolean (APIENTRYP GPISPOINTINFILLPATHNV)(GLuint path, GLuint mask, GLfloat x, GLfloat y);
// typedef GLboolean (APIENTRYP GPISPOINTINSTROKEPATHNV)(GLuint path, GLfloat x, GLfloat y);
// typedef GLboolean (APIENTRYP GPISPROGRAM)(GLuint program);
// typedef GLboolean (APIENTRYP GPISPROGRAMPIPELINE)(GLuint pipeline);
// typedef GLboolean (APIENTRYP GPISPROGRAMPIPELINEEXT)(GLuint pipeline);
// typedef GLboolean (APIENTRYP GPISQUERY)(GLuint id);
// typedef GLboolean (APIENTRYP GPISQUERYEXT)(GLuint id);
// typedef GLboolean (APIENTRYP GPISRENDERBUFFER)(GLuint renderbuffer);
// typedef GLboolean (APIENTRYP GPISSAMPLER)(GLuint sampler);
// typedef GLboolean (APIENTRYP GPISSEMAPHOREEXT)(GLuint semaphore);
// typedef GLboolean (APIENTRYP GPISSHADER)(GLuint shader);
// typedef GLboolean (APIENTRYP GPISSYNC)(GLsync sync);
// typedef GLboolean (APIENTRYP GPISSYNCAPPLE)(GLsync sync);
// typedef GLboolean (APIENTRYP GPISTEXTURE)(GLuint texture);
// typedef GLboolean (APIENTRYP GPISTEXTUREHANDLERESIDENTNV)(GLuint64 handle);
// typedef GLboolean (APIENTRYP GPISTRANSFORMFEEDBACK)(GLuint id);
// typedef GLboolean (APIENTRYP GPISVERTEXARRAY)(GLuint array);
// typedef GLboolean (APIENTRYP GPISVERTEXARRAYOES)(GLuint array);
// typedef void (APIENTRYP GPLABELOBJECTEXT)(GLenum type, GLuint object, GLsizei length, const GLchar * label);
// typedef void (APIENTRYP GPLINEWIDTH)(GLfloat width);
// typedef void (APIENTRYP GPLINKPROGRAM)(GLuint program);
// typedef void (APIENTRYP GPMAKEIMAGEHANDLENONRESIDENTNV)(GLuint64 handle);
// typedef void (APIENTRYP GPMAKEIMAGEHANDLERESIDENTNV)(GLuint64 handle, GLenum access);
// typedef void (APIENTRYP GPMAKETEXTUREHANDLENONRESIDENTNV)(GLuint64 handle);
// typedef void (APIENTRYP GPMAKETEXTUREHANDLERESIDENTNV)(GLuint64 handle);
// typedef void * (APIENTRYP GPMAPBUFFEROES)(GLenum target, GLenum access);
// typedef void * (APIENTRYP GPMAPBUFFERRANGE)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
// typedef void * (APIENTRYP GPMAPBUFFERRANGEEXT)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
// typedef void (APIENTRYP GPMATRIXFRUSTUMEXT)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
// typedef void (APIENTRYP GPMATRIXLOAD3X2FNV)(GLenum matrixMode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXLOAD3X3FNV)(GLenum matrixMode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXLOADIDENTITYEXT)(GLenum mode);
// typedef void (APIENTRYP GPMATRIXLOADTRANSPOSE3X3FNV)(GLenum matrixMode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXLOADTRANSPOSEDEXT)(GLenum mode, const GLdouble * m);
// typedef void (APIENTRYP GPMATRIXLOADTRANSPOSEFEXT)(GLenum mode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXLOADDEXT)(GLenum mode, const GLdouble * m);
// typedef void (APIENTRYP GPMATRIXLOADFEXT)(GLenum mode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXMULT3X2FNV)(GLenum matrixMode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXMULT3X3FNV)(GLenum matrixMode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXMULTTRANSPOSE3X3FNV)(GLenum matrixMode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXMULTTRANSPOSEDEXT)(GLenum mode, const GLdouble * m);
// typedef void (APIENTRYP GPMATRIXMULTTRANSPOSEFEXT)(GLenum mode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXMULTDEXT)(GLenum mode, const GLdouble * m);
// typedef void (APIENTRYP GPMATRIXMULTFEXT)(GLenum mode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXORTHOEXT)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
// typedef void (APIENTRYP GPMATRIXPOPEXT)(GLenum mode);
// typedef void (APIENTRYP GPMATRIXPUSHEXT)(GLenum mode);
// typedef void (APIENTRYP GPMATRIXROTATEDEXT)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
// typedef void (APIENTRYP GPMATRIXROTATEFEXT)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPMATRIXSCALEDEXT)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
// typedef void (APIENTRYP GPMATRIXSCALEFEXT)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPMATRIXTRANSLATEDEXT)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
// typedef void (APIENTRYP GPMATRIXTRANSLATEFEXT)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPMAXSHADERCOMPILERTHREADSKHR)(GLuint count);
// typedef void (APIENTRYP GPMEMORYBARRIER)(GLbitfield barriers);
// typedef void (APIENTRYP GPMEMORYBARRIERBYREGION)(GLbitfield barriers);
// typedef void (APIENTRYP GPMEMORYOBJECTPARAMETERIVEXT)(GLuint memoryObject, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPMINSAMPLESHADINGOES)(GLfloat value);
// typedef void (APIENTRYP GPMULTIDRAWARRAYSEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
// typedef void (APIENTRYP GPMULTIDRAWARRAYSINDIRECTEXT)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride);
// typedef void (APIENTRYP GPMULTIDRAWELEMENTSBASEVERTEXEXT)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex);
// typedef void (APIENTRYP GPMULTIDRAWELEMENTSEXT)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount);
// typedef void (APIENTRYP GPMULTIDRAWELEMENTSINDIRECTEXT)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride);
// typedef void (APIENTRYP GPMULTIDRAWMESHTASKSINDIRECTCOUNTNV)(GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
// typedef void (APIENTRYP GPMULTIDRAWMESHTASKSINDIRECTNV)(GLintptr indirect, GLsizei drawcount, GLsizei stride);
// typedef void (APIENTRYP GPNAMEDBUFFERATTACHMEMORYNV)(GLuint buffer, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPNAMEDBUFFERPAGECOMMITMENTMEMNV)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);
// typedef void (APIENTRYP GPNAMEDBUFFERSTORAGEEXTERNALEXT)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
// typedef void (APIENTRYP GPNAMEDBUFFERSTORAGEMEMEXT)(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNV)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v);
// typedef void (APIENTRYP GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD)(GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPOBJECTLABEL)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
// typedef void (APIENTRYP GPOBJECTLABELKHR)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
// typedef void (APIENTRYP GPOBJECTPTRLABEL)(const void * ptr, GLsizei length, const GLchar * label);
// typedef void (APIENTRYP GPOBJECTPTRLABELKHR)(const void * ptr, GLsizei length, const GLchar * label);
// typedef void (APIENTRYP GPPATCHPARAMETERIEXT)(GLenum pname, GLint value);
// typedef void (APIENTRYP GPPATCHPARAMETERIOES)(GLenum pname, GLint value);
// typedef void (APIENTRYP GPPATHCOMMANDSNV)(GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords);
// typedef void (APIENTRYP GPPATHCOORDSNV)(GLuint path, GLsizei numCoords, GLenum coordType, const void * coords);
// typedef void (APIENTRYP GPPATHCOVERDEPTHFUNCNV)(GLenum func);
// typedef void (APIENTRYP GPPATHDASHARRAYNV)(GLuint path, GLsizei dashCount, const GLfloat * dashArray);
// typedef GLenum (APIENTRYP GPPATHGLYPHINDEXARRAYNV)(GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
// typedef GLenum (APIENTRYP GPPATHGLYPHINDEXRANGENV)(GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint * baseAndCount);
// typedef void (APIENTRYP GPPATHGLYPHRANGENV)(GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
// typedef void (APIENTRYP GPPATHGLYPHSNV)(GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
// typedef GLenum (APIENTRYP GPPATHMEMORYGLYPHINDEXARRAYNV)(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void * fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
// typedef void (APIENTRYP GPPATHPARAMETERFNV)(GLuint path, GLenum pname, GLfloat value);
// typedef void (APIENTRYP GPPATHPARAMETERFVNV)(GLuint path, GLenum pname, const GLfloat * value);
// typedef void (APIENTRYP GPPATHPARAMETERINV)(GLuint path, GLenum pname, GLint value);
// typedef void (APIENTRYP GPPATHPARAMETERIVNV)(GLuint path, GLenum pname, const GLint * value);
// typedef void (APIENTRYP GPPATHSTENCILDEPTHOFFSETNV)(GLfloat factor, GLfloat units);
// typedef void (APIENTRYP GPPATHSTENCILFUNCNV)(GLenum func, GLint ref, GLuint mask);
// typedef void (APIENTRYP GPPATHSTRINGNV)(GLuint path, GLenum format, GLsizei length, const void * pathString);
// typedef void (APIENTRYP GPPATHSUBCOMMANDSNV)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords);
// typedef void (APIENTRYP GPPATHSUBCOORDSNV)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void * coords);
// typedef void (APIENTRYP GPPAUSETRANSFORMFEEDBACK)();
// typedef void (APIENTRYP GPPIXELSTOREI)(GLenum pname, GLint param);
// typedef GLboolean (APIENTRYP GPPOINTALONGPATHNV)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY);
// typedef void (APIENTRYP GPPOLYGONMODENV)(GLenum face, GLenum mode);
// typedef void (APIENTRYP GPPOLYGONOFFSET)(GLfloat factor, GLfloat units);
// typedef void (APIENTRYP GPPOLYGONOFFSETCLAMPEXT)(GLfloat factor, GLfloat units, GLfloat clamp);
// typedef void (APIENTRYP GPPOPDEBUGGROUP)();
// typedef void (APIENTRYP GPPOPDEBUGGROUPKHR)();
// typedef void (APIENTRYP GPPOPGROUPMARKEREXT)();
// typedef void (APIENTRYP GPPRIMITIVEBOUNDINGBOXEXT)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
// typedef void (APIENTRYP GPPRIMITIVEBOUNDINGBOXOES)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
// typedef void (APIENTRYP GPPROGRAMBINARY)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length);
// typedef void (APIENTRYP GPPROGRAMBINARYOES)(GLuint program, GLenum binaryFormat, const void * binary, GLint length);
// typedef void (APIENTRYP GPPROGRAMPARAMETERI)(GLuint program, GLenum pname, GLint value);
// typedef void (APIENTRYP GPPROGRAMPARAMETERIEXT)(GLuint program, GLenum pname, GLint value);
// typedef void (APIENTRYP GPPROGRAMPATHFRAGMENTINPUTGENNV)(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat * coeffs);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1F)(GLuint program, GLint location, GLfloat v0);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1FEXT)(GLuint program, GLint location, GLfloat v0);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1FV)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1FVEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1I)(GLuint program, GLint location, GLint v0);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1I64NV)(GLuint program, GLint location, GLint64EXT x);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1I64VNV)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1IEXT)(GLuint program, GLint location, GLint v0);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1IV)(GLuint program, GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1IVEXT)(GLuint program, GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1UI)(GLuint program, GLint location, GLuint v0);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1UI64NV)(GLuint program, GLint location, GLuint64EXT x);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1UI64VNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1UIEXT)(GLuint program, GLint location, GLuint v0);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1UIV)(GLuint program, GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1UIVEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2F)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2FEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2FV)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2FVEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2I)(GLuint program, GLint location, GLint v0, GLint v1);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2I64NV)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2I64VNV)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2IEXT)(GLuint program, GLint location, GLint v0, GLint v1);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2IV)(GLuint program, GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2IVEXT)(GLuint program, GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2UI)(GLuint program, GLint location, GLuint v0, GLuint v1);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2UI64NV)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2UI64VNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2UIEXT)(GLuint program, GLint location, GLuint v0, GLuint v1);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2UIV)(GLuint program, GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2UIVEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3F)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3FEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3FV)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3FVEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3I)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3I64NV)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3I64VNV)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3IEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3IV)(GLuint program, GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3IVEXT)(GLuint program, GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3UI)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3UI64NV)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3UI64VNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3UIEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3UIV)(GLuint program, GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3UIVEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4F)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4FEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4FV)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4FVEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4I)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4I64NV)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4I64VNV)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4IEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4IV)(GLuint program, GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4IVEXT)(GLuint program, GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4UI)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4UI64NV)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4UI64VNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4UIEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4UIV)(GLuint program, GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4UIVEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMHANDLEUI64IMG)(GLuint program, GLint location, GLuint64 value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMHANDLEUI64NV)(GLuint program, GLint location, GLuint64 value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMHANDLEUI64VIMG)(GLuint program, GLint location, GLsizei count, const GLuint64 * values);
// typedef void (APIENTRYP GPPROGRAMUNIFORMHANDLEUI64VNV)(GLuint program, GLint location, GLsizei count, const GLuint64 * values);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X3FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X3FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X4FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X4FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X2FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X2FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X4FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X4FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X2FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X2FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X3FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X3FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPUSHDEBUGGROUP)(GLenum source, GLuint id, GLsizei length, const GLchar * message);
// typedef void (APIENTRYP GPPUSHDEBUGGROUPKHR)(GLenum source, GLuint id, GLsizei length, const GLchar * message);
// typedef void (APIENTRYP GPPUSHGROUPMARKEREXT)(GLsizei length, const GLchar * marker);
// typedef void (APIENTRYP GPQUERYCOUNTEREXT)(GLuint id, GLenum target);
// typedef void (APIENTRYP GPRASTERSAMPLESEXT)(GLuint samples, GLboolean fixedsamplelocations);
// typedef void (APIENTRYP GPREADBUFFER)(GLenum src);
// typedef void (APIENTRYP GPREADBUFFERINDEXEDEXT)(GLenum src, GLint index);
// typedef void (APIENTRYP GPREADBUFFERNV)(GLenum mode);
// typedef void (APIENTRYP GPREADPIXELS)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
// typedef void (APIENTRYP GPREADNPIXELS)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
// typedef void (APIENTRYP GPREADNPIXELSEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
// typedef void (APIENTRYP GPREADNPIXELSKHR)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
// typedef GLboolean (APIENTRYP GPRELEASEKEYEDMUTEXWIN32EXT)(GLuint memory, GLuint64 key);
// typedef void (APIENTRYP GPRELEASESHADERCOMPILER)();
// typedef void (APIENTRYP GPRENDERBUFFERSTORAGE)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPRENDERBUFFERSTORAGEMULTISAMPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPRENDERBUFFERSTORAGEMULTISAMPLEANGLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPRENDERBUFFERSTORAGEMULTISAMPLEAPPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD)(GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPRENDERBUFFERSTORAGEMULTISAMPLEEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPRENDERBUFFERSTORAGEMULTISAMPLEIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPRENDERBUFFERSTORAGEMULTISAMPLENV)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPRESETMEMORYOBJECTPARAMETERNV)(GLuint memory, GLenum pname);
// typedef void (APIENTRYP GPRESOLVEDEPTHVALUESNV)();
// typedef void (APIENTRYP GPRESOLVEMULTISAMPLEFRAMEBUFFERAPPLE)();
// typedef void (APIENTRYP GPRESUMETRANSFORMFEEDBACK)();
// typedef void (APIENTRYP GPSAMPLECOVERAGE)(GLfloat value, GLboolean invert);
// typedef void (APIENTRYP GPSAMPLEMASKI)(GLuint maskNumber, GLbitfield mask);
// typedef void (APIENTRYP GPSAMPLERPARAMETERIIVEXT)(GLuint sampler, GLenum pname, const GLint * param);
// typedef void (APIENTRYP GPSAMPLERPARAMETERIIVOES)(GLuint sampler, GLenum pname, const GLint * param);
// typedef void (APIENTRYP GPSAMPLERPARAMETERIUIVEXT)(GLuint sampler, GLenum pname, const GLuint * param);
// typedef void (APIENTRYP GPSAMPLERPARAMETERIUIVOES)(GLuint sampler, GLenum pname, const GLuint * param);
// typedef void (APIENTRYP GPSAMPLERPARAMETERF)(GLuint sampler, GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPSAMPLERPARAMETERFV)(GLuint sampler, GLenum pname, const GLfloat * param);
// typedef void (APIENTRYP GPSAMPLERPARAMETERI)(GLuint sampler, GLenum pname, GLint param);
// typedef void (APIENTRYP GPSAMPLERPARAMETERIV)(GLuint sampler, GLenum pname, const GLint * param);
// typedef void (APIENTRYP GPSCISSOR)(GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPSCISSORARRAYVNV)(GLuint first, GLsizei count, const GLint * v);
// typedef void (APIENTRYP GPSCISSORARRAYVOES)(GLuint first, GLsizei count, const GLint * v);
// typedef void (APIENTRYP GPSCISSOREXCLUSIVEARRAYVNV)(GLuint first, GLsizei count, const GLint * v);
// typedef void (APIENTRYP GPSCISSOREXCLUSIVENV)(GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPSCISSORINDEXEDNV)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPSCISSORINDEXEDOES)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPSCISSORINDEXEDVNV)(GLuint index, const GLint * v);
// typedef void (APIENTRYP GPSCISSORINDEXEDVOES)(GLuint index, const GLint * v);
// typedef void (APIENTRYP GPSELECTPERFMONITORCOUNTERSAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList);
// typedef void (APIENTRYP GPSEMAPHOREPARAMETERIVNV)(GLuint semaphore, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPSEMAPHOREPARAMETERUI64VEXT)(GLuint semaphore, GLenum pname, const GLuint64 * params);
// typedef void (APIENTRYP GPSETFENCENV)(GLuint fence, GLenum condition);
// typedef void (APIENTRYP GPSHADERBINARY)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length);
// typedef void (APIENTRYP GPSHADERSOURCE)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
// typedef void (APIENTRYP GPSHADINGRATEIMAGEBARRIERNV)(GLboolean synchronize);
// typedef void (APIENTRYP GPSHADINGRATEIMAGEPALETTENV)(GLuint viewport, GLuint first, GLsizei count, const GLenum * rates);
// typedef void (APIENTRYP GPSHADINGRATEQCOM)(GLenum rate);
// typedef void (APIENTRYP GPSHADINGRATESAMPLEORDERCUSTOMNV)(GLenum rate, GLuint samples, const GLint * locations);
// typedef void (APIENTRYP GPSHADINGRATESAMPLEORDERNV)(GLenum order);
// typedef void (APIENTRYP GPSIGNALSEMAPHOREEXT)(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * dstLayouts);
// typedef void (APIENTRYP GPSIGNALVKFENCENV)(GLuint64 vkFence);
// typedef void (APIENTRYP GPSIGNALVKSEMAPHORENV)(GLuint64 vkSemaphore);
// typedef void (APIENTRYP GPSTARTTILINGQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
// typedef void (APIENTRYP GPSTENCILFILLPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues);
// typedef void (APIENTRYP GPSTENCILFILLPATHNV)(GLuint path, GLenum fillMode, GLuint mask);
// typedef void (APIENTRYP GPSTENCILFUNC)(GLenum func, GLint ref, GLuint mask);
// typedef void (APIENTRYP GPSTENCILFUNCSEPARATE)(GLenum face, GLenum func, GLint ref, GLuint mask);
// typedef void (APIENTRYP GPSTENCILMASK)(GLuint mask);
// typedef void (APIENTRYP GPSTENCILMASKSEPARATE)(GLenum face, GLuint mask);
// typedef void (APIENTRYP GPSTENCILOP)(GLenum fail, GLenum zfail, GLenum zpass);
// typedef void (APIENTRYP GPSTENCILOPSEPARATE)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
// typedef void (APIENTRYP GPSTENCILSTROKEPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues);
// typedef void (APIENTRYP GPSTENCILSTROKEPATHNV)(GLuint path, GLint reference, GLuint mask);
// typedef void (APIENTRYP GPSTENCILTHENCOVERFILLPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
// typedef void (APIENTRYP GPSTENCILTHENCOVERFILLPATHNV)(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
// typedef void (APIENTRYP GPSTENCILTHENCOVERSTROKEPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
// typedef void (APIENTRYP GPSTENCILTHENCOVERSTROKEPATHNV)(GLuint path, GLint reference, GLuint mask, GLenum coverMode);
// typedef void (APIENTRYP GPSUBPIXELPRECISIONBIASNV)(GLuint xbits, GLuint ybits);
// typedef GLboolean (APIENTRYP GPTESTFENCENV)(GLuint fence);
// typedef void (APIENTRYP GPTEXATTACHMEMORYNV)(GLenum target, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPTEXBUFFEREXT)(GLenum target, GLenum internalformat, GLuint buffer);
// typedef void (APIENTRYP GPTEXBUFFEROES)(GLenum target, GLenum internalformat, GLuint buffer);
// typedef void (APIENTRYP GPTEXBUFFERRANGEEXT)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
// typedef void (APIENTRYP GPTEXBUFFERRANGEOES)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
// typedef void (APIENTRYP GPTEXESTIMATEMOTIONQCOM)(GLuint ref, GLuint target, GLuint output);
// typedef void (APIENTRYP GPTEXESTIMATEMOTIONREGIONSQCOM)(GLuint ref, GLuint target, GLuint output, GLuint mask);
// typedef void (APIENTRYP GPTEXIMAGE2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXIMAGE3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXIMAGE3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXPAGECOMMITMENTEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
// typedef void (APIENTRYP GPTEXPAGECOMMITMENTMEMNV)(GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);
// typedef void (APIENTRYP GPTEXPARAMETERIIVEXT)(GLenum target, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPTEXPARAMETERIIVOES)(GLenum target, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPTEXPARAMETERIUIVEXT)(GLenum target, GLenum pname, const GLuint * params);
// typedef void (APIENTRYP GPTEXPARAMETERIUIVOES)(GLenum target, GLenum pname, const GLuint * params);
// typedef void (APIENTRYP GPTEXPARAMETERF)(GLenum target, GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPTEXPARAMETERFV)(GLenum target, GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPTEXPARAMETERI)(GLenum target, GLenum pname, GLint param);
// typedef void (APIENTRYP GPTEXPARAMETERIV)(GLenum target, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPTEXSTORAGE1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
// typedef void (APIENTRYP GPTEXSTORAGE2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPTEXSTORAGE2DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPTEXSTORAGE2DMULTISAMPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
// typedef void (APIENTRYP GPTEXSTORAGE3D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
// typedef void (APIENTRYP GPTEXSTORAGE3DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
// typedef void (APIENTRYP GPTEXSTORAGE3DMULTISAMPLEOES)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
// typedef void (APIENTRYP GPTEXSTORAGEMEM1DEXT)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPTEXSTORAGEMEM2DEXT)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPTEXSTORAGEMEM2DMULTISAMPLEEXT)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPTEXSTORAGEMEM3DEXT)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPTEXSTORAGEMEM3DMULTISAMPLEEXT)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPTEXSUBIMAGE2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXSUBIMAGE3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXSUBIMAGE3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXTUREATTACHMEMORYNV)(GLuint texture, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPTEXTUREFOVEATIONPARAMETERSQCOM)(GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea);
// typedef void (APIENTRYP GPTEXTUREPAGECOMMITMENTMEMNV)(GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);
// typedef void (APIENTRYP GPTEXTURESTORAGE1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
// typedef void (APIENTRYP GPTEXTURESTORAGE2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPTEXTURESTORAGE3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
// typedef void (APIENTRYP GPTEXTURESTORAGEMEM1DEXT)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPTEXTURESTORAGEMEM2DEXT)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPTEXTURESTORAGEMEM2DMULTISAMPLEEXT)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPTEXTURESTORAGEMEM3DEXT)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPTEXTURESTORAGEMEM3DMULTISAMPLEEXT)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPTEXTUREVIEWEXT)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
// typedef void (APIENTRYP GPTEXTUREVIEWOES)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
// typedef void (APIENTRYP GPTRANSFORMFEEDBACKVARYINGS)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
// typedef void (APIENTRYP GPTRANSFORMPATHNV)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat * transformValues);
// typedef void (APIENTRYP GPUNIFORM1F)(GLint location, GLfloat v0);
// typedef void (APIENTRYP GPUNIFORM1FV)(GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORM1I)(GLint location, GLint v0);
// typedef void (APIENTRYP GPUNIFORM1I64NV)(GLint location, GLint64EXT x);
// typedef void (APIENTRYP GPUNIFORM1I64VNV)(GLint location, GLsizei count, const GLint64EXT * value);
// typedef void (APIENTRYP GPUNIFORM1IV)(GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPUNIFORM1UI)(GLint location, GLuint v0);
// typedef void (APIENTRYP GPUNIFORM1UI64NV)(GLint location, GLuint64EXT x);
// typedef void (APIENTRYP GPUNIFORM1UI64VNV)(GLint location, GLsizei count, const GLuint64EXT * value);
// typedef void (APIENTRYP GPUNIFORM1UIV)(GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPUNIFORM2F)(GLint location, GLfloat v0, GLfloat v1);
// typedef void (APIENTRYP GPUNIFORM2FV)(GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORM2I)(GLint location, GLint v0, GLint v1);
// typedef void (APIENTRYP GPUNIFORM2I64NV)(GLint location, GLint64EXT x, GLint64EXT y);
// typedef void (APIENTRYP GPUNIFORM2I64VNV)(GLint location, GLsizei count, const GLint64EXT * value);
// typedef void (APIENTRYP GPUNIFORM2IV)(GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPUNIFORM2UI)(GLint location, GLuint v0, GLuint v1);
// typedef void (APIENTRYP GPUNIFORM2UI64NV)(GLint location, GLuint64EXT x, GLuint64EXT y);
// typedef void (APIENTRYP GPUNIFORM2UI64VNV)(GLint location, GLsizei count, const GLuint64EXT * value);
// typedef void (APIENTRYP GPUNIFORM2UIV)(GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPUNIFORM3F)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
// typedef void (APIENTRYP GPUNIFORM3FV)(GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORM3I)(GLint location, GLint v0, GLint v1, GLint v2);
// typedef void (APIENTRYP GPUNIFORM3I64NV)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
// typedef void (APIENTRYP GPUNIFORM3I64VNV)(GLint location, GLsizei count, const GLint64EXT * value);
// typedef void (APIENTRYP GPUNIFORM3IV)(GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPUNIFORM3UI)(GLint location, GLuint v0, GLuint v1, GLuint v2);
// typedef void (APIENTRYP GPUNIFORM3UI64NV)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
// typedef void (APIENTRYP GPUNIFORM3UI64VNV)(GLint location, GLsizei count, const GLuint64EXT * value);
// typedef void (APIENTRYP GPUNIFORM3UIV)(GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPUNIFORM4F)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
// typedef void (APIENTRYP GPUNIFORM4FV)(GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORM4I)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
// typedef void (APIENTRYP GPUNIFORM4I64NV)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
// typedef void (APIENTRYP GPUNIFORM4I64VNV)(GLint location, GLsizei count, const GLint64EXT * value);
// typedef void (APIENTRYP GPUNIFORM4IV)(GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPUNIFORM4UI)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
// typedef void (APIENTRYP GPUNIFORM4UI64NV)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
// typedef void (APIENTRYP GPUNIFORM4UI64VNV)(GLint location, GLsizei count, const GLuint64EXT * value);
// typedef void (APIENTRYP GPUNIFORM4UIV)(GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPUNIFORMBLOCKBINDING)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
// typedef void (APIENTRYP GPUNIFORMHANDLEUI64IMG)(GLint location, GLuint64 value);
// typedef void (APIENTRYP GPUNIFORMHANDLEUI64NV)(GLint location, GLuint64 value);
// typedef void (APIENTRYP GPUNIFORMHANDLEUI64VIMG)(GLint location, GLsizei count, const GLuint64 * value);
// typedef void (APIENTRYP GPUNIFORMHANDLEUI64VNV)(GLint location, GLsizei count, const GLuint64 * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX2FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX2X3FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX2X3FVNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX2X4FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX2X4FVNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX3FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX3X2FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX3X2FVNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX3X4FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX3X4FVNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX4FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX4X2FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX4X2FVNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX4X3FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX4X3FVNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef GLboolean (APIENTRYP GPUNMAPBUFFER)(GLenum target);
// typedef GLboolean (APIENTRYP GPUNMAPBUFFEROES)(GLenum target);
// typedef void (APIENTRYP GPUSEPROGRAM)(GLuint program);
// typedef void (APIENTRYP GPUSEPROGRAMSTAGES)(GLuint pipeline, GLbitfield stages, GLuint program);
// typedef void (APIENTRYP GPUSEPROGRAMSTAGESEXT)(GLuint pipeline, GLbitfield stages, GLuint program);
// typedef void (APIENTRYP GPUSESHADERPROGRAMEXT)(GLenum type, GLuint program);
// typedef void (APIENTRYP GPVALIDATEPROGRAM)(GLuint program);
// typedef void (APIENTRYP GPVALIDATEPROGRAMPIPELINE)(GLuint pipeline);
// typedef void (APIENTRYP GPVALIDATEPROGRAMPIPELINEEXT)(GLuint pipeline);
// typedef void (APIENTRYP GPVERTEXATTRIB1F)(GLuint index, GLfloat x);
// typedef void (APIENTRYP GPVERTEXATTRIB1FV)(GLuint index, const GLfloat * v);
// typedef void (APIENTRYP GPVERTEXATTRIB2F)(GLuint index, GLfloat x, GLfloat y);
// typedef void (APIENTRYP GPVERTEXATTRIB2FV)(GLuint index, const GLfloat * v);
// typedef void (APIENTRYP GPVERTEXATTRIB3F)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPVERTEXATTRIB3FV)(GLuint index, const GLfloat * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4F)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
// typedef void (APIENTRYP GPVERTEXATTRIB4FV)(GLuint index, const GLfloat * v);
// typedef void (APIENTRYP GPVERTEXATTRIBBINDING)(GLuint attribindex, GLuint bindingindex);
// typedef void (APIENTRYP GPVERTEXATTRIBDIVISOR)(GLuint index, GLuint divisor);
// typedef void (APIENTRYP GPVERTEXATTRIBDIVISORANGLE)(GLuint index, GLuint divisor);
// typedef void (APIENTRYP GPVERTEXATTRIBDIVISOREXT)(GLuint index, GLuint divisor);
// typedef void (APIENTRYP GPVERTEXATTRIBDIVISORNV)(GLuint index, GLuint divisor);
// typedef void (APIENTRYP GPVERTEXATTRIBFORMAT)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
// typedef void (APIENTRYP GPVERTEXATTRIBI4I)(GLuint index, GLint x, GLint y, GLint z, GLint w);
// typedef void (APIENTRYP GPVERTEXATTRIBI4IV)(GLuint index, const GLint * v);
// typedef void (APIENTRYP GPVERTEXATTRIBI4UI)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
// typedef void (APIENTRYP GPVERTEXATTRIBI4UIV)(GLuint index, const GLuint * v);
// typedef void (APIENTRYP GPVERTEXATTRIBIFORMAT)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
// typedef void (APIENTRYP GPVERTEXATTRIBIPOINTER)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
// typedef void (APIENTRYP GPVERTEXATTRIBPOINTER)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
// typedef void (APIENTRYP GPVERTEXBINDINGDIVISOR)(GLuint bindingindex, GLuint divisor);
// typedef void (APIENTRYP GPVIEWPORT)(GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPVIEWPORTARRAYVNV)(GLuint first, GLsizei count, const GLfloat * v);
// typedef void (APIENTRYP GPVIEWPORTARRAYVOES)(GLuint first, GLsizei count, const GLfloat * v);
// typedef void (APIENTRYP GPVIEWPORTINDEXEDFNV)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
// typedef void (APIENTRYP GPVIEWPORTINDEXEDFOES)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
// typedef void (APIENTRYP GPVIEWPORTINDEXEDFVNV)(GLuint index, const GLfloat * v);
// typedef void (APIENTRYP GPVIEWPORTINDEXEDFVOES)(GLuint index, const GLfloat * v);
// typedef void (APIENTRYP GPVIEWPORTPOSITIONWSCALENV)(GLuint index, GLfloat xcoeff, GLfloat ycoeff);
// typedef void (APIENTRYP GPVIEWPORTSWIZZLENV)(GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
// typedef void (APIENTRYP GPWAITSEMAPHOREEXT)(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * srcLayouts);
// typedef void (APIENTRYP GPWAITSYNC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
// typedef void (APIENTRYP GPWAITSYNCAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout);
// typedef void (APIENTRYP GPWAITVKSEMAPHORENV)(GLuint64 vkSemaphore);
// typedef void (APIENTRYP GPWEIGHTPATHSNV)(GLuint resultPath, GLsizei numPaths, const GLuint * paths, const GLfloat * weights);
// typedef void (APIENTRYP GPWINDOWRECTANGLESEXT)(GLenum mode, GLsizei count, const GLint * box);
// static GLboolean glowAcquireKeyedMutexWin32EXT(GPACQUIREKEYEDMUTEXWIN32EXT fnptr, GLuint memory, GLuint64 key, GLuint timeout) {
// return (*fnptr)(memory, key, timeout);
// }
// static void glowActiveProgramEXT(GPACTIVEPROGRAMEXT fnptr, GLuint program) {
// (*fnptr)(program);
// }
// static void glowActiveShaderProgram(GPACTIVESHADERPROGRAM fnptr, GLuint pipeline, GLuint program) {
// (*fnptr)(pipeline, program);
// }
// static void glowActiveShaderProgramEXT(GPACTIVESHADERPROGRAMEXT fnptr, GLuint pipeline, GLuint program) {
// (*fnptr)(pipeline, program);
// }
// static void glowActiveTexture(GPACTIVETEXTURE fnptr, GLenum texture) {
// (*fnptr)(texture);
// }
// static void glowAlphaFuncQCOM(GPALPHAFUNCQCOM fnptr, GLenum func, GLclampf ref) {
// (*fnptr)(func, ref);
// }
// static void glowApplyFramebufferAttachmentCMAAINTEL(GPAPPLYFRAMEBUFFERATTACHMENTCMAAINTEL fnptr) {
// (*fnptr)();
// }
// static void glowAttachShader(GPATTACHSHADER fnptr, GLuint program, GLuint shader) {
// (*fnptr)(program, shader);
// }
// static void glowBeginConditionalRenderNV(GPBEGINCONDITIONALRENDERNV fnptr, GLuint id, GLenum mode) {
// (*fnptr)(id, mode);
// }
// static void glowBeginPerfMonitorAMD(GPBEGINPERFMONITORAMD fnptr, GLuint monitor) {
// (*fnptr)(monitor);
// }
// static void glowBeginPerfQueryINTEL(GPBEGINPERFQUERYINTEL fnptr, GLuint queryHandle) {
// (*fnptr)(queryHandle);
// }
// static void glowBeginQuery(GPBEGINQUERY fnptr, GLenum target, GLuint id) {
// (*fnptr)(target, id);
// }
// static void glowBeginQueryEXT(GPBEGINQUERYEXT fnptr, GLenum target, GLuint id) {
// (*fnptr)(target, id);
// }
// static void glowBeginTransformFeedback(GPBEGINTRANSFORMFEEDBACK fnptr, GLenum primitiveMode) {
// (*fnptr)(primitiveMode);
// }
// static void glowBindAttribLocation(GPBINDATTRIBLOCATION fnptr, GLuint program, GLuint index, const GLchar * name) {
// (*fnptr)(program, index, name);
// }
// static void glowBindBuffer(GPBINDBUFFER fnptr, GLenum target, GLuint buffer) {
// (*fnptr)(target, buffer);
// }
// static void glowBindBufferBase(GPBINDBUFFERBASE fnptr, GLenum target, GLuint index, GLuint buffer) {
// (*fnptr)(target, index, buffer);
// }
// static void glowBindBufferRange(GPBINDBUFFERRANGE fnptr, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
// (*fnptr)(target, index, buffer, offset, size);
// }
// static void glowBindFragDataLocationEXT(GPBINDFRAGDATALOCATIONEXT fnptr, GLuint program, GLuint color, const GLchar * name) {
// (*fnptr)(program, color, name);
// }
// static void glowBindFragDataLocationIndexedEXT(GPBINDFRAGDATALOCATIONINDEXEDEXT fnptr, GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) {
// (*fnptr)(program, colorNumber, index, name);
// }
// static void glowBindFramebuffer(GPBINDFRAMEBUFFER fnptr, GLenum target, GLuint framebuffer) {
// (*fnptr)(target, framebuffer);
// }
// static void glowBindImageTexture(GPBINDIMAGETEXTURE fnptr, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) {
// (*fnptr)(unit, texture, level, layered, layer, access, format);
// }
// static void glowBindProgramPipeline(GPBINDPROGRAMPIPELINE fnptr, GLuint pipeline) {
// (*fnptr)(pipeline);
// }
// static void glowBindProgramPipelineEXT(GPBINDPROGRAMPIPELINEEXT fnptr, GLuint pipeline) {
// (*fnptr)(pipeline);
// }
// static void glowBindRenderbuffer(GPBINDRENDERBUFFER fnptr, GLenum target, GLuint renderbuffer) {
// (*fnptr)(target, renderbuffer);
// }
// static void glowBindSampler(GPBINDSAMPLER fnptr, GLuint unit, GLuint sampler) {
// (*fnptr)(unit, sampler);
// }
// static void glowBindShadingRateImageNV(GPBINDSHADINGRATEIMAGENV fnptr, GLuint texture) {
// (*fnptr)(texture);
// }
// static void glowBindTexture(GPBINDTEXTURE fnptr, GLenum target, GLuint texture) {
// (*fnptr)(target, texture);
// }
// static void glowBindTransformFeedback(GPBINDTRANSFORMFEEDBACK fnptr, GLenum target, GLuint id) {
// (*fnptr)(target, id);
// }
// static void glowBindVertexArray(GPBINDVERTEXARRAY fnptr, GLuint array) {
// (*fnptr)(array);
// }
// static void glowBindVertexArrayOES(GPBINDVERTEXARRAYOES fnptr, GLuint array) {
// (*fnptr)(array);
// }
// static void glowBindVertexBuffer(GPBINDVERTEXBUFFER fnptr, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) {
// (*fnptr)(bindingindex, buffer, offset, stride);
// }
// static void glowBlendBarrierKHR(GPBLENDBARRIERKHR fnptr) {
// (*fnptr)();
// }
// static void glowBlendBarrierNV(GPBLENDBARRIERNV fnptr) {
// (*fnptr)();
// }
// static void glowBlendColor(GPBLENDCOLOR fnptr, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
// (*fnptr)(red, green, blue, alpha);
// }
// static void glowBlendEquation(GPBLENDEQUATION fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowBlendEquationEXT(GPBLENDEQUATIONEXT fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowBlendEquationSeparate(GPBLENDEQUATIONSEPARATE fnptr, GLenum modeRGB, GLenum modeAlpha) {
// (*fnptr)(modeRGB, modeAlpha);
// }
// static void glowBlendEquationSeparateiEXT(GPBLENDEQUATIONSEPARATEIEXT fnptr, GLuint buf, GLenum modeRGB, GLenum modeAlpha) {
// (*fnptr)(buf, modeRGB, modeAlpha);
// }
// static void glowBlendEquationSeparateiOES(GPBLENDEQUATIONSEPARATEIOES fnptr, GLuint buf, GLenum modeRGB, GLenum modeAlpha) {
// (*fnptr)(buf, modeRGB, modeAlpha);
// }
// static void glowBlendEquationiEXT(GPBLENDEQUATIONIEXT fnptr, GLuint buf, GLenum mode) {
// (*fnptr)(buf, mode);
// }
// static void glowBlendEquationiOES(GPBLENDEQUATIONIOES fnptr, GLuint buf, GLenum mode) {
// (*fnptr)(buf, mode);
// }
// static void glowBlendFunc(GPBLENDFUNC fnptr, GLenum sfactor, GLenum dfactor) {
// (*fnptr)(sfactor, dfactor);
// }
// static void glowBlendFuncSeparate(GPBLENDFUNCSEPARATE fnptr, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
// (*fnptr)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
// }
// static void glowBlendFuncSeparateiEXT(GPBLENDFUNCSEPARATEIEXT fnptr, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
// (*fnptr)(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
// }
// static void glowBlendFuncSeparateiOES(GPBLENDFUNCSEPARATEIOES fnptr, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
// (*fnptr)(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
// }
// static void glowBlendFunciEXT(GPBLENDFUNCIEXT fnptr, GLuint buf, GLenum src, GLenum dst) {
// (*fnptr)(buf, src, dst);
// }
// static void glowBlendFunciOES(GPBLENDFUNCIOES fnptr, GLuint buf, GLenum src, GLenum dst) {
// (*fnptr)(buf, src, dst);
// }
// static void glowBlendParameteriNV(GPBLENDPARAMETERINV fnptr, GLenum pname, GLint value) {
// (*fnptr)(pname, value);
// }
// static void glowBlitFramebuffer(GPBLITFRAMEBUFFER fnptr, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
// (*fnptr)(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
// }
// static void glowBlitFramebufferANGLE(GPBLITFRAMEBUFFERANGLE fnptr, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
// (*fnptr)(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
// }
// static void glowBlitFramebufferNV(GPBLITFRAMEBUFFERNV fnptr, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
// (*fnptr)(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
// }
// static void glowBufferAttachMemoryNV(GPBUFFERATTACHMEMORYNV fnptr, GLenum target, GLuint memory, GLuint64 offset) {
// (*fnptr)(target, memory, offset);
// }
// static void glowBufferData(GPBUFFERDATA fnptr, GLenum target, GLsizeiptr size, const void * data, GLenum usage) {
// (*fnptr)(target, size, data, usage);
// }
// static void glowBufferPageCommitmentMemNV(GPBUFFERPAGECOMMITMENTMEMNV fnptr, GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit) {
// (*fnptr)(target, offset, size, memory, memOffset, commit);
// }
// static void glowBufferStorageEXT(GPBUFFERSTORAGEEXT fnptr, GLenum target, GLsizeiptr size, const void * data, GLbitfield flags) {
// (*fnptr)(target, size, data, flags);
// }
// static void glowBufferStorageExternalEXT(GPBUFFERSTORAGEEXTERNALEXT fnptr, GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) {
// (*fnptr)(target, offset, size, clientBuffer, flags);
// }
// static void glowBufferStorageMemEXT(GPBUFFERSTORAGEMEMEXT fnptr, GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset) {
// (*fnptr)(target, size, memory, offset);
// }
// static void glowBufferSubData(GPBUFFERSUBDATA fnptr, GLenum target, GLintptr offset, GLsizeiptr size, const void * data) {
// (*fnptr)(target, offset, size, data);
// }
// static GLenum glowCheckFramebufferStatus(GPCHECKFRAMEBUFFERSTATUS fnptr, GLenum target) {
// return (*fnptr)(target);
// }
// static void glowClear(GPCLEAR fnptr, GLbitfield mask) {
// (*fnptr)(mask);
// }
// static void glowClearBufferfi(GPCLEARBUFFERFI fnptr, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
// (*fnptr)(buffer, drawbuffer, depth, stencil);
// }
// static void glowClearBufferfv(GPCLEARBUFFERFV fnptr, GLenum buffer, GLint drawbuffer, const GLfloat * value) {
// (*fnptr)(buffer, drawbuffer, value);
// }
// static void glowClearBufferiv(GPCLEARBUFFERIV fnptr, GLenum buffer, GLint drawbuffer, const GLint * value) {
// (*fnptr)(buffer, drawbuffer, value);
// }
// static void glowClearBufferuiv(GPCLEARBUFFERUIV fnptr, GLenum buffer, GLint drawbuffer, const GLuint * value) {
// (*fnptr)(buffer, drawbuffer, value);
// }
// static void glowClearColor(GPCLEARCOLOR fnptr, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
// (*fnptr)(red, green, blue, alpha);
// }
// static void glowClearDepthf(GPCLEARDEPTHF fnptr, GLfloat d) {
// (*fnptr)(d);
// }
// static void glowClearPixelLocalStorageuiEXT(GPCLEARPIXELLOCALSTORAGEUIEXT fnptr, GLsizei offset, GLsizei n, const GLuint * values) {
// (*fnptr)(offset, n, values);
// }
// static void glowClearStencil(GPCLEARSTENCIL fnptr, GLint s) {
// (*fnptr)(s);
// }
// static void glowClearTexImageEXT(GPCLEARTEXIMAGEEXT fnptr, GLuint texture, GLint level, GLenum format, GLenum type, const void * data) {
// (*fnptr)(texture, level, format, type, data);
// }
// static void glowClearTexSubImageEXT(GPCLEARTEXSUBIMAGEEXT fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data) {
// (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
// }
// static GLenum glowClientWaitSync(GPCLIENTWAITSYNC fnptr, GLsync sync, GLbitfield flags, GLuint64 timeout) {
// return (*fnptr)(sync, flags, timeout);
// }
// static GLenum glowClientWaitSyncAPPLE(GPCLIENTWAITSYNCAPPLE fnptr, GLsync sync, GLbitfield flags, GLuint64 timeout) {
// return (*fnptr)(sync, flags, timeout);
// }
// static void glowClipControlEXT(GPCLIPCONTROLEXT fnptr, GLenum origin, GLenum depth) {
// (*fnptr)(origin, depth);
// }
// static void glowColorMask(GPCOLORMASK fnptr, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
// (*fnptr)(red, green, blue, alpha);
// }
// static void glowColorMaskiEXT(GPCOLORMASKIEXT fnptr, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
// (*fnptr)(index, r, g, b, a);
// }
// static void glowColorMaskiOES(GPCOLORMASKIOES fnptr, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
// (*fnptr)(index, r, g, b, a);
// }
// static void glowCompileShader(GPCOMPILESHADER fnptr, GLuint shader) {
// (*fnptr)(shader);
// }
// static void glowCompressedTexImage2D(GPCOMPRESSEDTEXIMAGE2D fnptr, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) {
// (*fnptr)(target, level, internalformat, width, height, border, imageSize, data);
// }
// static void glowCompressedTexImage3D(GPCOMPRESSEDTEXIMAGE3D fnptr, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) {
// (*fnptr)(target, level, internalformat, width, height, depth, border, imageSize, data);
// }
// static void glowCompressedTexImage3DOES(GPCOMPRESSEDTEXIMAGE3DOES fnptr, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) {
// (*fnptr)(target, level, internalformat, width, height, depth, border, imageSize, data);
// }
// static void glowCompressedTexSubImage2D(GPCOMPRESSEDTEXSUBIMAGE2D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) {
// (*fnptr)(target, level, xoffset, yoffset, width, height, format, imageSize, data);
// }
// static void glowCompressedTexSubImage3D(GPCOMPRESSEDTEXSUBIMAGE3D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) {
// (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
// }
// static void glowCompressedTexSubImage3DOES(GPCOMPRESSEDTEXSUBIMAGE3DOES fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) {
// (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
// }
// static void glowConservativeRasterParameteriNV(GPCONSERVATIVERASTERPARAMETERINV fnptr, GLenum pname, GLint param) {
// (*fnptr)(pname, param);
// }
// static void glowCopyBufferSubData(GPCOPYBUFFERSUBDATA fnptr, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
// (*fnptr)(readTarget, writeTarget, readOffset, writeOffset, size);
// }
// static void glowCopyBufferSubDataNV(GPCOPYBUFFERSUBDATANV fnptr, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
// (*fnptr)(readTarget, writeTarget, readOffset, writeOffset, size);
// }
// static void glowCopyImageSubDataEXT(GPCOPYIMAGESUBDATAEXT fnptr, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
// (*fnptr)(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
// }
// static void glowCopyImageSubDataOES(GPCOPYIMAGESUBDATAOES fnptr, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
// (*fnptr)(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
// }
// static void glowCopyPathNV(GPCOPYPATHNV fnptr, GLuint resultPath, GLuint srcPath) {
// (*fnptr)(resultPath, srcPath);
// }
// static void glowCopyTexImage2D(GPCOPYTEXIMAGE2D fnptr, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
// (*fnptr)(target, level, internalformat, x, y, width, height, border);
// }
// static void glowCopyTexSubImage2D(GPCOPYTEXSUBIMAGE2D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(target, level, xoffset, yoffset, x, y, width, height);
// }
// static void glowCopyTexSubImage3D(GPCOPYTEXSUBIMAGE3D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(target, level, xoffset, yoffset, zoffset, x, y, width, height);
// }
// static void glowCopyTexSubImage3DOES(GPCOPYTEXSUBIMAGE3DOES fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(target, level, xoffset, yoffset, zoffset, x, y, width, height);
// }
// static void glowCopyTextureLevelsAPPLE(GPCOPYTEXTURELEVELSAPPLE fnptr, GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) {
// (*fnptr)(destinationTexture, sourceTexture, sourceBaseLevel, sourceLevelCount);
// }
// static void glowCoverFillPathInstancedNV(GPCOVERFILLPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) {
// (*fnptr)(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues);
// }
// static void glowCoverFillPathNV(GPCOVERFILLPATHNV fnptr, GLuint path, GLenum coverMode) {
// (*fnptr)(path, coverMode);
// }
// static void glowCoverStrokePathInstancedNV(GPCOVERSTROKEPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) {
// (*fnptr)(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues);
// }
// static void glowCoverStrokePathNV(GPCOVERSTROKEPATHNV fnptr, GLuint path, GLenum coverMode) {
// (*fnptr)(path, coverMode);
// }
// static void glowCoverageMaskNV(GPCOVERAGEMASKNV fnptr, GLboolean mask) {
// (*fnptr)(mask);
// }
// static void glowCoverageModulationNV(GPCOVERAGEMODULATIONNV fnptr, GLenum components) {
// (*fnptr)(components);
// }
// static void glowCoverageModulationTableNV(GPCOVERAGEMODULATIONTABLENV fnptr, GLsizei n, const GLfloat * v) {
// (*fnptr)(n, v);
// }
// static void glowCoverageOperationNV(GPCOVERAGEOPERATIONNV fnptr, GLenum operation) {
// (*fnptr)(operation);
// }
// static void glowCreateMemoryObjectsEXT(GPCREATEMEMORYOBJECTSEXT fnptr, GLsizei n, GLuint * memoryObjects) {
// (*fnptr)(n, memoryObjects);
// }
// static void glowCreatePerfQueryINTEL(GPCREATEPERFQUERYINTEL fnptr, GLuint queryId, GLuint * queryHandle) {
// (*fnptr)(queryId, queryHandle);
// }
// static GLuint glowCreateProgram(GPCREATEPROGRAM fnptr) {
// return (*fnptr)();
// }
// static void glowCreateSemaphoresNV(GPCREATESEMAPHORESNV fnptr, GLsizei n, GLuint * semaphores) {
// (*fnptr)(n, semaphores);
// }
// static GLuint glowCreateShader(GPCREATESHADER fnptr, GLenum type) {
// return (*fnptr)(type);
// }
// static GLuint glowCreateShaderProgramEXT(GPCREATESHADERPROGRAMEXT fnptr, GLenum type, const GLchar * string) {
// return (*fnptr)(type, string);
// }
// static GLuint glowCreateShaderProgramv(GPCREATESHADERPROGRAMV fnptr, GLenum type, GLsizei count, const GLchar *const* strings) {
// return (*fnptr)(type, count, strings);
// }
// static GLuint glowCreateShaderProgramvEXT(GPCREATESHADERPROGRAMVEXT fnptr, GLenum type, GLsizei count, const GLchar ** strings) {
// return (*fnptr)(type, count, strings);
// }
// static void glowCullFace(GPCULLFACE fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowDebugMessageCallback(GPDEBUGMESSAGECALLBACK fnptr, GLDEBUGPROC callback, const void * userParam) {
// (*fnptr)(glowCDebugCallback, userParam);
// }
// static void glowDebugMessageCallbackKHR(GPDEBUGMESSAGECALLBACKKHR fnptr, GLDEBUGPROCKHR callback, const void * userParam) {
// (*fnptr)(glowCDebugCallback, userParam);
// }
// static void glowDebugMessageControl(GPDEBUGMESSAGECONTROL fnptr, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) {
// (*fnptr)(source, type, severity, count, ids, enabled);
// }
// static void glowDebugMessageControlKHR(GPDEBUGMESSAGECONTROLKHR fnptr, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) {
// (*fnptr)(source, type, severity, count, ids, enabled);
// }
// static void glowDebugMessageInsert(GPDEBUGMESSAGEINSERT fnptr, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) {
// (*fnptr)(source, type, id, severity, length, buf);
// }
// static void glowDebugMessageInsertKHR(GPDEBUGMESSAGEINSERTKHR fnptr, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) {
// (*fnptr)(source, type, id, severity, length, buf);
// }
// static void glowDeleteBuffers(GPDELETEBUFFERS fnptr, GLsizei n, const GLuint * buffers) {
// (*fnptr)(n, buffers);
// }
// static void glowDeleteFencesNV(GPDELETEFENCESNV fnptr, GLsizei n, const GLuint * fences) {
// (*fnptr)(n, fences);
// }
// static void glowDeleteFramebuffers(GPDELETEFRAMEBUFFERS fnptr, GLsizei n, const GLuint * framebuffers) {
// (*fnptr)(n, framebuffers);
// }
// static void glowDeleteMemoryObjectsEXT(GPDELETEMEMORYOBJECTSEXT fnptr, GLsizei n, const GLuint * memoryObjects) {
// (*fnptr)(n, memoryObjects);
// }
// static void glowDeletePathsNV(GPDELETEPATHSNV fnptr, GLuint path, GLsizei range) {
// (*fnptr)(path, range);
// }
// static void glowDeletePerfMonitorsAMD(GPDELETEPERFMONITORSAMD fnptr, GLsizei n, GLuint * monitors) {
// (*fnptr)(n, monitors);
// }
// static void glowDeletePerfQueryINTEL(GPDELETEPERFQUERYINTEL fnptr, GLuint queryHandle) {
// (*fnptr)(queryHandle);
// }
// static void glowDeleteProgram(GPDELETEPROGRAM fnptr, GLuint program) {
// (*fnptr)(program);
// }
// static void glowDeleteProgramPipelines(GPDELETEPROGRAMPIPELINES fnptr, GLsizei n, const GLuint * pipelines) {
// (*fnptr)(n, pipelines);
// }
// static void glowDeleteProgramPipelinesEXT(GPDELETEPROGRAMPIPELINESEXT fnptr, GLsizei n, const GLuint * pipelines) {
// (*fnptr)(n, pipelines);
// }
// static void glowDeleteQueries(GPDELETEQUERIES fnptr, GLsizei n, const GLuint * ids) {
// (*fnptr)(n, ids);
// }
// static void glowDeleteQueriesEXT(GPDELETEQUERIESEXT fnptr, GLsizei n, const GLuint * ids) {
// (*fnptr)(n, ids);
// }
// static void glowDeleteRenderbuffers(GPDELETERENDERBUFFERS fnptr, GLsizei n, const GLuint * renderbuffers) {
// (*fnptr)(n, renderbuffers);
// }
// static void glowDeleteSamplers(GPDELETESAMPLERS fnptr, GLsizei count, const GLuint * samplers) {
// (*fnptr)(count, samplers);
// }
// static void glowDeleteSemaphoresEXT(GPDELETESEMAPHORESEXT fnptr, GLsizei n, const GLuint * semaphores) {
// (*fnptr)(n, semaphores);
// }
// static void glowDeleteShader(GPDELETESHADER fnptr, GLuint shader) {
// (*fnptr)(shader);
// }
// static void glowDeleteSync(GPDELETESYNC fnptr, GLsync sync) {
// (*fnptr)(sync);
// }
// static void glowDeleteSyncAPPLE(GPDELETESYNCAPPLE fnptr, GLsync sync) {
// (*fnptr)(sync);
// }
// static void glowDeleteTextures(GPDELETETEXTURES fnptr, GLsizei n, const GLuint * textures) {
// (*fnptr)(n, textures);
// }
// static void glowDeleteTransformFeedbacks(GPDELETETRANSFORMFEEDBACKS fnptr, GLsizei n, const GLuint * ids) {
// (*fnptr)(n, ids);
// }
// static void glowDeleteVertexArrays(GPDELETEVERTEXARRAYS fnptr, GLsizei n, const GLuint * arrays) {
// (*fnptr)(n, arrays);
// }
// static void glowDeleteVertexArraysOES(GPDELETEVERTEXARRAYSOES fnptr, GLsizei n, const GLuint * arrays) {
// (*fnptr)(n, arrays);
// }
// static void glowDepthFunc(GPDEPTHFUNC fnptr, GLenum func) {
// (*fnptr)(func);
// }
// static void glowDepthMask(GPDEPTHMASK fnptr, GLboolean flag) {
// (*fnptr)(flag);
// }
// static void glowDepthRangeArrayfvNV(GPDEPTHRANGEARRAYFVNV fnptr, GLuint first, GLsizei count, const GLfloat * v) {
// (*fnptr)(first, count, v);
// }
// static void glowDepthRangeArrayfvOES(GPDEPTHRANGEARRAYFVOES fnptr, GLuint first, GLsizei count, const GLfloat * v) {
// (*fnptr)(first, count, v);
// }
// static void glowDepthRangeIndexedfNV(GPDEPTHRANGEINDEXEDFNV fnptr, GLuint index, GLfloat n, GLfloat f) {
// (*fnptr)(index, n, f);
// }
// static void glowDepthRangeIndexedfOES(GPDEPTHRANGEINDEXEDFOES fnptr, GLuint index, GLfloat n, GLfloat f) {
// (*fnptr)(index, n, f);
// }
// static void glowDepthRangef(GPDEPTHRANGEF fnptr, GLfloat n, GLfloat f) {
// (*fnptr)(n, f);
// }
// static void glowDetachShader(GPDETACHSHADER fnptr, GLuint program, GLuint shader) {
// (*fnptr)(program, shader);
// }
// static void glowDisable(GPDISABLE fnptr, GLenum cap) {
// (*fnptr)(cap);
// }
// static void glowDisableDriverControlQCOM(GPDISABLEDRIVERCONTROLQCOM fnptr, GLuint driverControl) {
// (*fnptr)(driverControl);
// }
// static void glowDisableVertexAttribArray(GPDISABLEVERTEXATTRIBARRAY fnptr, GLuint index) {
// (*fnptr)(index);
// }
// static void glowDisableiEXT(GPDISABLEIEXT fnptr, GLenum target, GLuint index) {
// (*fnptr)(target, index);
// }
// static void glowDisableiNV(GPDISABLEINV fnptr, GLenum target, GLuint index) {
// (*fnptr)(target, index);
// }
// static void glowDisableiOES(GPDISABLEIOES fnptr, GLenum target, GLuint index) {
// (*fnptr)(target, index);
// }
// static void glowDiscardFramebufferEXT(GPDISCARDFRAMEBUFFEREXT fnptr, GLenum target, GLsizei numAttachments, const GLenum * attachments) {
// (*fnptr)(target, numAttachments, attachments);
// }
// static void glowDispatchCompute(GPDISPATCHCOMPUTE fnptr, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) {
// (*fnptr)(num_groups_x, num_groups_y, num_groups_z);
// }
// static void glowDispatchComputeIndirect(GPDISPATCHCOMPUTEINDIRECT fnptr, GLintptr indirect) {
// (*fnptr)(indirect);
// }
// static void glowDrawArrays(GPDRAWARRAYS fnptr, GLenum mode, GLint first, GLsizei count) {
// (*fnptr)(mode, first, count);
// }
// static void glowDrawArraysIndirect(GPDRAWARRAYSINDIRECT fnptr, GLenum mode, const void * indirect) {
// (*fnptr)(mode, indirect);
// }
// static void glowDrawArraysInstanced(GPDRAWARRAYSINSTANCED fnptr, GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
// (*fnptr)(mode, first, count, instancecount);
// }
// static void glowDrawArraysInstancedANGLE(GPDRAWARRAYSINSTANCEDANGLE fnptr, GLenum mode, GLint first, GLsizei count, GLsizei primcount) {
// (*fnptr)(mode, first, count, primcount);
// }
// static void glowDrawArraysInstancedBaseInstanceEXT(GPDRAWARRAYSINSTANCEDBASEINSTANCEEXT fnptr, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) {
// (*fnptr)(mode, first, count, instancecount, baseinstance);
// }
// static void glowDrawArraysInstancedEXT(GPDRAWARRAYSINSTANCEDEXT fnptr, GLenum mode, GLint start, GLsizei count, GLsizei primcount) {
// (*fnptr)(mode, start, count, primcount);
// }
// static void glowDrawArraysInstancedNV(GPDRAWARRAYSINSTANCEDNV fnptr, GLenum mode, GLint first, GLsizei count, GLsizei primcount) {
// (*fnptr)(mode, first, count, primcount);
// }
// static void glowDrawBuffers(GPDRAWBUFFERS fnptr, GLsizei n, const GLenum * bufs) {
// (*fnptr)(n, bufs);
// }
// static void glowDrawBuffersEXT(GPDRAWBUFFERSEXT fnptr, GLsizei n, const GLenum * bufs) {
// (*fnptr)(n, bufs);
// }
// static void glowDrawBuffersIndexedEXT(GPDRAWBUFFERSINDEXEDEXT fnptr, GLint n, const GLenum * location, const GLint * indices) {
// (*fnptr)(n, location, indices);
// }
// static void glowDrawBuffersNV(GPDRAWBUFFERSNV fnptr, GLsizei n, const GLenum * bufs) {
// (*fnptr)(n, bufs);
// }
// static void glowDrawElements(GPDRAWELEMENTS fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices) {
// (*fnptr)(mode, count, type, indices);
// }
// static void glowDrawElementsWithOffset(GPDRAWELEMENTS fnptr, GLenum mode, GLsizei count, GLenum type, uintptr_t indices) {
// (*fnptr)(mode, count, type, (const void *)(indices));
// }
// static void glowDrawElementsBaseVertexEXT(GPDRAWELEMENTSBASEVERTEXEXT fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex) {
// (*fnptr)(mode, count, type, indices, basevertex);
// }
// static void glowDrawElementsBaseVertexOES(GPDRAWELEMENTSBASEVERTEXOES fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex) {
// (*fnptr)(mode, count, type, indices, basevertex);
// }
// static void glowDrawElementsIndirect(GPDRAWELEMENTSINDIRECT fnptr, GLenum mode, GLenum type, const void * indirect) {
// (*fnptr)(mode, type, indirect);
// }
// static void glowDrawElementsInstanced(GPDRAWELEMENTSINSTANCED fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) {
// (*fnptr)(mode, count, type, indices, instancecount);
// }
// static void glowDrawElementsInstancedANGLE(GPDRAWELEMENTSINSTANCEDANGLE fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
// (*fnptr)(mode, count, type, indices, primcount);
// }
// static void glowDrawElementsInstancedBaseInstanceEXT(GPDRAWELEMENTSINSTANCEDBASEINSTANCEEXT fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance) {
// (*fnptr)(mode, count, type, indices, instancecount, baseinstance);
// }
// static void glowDrawElementsInstancedBaseVertexBaseInstanceEXT(GPDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXT fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) {
// (*fnptr)(mode, count, type, indices, instancecount, basevertex, baseinstance);
// }
// static void glowDrawElementsInstancedBaseVertexEXT(GPDRAWELEMENTSINSTANCEDBASEVERTEXEXT fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex) {
// (*fnptr)(mode, count, type, indices, instancecount, basevertex);
// }
// static void glowDrawElementsInstancedBaseVertexOES(GPDRAWELEMENTSINSTANCEDBASEVERTEXOES fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex) {
// (*fnptr)(mode, count, type, indices, instancecount, basevertex);
// }
// static void glowDrawElementsInstancedEXT(GPDRAWELEMENTSINSTANCEDEXT fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
// (*fnptr)(mode, count, type, indices, primcount);
// }
// static void glowDrawElementsInstancedNV(GPDRAWELEMENTSINSTANCEDNV fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
// (*fnptr)(mode, count, type, indices, primcount);
// }
// static void glowDrawMeshTasksIndirectNV(GPDRAWMESHTASKSINDIRECTNV fnptr, GLintptr indirect) {
// (*fnptr)(indirect);
// }
// static void glowDrawMeshTasksNV(GPDRAWMESHTASKSNV fnptr, GLuint first, GLuint count) {
// (*fnptr)(first, count);
// }
// static void glowDrawRangeElements(GPDRAWRANGEELEMENTS fnptr, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) {
// (*fnptr)(mode, start, end, count, type, indices);
// }
// static void glowDrawRangeElementsBaseVertexEXT(GPDRAWRANGEELEMENTSBASEVERTEXEXT fnptr, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex) {
// (*fnptr)(mode, start, end, count, type, indices, basevertex);
// }
// static void glowDrawRangeElementsBaseVertexOES(GPDRAWRANGEELEMENTSBASEVERTEXOES fnptr, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex) {
// (*fnptr)(mode, start, end, count, type, indices, basevertex);
// }
// static void glowDrawTransformFeedbackEXT(GPDRAWTRANSFORMFEEDBACKEXT fnptr, GLenum mode, GLuint id) {
// (*fnptr)(mode, id);
// }
// static void glowDrawTransformFeedbackInstancedEXT(GPDRAWTRANSFORMFEEDBACKINSTANCEDEXT fnptr, GLenum mode, GLuint id, GLsizei instancecount) {
// (*fnptr)(mode, id, instancecount);
// }
// static void glowDrawVkImageNV(GPDRAWVKIMAGENV fnptr, GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1) {
// (*fnptr)(vkImage, sampler, x0, y0, x1, y1, z, s0, t0, s1, t1);
// }
// static void glowEGLImageTargetRenderbufferStorageOES(GPEGLIMAGETARGETRENDERBUFFERSTORAGEOES fnptr, GLenum target, GLeglImageOES image) {
// (*fnptr)(target, image);
// }
// static void glowEGLImageTargetTexStorageEXT(GPEGLIMAGETARGETTEXSTORAGEEXT fnptr, GLenum target, GLeglImageOES image, const GLint* attrib_list) {
// (*fnptr)(target, image, attrib_list);
// }
// static void glowEGLImageTargetTexture2DOES(GPEGLIMAGETARGETTEXTURE2DOES fnptr, GLenum target, GLeglImageOES image) {
// (*fnptr)(target, image);
// }
// static void glowEGLImageTargetTextureStorageEXT(GPEGLIMAGETARGETTEXTURESTORAGEEXT fnptr, GLuint texture, GLeglImageOES image, const GLint* attrib_list) {
// (*fnptr)(texture, image, attrib_list);
// }
// static void glowEnable(GPENABLE fnptr, GLenum cap) {
// (*fnptr)(cap);
// }
// static void glowEnableDriverControlQCOM(GPENABLEDRIVERCONTROLQCOM fnptr, GLuint driverControl) {
// (*fnptr)(driverControl);
// }
// static void glowEnableVertexAttribArray(GPENABLEVERTEXATTRIBARRAY fnptr, GLuint index) {
// (*fnptr)(index);
// }
// static void glowEnableiEXT(GPENABLEIEXT fnptr, GLenum target, GLuint index) {
// (*fnptr)(target, index);
// }
// static void glowEnableiNV(GPENABLEINV fnptr, GLenum target, GLuint index) {
// (*fnptr)(target, index);
// }
// static void glowEnableiOES(GPENABLEIOES fnptr, GLenum target, GLuint index) {
// (*fnptr)(target, index);
// }
// static void glowEndConditionalRenderNV(GPENDCONDITIONALRENDERNV fnptr) {
// (*fnptr)();
// }
// static void glowEndPerfMonitorAMD(GPENDPERFMONITORAMD fnptr, GLuint monitor) {
// (*fnptr)(monitor);
// }
// static void glowEndPerfQueryINTEL(GPENDPERFQUERYINTEL fnptr, GLuint queryHandle) {
// (*fnptr)(queryHandle);
// }
// static void glowEndQuery(GPENDQUERY fnptr, GLenum target) {
// (*fnptr)(target);
// }
// static void glowEndQueryEXT(GPENDQUERYEXT fnptr, GLenum target) {
// (*fnptr)(target);
// }
// static void glowEndTilingQCOM(GPENDTILINGQCOM fnptr, GLbitfield preserveMask) {
// (*fnptr)(preserveMask);
// }
// static void glowEndTransformFeedback(GPENDTRANSFORMFEEDBACK fnptr) {
// (*fnptr)();
// }
// static void glowExtGetBufferPointervQCOM(GPEXTGETBUFFERPOINTERVQCOM fnptr, GLenum target, void ** params) {
// (*fnptr)(target, params);
// }
// static void glowExtGetBuffersQCOM(GPEXTGETBUFFERSQCOM fnptr, GLuint * buffers, GLint maxBuffers, GLint * numBuffers) {
// (*fnptr)(buffers, maxBuffers, numBuffers);
// }
// static void glowExtGetFramebuffersQCOM(GPEXTGETFRAMEBUFFERSQCOM fnptr, GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers) {
// (*fnptr)(framebuffers, maxFramebuffers, numFramebuffers);
// }
// static void glowExtGetProgramBinarySourceQCOM(GPEXTGETPROGRAMBINARYSOURCEQCOM fnptr, GLuint program, GLenum shadertype, GLchar * source, GLint * length) {
// (*fnptr)(program, shadertype, source, length);
// }
// static void glowExtGetProgramsQCOM(GPEXTGETPROGRAMSQCOM fnptr, GLuint * programs, GLint maxPrograms, GLint * numPrograms) {
// (*fnptr)(programs, maxPrograms, numPrograms);
// }
// static void glowExtGetRenderbuffersQCOM(GPEXTGETRENDERBUFFERSQCOM fnptr, GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers) {
// (*fnptr)(renderbuffers, maxRenderbuffers, numRenderbuffers);
// }
// static void glowExtGetShadersQCOM(GPEXTGETSHADERSQCOM fnptr, GLuint * shaders, GLint maxShaders, GLint * numShaders) {
// (*fnptr)(shaders, maxShaders, numShaders);
// }
// static void glowExtGetTexLevelParameterivQCOM(GPEXTGETTEXLEVELPARAMETERIVQCOM fnptr, GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params) {
// (*fnptr)(texture, face, level, pname, params);
// }
// static void glowExtGetTexSubImageQCOM(GPEXTGETTEXSUBIMAGEQCOM fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels) {
// (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
// }
// static void glowExtGetTexturesQCOM(GPEXTGETTEXTURESQCOM fnptr, GLuint * textures, GLint maxTextures, GLint * numTextures) {
// (*fnptr)(textures, maxTextures, numTextures);
// }
// static GLboolean glowExtIsProgramBinaryQCOM(GPEXTISPROGRAMBINARYQCOM fnptr, GLuint program) {
// return (*fnptr)(program);
// }
// static void glowExtTexObjectStateOverrideiQCOM(GPEXTTEXOBJECTSTATEOVERRIDEIQCOM fnptr, GLenum target, GLenum pname, GLint param) {
// (*fnptr)(target, pname, param);
// }
// static void glowExtrapolateTex2DQCOM(GPEXTRAPOLATETEX2DQCOM fnptr, GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor) {
// (*fnptr)(src1, src2, output, scaleFactor);
// }
// static GLsync glowFenceSync(GPFENCESYNC fnptr, GLenum condition, GLbitfield flags) {
// return (*fnptr)(condition, flags);
// }
// static GLsync glowFenceSyncAPPLE(GPFENCESYNCAPPLE fnptr, GLenum condition, GLbitfield flags) {
// return (*fnptr)(condition, flags);
// }
// static void glowFinish(GPFINISH fnptr) {
// (*fnptr)();
// }
// static void glowFinishFenceNV(GPFINISHFENCENV fnptr, GLuint fence) {
// (*fnptr)(fence);
// }
// static void glowFlush(GPFLUSH fnptr) {
// (*fnptr)();
// }
// static void glowFlushMappedBufferRange(GPFLUSHMAPPEDBUFFERRANGE fnptr, GLenum target, GLintptr offset, GLsizeiptr length) {
// (*fnptr)(target, offset, length);
// }
// static void glowFlushMappedBufferRangeEXT(GPFLUSHMAPPEDBUFFERRANGEEXT fnptr, GLenum target, GLintptr offset, GLsizeiptr length) {
// (*fnptr)(target, offset, length);
// }
// static void glowFragmentCoverageColorNV(GPFRAGMENTCOVERAGECOLORNV fnptr, GLuint color) {
// (*fnptr)(color);
// }
// static void glowFramebufferFetchBarrierEXT(GPFRAMEBUFFERFETCHBARRIEREXT fnptr) {
// (*fnptr)();
// }
// static void glowFramebufferFetchBarrierQCOM(GPFRAMEBUFFERFETCHBARRIERQCOM fnptr) {
// (*fnptr)();
// }
// static void glowFramebufferFoveationConfigQCOM(GPFRAMEBUFFERFOVEATIONCONFIGQCOM fnptr, GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint * providedFeatures) {
// (*fnptr)(framebuffer, numLayers, focalPointsPerLayer, requestedFeatures, providedFeatures);
// }
// static void glowFramebufferFoveationParametersQCOM(GPFRAMEBUFFERFOVEATIONPARAMETERSQCOM fnptr, GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea) {
// (*fnptr)(framebuffer, layer, focalPoint, focalX, focalY, gainX, gainY, foveaArea);
// }
// static void glowFramebufferParameteri(GPFRAMEBUFFERPARAMETERI fnptr, GLenum target, GLenum pname, GLint param) {
// (*fnptr)(target, pname, param);
// }
// static void glowFramebufferParameteriMESA(GPFRAMEBUFFERPARAMETERIMESA fnptr, GLenum target, GLenum pname, GLint param) {
// (*fnptr)(target, pname, param);
// }
// static void glowFramebufferPixelLocalStorageSizeEXT(GPFRAMEBUFFERPIXELLOCALSTORAGESIZEEXT fnptr, GLuint target, GLsizei size) {
// (*fnptr)(target, size);
// }
// static void glowFramebufferRenderbuffer(GPFRAMEBUFFERRENDERBUFFER fnptr, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
// (*fnptr)(target, attachment, renderbuffertarget, renderbuffer);
// }
// static void glowFramebufferSampleLocationsfvNV(GPFRAMEBUFFERSAMPLELOCATIONSFVNV fnptr, GLenum target, GLuint start, GLsizei count, const GLfloat * v) {
// (*fnptr)(target, start, count, v);
// }
// static void glowFramebufferTexture2D(GPFRAMEBUFFERTEXTURE2D fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
// (*fnptr)(target, attachment, textarget, texture, level);
// }
// static void glowFramebufferTexture2DDownsampleIMG(GPFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMG fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale) {
// (*fnptr)(target, attachment, textarget, texture, level, xscale, yscale);
// }
// static void glowFramebufferTexture2DMultisampleEXT(GPFRAMEBUFFERTEXTURE2DMULTISAMPLEEXT fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
// (*fnptr)(target, attachment, textarget, texture, level, samples);
// }
// static void glowFramebufferTexture2DMultisampleIMG(GPFRAMEBUFFERTEXTURE2DMULTISAMPLEIMG fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
// (*fnptr)(target, attachment, textarget, texture, level, samples);
// }
// static void glowFramebufferTexture3DOES(GPFRAMEBUFFERTEXTURE3DOES fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
// (*fnptr)(target, attachment, textarget, texture, level, zoffset);
// }
// static void glowFramebufferTextureEXT(GPFRAMEBUFFERTEXTUREEXT fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level) {
// (*fnptr)(target, attachment, texture, level);
// }
// static void glowFramebufferTextureLayer(GPFRAMEBUFFERTEXTURELAYER fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
// (*fnptr)(target, attachment, texture, level, layer);
// }
// static void glowFramebufferTextureLayerDownsampleIMG(GPFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMG fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale) {
// (*fnptr)(target, attachment, texture, level, layer, xscale, yscale);
// }
// static void glowFramebufferTextureMultisampleMultiviewOVR(GPFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVR fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews) {
// (*fnptr)(target, attachment, texture, level, samples, baseViewIndex, numViews);
// }
// static void glowFramebufferTextureMultiviewOVR(GPFRAMEBUFFERTEXTUREMULTIVIEWOVR fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews) {
// (*fnptr)(target, attachment, texture, level, baseViewIndex, numViews);
// }
// static void glowFramebufferTextureOES(GPFRAMEBUFFERTEXTUREOES fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level) {
// (*fnptr)(target, attachment, texture, level);
// }
// static void glowFrontFace(GPFRONTFACE fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowGenBuffers(GPGENBUFFERS fnptr, GLsizei n, GLuint * buffers) {
// (*fnptr)(n, buffers);
// }
// static void glowGenFencesNV(GPGENFENCESNV fnptr, GLsizei n, GLuint * fences) {
// (*fnptr)(n, fences);
// }
// static void glowGenFramebuffers(GPGENFRAMEBUFFERS fnptr, GLsizei n, GLuint * framebuffers) {
// (*fnptr)(n, framebuffers);
// }
// static GLuint glowGenPathsNV(GPGENPATHSNV fnptr, GLsizei range) {
// return (*fnptr)(range);
// }
// static void glowGenPerfMonitorsAMD(GPGENPERFMONITORSAMD fnptr, GLsizei n, GLuint * monitors) {
// (*fnptr)(n, monitors);
// }
// static void glowGenProgramPipelines(GPGENPROGRAMPIPELINES fnptr, GLsizei n, GLuint * pipelines) {
// (*fnptr)(n, pipelines);
// }
// static void glowGenProgramPipelinesEXT(GPGENPROGRAMPIPELINESEXT fnptr, GLsizei n, GLuint * pipelines) {
// (*fnptr)(n, pipelines);
// }
// static void glowGenQueries(GPGENQUERIES fnptr, GLsizei n, GLuint * ids) {
// (*fnptr)(n, ids);
// }
// static void glowGenQueriesEXT(GPGENQUERIESEXT fnptr, GLsizei n, GLuint * ids) {
// (*fnptr)(n, ids);
// }
// static void glowGenRenderbuffers(GPGENRENDERBUFFERS fnptr, GLsizei n, GLuint * renderbuffers) {
// (*fnptr)(n, renderbuffers);
// }
// static void glowGenSamplers(GPGENSAMPLERS fnptr, GLsizei count, GLuint * samplers) {
// (*fnptr)(count, samplers);
// }
// static void glowGenSemaphoresEXT(GPGENSEMAPHORESEXT fnptr, GLsizei n, GLuint * semaphores) {
// (*fnptr)(n, semaphores);
// }
// static void glowGenTextures(GPGENTEXTURES fnptr, GLsizei n, GLuint * textures) {
// (*fnptr)(n, textures);
// }
// static void glowGenTransformFeedbacks(GPGENTRANSFORMFEEDBACKS fnptr, GLsizei n, GLuint * ids) {
// (*fnptr)(n, ids);
// }
// static void glowGenVertexArrays(GPGENVERTEXARRAYS fnptr, GLsizei n, GLuint * arrays) {
// (*fnptr)(n, arrays);
// }
// static void glowGenVertexArraysOES(GPGENVERTEXARRAYSOES fnptr, GLsizei n, GLuint * arrays) {
// (*fnptr)(n, arrays);
// }
// static void glowGenerateMipmap(GPGENERATEMIPMAP fnptr, GLenum target) {
// (*fnptr)(target);
// }
// static void glowGetActiveAttrib(GPGETACTIVEATTRIB fnptr, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
// (*fnptr)(program, index, bufSize, length, size, type, name);
// }
// static void glowGetActiveUniform(GPGETACTIVEUNIFORM fnptr, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
// (*fnptr)(program, index, bufSize, length, size, type, name);
// }
// static void glowGetActiveUniformBlockName(GPGETACTIVEUNIFORMBLOCKNAME fnptr, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) {
// (*fnptr)(program, uniformBlockIndex, bufSize, length, uniformBlockName);
// }
// static void glowGetActiveUniformBlockiv(GPGETACTIVEUNIFORMBLOCKIV fnptr, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) {
// (*fnptr)(program, uniformBlockIndex, pname, params);
// }
// static void glowGetActiveUniformsiv(GPGETACTIVEUNIFORMSIV fnptr, GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) {
// (*fnptr)(program, uniformCount, uniformIndices, pname, params);
// }
// static void glowGetAttachedShaders(GPGETATTACHEDSHADERS fnptr, GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) {
// (*fnptr)(program, maxCount, count, shaders);
// }
// static GLint glowGetAttribLocation(GPGETATTRIBLOCATION fnptr, GLuint program, const GLchar * name) {
// return (*fnptr)(program, name);
// }
// static void glowGetBooleani_v(GPGETBOOLEANI_V fnptr, GLenum target, GLuint index, GLboolean * data) {
// (*fnptr)(target, index, data);
// }
// static void glowGetBooleanv(GPGETBOOLEANV fnptr, GLenum pname, GLboolean * data) {
// (*fnptr)(pname, data);
// }
// static void glowGetBufferParameteri64v(GPGETBUFFERPARAMETERI64V fnptr, GLenum target, GLenum pname, GLint64 * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetBufferParameteriv(GPGETBUFFERPARAMETERIV fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetBufferPointerv(GPGETBUFFERPOINTERV fnptr, GLenum target, GLenum pname, void ** params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetBufferPointervOES(GPGETBUFFERPOINTERVOES fnptr, GLenum target, GLenum pname, void ** params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetCoverageModulationTableNV(GPGETCOVERAGEMODULATIONTABLENV fnptr, GLsizei bufSize, GLfloat * v) {
// (*fnptr)(bufSize, v);
// }
// static GLuint glowGetDebugMessageLog(GPGETDEBUGMESSAGELOG fnptr, GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) {
// return (*fnptr)(count, bufSize, sources, types, ids, severities, lengths, messageLog);
// }
// static GLuint glowGetDebugMessageLogKHR(GPGETDEBUGMESSAGELOGKHR fnptr, GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) {
// return (*fnptr)(count, bufSize, sources, types, ids, severities, lengths, messageLog);
// }
// static void glowGetDriverControlStringQCOM(GPGETDRIVERCONTROLSTRINGQCOM fnptr, GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString) {
// (*fnptr)(driverControl, bufSize, length, driverControlString);
// }
// static void glowGetDriverControlsQCOM(GPGETDRIVERCONTROLSQCOM fnptr, GLint * num, GLsizei size, GLuint * driverControls) {
// (*fnptr)(num, size, driverControls);
// }
// static GLenum glowGetError(GPGETERROR fnptr) {
// return (*fnptr)();
// }
// static void glowGetFenceivNV(GPGETFENCEIVNV fnptr, GLuint fence, GLenum pname, GLint * params) {
// (*fnptr)(fence, pname, params);
// }
// static void glowGetFirstPerfQueryIdINTEL(GPGETFIRSTPERFQUERYIDINTEL fnptr, GLuint * queryId) {
// (*fnptr)(queryId);
// }
// static void glowGetFloati_vNV(GPGETFLOATI_VNV fnptr, GLenum target, GLuint index, GLfloat * data) {
// (*fnptr)(target, index, data);
// }
// static void glowGetFloati_vOES(GPGETFLOATI_VOES fnptr, GLenum target, GLuint index, GLfloat * data) {
// (*fnptr)(target, index, data);
// }
// static void glowGetFloatv(GPGETFLOATV fnptr, GLenum pname, GLfloat * data) {
// (*fnptr)(pname, data);
// }
// static GLint glowGetFragDataIndexEXT(GPGETFRAGDATAINDEXEXT fnptr, GLuint program, const GLchar * name) {
// return (*fnptr)(program, name);
// }
// static GLint glowGetFragDataLocation(GPGETFRAGDATALOCATION fnptr, GLuint program, const GLchar * name) {
// return (*fnptr)(program, name);
// }
// static void glowGetFramebufferAttachmentParameteriv(GPGETFRAMEBUFFERATTACHMENTPARAMETERIV fnptr, GLenum target, GLenum attachment, GLenum pname, GLint * params) {
// (*fnptr)(target, attachment, pname, params);
// }
// static void glowGetFramebufferParameteriv(GPGETFRAMEBUFFERPARAMETERIV fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetFramebufferParameterivMESA(GPGETFRAMEBUFFERPARAMETERIVMESA fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static GLsizei glowGetFramebufferPixelLocalStorageSizeEXT(GPGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXT fnptr, GLuint target) {
// return (*fnptr)(target);
// }
// static GLenum glowGetGraphicsResetStatus(GPGETGRAPHICSRESETSTATUS fnptr) {
// return (*fnptr)();
// }
// static GLenum glowGetGraphicsResetStatusEXT(GPGETGRAPHICSRESETSTATUSEXT fnptr) {
// return (*fnptr)();
// }
// static GLenum glowGetGraphicsResetStatusKHR(GPGETGRAPHICSRESETSTATUSKHR fnptr) {
// return (*fnptr)();
// }
// static GLuint64 glowGetImageHandleNV(GPGETIMAGEHANDLENV fnptr, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) {
// return (*fnptr)(texture, level, layered, layer, format);
// }
// static void glowGetInteger64i_v(GPGETINTEGER64I_V fnptr, GLenum target, GLuint index, GLint64 * data) {
// (*fnptr)(target, index, data);
// }
// static void glowGetInteger64v(GPGETINTEGER64V fnptr, GLenum pname, GLint64 * data) {
// (*fnptr)(pname, data);
// }
// static void glowGetInteger64vAPPLE(GPGETINTEGER64VAPPLE fnptr, GLenum pname, GLint64 * params) {
// (*fnptr)(pname, params);
// }
// static void glowGetInteger64vEXT(GPGETINTEGER64VEXT fnptr, GLenum pname, GLint64 * data) {
// (*fnptr)(pname, data);
// }
// static void glowGetIntegeri_v(GPGETINTEGERI_V fnptr, GLenum target, GLuint index, GLint * data) {
// (*fnptr)(target, index, data);
// }
// static void glowGetIntegeri_vEXT(GPGETINTEGERI_VEXT fnptr, GLenum target, GLuint index, GLint * data) {
// (*fnptr)(target, index, data);
// }
// static void glowGetIntegerv(GPGETINTEGERV fnptr, GLenum pname, GLint * data) {
// (*fnptr)(pname, data);
// }
// static void glowGetInternalformatSampleivNV(GPGETINTERNALFORMATSAMPLEIVNV fnptr, GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint * params) {
// (*fnptr)(target, internalformat, samples, pname, count, params);
// }
// static void glowGetInternalformativ(GPGETINTERNALFORMATIV fnptr, GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params) {
// (*fnptr)(target, internalformat, pname, count, params);
// }
// static void glowGetMemoryObjectDetachedResourcesuivNV(GPGETMEMORYOBJECTDETACHEDRESOURCESUIVNV fnptr, GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint * params) {
// (*fnptr)(memory, pname, first, count, params);
// }
// static void glowGetMemoryObjectParameterivEXT(GPGETMEMORYOBJECTPARAMETERIVEXT fnptr, GLuint memoryObject, GLenum pname, GLint * params) {
// (*fnptr)(memoryObject, pname, params);
// }
// static void glowGetMultisamplefv(GPGETMULTISAMPLEFV fnptr, GLenum pname, GLuint index, GLfloat * val) {
// (*fnptr)(pname, index, val);
// }
// static void glowGetNextPerfQueryIdINTEL(GPGETNEXTPERFQUERYIDINTEL fnptr, GLuint queryId, GLuint * nextQueryId) {
// (*fnptr)(queryId, nextQueryId);
// }
// static void glowGetObjectLabel(GPGETOBJECTLABEL fnptr, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) {
// (*fnptr)(identifier, name, bufSize, length, label);
// }
// static void glowGetObjectLabelEXT(GPGETOBJECTLABELEXT fnptr, GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label) {
// (*fnptr)(type, object, bufSize, length, label);
// }
// static void glowGetObjectLabelKHR(GPGETOBJECTLABELKHR fnptr, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) {
// (*fnptr)(identifier, name, bufSize, length, label);
// }
// static void glowGetObjectPtrLabel(GPGETOBJECTPTRLABEL fnptr, const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) {
// (*fnptr)(ptr, bufSize, length, label);
// }
// static void glowGetObjectPtrLabelKHR(GPGETOBJECTPTRLABELKHR fnptr, const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) {
// (*fnptr)(ptr, bufSize, length, label);
// }
// static void glowGetPathCommandsNV(GPGETPATHCOMMANDSNV fnptr, GLuint path, GLubyte * commands) {
// (*fnptr)(path, commands);
// }
// static void glowGetPathCoordsNV(GPGETPATHCOORDSNV fnptr, GLuint path, GLfloat * coords) {
// (*fnptr)(path, coords);
// }
// static void glowGetPathDashArrayNV(GPGETPATHDASHARRAYNV fnptr, GLuint path, GLfloat * dashArray) {
// (*fnptr)(path, dashArray);
// }
// static GLfloat glowGetPathLengthNV(GPGETPATHLENGTHNV fnptr, GLuint path, GLsizei startSegment, GLsizei numSegments) {
// return (*fnptr)(path, startSegment, numSegments);
// }
// static void glowGetPathMetricRangeNV(GPGETPATHMETRICRANGENV fnptr, GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics) {
// (*fnptr)(metricQueryMask, firstPathName, numPaths, stride, metrics);
// }
// static void glowGetPathMetricsNV(GPGETPATHMETRICSNV fnptr, GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics) {
// (*fnptr)(metricQueryMask, numPaths, pathNameType, paths, pathBase, stride, metrics);
// }
// static void glowGetPathParameterfvNV(GPGETPATHPARAMETERFVNV fnptr, GLuint path, GLenum pname, GLfloat * value) {
// (*fnptr)(path, pname, value);
// }
// static void glowGetPathParameterivNV(GPGETPATHPARAMETERIVNV fnptr, GLuint path, GLenum pname, GLint * value) {
// (*fnptr)(path, pname, value);
// }
// static void glowGetPathSpacingNV(GPGETPATHSPACINGNV fnptr, GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing) {
// (*fnptr)(pathListMode, numPaths, pathNameType, paths, pathBase, advanceScale, kerningScale, transformType, returnedSpacing);
// }
// static void glowGetPerfCounterInfoINTEL(GPGETPERFCOUNTERINFOINTEL fnptr, GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue) {
// (*fnptr)(queryId, counterId, counterNameLength, counterName, counterDescLength, counterDesc, counterOffset, counterDataSize, counterTypeEnum, counterDataTypeEnum, rawCounterMaxValue);
// }
// static void glowGetPerfMonitorCounterDataAMD(GPGETPERFMONITORCOUNTERDATAAMD fnptr, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten) {
// (*fnptr)(monitor, pname, dataSize, data, bytesWritten);
// }
// static void glowGetPerfMonitorCounterInfoAMD(GPGETPERFMONITORCOUNTERINFOAMD fnptr, GLuint group, GLuint counter, GLenum pname, void * data) {
// (*fnptr)(group, counter, pname, data);
// }
// static void glowGetPerfMonitorCounterStringAMD(GPGETPERFMONITORCOUNTERSTRINGAMD fnptr, GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString) {
// (*fnptr)(group, counter, bufSize, length, counterString);
// }
// static void glowGetPerfMonitorCountersAMD(GPGETPERFMONITORCOUNTERSAMD fnptr, GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters) {
// (*fnptr)(group, numCounters, maxActiveCounters, counterSize, counters);
// }
// static void glowGetPerfMonitorGroupStringAMD(GPGETPERFMONITORGROUPSTRINGAMD fnptr, GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString) {
// (*fnptr)(group, bufSize, length, groupString);
// }
// static void glowGetPerfMonitorGroupsAMD(GPGETPERFMONITORGROUPSAMD fnptr, GLint * numGroups, GLsizei groupsSize, GLuint * groups) {
// (*fnptr)(numGroups, groupsSize, groups);
// }
// static void glowGetPerfQueryDataINTEL(GPGETPERFQUERYDATAINTEL fnptr, GLuint queryHandle, GLuint flags, GLsizei dataSize, void * data, GLuint * bytesWritten) {
// (*fnptr)(queryHandle, flags, dataSize, data, bytesWritten);
// }
// static void glowGetPerfQueryIdByNameINTEL(GPGETPERFQUERYIDBYNAMEINTEL fnptr, GLchar * queryName, GLuint * queryId) {
// (*fnptr)(queryName, queryId);
// }
// static void glowGetPerfQueryInfoINTEL(GPGETPERFQUERYINFOINTEL fnptr, GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask) {
// (*fnptr)(queryId, queryNameLength, queryName, dataSize, noCounters, noInstances, capsMask);
// }
// static void glowGetPointerv(GPGETPOINTERV fnptr, GLenum pname, void ** params) {
// (*fnptr)(pname, params);
// }
// static void glowGetPointervKHR(GPGETPOINTERVKHR fnptr, GLenum pname, void ** params) {
// (*fnptr)(pname, params);
// }
// static void glowGetProgramBinary(GPGETPROGRAMBINARY fnptr, GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) {
// (*fnptr)(program, bufSize, length, binaryFormat, binary);
// }
// static void glowGetProgramBinaryOES(GPGETPROGRAMBINARYOES fnptr, GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) {
// (*fnptr)(program, bufSize, length, binaryFormat, binary);
// }
// static void glowGetProgramInfoLog(GPGETPROGRAMINFOLOG fnptr, GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
// (*fnptr)(program, bufSize, length, infoLog);
// }
// static void glowGetProgramInterfaceiv(GPGETPROGRAMINTERFACEIV fnptr, GLuint program, GLenum programInterface, GLenum pname, GLint * params) {
// (*fnptr)(program, programInterface, pname, params);
// }
// static void glowGetProgramPipelineInfoLog(GPGETPROGRAMPIPELINEINFOLOG fnptr, GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
// (*fnptr)(pipeline, bufSize, length, infoLog);
// }
// static void glowGetProgramPipelineInfoLogEXT(GPGETPROGRAMPIPELINEINFOLOGEXT fnptr, GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
// (*fnptr)(pipeline, bufSize, length, infoLog);
// }
// static void glowGetProgramPipelineiv(GPGETPROGRAMPIPELINEIV fnptr, GLuint pipeline, GLenum pname, GLint * params) {
// (*fnptr)(pipeline, pname, params);
// }
// static void glowGetProgramPipelineivEXT(GPGETPROGRAMPIPELINEIVEXT fnptr, GLuint pipeline, GLenum pname, GLint * params) {
// (*fnptr)(pipeline, pname, params);
// }
// static GLuint glowGetProgramResourceIndex(GPGETPROGRAMRESOURCEINDEX fnptr, GLuint program, GLenum programInterface, const GLchar * name) {
// return (*fnptr)(program, programInterface, name);
// }
// static GLint glowGetProgramResourceLocation(GPGETPROGRAMRESOURCELOCATION fnptr, GLuint program, GLenum programInterface, const GLchar * name) {
// return (*fnptr)(program, programInterface, name);
// }
// static GLint glowGetProgramResourceLocationIndexEXT(GPGETPROGRAMRESOURCELOCATIONINDEXEXT fnptr, GLuint program, GLenum programInterface, const GLchar * name) {
// return (*fnptr)(program, programInterface, name);
// }
// static void glowGetProgramResourceName(GPGETPROGRAMRESOURCENAME fnptr, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name) {
// (*fnptr)(program, programInterface, index, bufSize, length, name);
// }
// static void glowGetProgramResourcefvNV(GPGETPROGRAMRESOURCEFVNV fnptr, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLfloat * params) {
// (*fnptr)(program, programInterface, index, propCount, props, count, length, params);
// }
// static void glowGetProgramResourceiv(GPGETPROGRAMRESOURCEIV fnptr, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLint * params) {
// (*fnptr)(program, programInterface, index, propCount, props, count, length, params);
// }
// static void glowGetProgramiv(GPGETPROGRAMIV fnptr, GLuint program, GLenum pname, GLint * params) {
// (*fnptr)(program, pname, params);
// }
// static void glowGetQueryObjecti64vEXT(GPGETQUERYOBJECTI64VEXT fnptr, GLuint id, GLenum pname, GLint64 * params) {
// (*fnptr)(id, pname, params);
// }
// static void glowGetQueryObjectivEXT(GPGETQUERYOBJECTIVEXT fnptr, GLuint id, GLenum pname, GLint * params) {
// (*fnptr)(id, pname, params);
// }
// static void glowGetQueryObjectui64vEXT(GPGETQUERYOBJECTUI64VEXT fnptr, GLuint id, GLenum pname, GLuint64 * params) {
// (*fnptr)(id, pname, params);
// }
// static void glowGetQueryObjectuiv(GPGETQUERYOBJECTUIV fnptr, GLuint id, GLenum pname, GLuint * params) {
// (*fnptr)(id, pname, params);
// }
// static void glowGetQueryObjectuivEXT(GPGETQUERYOBJECTUIVEXT fnptr, GLuint id, GLenum pname, GLuint * params) {
// (*fnptr)(id, pname, params);
// }
// static void glowGetQueryiv(GPGETQUERYIV fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetQueryivEXT(GPGETQUERYIVEXT fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetRenderbufferParameteriv(GPGETRENDERBUFFERPARAMETERIV fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetSamplerParameterIivEXT(GPGETSAMPLERPARAMETERIIVEXT fnptr, GLuint sampler, GLenum pname, GLint * params) {
// (*fnptr)(sampler, pname, params);
// }
// static void glowGetSamplerParameterIivOES(GPGETSAMPLERPARAMETERIIVOES fnptr, GLuint sampler, GLenum pname, GLint * params) {
// (*fnptr)(sampler, pname, params);
// }
// static void glowGetSamplerParameterIuivEXT(GPGETSAMPLERPARAMETERIUIVEXT fnptr, GLuint sampler, GLenum pname, GLuint * params) {
// (*fnptr)(sampler, pname, params);
// }
// static void glowGetSamplerParameterIuivOES(GPGETSAMPLERPARAMETERIUIVOES fnptr, GLuint sampler, GLenum pname, GLuint * params) {
// (*fnptr)(sampler, pname, params);
// }
// static void glowGetSamplerParameterfv(GPGETSAMPLERPARAMETERFV fnptr, GLuint sampler, GLenum pname, GLfloat * params) {
// (*fnptr)(sampler, pname, params);
// }
// static void glowGetSamplerParameteriv(GPGETSAMPLERPARAMETERIV fnptr, GLuint sampler, GLenum pname, GLint * params) {
// (*fnptr)(sampler, pname, params);
// }
// static void glowGetSemaphoreParameterivNV(GPGETSEMAPHOREPARAMETERIVNV fnptr, GLuint semaphore, GLenum pname, GLint * params) {
// (*fnptr)(semaphore, pname, params);
// }
// static void glowGetSemaphoreParameterui64vEXT(GPGETSEMAPHOREPARAMETERUI64VEXT fnptr, GLuint semaphore, GLenum pname, GLuint64 * params) {
// (*fnptr)(semaphore, pname, params);
// }
// static void glowGetShaderInfoLog(GPGETSHADERINFOLOG fnptr, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
// (*fnptr)(shader, bufSize, length, infoLog);
// }
// static void glowGetShaderPrecisionFormat(GPGETSHADERPRECISIONFORMAT fnptr, GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) {
// (*fnptr)(shadertype, precisiontype, range, precision);
// }
// static void glowGetShaderSource(GPGETSHADERSOURCE fnptr, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) {
// (*fnptr)(shader, bufSize, length, source);
// }
// static void glowGetShaderiv(GPGETSHADERIV fnptr, GLuint shader, GLenum pname, GLint * params) {
// (*fnptr)(shader, pname, params);
// }
// static void glowGetShadingRateImagePaletteNV(GPGETSHADINGRATEIMAGEPALETTENV fnptr, GLuint viewport, GLuint entry, GLenum * rate) {
// (*fnptr)(viewport, entry, rate);
// }
// static void glowGetShadingRateSampleLocationivNV(GPGETSHADINGRATESAMPLELOCATIONIVNV fnptr, GLenum rate, GLuint samples, GLuint index, GLint * location) {
// (*fnptr)(rate, samples, index, location);
// }
// static const GLubyte * glowGetString(GPGETSTRING fnptr, GLenum name) {
// return (*fnptr)(name);
// }
// static const GLubyte * glowGetStringi(GPGETSTRINGI fnptr, GLenum name, GLuint index) {
// return (*fnptr)(name, index);
// }
// static void glowGetSynciv(GPGETSYNCIV fnptr, GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values) {
// (*fnptr)(sync, pname, count, length, values);
// }
// static void glowGetSyncivAPPLE(GPGETSYNCIVAPPLE fnptr, GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values) {
// (*fnptr)(sync, pname, count, length, values);
// }
// static void glowGetTexLevelParameterfv(GPGETTEXLEVELPARAMETERFV fnptr, GLenum target, GLint level, GLenum pname, GLfloat * params) {
// (*fnptr)(target, level, pname, params);
// }
// static void glowGetTexLevelParameteriv(GPGETTEXLEVELPARAMETERIV fnptr, GLenum target, GLint level, GLenum pname, GLint * params) {
// (*fnptr)(target, level, pname, params);
// }
// static void glowGetTexParameterIivEXT(GPGETTEXPARAMETERIIVEXT fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetTexParameterIivOES(GPGETTEXPARAMETERIIVOES fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetTexParameterIuivEXT(GPGETTEXPARAMETERIUIVEXT fnptr, GLenum target, GLenum pname, GLuint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetTexParameterIuivOES(GPGETTEXPARAMETERIUIVOES fnptr, GLenum target, GLenum pname, GLuint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetTexParameterfv(GPGETTEXPARAMETERFV fnptr, GLenum target, GLenum pname, GLfloat * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetTexParameteriv(GPGETTEXPARAMETERIV fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static GLuint64 glowGetTextureHandleIMG(GPGETTEXTUREHANDLEIMG fnptr, GLuint texture) {
// return (*fnptr)(texture);
// }
// static GLuint64 glowGetTextureHandleNV(GPGETTEXTUREHANDLENV fnptr, GLuint texture) {
// return (*fnptr)(texture);
// }
// static GLuint64 glowGetTextureSamplerHandleIMG(GPGETTEXTURESAMPLERHANDLEIMG fnptr, GLuint texture, GLuint sampler) {
// return (*fnptr)(texture, sampler);
// }
// static GLuint64 glowGetTextureSamplerHandleNV(GPGETTEXTURESAMPLERHANDLENV fnptr, GLuint texture, GLuint sampler) {
// return (*fnptr)(texture, sampler);
// }
// static void glowGetTransformFeedbackVarying(GPGETTRANSFORMFEEDBACKVARYING fnptr, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {
// (*fnptr)(program, index, bufSize, length, size, type, name);
// }
// static void glowGetTranslatedShaderSourceANGLE(GPGETTRANSLATEDSHADERSOURCEANGLE fnptr, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) {
// (*fnptr)(shader, bufSize, length, source);
// }
// static GLuint glowGetUniformBlockIndex(GPGETUNIFORMBLOCKINDEX fnptr, GLuint program, const GLchar * uniformBlockName) {
// return (*fnptr)(program, uniformBlockName);
// }
// static void glowGetUniformIndices(GPGETUNIFORMINDICES fnptr, GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) {
// (*fnptr)(program, uniformCount, uniformNames, uniformIndices);
// }
// static GLint glowGetUniformLocation(GPGETUNIFORMLOCATION fnptr, GLuint program, const GLchar * name) {
// return (*fnptr)(program, name);
// }
// static void glowGetUniformfv(GPGETUNIFORMFV fnptr, GLuint program, GLint location, GLfloat * params) {
// (*fnptr)(program, location, params);
// }
// static void glowGetUniformi64vNV(GPGETUNIFORMI64VNV fnptr, GLuint program, GLint location, GLint64EXT * params) {
// (*fnptr)(program, location, params);
// }
// static void glowGetUniformiv(GPGETUNIFORMIV fnptr, GLuint program, GLint location, GLint * params) {
// (*fnptr)(program, location, params);
// }
// static void glowGetUniformuiv(GPGETUNIFORMUIV fnptr, GLuint program, GLint location, GLuint * params) {
// (*fnptr)(program, location, params);
// }
// static void glowGetUnsignedBytei_vEXT(GPGETUNSIGNEDBYTEI_VEXT fnptr, GLenum target, GLuint index, GLubyte * data) {
// (*fnptr)(target, index, data);
// }
// static void glowGetUnsignedBytevEXT(GPGETUNSIGNEDBYTEVEXT fnptr, GLenum pname, GLubyte * data) {
// (*fnptr)(pname, data);
// }
// static void glowGetVertexAttribIiv(GPGETVERTEXATTRIBIIV fnptr, GLuint index, GLenum pname, GLint * params) {
// (*fnptr)(index, pname, params);
// }
// static void glowGetVertexAttribIuiv(GPGETVERTEXATTRIBIUIV fnptr, GLuint index, GLenum pname, GLuint * params) {
// (*fnptr)(index, pname, params);
// }
// static void glowGetVertexAttribPointerv(GPGETVERTEXATTRIBPOINTERV fnptr, GLuint index, GLenum pname, void ** pointer) {
// (*fnptr)(index, pname, pointer);
// }
// static void glowGetVertexAttribPointerWithOffsetv(GPGETVERTEXATTRIBPOINTERV fnptr, GLuint index, GLenum pname, uintptr_t ** offset) {
// (*fnptr)(index, pname, (void **)(offset));
// }
// static void glowGetVertexAttribfv(GPGETVERTEXATTRIBFV fnptr, GLuint index, GLenum pname, GLfloat * params) {
// (*fnptr)(index, pname, params);
// }
// static void glowGetVertexAttribiv(GPGETVERTEXATTRIBIV fnptr, GLuint index, GLenum pname, GLint * params) {
// (*fnptr)(index, pname, params);
// }
// static GLVULKANPROCNV glowGetVkProcAddrNV(GPGETVKPROCADDRNV fnptr, const GLchar * name) {
// return (*fnptr)(name);
// }
// static void glowGetnUniformfv(GPGETNUNIFORMFV fnptr, GLuint program, GLint location, GLsizei bufSize, GLfloat * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGetnUniformfvEXT(GPGETNUNIFORMFVEXT fnptr, GLuint program, GLint location, GLsizei bufSize, GLfloat * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGetnUniformfvKHR(GPGETNUNIFORMFVKHR fnptr, GLuint program, GLint location, GLsizei bufSize, GLfloat * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGetnUniformiv(GPGETNUNIFORMIV fnptr, GLuint program, GLint location, GLsizei bufSize, GLint * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGetnUniformivEXT(GPGETNUNIFORMIVEXT fnptr, GLuint program, GLint location, GLsizei bufSize, GLint * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGetnUniformivKHR(GPGETNUNIFORMIVKHR fnptr, GLuint program, GLint location, GLsizei bufSize, GLint * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGetnUniformuiv(GPGETNUNIFORMUIV fnptr, GLuint program, GLint location, GLsizei bufSize, GLuint * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGetnUniformuivKHR(GPGETNUNIFORMUIVKHR fnptr, GLuint program, GLint location, GLsizei bufSize, GLuint * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowHint(GPHINT fnptr, GLenum target, GLenum mode) {
// (*fnptr)(target, mode);
// }
// static void glowImportMemoryFdEXT(GPIMPORTMEMORYFDEXT fnptr, GLuint memory, GLuint64 size, GLenum handleType, GLint fd) {
// (*fnptr)(memory, size, handleType, fd);
// }
// static void glowImportMemoryWin32HandleEXT(GPIMPORTMEMORYWIN32HANDLEEXT fnptr, GLuint memory, GLuint64 size, GLenum handleType, void * handle) {
// (*fnptr)(memory, size, handleType, handle);
// }
// static void glowImportMemoryWin32NameEXT(GPIMPORTMEMORYWIN32NAMEEXT fnptr, GLuint memory, GLuint64 size, GLenum handleType, const void * name) {
// (*fnptr)(memory, size, handleType, name);
// }
// static void glowImportSemaphoreFdEXT(GPIMPORTSEMAPHOREFDEXT fnptr, GLuint semaphore, GLenum handleType, GLint fd) {
// (*fnptr)(semaphore, handleType, fd);
// }
// static void glowImportSemaphoreWin32HandleEXT(GPIMPORTSEMAPHOREWIN32HANDLEEXT fnptr, GLuint semaphore, GLenum handleType, void * handle) {
// (*fnptr)(semaphore, handleType, handle);
// }
// static void glowImportSemaphoreWin32NameEXT(GPIMPORTSEMAPHOREWIN32NAMEEXT fnptr, GLuint semaphore, GLenum handleType, const void * name) {
// (*fnptr)(semaphore, handleType, name);
// }
// static void glowInsertEventMarkerEXT(GPINSERTEVENTMARKEREXT fnptr, GLsizei length, const GLchar * marker) {
// (*fnptr)(length, marker);
// }
// static void glowInterpolatePathsNV(GPINTERPOLATEPATHSNV fnptr, GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight) {
// (*fnptr)(resultPath, pathA, pathB, weight);
// }
// static void glowInvalidateFramebuffer(GPINVALIDATEFRAMEBUFFER fnptr, GLenum target, GLsizei numAttachments, const GLenum * attachments) {
// (*fnptr)(target, numAttachments, attachments);
// }
// static void glowInvalidateSubFramebuffer(GPINVALIDATESUBFRAMEBUFFER fnptr, GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(target, numAttachments, attachments, x, y, width, height);
// }
// static GLboolean glowIsBuffer(GPISBUFFER fnptr, GLuint buffer) {
// return (*fnptr)(buffer);
// }
// static GLboolean glowIsEnabled(GPISENABLED fnptr, GLenum cap) {
// return (*fnptr)(cap);
// }
// static GLboolean glowIsEnablediEXT(GPISENABLEDIEXT fnptr, GLenum target, GLuint index) {
// return (*fnptr)(target, index);
// }
// static GLboolean glowIsEnablediNV(GPISENABLEDINV fnptr, GLenum target, GLuint index) {
// return (*fnptr)(target, index);
// }
// static GLboolean glowIsEnablediOES(GPISENABLEDIOES fnptr, GLenum target, GLuint index) {
// return (*fnptr)(target, index);
// }
// static GLboolean glowIsFenceNV(GPISFENCENV fnptr, GLuint fence) {
// return (*fnptr)(fence);
// }
// static GLboolean glowIsFramebuffer(GPISFRAMEBUFFER fnptr, GLuint framebuffer) {
// return (*fnptr)(framebuffer);
// }
// static GLboolean glowIsImageHandleResidentNV(GPISIMAGEHANDLERESIDENTNV fnptr, GLuint64 handle) {
// return (*fnptr)(handle);
// }
// static GLboolean glowIsMemoryObjectEXT(GPISMEMORYOBJECTEXT fnptr, GLuint memoryObject) {
// return (*fnptr)(memoryObject);
// }
// static GLboolean glowIsPathNV(GPISPATHNV fnptr, GLuint path) {
// return (*fnptr)(path);
// }
// static GLboolean glowIsPointInFillPathNV(GPISPOINTINFILLPATHNV fnptr, GLuint path, GLuint mask, GLfloat x, GLfloat y) {
// return (*fnptr)(path, mask, x, y);
// }
// static GLboolean glowIsPointInStrokePathNV(GPISPOINTINSTROKEPATHNV fnptr, GLuint path, GLfloat x, GLfloat y) {
// return (*fnptr)(path, x, y);
// }
// static GLboolean glowIsProgram(GPISPROGRAM fnptr, GLuint program) {
// return (*fnptr)(program);
// }
// static GLboolean glowIsProgramPipeline(GPISPROGRAMPIPELINE fnptr, GLuint pipeline) {
// return (*fnptr)(pipeline);
// }
// static GLboolean glowIsProgramPipelineEXT(GPISPROGRAMPIPELINEEXT fnptr, GLuint pipeline) {
// return (*fnptr)(pipeline);
// }
// static GLboolean glowIsQuery(GPISQUERY fnptr, GLuint id) {
// return (*fnptr)(id);
// }
// static GLboolean glowIsQueryEXT(GPISQUERYEXT fnptr, GLuint id) {
// return (*fnptr)(id);
// }
// static GLboolean glowIsRenderbuffer(GPISRENDERBUFFER fnptr, GLuint renderbuffer) {
// return (*fnptr)(renderbuffer);
// }
// static GLboolean glowIsSampler(GPISSAMPLER fnptr, GLuint sampler) {
// return (*fnptr)(sampler);
// }
// static GLboolean glowIsSemaphoreEXT(GPISSEMAPHOREEXT fnptr, GLuint semaphore) {
// return (*fnptr)(semaphore);
// }
// static GLboolean glowIsShader(GPISSHADER fnptr, GLuint shader) {
// return (*fnptr)(shader);
// }
// static GLboolean glowIsSync(GPISSYNC fnptr, GLsync sync) {
// return (*fnptr)(sync);
// }
// static GLboolean glowIsSyncAPPLE(GPISSYNCAPPLE fnptr, GLsync sync) {
// return (*fnptr)(sync);
// }
// static GLboolean glowIsTexture(GPISTEXTURE fnptr, GLuint texture) {
// return (*fnptr)(texture);
// }
// static GLboolean glowIsTextureHandleResidentNV(GPISTEXTUREHANDLERESIDENTNV fnptr, GLuint64 handle) {
// return (*fnptr)(handle);
// }
// static GLboolean glowIsTransformFeedback(GPISTRANSFORMFEEDBACK fnptr, GLuint id) {
// return (*fnptr)(id);
// }
// static GLboolean glowIsVertexArray(GPISVERTEXARRAY fnptr, GLuint array) {
// return (*fnptr)(array);
// }
// static GLboolean glowIsVertexArrayOES(GPISVERTEXARRAYOES fnptr, GLuint array) {
// return (*fnptr)(array);
// }
// static void glowLabelObjectEXT(GPLABELOBJECTEXT fnptr, GLenum type, GLuint object, GLsizei length, const GLchar * label) {
// (*fnptr)(type, object, length, label);
// }
// static void glowLineWidth(GPLINEWIDTH fnptr, GLfloat width) {
// (*fnptr)(width);
// }
// static void glowLinkProgram(GPLINKPROGRAM fnptr, GLuint program) {
// (*fnptr)(program);
// }
// static void glowMakeImageHandleNonResidentNV(GPMAKEIMAGEHANDLENONRESIDENTNV fnptr, GLuint64 handle) {
// (*fnptr)(handle);
// }
// static void glowMakeImageHandleResidentNV(GPMAKEIMAGEHANDLERESIDENTNV fnptr, GLuint64 handle, GLenum access) {
// (*fnptr)(handle, access);
// }
// static void glowMakeTextureHandleNonResidentNV(GPMAKETEXTUREHANDLENONRESIDENTNV fnptr, GLuint64 handle) {
// (*fnptr)(handle);
// }
// static void glowMakeTextureHandleResidentNV(GPMAKETEXTUREHANDLERESIDENTNV fnptr, GLuint64 handle) {
// (*fnptr)(handle);
// }
// static void * glowMapBufferOES(GPMAPBUFFEROES fnptr, GLenum target, GLenum access) {
// return (*fnptr)(target, access);
// }
// static void * glowMapBufferRange(GPMAPBUFFERRANGE fnptr, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
// return (*fnptr)(target, offset, length, access);
// }
// static void * glowMapBufferRangeEXT(GPMAPBUFFERRANGEEXT fnptr, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
// return (*fnptr)(target, offset, length, access);
// }
// static void glowMatrixFrustumEXT(GPMATRIXFRUSTUMEXT fnptr, GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {
// (*fnptr)(mode, left, right, bottom, top, zNear, zFar);
// }
// static void glowMatrixLoad3x2fNV(GPMATRIXLOAD3X2FNV fnptr, GLenum matrixMode, const GLfloat * m) {
// (*fnptr)(matrixMode, m);
// }
// static void glowMatrixLoad3x3fNV(GPMATRIXLOAD3X3FNV fnptr, GLenum matrixMode, const GLfloat * m) {
// (*fnptr)(matrixMode, m);
// }
// static void glowMatrixLoadIdentityEXT(GPMATRIXLOADIDENTITYEXT fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowMatrixLoadTranspose3x3fNV(GPMATRIXLOADTRANSPOSE3X3FNV fnptr, GLenum matrixMode, const GLfloat * m) {
// (*fnptr)(matrixMode, m);
// }
// static void glowMatrixLoadTransposedEXT(GPMATRIXLOADTRANSPOSEDEXT fnptr, GLenum mode, const GLdouble * m) {
// (*fnptr)(mode, m);
// }
// static void glowMatrixLoadTransposefEXT(GPMATRIXLOADTRANSPOSEFEXT fnptr, GLenum mode, const GLfloat * m) {
// (*fnptr)(mode, m);
// }
// static void glowMatrixLoaddEXT(GPMATRIXLOADDEXT fnptr, GLenum mode, const GLdouble * m) {
// (*fnptr)(mode, m);
// }
// static void glowMatrixLoadfEXT(GPMATRIXLOADFEXT fnptr, GLenum mode, const GLfloat * m) {
// (*fnptr)(mode, m);
// }
// static void glowMatrixMult3x2fNV(GPMATRIXMULT3X2FNV fnptr, GLenum matrixMode, const GLfloat * m) {
// (*fnptr)(matrixMode, m);
// }
// static void glowMatrixMult3x3fNV(GPMATRIXMULT3X3FNV fnptr, GLenum matrixMode, const GLfloat * m) {
// (*fnptr)(matrixMode, m);
// }
// static void glowMatrixMultTranspose3x3fNV(GPMATRIXMULTTRANSPOSE3X3FNV fnptr, GLenum matrixMode, const GLfloat * m) {
// (*fnptr)(matrixMode, m);
// }
// static void glowMatrixMultTransposedEXT(GPMATRIXMULTTRANSPOSEDEXT fnptr, GLenum mode, const GLdouble * m) {
// (*fnptr)(mode, m);
// }
// static void glowMatrixMultTransposefEXT(GPMATRIXMULTTRANSPOSEFEXT fnptr, GLenum mode, const GLfloat * m) {
// (*fnptr)(mode, m);
// }
// static void glowMatrixMultdEXT(GPMATRIXMULTDEXT fnptr, GLenum mode, const GLdouble * m) {
// (*fnptr)(mode, m);
// }
// static void glowMatrixMultfEXT(GPMATRIXMULTFEXT fnptr, GLenum mode, const GLfloat * m) {
// (*fnptr)(mode, m);
// }
// static void glowMatrixOrthoEXT(GPMATRIXORTHOEXT fnptr, GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {
// (*fnptr)(mode, left, right, bottom, top, zNear, zFar);
// }
// static void glowMatrixPopEXT(GPMATRIXPOPEXT fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowMatrixPushEXT(GPMATRIXPUSHEXT fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowMatrixRotatedEXT(GPMATRIXROTATEDEXT fnptr, GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) {
// (*fnptr)(mode, angle, x, y, z);
// }
// static void glowMatrixRotatefEXT(GPMATRIXROTATEFEXT fnptr, GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(mode, angle, x, y, z);
// }
// static void glowMatrixScaledEXT(GPMATRIXSCALEDEXT fnptr, GLenum mode, GLdouble x, GLdouble y, GLdouble z) {
// (*fnptr)(mode, x, y, z);
// }
// static void glowMatrixScalefEXT(GPMATRIXSCALEFEXT fnptr, GLenum mode, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(mode, x, y, z);
// }
// static void glowMatrixTranslatedEXT(GPMATRIXTRANSLATEDEXT fnptr, GLenum mode, GLdouble x, GLdouble y, GLdouble z) {
// (*fnptr)(mode, x, y, z);
// }
// static void glowMatrixTranslatefEXT(GPMATRIXTRANSLATEFEXT fnptr, GLenum mode, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(mode, x, y, z);
// }
// static void glowMaxShaderCompilerThreadsKHR(GPMAXSHADERCOMPILERTHREADSKHR fnptr, GLuint count) {
// (*fnptr)(count);
// }
// static void glowMemoryBarrier(GPMEMORYBARRIER fnptr, GLbitfield barriers) {
// (*fnptr)(barriers);
// }
// static void glowMemoryBarrierByRegion(GPMEMORYBARRIERBYREGION fnptr, GLbitfield barriers) {
// (*fnptr)(barriers);
// }
// static void glowMemoryObjectParameterivEXT(GPMEMORYOBJECTPARAMETERIVEXT fnptr, GLuint memoryObject, GLenum pname, const GLint * params) {
// (*fnptr)(memoryObject, pname, params);
// }
// static void glowMinSampleShadingOES(GPMINSAMPLESHADINGOES fnptr, GLfloat value) {
// (*fnptr)(value);
// }
// static void glowMultiDrawArraysEXT(GPMULTIDRAWARRAYSEXT fnptr, GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) {
// (*fnptr)(mode, first, count, primcount);
// }
// static void glowMultiDrawArraysIndirectEXT(GPMULTIDRAWARRAYSINDIRECTEXT fnptr, GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride) {
// (*fnptr)(mode, indirect, drawcount, stride);
// }
// static void glowMultiDrawElementsBaseVertexEXT(GPMULTIDRAWELEMENTSBASEVERTEXEXT fnptr, GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex) {
// (*fnptr)(mode, count, type, indices, drawcount, basevertex);
// }
// static void glowMultiDrawElementsEXT(GPMULTIDRAWELEMENTSEXT fnptr, GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount) {
// (*fnptr)(mode, count, type, indices, primcount);
// }
// static void glowMultiDrawElementsIndirectEXT(GPMULTIDRAWELEMENTSINDIRECTEXT fnptr, GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride) {
// (*fnptr)(mode, type, indirect, drawcount, stride);
// }
// static void glowMultiDrawMeshTasksIndirectCountNV(GPMULTIDRAWMESHTASKSINDIRECTCOUNTNV fnptr, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) {
// (*fnptr)(indirect, drawcount, maxdrawcount, stride);
// }
// static void glowMultiDrawMeshTasksIndirectNV(GPMULTIDRAWMESHTASKSINDIRECTNV fnptr, GLintptr indirect, GLsizei drawcount, GLsizei stride) {
// (*fnptr)(indirect, drawcount, stride);
// }
// static void glowNamedBufferAttachMemoryNV(GPNAMEDBUFFERATTACHMEMORYNV fnptr, GLuint buffer, GLuint memory, GLuint64 offset) {
// (*fnptr)(buffer, memory, offset);
// }
// static void glowNamedBufferPageCommitmentMemNV(GPNAMEDBUFFERPAGECOMMITMENTMEMNV fnptr, GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit) {
// (*fnptr)(buffer, offset, size, memory, memOffset, commit);
// }
// static void glowNamedBufferStorageExternalEXT(GPNAMEDBUFFERSTORAGEEXTERNALEXT fnptr, GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) {
// (*fnptr)(buffer, offset, size, clientBuffer, flags);
// }
// static void glowNamedBufferStorageMemEXT(GPNAMEDBUFFERSTORAGEMEMEXT fnptr, GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset) {
// (*fnptr)(buffer, size, memory, offset);
// }
// static void glowNamedFramebufferSampleLocationsfvNV(GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNV fnptr, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v) {
// (*fnptr)(framebuffer, start, count, v);
// }
// static void glowNamedRenderbufferStorageMultisampleAdvancedAMD(GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD fnptr, GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(renderbuffer, samples, storageSamples, internalformat, width, height);
// }
// static void glowObjectLabel(GPOBJECTLABEL fnptr, GLenum identifier, GLuint name, GLsizei length, const GLchar * label) {
// (*fnptr)(identifier, name, length, label);
// }
// static void glowObjectLabelKHR(GPOBJECTLABELKHR fnptr, GLenum identifier, GLuint name, GLsizei length, const GLchar * label) {
// (*fnptr)(identifier, name, length, label);
// }
// static void glowObjectPtrLabel(GPOBJECTPTRLABEL fnptr, const void * ptr, GLsizei length, const GLchar * label) {
// (*fnptr)(ptr, length, label);
// }
// static void glowObjectPtrLabelKHR(GPOBJECTPTRLABELKHR fnptr, const void * ptr, GLsizei length, const GLchar * label) {
// (*fnptr)(ptr, length, label);
// }
// static void glowPatchParameteriEXT(GPPATCHPARAMETERIEXT fnptr, GLenum pname, GLint value) {
// (*fnptr)(pname, value);
// }
// static void glowPatchParameteriOES(GPPATCHPARAMETERIOES fnptr, GLenum pname, GLint value) {
// (*fnptr)(pname, value);
// }
// static void glowPathCommandsNV(GPPATHCOMMANDSNV fnptr, GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords) {
// (*fnptr)(path, numCommands, commands, numCoords, coordType, coords);
// }
// static void glowPathCoordsNV(GPPATHCOORDSNV fnptr, GLuint path, GLsizei numCoords, GLenum coordType, const void * coords) {
// (*fnptr)(path, numCoords, coordType, coords);
// }
// static void glowPathCoverDepthFuncNV(GPPATHCOVERDEPTHFUNCNV fnptr, GLenum func) {
// (*fnptr)(func);
// }
// static void glowPathDashArrayNV(GPPATHDASHARRAYNV fnptr, GLuint path, GLsizei dashCount, const GLfloat * dashArray) {
// (*fnptr)(path, dashCount, dashArray);
// }
// static GLenum glowPathGlyphIndexArrayNV(GPPATHGLYPHINDEXARRAYNV fnptr, GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) {
// return (*fnptr)(firstPathName, fontTarget, fontName, fontStyle, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale);
// }
// static GLenum glowPathGlyphIndexRangeNV(GPPATHGLYPHINDEXRANGENV fnptr, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint * baseAndCount) {
// return (*fnptr)(fontTarget, fontName, fontStyle, pathParameterTemplate, emScale, baseAndCount);
// }
// static void glowPathGlyphRangeNV(GPPATHGLYPHRANGENV fnptr, GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) {
// (*fnptr)(firstPathName, fontTarget, fontName, fontStyle, firstGlyph, numGlyphs, handleMissingGlyphs, pathParameterTemplate, emScale);
// }
// static void glowPathGlyphsNV(GPPATHGLYPHSNV fnptr, GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) {
// (*fnptr)(firstPathName, fontTarget, fontName, fontStyle, numGlyphs, type, charcodes, handleMissingGlyphs, pathParameterTemplate, emScale);
// }
// static GLenum glowPathMemoryGlyphIndexArrayNV(GPPATHMEMORYGLYPHINDEXARRAYNV fnptr, GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void * fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) {
// return (*fnptr)(firstPathName, fontTarget, fontSize, fontData, faceIndex, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale);
// }
// static void glowPathParameterfNV(GPPATHPARAMETERFNV fnptr, GLuint path, GLenum pname, GLfloat value) {
// (*fnptr)(path, pname, value);
// }
// static void glowPathParameterfvNV(GPPATHPARAMETERFVNV fnptr, GLuint path, GLenum pname, const GLfloat * value) {
// (*fnptr)(path, pname, value);
// }
// static void glowPathParameteriNV(GPPATHPARAMETERINV fnptr, GLuint path, GLenum pname, GLint value) {
// (*fnptr)(path, pname, value);
// }
// static void glowPathParameterivNV(GPPATHPARAMETERIVNV fnptr, GLuint path, GLenum pname, const GLint * value) {
// (*fnptr)(path, pname, value);
// }
// static void glowPathStencilDepthOffsetNV(GPPATHSTENCILDEPTHOFFSETNV fnptr, GLfloat factor, GLfloat units) {
// (*fnptr)(factor, units);
// }
// static void glowPathStencilFuncNV(GPPATHSTENCILFUNCNV fnptr, GLenum func, GLint ref, GLuint mask) {
// (*fnptr)(func, ref, mask);
// }
// static void glowPathStringNV(GPPATHSTRINGNV fnptr, GLuint path, GLenum format, GLsizei length, const void * pathString) {
// (*fnptr)(path, format, length, pathString);
// }
// static void glowPathSubCommandsNV(GPPATHSUBCOMMANDSNV fnptr, GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords) {
// (*fnptr)(path, commandStart, commandsToDelete, numCommands, commands, numCoords, coordType, coords);
// }
// static void glowPathSubCoordsNV(GPPATHSUBCOORDSNV fnptr, GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void * coords) {
// (*fnptr)(path, coordStart, numCoords, coordType, coords);
// }
// static void glowPauseTransformFeedback(GPPAUSETRANSFORMFEEDBACK fnptr) {
// (*fnptr)();
// }
// static void glowPixelStorei(GPPIXELSTOREI fnptr, GLenum pname, GLint param) {
// (*fnptr)(pname, param);
// }
// static GLboolean glowPointAlongPathNV(GPPOINTALONGPATHNV fnptr, GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY) {
// return (*fnptr)(path, startSegment, numSegments, distance, x, y, tangentX, tangentY);
// }
// static void glowPolygonModeNV(GPPOLYGONMODENV fnptr, GLenum face, GLenum mode) {
// (*fnptr)(face, mode);
// }
// static void glowPolygonOffset(GPPOLYGONOFFSET fnptr, GLfloat factor, GLfloat units) {
// (*fnptr)(factor, units);
// }
// static void glowPolygonOffsetClampEXT(GPPOLYGONOFFSETCLAMPEXT fnptr, GLfloat factor, GLfloat units, GLfloat clamp) {
// (*fnptr)(factor, units, clamp);
// }
// static void glowPopDebugGroup(GPPOPDEBUGGROUP fnptr) {
// (*fnptr)();
// }
// static void glowPopDebugGroupKHR(GPPOPDEBUGGROUPKHR fnptr) {
// (*fnptr)();
// }
// static void glowPopGroupMarkerEXT(GPPOPGROUPMARKEREXT fnptr) {
// (*fnptr)();
// }
// static void glowPrimitiveBoundingBoxEXT(GPPRIMITIVEBOUNDINGBOXEXT fnptr, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) {
// (*fnptr)(minX, minY, minZ, minW, maxX, maxY, maxZ, maxW);
// }
// static void glowPrimitiveBoundingBoxOES(GPPRIMITIVEBOUNDINGBOXOES fnptr, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) {
// (*fnptr)(minX, minY, minZ, minW, maxX, maxY, maxZ, maxW);
// }
// static void glowProgramBinary(GPPROGRAMBINARY fnptr, GLuint program, GLenum binaryFormat, const void * binary, GLsizei length) {
// (*fnptr)(program, binaryFormat, binary, length);
// }
// static void glowProgramBinaryOES(GPPROGRAMBINARYOES fnptr, GLuint program, GLenum binaryFormat, const void * binary, GLint length) {
// (*fnptr)(program, binaryFormat, binary, length);
// }
// static void glowProgramParameteri(GPPROGRAMPARAMETERI fnptr, GLuint program, GLenum pname, GLint value) {
// (*fnptr)(program, pname, value);
// }
// static void glowProgramParameteriEXT(GPPROGRAMPARAMETERIEXT fnptr, GLuint program, GLenum pname, GLint value) {
// (*fnptr)(program, pname, value);
// }
// static void glowProgramPathFragmentInputGenNV(GPPROGRAMPATHFRAGMENTINPUTGENNV fnptr, GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat * coeffs) {
// (*fnptr)(program, location, genMode, components, coeffs);
// }
// static void glowProgramUniform1f(GPPROGRAMUNIFORM1F fnptr, GLuint program, GLint location, GLfloat v0) {
// (*fnptr)(program, location, v0);
// }
// static void glowProgramUniform1fEXT(GPPROGRAMUNIFORM1FEXT fnptr, GLuint program, GLint location, GLfloat v0) {
// (*fnptr)(program, location, v0);
// }
// static void glowProgramUniform1fv(GPPROGRAMUNIFORM1FV fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform1fvEXT(GPPROGRAMUNIFORM1FVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform1i(GPPROGRAMUNIFORM1I fnptr, GLuint program, GLint location, GLint v0) {
// (*fnptr)(program, location, v0);
// }
// static void glowProgramUniform1i64NV(GPPROGRAMUNIFORM1I64NV fnptr, GLuint program, GLint location, GLint64EXT x) {
// (*fnptr)(program, location, x);
// }
// static void glowProgramUniform1i64vNV(GPPROGRAMUNIFORM1I64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLint64EXT * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform1iEXT(GPPROGRAMUNIFORM1IEXT fnptr, GLuint program, GLint location, GLint v0) {
// (*fnptr)(program, location, v0);
// }
// static void glowProgramUniform1iv(GPPROGRAMUNIFORM1IV fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform1ivEXT(GPPROGRAMUNIFORM1IVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform1ui(GPPROGRAMUNIFORM1UI fnptr, GLuint program, GLint location, GLuint v0) {
// (*fnptr)(program, location, v0);
// }
// static void glowProgramUniform1ui64NV(GPPROGRAMUNIFORM1UI64NV fnptr, GLuint program, GLint location, GLuint64EXT x) {
// (*fnptr)(program, location, x);
// }
// static void glowProgramUniform1ui64vNV(GPPROGRAMUNIFORM1UI64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform1uiEXT(GPPROGRAMUNIFORM1UIEXT fnptr, GLuint program, GLint location, GLuint v0) {
// (*fnptr)(program, location, v0);
// }
// static void glowProgramUniform1uiv(GPPROGRAMUNIFORM1UIV fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform1uivEXT(GPPROGRAMUNIFORM1UIVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2f(GPPROGRAMUNIFORM2F fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1) {
// (*fnptr)(program, location, v0, v1);
// }
// static void glowProgramUniform2fEXT(GPPROGRAMUNIFORM2FEXT fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1) {
// (*fnptr)(program, location, v0, v1);
// }
// static void glowProgramUniform2fv(GPPROGRAMUNIFORM2FV fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2fvEXT(GPPROGRAMUNIFORM2FVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2i(GPPROGRAMUNIFORM2I fnptr, GLuint program, GLint location, GLint v0, GLint v1) {
// (*fnptr)(program, location, v0, v1);
// }
// static void glowProgramUniform2i64NV(GPPROGRAMUNIFORM2I64NV fnptr, GLuint program, GLint location, GLint64EXT x, GLint64EXT y) {
// (*fnptr)(program, location, x, y);
// }
// static void glowProgramUniform2i64vNV(GPPROGRAMUNIFORM2I64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLint64EXT * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2iEXT(GPPROGRAMUNIFORM2IEXT fnptr, GLuint program, GLint location, GLint v0, GLint v1) {
// (*fnptr)(program, location, v0, v1);
// }
// static void glowProgramUniform2iv(GPPROGRAMUNIFORM2IV fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2ivEXT(GPPROGRAMUNIFORM2IVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2ui(GPPROGRAMUNIFORM2UI fnptr, GLuint program, GLint location, GLuint v0, GLuint v1) {
// (*fnptr)(program, location, v0, v1);
// }
// static void glowProgramUniform2ui64NV(GPPROGRAMUNIFORM2UI64NV fnptr, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y) {
// (*fnptr)(program, location, x, y);
// }
// static void glowProgramUniform2ui64vNV(GPPROGRAMUNIFORM2UI64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2uiEXT(GPPROGRAMUNIFORM2UIEXT fnptr, GLuint program, GLint location, GLuint v0, GLuint v1) {
// (*fnptr)(program, location, v0, v1);
// }
// static void glowProgramUniform2uiv(GPPROGRAMUNIFORM2UIV fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2uivEXT(GPPROGRAMUNIFORM2UIVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3f(GPPROGRAMUNIFORM3F fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
// (*fnptr)(program, location, v0, v1, v2);
// }
// static void glowProgramUniform3fEXT(GPPROGRAMUNIFORM3FEXT fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
// (*fnptr)(program, location, v0, v1, v2);
// }
// static void glowProgramUniform3fv(GPPROGRAMUNIFORM3FV fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3fvEXT(GPPROGRAMUNIFORM3FVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3i(GPPROGRAMUNIFORM3I fnptr, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {
// (*fnptr)(program, location, v0, v1, v2);
// }
// static void glowProgramUniform3i64NV(GPPROGRAMUNIFORM3I64NV fnptr, GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) {
// (*fnptr)(program, location, x, y, z);
// }
// static void glowProgramUniform3i64vNV(GPPROGRAMUNIFORM3I64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLint64EXT * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3iEXT(GPPROGRAMUNIFORM3IEXT fnptr, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {
// (*fnptr)(program, location, v0, v1, v2);
// }
// static void glowProgramUniform3iv(GPPROGRAMUNIFORM3IV fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3ivEXT(GPPROGRAMUNIFORM3IVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3ui(GPPROGRAMUNIFORM3UI fnptr, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) {
// (*fnptr)(program, location, v0, v1, v2);
// }
// static void glowProgramUniform3ui64NV(GPPROGRAMUNIFORM3UI64NV fnptr, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) {
// (*fnptr)(program, location, x, y, z);
// }
// static void glowProgramUniform3ui64vNV(GPPROGRAMUNIFORM3UI64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3uiEXT(GPPROGRAMUNIFORM3UIEXT fnptr, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) {
// (*fnptr)(program, location, v0, v1, v2);
// }
// static void glowProgramUniform3uiv(GPPROGRAMUNIFORM3UIV fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3uivEXT(GPPROGRAMUNIFORM3UIVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4f(GPPROGRAMUNIFORM4F fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
// (*fnptr)(program, location, v0, v1, v2, v3);
// }
// static void glowProgramUniform4fEXT(GPPROGRAMUNIFORM4FEXT fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
// (*fnptr)(program, location, v0, v1, v2, v3);
// }
// static void glowProgramUniform4fv(GPPROGRAMUNIFORM4FV fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4fvEXT(GPPROGRAMUNIFORM4FVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4i(GPPROGRAMUNIFORM4I fnptr, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
// (*fnptr)(program, location, v0, v1, v2, v3);
// }
// static void glowProgramUniform4i64NV(GPPROGRAMUNIFORM4I64NV fnptr, GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) {
// (*fnptr)(program, location, x, y, z, w);
// }
// static void glowProgramUniform4i64vNV(GPPROGRAMUNIFORM4I64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLint64EXT * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4iEXT(GPPROGRAMUNIFORM4IEXT fnptr, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
// (*fnptr)(program, location, v0, v1, v2, v3);
// }
// static void glowProgramUniform4iv(GPPROGRAMUNIFORM4IV fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4ivEXT(GPPROGRAMUNIFORM4IVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4ui(GPPROGRAMUNIFORM4UI fnptr, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
// (*fnptr)(program, location, v0, v1, v2, v3);
// }
// static void glowProgramUniform4ui64NV(GPPROGRAMUNIFORM4UI64NV fnptr, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) {
// (*fnptr)(program, location, x, y, z, w);
// }
// static void glowProgramUniform4ui64vNV(GPPROGRAMUNIFORM4UI64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4uiEXT(GPPROGRAMUNIFORM4UIEXT fnptr, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
// (*fnptr)(program, location, v0, v1, v2, v3);
// }
// static void glowProgramUniform4uiv(GPPROGRAMUNIFORM4UIV fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4uivEXT(GPPROGRAMUNIFORM4UIVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniformHandleui64IMG(GPPROGRAMUNIFORMHANDLEUI64IMG fnptr, GLuint program, GLint location, GLuint64 value) {
// (*fnptr)(program, location, value);
// }
// static void glowProgramUniformHandleui64NV(GPPROGRAMUNIFORMHANDLEUI64NV fnptr, GLuint program, GLint location, GLuint64 value) {
// (*fnptr)(program, location, value);
// }
// static void glowProgramUniformHandleui64vIMG(GPPROGRAMUNIFORMHANDLEUI64VIMG fnptr, GLuint program, GLint location, GLsizei count, const GLuint64 * values) {
// (*fnptr)(program, location, count, values);
// }
// static void glowProgramUniformHandleui64vNV(GPPROGRAMUNIFORMHANDLEUI64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLuint64 * values) {
// (*fnptr)(program, location, count, values);
// }
// static void glowProgramUniformMatrix2fv(GPPROGRAMUNIFORMMATRIX2FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix2fvEXT(GPPROGRAMUNIFORMMATRIX2FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix2x3fv(GPPROGRAMUNIFORMMATRIX2X3FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix2x3fvEXT(GPPROGRAMUNIFORMMATRIX2X3FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix2x4fv(GPPROGRAMUNIFORMMATRIX2X4FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix2x4fvEXT(GPPROGRAMUNIFORMMATRIX2X4FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3fv(GPPROGRAMUNIFORMMATRIX3FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3fvEXT(GPPROGRAMUNIFORMMATRIX3FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3x2fv(GPPROGRAMUNIFORMMATRIX3X2FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3x2fvEXT(GPPROGRAMUNIFORMMATRIX3X2FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3x4fv(GPPROGRAMUNIFORMMATRIX3X4FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3x4fvEXT(GPPROGRAMUNIFORMMATRIX3X4FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4fv(GPPROGRAMUNIFORMMATRIX4FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4fvEXT(GPPROGRAMUNIFORMMATRIX4FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4x2fv(GPPROGRAMUNIFORMMATRIX4X2FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4x2fvEXT(GPPROGRAMUNIFORMMATRIX4X2FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4x3fv(GPPROGRAMUNIFORMMATRIX4X3FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4x3fvEXT(GPPROGRAMUNIFORMMATRIX4X3FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowPushDebugGroup(GPPUSHDEBUGGROUP fnptr, GLenum source, GLuint id, GLsizei length, const GLchar * message) {
// (*fnptr)(source, id, length, message);
// }
// static void glowPushDebugGroupKHR(GPPUSHDEBUGGROUPKHR fnptr, GLenum source, GLuint id, GLsizei length, const GLchar * message) {
// (*fnptr)(source, id, length, message);
// }
// static void glowPushGroupMarkerEXT(GPPUSHGROUPMARKEREXT fnptr, GLsizei length, const GLchar * marker) {
// (*fnptr)(length, marker);
// }
// static void glowQueryCounterEXT(GPQUERYCOUNTEREXT fnptr, GLuint id, GLenum target) {
// (*fnptr)(id, target);
// }
// static void glowRasterSamplesEXT(GPRASTERSAMPLESEXT fnptr, GLuint samples, GLboolean fixedsamplelocations) {
// (*fnptr)(samples, fixedsamplelocations);
// }
// static void glowReadBuffer(GPREADBUFFER fnptr, GLenum src) {
// (*fnptr)(src);
// }
// static void glowReadBufferIndexedEXT(GPREADBUFFERINDEXEDEXT fnptr, GLenum src, GLint index) {
// (*fnptr)(src, index);
// }
// static void glowReadBufferNV(GPREADBUFFERNV fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowReadPixels(GPREADPIXELS fnptr, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) {
// (*fnptr)(x, y, width, height, format, type, pixels);
// }
// static void glowReadnPixels(GPREADNPIXELS fnptr, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) {
// (*fnptr)(x, y, width, height, format, type, bufSize, data);
// }
// static void glowReadnPixelsEXT(GPREADNPIXELSEXT fnptr, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) {
// (*fnptr)(x, y, width, height, format, type, bufSize, data);
// }
// static void glowReadnPixelsKHR(GPREADNPIXELSKHR fnptr, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) {
// (*fnptr)(x, y, width, height, format, type, bufSize, data);
// }
// static GLboolean glowReleaseKeyedMutexWin32EXT(GPRELEASEKEYEDMUTEXWIN32EXT fnptr, GLuint memory, GLuint64 key) {
// return (*fnptr)(memory, key);
// }
// static void glowReleaseShaderCompiler(GPRELEASESHADERCOMPILER fnptr) {
// (*fnptr)();
// }
// static void glowRenderbufferStorage(GPRENDERBUFFERSTORAGE fnptr, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(target, internalformat, width, height);
// }
// static void glowRenderbufferStorageMultisample(GPRENDERBUFFERSTORAGEMULTISAMPLE fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(target, samples, internalformat, width, height);
// }
// static void glowRenderbufferStorageMultisampleANGLE(GPRENDERBUFFERSTORAGEMULTISAMPLEANGLE fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(target, samples, internalformat, width, height);
// }
// static void glowRenderbufferStorageMultisampleAPPLE(GPRENDERBUFFERSTORAGEMULTISAMPLEAPPLE fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(target, samples, internalformat, width, height);
// }
// static void glowRenderbufferStorageMultisampleAdvancedAMD(GPRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD fnptr, GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(target, samples, storageSamples, internalformat, width, height);
// }
// static void glowRenderbufferStorageMultisampleEXT(GPRENDERBUFFERSTORAGEMULTISAMPLEEXT fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(target, samples, internalformat, width, height);
// }
// static void glowRenderbufferStorageMultisampleIMG(GPRENDERBUFFERSTORAGEMULTISAMPLEIMG fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(target, samples, internalformat, width, height);
// }
// static void glowRenderbufferStorageMultisampleNV(GPRENDERBUFFERSTORAGEMULTISAMPLENV fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(target, samples, internalformat, width, height);
// }
// static void glowResetMemoryObjectParameterNV(GPRESETMEMORYOBJECTPARAMETERNV fnptr, GLuint memory, GLenum pname) {
// (*fnptr)(memory, pname);
// }
// static void glowResolveDepthValuesNV(GPRESOLVEDEPTHVALUESNV fnptr) {
// (*fnptr)();
// }
// static void glowResolveMultisampleFramebufferAPPLE(GPRESOLVEMULTISAMPLEFRAMEBUFFERAPPLE fnptr) {
// (*fnptr)();
// }
// static void glowResumeTransformFeedback(GPRESUMETRANSFORMFEEDBACK fnptr) {
// (*fnptr)();
// }
// static void glowSampleCoverage(GPSAMPLECOVERAGE fnptr, GLfloat value, GLboolean invert) {
// (*fnptr)(value, invert);
// }
// static void glowSampleMaski(GPSAMPLEMASKI fnptr, GLuint maskNumber, GLbitfield mask) {
// (*fnptr)(maskNumber, mask);
// }
// static void glowSamplerParameterIivEXT(GPSAMPLERPARAMETERIIVEXT fnptr, GLuint sampler, GLenum pname, const GLint * param) {
// (*fnptr)(sampler, pname, param);
// }
// static void glowSamplerParameterIivOES(GPSAMPLERPARAMETERIIVOES fnptr, GLuint sampler, GLenum pname, const GLint * param) {
// (*fnptr)(sampler, pname, param);
// }
// static void glowSamplerParameterIuivEXT(GPSAMPLERPARAMETERIUIVEXT fnptr, GLuint sampler, GLenum pname, const GLuint * param) {
// (*fnptr)(sampler, pname, param);
// }
// static void glowSamplerParameterIuivOES(GPSAMPLERPARAMETERIUIVOES fnptr, GLuint sampler, GLenum pname, const GLuint * param) {
// (*fnptr)(sampler, pname, param);
// }
// static void glowSamplerParameterf(GPSAMPLERPARAMETERF fnptr, GLuint sampler, GLenum pname, GLfloat param) {
// (*fnptr)(sampler, pname, param);
// }
// static void glowSamplerParameterfv(GPSAMPLERPARAMETERFV fnptr, GLuint sampler, GLenum pname, const GLfloat * param) {
// (*fnptr)(sampler, pname, param);
// }
// static void glowSamplerParameteri(GPSAMPLERPARAMETERI fnptr, GLuint sampler, GLenum pname, GLint param) {
// (*fnptr)(sampler, pname, param);
// }
// static void glowSamplerParameteriv(GPSAMPLERPARAMETERIV fnptr, GLuint sampler, GLenum pname, const GLint * param) {
// (*fnptr)(sampler, pname, param);
// }
// static void glowScissor(GPSCISSOR fnptr, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(x, y, width, height);
// }
// static void glowScissorArrayvNV(GPSCISSORARRAYVNV fnptr, GLuint first, GLsizei count, const GLint * v) {
// (*fnptr)(first, count, v);
// }
// static void glowScissorArrayvOES(GPSCISSORARRAYVOES fnptr, GLuint first, GLsizei count, const GLint * v) {
// (*fnptr)(first, count, v);
// }
// static void glowScissorExclusiveArrayvNV(GPSCISSOREXCLUSIVEARRAYVNV fnptr, GLuint first, GLsizei count, const GLint * v) {
// (*fnptr)(first, count, v);
// }
// static void glowScissorExclusiveNV(GPSCISSOREXCLUSIVENV fnptr, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(x, y, width, height);
// }
// static void glowScissorIndexedNV(GPSCISSORINDEXEDNV fnptr, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) {
// (*fnptr)(index, left, bottom, width, height);
// }
// static void glowScissorIndexedOES(GPSCISSORINDEXEDOES fnptr, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) {
// (*fnptr)(index, left, bottom, width, height);
// }
// static void glowScissorIndexedvNV(GPSCISSORINDEXEDVNV fnptr, GLuint index, const GLint * v) {
// (*fnptr)(index, v);
// }
// static void glowScissorIndexedvOES(GPSCISSORINDEXEDVOES fnptr, GLuint index, const GLint * v) {
// (*fnptr)(index, v);
// }
// static void glowSelectPerfMonitorCountersAMD(GPSELECTPERFMONITORCOUNTERSAMD fnptr, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList) {
// (*fnptr)(monitor, enable, group, numCounters, counterList);
// }
// static void glowSemaphoreParameterivNV(GPSEMAPHOREPARAMETERIVNV fnptr, GLuint semaphore, GLenum pname, const GLint * params) {
// (*fnptr)(semaphore, pname, params);
// }
// static void glowSemaphoreParameterui64vEXT(GPSEMAPHOREPARAMETERUI64VEXT fnptr, GLuint semaphore, GLenum pname, const GLuint64 * params) {
// (*fnptr)(semaphore, pname, params);
// }
// static void glowSetFenceNV(GPSETFENCENV fnptr, GLuint fence, GLenum condition) {
// (*fnptr)(fence, condition);
// }
// static void glowShaderBinary(GPSHADERBINARY fnptr, GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length) {
// (*fnptr)(count, shaders, binaryFormat, binary, length);
// }
// static void glowShaderSource(GPSHADERSOURCE fnptr, GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) {
// (*fnptr)(shader, count, string, length);
// }
// static void glowShadingRateImageBarrierNV(GPSHADINGRATEIMAGEBARRIERNV fnptr, GLboolean synchronize) {
// (*fnptr)(synchronize);
// }
// static void glowShadingRateImagePaletteNV(GPSHADINGRATEIMAGEPALETTENV fnptr, GLuint viewport, GLuint first, GLsizei count, const GLenum * rates) {
// (*fnptr)(viewport, first, count, rates);
// }
// static void glowShadingRateQCOM(GPSHADINGRATEQCOM fnptr, GLenum rate) {
// (*fnptr)(rate);
// }
// static void glowShadingRateSampleOrderCustomNV(GPSHADINGRATESAMPLEORDERCUSTOMNV fnptr, GLenum rate, GLuint samples, const GLint * locations) {
// (*fnptr)(rate, samples, locations);
// }
// static void glowShadingRateSampleOrderNV(GPSHADINGRATESAMPLEORDERNV fnptr, GLenum order) {
// (*fnptr)(order);
// }
// static void glowSignalSemaphoreEXT(GPSIGNALSEMAPHOREEXT fnptr, GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * dstLayouts) {
// (*fnptr)(semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, dstLayouts);
// }
// static void glowSignalVkFenceNV(GPSIGNALVKFENCENV fnptr, GLuint64 vkFence) {
// (*fnptr)(vkFence);
// }
// static void glowSignalVkSemaphoreNV(GPSIGNALVKSEMAPHORENV fnptr, GLuint64 vkSemaphore) {
// (*fnptr)(vkSemaphore);
// }
// static void glowStartTilingQCOM(GPSTARTTILINGQCOM fnptr, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) {
// (*fnptr)(x, y, width, height, preserveMask);
// }
// static void glowStencilFillPathInstancedNV(GPSTENCILFILLPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues) {
// (*fnptr)(numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues);
// }
// static void glowStencilFillPathNV(GPSTENCILFILLPATHNV fnptr, GLuint path, GLenum fillMode, GLuint mask) {
// (*fnptr)(path, fillMode, mask);
// }
// static void glowStencilFunc(GPSTENCILFUNC fnptr, GLenum func, GLint ref, GLuint mask) {
// (*fnptr)(func, ref, mask);
// }
// static void glowStencilFuncSeparate(GPSTENCILFUNCSEPARATE fnptr, GLenum face, GLenum func, GLint ref, GLuint mask) {
// (*fnptr)(face, func, ref, mask);
// }
// static void glowStencilMask(GPSTENCILMASK fnptr, GLuint mask) {
// (*fnptr)(mask);
// }
// static void glowStencilMaskSeparate(GPSTENCILMASKSEPARATE fnptr, GLenum face, GLuint mask) {
// (*fnptr)(face, mask);
// }
// static void glowStencilOp(GPSTENCILOP fnptr, GLenum fail, GLenum zfail, GLenum zpass) {
// (*fnptr)(fail, zfail, zpass);
// }
// static void glowStencilOpSeparate(GPSTENCILOPSEPARATE fnptr, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
// (*fnptr)(face, sfail, dpfail, dppass);
// }
// static void glowStencilStrokePathInstancedNV(GPSTENCILSTROKEPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues) {
// (*fnptr)(numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues);
// }
// static void glowStencilStrokePathNV(GPSTENCILSTROKEPATHNV fnptr, GLuint path, GLint reference, GLuint mask) {
// (*fnptr)(path, reference, mask);
// }
// static void glowStencilThenCoverFillPathInstancedNV(GPSTENCILTHENCOVERFILLPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) {
// (*fnptr)(numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode, transformType, transformValues);
// }
// static void glowStencilThenCoverFillPathNV(GPSTENCILTHENCOVERFILLPATHNV fnptr, GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) {
// (*fnptr)(path, fillMode, mask, coverMode);
// }
// static void glowStencilThenCoverStrokePathInstancedNV(GPSTENCILTHENCOVERSTROKEPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) {
// (*fnptr)(numPaths, pathNameType, paths, pathBase, reference, mask, coverMode, transformType, transformValues);
// }
// static void glowStencilThenCoverStrokePathNV(GPSTENCILTHENCOVERSTROKEPATHNV fnptr, GLuint path, GLint reference, GLuint mask, GLenum coverMode) {
// (*fnptr)(path, reference, mask, coverMode);
// }
// static void glowSubpixelPrecisionBiasNV(GPSUBPIXELPRECISIONBIASNV fnptr, GLuint xbits, GLuint ybits) {
// (*fnptr)(xbits, ybits);
// }
// static GLboolean glowTestFenceNV(GPTESTFENCENV fnptr, GLuint fence) {
// return (*fnptr)(fence);
// }
// static void glowTexAttachMemoryNV(GPTEXATTACHMEMORYNV fnptr, GLenum target, GLuint memory, GLuint64 offset) {
// (*fnptr)(target, memory, offset);
// }
// static void glowTexBufferEXT(GPTEXBUFFEREXT fnptr, GLenum target, GLenum internalformat, GLuint buffer) {
// (*fnptr)(target, internalformat, buffer);
// }
// static void glowTexBufferOES(GPTEXBUFFEROES fnptr, GLenum target, GLenum internalformat, GLuint buffer) {
// (*fnptr)(target, internalformat, buffer);
// }
// static void glowTexBufferRangeEXT(GPTEXBUFFERRANGEEXT fnptr, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {
// (*fnptr)(target, internalformat, buffer, offset, size);
// }
// static void glowTexBufferRangeOES(GPTEXBUFFERRANGEOES fnptr, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {
// (*fnptr)(target, internalformat, buffer, offset, size);
// }
// static void glowTexEstimateMotionQCOM(GPTEXESTIMATEMOTIONQCOM fnptr, GLuint ref, GLuint target, GLuint output) {
// (*fnptr)(ref, target, output);
// }
// static void glowTexEstimateMotionRegionsQCOM(GPTEXESTIMATEMOTIONREGIONSQCOM fnptr, GLuint ref, GLuint target, GLuint output, GLuint mask) {
// (*fnptr)(ref, target, output, mask);
// }
// static void glowTexImage2D(GPTEXIMAGE2D fnptr, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(target, level, internalformat, width, height, border, format, type, pixels);
// }
// static void glowTexImage3D(GPTEXIMAGE3D fnptr, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(target, level, internalformat, width, height, depth, border, format, type, pixels);
// }
// static void glowTexImage3DOES(GPTEXIMAGE3DOES fnptr, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(target, level, internalformat, width, height, depth, border, format, type, pixels);
// }
// static void glowTexPageCommitmentEXT(GPTEXPAGECOMMITMENTEXT fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) {
// (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, commit);
// }
// static void glowTexPageCommitmentMemNV(GPTEXPAGECOMMITMENTMEMNV fnptr, GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit) {
// (*fnptr)(target, layer, level, xoffset, yoffset, zoffset, width, height, depth, memory, offset, commit);
// }
// static void glowTexParameterIivEXT(GPTEXPARAMETERIIVEXT fnptr, GLenum target, GLenum pname, const GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowTexParameterIivOES(GPTEXPARAMETERIIVOES fnptr, GLenum target, GLenum pname, const GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowTexParameterIuivEXT(GPTEXPARAMETERIUIVEXT fnptr, GLenum target, GLenum pname, const GLuint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowTexParameterIuivOES(GPTEXPARAMETERIUIVOES fnptr, GLenum target, GLenum pname, const GLuint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowTexParameterf(GPTEXPARAMETERF fnptr, GLenum target, GLenum pname, GLfloat param) {
// (*fnptr)(target, pname, param);
// }
// static void glowTexParameterfv(GPTEXPARAMETERFV fnptr, GLenum target, GLenum pname, const GLfloat * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowTexParameteri(GPTEXPARAMETERI fnptr, GLenum target, GLenum pname, GLint param) {
// (*fnptr)(target, pname, param);
// }
// static void glowTexParameteriv(GPTEXPARAMETERIV fnptr, GLenum target, GLenum pname, const GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowTexStorage1DEXT(GPTEXSTORAGE1DEXT fnptr, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
// (*fnptr)(target, levels, internalformat, width);
// }
// static void glowTexStorage2D(GPTEXSTORAGE2D fnptr, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(target, levels, internalformat, width, height);
// }
// static void glowTexStorage2DEXT(GPTEXSTORAGE2DEXT fnptr, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(target, levels, internalformat, width, height);
// }
// static void glowTexStorage2DMultisample(GPTEXSTORAGE2DMULTISAMPLE fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) {
// (*fnptr)(target, samples, internalformat, width, height, fixedsamplelocations);
// }
// static void glowTexStorage3D(GPTEXSTORAGE3D fnptr, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
// (*fnptr)(target, levels, internalformat, width, height, depth);
// }
// static void glowTexStorage3DEXT(GPTEXSTORAGE3DEXT fnptr, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
// (*fnptr)(target, levels, internalformat, width, height, depth);
// }
// static void glowTexStorage3DMultisampleOES(GPTEXSTORAGE3DMULTISAMPLEOES fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
// (*fnptr)(target, samples, internalformat, width, height, depth, fixedsamplelocations);
// }
// static void glowTexStorageMem1DEXT(GPTEXSTORAGEMEM1DEXT fnptr, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset) {
// (*fnptr)(target, levels, internalFormat, width, memory, offset);
// }
// static void glowTexStorageMem2DEXT(GPTEXSTORAGEMEM2DEXT fnptr, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) {
// (*fnptr)(target, levels, internalFormat, width, height, memory, offset);
// }
// static void glowTexStorageMem2DMultisampleEXT(GPTEXSTORAGEMEM2DMULTISAMPLEEXT fnptr, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) {
// (*fnptr)(target, samples, internalFormat, width, height, fixedSampleLocations, memory, offset);
// }
// static void glowTexStorageMem3DEXT(GPTEXSTORAGEMEM3DEXT fnptr, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) {
// (*fnptr)(target, levels, internalFormat, width, height, depth, memory, offset);
// }
// static void glowTexStorageMem3DMultisampleEXT(GPTEXSTORAGEMEM3DMULTISAMPLEEXT fnptr, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) {
// (*fnptr)(target, samples, internalFormat, width, height, depth, fixedSampleLocations, memory, offset);
// }
// static void glowTexSubImage2D(GPTEXSUBIMAGE2D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(target, level, xoffset, yoffset, width, height, format, type, pixels);
// }
// static void glowTexSubImage3D(GPTEXSUBIMAGE3D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
// }
// static void glowTexSubImage3DOES(GPTEXSUBIMAGE3DOES fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
// }
// static void glowTextureAttachMemoryNV(GPTEXTUREATTACHMEMORYNV fnptr, GLuint texture, GLuint memory, GLuint64 offset) {
// (*fnptr)(texture, memory, offset);
// }
// static void glowTextureFoveationParametersQCOM(GPTEXTUREFOVEATIONPARAMETERSQCOM fnptr, GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea) {
// (*fnptr)(texture, layer, focalPoint, focalX, focalY, gainX, gainY, foveaArea);
// }
// static void glowTexturePageCommitmentMemNV(GPTEXTUREPAGECOMMITMENTMEMNV fnptr, GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit) {
// (*fnptr)(texture, layer, level, xoffset, yoffset, zoffset, width, height, depth, memory, offset, commit);
// }
// static void glowTextureStorage1DEXT(GPTEXTURESTORAGE1DEXT fnptr, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
// (*fnptr)(texture, target, levels, internalformat, width);
// }
// static void glowTextureStorage2DEXT(GPTEXTURESTORAGE2DEXT fnptr, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(texture, target, levels, internalformat, width, height);
// }
// static void glowTextureStorage3DEXT(GPTEXTURESTORAGE3DEXT fnptr, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
// (*fnptr)(texture, target, levels, internalformat, width, height, depth);
// }
// static void glowTextureStorageMem1DEXT(GPTEXTURESTORAGEMEM1DEXT fnptr, GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset) {
// (*fnptr)(texture, levels, internalFormat, width, memory, offset);
// }
// static void glowTextureStorageMem2DEXT(GPTEXTURESTORAGEMEM2DEXT fnptr, GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) {
// (*fnptr)(texture, levels, internalFormat, width, height, memory, offset);
// }
// static void glowTextureStorageMem2DMultisampleEXT(GPTEXTURESTORAGEMEM2DMULTISAMPLEEXT fnptr, GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) {
// (*fnptr)(texture, samples, internalFormat, width, height, fixedSampleLocations, memory, offset);
// }
// static void glowTextureStorageMem3DEXT(GPTEXTURESTORAGEMEM3DEXT fnptr, GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) {
// (*fnptr)(texture, levels, internalFormat, width, height, depth, memory, offset);
// }
// static void glowTextureStorageMem3DMultisampleEXT(GPTEXTURESTORAGEMEM3DMULTISAMPLEEXT fnptr, GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) {
// (*fnptr)(texture, samples, internalFormat, width, height, depth, fixedSampleLocations, memory, offset);
// }
// static void glowTextureViewEXT(GPTEXTUREVIEWEXT fnptr, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) {
// (*fnptr)(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
// }
// static void glowTextureViewOES(GPTEXTUREVIEWOES fnptr, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) {
// (*fnptr)(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
// }
// static void glowTransformFeedbackVaryings(GPTRANSFORMFEEDBACKVARYINGS fnptr, GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) {
// (*fnptr)(program, count, varyings, bufferMode);
// }
// static void glowTransformPathNV(GPTRANSFORMPATHNV fnptr, GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat * transformValues) {
// (*fnptr)(resultPath, srcPath, transformType, transformValues);
// }
// static void glowUniform1f(GPUNIFORM1F fnptr, GLint location, GLfloat v0) {
// (*fnptr)(location, v0);
// }
// static void glowUniform1fv(GPUNIFORM1FV fnptr, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform1i(GPUNIFORM1I fnptr, GLint location, GLint v0) {
// (*fnptr)(location, v0);
// }
// static void glowUniform1i64NV(GPUNIFORM1I64NV fnptr, GLint location, GLint64EXT x) {
// (*fnptr)(location, x);
// }
// static void glowUniform1i64vNV(GPUNIFORM1I64VNV fnptr, GLint location, GLsizei count, const GLint64EXT * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform1iv(GPUNIFORM1IV fnptr, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform1ui(GPUNIFORM1UI fnptr, GLint location, GLuint v0) {
// (*fnptr)(location, v0);
// }
// static void glowUniform1ui64NV(GPUNIFORM1UI64NV fnptr, GLint location, GLuint64EXT x) {
// (*fnptr)(location, x);
// }
// static void glowUniform1ui64vNV(GPUNIFORM1UI64VNV fnptr, GLint location, GLsizei count, const GLuint64EXT * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform1uiv(GPUNIFORM1UIV fnptr, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform2f(GPUNIFORM2F fnptr, GLint location, GLfloat v0, GLfloat v1) {
// (*fnptr)(location, v0, v1);
// }
// static void glowUniform2fv(GPUNIFORM2FV fnptr, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform2i(GPUNIFORM2I fnptr, GLint location, GLint v0, GLint v1) {
// (*fnptr)(location, v0, v1);
// }
// static void glowUniform2i64NV(GPUNIFORM2I64NV fnptr, GLint location, GLint64EXT x, GLint64EXT y) {
// (*fnptr)(location, x, y);
// }
// static void glowUniform2i64vNV(GPUNIFORM2I64VNV fnptr, GLint location, GLsizei count, const GLint64EXT * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform2iv(GPUNIFORM2IV fnptr, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform2ui(GPUNIFORM2UI fnptr, GLint location, GLuint v0, GLuint v1) {
// (*fnptr)(location, v0, v1);
// }
// static void glowUniform2ui64NV(GPUNIFORM2UI64NV fnptr, GLint location, GLuint64EXT x, GLuint64EXT y) {
// (*fnptr)(location, x, y);
// }
// static void glowUniform2ui64vNV(GPUNIFORM2UI64VNV fnptr, GLint location, GLsizei count, const GLuint64EXT * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform2uiv(GPUNIFORM2UIV fnptr, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform3f(GPUNIFORM3F fnptr, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
// (*fnptr)(location, v0, v1, v2);
// }
// static void glowUniform3fv(GPUNIFORM3FV fnptr, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform3i(GPUNIFORM3I fnptr, GLint location, GLint v0, GLint v1, GLint v2) {
// (*fnptr)(location, v0, v1, v2);
// }
// static void glowUniform3i64NV(GPUNIFORM3I64NV fnptr, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) {
// (*fnptr)(location, x, y, z);
// }
// static void glowUniform3i64vNV(GPUNIFORM3I64VNV fnptr, GLint location, GLsizei count, const GLint64EXT * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform3iv(GPUNIFORM3IV fnptr, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform3ui(GPUNIFORM3UI fnptr, GLint location, GLuint v0, GLuint v1, GLuint v2) {
// (*fnptr)(location, v0, v1, v2);
// }
// static void glowUniform3ui64NV(GPUNIFORM3UI64NV fnptr, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) {
// (*fnptr)(location, x, y, z);
// }
// static void glowUniform3ui64vNV(GPUNIFORM3UI64VNV fnptr, GLint location, GLsizei count, const GLuint64EXT * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform3uiv(GPUNIFORM3UIV fnptr, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform4f(GPUNIFORM4F fnptr, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
// (*fnptr)(location, v0, v1, v2, v3);
// }
// static void glowUniform4fv(GPUNIFORM4FV fnptr, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform4i(GPUNIFORM4I fnptr, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
// (*fnptr)(location, v0, v1, v2, v3);
// }
// static void glowUniform4i64NV(GPUNIFORM4I64NV fnptr, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) {
// (*fnptr)(location, x, y, z, w);
// }
// static void glowUniform4i64vNV(GPUNIFORM4I64VNV fnptr, GLint location, GLsizei count, const GLint64EXT * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform4iv(GPUNIFORM4IV fnptr, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform4ui(GPUNIFORM4UI fnptr, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
// (*fnptr)(location, v0, v1, v2, v3);
// }
// static void glowUniform4ui64NV(GPUNIFORM4UI64NV fnptr, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) {
// (*fnptr)(location, x, y, z, w);
// }
// static void glowUniform4ui64vNV(GPUNIFORM4UI64VNV fnptr, GLint location, GLsizei count, const GLuint64EXT * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform4uiv(GPUNIFORM4UIV fnptr, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniformBlockBinding(GPUNIFORMBLOCKBINDING fnptr, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
// (*fnptr)(program, uniformBlockIndex, uniformBlockBinding);
// }
// static void glowUniformHandleui64IMG(GPUNIFORMHANDLEUI64IMG fnptr, GLint location, GLuint64 value) {
// (*fnptr)(location, value);
// }
// static void glowUniformHandleui64NV(GPUNIFORMHANDLEUI64NV fnptr, GLint location, GLuint64 value) {
// (*fnptr)(location, value);
// }
// static void glowUniformHandleui64vIMG(GPUNIFORMHANDLEUI64VIMG fnptr, GLint location, GLsizei count, const GLuint64 * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniformHandleui64vNV(GPUNIFORMHANDLEUI64VNV fnptr, GLint location, GLsizei count, const GLuint64 * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniformMatrix2fv(GPUNIFORMMATRIX2FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix2x3fv(GPUNIFORMMATRIX2X3FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix2x3fvNV(GPUNIFORMMATRIX2X3FVNV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix2x4fv(GPUNIFORMMATRIX2X4FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix2x4fvNV(GPUNIFORMMATRIX2X4FVNV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix3fv(GPUNIFORMMATRIX3FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix3x2fv(GPUNIFORMMATRIX3X2FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix3x2fvNV(GPUNIFORMMATRIX3X2FVNV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix3x4fv(GPUNIFORMMATRIX3X4FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix3x4fvNV(GPUNIFORMMATRIX3X4FVNV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix4fv(GPUNIFORMMATRIX4FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix4x2fv(GPUNIFORMMATRIX4X2FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix4x2fvNV(GPUNIFORMMATRIX4X2FVNV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix4x3fv(GPUNIFORMMATRIX4X3FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix4x3fvNV(GPUNIFORMMATRIX4X3FVNV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static GLboolean glowUnmapBuffer(GPUNMAPBUFFER fnptr, GLenum target) {
// return (*fnptr)(target);
// }
// static GLboolean glowUnmapBufferOES(GPUNMAPBUFFEROES fnptr, GLenum target) {
// return (*fnptr)(target);
// }
// static void glowUseProgram(GPUSEPROGRAM fnptr, GLuint program) {
// (*fnptr)(program);
// }
// static void glowUseProgramStages(GPUSEPROGRAMSTAGES fnptr, GLuint pipeline, GLbitfield stages, GLuint program) {
// (*fnptr)(pipeline, stages, program);
// }
// static void glowUseProgramStagesEXT(GPUSEPROGRAMSTAGESEXT fnptr, GLuint pipeline, GLbitfield stages, GLuint program) {
// (*fnptr)(pipeline, stages, program);
// }
// static void glowUseShaderProgramEXT(GPUSESHADERPROGRAMEXT fnptr, GLenum type, GLuint program) {
// (*fnptr)(type, program);
// }
// static void glowValidateProgram(GPVALIDATEPROGRAM fnptr, GLuint program) {
// (*fnptr)(program);
// }
// static void glowValidateProgramPipeline(GPVALIDATEPROGRAMPIPELINE fnptr, GLuint pipeline) {
// (*fnptr)(pipeline);
// }
// static void glowValidateProgramPipelineEXT(GPVALIDATEPROGRAMPIPELINEEXT fnptr, GLuint pipeline) {
// (*fnptr)(pipeline);
// }
// static void glowVertexAttrib1f(GPVERTEXATTRIB1F fnptr, GLuint index, GLfloat x) {
// (*fnptr)(index, x);
// }
// static void glowVertexAttrib1fv(GPVERTEXATTRIB1FV fnptr, GLuint index, const GLfloat * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib2f(GPVERTEXATTRIB2F fnptr, GLuint index, GLfloat x, GLfloat y) {
// (*fnptr)(index, x, y);
// }
// static void glowVertexAttrib2fv(GPVERTEXATTRIB2FV fnptr, GLuint index, const GLfloat * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib3f(GPVERTEXATTRIB3F fnptr, GLuint index, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(index, x, y, z);
// }
// static void glowVertexAttrib3fv(GPVERTEXATTRIB3FV fnptr, GLuint index, const GLfloat * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4f(GPVERTEXATTRIB4F fnptr, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttrib4fv(GPVERTEXATTRIB4FV fnptr, GLuint index, const GLfloat * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribBinding(GPVERTEXATTRIBBINDING fnptr, GLuint attribindex, GLuint bindingindex) {
// (*fnptr)(attribindex, bindingindex);
// }
// static void glowVertexAttribDivisor(GPVERTEXATTRIBDIVISOR fnptr, GLuint index, GLuint divisor) {
// (*fnptr)(index, divisor);
// }
// static void glowVertexAttribDivisorANGLE(GPVERTEXATTRIBDIVISORANGLE fnptr, GLuint index, GLuint divisor) {
// (*fnptr)(index, divisor);
// }
// static void glowVertexAttribDivisorEXT(GPVERTEXATTRIBDIVISOREXT fnptr, GLuint index, GLuint divisor) {
// (*fnptr)(index, divisor);
// }
// static void glowVertexAttribDivisorNV(GPVERTEXATTRIBDIVISORNV fnptr, GLuint index, GLuint divisor) {
// (*fnptr)(index, divisor);
// }
// static void glowVertexAttribFormat(GPVERTEXATTRIBFORMAT fnptr, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) {
// (*fnptr)(attribindex, size, type, normalized, relativeoffset);
// }
// static void glowVertexAttribI4i(GPVERTEXATTRIBI4I fnptr, GLuint index, GLint x, GLint y, GLint z, GLint w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttribI4iv(GPVERTEXATTRIBI4IV fnptr, GLuint index, const GLint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribI4ui(GPVERTEXATTRIBI4UI fnptr, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttribI4uiv(GPVERTEXATTRIBI4UIV fnptr, GLuint index, const GLuint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribIFormat(GPVERTEXATTRIBIFORMAT fnptr, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
// (*fnptr)(attribindex, size, type, relativeoffset);
// }
// static void glowVertexAttribIPointer(GPVERTEXATTRIBIPOINTER fnptr, GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) {
// (*fnptr)(index, size, type, stride, pointer);
// }
// static void glowVertexAttribIPointerWithOffset(GPVERTEXATTRIBIPOINTER fnptr, GLuint index, GLint size, GLenum type, GLsizei stride, uintptr_t offset) {
// (*fnptr)(index, size, type, stride, (const void *)(offset));
// }
// static void glowVertexAttribPointer(GPVERTEXATTRIBPOINTER fnptr, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) {
// (*fnptr)(index, size, type, normalized, stride, pointer);
// }
// static void glowVertexAttribPointerWithOffset(GPVERTEXATTRIBPOINTER fnptr, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, uintptr_t offset) {
// (*fnptr)(index, size, type, normalized, stride, (const void *)(offset));
// }
// static void glowVertexBindingDivisor(GPVERTEXBINDINGDIVISOR fnptr, GLuint bindingindex, GLuint divisor) {
// (*fnptr)(bindingindex, divisor);
// }
// static void glowViewport(GPVIEWPORT fnptr, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(x, y, width, height);
// }
// static void glowViewportArrayvNV(GPVIEWPORTARRAYVNV fnptr, GLuint first, GLsizei count, const GLfloat * v) {
// (*fnptr)(first, count, v);
// }
// static void glowViewportArrayvOES(GPVIEWPORTARRAYVOES fnptr, GLuint first, GLsizei count, const GLfloat * v) {
// (*fnptr)(first, count, v);
// }
// static void glowViewportIndexedfNV(GPVIEWPORTINDEXEDFNV fnptr, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) {
// (*fnptr)(index, x, y, w, h);
// }
// static void glowViewportIndexedfOES(GPVIEWPORTINDEXEDFOES fnptr, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) {
// (*fnptr)(index, x, y, w, h);
// }
// static void glowViewportIndexedfvNV(GPVIEWPORTINDEXEDFVNV fnptr, GLuint index, const GLfloat * v) {
// (*fnptr)(index, v);
// }
// static void glowViewportIndexedfvOES(GPVIEWPORTINDEXEDFVOES fnptr, GLuint index, const GLfloat * v) {
// (*fnptr)(index, v);
// }
// static void glowViewportPositionWScaleNV(GPVIEWPORTPOSITIONWSCALENV fnptr, GLuint index, GLfloat xcoeff, GLfloat ycoeff) {
// (*fnptr)(index, xcoeff, ycoeff);
// }
// static void glowViewportSwizzleNV(GPVIEWPORTSWIZZLENV fnptr, GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew) {
// (*fnptr)(index, swizzlex, swizzley, swizzlez, swizzlew);
// }
// static void glowWaitSemaphoreEXT(GPWAITSEMAPHOREEXT fnptr, GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * srcLayouts) {
// (*fnptr)(semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, srcLayouts);
// }
// static void glowWaitSync(GPWAITSYNC fnptr, GLsync sync, GLbitfield flags, GLuint64 timeout) {
// (*fnptr)(sync, flags, timeout);
// }
// static void glowWaitSyncAPPLE(GPWAITSYNCAPPLE fnptr, GLsync sync, GLbitfield flags, GLuint64 timeout) {
// (*fnptr)(sync, flags, timeout);
// }
// static void glowWaitVkSemaphoreNV(GPWAITVKSEMAPHORENV fnptr, GLuint64 vkSemaphore) {
// (*fnptr)(vkSemaphore);
// }
// static void glowWeightPathsNV(GPWEIGHTPATHSNV fnptr, GLuint resultPath, GLsizei numPaths, const GLuint * paths, const GLfloat * weights) {
// (*fnptr)(resultPath, numPaths, paths, weights);
// }
// static void glowWindowRectanglesEXT(GPWINDOWRECTANGLESEXT fnptr, GLenum mode, GLsizei count, const GLint * box) {
// (*fnptr)(mode, count, box);
// }
import "C"
import (
"errors"
"unsafe"
)
const (
GL_3DC_XY_AMD = 0x87FA
GL_3DC_X_AMD = 0x87F9
ACCUM_ADJACENT_PAIRS_NV = 0x90AD
ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
ACTIVE_ATTRIBUTES = 0x8B89
ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
ACTIVE_PROGRAM = 0x8259
ACTIVE_PROGRAM_EXT = 0x8259
ACTIVE_RESOURCES = 0x92F5
ACTIVE_TEXTURE = 0x84E0
ACTIVE_UNIFORMS = 0x8B86
ACTIVE_UNIFORM_BLOCKS = 0x8A36
ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
ACTIVE_VARIABLES = 0x9305
ADJACENT_PAIRS_NV = 0x90AE
AFFINE_2D_NV = 0x9092
AFFINE_3D_NV = 0x9094
ALIASED_LINE_WIDTH_RANGE = 0x846E
ALIASED_POINT_SIZE_RANGE = 0x846D
ALL_BARRIER_BITS = 0xFFFFFFFF
ALL_COMPLETED_NV = 0x84F2
ALL_SHADER_BITS = 0xFFFFFFFF
ALL_SHADER_BITS_EXT = 0xFFFFFFFF
ALPHA = 0x1906
ALPHA16F_EXT = 0x881C
ALPHA32F_EXT = 0x8816
ALPHA8_EXT = 0x803C
ALPHA8_OES = 0x803C
ALPHA_BITS = 0x0D55
ALPHA_TEST_FUNC_QCOM = 0x0BC1
ALPHA_TEST_QCOM = 0x0BC0
ALPHA_TEST_REF_QCOM = 0x0BC2
ALREADY_SIGNALED = 0x911A
ALREADY_SIGNALED_APPLE = 0x911A
ALWAYS = 0x0207
ANY_SAMPLES_PASSED = 0x8C2F
ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A
ANY_SAMPLES_PASSED_EXT = 0x8C2F
ARC_TO_NV = 0xFE
ARRAY_BUFFER = 0x8892
ARRAY_BUFFER_BINDING = 0x8894
ARRAY_SIZE = 0x92FB
ARRAY_STRIDE = 0x92FE
ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93
ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE
ATC_RGB_AMD = 0x8C92
ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
ATOMIC_COUNTER_BUFFER = 0x92C0
ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV = 0x959E
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV = 0x959F
ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
ATOMIC_COUNTER_BUFFER_START = 0x92C2
ATTACHED_MEMORY_OBJECT_NV = 0x95A4
ATTACHED_MEMORY_OFFSET_NV = 0x95A5
ATTACHED_SHADERS = 0x8B85
BACK = 0x0405
BEVEL_NV = 0x90A6
BGRA8_EXT = 0x93A1
BGRA_EXT = 0x80E1
BGRA_IMG = 0x80E1
BINNING_CONTROL_HINT_QCOM = 0x8FB0
BLACKHOLE_RENDER_INTEL = 0x83FC
BLEND = 0x0BE2
BLEND_ADVANCED_COHERENT_KHR = 0x9285
BLEND_ADVANCED_COHERENT_NV = 0x9285
BLEND_COLOR = 0x8005
BLEND_DST_ALPHA = 0x80CA
BLEND_DST_RGB = 0x80C8
BLEND_EQUATION = 0x8009
BLEND_EQUATION_ALPHA = 0x883D
BLEND_EQUATION_EXT = 0x8009
BLEND_EQUATION_RGB = 0x8009
BLEND_OVERLAP_NV = 0x9281
BLEND_PREMULTIPLIED_SRC_NV = 0x9280
BLEND_SRC_ALPHA = 0x80CB
BLEND_SRC_RGB = 0x80C9
BLOCK_INDEX = 0x92FD
BLUE = 0x1905
BLUE_BITS = 0x0D54
BLUE_NV = 0x1905
BOLD_BIT_NV = 0x01
BOOL = 0x8B56
BOOL_VEC2 = 0x8B57
BOOL_VEC3 = 0x8B58
BOOL_VEC4 = 0x8B59
BOUNDING_BOX_NV = 0x908D
BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C
BUFFER = 0x82E0
BUFFER_ACCESS_FLAGS = 0x911F
BUFFER_ACCESS_OES = 0x88BB
BUFFER_BINDING = 0x9302
BUFFER_DATA_SIZE = 0x9303
BUFFER_IMMUTABLE_STORAGE_EXT = 0x821F
BUFFER_KHR = 0x82E0
BUFFER_MAPPED = 0x88BC
BUFFER_MAPPED_OES = 0x88BC
BUFFER_MAP_LENGTH = 0x9120
BUFFER_MAP_OFFSET = 0x9121
BUFFER_MAP_POINTER = 0x88BD
BUFFER_MAP_POINTER_OES = 0x88BD
BUFFER_OBJECT_EXT = 0x9151
BUFFER_SIZE = 0x8764
BUFFER_STORAGE_FLAGS_EXT = 0x8220
BUFFER_UPDATE_BARRIER_BIT = 0x00000200
BUFFER_USAGE = 0x8765
BUFFER_VARIABLE = 0x92E5
BYTE = 0x1400
CCW = 0x0901
CIRCULAR_CCW_ARC_TO_NV = 0xF8
CIRCULAR_CW_ARC_TO_NV = 0xFA
CIRCULAR_TANGENT_ARC_TO_NV = 0xFC
CLAMP_TO_BORDER_EXT = 0x812D
CLAMP_TO_BORDER_NV = 0x812D
CLAMP_TO_BORDER_OES = 0x812D
CLAMP_TO_EDGE = 0x812F
CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT = 0x00004000
CLIENT_STORAGE_BIT_EXT = 0x0200
CLIP_DEPTH_MODE_EXT = 0x935D
CLIP_DISTANCE0_APPLE = 0x3000
CLIP_DISTANCE0_EXT = 0x3000
CLIP_DISTANCE1_APPLE = 0x3001
CLIP_DISTANCE1_EXT = 0x3001
CLIP_DISTANCE2_APPLE = 0x3002
CLIP_DISTANCE2_EXT = 0x3002
CLIP_DISTANCE3_APPLE = 0x3003
CLIP_DISTANCE3_EXT = 0x3003
CLIP_DISTANCE4_APPLE = 0x3004
CLIP_DISTANCE4_EXT = 0x3004
CLIP_DISTANCE5_APPLE = 0x3005
CLIP_DISTANCE5_EXT = 0x3005
CLIP_DISTANCE6_APPLE = 0x3006
CLIP_DISTANCE6_EXT = 0x3006
CLIP_DISTANCE7_APPLE = 0x3007
CLIP_DISTANCE7_EXT = 0x3007
CLIP_ORIGIN_EXT = 0x935C
CLOSE_PATH_NV = 0x00
COLOR = 0x1800
COLORBURN_KHR = 0x929A
COLORBURN_NV = 0x929A
COLORDODGE_KHR = 0x9299
COLORDODGE_NV = 0x9299
COLOR_ATTACHMENT0 = 0x8CE0
COLOR_ATTACHMENT0_EXT = 0x8CE0
COLOR_ATTACHMENT0_NV = 0x8CE0
COLOR_ATTACHMENT1 = 0x8CE1
COLOR_ATTACHMENT10 = 0x8CEA
COLOR_ATTACHMENT10_EXT = 0x8CEA
COLOR_ATTACHMENT10_NV = 0x8CEA
COLOR_ATTACHMENT11 = 0x8CEB
COLOR_ATTACHMENT11_EXT = 0x8CEB
COLOR_ATTACHMENT11_NV = 0x8CEB
COLOR_ATTACHMENT12 = 0x8CEC
COLOR_ATTACHMENT12_EXT = 0x8CEC
COLOR_ATTACHMENT12_NV = 0x8CEC
COLOR_ATTACHMENT13 = 0x8CED
COLOR_ATTACHMENT13_EXT = 0x8CED
COLOR_ATTACHMENT13_NV = 0x8CED
COLOR_ATTACHMENT14 = 0x8CEE
COLOR_ATTACHMENT14_EXT = 0x8CEE
COLOR_ATTACHMENT14_NV = 0x8CEE
COLOR_ATTACHMENT15 = 0x8CEF
COLOR_ATTACHMENT15_EXT = 0x8CEF
COLOR_ATTACHMENT15_NV = 0x8CEF
COLOR_ATTACHMENT16 = 0x8CF0
COLOR_ATTACHMENT17 = 0x8CF1
COLOR_ATTACHMENT18 = 0x8CF2
COLOR_ATTACHMENT19 = 0x8CF3
COLOR_ATTACHMENT1_EXT = 0x8CE1
COLOR_ATTACHMENT1_NV = 0x8CE1
COLOR_ATTACHMENT2 = 0x8CE2
COLOR_ATTACHMENT20 = 0x8CF4
COLOR_ATTACHMENT21 = 0x8CF5
COLOR_ATTACHMENT22 = 0x8CF6
COLOR_ATTACHMENT23 = 0x8CF7
COLOR_ATTACHMENT24 = 0x8CF8
COLOR_ATTACHMENT25 = 0x8CF9
COLOR_ATTACHMENT26 = 0x8CFA
COLOR_ATTACHMENT27 = 0x8CFB
COLOR_ATTACHMENT28 = 0x8CFC
COLOR_ATTACHMENT29 = 0x8CFD
COLOR_ATTACHMENT2_EXT = 0x8CE2
COLOR_ATTACHMENT2_NV = 0x8CE2
COLOR_ATTACHMENT3 = 0x8CE3
COLOR_ATTACHMENT30 = 0x8CFE
COLOR_ATTACHMENT31 = 0x8CFF
COLOR_ATTACHMENT3_EXT = 0x8CE3
COLOR_ATTACHMENT3_NV = 0x8CE3
COLOR_ATTACHMENT4 = 0x8CE4
COLOR_ATTACHMENT4_EXT = 0x8CE4
COLOR_ATTACHMENT4_NV = 0x8CE4
COLOR_ATTACHMENT5 = 0x8CE5
COLOR_ATTACHMENT5_EXT = 0x8CE5
COLOR_ATTACHMENT5_NV = 0x8CE5
COLOR_ATTACHMENT6 = 0x8CE6
COLOR_ATTACHMENT6_EXT = 0x8CE6
COLOR_ATTACHMENT6_NV = 0x8CE6
COLOR_ATTACHMENT7 = 0x8CE7
COLOR_ATTACHMENT7_EXT = 0x8CE7
COLOR_ATTACHMENT7_NV = 0x8CE7
COLOR_ATTACHMENT8 = 0x8CE8
COLOR_ATTACHMENT8_EXT = 0x8CE8
COLOR_ATTACHMENT8_NV = 0x8CE8
COLOR_ATTACHMENT9 = 0x8CE9
COLOR_ATTACHMENT9_EXT = 0x8CE9
COLOR_ATTACHMENT9_NV = 0x8CE9
COLOR_ATTACHMENT_EXT = 0x90F0
COLOR_BUFFER_BIT = 0x00004000
COLOR_BUFFER_BIT0_QCOM = 0x00000001
COLOR_BUFFER_BIT1_QCOM = 0x00000002
COLOR_BUFFER_BIT2_QCOM = 0x00000004
COLOR_BUFFER_BIT3_QCOM = 0x00000008
COLOR_BUFFER_BIT4_QCOM = 0x00000010
COLOR_BUFFER_BIT5_QCOM = 0x00000020
COLOR_BUFFER_BIT6_QCOM = 0x00000040
COLOR_BUFFER_BIT7_QCOM = 0x00000080
COLOR_CLEAR_VALUE = 0x0C22
COLOR_EXT = 0x1800
COLOR_SAMPLES_NV = 0x8E20
COLOR_WRITEMASK = 0x0C23
COMMAND_BARRIER_BIT = 0x00000040
COMPARE_REF_TO_TEXTURE = 0x884E
COMPARE_REF_TO_TEXTURE_EXT = 0x884E
COMPILE_STATUS = 0x8B81
COMPLETION_STATUS_KHR = 0x91B1
COMPRESSED_R11_EAC = 0x9270
COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD
COMPRESSED_RED_RGTC1_EXT = 0x8DBB
COMPRESSED_RG11_EAC = 0x9272
COMPRESSED_RGB8_ETC2 = 0x9274
COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
COMPRESSED_RGBA8_ETC2_EAC = 0x9278
COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0
COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1
COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2
COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3
COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4
COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5
COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6
COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7
COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8
COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9
COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
COMPRESSED_RGBA_BPTC_UNORM_EXT = 0x8E8C
COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03
COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137
COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02
COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138
COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2
COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3
COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT = 0x8E8E
COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT = 0x8E8F
COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01
COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00
COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
COMPRESSED_SIGNED_R11_EAC = 0x9271
COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE
COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC
COMPRESSED_SIGNED_RG11_EAC = 0x9273
COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0
COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1
COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2
COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3
COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4
COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5
COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6
COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7
COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8
COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9
COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
COMPRESSED_SRGB8_ETC2 = 0x9275
COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT = 0x8E8D
COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56
COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93F0
COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57
COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93F1
COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D
COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D
COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E
COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E
COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F
COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54
COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55
COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C
COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C
COMPRESSED_TEXTURE_FORMATS = 0x86A3
COMPUTE_SHADER = 0x91B9
COMPUTE_SHADER_BIT = 0x00000020
COMPUTE_WORK_GROUP_SIZE = 0x8267
CONDITION_SATISFIED = 0x911C
CONDITION_SATISFIED_APPLE = 0x911C
CONFORMANT_NV = 0x9374
CONIC_CURVE_TO_NV = 0x1A
CONJOINT_NV = 0x9284
CONSERVATIVE_RASTERIZATION_INTEL = 0x83FE
CONSERVATIVE_RASTERIZATION_NV = 0x9346
CONSERVATIVE_RASTER_MODE_NV = 0x954D
CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = 0x954E
CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV = 0x9550
CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = 0x954F
CONSTANT_ALPHA = 0x8003
CONSTANT_COLOR = 0x8001
CONTEXT_FLAG_DEBUG_BIT = 0x00000002
CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
CONTEXT_FLAG_NO_ERROR_BIT_KHR = 0x00000008
CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT = 0x00000010
CONTEXT_LOST = 0x0507
CONTEXT_LOST_KHR = 0x0507
CONTEXT_RELEASE_BEHAVIOR = 0x82FB
CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC
CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB
CONTEXT_ROBUST_ACCESS = 0x90F3
CONTEXT_ROBUST_ACCESS_EXT = 0x90F3
CONTEXT_ROBUST_ACCESS_KHR = 0x90F3
CONTRAST_NV = 0x92A1
CONVEX_HULL_NV = 0x908B
COPY_READ_BUFFER = 0x8F36
COPY_READ_BUFFER_BINDING = 0x8F36
COPY_READ_BUFFER_NV = 0x8F36
COPY_WRITE_BUFFER = 0x8F37
COPY_WRITE_BUFFER_BINDING = 0x8F37
COPY_WRITE_BUFFER_NV = 0x8F37
COUNTER_RANGE_AMD = 0x8BC1
COUNTER_TYPE_AMD = 0x8BC0
COUNT_DOWN_NV = 0x9089
COUNT_UP_NV = 0x9088
COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5
COVERAGE_ATTACHMENT_NV = 0x8ED2
COVERAGE_AUTOMATIC_NV = 0x8ED7
COVERAGE_BUFFERS_NV = 0x8ED3
COVERAGE_BUFFER_BIT_NV = 0x00008000
COVERAGE_COMPONENT4_NV = 0x8ED1
COVERAGE_COMPONENT_NV = 0x8ED0
COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6
COVERAGE_MODULATION_NV = 0x9332
COVERAGE_MODULATION_TABLE_NV = 0x9331
COVERAGE_MODULATION_TABLE_SIZE_NV = 0x9333
COVERAGE_SAMPLES_NV = 0x8ED4
CPU_OPTIMIZED_QCOM = 0x8FB1
CUBIC_CURVE_TO_NV = 0x0C
CUBIC_IMG = 0x9139
CUBIC_MIPMAP_LINEAR_IMG = 0x913B
CUBIC_MIPMAP_NEAREST_IMG = 0x913A
CULL_FACE = 0x0B44
CULL_FACE_MODE = 0x0B45
CURRENT_PROGRAM = 0x8B8D
CURRENT_QUERY = 0x8865
CURRENT_QUERY_EXT = 0x8865
CURRENT_VERTEX_ATTRIB = 0x8626
CW = 0x0900
D3D12_FENCE_VALUE_EXT = 0x9595
DARKEN_KHR = 0x9297
DARKEN_NV = 0x9297
DEBUG_CALLBACK_FUNCTION = 0x8244
DEBUG_CALLBACK_FUNCTION_KHR = 0x8244
DEBUG_CALLBACK_USER_PARAM = 0x8245
DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245
DEBUG_GROUP_STACK_DEPTH = 0x826D
DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D
DEBUG_LOGGED_MESSAGES = 0x9145
DEBUG_LOGGED_MESSAGES_KHR = 0x9145
DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243
DEBUG_OUTPUT = 0x92E0
DEBUG_OUTPUT_KHR = 0x92E0
DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242
DEBUG_SEVERITY_HIGH = 0x9146
DEBUG_SEVERITY_HIGH_KHR = 0x9146
DEBUG_SEVERITY_LOW = 0x9148
DEBUG_SEVERITY_LOW_KHR = 0x9148
DEBUG_SEVERITY_MEDIUM = 0x9147
DEBUG_SEVERITY_MEDIUM_KHR = 0x9147
DEBUG_SEVERITY_NOTIFICATION = 0x826B
DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B
DEBUG_SOURCE_API = 0x8246
DEBUG_SOURCE_API_KHR = 0x8246
DEBUG_SOURCE_APPLICATION = 0x824A
DEBUG_SOURCE_APPLICATION_KHR = 0x824A
DEBUG_SOURCE_OTHER = 0x824B
DEBUG_SOURCE_OTHER_KHR = 0x824B
DEBUG_SOURCE_SHADER_COMPILER = 0x8248
DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248
DEBUG_SOURCE_THIRD_PARTY = 0x8249
DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249
DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247
DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D
DEBUG_TYPE_ERROR = 0x824C
DEBUG_TYPE_ERROR_KHR = 0x824C
DEBUG_TYPE_MARKER = 0x8268
DEBUG_TYPE_MARKER_KHR = 0x8268
DEBUG_TYPE_OTHER = 0x8251
DEBUG_TYPE_OTHER_KHR = 0x8251
DEBUG_TYPE_PERFORMANCE = 0x8250
DEBUG_TYPE_PERFORMANCE_KHR = 0x8250
DEBUG_TYPE_POP_GROUP = 0x826A
DEBUG_TYPE_POP_GROUP_KHR = 0x826A
DEBUG_TYPE_PORTABILITY = 0x824F
DEBUG_TYPE_PORTABILITY_KHR = 0x824F
DEBUG_TYPE_PUSH_GROUP = 0x8269
DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269
DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E
DECODE_EXT = 0x8A49
DECR = 0x1E03
DECR_WRAP = 0x8508
DEDICATED_MEMORY_OBJECT_EXT = 0x9581
DELETE_STATUS = 0x8B80
DEPTH = 0x1801
DEPTH24_STENCIL8 = 0x88F0
DEPTH24_STENCIL8_OES = 0x88F0
DEPTH32F_STENCIL8 = 0x8CAD
DEPTH_ATTACHMENT = 0x8D00
DEPTH_BITS = 0x0D56
DEPTH_BUFFER_BIT = 0x00000100
DEPTH_BUFFER_BIT0_QCOM = 0x00000100
DEPTH_BUFFER_BIT1_QCOM = 0x00000200
DEPTH_BUFFER_BIT2_QCOM = 0x00000400
DEPTH_BUFFER_BIT3_QCOM = 0x00000800
DEPTH_BUFFER_BIT4_QCOM = 0x00001000
DEPTH_BUFFER_BIT5_QCOM = 0x00002000
DEPTH_BUFFER_BIT6_QCOM = 0x00004000
DEPTH_BUFFER_BIT7_QCOM = 0x00008000
DEPTH_CLAMP_EXT = 0x864F
DEPTH_CLEAR_VALUE = 0x0B73
DEPTH_COMPONENT = 0x1902
DEPTH_COMPONENT16 = 0x81A5
DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C
DEPTH_COMPONENT16_OES = 0x81A5
DEPTH_COMPONENT24 = 0x81A6
DEPTH_COMPONENT24_OES = 0x81A6
DEPTH_COMPONENT32F = 0x8CAC
DEPTH_COMPONENT32_OES = 0x81A7
DEPTH_EXT = 0x1801
DEPTH_FUNC = 0x0B74
DEPTH_RANGE = 0x0B70
DEPTH_SAMPLES_NV = 0x932D
DEPTH_STENCIL = 0x84F9
DEPTH_STENCIL_ATTACHMENT = 0x821A
DEPTH_STENCIL_OES = 0x84F9
DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
DEPTH_TEST = 0x0B71
DEPTH_WRITEMASK = 0x0B72
DETACHED_BUFFERS_NV = 0x95AB
DETACHED_MEMORY_INCARNATION_NV = 0x95A9
DETACHED_TEXTURES_NV = 0x95AA
DEVICE_LUID_EXT = 0x9599
DEVICE_NODE_MASK_EXT = 0x959A
DEVICE_UUID_EXT = 0x9597
DIFFERENCE_KHR = 0x929E
DIFFERENCE_NV = 0x929E
DISJOINT_NV = 0x9283
DISPATCH_INDIRECT_BUFFER = 0x90EE
DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
DITHER = 0x0BD0
DMP_PROGRAM_BINARY_DMP = 0x9253
DONT_CARE = 0x1100
DOWNSAMPLE_SCALES_IMG = 0x913E
DRAW_BUFFER0 = 0x8825
DRAW_BUFFER0_EXT = 0x8825
DRAW_BUFFER0_NV = 0x8825
DRAW_BUFFER1 = 0x8826
DRAW_BUFFER10 = 0x882F
DRAW_BUFFER10_EXT = 0x882F
DRAW_BUFFER10_NV = 0x882F
DRAW_BUFFER11 = 0x8830
DRAW_BUFFER11_EXT = 0x8830
DRAW_BUFFER11_NV = 0x8830
DRAW_BUFFER12 = 0x8831
DRAW_BUFFER12_EXT = 0x8831
DRAW_BUFFER12_NV = 0x8831
DRAW_BUFFER13 = 0x8832
DRAW_BUFFER13_EXT = 0x8832
DRAW_BUFFER13_NV = 0x8832
DRAW_BUFFER14 = 0x8833
DRAW_BUFFER14_EXT = 0x8833
DRAW_BUFFER14_NV = 0x8833
DRAW_BUFFER15 = 0x8834
DRAW_BUFFER15_EXT = 0x8834
DRAW_BUFFER15_NV = 0x8834
DRAW_BUFFER1_EXT = 0x8826
DRAW_BUFFER1_NV = 0x8826
DRAW_BUFFER2 = 0x8827
DRAW_BUFFER2_EXT = 0x8827
DRAW_BUFFER2_NV = 0x8827
DRAW_BUFFER3 = 0x8828
DRAW_BUFFER3_EXT = 0x8828
DRAW_BUFFER3_NV = 0x8828
DRAW_BUFFER4 = 0x8829
DRAW_BUFFER4_EXT = 0x8829
DRAW_BUFFER4_NV = 0x8829
DRAW_BUFFER5 = 0x882A
DRAW_BUFFER5_EXT = 0x882A
DRAW_BUFFER5_NV = 0x882A
DRAW_BUFFER6 = 0x882B
DRAW_BUFFER6_EXT = 0x882B
DRAW_BUFFER6_NV = 0x882B
DRAW_BUFFER7 = 0x882C
DRAW_BUFFER7_EXT = 0x882C
DRAW_BUFFER7_NV = 0x882C
DRAW_BUFFER8 = 0x882D
DRAW_BUFFER8_EXT = 0x882D
DRAW_BUFFER8_NV = 0x882D
DRAW_BUFFER9 = 0x882E
DRAW_BUFFER9_EXT = 0x882E
DRAW_BUFFER9_NV = 0x882E
DRAW_BUFFER_EXT = 0x0C01
DRAW_FRAMEBUFFER = 0x8CA9
DRAW_FRAMEBUFFER_ANGLE = 0x8CA9
DRAW_FRAMEBUFFER_APPLE = 0x8CA9
DRAW_FRAMEBUFFER_BINDING = 0x8CA6
DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6
DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6
DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6
DRAW_FRAMEBUFFER_NV = 0x8CA9
DRAW_INDIRECT_BUFFER = 0x8F3F
DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
DRIVER_UUID_EXT = 0x9598
DST_ALPHA = 0x0304
DST_ATOP_NV = 0x928F
DST_COLOR = 0x0306
DST_IN_NV = 0x928B
DST_NV = 0x9287
DST_OUT_NV = 0x928D
DST_OVER_NV = 0x9289
DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2
DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4
DYNAMIC_COPY = 0x88EA
DYNAMIC_DRAW = 0x88E8
DYNAMIC_READ = 0x88E9
DYNAMIC_STORAGE_BIT_EXT = 0x0100
EFFECTIVE_RASTER_SAMPLES_EXT = 0x932C
ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
ELEMENT_ARRAY_BUFFER = 0x8893
ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
EQUAL = 0x0202
ETC1_RGB8_OES = 0x8D64
ETC1_SRGB8_NV = 0x88EE
EXCLUSION_KHR = 0x92A0
EXCLUSION_NV = 0x92A0
EXCLUSIVE_EXT = 0x8F11
EXTENSIONS = 0x1F03
FACTOR_MAX_AMD = 0x901D
FACTOR_MIN_AMD = 0x901C
FALSE = 0
FASTEST = 0x1101
FENCE_CONDITION_NV = 0x84F4
FENCE_STATUS_NV = 0x84F3
FETCH_PER_SAMPLE_ARM = 0x8F65
FILE_NAME_NV = 0x9074
FILL_NV = 0x1B02
FILL_RECTANGLE_NV = 0x933C
FIRST_TO_REST_NV = 0x90AF
FIRST_VERTEX_CONVENTION_EXT = 0x8E4D
FIRST_VERTEX_CONVENTION_OES = 0x8E4D
FIXED = 0x140C
FLOAT = 0x1406
FLOAT16_NV = 0x8FF8
FLOAT16_VEC2_NV = 0x8FF9
FLOAT16_VEC3_NV = 0x8FFA
FLOAT16_VEC4_NV = 0x8FFB
FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
FLOAT_MAT2 = 0x8B5A
FLOAT_MAT2x3 = 0x8B65
FLOAT_MAT2x3_NV = 0x8B65
FLOAT_MAT2x4 = 0x8B66
FLOAT_MAT2x4_NV = 0x8B66
FLOAT_MAT3 = 0x8B5B
FLOAT_MAT3x2 = 0x8B67
FLOAT_MAT3x2_NV = 0x8B67
FLOAT_MAT3x4 = 0x8B68
FLOAT_MAT3x4_NV = 0x8B68
FLOAT_MAT4 = 0x8B5C
FLOAT_MAT4x2 = 0x8B69
FLOAT_MAT4x2_NV = 0x8B69
FLOAT_MAT4x3 = 0x8B6A
FLOAT_MAT4x3_NV = 0x8B6A
FLOAT_VEC2 = 0x8B50
FLOAT_VEC3 = 0x8B51
FLOAT_VEC4 = 0x8B52
FONT_ASCENDER_BIT_NV = 0x00200000
FONT_DESCENDER_BIT_NV = 0x00400000
FONT_GLYPHS_AVAILABLE_NV = 0x9368
FONT_HAS_KERNING_BIT_NV = 0x10000000
FONT_HEIGHT_BIT_NV = 0x00800000
FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000
FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000
FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000
FONT_TARGET_UNAVAILABLE_NV = 0x9369
FONT_UNAVAILABLE_NV = 0x936A
FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000
FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000
FONT_UNINTELLIGIBLE_NV = 0x936B
FONT_UNITS_PER_EM_BIT_NV = 0x00100000
FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000
FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000
FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000
FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000
FOVEATION_ENABLE_BIT_QCOM = 0x00000001
FOVEATION_SCALED_BIN_METHOD_BIT_QCOM = 0x00000002
FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM = 0x00000004
FRACTIONAL_EVEN_EXT = 0x8E7C
FRACTIONAL_EVEN_OES = 0x8E7C
FRACTIONAL_ODD_EXT = 0x8E7B
FRACTIONAL_ODD_OES = 0x8E7B
FRAGMENT_COVERAGE_COLOR_NV = 0x92DE
FRAGMENT_COVERAGE_TO_COLOR_NV = 0x92DD
FRAGMENT_INPUT_NV = 0x936D
FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D
FRAGMENT_SHADER = 0x8B30
FRAGMENT_SHADER_BIT = 0x00000002
FRAGMENT_SHADER_BIT_EXT = 0x00000002
FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52
FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66
FRAMEBUFFER = 0x8D40
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7
FRAMEBUFFER_ATTACHMENT_LAYERED_OES = 0x8DA7
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4
FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630
FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C
FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG = 0x913F
FRAMEBUFFER_BARRIER_BIT = 0x00000400
FRAMEBUFFER_BINDING = 0x8CA6
FRAMEBUFFER_COMPLETE = 0x8CD5
FRAMEBUFFER_DEFAULT = 0x8218
FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312
FRAMEBUFFER_DEFAULT_LAYERS_OES = 0x9312
FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
FRAMEBUFFER_FETCH_NONCOHERENT_QCOM = 0x96A2
FRAMEBUFFER_FLIP_X_MESA = 0x8BBC
FRAMEBUFFER_FLIP_Y_MESA = 0x8BBB
FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM = 0x8BFF
FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT = 0x9652
FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8
FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES = 0x8DA8
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG = 0x913C
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56
FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = 0x9633
FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = 0x9342
FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = 0x9343
FRAMEBUFFER_SRGB_EXT = 0x8DB9
FRAMEBUFFER_SWAP_XY_MESA = 0x8BBD
FRAMEBUFFER_UNDEFINED = 0x8219
FRAMEBUFFER_UNDEFINED_OES = 0x8219
FRAMEBUFFER_UNSUPPORTED = 0x8CDD
FRONT = 0x0404
FRONT_AND_BACK = 0x0408
FRONT_FACE = 0x0B46
FUNC_ADD = 0x8006
FUNC_ADD_EXT = 0x8006
FUNC_REVERSE_SUBTRACT = 0x800B
FUNC_SUBTRACT = 0x800A
GCCSO_SHADER_BINARY_FJ = 0x9260
GENERATE_MIPMAP_HINT = 0x8192
GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917
GEOMETRY_LINKED_INPUT_TYPE_OES = 0x8917
GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918
GEOMETRY_LINKED_OUTPUT_TYPE_OES = 0x8918
GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916
GEOMETRY_LINKED_VERTICES_OUT_OES = 0x8916
GEOMETRY_SHADER_BIT_EXT = 0x00000004
GEOMETRY_SHADER_BIT_OES = 0x00000004
GEOMETRY_SHADER_EXT = 0x8DD9
GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F
GEOMETRY_SHADER_INVOCATIONS_OES = 0x887F
GEOMETRY_SHADER_OES = 0x8DD9
GEQUAL = 0x0206
GLYPH_HAS_KERNING_BIT_NV = 0x100
GLYPH_HEIGHT_BIT_NV = 0x02
GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10
GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04
GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08
GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80
GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20
GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40
GLYPH_WIDTH_BIT_NV = 0x01
GPU_DISJOINT_EXT = 0x8FBB
GPU_OPTIMIZED_QCOM = 0x8FB2
GREATER = 0x0204
GREEN = 0x1904
GREEN_BITS = 0x0D53
GREEN_NV = 0x1904
GUILTY_CONTEXT_RESET = 0x8253
GUILTY_CONTEXT_RESET_EXT = 0x8253
GUILTY_CONTEXT_RESET_KHR = 0x8253
HALF_FLOAT = 0x140B
HALF_FLOAT_OES = 0x8D61
HANDLE_TYPE_D3D11_IMAGE_EXT = 0x958B
HANDLE_TYPE_D3D11_IMAGE_KMT_EXT = 0x958C
HANDLE_TYPE_D3D12_FENCE_EXT = 0x9594
HANDLE_TYPE_D3D12_RESOURCE_EXT = 0x958A
HANDLE_TYPE_D3D12_TILEPOOL_EXT = 0x9589
HANDLE_TYPE_OPAQUE_FD_EXT = 0x9586
HANDLE_TYPE_OPAQUE_WIN32_EXT = 0x9587
HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT = 0x9588
HARDLIGHT_KHR = 0x929B
HARDLIGHT_NV = 0x929B
HARDMIX_NV = 0x92A9
HIGH_FLOAT = 0x8DF2
HIGH_INT = 0x8DF5
HORIZONTAL_LINE_TO_NV = 0x06
HSL_COLOR_KHR = 0x92AF
HSL_COLOR_NV = 0x92AF
HSL_HUE_KHR = 0x92AD
HSL_HUE_NV = 0x92AD
HSL_LUMINOSITY_KHR = 0x92B0
HSL_LUMINOSITY_NV = 0x92B0
HSL_SATURATION_KHR = 0x92AE
HSL_SATURATION_NV = 0x92AE
IMAGE_2D = 0x904D
IMAGE_2D_ARRAY = 0x9053
IMAGE_3D = 0x904E
IMAGE_BINDING_ACCESS = 0x8F3E
IMAGE_BINDING_FORMAT = 0x906E
IMAGE_BINDING_LAYER = 0x8F3D
IMAGE_BINDING_LAYERED = 0x8F3C
IMAGE_BINDING_LEVEL = 0x8F3B
IMAGE_BINDING_NAME = 0x8F3A
IMAGE_BUFFER_EXT = 0x9051
IMAGE_BUFFER_OES = 0x9051
IMAGE_CUBE = 0x9050
IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054
IMAGE_CUBE_MAP_ARRAY_OES = 0x9054
IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
INCLUSIVE_EXT = 0x8F10
INCR = 0x1E02
INCR_WRAP = 0x8507
INFO_LOG_LENGTH = 0x8B84
INNOCENT_CONTEXT_RESET = 0x8254
INNOCENT_CONTEXT_RESET_EXT = 0x8254
INNOCENT_CONTEXT_RESET_KHR = 0x8254
INT = 0x1404
INT16_NV = 0x8FE4
INT16_VEC2_NV = 0x8FE5
INT16_VEC3_NV = 0x8FE6
INT16_VEC4_NV = 0x8FE7
INT64_NV = 0x140E
INT64_VEC2_NV = 0x8FE9
INT64_VEC3_NV = 0x8FEA
INT64_VEC4_NV = 0x8FEB
INT8_NV = 0x8FE0
INT8_VEC2_NV = 0x8FE1
INT8_VEC3_NV = 0x8FE2
INT8_VEC4_NV = 0x8FE3
INTERLEAVED_ATTRIBS = 0x8C8C
INT_10_10_10_2_OES = 0x8DF7
INT_2_10_10_10_REV = 0x8D9F
INT_IMAGE_2D = 0x9058
INT_IMAGE_2D_ARRAY = 0x905E
INT_IMAGE_3D = 0x9059
INT_IMAGE_BUFFER_EXT = 0x905C
INT_IMAGE_BUFFER_OES = 0x905C
INT_IMAGE_CUBE = 0x905B
INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F
INT_IMAGE_CUBE_MAP_ARRAY_OES = 0x905F
INT_SAMPLER_2D = 0x8DCA
INT_SAMPLER_2D_ARRAY = 0x8DCF
INT_SAMPLER_2D_MULTISAMPLE = 0x9109
INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C
INT_SAMPLER_3D = 0x8DCB
INT_SAMPLER_BUFFER_EXT = 0x8DD0
INT_SAMPLER_BUFFER_OES = 0x8DD0
INT_SAMPLER_CUBE = 0x8DCC
INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E
INT_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900E
INT_VEC2 = 0x8B53
INT_VEC3 = 0x8B54
INT_VEC4 = 0x8B55
INVALID_ENUM = 0x0500
INVALID_FRAMEBUFFER_OPERATION = 0x0506
INVALID_INDEX = 0xFFFFFFFF
INVALID_OPERATION = 0x0502
INVALID_VALUE = 0x0501
INVERT = 0x150A
INVERT_OVG_NV = 0x92B4
INVERT_RGB_NV = 0x92A3
ISOLINES_EXT = 0x8E7A
ISOLINES_OES = 0x8E7A
IS_PER_PATCH_EXT = 0x92E7
IS_PER_PATCH_OES = 0x92E7
IS_ROW_MAJOR = 0x9300
ITALIC_BIT_NV = 0x02
KEEP = 0x1E00
LARGE_CCW_ARC_TO_NV = 0x16
LARGE_CW_ARC_TO_NV = 0x18
LAST_VERTEX_CONVENTION_EXT = 0x8E4E
LAST_VERTEX_CONVENTION_OES = 0x8E4E
LAYER_PROVOKING_VERTEX_EXT = 0x825E
LAYER_PROVOKING_VERTEX_OES = 0x825E
LAYOUT_COLOR_ATTACHMENT_EXT = 0x958E
LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT = 0x9531
LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT = 0x9530
LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT = 0x958F
LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT = 0x9590
LAYOUT_GENERAL_EXT = 0x958D
LAYOUT_SHADER_READ_ONLY_EXT = 0x9591
LAYOUT_TRANSFER_DST_EXT = 0x9593
LAYOUT_TRANSFER_SRC_EXT = 0x9592
LEQUAL = 0x0203
LESS = 0x0201
LIGHTEN_KHR = 0x9298
LIGHTEN_NV = 0x9298
LINEAR = 0x2601
LINEARBURN_NV = 0x92A5
LINEARDODGE_NV = 0x92A4
LINEARLIGHT_NV = 0x92A7
LINEAR_MIPMAP_LINEAR = 0x2703
LINEAR_MIPMAP_NEAREST = 0x2701
LINEAR_TILING_EXT = 0x9585
LINES = 0x0001
LINES_ADJACENCY_EXT = 0x000A
LINES_ADJACENCY_OES = 0x000A
LINE_LOOP = 0x0002
LINE_NV = 0x1B01
LINE_STRIP = 0x0003
LINE_STRIP_ADJACENCY_EXT = 0x000B
LINE_STRIP_ADJACENCY_OES = 0x000B
LINE_TO_NV = 0x04
LINE_WIDTH = 0x0B21
LINK_STATUS = 0x8B82
LOCATION = 0x930E
LOCATION_INDEX_EXT = 0x930F
LOSE_CONTEXT_ON_RESET = 0x8252
LOSE_CONTEXT_ON_RESET_EXT = 0x8252
LOSE_CONTEXT_ON_RESET_KHR = 0x8252
LOWER_LEFT_EXT = 0x8CA1
LOW_FLOAT = 0x8DF0
LOW_INT = 0x8DF3
LUID_SIZE_EXT = 8
LUMINANCE = 0x1909
LUMINANCE16F_EXT = 0x881E
LUMINANCE32F_EXT = 0x8818
LUMINANCE4_ALPHA4_OES = 0x8043
LUMINANCE8_ALPHA8_EXT = 0x8045
LUMINANCE8_ALPHA8_OES = 0x8045
LUMINANCE8_EXT = 0x8040
LUMINANCE8_OES = 0x8040
LUMINANCE_ALPHA = 0x190A
LUMINANCE_ALPHA16F_EXT = 0x881F
LUMINANCE_ALPHA32F_EXT = 0x8819
MAJOR_VERSION = 0x821B
MALI_PROGRAM_BINARY_ARM = 0x8F61
MALI_SHADER_BINARY_ARM = 0x8F60
MAP_COHERENT_BIT_EXT = 0x0080
MAP_FLUSH_EXPLICIT_BIT = 0x0010
MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
MAP_INVALIDATE_BUFFER_BIT = 0x0008
MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
MAP_INVALIDATE_RANGE_BIT = 0x0004
MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
MAP_PERSISTENT_BIT_EXT = 0x0040
MAP_READ_BIT = 0x0001
MAP_READ_BIT_EXT = 0x0001
MAP_UNSYNCHRONIZED_BIT = 0x0020
MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
MAP_WRITE_BIT = 0x0002
MAP_WRITE_BIT_EXT = 0x0002
MATRIX_STRIDE = 0x92FF
MAX = 0x8008
MAX_3D_TEXTURE_SIZE = 0x8073
MAX_3D_TEXTURE_SIZE_OES = 0x8073
MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
MAX_CLIP_DISTANCES_APPLE = 0x0D32
MAX_CLIP_DISTANCES_EXT = 0x0D32
MAX_COARSE_FRAGMENT_SAMPLES_NV = 0x955F
MAX_COLOR_ATTACHMENTS = 0x8CDF
MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
MAX_COLOR_ATTACHMENTS_NV = 0x8CDF
MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD = 0x91B3
MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD = 0x91B4
MAX_COLOR_TEXTURE_SAMPLES = 0x910E
MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT = 0x82FA
MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32
MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8A32
MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV = 0x8E67
MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV = 0x8E6F
MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E
MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8E1E
MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F
MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8E1F
MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
MAX_CULL_DISTANCES_EXT = 0x82F9
MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C
MAX_DEBUG_LOGGED_MESSAGES = 0x9144
MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144
MAX_DEBUG_MESSAGE_LENGTH = 0x9143
MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143
MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD = 0x91B5
MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
MAX_DETACHED_BUFFERS_NV = 0x95AD
MAX_DETACHED_TEXTURES_NV = 0x95AC
MAX_DRAW_BUFFERS = 0x8824
MAX_DRAW_BUFFERS_EXT = 0x8824
MAX_DRAW_BUFFERS_NV = 0x8824
MAX_DRAW_MESH_TASKS_COUNT_NV = 0x953D
MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT = 0x88FC
MAX_ELEMENTS_INDICES = 0x80E9
MAX_ELEMENTS_VERTICES = 0x80E8
MAX_ELEMENT_INDEX = 0x8D6B
MAX_EXT = 0x8008
MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C
MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
MAX_FRAMEBUFFER_HEIGHT = 0x9316
MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317
MAX_FRAMEBUFFER_LAYERS_OES = 0x9317
MAX_FRAMEBUFFER_SAMPLES = 0x9318
MAX_FRAMEBUFFER_WIDTH = 0x9315
MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5
MAX_GEOMETRY_ATOMIC_COUNTERS_OES = 0x92D5
MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF
MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES = 0x92CF
MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD
MAX_GEOMETRY_IMAGE_UNIFORMS_OES = 0x90CD
MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123
MAX_GEOMETRY_INPUT_COMPONENTS_OES = 0x9123
MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124
MAX_GEOMETRY_OUTPUT_COMPONENTS_OES = 0x9124
MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0
MAX_GEOMETRY_OUTPUT_VERTICES_OES = 0x8DE0
MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A
MAX_GEOMETRY_SHADER_INVOCATIONS_OES = 0x8E5A
MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7
MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES = 0x90D7
MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29
MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES = 0x8C29
MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1
MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES = 0x8DE1
MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C
MAX_GEOMETRY_UNIFORM_BLOCKS_OES = 0x8A2C
MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF
MAX_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8DDF
MAX_IMAGE_UNITS = 0x8F38
MAX_INTEGER_SAMPLES = 0x9110
MAX_LABEL_LENGTH = 0x82E8
MAX_LABEL_LENGTH_KHR = 0x82E8
MAX_MESH_ATOMIC_COUNTERS_NV = 0x8E65
MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV = 0x8E64
MAX_MESH_IMAGE_UNIFORMS_NV = 0x8E62
MAX_MESH_OUTPUT_PRIMITIVES_NV = 0x9539
MAX_MESH_OUTPUT_VERTICES_NV = 0x9538
MAX_MESH_SHADER_STORAGE_BLOCKS_NV = 0x8E66
MAX_MESH_TEXTURE_IMAGE_UNITS_NV = 0x8E61
MAX_MESH_TOTAL_MEMORY_SIZE_NV = 0x9536
MAX_MESH_UNIFORM_BLOCKS_NV = 0x8E60
MAX_MESH_UNIFORM_COMPONENTS_NV = 0x8E63
MAX_MESH_VIEWS_NV = 0x9557
MAX_MESH_WORK_GROUP_INVOCATIONS_NV = 0x95A2
MAX_MESH_WORK_GROUP_SIZE_NV = 0x953B
MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2
MAX_NAME_LENGTH = 0x92F6
MAX_NUM_ACTIVE_VARIABLES = 0x92F7
MAX_PATCH_VERTICES_EXT = 0x8E7D
MAX_PATCH_VERTICES_OES = 0x8E7D
MAX_PROGRAM_TEXEL_OFFSET = 0x8905
MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
MAX_RASTER_SAMPLES_EXT = 0x9329
MAX_RENDERBUFFER_SIZE = 0x84E8
MAX_SAMPLES = 0x8D57
MAX_SAMPLES_ANGLE = 0x8D57
MAX_SAMPLES_APPLE = 0x8D57
MAX_SAMPLES_EXT = 0x8D57
MAX_SAMPLES_IMG = 0x9135
MAX_SAMPLES_NV = 0x8D57
MAX_SAMPLE_MASK_WORDS = 0x8E59
MAX_SERVER_WAIT_TIMEOUT = 0x9111
MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111
MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT = 0x9650
MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT = 0x9651
MAX_SHADER_COMPILER_THREADS_KHR = 0x91B0
MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8F63
MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8F67
MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM = 0x8FA1
MAX_SPARSE_3D_TEXTURE_SIZE_EXT = 0x9199
MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT = 0x919A
MAX_SPARSE_TEXTURE_SIZE_EXT = 0x9198
MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 0x9349
MAX_TASK_ATOMIC_COUNTERS_NV = 0x8E6D
MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV = 0x8E6C
MAX_TASK_IMAGE_UNIFORMS_NV = 0x8E6A
MAX_TASK_OUTPUT_COUNT_NV = 0x953A
MAX_TASK_SHADER_STORAGE_BLOCKS_NV = 0x8E6E
MAX_TASK_TEXTURE_IMAGE_UNITS_NV = 0x8E69
MAX_TASK_TOTAL_MEMORY_SIZE_NV = 0x9537
MAX_TASK_UNIFORM_BLOCKS_NV = 0x8E68
MAX_TASK_UNIFORM_COMPONENTS_NV = 0x8E6B
MAX_TASK_WORK_GROUP_INVOCATIONS_NV = 0x95A3
MAX_TASK_WORK_GROUP_SIZE_NV = 0x953C
MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3
MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES = 0x92D3
MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD
MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES = 0x92CD
MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB
MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES = 0x90CB
MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C
MAX_TESS_CONTROL_INPUT_COMPONENTS_OES = 0x886C
MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83
MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES = 0x8E83
MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8
MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES = 0x90D8
MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81
MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES = 0x8E81
MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85
MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES = 0x8E85
MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89
MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES = 0x8E89
MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F
MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8E7F
MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4
MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES = 0x92D4
MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE
MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES = 0x92CE
MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC
MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES = 0x90CC
MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D
MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES = 0x886D
MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86
MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES = 0x8E86
MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9
MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES = 0x90D9
MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82
MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES = 0x8E82
MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A
MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES = 0x8E8A
MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80
MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8E80
MAX_TESS_GEN_LEVEL_EXT = 0x8E7E
MAX_TESS_GEN_LEVEL_OES = 0x8E7E
MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84
MAX_TESS_PATCH_COMPONENTS_OES = 0x8E84
MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B
MAX_TEXTURE_BUFFER_SIZE_OES = 0x8C2B
MAX_TEXTURE_IMAGE_UNITS = 0x8872
MAX_TEXTURE_LOD_BIAS = 0x84FD
MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
MAX_TEXTURE_SIZE = 0x0D33
MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV = 0x95B6
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
MAX_UNIFORM_BLOCK_SIZE = 0x8A30
MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
MAX_UNIFORM_LOCATIONS = 0x826E
MAX_VARYING_COMPONENTS = 0x8B4B
MAX_VARYING_VECTORS = 0x8DFC
MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
MAX_VERTEX_ATTRIBS = 0x8869
MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
MAX_VIEWPORTS_NV = 0x825B
MAX_VIEWPORTS_OES = 0x825B
MAX_VIEWPORT_DIMS = 0x0D3A
MAX_VIEWS_OVR = 0x9631
MAX_WINDOW_RECTANGLES_EXT = 0x8F14
MEDIUM_FLOAT = 0x8DF1
MEDIUM_INT = 0x8DF4
MEMORY_ATTACHABLE_ALIGNMENT_NV = 0x95A6
MEMORY_ATTACHABLE_NV = 0x95A8
MEMORY_ATTACHABLE_SIZE_NV = 0x95A7
MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV = 0x9543
MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV = 0x92DF
MESH_OUTPUT_TYPE_NV = 0x957B
MESH_PRIMITIVES_OUT_NV = 0x957A
MESH_SHADER_BIT_NV = 0x00000040
MESH_SHADER_NV = 0x9559
MESH_SUBROUTINE_NV = 0x957C
MESH_SUBROUTINE_UNIFORM_NV = 0x957E
MESH_VERTICES_OUT_NV = 0x9579
MESH_WORK_GROUP_SIZE_NV = 0x953E
MIN = 0x8007
MINOR_VERSION = 0x821C
MINUS_CLAMPED_NV = 0x92B3
MINUS_NV = 0x929F
MIN_EXT = 0x8007
MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B
MIN_PROGRAM_TEXEL_OFFSET = 0x8904
MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37
MIRRORED_REPEAT = 0x8370
MIRROR_CLAMP_TO_EDGE_EXT = 0x8743
MITER_REVERT_NV = 0x90A7
MITER_TRUNCATE_NV = 0x90A8
MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 0x932F
MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 0x9330
MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM = 0x8C90
MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM = 0x8C91
MOVE_TO_CONTINUES_NV = 0x90B6
MOVE_TO_NV = 0x02
MOVE_TO_RESETS_NV = 0x90B5
MULTIPLY_KHR = 0x9294
MULTIPLY_NV = 0x9294
MULTISAMPLES_NV = 0x9371
MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000
MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000
MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000
MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000
MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000
MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000
MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000
MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000
MULTISAMPLE_EXT = 0x809D
MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932B
MULTIVIEW_EXT = 0x90F1
NAME_LENGTH = 0x92F9
NEAREST = 0x2600
NEAREST_MIPMAP_LINEAR = 0x2702
NEAREST_MIPMAP_NEAREST = 0x2700
NEGATIVE_ONE_TO_ONE_EXT = 0x935E
NEVER = 0x0200
NICEST = 0x1102
NONE = 0
NOTEQUAL = 0x0205
NO_ERROR = 0
NO_RESET_NOTIFICATION = 0x8261
NO_RESET_NOTIFICATION_EXT = 0x8261
NO_RESET_NOTIFICATION_KHR = 0x8261
NUM_ACTIVE_VARIABLES = 0x9304
NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
NUM_DEVICE_UUIDS_EXT = 0x9596
NUM_DOWNSAMPLE_SCALES_IMG = 0x913D
NUM_EXTENSIONS = 0x821D
NUM_PROGRAM_BINARY_FORMATS = 0x87FE
NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE
NUM_SAMPLE_COUNTS = 0x9380
NUM_SHADER_BINARY_FORMATS = 0x8DF9
NUM_SPARSE_LEVELS_EXT = 0x91AA
NUM_SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B6
NUM_TILING_TYPES_EXT = 0x9582
NUM_VIRTUAL_PAGE_SIZES_EXT = 0x91A8
NUM_WINDOW_RECTANGLES_EXT = 0x8F15
OBJECT_TYPE = 0x9112
OBJECT_TYPE_APPLE = 0x9112
OFFSET = 0x92FC
ONE = 1
ONE_MINUS_CONSTANT_ALPHA = 0x8004
ONE_MINUS_CONSTANT_COLOR = 0x8002
ONE_MINUS_DST_ALPHA = 0x0305
ONE_MINUS_DST_COLOR = 0x0307
ONE_MINUS_SRC1_ALPHA_EXT = 0x88FB
ONE_MINUS_SRC1_COLOR_EXT = 0x88FA
ONE_MINUS_SRC_ALPHA = 0x0303
ONE_MINUS_SRC_COLOR = 0x0301
OPTIMAL_TILING_EXT = 0x9584
OUT_OF_MEMORY = 0x0505
OVERLAY_KHR = 0x9296
OVERLAY_NV = 0x9296
PACK_ALIGNMENT = 0x0D05
PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4
PACK_ROW_LENGTH = 0x0D02
PACK_SKIP_PIXELS = 0x0D04
PACK_SKIP_ROWS = 0x0D03
PALETTE4_R5_G6_B5_OES = 0x8B92
PALETTE4_RGB5_A1_OES = 0x8B94
PALETTE4_RGB8_OES = 0x8B90
PALETTE4_RGBA4_OES = 0x8B93
PALETTE4_RGBA8_OES = 0x8B91
PALETTE8_R5_G6_B5_OES = 0x8B97
PALETTE8_RGB5_A1_OES = 0x8B99
PALETTE8_RGB8_OES = 0x8B95
PALETTE8_RGBA4_OES = 0x8B98
PALETTE8_RGBA8_OES = 0x8B96
PATCHES = 0x000E
PATCHES_EXT = 0x000E
PATCHES_OES = 0x000E
PATCH_VERTICES_EXT = 0x8E72
PATCH_VERTICES_OES = 0x8E72
PATH_CLIENT_LENGTH_NV = 0x907F
PATH_COMMAND_COUNT_NV = 0x909D
PATH_COMPUTED_LENGTH_NV = 0x90A0
PATH_COORD_COUNT_NV = 0x909E
PATH_COVER_DEPTH_FUNC_NV = 0x90BF
PATH_DASH_ARRAY_COUNT_NV = 0x909F
PATH_DASH_CAPS_NV = 0x907B
PATH_DASH_OFFSET_NV = 0x907E
PATH_DASH_OFFSET_RESET_NV = 0x90B4
PATH_END_CAPS_NV = 0x9076
PATH_ERROR_POSITION_NV = 0x90AB
PATH_FILL_BOUNDING_BOX_NV = 0x90A1
PATH_FILL_COVER_MODE_NV = 0x9082
PATH_FILL_MASK_NV = 0x9081
PATH_FILL_MODE_NV = 0x9080
PATH_FORMAT_PS_NV = 0x9071
PATH_FORMAT_SVG_NV = 0x9070
PATH_GEN_COEFF_NV = 0x90B1
PATH_GEN_COMPONENTS_NV = 0x90B3
PATH_GEN_MODE_NV = 0x90B0
PATH_INITIAL_DASH_CAP_NV = 0x907C
PATH_INITIAL_END_CAP_NV = 0x9077
PATH_JOIN_STYLE_NV = 0x9079
PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36
PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38
PATH_MITER_LIMIT_NV = 0x907A
PATH_MODELVIEW_MATRIX_NV = 0x0BA6
PATH_MODELVIEW_NV = 0x1700
PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3
PATH_OBJECT_BOUNDING_BOX_NV = 0x908A
PATH_PROJECTION_MATRIX_NV = 0x0BA7
PATH_PROJECTION_NV = 0x1701
PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4
PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD
PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE
PATH_STENCIL_FUNC_NV = 0x90B7
PATH_STENCIL_REF_NV = 0x90B8
PATH_STENCIL_VALUE_MASK_NV = 0x90B9
PATH_STROKE_BOUNDING_BOX_NV = 0x90A2
PATH_STROKE_COVER_MODE_NV = 0x9083
PATH_STROKE_MASK_NV = 0x9084
PATH_STROKE_WIDTH_NV = 0x9075
PATH_TERMINAL_DASH_CAP_NV = 0x907D
PATH_TERMINAL_END_CAP_NV = 0x9078
PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3
PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4
PERCENTAGE_AMD = 0x8BC3
PERFMON_GLOBAL_MODE_QCOM = 0x8FA0
PERFMON_RESULT_AMD = 0x8BC6
PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4
PERFMON_RESULT_SIZE_AMD = 0x8BC5
PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC
PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB
PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA
PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8
PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9
PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF
PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1
PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2
PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0
PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE
PERFQUERY_COUNTER_RAW_INTEL = 0x94F4
PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3
PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5
PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9
PERFQUERY_FLUSH_INTEL = 0x83FA
PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001
PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500
PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD
PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000
PERFQUERY_WAIT_INTEL = 0x83FB
PINLIGHT_NV = 0x92A8
PIXEL_BUFFER_BARRIER_BIT = 0x00000080
PIXEL_PACK_BUFFER = 0x88EB
PIXEL_PACK_BUFFER_BINDING = 0x88ED
PIXEL_PACK_BUFFER_BINDING_NV = 0x88ED
PIXEL_PACK_BUFFER_NV = 0x88EB
PIXEL_UNPACK_BUFFER = 0x88EC
PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
PIXEL_UNPACK_BUFFER_BINDING_NV = 0x88EF
PIXEL_UNPACK_BUFFER_NV = 0x88EC
PLUS_CLAMPED_ALPHA_NV = 0x92B2
PLUS_CLAMPED_NV = 0x92B1
PLUS_DARKER_NV = 0x9292
PLUS_NV = 0x9291
POINTS = 0x0000
POINT_NV = 0x1B00
POLYGON_MODE_NV = 0x0B40
POLYGON_OFFSET_CLAMP_EXT = 0x8E1B
POLYGON_OFFSET_FACTOR = 0x8038
POLYGON_OFFSET_FILL = 0x8037
POLYGON_OFFSET_LINE_NV = 0x2A02
POLYGON_OFFSET_POINT_NV = 0x2A01
POLYGON_OFFSET_UNITS = 0x2A00
PRIMITIVES_GENERATED_EXT = 0x8C87
PRIMITIVES_GENERATED_OES = 0x8C87
PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE
PRIMITIVE_BOUNDING_BOX_OES = 0x92BE
PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES = 0x8221
PROGRAM = 0x82E2
PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9341
PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = 0x9340
PROGRAM_BINARY_ANGLE = 0x93A6
PROGRAM_BINARY_FORMATS = 0x87FF
PROGRAM_BINARY_FORMATS_OES = 0x87FF
PROGRAM_BINARY_FORMAT_MESA = 0x875F
PROGRAM_BINARY_LENGTH = 0x8741
PROGRAM_BINARY_LENGTH_OES = 0x8741
PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
PROGRAM_INPUT = 0x92E3
PROGRAM_KHR = 0x82E2
PROGRAM_OBJECT_EXT = 0x8B40
PROGRAM_OUTPUT = 0x92E4
PROGRAM_PIPELINE = 0x82E4
PROGRAM_PIPELINE_BINDING = 0x825A
PROGRAM_PIPELINE_BINDING_EXT = 0x825A
PROGRAM_PIPELINE_KHR = 0x82E4
PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F
PROGRAM_SEPARABLE = 0x8258
PROGRAM_SEPARABLE_EXT = 0x8258
PROTECTED_MEMORY_OBJECT_EXT = 0x959B
QUADRATIC_CURVE_TO_NV = 0x0A
QUADS_EXT = 0x0007
QUADS_OES = 0x0007
QUERY = 0x82E3
QUERY_BY_REGION_NO_WAIT_NV = 0x8E16
QUERY_BY_REGION_WAIT_NV = 0x8E15
QUERY_COUNTER_BITS_EXT = 0x8864
QUERY_KHR = 0x82E3
QUERY_NO_WAIT_NV = 0x8E14
QUERY_OBJECT_EXT = 0x9153
QUERY_RESULT = 0x8866
QUERY_RESULT_AVAILABLE = 0x8867
QUERY_RESULT_AVAILABLE_EXT = 0x8867
QUERY_RESULT_EXT = 0x8866
QUERY_WAIT_NV = 0x8E13
R11F_G11F_B10F = 0x8C3A
R11F_G11F_B10F_APPLE = 0x8C3A
R16F = 0x822D
R16F_EXT = 0x822D
R16I = 0x8233
R16UI = 0x8234
R16_EXT = 0x822A
R16_SNORM_EXT = 0x8F98
R32F = 0x822E
R32F_EXT = 0x822E
R32I = 0x8235
R32UI = 0x8236
R8 = 0x8229
R8I = 0x8231
R8UI = 0x8232
R8_EXT = 0x8229
R8_SNORM = 0x8F94
RASTERIZER_DISCARD = 0x8C89
RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932A
RASTER_MULTISAMPLE_EXT = 0x9327
RASTER_SAMPLES_EXT = 0x9328
READ_BUFFER = 0x0C02
READ_BUFFER_EXT = 0x0C02
READ_BUFFER_NV = 0x0C02
READ_FRAMEBUFFER = 0x8CA8
READ_FRAMEBUFFER_ANGLE = 0x8CA8
READ_FRAMEBUFFER_APPLE = 0x8CA8
READ_FRAMEBUFFER_BINDING = 0x8CAA
READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA
READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA
READ_FRAMEBUFFER_BINDING_NV = 0x8CAA
READ_FRAMEBUFFER_NV = 0x8CA8
READ_ONLY = 0x88B8
READ_WRITE = 0x88BA
RECT_NV = 0xF6
RED = 0x1903
RED_BITS = 0x0D52
RED_EXT = 0x1903
RED_INTEGER = 0x8D94
RED_NV = 0x1903
REFERENCED_BY_COMPUTE_SHADER = 0x930B
REFERENCED_BY_FRAGMENT_SHADER = 0x930A
REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309
REFERENCED_BY_GEOMETRY_SHADER_OES = 0x9309
REFERENCED_BY_MESH_SHADER_NV = 0x95A0
REFERENCED_BY_TASK_SHADER_NV = 0x95A1
REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307
REFERENCED_BY_TESS_CONTROL_SHADER_OES = 0x9307
REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308
REFERENCED_BY_TESS_EVALUATION_SHADER_OES = 0x9308
REFERENCED_BY_VERTEX_SHADER = 0x9306
RELATIVE_ARC_TO_NV = 0xFF
RELATIVE_CONIC_CURVE_TO_NV = 0x1B
RELATIVE_CUBIC_CURVE_TO_NV = 0x0D
RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07
RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17
RELATIVE_LARGE_CW_ARC_TO_NV = 0x19
RELATIVE_LINE_TO_NV = 0x05
RELATIVE_MOVE_TO_NV = 0x03
RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B
RELATIVE_RECT_NV = 0xF7
RELATIVE_ROUNDED_RECT2_NV = 0xEB
RELATIVE_ROUNDED_RECT4_NV = 0xED
RELATIVE_ROUNDED_RECT8_NV = 0xEF
RELATIVE_ROUNDED_RECT_NV = 0xE9
RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13
RELATIVE_SMALL_CW_ARC_TO_NV = 0x15
RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11
RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F
RELATIVE_VERTICAL_LINE_TO_NV = 0x09
RENDERBUFFER = 0x8D41
RENDERBUFFER_ALPHA_SIZE = 0x8D53
RENDERBUFFER_BINDING = 0x8CA7
RENDERBUFFER_BLUE_SIZE = 0x8D52
RENDERBUFFER_DEPTH_SIZE = 0x8D54
RENDERBUFFER_GREEN_SIZE = 0x8D51
RENDERBUFFER_HEIGHT = 0x8D43
RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
RENDERBUFFER_RED_SIZE = 0x8D50
RENDERBUFFER_SAMPLES = 0x8CAB
RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB
RENDERBUFFER_SAMPLES_APPLE = 0x8CAB
RENDERBUFFER_SAMPLES_EXT = 0x8CAB
RENDERBUFFER_SAMPLES_IMG = 0x9133
RENDERBUFFER_SAMPLES_NV = 0x8CAB
RENDERBUFFER_STENCIL_SIZE = 0x8D55
RENDERBUFFER_STORAGE_SAMPLES_AMD = 0x91B2
RENDERBUFFER_WIDTH = 0x8D42
RENDERER = 0x1F01
RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3
REPEAT = 0x2901
REPLACE = 0x1E01
REPRESENTATIVE_FRAGMENT_TEST_NV = 0x937F
REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68
RESET_NOTIFICATION_STRATEGY = 0x8256
RESET_NOTIFICATION_STRATEGY_EXT = 0x8256
RESET_NOTIFICATION_STRATEGY_KHR = 0x8256
RESTART_PATH_NV = 0xF0
RG = 0x8227
RG16F = 0x822F
RG16F_EXT = 0x822F
RG16I = 0x8239
RG16UI = 0x823A
RG16_EXT = 0x822C
RG16_SNORM_EXT = 0x8F99
RG32F = 0x8230
RG32F_EXT = 0x8230
RG32I = 0x823B
RG32UI = 0x823C
RG8 = 0x822B
RG8I = 0x8237
RG8UI = 0x8238
RG8_EXT = 0x822B
RG8_SNORM = 0x8F95
RGB = 0x1907
RGB10_A2 = 0x8059
RGB10_A2UI = 0x906F
RGB10_A2_EXT = 0x8059
RGB10_EXT = 0x8052
RGB16F = 0x881B
RGB16F_EXT = 0x881B
RGB16I = 0x8D89
RGB16UI = 0x8D77
RGB16_EXT = 0x8054
RGB16_SNORM_EXT = 0x8F9A
RGB32F = 0x8815
RGB32F_EXT = 0x8815
RGB32I = 0x8D83
RGB32UI = 0x8D71
RGB565 = 0x8D62
RGB565_OES = 0x8D62
RGB5_A1 = 0x8057
RGB5_A1_OES = 0x8057
RGB8 = 0x8051
RGB8I = 0x8D8F
RGB8UI = 0x8D7D
RGB8_OES = 0x8051
RGB8_SNORM = 0x8F96
RGB9_E5 = 0x8C3D
RGB9_E5_APPLE = 0x8C3D
RGBA = 0x1908
RGBA16F = 0x881A
RGBA16F_EXT = 0x881A
RGBA16I = 0x8D88
RGBA16UI = 0x8D76
RGBA16_EXT = 0x805B
RGBA16_SNORM_EXT = 0x8F9B
RGBA32F = 0x8814
RGBA32F_EXT = 0x8814
RGBA32I = 0x8D82
RGBA32UI = 0x8D70
RGBA4 = 0x8056
RGBA4_OES = 0x8056
RGBA8 = 0x8058
RGBA8I = 0x8D8E
RGBA8UI = 0x8D7C
RGBA8_OES = 0x8058
RGBA8_SNORM = 0x8F97
RGBA_INTEGER = 0x8D99
RGB_422_APPLE = 0x8A1F
RGB_INTEGER = 0x8D98
RGB_RAW_422_APPLE = 0x8A51
RG_EXT = 0x8227
RG_INTEGER = 0x8228
ROUNDED_RECT2_NV = 0xEA
ROUNDED_RECT4_NV = 0xEC
ROUNDED_RECT8_NV = 0xEE
ROUNDED_RECT_NV = 0xE8
ROUND_NV = 0x90A4
SAMPLER = 0x82E6
SAMPLER_2D = 0x8B5E
SAMPLER_2D_ARRAY = 0x8DC1
SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4
SAMPLER_2D_MULTISAMPLE = 0x9108
SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B
SAMPLER_2D_SHADOW = 0x8B62
SAMPLER_2D_SHADOW_EXT = 0x8B62
SAMPLER_3D = 0x8B5F
SAMPLER_3D_OES = 0x8B5F
SAMPLER_BINDING = 0x8919
SAMPLER_BUFFER_EXT = 0x8DC2
SAMPLER_BUFFER_OES = 0x8DC2
SAMPLER_CUBE = 0x8B60
SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C
SAMPLER_CUBE_MAP_ARRAY_OES = 0x900C
SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D
SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES = 0x900D
SAMPLER_CUBE_SHADOW = 0x8DC5
SAMPLER_CUBE_SHADOW_NV = 0x8DC5
SAMPLER_EXTERNAL_2D_Y2Y_EXT = 0x8BE7
SAMPLER_EXTERNAL_OES = 0x8D66
SAMPLER_KHR = 0x82E6
SAMPLES = 0x80A9
SAMPLE_ALPHA_TO_COVERAGE = 0x809E
SAMPLE_ALPHA_TO_ONE_EXT = 0x809F
SAMPLE_BUFFERS = 0x80A8
SAMPLE_COVERAGE = 0x80A0
SAMPLE_COVERAGE_INVERT = 0x80AB
SAMPLE_COVERAGE_VALUE = 0x80AA
SAMPLE_LOCATION_NV = 0x8E50
SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = 0x933F
SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = 0x933E
SAMPLE_LOCATION_SUBPIXEL_BITS_NV = 0x933D
SAMPLE_MASK = 0x8E51
SAMPLE_MASK_VALUE = 0x8E52
SAMPLE_POSITION = 0x8E50
SAMPLE_SHADING_OES = 0x8C36
SCISSOR_BOX = 0x0C10
SCISSOR_BOX_EXCLUSIVE_NV = 0x9556
SCISSOR_TEST = 0x0C11
SCISSOR_TEST_EXCLUSIVE_NV = 0x9555
SCREEN_KHR = 0x9295
SCREEN_NV = 0x9295
SEMAPHORE_TYPE_BINARY_NV = 0x95B4
SEMAPHORE_TYPE_NV = 0x95B3
SEMAPHORE_TYPE_TIMELINE_NV = 0x95B5
SEPARATE_ATTRIBS = 0x8C8D
SGX_BINARY_IMG = 0x8C0A
SGX_PROGRAM_BINARY_IMG = 0x9130
SHADER = 0x82E1
SHADER_BINARY_DMP = 0x9250
SHADER_BINARY_FORMATS = 0x8DF8
SHADER_BINARY_VIV = 0x8FC4
SHADER_COMPILER = 0x8DFA
SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
SHADER_KHR = 0x82E1
SHADER_OBJECT_EXT = 0x8B48
SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8F64
SHADER_SOURCE_LENGTH = 0x8B88
SHADER_STORAGE_BARRIER_BIT = 0x00002000
SHADER_STORAGE_BLOCK = 0x92E6
SHADER_STORAGE_BUFFER = 0x90D2
SHADER_STORAGE_BUFFER_BINDING = 0x90D3
SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
SHADER_STORAGE_BUFFER_SIZE = 0x90D5
SHADER_STORAGE_BUFFER_START = 0x90D4
SHADER_TYPE = 0x8B4F
SHADING_LANGUAGE_VERSION = 0x8B8C
SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV = 0x956F
SHADING_RATE_1X1_PIXELS_QCOM = 0x96A6
SHADING_RATE_1X2_PIXELS_QCOM = 0x96A7
SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV = 0x9566
SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV = 0x9567
SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV = 0x9568
SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV = 0x9569
SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV = 0x956A
SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV = 0x956B
SHADING_RATE_1_INVOCATION_PER_PIXEL_NV = 0x9565
SHADING_RATE_2X1_PIXELS_QCOM = 0x96A8
SHADING_RATE_2X2_PIXELS_QCOM = 0x96A9
SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV = 0x956C
SHADING_RATE_4X2_PIXELS_QCOM = 0x96AC
SHADING_RATE_4X4_PIXELS_QCOM = 0x96AE
SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV = 0x956D
SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV = 0x956E
SHADING_RATE_IMAGE_BINDING_NV = 0x955B
SHADING_RATE_IMAGE_NV = 0x9563
SHADING_RATE_IMAGE_PALETTE_COUNT_NV = 0x95B2
SHADING_RATE_IMAGE_PALETTE_SIZE_NV = 0x955E
SHADING_RATE_IMAGE_PER_PRIMITIVE_NV = 0x95B1
SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV = 0x955D
SHADING_RATE_IMAGE_TEXEL_WIDTH_NV = 0x955C
SHADING_RATE_NO_INVOCATIONS_NV = 0x9564
SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM = 0x96A5
SHADING_RATE_QCOM = 0x96A4
SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV = 0x95AE
SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV = 0x95AF
SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV = 0x95B0
SHARED_EDGE_NV = 0xC0
SHORT = 0x1402
SIGNALED = 0x9119
SIGNALED_APPLE = 0x9119
SIGNED_NORMALIZED = 0x8F9C
SKIP_DECODE_EXT = 0x8A4A
SKIP_MISSING_GLYPH_NV = 0x90A9
SLUMINANCE8_ALPHA8_NV = 0x8C45
SLUMINANCE8_NV = 0x8C47
SLUMINANCE_ALPHA_NV = 0x8C44
SLUMINANCE_NV = 0x8C46
SMALL_CCW_ARC_TO_NV = 0x12
SMALL_CW_ARC_TO_NV = 0x14
SMAPHS30_PROGRAM_BINARY_DMP = 0x9251
SMAPHS_PROGRAM_BINARY_DMP = 0x9252
SMOOTH_CUBIC_CURVE_TO_NV = 0x10
SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E
SOFTLIGHT_KHR = 0x929C
SOFTLIGHT_NV = 0x929C
SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT = 0x91A9
SQUARE_NV = 0x90A3
SR8_EXT = 0x8FBD
SRC1_ALPHA_EXT = 0x8589
SRC1_COLOR_EXT = 0x88F9
SRC_ALPHA = 0x0302
SRC_ALPHA_SATURATE = 0x0308
SRC_ALPHA_SATURATE_EXT = 0x0308
SRC_ATOP_NV = 0x928E
SRC_COLOR = 0x0300
SRC_IN_NV = 0x928A
SRC_NV = 0x9286
SRC_OUT_NV = 0x928C
SRC_OVER_NV = 0x9288
SRG8_EXT = 0x8FBE
SRGB = 0x8C40
SRGB8 = 0x8C41
SRGB8_ALPHA8 = 0x8C43
SRGB8_ALPHA8_EXT = 0x8C43
SRGB8_NV = 0x8C41
SRGB_ALPHA_EXT = 0x8C42
SRGB_EXT = 0x8C40
STACK_OVERFLOW = 0x0503
STACK_OVERFLOW_KHR = 0x0503
STACK_UNDERFLOW = 0x0504
STACK_UNDERFLOW_KHR = 0x0504
STANDARD_FONT_FORMAT_NV = 0x936C
STANDARD_FONT_NAME_NV = 0x9072
STATE_RESTORE = 0x8BDC
STATIC_COPY = 0x88E6
STATIC_DRAW = 0x88E4
STATIC_READ = 0x88E5
STENCIL = 0x1802
STENCIL_ATTACHMENT = 0x8D20
STENCIL_BACK_FAIL = 0x8801
STENCIL_BACK_FUNC = 0x8800
STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
STENCIL_BACK_REF = 0x8CA3
STENCIL_BACK_VALUE_MASK = 0x8CA4
STENCIL_BACK_WRITEMASK = 0x8CA5
STENCIL_BITS = 0x0D57
STENCIL_BUFFER_BIT = 0x00000400
STENCIL_BUFFER_BIT0_QCOM = 0x00010000
STENCIL_BUFFER_BIT1_QCOM = 0x00020000
STENCIL_BUFFER_BIT2_QCOM = 0x00040000
STENCIL_BUFFER_BIT3_QCOM = 0x00080000
STENCIL_BUFFER_BIT4_QCOM = 0x00100000
STENCIL_BUFFER_BIT5_QCOM = 0x00200000
STENCIL_BUFFER_BIT6_QCOM = 0x00400000
STENCIL_BUFFER_BIT7_QCOM = 0x00800000
STENCIL_CLEAR_VALUE = 0x0B91
STENCIL_EXT = 0x1802
STENCIL_FAIL = 0x0B94
STENCIL_FUNC = 0x0B92
STENCIL_INDEX = 0x1901
STENCIL_INDEX1_OES = 0x8D46
STENCIL_INDEX4_OES = 0x8D47
STENCIL_INDEX8 = 0x8D48
STENCIL_INDEX8_OES = 0x8D48
STENCIL_INDEX_OES = 0x1901
STENCIL_PASS_DEPTH_FAIL = 0x0B95
STENCIL_PASS_DEPTH_PASS = 0x0B96
STENCIL_REF = 0x0B97
STENCIL_SAMPLES_NV = 0x932E
STENCIL_TEST = 0x0B90
STENCIL_VALUE_MASK = 0x0B93
STENCIL_WRITEMASK = 0x0B98
STREAM_COPY = 0x88E2
STREAM_DRAW = 0x88E0
STREAM_READ = 0x88E1
SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR = 0x00000004
SUBGROUP_FEATURE_BALLOT_BIT_KHR = 0x00000008
SUBGROUP_FEATURE_BASIC_BIT_KHR = 0x00000001
SUBGROUP_FEATURE_CLUSTERED_BIT_KHR = 0x00000040
SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 0x00000100
SUBGROUP_FEATURE_QUAD_BIT_KHR = 0x00000080
SUBGROUP_FEATURE_SHUFFLE_BIT_KHR = 0x00000010
SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR = 0x00000020
SUBGROUP_FEATURE_VOTE_BIT_KHR = 0x00000002
SUBGROUP_QUAD_ALL_STAGES_KHR = 0x9535
SUBGROUP_SIZE_KHR = 0x9532
SUBGROUP_SUPPORTED_FEATURES_KHR = 0x9534
SUBGROUP_SUPPORTED_STAGES_KHR = 0x9533
SUBPIXEL_BITS = 0x0D50
SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 0x9347
SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 0x9348
SUPERSAMPLE_SCALE_X_NV = 0x9372
SUPERSAMPLE_SCALE_Y_NV = 0x9373
SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B7
SYNC_CONDITION = 0x9113
SYNC_CONDITION_APPLE = 0x9113
SYNC_FENCE = 0x9116
SYNC_FENCE_APPLE = 0x9116
SYNC_FLAGS = 0x9115
SYNC_FLAGS_APPLE = 0x9115
SYNC_FLUSH_COMMANDS_BIT = 0x00000001
SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001
SYNC_GPU_COMMANDS_COMPLETE = 0x9117
SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117
SYNC_OBJECT_APPLE = 0x8A53
SYNC_STATUS = 0x9114
SYNC_STATUS_APPLE = 0x9114
SYSTEM_FONT_NAME_NV = 0x9073
TASK_SHADER_BIT_NV = 0x00000080
TASK_SHADER_NV = 0x955A
TASK_SUBROUTINE_NV = 0x957D
TASK_SUBROUTINE_UNIFORM_NV = 0x957F
TASK_WORK_GROUP_SIZE_NV = 0x953F
TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75
TESS_CONTROL_OUTPUT_VERTICES_OES = 0x8E75
TESS_CONTROL_SHADER_BIT_EXT = 0x00000008
TESS_CONTROL_SHADER_BIT_OES = 0x00000008
TESS_CONTROL_SHADER_EXT = 0x8E88
TESS_CONTROL_SHADER_OES = 0x8E88
TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010
TESS_EVALUATION_SHADER_BIT_OES = 0x00000010
TESS_EVALUATION_SHADER_EXT = 0x8E87
TESS_EVALUATION_SHADER_OES = 0x8E87
TESS_GEN_MODE_EXT = 0x8E76
TESS_GEN_MODE_OES = 0x8E76
TESS_GEN_POINT_MODE_EXT = 0x8E79
TESS_GEN_POINT_MODE_OES = 0x8E79
TESS_GEN_SPACING_EXT = 0x8E77
TESS_GEN_SPACING_OES = 0x8E77
TESS_GEN_VERTEX_ORDER_EXT = 0x8E78
TESS_GEN_VERTEX_ORDER_OES = 0x8E78
TEXTURE = 0x1702
TEXTURE0 = 0x84C0
TEXTURE1 = 0x84C1
TEXTURE10 = 0x84CA
TEXTURE11 = 0x84CB
TEXTURE12 = 0x84CC
TEXTURE13 = 0x84CD
TEXTURE14 = 0x84CE
TEXTURE15 = 0x84CF
TEXTURE16 = 0x84D0
TEXTURE17 = 0x84D1
TEXTURE18 = 0x84D2
TEXTURE19 = 0x84D3
TEXTURE2 = 0x84C2
TEXTURE20 = 0x84D4
TEXTURE21 = 0x84D5
TEXTURE22 = 0x84D6
TEXTURE23 = 0x84D7
TEXTURE24 = 0x84D8
TEXTURE25 = 0x84D9
TEXTURE26 = 0x84DA
TEXTURE27 = 0x84DB
TEXTURE28 = 0x84DC
TEXTURE29 = 0x84DD
TEXTURE3 = 0x84C3
TEXTURE30 = 0x84DE
TEXTURE31 = 0x84DF
TEXTURE4 = 0x84C4
TEXTURE5 = 0x84C5
TEXTURE6 = 0x84C6
TEXTURE7 = 0x84C7
TEXTURE8 = 0x84C8
TEXTURE9 = 0x84C9
TEXTURE_2D = 0x0DE1
TEXTURE_2D_ARRAY = 0x8C1A
TEXTURE_2D_MULTISAMPLE = 0x9100
TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102
TEXTURE_3D = 0x806F
TEXTURE_3D_OES = 0x806F
TEXTURE_ALPHA_SIZE = 0x805F
TEXTURE_ALPHA_TYPE = 0x8C13
TEXTURE_ASTC_DECODE_PRECISION_EXT = 0x8F69
TEXTURE_BASE_LEVEL = 0x813C
TEXTURE_BINDING_2D = 0x8069
TEXTURE_BINDING_2D_ARRAY = 0x8C1D
TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105
TEXTURE_BINDING_3D = 0x806A
TEXTURE_BINDING_3D_OES = 0x806A
TEXTURE_BINDING_BUFFER_EXT = 0x8C2C
TEXTURE_BINDING_BUFFER_OES = 0x8C2C
TEXTURE_BINDING_CUBE_MAP = 0x8514
TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A
TEXTURE_BINDING_CUBE_MAP_ARRAY_OES = 0x900A
TEXTURE_BINDING_EXTERNAL_OES = 0x8D67
TEXTURE_BLUE_SIZE = 0x805E
TEXTURE_BLUE_TYPE = 0x8C12
TEXTURE_BORDER_COLOR_EXT = 0x1004
TEXTURE_BORDER_COLOR_NV = 0x1004
TEXTURE_BORDER_COLOR_OES = 0x1004
TEXTURE_BUFFER_BINDING_EXT = 0x8C2A
TEXTURE_BUFFER_BINDING_OES = 0x8C2A
TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D
TEXTURE_BUFFER_DATA_STORE_BINDING_OES = 0x8C2D
TEXTURE_BUFFER_EXT = 0x8C2A
TEXTURE_BUFFER_OES = 0x8C2A
TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F
TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES = 0x919F
TEXTURE_BUFFER_OFFSET_EXT = 0x919D
TEXTURE_BUFFER_OFFSET_OES = 0x919D
TEXTURE_BUFFER_SIZE_EXT = 0x919E
TEXTURE_BUFFER_SIZE_OES = 0x919E
TEXTURE_COMPARE_FUNC = 0x884D
TEXTURE_COMPARE_FUNC_EXT = 0x884D
TEXTURE_COMPARE_MODE = 0x884C
TEXTURE_COMPARE_MODE_EXT = 0x884C
TEXTURE_COMPRESSED = 0x86A1
TEXTURE_CUBE_MAP = 0x8513
TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009
TEXTURE_CUBE_MAP_ARRAY_OES = 0x9009
TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
TEXTURE_DEPTH = 0x8071
TEXTURE_DEPTH_QCOM = 0x8BD4
TEXTURE_DEPTH_SIZE = 0x884A
TEXTURE_DEPTH_TYPE = 0x8C16
TEXTURE_EXTERNAL_OES = 0x8D65
TEXTURE_FETCH_BARRIER_BIT = 0x00000008
TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
TEXTURE_FORMAT_QCOM = 0x8BD6
TEXTURE_FORMAT_SRGB_OVERRIDE_EXT = 0x8FBF
TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM = 0x96A0
TEXTURE_FOVEATED_FEATURE_BITS_QCOM = 0x8BFB
TEXTURE_FOVEATED_FEATURE_QUERY_QCOM = 0x8BFD
TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM = 0x8BFC
TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM = 0x8BFE
TEXTURE_GREEN_SIZE = 0x805D
TEXTURE_GREEN_TYPE = 0x8C11
TEXTURE_HEIGHT = 0x1001
TEXTURE_HEIGHT_QCOM = 0x8BD3
TEXTURE_IMAGE_VALID_QCOM = 0x8BD8
TEXTURE_IMMUTABLE_FORMAT = 0x912F
TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F
TEXTURE_IMMUTABLE_LEVELS = 0x82DF
TEXTURE_INTERNAL_FORMAT = 0x1003
TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5
TEXTURE_MAG_FILTER = 0x2800
TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
TEXTURE_MAX_LEVEL = 0x813D
TEXTURE_MAX_LEVEL_APPLE = 0x813D
TEXTURE_MAX_LOD = 0x813B
TEXTURE_MIN_FILTER = 0x2801
TEXTURE_MIN_LOD = 0x813A
TEXTURE_NUM_LEVELS_QCOM = 0x8BD9
TEXTURE_OBJECT_VALID_QCOM = 0x8BDB
TEXTURE_PROTECTED_EXT = 0x8BFA
TEXTURE_REDUCTION_MODE_EXT = 0x9366
TEXTURE_RED_SIZE = 0x805C
TEXTURE_RED_TYPE = 0x8C10
TEXTURE_SAMPLES = 0x9106
TEXTURE_SAMPLES_IMG = 0x9136
TEXTURE_SHARED_SIZE = 0x8C3F
TEXTURE_SPARSE_EXT = 0x91A6
TEXTURE_SRGB_DECODE_EXT = 0x8A48
TEXTURE_STENCIL_SIZE = 0x88F1
TEXTURE_SWIZZLE_A = 0x8E45
TEXTURE_SWIZZLE_B = 0x8E44
TEXTURE_SWIZZLE_G = 0x8E43
TEXTURE_SWIZZLE_R = 0x8E42
TEXTURE_TARGET_QCOM = 0x8BDA
TEXTURE_TILING_EXT = 0x9580
TEXTURE_TYPE_QCOM = 0x8BD7
TEXTURE_UNNORMALIZED_COORDINATES_ARM = 0x8F6A
TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
TEXTURE_USAGE_ANGLE = 0x93A2
TEXTURE_VIEW_MIN_LAYER_EXT = 0x82DD
TEXTURE_VIEW_MIN_LAYER_OES = 0x82DD
TEXTURE_VIEW_MIN_LEVEL_EXT = 0x82DB
TEXTURE_VIEW_MIN_LEVEL_OES = 0x82DB
TEXTURE_VIEW_NUM_LAYERS_EXT = 0x82DE
TEXTURE_VIEW_NUM_LAYERS_OES = 0x82DE
TEXTURE_VIEW_NUM_LEVELS_EXT = 0x82DC
TEXTURE_VIEW_NUM_LEVELS_OES = 0x82DC
TEXTURE_WIDTH = 0x1000
TEXTURE_WIDTH_QCOM = 0x8BD2
TEXTURE_WRAP_R = 0x8072
TEXTURE_WRAP_R_OES = 0x8072
TEXTURE_WRAP_S = 0x2802
TEXTURE_WRAP_T = 0x2803
TILING_TYPES_EXT = 0x9583
TIMELINE_SEMAPHORE_VALUE_NV = 0x9595
TIMEOUT_EXPIRED = 0x911B
TIMEOUT_EXPIRED_APPLE = 0x911B
TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF
TIMESTAMP_EXT = 0x8E28
TIME_ELAPSED_EXT = 0x88BF
TOP_LEVEL_ARRAY_SIZE = 0x930C
TOP_LEVEL_ARRAY_STRIDE = 0x930D
TRANSFORM_FEEDBACK = 0x8E22
TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
TRANSFORM_FEEDBACK_BINDING = 0x8E25
TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
TRANSFORM_FEEDBACK_PAUSED = 0x8E23
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
TRANSFORM_FEEDBACK_VARYING = 0x92F4
TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0
TRANSLATE_2D_NV = 0x9090
TRANSLATE_3D_NV = 0x9091
TRANSLATE_X_NV = 0x908E
TRANSLATE_Y_NV = 0x908F
TRANSPOSE_AFFINE_2D_NV = 0x9096
TRANSPOSE_AFFINE_3D_NV = 0x9098
TRIANGLES = 0x0004
TRIANGLES_ADJACENCY_EXT = 0x000C
TRIANGLES_ADJACENCY_OES = 0x000C
TRIANGLE_FAN = 0x0006
TRIANGLE_STRIP = 0x0005
TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
TRIANGLE_STRIP_ADJACENCY_OES = 0x000D
TRIANGULAR_NV = 0x90A5
TRUE = 1
TYPE = 0x92FA
UNCORRELATED_NV = 0x9282
UNDEFINED_VERTEX_EXT = 0x8260
UNDEFINED_VERTEX_OES = 0x8260
UNIFORM = 0x92E1
UNIFORM_ARRAY_STRIDE = 0x8A3C
UNIFORM_BARRIER_BIT = 0x00000004
UNIFORM_BLOCK = 0x92E2
UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
UNIFORM_BLOCK_BINDING = 0x8A3F
UNIFORM_BLOCK_DATA_SIZE = 0x8A40
UNIFORM_BLOCK_INDEX = 0x8A3A
UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV = 0x959C
UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV = 0x959D
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
UNIFORM_BUFFER = 0x8A11
UNIFORM_BUFFER_BINDING = 0x8A28
UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
UNIFORM_BUFFER_SIZE = 0x8A2A
UNIFORM_BUFFER_START = 0x8A29
UNIFORM_IS_ROW_MAJOR = 0x8A3E
UNIFORM_MATRIX_STRIDE = 0x8A3D
UNIFORM_NAME_LENGTH = 0x8A39
UNIFORM_OFFSET = 0x8A3B
UNIFORM_SIZE = 0x8A38
UNIFORM_TYPE = 0x8A37
UNKNOWN_CONTEXT_RESET = 0x8255
UNKNOWN_CONTEXT_RESET_EXT = 0x8255
UNKNOWN_CONTEXT_RESET_KHR = 0x8255
UNPACK_ALIGNMENT = 0x0CF5
UNPACK_IMAGE_HEIGHT = 0x806E
UNPACK_ROW_LENGTH = 0x0CF2
UNPACK_ROW_LENGTH_EXT = 0x0CF2
UNPACK_SKIP_IMAGES = 0x806D
UNPACK_SKIP_PIXELS = 0x0CF4
UNPACK_SKIP_PIXELS_EXT = 0x0CF4
UNPACK_SKIP_ROWS = 0x0CF3
UNPACK_SKIP_ROWS_EXT = 0x0CF3
UNSIGNALED = 0x9118
UNSIGNALED_APPLE = 0x9118
UNSIGNED_BYTE = 0x1401
UNSIGNED_INT = 0x1405
UNSIGNED_INT16_NV = 0x8FF0
UNSIGNED_INT16_VEC2_NV = 0x8FF1
UNSIGNED_INT16_VEC3_NV = 0x8FF2
UNSIGNED_INT16_VEC4_NV = 0x8FF3
UNSIGNED_INT64_AMD = 0x8BC2
UNSIGNED_INT64_NV = 0x140F
UNSIGNED_INT64_VEC2_NV = 0x8FF5
UNSIGNED_INT64_VEC3_NV = 0x8FF6
UNSIGNED_INT64_VEC4_NV = 0x8FF7
UNSIGNED_INT8_NV = 0x8FEC
UNSIGNED_INT8_VEC2_NV = 0x8FED
UNSIGNED_INT8_VEC3_NV = 0x8FEE
UNSIGNED_INT8_VEC4_NV = 0x8FEF
UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
UNSIGNED_INT_10F_11F_11F_REV_APPLE = 0x8C3B
UNSIGNED_INT_10_10_10_2_OES = 0x8DF6
UNSIGNED_INT_24_8 = 0x84FA
UNSIGNED_INT_24_8_OES = 0x84FA
UNSIGNED_INT_2_10_10_10_REV = 0x8368
UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368
UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
UNSIGNED_INT_5_9_9_9_REV_APPLE = 0x8C3E
UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
UNSIGNED_INT_IMAGE_2D = 0x9063
UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
UNSIGNED_INT_IMAGE_3D = 0x9064
UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067
UNSIGNED_INT_IMAGE_BUFFER_OES = 0x9067
UNSIGNED_INT_IMAGE_CUBE = 0x9066
UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A
UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES = 0x906A
UNSIGNED_INT_SAMPLER_2D = 0x8DD2
UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D
UNSIGNED_INT_SAMPLER_3D = 0x8DD3
UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8
UNSIGNED_INT_SAMPLER_BUFFER_OES = 0x8DD8
UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F
UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900F
UNSIGNED_INT_VEC2 = 0x8DC6
UNSIGNED_INT_VEC3 = 0x8DC7
UNSIGNED_INT_VEC4 = 0x8DC8
UNSIGNED_NORMALIZED = 0x8C17
UNSIGNED_NORMALIZED_EXT = 0x8C17
UNSIGNED_SHORT = 0x1403
UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366
UNSIGNED_SHORT_4_4_4_4 = 0x8033
UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365
UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365
UNSIGNED_SHORT_5_5_5_1 = 0x8034
UNSIGNED_SHORT_5_6_5 = 0x8363
UNSIGNED_SHORT_8_8_APPLE = 0x85BA
UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
UPPER_LEFT_EXT = 0x8CA2
USE_MISSING_GLYPH_NV = 0x90AA
UTF16_NV = 0x909B
UTF8_NV = 0x909A
UUID_SIZE_EXT = 16
VALIDATE_STATUS = 0x8B83
VENDOR = 0x1F00
VERSION = 0x1F02
VERTEX_ARRAY = 0x8074
VERTEX_ARRAY_BINDING = 0x85B5
VERTEX_ARRAY_BINDING_OES = 0x85B5
VERTEX_ARRAY_KHR = 0x8074
VERTEX_ARRAY_OBJECT_EXT = 0x9154
VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE
VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE
VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE
VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
VERTEX_ATTRIB_BINDING = 0x82D4
VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
VERTEX_BINDING_BUFFER = 0x8F4F
VERTEX_BINDING_DIVISOR = 0x82D6
VERTEX_BINDING_OFFSET = 0x82D7
VERTEX_BINDING_STRIDE = 0x82D8
VERTEX_SHADER = 0x8B31
VERTEX_SHADER_BIT = 0x00000001
VERTEX_SHADER_BIT_EXT = 0x00000001
VERTICAL_LINE_TO_NV = 0x08
VIEWPORT = 0x0BA2
VIEWPORT_BOUNDS_RANGE_NV = 0x825D
VIEWPORT_BOUNDS_RANGE_OES = 0x825D
VIEWPORT_INDEX_PROVOKING_VERTEX_NV = 0x825F
VIEWPORT_INDEX_PROVOKING_VERTEX_OES = 0x825F
VIEWPORT_POSITION_W_SCALE_NV = 0x937C
VIEWPORT_POSITION_W_SCALE_X_COEFF_NV = 0x937D
VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV = 0x937E
VIEWPORT_SUBPIXEL_BITS_NV = 0x825C
VIEWPORT_SUBPIXEL_BITS_OES = 0x825C
VIEWPORT_SWIZZLE_NEGATIVE_W_NV = 0x9357
VIEWPORT_SWIZZLE_NEGATIVE_X_NV = 0x9351
VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = 0x9353
VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = 0x9355
VIEWPORT_SWIZZLE_POSITIVE_W_NV = 0x9356
VIEWPORT_SWIZZLE_POSITIVE_X_NV = 0x9350
VIEWPORT_SWIZZLE_POSITIVE_Y_NV = 0x9352
VIEWPORT_SWIZZLE_POSITIVE_Z_NV = 0x9354
VIEWPORT_SWIZZLE_W_NV = 0x935B
VIEWPORT_SWIZZLE_X_NV = 0x9358
VIEWPORT_SWIZZLE_Y_NV = 0x9359
VIEWPORT_SWIZZLE_Z_NV = 0x935A
VIRTUAL_PAGE_SIZE_INDEX_EXT = 0x91A7
VIRTUAL_PAGE_SIZE_X_EXT = 0x9195
VIRTUAL_PAGE_SIZE_Y_EXT = 0x9196
VIRTUAL_PAGE_SIZE_Z_EXT = 0x9197
VIVIDLIGHT_NV = 0x92A6
WAIT_FAILED = 0x911D
WAIT_FAILED_APPLE = 0x911D
WEIGHTED_AVERAGE_EXT = 0x9367
WINDOW_RECTANGLE_EXT = 0x8F12
WINDOW_RECTANGLE_MODE_EXT = 0x8F13
WRITEONLY_RENDERING_QCOM = 0x8823
WRITE_ONLY = 0x88B9
WRITE_ONLY_OES = 0x88B9
XOR_NV = 0x1506
Z400_BINARY_AMD = 0x8740
ZERO = 0
ZERO_TO_ONE_EXT = 0x935F
)
var (
gpAcquireKeyedMutexWin32EXT C.GPACQUIREKEYEDMUTEXWIN32EXT
gpActiveProgramEXT C.GPACTIVEPROGRAMEXT
gpActiveShaderProgram C.GPACTIVESHADERPROGRAM
gpActiveShaderProgramEXT C.GPACTIVESHADERPROGRAMEXT
gpActiveTexture C.GPACTIVETEXTURE
gpAlphaFuncQCOM C.GPALPHAFUNCQCOM
gpApplyFramebufferAttachmentCMAAINTEL C.GPAPPLYFRAMEBUFFERATTACHMENTCMAAINTEL
gpAttachShader C.GPATTACHSHADER
gpBeginConditionalRenderNV C.GPBEGINCONDITIONALRENDERNV
gpBeginPerfMonitorAMD C.GPBEGINPERFMONITORAMD
gpBeginPerfQueryINTEL C.GPBEGINPERFQUERYINTEL
gpBeginQuery C.GPBEGINQUERY
gpBeginQueryEXT C.GPBEGINQUERYEXT
gpBeginTransformFeedback C.GPBEGINTRANSFORMFEEDBACK
gpBindAttribLocation C.GPBINDATTRIBLOCATION
gpBindBuffer C.GPBINDBUFFER
gpBindBufferBase C.GPBINDBUFFERBASE
gpBindBufferRange C.GPBINDBUFFERRANGE
gpBindFragDataLocationEXT C.GPBINDFRAGDATALOCATIONEXT
gpBindFragDataLocationIndexedEXT C.GPBINDFRAGDATALOCATIONINDEXEDEXT
gpBindFramebuffer C.GPBINDFRAMEBUFFER
gpBindImageTexture C.GPBINDIMAGETEXTURE
gpBindProgramPipeline C.GPBINDPROGRAMPIPELINE
gpBindProgramPipelineEXT C.GPBINDPROGRAMPIPELINEEXT
gpBindRenderbuffer C.GPBINDRENDERBUFFER
gpBindSampler C.GPBINDSAMPLER
gpBindShadingRateImageNV C.GPBINDSHADINGRATEIMAGENV
gpBindTexture C.GPBINDTEXTURE
gpBindTransformFeedback C.GPBINDTRANSFORMFEEDBACK
gpBindVertexArray C.GPBINDVERTEXARRAY
gpBindVertexArrayOES C.GPBINDVERTEXARRAYOES
gpBindVertexBuffer C.GPBINDVERTEXBUFFER
gpBlendBarrierKHR C.GPBLENDBARRIERKHR
gpBlendBarrierNV C.GPBLENDBARRIERNV
gpBlendColor C.GPBLENDCOLOR
gpBlendEquation C.GPBLENDEQUATION
gpBlendEquationEXT C.GPBLENDEQUATIONEXT
gpBlendEquationSeparate C.GPBLENDEQUATIONSEPARATE
gpBlendEquationSeparateiEXT C.GPBLENDEQUATIONSEPARATEIEXT
gpBlendEquationSeparateiOES C.GPBLENDEQUATIONSEPARATEIOES
gpBlendEquationiEXT C.GPBLENDEQUATIONIEXT
gpBlendEquationiOES C.GPBLENDEQUATIONIOES
gpBlendFunc C.GPBLENDFUNC
gpBlendFuncSeparate C.GPBLENDFUNCSEPARATE
gpBlendFuncSeparateiEXT C.GPBLENDFUNCSEPARATEIEXT
gpBlendFuncSeparateiOES C.GPBLENDFUNCSEPARATEIOES
gpBlendFunciEXT C.GPBLENDFUNCIEXT
gpBlendFunciOES C.GPBLENDFUNCIOES
gpBlendParameteriNV C.GPBLENDPARAMETERINV
gpBlitFramebuffer C.GPBLITFRAMEBUFFER
gpBlitFramebufferANGLE C.GPBLITFRAMEBUFFERANGLE
gpBlitFramebufferNV C.GPBLITFRAMEBUFFERNV
gpBufferAttachMemoryNV C.GPBUFFERATTACHMEMORYNV
gpBufferData C.GPBUFFERDATA
gpBufferPageCommitmentMemNV C.GPBUFFERPAGECOMMITMENTMEMNV
gpBufferStorageEXT C.GPBUFFERSTORAGEEXT
gpBufferStorageExternalEXT C.GPBUFFERSTORAGEEXTERNALEXT
gpBufferStorageMemEXT C.GPBUFFERSTORAGEMEMEXT
gpBufferSubData C.GPBUFFERSUBDATA
gpCheckFramebufferStatus C.GPCHECKFRAMEBUFFERSTATUS
gpClear C.GPCLEAR
gpClearBufferfi C.GPCLEARBUFFERFI
gpClearBufferfv C.GPCLEARBUFFERFV
gpClearBufferiv C.GPCLEARBUFFERIV
gpClearBufferuiv C.GPCLEARBUFFERUIV
gpClearColor C.GPCLEARCOLOR
gpClearDepthf C.GPCLEARDEPTHF
gpClearPixelLocalStorageuiEXT C.GPCLEARPIXELLOCALSTORAGEUIEXT
gpClearStencil C.GPCLEARSTENCIL
gpClearTexImageEXT C.GPCLEARTEXIMAGEEXT
gpClearTexSubImageEXT C.GPCLEARTEXSUBIMAGEEXT
gpClientWaitSync C.GPCLIENTWAITSYNC
gpClientWaitSyncAPPLE C.GPCLIENTWAITSYNCAPPLE
gpClipControlEXT C.GPCLIPCONTROLEXT
gpColorMask C.GPCOLORMASK
gpColorMaskiEXT C.GPCOLORMASKIEXT
gpColorMaskiOES C.GPCOLORMASKIOES
gpCompileShader C.GPCOMPILESHADER
gpCompressedTexImage2D C.GPCOMPRESSEDTEXIMAGE2D
gpCompressedTexImage3D C.GPCOMPRESSEDTEXIMAGE3D
gpCompressedTexImage3DOES C.GPCOMPRESSEDTEXIMAGE3DOES
gpCompressedTexSubImage2D C.GPCOMPRESSEDTEXSUBIMAGE2D
gpCompressedTexSubImage3D C.GPCOMPRESSEDTEXSUBIMAGE3D
gpCompressedTexSubImage3DOES C.GPCOMPRESSEDTEXSUBIMAGE3DOES
gpConservativeRasterParameteriNV C.GPCONSERVATIVERASTERPARAMETERINV
gpCopyBufferSubData C.GPCOPYBUFFERSUBDATA
gpCopyBufferSubDataNV C.GPCOPYBUFFERSUBDATANV
gpCopyImageSubDataEXT C.GPCOPYIMAGESUBDATAEXT
gpCopyImageSubDataOES C.GPCOPYIMAGESUBDATAOES
gpCopyPathNV C.GPCOPYPATHNV
gpCopyTexImage2D C.GPCOPYTEXIMAGE2D
gpCopyTexSubImage2D C.GPCOPYTEXSUBIMAGE2D
gpCopyTexSubImage3D C.GPCOPYTEXSUBIMAGE3D
gpCopyTexSubImage3DOES C.GPCOPYTEXSUBIMAGE3DOES
gpCopyTextureLevelsAPPLE C.GPCOPYTEXTURELEVELSAPPLE
gpCoverFillPathInstancedNV C.GPCOVERFILLPATHINSTANCEDNV
gpCoverFillPathNV C.GPCOVERFILLPATHNV
gpCoverStrokePathInstancedNV C.GPCOVERSTROKEPATHINSTANCEDNV
gpCoverStrokePathNV C.GPCOVERSTROKEPATHNV
gpCoverageMaskNV C.GPCOVERAGEMASKNV
gpCoverageModulationNV C.GPCOVERAGEMODULATIONNV
gpCoverageModulationTableNV C.GPCOVERAGEMODULATIONTABLENV
gpCoverageOperationNV C.GPCOVERAGEOPERATIONNV
gpCreateMemoryObjectsEXT C.GPCREATEMEMORYOBJECTSEXT
gpCreatePerfQueryINTEL C.GPCREATEPERFQUERYINTEL
gpCreateProgram C.GPCREATEPROGRAM
gpCreateSemaphoresNV C.GPCREATESEMAPHORESNV
gpCreateShader C.GPCREATESHADER
gpCreateShaderProgramEXT C.GPCREATESHADERPROGRAMEXT
gpCreateShaderProgramv C.GPCREATESHADERPROGRAMV
gpCreateShaderProgramvEXT C.GPCREATESHADERPROGRAMVEXT
gpCullFace C.GPCULLFACE
gpDebugMessageCallback C.GPDEBUGMESSAGECALLBACK
gpDebugMessageCallbackKHR C.GPDEBUGMESSAGECALLBACKKHR
gpDebugMessageControl C.GPDEBUGMESSAGECONTROL
gpDebugMessageControlKHR C.GPDEBUGMESSAGECONTROLKHR
gpDebugMessageInsert C.GPDEBUGMESSAGEINSERT
gpDebugMessageInsertKHR C.GPDEBUGMESSAGEINSERTKHR
gpDeleteBuffers C.GPDELETEBUFFERS
gpDeleteFencesNV C.GPDELETEFENCESNV
gpDeleteFramebuffers C.GPDELETEFRAMEBUFFERS
gpDeleteMemoryObjectsEXT C.GPDELETEMEMORYOBJECTSEXT
gpDeletePathsNV C.GPDELETEPATHSNV
gpDeletePerfMonitorsAMD C.GPDELETEPERFMONITORSAMD
gpDeletePerfQueryINTEL C.GPDELETEPERFQUERYINTEL
gpDeleteProgram C.GPDELETEPROGRAM
gpDeleteProgramPipelines C.GPDELETEPROGRAMPIPELINES
gpDeleteProgramPipelinesEXT C.GPDELETEPROGRAMPIPELINESEXT
gpDeleteQueries C.GPDELETEQUERIES
gpDeleteQueriesEXT C.GPDELETEQUERIESEXT
gpDeleteRenderbuffers C.GPDELETERENDERBUFFERS
gpDeleteSamplers C.GPDELETESAMPLERS
gpDeleteSemaphoresEXT C.GPDELETESEMAPHORESEXT
gpDeleteShader C.GPDELETESHADER
gpDeleteSync C.GPDELETESYNC
gpDeleteSyncAPPLE C.GPDELETESYNCAPPLE
gpDeleteTextures C.GPDELETETEXTURES
gpDeleteTransformFeedbacks C.GPDELETETRANSFORMFEEDBACKS
gpDeleteVertexArrays C.GPDELETEVERTEXARRAYS
gpDeleteVertexArraysOES C.GPDELETEVERTEXARRAYSOES
gpDepthFunc C.GPDEPTHFUNC
gpDepthMask C.GPDEPTHMASK
gpDepthRangeArrayfvNV C.GPDEPTHRANGEARRAYFVNV
gpDepthRangeArrayfvOES C.GPDEPTHRANGEARRAYFVOES
gpDepthRangeIndexedfNV C.GPDEPTHRANGEINDEXEDFNV
gpDepthRangeIndexedfOES C.GPDEPTHRANGEINDEXEDFOES
gpDepthRangef C.GPDEPTHRANGEF
gpDetachShader C.GPDETACHSHADER
gpDisable C.GPDISABLE
gpDisableDriverControlQCOM C.GPDISABLEDRIVERCONTROLQCOM
gpDisableVertexAttribArray C.GPDISABLEVERTEXATTRIBARRAY
gpDisableiEXT C.GPDISABLEIEXT
gpDisableiNV C.GPDISABLEINV
gpDisableiOES C.GPDISABLEIOES
gpDiscardFramebufferEXT C.GPDISCARDFRAMEBUFFEREXT
gpDispatchCompute C.GPDISPATCHCOMPUTE
gpDispatchComputeIndirect C.GPDISPATCHCOMPUTEINDIRECT
gpDrawArrays C.GPDRAWARRAYS
gpDrawArraysIndirect C.GPDRAWARRAYSINDIRECT
gpDrawArraysInstanced C.GPDRAWARRAYSINSTANCED
gpDrawArraysInstancedANGLE C.GPDRAWARRAYSINSTANCEDANGLE
gpDrawArraysInstancedBaseInstanceEXT C.GPDRAWARRAYSINSTANCEDBASEINSTANCEEXT
gpDrawArraysInstancedEXT C.GPDRAWARRAYSINSTANCEDEXT
gpDrawArraysInstancedNV C.GPDRAWARRAYSINSTANCEDNV
gpDrawBuffers C.GPDRAWBUFFERS
gpDrawBuffersEXT C.GPDRAWBUFFERSEXT
gpDrawBuffersIndexedEXT C.GPDRAWBUFFERSINDEXEDEXT
gpDrawBuffersNV C.GPDRAWBUFFERSNV
gpDrawElements C.GPDRAWELEMENTS
gpDrawElementsBaseVertexEXT C.GPDRAWELEMENTSBASEVERTEXEXT
gpDrawElementsBaseVertexOES C.GPDRAWELEMENTSBASEVERTEXOES
gpDrawElementsIndirect C.GPDRAWELEMENTSINDIRECT
gpDrawElementsInstanced C.GPDRAWELEMENTSINSTANCED
gpDrawElementsInstancedANGLE C.GPDRAWELEMENTSINSTANCEDANGLE
gpDrawElementsInstancedBaseInstanceEXT C.GPDRAWELEMENTSINSTANCEDBASEINSTANCEEXT
gpDrawElementsInstancedBaseVertexBaseInstanceEXT C.GPDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXT
gpDrawElementsInstancedBaseVertexEXT C.GPDRAWELEMENTSINSTANCEDBASEVERTEXEXT
gpDrawElementsInstancedBaseVertexOES C.GPDRAWELEMENTSINSTANCEDBASEVERTEXOES
gpDrawElementsInstancedEXT C.GPDRAWELEMENTSINSTANCEDEXT
gpDrawElementsInstancedNV C.GPDRAWELEMENTSINSTANCEDNV
gpDrawMeshTasksIndirectNV C.GPDRAWMESHTASKSINDIRECTNV
gpDrawMeshTasksNV C.GPDRAWMESHTASKSNV
gpDrawRangeElements C.GPDRAWRANGEELEMENTS
gpDrawRangeElementsBaseVertexEXT C.GPDRAWRANGEELEMENTSBASEVERTEXEXT
gpDrawRangeElementsBaseVertexOES C.GPDRAWRANGEELEMENTSBASEVERTEXOES
gpDrawTransformFeedbackEXT C.GPDRAWTRANSFORMFEEDBACKEXT
gpDrawTransformFeedbackInstancedEXT C.GPDRAWTRANSFORMFEEDBACKINSTANCEDEXT
gpDrawVkImageNV C.GPDRAWVKIMAGENV
gpEGLImageTargetRenderbufferStorageOES C.GPEGLIMAGETARGETRENDERBUFFERSTORAGEOES
gpEGLImageTargetTexStorageEXT C.GPEGLIMAGETARGETTEXSTORAGEEXT
gpEGLImageTargetTexture2DOES C.GPEGLIMAGETARGETTEXTURE2DOES
gpEGLImageTargetTextureStorageEXT C.GPEGLIMAGETARGETTEXTURESTORAGEEXT
gpEnable C.GPENABLE
gpEnableDriverControlQCOM C.GPENABLEDRIVERCONTROLQCOM
gpEnableVertexAttribArray C.GPENABLEVERTEXATTRIBARRAY
gpEnableiEXT C.GPENABLEIEXT
gpEnableiNV C.GPENABLEINV
gpEnableiOES C.GPENABLEIOES
gpEndConditionalRenderNV C.GPENDCONDITIONALRENDERNV
gpEndPerfMonitorAMD C.GPENDPERFMONITORAMD
gpEndPerfQueryINTEL C.GPENDPERFQUERYINTEL
gpEndQuery C.GPENDQUERY
gpEndQueryEXT C.GPENDQUERYEXT
gpEndTilingQCOM C.GPENDTILINGQCOM
gpEndTransformFeedback C.GPENDTRANSFORMFEEDBACK
gpExtGetBufferPointervQCOM C.GPEXTGETBUFFERPOINTERVQCOM
gpExtGetBuffersQCOM C.GPEXTGETBUFFERSQCOM
gpExtGetFramebuffersQCOM C.GPEXTGETFRAMEBUFFERSQCOM
gpExtGetProgramBinarySourceQCOM C.GPEXTGETPROGRAMBINARYSOURCEQCOM
gpExtGetProgramsQCOM C.GPEXTGETPROGRAMSQCOM
gpExtGetRenderbuffersQCOM C.GPEXTGETRENDERBUFFERSQCOM
gpExtGetShadersQCOM C.GPEXTGETSHADERSQCOM
gpExtGetTexLevelParameterivQCOM C.GPEXTGETTEXLEVELPARAMETERIVQCOM
gpExtGetTexSubImageQCOM C.GPEXTGETTEXSUBIMAGEQCOM
gpExtGetTexturesQCOM C.GPEXTGETTEXTURESQCOM
gpExtIsProgramBinaryQCOM C.GPEXTISPROGRAMBINARYQCOM
gpExtTexObjectStateOverrideiQCOM C.GPEXTTEXOBJECTSTATEOVERRIDEIQCOM
gpExtrapolateTex2DQCOM C.GPEXTRAPOLATETEX2DQCOM
gpFenceSync C.GPFENCESYNC
gpFenceSyncAPPLE C.GPFENCESYNCAPPLE
gpFinish C.GPFINISH
gpFinishFenceNV C.GPFINISHFENCENV
gpFlush C.GPFLUSH
gpFlushMappedBufferRange C.GPFLUSHMAPPEDBUFFERRANGE
gpFlushMappedBufferRangeEXT C.GPFLUSHMAPPEDBUFFERRANGEEXT
gpFragmentCoverageColorNV C.GPFRAGMENTCOVERAGECOLORNV
gpFramebufferFetchBarrierEXT C.GPFRAMEBUFFERFETCHBARRIEREXT
gpFramebufferFetchBarrierQCOM C.GPFRAMEBUFFERFETCHBARRIERQCOM
gpFramebufferFoveationConfigQCOM C.GPFRAMEBUFFERFOVEATIONCONFIGQCOM
gpFramebufferFoveationParametersQCOM C.GPFRAMEBUFFERFOVEATIONPARAMETERSQCOM
gpFramebufferParameteri C.GPFRAMEBUFFERPARAMETERI
gpFramebufferParameteriMESA C.GPFRAMEBUFFERPARAMETERIMESA
gpFramebufferPixelLocalStorageSizeEXT C.GPFRAMEBUFFERPIXELLOCALSTORAGESIZEEXT
gpFramebufferRenderbuffer C.GPFRAMEBUFFERRENDERBUFFER
gpFramebufferSampleLocationsfvNV C.GPFRAMEBUFFERSAMPLELOCATIONSFVNV
gpFramebufferTexture2D C.GPFRAMEBUFFERTEXTURE2D
gpFramebufferTexture2DDownsampleIMG C.GPFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMG
gpFramebufferTexture2DMultisampleEXT C.GPFRAMEBUFFERTEXTURE2DMULTISAMPLEEXT
gpFramebufferTexture2DMultisampleIMG C.GPFRAMEBUFFERTEXTURE2DMULTISAMPLEIMG
gpFramebufferTexture3DOES C.GPFRAMEBUFFERTEXTURE3DOES
gpFramebufferTextureEXT C.GPFRAMEBUFFERTEXTUREEXT
gpFramebufferTextureLayer C.GPFRAMEBUFFERTEXTURELAYER
gpFramebufferTextureLayerDownsampleIMG C.GPFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMG
gpFramebufferTextureMultisampleMultiviewOVR C.GPFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVR
gpFramebufferTextureMultiviewOVR C.GPFRAMEBUFFERTEXTUREMULTIVIEWOVR
gpFramebufferTextureOES C.GPFRAMEBUFFERTEXTUREOES
gpFrontFace C.GPFRONTFACE
gpGenBuffers C.GPGENBUFFERS
gpGenFencesNV C.GPGENFENCESNV
gpGenFramebuffers C.GPGENFRAMEBUFFERS
gpGenPathsNV C.GPGENPATHSNV
gpGenPerfMonitorsAMD C.GPGENPERFMONITORSAMD
gpGenProgramPipelines C.GPGENPROGRAMPIPELINES
gpGenProgramPipelinesEXT C.GPGENPROGRAMPIPELINESEXT
gpGenQueries C.GPGENQUERIES
gpGenQueriesEXT C.GPGENQUERIESEXT
gpGenRenderbuffers C.GPGENRENDERBUFFERS
gpGenSamplers C.GPGENSAMPLERS
gpGenSemaphoresEXT C.GPGENSEMAPHORESEXT
gpGenTextures C.GPGENTEXTURES
gpGenTransformFeedbacks C.GPGENTRANSFORMFEEDBACKS
gpGenVertexArrays C.GPGENVERTEXARRAYS
gpGenVertexArraysOES C.GPGENVERTEXARRAYSOES
gpGenerateMipmap C.GPGENERATEMIPMAP
gpGetActiveAttrib C.GPGETACTIVEATTRIB
gpGetActiveUniform C.GPGETACTIVEUNIFORM
gpGetActiveUniformBlockName C.GPGETACTIVEUNIFORMBLOCKNAME
gpGetActiveUniformBlockiv C.GPGETACTIVEUNIFORMBLOCKIV
gpGetActiveUniformsiv C.GPGETACTIVEUNIFORMSIV
gpGetAttachedShaders C.GPGETATTACHEDSHADERS
gpGetAttribLocation C.GPGETATTRIBLOCATION
gpGetBooleani_v C.GPGETBOOLEANI_V
gpGetBooleanv C.GPGETBOOLEANV
gpGetBufferParameteri64v C.GPGETBUFFERPARAMETERI64V
gpGetBufferParameteriv C.GPGETBUFFERPARAMETERIV
gpGetBufferPointerv C.GPGETBUFFERPOINTERV
gpGetBufferPointervOES C.GPGETBUFFERPOINTERVOES
gpGetCoverageModulationTableNV C.GPGETCOVERAGEMODULATIONTABLENV
gpGetDebugMessageLog C.GPGETDEBUGMESSAGELOG
gpGetDebugMessageLogKHR C.GPGETDEBUGMESSAGELOGKHR
gpGetDriverControlStringQCOM C.GPGETDRIVERCONTROLSTRINGQCOM
gpGetDriverControlsQCOM C.GPGETDRIVERCONTROLSQCOM
gpGetError C.GPGETERROR
gpGetFenceivNV C.GPGETFENCEIVNV
gpGetFirstPerfQueryIdINTEL C.GPGETFIRSTPERFQUERYIDINTEL
gpGetFloati_vNV C.GPGETFLOATI_VNV
gpGetFloati_vOES C.GPGETFLOATI_VOES
gpGetFloatv C.GPGETFLOATV
gpGetFragDataIndexEXT C.GPGETFRAGDATAINDEXEXT
gpGetFragDataLocation C.GPGETFRAGDATALOCATION
gpGetFramebufferAttachmentParameteriv C.GPGETFRAMEBUFFERATTACHMENTPARAMETERIV
gpGetFramebufferParameteriv C.GPGETFRAMEBUFFERPARAMETERIV
gpGetFramebufferParameterivMESA C.GPGETFRAMEBUFFERPARAMETERIVMESA
gpGetFramebufferPixelLocalStorageSizeEXT C.GPGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXT
gpGetGraphicsResetStatus C.GPGETGRAPHICSRESETSTATUS
gpGetGraphicsResetStatusEXT C.GPGETGRAPHICSRESETSTATUSEXT
gpGetGraphicsResetStatusKHR C.GPGETGRAPHICSRESETSTATUSKHR
gpGetImageHandleNV C.GPGETIMAGEHANDLENV
gpGetInteger64i_v C.GPGETINTEGER64I_V
gpGetInteger64v C.GPGETINTEGER64V
gpGetInteger64vAPPLE C.GPGETINTEGER64VAPPLE
gpGetInteger64vEXT C.GPGETINTEGER64VEXT
gpGetIntegeri_v C.GPGETINTEGERI_V
gpGetIntegeri_vEXT C.GPGETINTEGERI_VEXT
gpGetIntegerv C.GPGETINTEGERV
gpGetInternalformatSampleivNV C.GPGETINTERNALFORMATSAMPLEIVNV
gpGetInternalformativ C.GPGETINTERNALFORMATIV
gpGetMemoryObjectDetachedResourcesuivNV C.GPGETMEMORYOBJECTDETACHEDRESOURCESUIVNV
gpGetMemoryObjectParameterivEXT C.GPGETMEMORYOBJECTPARAMETERIVEXT
gpGetMultisamplefv C.GPGETMULTISAMPLEFV
gpGetNextPerfQueryIdINTEL C.GPGETNEXTPERFQUERYIDINTEL
gpGetObjectLabel C.GPGETOBJECTLABEL
gpGetObjectLabelEXT C.GPGETOBJECTLABELEXT
gpGetObjectLabelKHR C.GPGETOBJECTLABELKHR
gpGetObjectPtrLabel C.GPGETOBJECTPTRLABEL
gpGetObjectPtrLabelKHR C.GPGETOBJECTPTRLABELKHR
gpGetPathCommandsNV C.GPGETPATHCOMMANDSNV
gpGetPathCoordsNV C.GPGETPATHCOORDSNV
gpGetPathDashArrayNV C.GPGETPATHDASHARRAYNV
gpGetPathLengthNV C.GPGETPATHLENGTHNV
gpGetPathMetricRangeNV C.GPGETPATHMETRICRANGENV
gpGetPathMetricsNV C.GPGETPATHMETRICSNV
gpGetPathParameterfvNV C.GPGETPATHPARAMETERFVNV
gpGetPathParameterivNV C.GPGETPATHPARAMETERIVNV
gpGetPathSpacingNV C.GPGETPATHSPACINGNV
gpGetPerfCounterInfoINTEL C.GPGETPERFCOUNTERINFOINTEL
gpGetPerfMonitorCounterDataAMD C.GPGETPERFMONITORCOUNTERDATAAMD
gpGetPerfMonitorCounterInfoAMD C.GPGETPERFMONITORCOUNTERINFOAMD
gpGetPerfMonitorCounterStringAMD C.GPGETPERFMONITORCOUNTERSTRINGAMD
gpGetPerfMonitorCountersAMD C.GPGETPERFMONITORCOUNTERSAMD
gpGetPerfMonitorGroupStringAMD C.GPGETPERFMONITORGROUPSTRINGAMD
gpGetPerfMonitorGroupsAMD C.GPGETPERFMONITORGROUPSAMD
gpGetPerfQueryDataINTEL C.GPGETPERFQUERYDATAINTEL
gpGetPerfQueryIdByNameINTEL C.GPGETPERFQUERYIDBYNAMEINTEL
gpGetPerfQueryInfoINTEL C.GPGETPERFQUERYINFOINTEL
gpGetPointerv C.GPGETPOINTERV
gpGetPointervKHR C.GPGETPOINTERVKHR
gpGetProgramBinary C.GPGETPROGRAMBINARY
gpGetProgramBinaryOES C.GPGETPROGRAMBINARYOES
gpGetProgramInfoLog C.GPGETPROGRAMINFOLOG
gpGetProgramInterfaceiv C.GPGETPROGRAMINTERFACEIV
gpGetProgramPipelineInfoLog C.GPGETPROGRAMPIPELINEINFOLOG
gpGetProgramPipelineInfoLogEXT C.GPGETPROGRAMPIPELINEINFOLOGEXT
gpGetProgramPipelineiv C.GPGETPROGRAMPIPELINEIV
gpGetProgramPipelineivEXT C.GPGETPROGRAMPIPELINEIVEXT
gpGetProgramResourceIndex C.GPGETPROGRAMRESOURCEINDEX
gpGetProgramResourceLocation C.GPGETPROGRAMRESOURCELOCATION
gpGetProgramResourceLocationIndexEXT C.GPGETPROGRAMRESOURCELOCATIONINDEXEXT
gpGetProgramResourceName C.GPGETPROGRAMRESOURCENAME
gpGetProgramResourcefvNV C.GPGETPROGRAMRESOURCEFVNV
gpGetProgramResourceiv C.GPGETPROGRAMRESOURCEIV
gpGetProgramiv C.GPGETPROGRAMIV
gpGetQueryObjecti64vEXT C.GPGETQUERYOBJECTI64VEXT
gpGetQueryObjectivEXT C.GPGETQUERYOBJECTIVEXT
gpGetQueryObjectui64vEXT C.GPGETQUERYOBJECTUI64VEXT
gpGetQueryObjectuiv C.GPGETQUERYOBJECTUIV
gpGetQueryObjectuivEXT C.GPGETQUERYOBJECTUIVEXT
gpGetQueryiv C.GPGETQUERYIV
gpGetQueryivEXT C.GPGETQUERYIVEXT
gpGetRenderbufferParameteriv C.GPGETRENDERBUFFERPARAMETERIV
gpGetSamplerParameterIivEXT C.GPGETSAMPLERPARAMETERIIVEXT
gpGetSamplerParameterIivOES C.GPGETSAMPLERPARAMETERIIVOES
gpGetSamplerParameterIuivEXT C.GPGETSAMPLERPARAMETERIUIVEXT
gpGetSamplerParameterIuivOES C.GPGETSAMPLERPARAMETERIUIVOES
gpGetSamplerParameterfv C.GPGETSAMPLERPARAMETERFV
gpGetSamplerParameteriv C.GPGETSAMPLERPARAMETERIV
gpGetSemaphoreParameterivNV C.GPGETSEMAPHOREPARAMETERIVNV
gpGetSemaphoreParameterui64vEXT C.GPGETSEMAPHOREPARAMETERUI64VEXT
gpGetShaderInfoLog C.GPGETSHADERINFOLOG
gpGetShaderPrecisionFormat C.GPGETSHADERPRECISIONFORMAT
gpGetShaderSource C.GPGETSHADERSOURCE
gpGetShaderiv C.GPGETSHADERIV
gpGetShadingRateImagePaletteNV C.GPGETSHADINGRATEIMAGEPALETTENV
gpGetShadingRateSampleLocationivNV C.GPGETSHADINGRATESAMPLELOCATIONIVNV
gpGetString C.GPGETSTRING
gpGetStringi C.GPGETSTRINGI
gpGetSynciv C.GPGETSYNCIV
gpGetSyncivAPPLE C.GPGETSYNCIVAPPLE
gpGetTexLevelParameterfv C.GPGETTEXLEVELPARAMETERFV
gpGetTexLevelParameteriv C.GPGETTEXLEVELPARAMETERIV
gpGetTexParameterIivEXT C.GPGETTEXPARAMETERIIVEXT
gpGetTexParameterIivOES C.GPGETTEXPARAMETERIIVOES
gpGetTexParameterIuivEXT C.GPGETTEXPARAMETERIUIVEXT
gpGetTexParameterIuivOES C.GPGETTEXPARAMETERIUIVOES
gpGetTexParameterfv C.GPGETTEXPARAMETERFV
gpGetTexParameteriv C.GPGETTEXPARAMETERIV
gpGetTextureHandleIMG C.GPGETTEXTUREHANDLEIMG
gpGetTextureHandleNV C.GPGETTEXTUREHANDLENV
gpGetTextureSamplerHandleIMG C.GPGETTEXTURESAMPLERHANDLEIMG
gpGetTextureSamplerHandleNV C.GPGETTEXTURESAMPLERHANDLENV
gpGetTransformFeedbackVarying C.GPGETTRANSFORMFEEDBACKVARYING
gpGetTranslatedShaderSourceANGLE C.GPGETTRANSLATEDSHADERSOURCEANGLE
gpGetUniformBlockIndex C.GPGETUNIFORMBLOCKINDEX
gpGetUniformIndices C.GPGETUNIFORMINDICES
gpGetUniformLocation C.GPGETUNIFORMLOCATION
gpGetUniformfv C.GPGETUNIFORMFV
gpGetUniformi64vNV C.GPGETUNIFORMI64VNV
gpGetUniformiv C.GPGETUNIFORMIV
gpGetUniformuiv C.GPGETUNIFORMUIV
gpGetUnsignedBytei_vEXT C.GPGETUNSIGNEDBYTEI_VEXT
gpGetUnsignedBytevEXT C.GPGETUNSIGNEDBYTEVEXT
gpGetVertexAttribIiv C.GPGETVERTEXATTRIBIIV
gpGetVertexAttribIuiv C.GPGETVERTEXATTRIBIUIV
gpGetVertexAttribPointerv C.GPGETVERTEXATTRIBPOINTERV
gpGetVertexAttribfv C.GPGETVERTEXATTRIBFV
gpGetVertexAttribiv C.GPGETVERTEXATTRIBIV
gpGetVkProcAddrNV C.GPGETVKPROCADDRNV
gpGetnUniformfv C.GPGETNUNIFORMFV
gpGetnUniformfvEXT C.GPGETNUNIFORMFVEXT
gpGetnUniformfvKHR C.GPGETNUNIFORMFVKHR
gpGetnUniformiv C.GPGETNUNIFORMIV
gpGetnUniformivEXT C.GPGETNUNIFORMIVEXT
gpGetnUniformivKHR C.GPGETNUNIFORMIVKHR
gpGetnUniformuiv C.GPGETNUNIFORMUIV
gpGetnUniformuivKHR C.GPGETNUNIFORMUIVKHR
gpHint C.GPHINT
gpImportMemoryFdEXT C.GPIMPORTMEMORYFDEXT
gpImportMemoryWin32HandleEXT C.GPIMPORTMEMORYWIN32HANDLEEXT
gpImportMemoryWin32NameEXT C.GPIMPORTMEMORYWIN32NAMEEXT
gpImportSemaphoreFdEXT C.GPIMPORTSEMAPHOREFDEXT
gpImportSemaphoreWin32HandleEXT C.GPIMPORTSEMAPHOREWIN32HANDLEEXT
gpImportSemaphoreWin32NameEXT C.GPIMPORTSEMAPHOREWIN32NAMEEXT
gpInsertEventMarkerEXT C.GPINSERTEVENTMARKEREXT
gpInterpolatePathsNV C.GPINTERPOLATEPATHSNV
gpInvalidateFramebuffer C.GPINVALIDATEFRAMEBUFFER
gpInvalidateSubFramebuffer C.GPINVALIDATESUBFRAMEBUFFER
gpIsBuffer C.GPISBUFFER
gpIsEnabled C.GPISENABLED
gpIsEnablediEXT C.GPISENABLEDIEXT
gpIsEnablediNV C.GPISENABLEDINV
gpIsEnablediOES C.GPISENABLEDIOES
gpIsFenceNV C.GPISFENCENV
gpIsFramebuffer C.GPISFRAMEBUFFER
gpIsImageHandleResidentNV C.GPISIMAGEHANDLERESIDENTNV
gpIsMemoryObjectEXT C.GPISMEMORYOBJECTEXT
gpIsPathNV C.GPISPATHNV
gpIsPointInFillPathNV C.GPISPOINTINFILLPATHNV
gpIsPointInStrokePathNV C.GPISPOINTINSTROKEPATHNV
gpIsProgram C.GPISPROGRAM
gpIsProgramPipeline C.GPISPROGRAMPIPELINE
gpIsProgramPipelineEXT C.GPISPROGRAMPIPELINEEXT
gpIsQuery C.GPISQUERY
gpIsQueryEXT C.GPISQUERYEXT
gpIsRenderbuffer C.GPISRENDERBUFFER
gpIsSampler C.GPISSAMPLER
gpIsSemaphoreEXT C.GPISSEMAPHOREEXT
gpIsShader C.GPISSHADER
gpIsSync C.GPISSYNC
gpIsSyncAPPLE C.GPISSYNCAPPLE
gpIsTexture C.GPISTEXTURE
gpIsTextureHandleResidentNV C.GPISTEXTUREHANDLERESIDENTNV
gpIsTransformFeedback C.GPISTRANSFORMFEEDBACK
gpIsVertexArray C.GPISVERTEXARRAY
gpIsVertexArrayOES C.GPISVERTEXARRAYOES
gpLabelObjectEXT C.GPLABELOBJECTEXT
gpLineWidth C.GPLINEWIDTH
gpLinkProgram C.GPLINKPROGRAM
gpMakeImageHandleNonResidentNV C.GPMAKEIMAGEHANDLENONRESIDENTNV
gpMakeImageHandleResidentNV C.GPMAKEIMAGEHANDLERESIDENTNV
gpMakeTextureHandleNonResidentNV C.GPMAKETEXTUREHANDLENONRESIDENTNV
gpMakeTextureHandleResidentNV C.GPMAKETEXTUREHANDLERESIDENTNV
gpMapBufferOES C.GPMAPBUFFEROES
gpMapBufferRange C.GPMAPBUFFERRANGE
gpMapBufferRangeEXT C.GPMAPBUFFERRANGEEXT
gpMatrixFrustumEXT C.GPMATRIXFRUSTUMEXT
gpMatrixLoad3x2fNV C.GPMATRIXLOAD3X2FNV
gpMatrixLoad3x3fNV C.GPMATRIXLOAD3X3FNV
gpMatrixLoadIdentityEXT C.GPMATRIXLOADIDENTITYEXT
gpMatrixLoadTranspose3x3fNV C.GPMATRIXLOADTRANSPOSE3X3FNV
gpMatrixLoadTransposedEXT C.GPMATRIXLOADTRANSPOSEDEXT
gpMatrixLoadTransposefEXT C.GPMATRIXLOADTRANSPOSEFEXT
gpMatrixLoaddEXT C.GPMATRIXLOADDEXT
gpMatrixLoadfEXT C.GPMATRIXLOADFEXT
gpMatrixMult3x2fNV C.GPMATRIXMULT3X2FNV
gpMatrixMult3x3fNV C.GPMATRIXMULT3X3FNV
gpMatrixMultTranspose3x3fNV C.GPMATRIXMULTTRANSPOSE3X3FNV
gpMatrixMultTransposedEXT C.GPMATRIXMULTTRANSPOSEDEXT
gpMatrixMultTransposefEXT C.GPMATRIXMULTTRANSPOSEFEXT
gpMatrixMultdEXT C.GPMATRIXMULTDEXT
gpMatrixMultfEXT C.GPMATRIXMULTFEXT
gpMatrixOrthoEXT C.GPMATRIXORTHOEXT
gpMatrixPopEXT C.GPMATRIXPOPEXT
gpMatrixPushEXT C.GPMATRIXPUSHEXT
gpMatrixRotatedEXT C.GPMATRIXROTATEDEXT
gpMatrixRotatefEXT C.GPMATRIXROTATEFEXT
gpMatrixScaledEXT C.GPMATRIXSCALEDEXT
gpMatrixScalefEXT C.GPMATRIXSCALEFEXT
gpMatrixTranslatedEXT C.GPMATRIXTRANSLATEDEXT
gpMatrixTranslatefEXT C.GPMATRIXTRANSLATEFEXT
gpMaxShaderCompilerThreadsKHR C.GPMAXSHADERCOMPILERTHREADSKHR
gpMemoryBarrier C.GPMEMORYBARRIER
gpMemoryBarrierByRegion C.GPMEMORYBARRIERBYREGION
gpMemoryObjectParameterivEXT C.GPMEMORYOBJECTPARAMETERIVEXT
gpMinSampleShadingOES C.GPMINSAMPLESHADINGOES
gpMultiDrawArraysEXT C.GPMULTIDRAWARRAYSEXT
gpMultiDrawArraysIndirectEXT C.GPMULTIDRAWARRAYSINDIRECTEXT
gpMultiDrawElementsBaseVertexEXT C.GPMULTIDRAWELEMENTSBASEVERTEXEXT
gpMultiDrawElementsEXT C.GPMULTIDRAWELEMENTSEXT
gpMultiDrawElementsIndirectEXT C.GPMULTIDRAWELEMENTSINDIRECTEXT
gpMultiDrawMeshTasksIndirectCountNV C.GPMULTIDRAWMESHTASKSINDIRECTCOUNTNV
gpMultiDrawMeshTasksIndirectNV C.GPMULTIDRAWMESHTASKSINDIRECTNV
gpNamedBufferAttachMemoryNV C.GPNAMEDBUFFERATTACHMEMORYNV
gpNamedBufferPageCommitmentMemNV C.GPNAMEDBUFFERPAGECOMMITMENTMEMNV
gpNamedBufferStorageExternalEXT C.GPNAMEDBUFFERSTORAGEEXTERNALEXT
gpNamedBufferStorageMemEXT C.GPNAMEDBUFFERSTORAGEMEMEXT
gpNamedFramebufferSampleLocationsfvNV C.GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNV
gpNamedRenderbufferStorageMultisampleAdvancedAMD C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD
gpObjectLabel C.GPOBJECTLABEL
gpObjectLabelKHR C.GPOBJECTLABELKHR
gpObjectPtrLabel C.GPOBJECTPTRLABEL
gpObjectPtrLabelKHR C.GPOBJECTPTRLABELKHR
gpPatchParameteriEXT C.GPPATCHPARAMETERIEXT
gpPatchParameteriOES C.GPPATCHPARAMETERIOES
gpPathCommandsNV C.GPPATHCOMMANDSNV
gpPathCoordsNV C.GPPATHCOORDSNV
gpPathCoverDepthFuncNV C.GPPATHCOVERDEPTHFUNCNV
gpPathDashArrayNV C.GPPATHDASHARRAYNV
gpPathGlyphIndexArrayNV C.GPPATHGLYPHINDEXARRAYNV
gpPathGlyphIndexRangeNV C.GPPATHGLYPHINDEXRANGENV
gpPathGlyphRangeNV C.GPPATHGLYPHRANGENV
gpPathGlyphsNV C.GPPATHGLYPHSNV
gpPathMemoryGlyphIndexArrayNV C.GPPATHMEMORYGLYPHINDEXARRAYNV
gpPathParameterfNV C.GPPATHPARAMETERFNV
gpPathParameterfvNV C.GPPATHPARAMETERFVNV
gpPathParameteriNV C.GPPATHPARAMETERINV
gpPathParameterivNV C.GPPATHPARAMETERIVNV
gpPathStencilDepthOffsetNV C.GPPATHSTENCILDEPTHOFFSETNV
gpPathStencilFuncNV C.GPPATHSTENCILFUNCNV
gpPathStringNV C.GPPATHSTRINGNV
gpPathSubCommandsNV C.GPPATHSUBCOMMANDSNV
gpPathSubCoordsNV C.GPPATHSUBCOORDSNV
gpPauseTransformFeedback C.GPPAUSETRANSFORMFEEDBACK
gpPixelStorei C.GPPIXELSTOREI
gpPointAlongPathNV C.GPPOINTALONGPATHNV
gpPolygonModeNV C.GPPOLYGONMODENV
gpPolygonOffset C.GPPOLYGONOFFSET
gpPolygonOffsetClampEXT C.GPPOLYGONOFFSETCLAMPEXT
gpPopDebugGroup C.GPPOPDEBUGGROUP
gpPopDebugGroupKHR C.GPPOPDEBUGGROUPKHR
gpPopGroupMarkerEXT C.GPPOPGROUPMARKEREXT
gpPrimitiveBoundingBoxEXT C.GPPRIMITIVEBOUNDINGBOXEXT
gpPrimitiveBoundingBoxOES C.GPPRIMITIVEBOUNDINGBOXOES
gpProgramBinary C.GPPROGRAMBINARY
gpProgramBinaryOES C.GPPROGRAMBINARYOES
gpProgramParameteri C.GPPROGRAMPARAMETERI
gpProgramParameteriEXT C.GPPROGRAMPARAMETERIEXT
gpProgramPathFragmentInputGenNV C.GPPROGRAMPATHFRAGMENTINPUTGENNV
gpProgramUniform1f C.GPPROGRAMUNIFORM1F
gpProgramUniform1fEXT C.GPPROGRAMUNIFORM1FEXT
gpProgramUniform1fv C.GPPROGRAMUNIFORM1FV
gpProgramUniform1fvEXT C.GPPROGRAMUNIFORM1FVEXT
gpProgramUniform1i C.GPPROGRAMUNIFORM1I
gpProgramUniform1i64NV C.GPPROGRAMUNIFORM1I64NV
gpProgramUniform1i64vNV C.GPPROGRAMUNIFORM1I64VNV
gpProgramUniform1iEXT C.GPPROGRAMUNIFORM1IEXT
gpProgramUniform1iv C.GPPROGRAMUNIFORM1IV
gpProgramUniform1ivEXT C.GPPROGRAMUNIFORM1IVEXT
gpProgramUniform1ui C.GPPROGRAMUNIFORM1UI
gpProgramUniform1ui64NV C.GPPROGRAMUNIFORM1UI64NV
gpProgramUniform1ui64vNV C.GPPROGRAMUNIFORM1UI64VNV
gpProgramUniform1uiEXT C.GPPROGRAMUNIFORM1UIEXT
gpProgramUniform1uiv C.GPPROGRAMUNIFORM1UIV
gpProgramUniform1uivEXT C.GPPROGRAMUNIFORM1UIVEXT
gpProgramUniform2f C.GPPROGRAMUNIFORM2F
gpProgramUniform2fEXT C.GPPROGRAMUNIFORM2FEXT
gpProgramUniform2fv C.GPPROGRAMUNIFORM2FV
gpProgramUniform2fvEXT C.GPPROGRAMUNIFORM2FVEXT
gpProgramUniform2i C.GPPROGRAMUNIFORM2I
gpProgramUniform2i64NV C.GPPROGRAMUNIFORM2I64NV
gpProgramUniform2i64vNV C.GPPROGRAMUNIFORM2I64VNV
gpProgramUniform2iEXT C.GPPROGRAMUNIFORM2IEXT
gpProgramUniform2iv C.GPPROGRAMUNIFORM2IV
gpProgramUniform2ivEXT C.GPPROGRAMUNIFORM2IVEXT
gpProgramUniform2ui C.GPPROGRAMUNIFORM2UI
gpProgramUniform2ui64NV C.GPPROGRAMUNIFORM2UI64NV
gpProgramUniform2ui64vNV C.GPPROGRAMUNIFORM2UI64VNV
gpProgramUniform2uiEXT C.GPPROGRAMUNIFORM2UIEXT
gpProgramUniform2uiv C.GPPROGRAMUNIFORM2UIV
gpProgramUniform2uivEXT C.GPPROGRAMUNIFORM2UIVEXT
gpProgramUniform3f C.GPPROGRAMUNIFORM3F
gpProgramUniform3fEXT C.GPPROGRAMUNIFORM3FEXT
gpProgramUniform3fv C.GPPROGRAMUNIFORM3FV
gpProgramUniform3fvEXT C.GPPROGRAMUNIFORM3FVEXT
gpProgramUniform3i C.GPPROGRAMUNIFORM3I
gpProgramUniform3i64NV C.GPPROGRAMUNIFORM3I64NV
gpProgramUniform3i64vNV C.GPPROGRAMUNIFORM3I64VNV
gpProgramUniform3iEXT C.GPPROGRAMUNIFORM3IEXT
gpProgramUniform3iv C.GPPROGRAMUNIFORM3IV
gpProgramUniform3ivEXT C.GPPROGRAMUNIFORM3IVEXT
gpProgramUniform3ui C.GPPROGRAMUNIFORM3UI
gpProgramUniform3ui64NV C.GPPROGRAMUNIFORM3UI64NV
gpProgramUniform3ui64vNV C.GPPROGRAMUNIFORM3UI64VNV
gpProgramUniform3uiEXT C.GPPROGRAMUNIFORM3UIEXT
gpProgramUniform3uiv C.GPPROGRAMUNIFORM3UIV
gpProgramUniform3uivEXT C.GPPROGRAMUNIFORM3UIVEXT
gpProgramUniform4f C.GPPROGRAMUNIFORM4F
gpProgramUniform4fEXT C.GPPROGRAMUNIFORM4FEXT
gpProgramUniform4fv C.GPPROGRAMUNIFORM4FV
gpProgramUniform4fvEXT C.GPPROGRAMUNIFORM4FVEXT
gpProgramUniform4i C.GPPROGRAMUNIFORM4I
gpProgramUniform4i64NV C.GPPROGRAMUNIFORM4I64NV
gpProgramUniform4i64vNV C.GPPROGRAMUNIFORM4I64VNV
gpProgramUniform4iEXT C.GPPROGRAMUNIFORM4IEXT
gpProgramUniform4iv C.GPPROGRAMUNIFORM4IV
gpProgramUniform4ivEXT C.GPPROGRAMUNIFORM4IVEXT
gpProgramUniform4ui C.GPPROGRAMUNIFORM4UI
gpProgramUniform4ui64NV C.GPPROGRAMUNIFORM4UI64NV
gpProgramUniform4ui64vNV C.GPPROGRAMUNIFORM4UI64VNV
gpProgramUniform4uiEXT C.GPPROGRAMUNIFORM4UIEXT
gpProgramUniform4uiv C.GPPROGRAMUNIFORM4UIV
gpProgramUniform4uivEXT C.GPPROGRAMUNIFORM4UIVEXT
gpProgramUniformHandleui64IMG C.GPPROGRAMUNIFORMHANDLEUI64IMG
gpProgramUniformHandleui64NV C.GPPROGRAMUNIFORMHANDLEUI64NV
gpProgramUniformHandleui64vIMG C.GPPROGRAMUNIFORMHANDLEUI64VIMG
gpProgramUniformHandleui64vNV C.GPPROGRAMUNIFORMHANDLEUI64VNV
gpProgramUniformMatrix2fv C.GPPROGRAMUNIFORMMATRIX2FV
gpProgramUniformMatrix2fvEXT C.GPPROGRAMUNIFORMMATRIX2FVEXT
gpProgramUniformMatrix2x3fv C.GPPROGRAMUNIFORMMATRIX2X3FV
gpProgramUniformMatrix2x3fvEXT C.GPPROGRAMUNIFORMMATRIX2X3FVEXT
gpProgramUniformMatrix2x4fv C.GPPROGRAMUNIFORMMATRIX2X4FV
gpProgramUniformMatrix2x4fvEXT C.GPPROGRAMUNIFORMMATRIX2X4FVEXT
gpProgramUniformMatrix3fv C.GPPROGRAMUNIFORMMATRIX3FV
gpProgramUniformMatrix3fvEXT C.GPPROGRAMUNIFORMMATRIX3FVEXT
gpProgramUniformMatrix3x2fv C.GPPROGRAMUNIFORMMATRIX3X2FV
gpProgramUniformMatrix3x2fvEXT C.GPPROGRAMUNIFORMMATRIX3X2FVEXT
gpProgramUniformMatrix3x4fv C.GPPROGRAMUNIFORMMATRIX3X4FV
gpProgramUniformMatrix3x4fvEXT C.GPPROGRAMUNIFORMMATRIX3X4FVEXT
gpProgramUniformMatrix4fv C.GPPROGRAMUNIFORMMATRIX4FV
gpProgramUniformMatrix4fvEXT C.GPPROGRAMUNIFORMMATRIX4FVEXT
gpProgramUniformMatrix4x2fv C.GPPROGRAMUNIFORMMATRIX4X2FV
gpProgramUniformMatrix4x2fvEXT C.GPPROGRAMUNIFORMMATRIX4X2FVEXT
gpProgramUniformMatrix4x3fv C.GPPROGRAMUNIFORMMATRIX4X3FV
gpProgramUniformMatrix4x3fvEXT C.GPPROGRAMUNIFORMMATRIX4X3FVEXT
gpPushDebugGroup C.GPPUSHDEBUGGROUP
gpPushDebugGroupKHR C.GPPUSHDEBUGGROUPKHR
gpPushGroupMarkerEXT C.GPPUSHGROUPMARKEREXT
gpQueryCounterEXT C.GPQUERYCOUNTEREXT
gpRasterSamplesEXT C.GPRASTERSAMPLESEXT
gpReadBuffer C.GPREADBUFFER
gpReadBufferIndexedEXT C.GPREADBUFFERINDEXEDEXT
gpReadBufferNV C.GPREADBUFFERNV
gpReadPixels C.GPREADPIXELS
gpReadnPixels C.GPREADNPIXELS
gpReadnPixelsEXT C.GPREADNPIXELSEXT
gpReadnPixelsKHR C.GPREADNPIXELSKHR
gpReleaseKeyedMutexWin32EXT C.GPRELEASEKEYEDMUTEXWIN32EXT
gpReleaseShaderCompiler C.GPRELEASESHADERCOMPILER
gpRenderbufferStorage C.GPRENDERBUFFERSTORAGE
gpRenderbufferStorageMultisample C.GPRENDERBUFFERSTORAGEMULTISAMPLE
gpRenderbufferStorageMultisampleANGLE C.GPRENDERBUFFERSTORAGEMULTISAMPLEANGLE
gpRenderbufferStorageMultisampleAPPLE C.GPRENDERBUFFERSTORAGEMULTISAMPLEAPPLE
gpRenderbufferStorageMultisampleAdvancedAMD C.GPRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD
gpRenderbufferStorageMultisampleEXT C.GPRENDERBUFFERSTORAGEMULTISAMPLEEXT
gpRenderbufferStorageMultisampleIMG C.GPRENDERBUFFERSTORAGEMULTISAMPLEIMG
gpRenderbufferStorageMultisampleNV C.GPRENDERBUFFERSTORAGEMULTISAMPLENV
gpResetMemoryObjectParameterNV C.GPRESETMEMORYOBJECTPARAMETERNV
gpResolveDepthValuesNV C.GPRESOLVEDEPTHVALUESNV
gpResolveMultisampleFramebufferAPPLE C.GPRESOLVEMULTISAMPLEFRAMEBUFFERAPPLE
gpResumeTransformFeedback C.GPRESUMETRANSFORMFEEDBACK
gpSampleCoverage C.GPSAMPLECOVERAGE
gpSampleMaski C.GPSAMPLEMASKI
gpSamplerParameterIivEXT C.GPSAMPLERPARAMETERIIVEXT
gpSamplerParameterIivOES C.GPSAMPLERPARAMETERIIVOES
gpSamplerParameterIuivEXT C.GPSAMPLERPARAMETERIUIVEXT
gpSamplerParameterIuivOES C.GPSAMPLERPARAMETERIUIVOES
gpSamplerParameterf C.GPSAMPLERPARAMETERF
gpSamplerParameterfv C.GPSAMPLERPARAMETERFV
gpSamplerParameteri C.GPSAMPLERPARAMETERI
gpSamplerParameteriv C.GPSAMPLERPARAMETERIV
gpScissor C.GPSCISSOR
gpScissorArrayvNV C.GPSCISSORARRAYVNV
gpScissorArrayvOES C.GPSCISSORARRAYVOES
gpScissorExclusiveArrayvNV C.GPSCISSOREXCLUSIVEARRAYVNV
gpScissorExclusiveNV C.GPSCISSOREXCLUSIVENV
gpScissorIndexedNV C.GPSCISSORINDEXEDNV
gpScissorIndexedOES C.GPSCISSORINDEXEDOES
gpScissorIndexedvNV C.GPSCISSORINDEXEDVNV
gpScissorIndexedvOES C.GPSCISSORINDEXEDVOES
gpSelectPerfMonitorCountersAMD C.GPSELECTPERFMONITORCOUNTERSAMD
gpSemaphoreParameterivNV C.GPSEMAPHOREPARAMETERIVNV
gpSemaphoreParameterui64vEXT C.GPSEMAPHOREPARAMETERUI64VEXT
gpSetFenceNV C.GPSETFENCENV
gpShaderBinary C.GPSHADERBINARY
gpShaderSource C.GPSHADERSOURCE
gpShadingRateImageBarrierNV C.GPSHADINGRATEIMAGEBARRIERNV
gpShadingRateImagePaletteNV C.GPSHADINGRATEIMAGEPALETTENV
gpShadingRateQCOM C.GPSHADINGRATEQCOM
gpShadingRateSampleOrderCustomNV C.GPSHADINGRATESAMPLEORDERCUSTOMNV
gpShadingRateSampleOrderNV C.GPSHADINGRATESAMPLEORDERNV
gpSignalSemaphoreEXT C.GPSIGNALSEMAPHOREEXT
gpSignalVkFenceNV C.GPSIGNALVKFENCENV
gpSignalVkSemaphoreNV C.GPSIGNALVKSEMAPHORENV
gpStartTilingQCOM C.GPSTARTTILINGQCOM
gpStencilFillPathInstancedNV C.GPSTENCILFILLPATHINSTANCEDNV
gpStencilFillPathNV C.GPSTENCILFILLPATHNV
gpStencilFunc C.GPSTENCILFUNC
gpStencilFuncSeparate C.GPSTENCILFUNCSEPARATE
gpStencilMask C.GPSTENCILMASK
gpStencilMaskSeparate C.GPSTENCILMASKSEPARATE
gpStencilOp C.GPSTENCILOP
gpStencilOpSeparate C.GPSTENCILOPSEPARATE
gpStencilStrokePathInstancedNV C.GPSTENCILSTROKEPATHINSTANCEDNV
gpStencilStrokePathNV C.GPSTENCILSTROKEPATHNV
gpStencilThenCoverFillPathInstancedNV C.GPSTENCILTHENCOVERFILLPATHINSTANCEDNV
gpStencilThenCoverFillPathNV C.GPSTENCILTHENCOVERFILLPATHNV
gpStencilThenCoverStrokePathInstancedNV C.GPSTENCILTHENCOVERSTROKEPATHINSTANCEDNV
gpStencilThenCoverStrokePathNV C.GPSTENCILTHENCOVERSTROKEPATHNV
gpSubpixelPrecisionBiasNV C.GPSUBPIXELPRECISIONBIASNV
gpTestFenceNV C.GPTESTFENCENV
gpTexAttachMemoryNV C.GPTEXATTACHMEMORYNV
gpTexBufferEXT C.GPTEXBUFFEREXT
gpTexBufferOES C.GPTEXBUFFEROES
gpTexBufferRangeEXT C.GPTEXBUFFERRANGEEXT
gpTexBufferRangeOES C.GPTEXBUFFERRANGEOES
gpTexEstimateMotionQCOM C.GPTEXESTIMATEMOTIONQCOM
gpTexEstimateMotionRegionsQCOM C.GPTEXESTIMATEMOTIONREGIONSQCOM
gpTexImage2D C.GPTEXIMAGE2D
gpTexImage3D C.GPTEXIMAGE3D
gpTexImage3DOES C.GPTEXIMAGE3DOES
gpTexPageCommitmentEXT C.GPTEXPAGECOMMITMENTEXT
gpTexPageCommitmentMemNV C.GPTEXPAGECOMMITMENTMEMNV
gpTexParameterIivEXT C.GPTEXPARAMETERIIVEXT
gpTexParameterIivOES C.GPTEXPARAMETERIIVOES
gpTexParameterIuivEXT C.GPTEXPARAMETERIUIVEXT
gpTexParameterIuivOES C.GPTEXPARAMETERIUIVOES
gpTexParameterf C.GPTEXPARAMETERF
gpTexParameterfv C.GPTEXPARAMETERFV
gpTexParameteri C.GPTEXPARAMETERI
gpTexParameteriv C.GPTEXPARAMETERIV
gpTexStorage1DEXT C.GPTEXSTORAGE1DEXT
gpTexStorage2D C.GPTEXSTORAGE2D
gpTexStorage2DEXT C.GPTEXSTORAGE2DEXT
gpTexStorage2DMultisample C.GPTEXSTORAGE2DMULTISAMPLE
gpTexStorage3D C.GPTEXSTORAGE3D
gpTexStorage3DEXT C.GPTEXSTORAGE3DEXT
gpTexStorage3DMultisampleOES C.GPTEXSTORAGE3DMULTISAMPLEOES
gpTexStorageMem1DEXT C.GPTEXSTORAGEMEM1DEXT
gpTexStorageMem2DEXT C.GPTEXSTORAGEMEM2DEXT
gpTexStorageMem2DMultisampleEXT C.GPTEXSTORAGEMEM2DMULTISAMPLEEXT
gpTexStorageMem3DEXT C.GPTEXSTORAGEMEM3DEXT
gpTexStorageMem3DMultisampleEXT C.GPTEXSTORAGEMEM3DMULTISAMPLEEXT
gpTexSubImage2D C.GPTEXSUBIMAGE2D
gpTexSubImage3D C.GPTEXSUBIMAGE3D
gpTexSubImage3DOES C.GPTEXSUBIMAGE3DOES
gpTextureAttachMemoryNV C.GPTEXTUREATTACHMEMORYNV
gpTextureFoveationParametersQCOM C.GPTEXTUREFOVEATIONPARAMETERSQCOM
gpTexturePageCommitmentMemNV C.GPTEXTUREPAGECOMMITMENTMEMNV
gpTextureStorage1DEXT C.GPTEXTURESTORAGE1DEXT
gpTextureStorage2DEXT C.GPTEXTURESTORAGE2DEXT
gpTextureStorage3DEXT C.GPTEXTURESTORAGE3DEXT
gpTextureStorageMem1DEXT C.GPTEXTURESTORAGEMEM1DEXT
gpTextureStorageMem2DEXT C.GPTEXTURESTORAGEMEM2DEXT
gpTextureStorageMem2DMultisampleEXT C.GPTEXTURESTORAGEMEM2DMULTISAMPLEEXT
gpTextureStorageMem3DEXT C.GPTEXTURESTORAGEMEM3DEXT
gpTextureStorageMem3DMultisampleEXT C.GPTEXTURESTORAGEMEM3DMULTISAMPLEEXT
gpTextureViewEXT C.GPTEXTUREVIEWEXT
gpTextureViewOES C.GPTEXTUREVIEWOES
gpTransformFeedbackVaryings C.GPTRANSFORMFEEDBACKVARYINGS
gpTransformPathNV C.GPTRANSFORMPATHNV
gpUniform1f C.GPUNIFORM1F
gpUniform1fv C.GPUNIFORM1FV
gpUniform1i C.GPUNIFORM1I
gpUniform1i64NV C.GPUNIFORM1I64NV
gpUniform1i64vNV C.GPUNIFORM1I64VNV
gpUniform1iv C.GPUNIFORM1IV
gpUniform1ui C.GPUNIFORM1UI
gpUniform1ui64NV C.GPUNIFORM1UI64NV
gpUniform1ui64vNV C.GPUNIFORM1UI64VNV
gpUniform1uiv C.GPUNIFORM1UIV
gpUniform2f C.GPUNIFORM2F
gpUniform2fv C.GPUNIFORM2FV
gpUniform2i C.GPUNIFORM2I
gpUniform2i64NV C.GPUNIFORM2I64NV
gpUniform2i64vNV C.GPUNIFORM2I64VNV
gpUniform2iv C.GPUNIFORM2IV
gpUniform2ui C.GPUNIFORM2UI
gpUniform2ui64NV C.GPUNIFORM2UI64NV
gpUniform2ui64vNV C.GPUNIFORM2UI64VNV
gpUniform2uiv C.GPUNIFORM2UIV
gpUniform3f C.GPUNIFORM3F
gpUniform3fv C.GPUNIFORM3FV
gpUniform3i C.GPUNIFORM3I
gpUniform3i64NV C.GPUNIFORM3I64NV
gpUniform3i64vNV C.GPUNIFORM3I64VNV
gpUniform3iv C.GPUNIFORM3IV
gpUniform3ui C.GPUNIFORM3UI
gpUniform3ui64NV C.GPUNIFORM3UI64NV
gpUniform3ui64vNV C.GPUNIFORM3UI64VNV
gpUniform3uiv C.GPUNIFORM3UIV
gpUniform4f C.GPUNIFORM4F
gpUniform4fv C.GPUNIFORM4FV
gpUniform4i C.GPUNIFORM4I
gpUniform4i64NV C.GPUNIFORM4I64NV
gpUniform4i64vNV C.GPUNIFORM4I64VNV
gpUniform4iv C.GPUNIFORM4IV
gpUniform4ui C.GPUNIFORM4UI
gpUniform4ui64NV C.GPUNIFORM4UI64NV
gpUniform4ui64vNV C.GPUNIFORM4UI64VNV
gpUniform4uiv C.GPUNIFORM4UIV
gpUniformBlockBinding C.GPUNIFORMBLOCKBINDING
gpUniformHandleui64IMG C.GPUNIFORMHANDLEUI64IMG
gpUniformHandleui64NV C.GPUNIFORMHANDLEUI64NV
gpUniformHandleui64vIMG C.GPUNIFORMHANDLEUI64VIMG
gpUniformHandleui64vNV C.GPUNIFORMHANDLEUI64VNV
gpUniformMatrix2fv C.GPUNIFORMMATRIX2FV
gpUniformMatrix2x3fv C.GPUNIFORMMATRIX2X3FV
gpUniformMatrix2x3fvNV C.GPUNIFORMMATRIX2X3FVNV
gpUniformMatrix2x4fv C.GPUNIFORMMATRIX2X4FV
gpUniformMatrix2x4fvNV C.GPUNIFORMMATRIX2X4FVNV
gpUniformMatrix3fv C.GPUNIFORMMATRIX3FV
gpUniformMatrix3x2fv C.GPUNIFORMMATRIX3X2FV
gpUniformMatrix3x2fvNV C.GPUNIFORMMATRIX3X2FVNV
gpUniformMatrix3x4fv C.GPUNIFORMMATRIX3X4FV
gpUniformMatrix3x4fvNV C.GPUNIFORMMATRIX3X4FVNV
gpUniformMatrix4fv C.GPUNIFORMMATRIX4FV
gpUniformMatrix4x2fv C.GPUNIFORMMATRIX4X2FV
gpUniformMatrix4x2fvNV C.GPUNIFORMMATRIX4X2FVNV
gpUniformMatrix4x3fv C.GPUNIFORMMATRIX4X3FV
gpUniformMatrix4x3fvNV C.GPUNIFORMMATRIX4X3FVNV
gpUnmapBuffer C.GPUNMAPBUFFER
gpUnmapBufferOES C.GPUNMAPBUFFEROES
gpUseProgram C.GPUSEPROGRAM
gpUseProgramStages C.GPUSEPROGRAMSTAGES
gpUseProgramStagesEXT C.GPUSEPROGRAMSTAGESEXT
gpUseShaderProgramEXT C.GPUSESHADERPROGRAMEXT
gpValidateProgram C.GPVALIDATEPROGRAM
gpValidateProgramPipeline C.GPVALIDATEPROGRAMPIPELINE
gpValidateProgramPipelineEXT C.GPVALIDATEPROGRAMPIPELINEEXT
gpVertexAttrib1f C.GPVERTEXATTRIB1F
gpVertexAttrib1fv C.GPVERTEXATTRIB1FV
gpVertexAttrib2f C.GPVERTEXATTRIB2F
gpVertexAttrib2fv C.GPVERTEXATTRIB2FV
gpVertexAttrib3f C.GPVERTEXATTRIB3F
gpVertexAttrib3fv C.GPVERTEXATTRIB3FV
gpVertexAttrib4f C.GPVERTEXATTRIB4F
gpVertexAttrib4fv C.GPVERTEXATTRIB4FV
gpVertexAttribBinding C.GPVERTEXATTRIBBINDING
gpVertexAttribDivisor C.GPVERTEXATTRIBDIVISOR
gpVertexAttribDivisorANGLE C.GPVERTEXATTRIBDIVISORANGLE
gpVertexAttribDivisorEXT C.GPVERTEXATTRIBDIVISOREXT
gpVertexAttribDivisorNV C.GPVERTEXATTRIBDIVISORNV
gpVertexAttribFormat C.GPVERTEXATTRIBFORMAT
gpVertexAttribI4i C.GPVERTEXATTRIBI4I
gpVertexAttribI4iv C.GPVERTEXATTRIBI4IV
gpVertexAttribI4ui C.GPVERTEXATTRIBI4UI
gpVertexAttribI4uiv C.GPVERTEXATTRIBI4UIV
gpVertexAttribIFormat C.GPVERTEXATTRIBIFORMAT
gpVertexAttribIPointer C.GPVERTEXATTRIBIPOINTER
gpVertexAttribPointer C.GPVERTEXATTRIBPOINTER
gpVertexBindingDivisor C.GPVERTEXBINDINGDIVISOR
gpViewport C.GPVIEWPORT
gpViewportArrayvNV C.GPVIEWPORTARRAYVNV
gpViewportArrayvOES C.GPVIEWPORTARRAYVOES
gpViewportIndexedfNV C.GPVIEWPORTINDEXEDFNV
gpViewportIndexedfOES C.GPVIEWPORTINDEXEDFOES
gpViewportIndexedfvNV C.GPVIEWPORTINDEXEDFVNV
gpViewportIndexedfvOES C.GPVIEWPORTINDEXEDFVOES
gpViewportPositionWScaleNV C.GPVIEWPORTPOSITIONWSCALENV
gpViewportSwizzleNV C.GPVIEWPORTSWIZZLENV
gpWaitSemaphoreEXT C.GPWAITSEMAPHOREEXT
gpWaitSync C.GPWAITSYNC
gpWaitSyncAPPLE C.GPWAITSYNCAPPLE
gpWaitVkSemaphoreNV C.GPWAITVKSEMAPHORENV
gpWeightPathsNV C.GPWEIGHTPATHSNV
gpWindowRectanglesEXT C.GPWINDOWRECTANGLESEXT
)
// Helper functions
func boolToInt(b bool) int {
if b {
return 1
}
return 0
}
func AcquireKeyedMutexWin32EXT(memory uint32, key uint64, timeout uint32) bool {
ret := C.glowAcquireKeyedMutexWin32EXT(gpAcquireKeyedMutexWin32EXT, (C.GLuint)(memory), (C.GLuint64)(key), (C.GLuint)(timeout))
return ret == TRUE
}
func ActiveProgramEXT(program uint32) {
C.glowActiveProgramEXT(gpActiveProgramEXT, (C.GLuint)(program))
}
// set the active program object for a program pipeline object
func ActiveShaderProgram(pipeline uint32, program uint32) {
C.glowActiveShaderProgram(gpActiveShaderProgram, (C.GLuint)(pipeline), (C.GLuint)(program))
}
func ActiveShaderProgramEXT(pipeline uint32, program uint32) {
C.glowActiveShaderProgramEXT(gpActiveShaderProgramEXT, (C.GLuint)(pipeline), (C.GLuint)(program))
}
// select active texture unit
func ActiveTexture(texture uint32) {
C.glowActiveTexture(gpActiveTexture, (C.GLenum)(texture))
}
func AlphaFuncQCOM(xfunc uint32, ref float32) {
C.glowAlphaFuncQCOM(gpAlphaFuncQCOM, (C.GLenum)(xfunc), (C.GLclampf)(ref))
}
func ApplyFramebufferAttachmentCMAAINTEL() {
C.glowApplyFramebufferAttachmentCMAAINTEL(gpApplyFramebufferAttachmentCMAAINTEL)
}
// Attaches a shader object to a program object
func AttachShader(program uint32, shader uint32) {
C.glowAttachShader(gpAttachShader, (C.GLuint)(program), (C.GLuint)(shader))
}
func BeginConditionalRenderNV(id uint32, mode uint32) {
C.glowBeginConditionalRenderNV(gpBeginConditionalRenderNV, (C.GLuint)(id), (C.GLenum)(mode))
}
func BeginPerfMonitorAMD(monitor uint32) {
C.glowBeginPerfMonitorAMD(gpBeginPerfMonitorAMD, (C.GLuint)(monitor))
}
func BeginPerfQueryINTEL(queryHandle uint32) {
C.glowBeginPerfQueryINTEL(gpBeginPerfQueryINTEL, (C.GLuint)(queryHandle))
}
// delimit the boundaries of a query object
func BeginQuery(target uint32, id uint32) {
C.glowBeginQuery(gpBeginQuery, (C.GLenum)(target), (C.GLuint)(id))
}
func BeginQueryEXT(target uint32, id uint32) {
C.glowBeginQueryEXT(gpBeginQueryEXT, (C.GLenum)(target), (C.GLuint)(id))
}
// start transform feedback operation
func BeginTransformFeedback(primitiveMode uint32) {
C.glowBeginTransformFeedback(gpBeginTransformFeedback, (C.GLenum)(primitiveMode))
}
// Associates a generic vertex attribute index with a named attribute variable
func BindAttribLocation(program uint32, index uint32, name *uint8) {
C.glowBindAttribLocation(gpBindAttribLocation, (C.GLuint)(program), (C.GLuint)(index), (*C.GLchar)(unsafe.Pointer(name)))
}
// bind a named buffer object
func BindBuffer(target uint32, buffer uint32) {
C.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))
}
// bind a buffer object to an indexed buffer target
func BindBufferBase(target uint32, index uint32, buffer uint32) {
C.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))
}
// bind a range within a buffer object to an indexed buffer target
func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) {
C.glowBindBufferRange(gpBindBufferRange, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}
func BindFragDataLocationEXT(program uint32, color uint32, name *uint8) {
C.glowBindFragDataLocationEXT(gpBindFragDataLocationEXT, (C.GLuint)(program), (C.GLuint)(color), (*C.GLchar)(unsafe.Pointer(name)))
}
func BindFragDataLocationIndexedEXT(program uint32, colorNumber uint32, index uint32, name *uint8) {
C.glowBindFragDataLocationIndexedEXT(gpBindFragDataLocationIndexedEXT, (C.GLuint)(program), (C.GLuint)(colorNumber), (C.GLuint)(index), (*C.GLchar)(unsafe.Pointer(name)))
}
// bind a framebuffer to a framebuffer target
func BindFramebuffer(target uint32, framebuffer uint32) {
C.glowBindFramebuffer(gpBindFramebuffer, (C.GLenum)(target), (C.GLuint)(framebuffer))
}
// bind a level of a texture to an image unit
func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {
C.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))
}
// bind a program pipeline to the current context
func BindProgramPipeline(pipeline uint32) {
C.glowBindProgramPipeline(gpBindProgramPipeline, (C.GLuint)(pipeline))
}
func BindProgramPipelineEXT(pipeline uint32) {
C.glowBindProgramPipelineEXT(gpBindProgramPipelineEXT, (C.GLuint)(pipeline))
}
// bind a renderbuffer to a renderbuffer target
func BindRenderbuffer(target uint32, renderbuffer uint32) {
C.glowBindRenderbuffer(gpBindRenderbuffer, (C.GLenum)(target), (C.GLuint)(renderbuffer))
}
// bind a named sampler to a texturing target
func BindSampler(unit uint32, sampler uint32) {
C.glowBindSampler(gpBindSampler, (C.GLuint)(unit), (C.GLuint)(sampler))
}
func BindShadingRateImageNV(texture uint32) {
C.glowBindShadingRateImageNV(gpBindShadingRateImageNV, (C.GLuint)(texture))
}
// bind a named texture to a texturing target
func BindTexture(target uint32, texture uint32) {
C.glowBindTexture(gpBindTexture, (C.GLenum)(target), (C.GLuint)(texture))
}
// bind a transform feedback object
func BindTransformFeedback(target uint32, id uint32) {
C.glowBindTransformFeedback(gpBindTransformFeedback, (C.GLenum)(target), (C.GLuint)(id))
}
// bind a vertex array object
func BindVertexArray(array uint32) {
C.glowBindVertexArray(gpBindVertexArray, (C.GLuint)(array))
}
func BindVertexArrayOES(array uint32) {
C.glowBindVertexArrayOES(gpBindVertexArrayOES, (C.GLuint)(array))
}
// bind a buffer to a vertex buffer bind point
func BindVertexBuffer(bindingindex uint32, buffer uint32, offset int, stride int32) {
C.glowBindVertexBuffer(gpBindVertexBuffer, (C.GLuint)(bindingindex), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizei)(stride))
}
func BlendBarrierKHR() {
C.glowBlendBarrierKHR(gpBlendBarrierKHR)
}
func BlendBarrierNV() {
C.glowBlendBarrierNV(gpBlendBarrierNV)
}
// set the blend color
func BlendColor(red float32, green float32, blue float32, alpha float32) {
C.glowBlendColor(gpBlendColor, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue), (C.GLfloat)(alpha))
}
// specify the equation used for both the RGB blend equation and the Alpha blend equation
func BlendEquation(mode uint32) {
C.glowBlendEquation(gpBlendEquation, (C.GLenum)(mode))
}
func BlendEquationEXT(mode uint32) {
C.glowBlendEquationEXT(gpBlendEquationEXT, (C.GLenum)(mode))
}
// set the RGB blend equation and the alpha blend equation separately
func BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) {
C.glowBlendEquationSeparate(gpBlendEquationSeparate, (C.GLenum)(modeRGB), (C.GLenum)(modeAlpha))
}
func BlendEquationSeparateiEXT(buf uint32, modeRGB uint32, modeAlpha uint32) {
C.glowBlendEquationSeparateiEXT(gpBlendEquationSeparateiEXT, (C.GLuint)(buf), (C.GLenum)(modeRGB), (C.GLenum)(modeAlpha))
}
func BlendEquationSeparateiOES(buf uint32, modeRGB uint32, modeAlpha uint32) {
C.glowBlendEquationSeparateiOES(gpBlendEquationSeparateiOES, (C.GLuint)(buf), (C.GLenum)(modeRGB), (C.GLenum)(modeAlpha))
}
func BlendEquationiEXT(buf uint32, mode uint32) {
C.glowBlendEquationiEXT(gpBlendEquationiEXT, (C.GLuint)(buf), (C.GLenum)(mode))
}
func BlendEquationiOES(buf uint32, mode uint32) {
C.glowBlendEquationiOES(gpBlendEquationiOES, (C.GLuint)(buf), (C.GLenum)(mode))
}
// specify pixel arithmetic
func BlendFunc(sfactor uint32, dfactor uint32) {
C.glowBlendFunc(gpBlendFunc, (C.GLenum)(sfactor), (C.GLenum)(dfactor))
}
// specify pixel arithmetic for RGB and alpha components separately
func BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) {
C.glowBlendFuncSeparate(gpBlendFuncSeparate, (C.GLenum)(sfactorRGB), (C.GLenum)(dfactorRGB), (C.GLenum)(sfactorAlpha), (C.GLenum)(dfactorAlpha))
}
func BlendFuncSeparateiEXT(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) {
C.glowBlendFuncSeparateiEXT(gpBlendFuncSeparateiEXT, (C.GLuint)(buf), (C.GLenum)(srcRGB), (C.GLenum)(dstRGB), (C.GLenum)(srcAlpha), (C.GLenum)(dstAlpha))
}
func BlendFuncSeparateiOES(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) {
C.glowBlendFuncSeparateiOES(gpBlendFuncSeparateiOES, (C.GLuint)(buf), (C.GLenum)(srcRGB), (C.GLenum)(dstRGB), (C.GLenum)(srcAlpha), (C.GLenum)(dstAlpha))
}
func BlendFunciEXT(buf uint32, src uint32, dst uint32) {
C.glowBlendFunciEXT(gpBlendFunciEXT, (C.GLuint)(buf), (C.GLenum)(src), (C.GLenum)(dst))
}
func BlendFunciOES(buf uint32, src uint32, dst uint32) {
C.glowBlendFunciOES(gpBlendFunciOES, (C.GLuint)(buf), (C.GLenum)(src), (C.GLenum)(dst))
}
func BlendParameteriNV(pname uint32, value int32) {
C.glowBlendParameteriNV(gpBlendParameteriNV, (C.GLenum)(pname), (C.GLint)(value))
}
// copy a block of pixels from one framebuffer object to another
func BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) {
C.glowBlitFramebuffer(gpBlitFramebuffer, (C.GLint)(srcX0), (C.GLint)(srcY0), (C.GLint)(srcX1), (C.GLint)(srcY1), (C.GLint)(dstX0), (C.GLint)(dstY0), (C.GLint)(dstX1), (C.GLint)(dstY1), (C.GLbitfield)(mask), (C.GLenum)(filter))
}
func BlitFramebufferANGLE(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) {
C.glowBlitFramebufferANGLE(gpBlitFramebufferANGLE, (C.GLint)(srcX0), (C.GLint)(srcY0), (C.GLint)(srcX1), (C.GLint)(srcY1), (C.GLint)(dstX0), (C.GLint)(dstY0), (C.GLint)(dstX1), (C.GLint)(dstY1), (C.GLbitfield)(mask), (C.GLenum)(filter))
}
func BlitFramebufferNV(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) {
C.glowBlitFramebufferNV(gpBlitFramebufferNV, (C.GLint)(srcX0), (C.GLint)(srcY0), (C.GLint)(srcX1), (C.GLint)(srcY1), (C.GLint)(dstX0), (C.GLint)(dstY0), (C.GLint)(dstX1), (C.GLint)(dstY1), (C.GLbitfield)(mask), (C.GLenum)(filter))
}
func BufferAttachMemoryNV(target uint32, memory uint32, offset uint64) {
C.glowBufferAttachMemoryNV(gpBufferAttachMemoryNV, (C.GLenum)(target), (C.GLuint)(memory), (C.GLuint64)(offset))
}
// creates and initializes a buffer object's data store
func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {
C.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))
}
func BufferPageCommitmentMemNV(target uint32, offset int, size int, memory uint32, memOffset uint64, commit bool) {
C.glowBufferPageCommitmentMemNV(gpBufferPageCommitmentMemNV, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLuint)(memory), (C.GLuint64)(memOffset), (C.GLboolean)(boolToInt(commit)))
}
func BufferStorageEXT(target uint32, size int, data unsafe.Pointer, flags uint32) {
C.glowBufferStorageEXT(gpBufferStorageEXT, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))
}
// Parameter clientBuffer has type C.GLeglClientBufferEXT.
func BufferStorageExternalEXT(target uint32, offset int, size int, clientBuffer unsafe.Pointer, flags uint32) {
C.glowBufferStorageExternalEXT(gpBufferStorageExternalEXT, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLeglClientBufferEXT)(clientBuffer), (C.GLbitfield)(flags))
}
func BufferStorageMemEXT(target uint32, size int, memory uint32, offset uint64) {
C.glowBufferStorageMemEXT(gpBufferStorageMemEXT, (C.GLenum)(target), (C.GLsizeiptr)(size), (C.GLuint)(memory), (C.GLuint64)(offset))
}
// updates a subset of a buffer object's data store
func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {
C.glowBufferSubData(gpBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)
}
// check the completeness status of a framebuffer
func CheckFramebufferStatus(target uint32) uint32 {
ret := C.glowCheckFramebufferStatus(gpCheckFramebufferStatus, (C.GLenum)(target))
return (uint32)(ret)
}
// clear buffers to preset values
func Clear(mask uint32) {
C.glowClear(gpClear, (C.GLbitfield)(mask))
}
func ClearBufferfi(buffer uint32, drawbuffer int32, depth float32, stencil int32) {
C.glowClearBufferfi(gpClearBufferfi, (C.GLenum)(buffer), (C.GLint)(drawbuffer), (C.GLfloat)(depth), (C.GLint)(stencil))
}
func ClearBufferfv(buffer uint32, drawbuffer int32, value *float32) {
C.glowClearBufferfv(gpClearBufferfv, (C.GLenum)(buffer), (C.GLint)(drawbuffer), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ClearBufferiv(buffer uint32, drawbuffer int32, value *int32) {
C.glowClearBufferiv(gpClearBufferiv, (C.GLenum)(buffer), (C.GLint)(drawbuffer), (*C.GLint)(unsafe.Pointer(value)))
}
func ClearBufferuiv(buffer uint32, drawbuffer int32, value *uint32) {
C.glowClearBufferuiv(gpClearBufferuiv, (C.GLenum)(buffer), (C.GLint)(drawbuffer), (*C.GLuint)(unsafe.Pointer(value)))
}
// specify clear values for the color buffers
func ClearColor(red float32, green float32, blue float32, alpha float32) {
C.glowClearColor(gpClearColor, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue), (C.GLfloat)(alpha))
}
// specify the clear value for the depth buffer
func ClearDepthf(d float32) {
C.glowClearDepthf(gpClearDepthf, (C.GLfloat)(d))
}
func ClearPixelLocalStorageuiEXT(offset int32, n int32, values *uint32) {
C.glowClearPixelLocalStorageuiEXT(gpClearPixelLocalStorageuiEXT, (C.GLsizei)(offset), (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(values)))
}
// specify the clear value for the stencil buffer
func ClearStencil(s int32) {
C.glowClearStencil(gpClearStencil, (C.GLint)(s))
}
func ClearTexImageEXT(texture uint32, level int32, format uint32, xtype uint32, data unsafe.Pointer) {
C.glowClearTexImageEXT(gpClearTexImageEXT, (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
func ClearTexSubImageEXT(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, data unsafe.Pointer) {
C.glowClearTexSubImageEXT(gpClearTexSubImageEXT, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
// block and wait for a sync object to become signaled
func ClientWaitSync(sync uintptr, flags uint32, timeout uint64) uint32 {
ret := C.glowClientWaitSync(gpClientWaitSync, (C.GLsync)(sync), (C.GLbitfield)(flags), (C.GLuint64)(timeout))
return (uint32)(ret)
}
func ClientWaitSyncAPPLE(sync uintptr, flags uint32, timeout uint64) uint32 {
ret := C.glowClientWaitSyncAPPLE(gpClientWaitSyncAPPLE, (C.GLsync)(sync), (C.GLbitfield)(flags), (C.GLuint64)(timeout))
return (uint32)(ret)
}
func ClipControlEXT(origin uint32, depth uint32) {
C.glowClipControlEXT(gpClipControlEXT, (C.GLenum)(origin), (C.GLenum)(depth))
}
func ColorMask(red bool, green bool, blue bool, alpha bool) {
C.glowColorMask(gpColorMask, (C.GLboolean)(boolToInt(red)), (C.GLboolean)(boolToInt(green)), (C.GLboolean)(boolToInt(blue)), (C.GLboolean)(boolToInt(alpha)))
}
func ColorMaskiEXT(index uint32, r bool, g bool, b bool, a bool) {
C.glowColorMaskiEXT(gpColorMaskiEXT, (C.GLuint)(index), (C.GLboolean)(boolToInt(r)), (C.GLboolean)(boolToInt(g)), (C.GLboolean)(boolToInt(b)), (C.GLboolean)(boolToInt(a)))
}
func ColorMaskiOES(index uint32, r bool, g bool, b bool, a bool) {
C.glowColorMaskiOES(gpColorMaskiOES, (C.GLuint)(index), (C.GLboolean)(boolToInt(r)), (C.GLboolean)(boolToInt(g)), (C.GLboolean)(boolToInt(b)), (C.GLboolean)(boolToInt(a)))
}
// Compiles a shader object
func CompileShader(shader uint32) {
C.glowCompileShader(gpCompileShader, (C.GLuint)(shader))
}
// specify a two-dimensional texture image in a compressed format
func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTexImage2D(gpCompressedTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLsizei)(imageSize), data)
}
// specify a three-dimensional texture image in a compressed format
func CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTexImage3D(gpCompressedTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLsizei)(imageSize), data)
}
func CompressedTexImage3DOES(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTexImage3DOES(gpCompressedTexImage3DOES, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLsizei)(imageSize), data)
}
// specify a two-dimensional texture subimage in a compressed format
func CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTexSubImage2D(gpCompressedTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}
// specify a three-dimensional texture subimage in a compressed format
func CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTexSubImage3D(gpCompressedTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}
func CompressedTexSubImage3DOES(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTexSubImage3DOES(gpCompressedTexSubImage3DOES, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}
func ConservativeRasterParameteriNV(pname uint32, param int32) {
C.glowConservativeRasterParameteriNV(gpConservativeRasterParameteriNV, (C.GLenum)(pname), (C.GLint)(param))
}
// copy all or part of the data store of a buffer object to the data store of another buffer object
func CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset int, writeOffset int, size int) {
C.glowCopyBufferSubData(gpCopyBufferSubData, (C.GLenum)(readTarget), (C.GLenum)(writeTarget), (C.GLintptr)(readOffset), (C.GLintptr)(writeOffset), (C.GLsizeiptr)(size))
}
func CopyBufferSubDataNV(readTarget uint32, writeTarget uint32, readOffset int, writeOffset int, size int) {
C.glowCopyBufferSubDataNV(gpCopyBufferSubDataNV, (C.GLenum)(readTarget), (C.GLenum)(writeTarget), (C.GLintptr)(readOffset), (C.GLintptr)(writeOffset), (C.GLsizeiptr)(size))
}
func CopyImageSubDataEXT(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) {
C.glowCopyImageSubDataEXT(gpCopyImageSubDataEXT, (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth))
}
func CopyImageSubDataOES(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) {
C.glowCopyImageSubDataOES(gpCopyImageSubDataOES, (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth))
}
func CopyPathNV(resultPath uint32, srcPath uint32) {
C.glowCopyPathNV(gpCopyPathNV, (C.GLuint)(resultPath), (C.GLuint)(srcPath))
}
// copy pixels into a 2D texture image
func CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) {
C.glowCopyTexImage2D(gpCopyTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border))
}
// copy a two-dimensional texture subimage
func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {
C.glowCopyTexSubImage2D(gpCopyTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
// copy a three-dimensional texture subimage
func CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {
C.glowCopyTexSubImage3D(gpCopyTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func CopyTexSubImage3DOES(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {
C.glowCopyTexSubImage3DOES(gpCopyTexSubImage3DOES, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func CopyTextureLevelsAPPLE(destinationTexture uint32, sourceTexture uint32, sourceBaseLevel int32, sourceLevelCount int32) {
C.glowCopyTextureLevelsAPPLE(gpCopyTextureLevelsAPPLE, (C.GLuint)(destinationTexture), (C.GLuint)(sourceTexture), (C.GLint)(sourceBaseLevel), (C.GLsizei)(sourceLevelCount))
}
func CoverFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, coverMode uint32, transformType uint32, transformValues *float32) {
C.glowCoverFillPathInstancedNV(gpCoverFillPathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLenum)(coverMode), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues)))
}
func CoverFillPathNV(path uint32, coverMode uint32) {
C.glowCoverFillPathNV(gpCoverFillPathNV, (C.GLuint)(path), (C.GLenum)(coverMode))
}
func CoverStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, coverMode uint32, transformType uint32, transformValues *float32) {
C.glowCoverStrokePathInstancedNV(gpCoverStrokePathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLenum)(coverMode), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues)))
}
func CoverStrokePathNV(path uint32, coverMode uint32) {
C.glowCoverStrokePathNV(gpCoverStrokePathNV, (C.GLuint)(path), (C.GLenum)(coverMode))
}
func CoverageMaskNV(mask bool) {
C.glowCoverageMaskNV(gpCoverageMaskNV, (C.GLboolean)(boolToInt(mask)))
}
func CoverageModulationNV(components uint32) {
C.glowCoverageModulationNV(gpCoverageModulationNV, (C.GLenum)(components))
}
func CoverageModulationTableNV(n int32, v *float32) {
C.glowCoverageModulationTableNV(gpCoverageModulationTableNV, (C.GLsizei)(n), (*C.GLfloat)(unsafe.Pointer(v)))
}
func CoverageOperationNV(operation uint32) {
C.glowCoverageOperationNV(gpCoverageOperationNV, (C.GLenum)(operation))
}
func CreateMemoryObjectsEXT(n int32, memoryObjects *uint32) {
C.glowCreateMemoryObjectsEXT(gpCreateMemoryObjectsEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(memoryObjects)))
}
func CreatePerfQueryINTEL(queryId uint32, queryHandle *uint32) {
C.glowCreatePerfQueryINTEL(gpCreatePerfQueryINTEL, (C.GLuint)(queryId), (*C.GLuint)(unsafe.Pointer(queryHandle)))
}
// Creates a program object
func CreateProgram() uint32 {
ret := C.glowCreateProgram(gpCreateProgram)
return (uint32)(ret)
}
func CreateSemaphoresNV(n int32, semaphores *uint32) {
C.glowCreateSemaphoresNV(gpCreateSemaphoresNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(semaphores)))
}
// Creates a shader object
func CreateShader(xtype uint32) uint32 {
ret := C.glowCreateShader(gpCreateShader, (C.GLenum)(xtype))
return (uint32)(ret)
}
func CreateShaderProgramEXT(xtype uint32, xstring *uint8) uint32 {
ret := C.glowCreateShaderProgramEXT(gpCreateShaderProgramEXT, (C.GLenum)(xtype), (*C.GLchar)(unsafe.Pointer(xstring)))
return (uint32)(ret)
}
// create a stand-alone program from an array of null-terminated source code strings
func CreateShaderProgramv(xtype uint32, count int32, strings **uint8) uint32 {
ret := C.glowCreateShaderProgramv(gpCreateShaderProgramv, (C.GLenum)(xtype), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(strings)))
return (uint32)(ret)
}
func CreateShaderProgramvEXT(xtype uint32, count int32, strings **uint8) uint32 {
ret := C.glowCreateShaderProgramvEXT(gpCreateShaderProgramvEXT, (C.GLenum)(xtype), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(strings)))
return (uint32)(ret)
}
// specify whether front- or back-facing facets can be culled
func CullFace(mode uint32) {
C.glowCullFace(gpCullFace, (C.GLenum)(mode))
}
// specify a callback to receive debugging messages from the GL
func DebugMessageCallback(callback DebugProc, userParam unsafe.Pointer) {
userDebugCallback = callback
C.glowDebugMessageCallback(gpDebugMessageCallback, (C.GLDEBUGPROC)(unsafe.Pointer(&callback)), userParam)
}
func DebugMessageCallbackKHR(callback DebugProc, userParam unsafe.Pointer) {
userDebugCallback = callback
C.glowDebugMessageCallbackKHR(gpDebugMessageCallbackKHR, (C.GLDEBUGPROCKHR)(unsafe.Pointer(&callback)), userParam)
}
// control the reporting of debug messages in a debug context
func DebugMessageControl(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool) {
C.glowDebugMessageControl(gpDebugMessageControl, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLenum)(severity), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(ids)), (C.GLboolean)(boolToInt(enabled)))
}
func DebugMessageControlKHR(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool) {
C.glowDebugMessageControlKHR(gpDebugMessageControlKHR, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLenum)(severity), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(ids)), (C.GLboolean)(boolToInt(enabled)))
}
// inject an application-supplied message into the debug message queue
func DebugMessageInsert(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8) {
C.glowDebugMessageInsert(gpDebugMessageInsert, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLuint)(id), (C.GLenum)(severity), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(buf)))
}
func DebugMessageInsertKHR(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8) {
C.glowDebugMessageInsertKHR(gpDebugMessageInsertKHR, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLuint)(id), (C.GLenum)(severity), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(buf)))
}
// delete named buffer objects
func DeleteBuffers(n int32, buffers *uint32) {
C.glowDeleteBuffers(gpDeleteBuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers)))
}
func DeleteFencesNV(n int32, fences *uint32) {
C.glowDeleteFencesNV(gpDeleteFencesNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(fences)))
}
// delete framebuffer objects
func DeleteFramebuffers(n int32, framebuffers *uint32) {
C.glowDeleteFramebuffers(gpDeleteFramebuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers)))
}
func DeleteMemoryObjectsEXT(n int32, memoryObjects *uint32) {
C.glowDeleteMemoryObjectsEXT(gpDeleteMemoryObjectsEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(memoryObjects)))
}
func DeletePathsNV(path uint32, xrange int32) {
C.glowDeletePathsNV(gpDeletePathsNV, (C.GLuint)(path), (C.GLsizei)(xrange))
}
func DeletePerfMonitorsAMD(n int32, monitors *uint32) {
C.glowDeletePerfMonitorsAMD(gpDeletePerfMonitorsAMD, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(monitors)))
}
func DeletePerfQueryINTEL(queryHandle uint32) {
C.glowDeletePerfQueryINTEL(gpDeletePerfQueryINTEL, (C.GLuint)(queryHandle))
}
// Deletes a program object
func DeleteProgram(program uint32) {
C.glowDeleteProgram(gpDeleteProgram, (C.GLuint)(program))
}
// delete program pipeline objects
func DeleteProgramPipelines(n int32, pipelines *uint32) {
C.glowDeleteProgramPipelines(gpDeleteProgramPipelines, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines)))
}
func DeleteProgramPipelinesEXT(n int32, pipelines *uint32) {
C.glowDeleteProgramPipelinesEXT(gpDeleteProgramPipelinesEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines)))
}
// delete named query objects
func DeleteQueries(n int32, ids *uint32) {
C.glowDeleteQueries(gpDeleteQueries, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
func DeleteQueriesEXT(n int32, ids *uint32) {
C.glowDeleteQueriesEXT(gpDeleteQueriesEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
// delete renderbuffer objects
func DeleteRenderbuffers(n int32, renderbuffers *uint32) {
C.glowDeleteRenderbuffers(gpDeleteRenderbuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers)))
}
// delete named sampler objects
func DeleteSamplers(count int32, samplers *uint32) {
C.glowDeleteSamplers(gpDeleteSamplers, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(samplers)))
}
func DeleteSemaphoresEXT(n int32, semaphores *uint32) {
C.glowDeleteSemaphoresEXT(gpDeleteSemaphoresEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(semaphores)))
}
// Deletes a shader object
func DeleteShader(shader uint32) {
C.glowDeleteShader(gpDeleteShader, (C.GLuint)(shader))
}
// delete a sync object
func DeleteSync(sync uintptr) {
C.glowDeleteSync(gpDeleteSync, (C.GLsync)(sync))
}
func DeleteSyncAPPLE(sync uintptr) {
C.glowDeleteSyncAPPLE(gpDeleteSyncAPPLE, (C.GLsync)(sync))
}
// delete named textures
func DeleteTextures(n int32, textures *uint32) {
C.glowDeleteTextures(gpDeleteTextures, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)))
}
// delete transform feedback objects
func DeleteTransformFeedbacks(n int32, ids *uint32) {
C.glowDeleteTransformFeedbacks(gpDeleteTransformFeedbacks, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
// delete vertex array objects
func DeleteVertexArrays(n int32, arrays *uint32) {
C.glowDeleteVertexArrays(gpDeleteVertexArrays, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays)))
}
func DeleteVertexArraysOES(n int32, arrays *uint32) {
C.glowDeleteVertexArraysOES(gpDeleteVertexArraysOES, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays)))
}
// specify the value used for depth buffer comparisons
func DepthFunc(xfunc uint32) {
C.glowDepthFunc(gpDepthFunc, (C.GLenum)(xfunc))
}
// enable or disable writing into the depth buffer
func DepthMask(flag bool) {
C.glowDepthMask(gpDepthMask, (C.GLboolean)(boolToInt(flag)))
}
func DepthRangeArrayfvNV(first uint32, count int32, v *float32) {
C.glowDepthRangeArrayfvNV(gpDepthRangeArrayfvNV, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func DepthRangeArrayfvOES(first uint32, count int32, v *float32) {
C.glowDepthRangeArrayfvOES(gpDepthRangeArrayfvOES, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func DepthRangeIndexedfNV(index uint32, n float32, f float32) {
C.glowDepthRangeIndexedfNV(gpDepthRangeIndexedfNV, (C.GLuint)(index), (C.GLfloat)(n), (C.GLfloat)(f))
}
func DepthRangeIndexedfOES(index uint32, n float32, f float32) {
C.glowDepthRangeIndexedfOES(gpDepthRangeIndexedfOES, (C.GLuint)(index), (C.GLfloat)(n), (C.GLfloat)(f))
}
// specify mapping of depth values from normalized device coordinates to window coordinates
func DepthRangef(n float32, f float32) {
C.glowDepthRangef(gpDepthRangef, (C.GLfloat)(n), (C.GLfloat)(f))
}
// Detaches a shader object from a program object to which it is attached
func DetachShader(program uint32, shader uint32) {
C.glowDetachShader(gpDetachShader, (C.GLuint)(program), (C.GLuint)(shader))
}
func Disable(cap uint32) {
C.glowDisable(gpDisable, (C.GLenum)(cap))
}
func DisableDriverControlQCOM(driverControl uint32) {
C.glowDisableDriverControlQCOM(gpDisableDriverControlQCOM, (C.GLuint)(driverControl))
}
// Enable or disable a generic vertex attribute array
func DisableVertexAttribArray(index uint32) {
C.glowDisableVertexAttribArray(gpDisableVertexAttribArray, (C.GLuint)(index))
}
func DisableiEXT(target uint32, index uint32) {
C.glowDisableiEXT(gpDisableiEXT, (C.GLenum)(target), (C.GLuint)(index))
}
func DisableiNV(target uint32, index uint32) {
C.glowDisableiNV(gpDisableiNV, (C.GLenum)(target), (C.GLuint)(index))
}
func DisableiOES(target uint32, index uint32) {
C.glowDisableiOES(gpDisableiOES, (C.GLenum)(target), (C.GLuint)(index))
}
func DiscardFramebufferEXT(target uint32, numAttachments int32, attachments *uint32) {
C.glowDiscardFramebufferEXT(gpDiscardFramebufferEXT, (C.GLenum)(target), (C.GLsizei)(numAttachments), (*C.GLenum)(unsafe.Pointer(attachments)))
}
// launch one or more compute work groups
func DispatchCompute(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32) {
C.glowDispatchCompute(gpDispatchCompute, (C.GLuint)(num_groups_x), (C.GLuint)(num_groups_y), (C.GLuint)(num_groups_z))
}
// launch one or more compute work groups using parameters stored in a buffer
func DispatchComputeIndirect(indirect int) {
C.glowDispatchComputeIndirect(gpDispatchComputeIndirect, (C.GLintptr)(indirect))
}
// render primitives from array data
func DrawArrays(mode uint32, first int32, count int32) {
C.glowDrawArrays(gpDrawArrays, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count))
}
// render primitives from array data, taking parameters from memory
func DrawArraysIndirect(mode uint32, indirect unsafe.Pointer) {
C.glowDrawArraysIndirect(gpDrawArraysIndirect, (C.GLenum)(mode), indirect)
}
// draw multiple instances of a range of elements
func DrawArraysInstanced(mode uint32, first int32, count int32, instancecount int32) {
C.glowDrawArraysInstanced(gpDrawArraysInstanced, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count), (C.GLsizei)(instancecount))
}
func DrawArraysInstancedANGLE(mode uint32, first int32, count int32, primcount int32) {
C.glowDrawArraysInstancedANGLE(gpDrawArraysInstancedANGLE, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count), (C.GLsizei)(primcount))
}
func DrawArraysInstancedBaseInstanceEXT(mode uint32, first int32, count int32, instancecount int32, baseinstance uint32) {
C.glowDrawArraysInstancedBaseInstanceEXT(gpDrawArraysInstancedBaseInstanceEXT, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count), (C.GLsizei)(instancecount), (C.GLuint)(baseinstance))
}
func DrawArraysInstancedEXT(mode uint32, start int32, count int32, primcount int32) {
C.glowDrawArraysInstancedEXT(gpDrawArraysInstancedEXT, (C.GLenum)(mode), (C.GLint)(start), (C.GLsizei)(count), (C.GLsizei)(primcount))
}
func DrawArraysInstancedNV(mode uint32, first int32, count int32, primcount int32) {
C.glowDrawArraysInstancedNV(gpDrawArraysInstancedNV, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count), (C.GLsizei)(primcount))
}
// Specifies a list of color buffers to be drawn into
func DrawBuffers(n int32, bufs *uint32) {
C.glowDrawBuffers(gpDrawBuffers, (C.GLsizei)(n), (*C.GLenum)(unsafe.Pointer(bufs)))
}
func DrawBuffersEXT(n int32, bufs *uint32) {
C.glowDrawBuffersEXT(gpDrawBuffersEXT, (C.GLsizei)(n), (*C.GLenum)(unsafe.Pointer(bufs)))
}
func DrawBuffersIndexedEXT(n int32, location *uint32, indices *int32) {
C.glowDrawBuffersIndexedEXT(gpDrawBuffersIndexedEXT, (C.GLint)(n), (*C.GLenum)(unsafe.Pointer(location)), (*C.GLint)(unsafe.Pointer(indices)))
}
func DrawBuffersNV(n int32, bufs *uint32) {
C.glowDrawBuffersNV(gpDrawBuffersNV, (C.GLsizei)(n), (*C.GLenum)(unsafe.Pointer(bufs)))
}
// render primitives from array data
func DrawElements(mode uint32, count int32, xtype uint32, indices unsafe.Pointer) {
C.glowDrawElements(gpDrawElements, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices)
}
func DrawElementsWithOffset(mode uint32, count int32, xtype uint32, indices uintptr) {
C.glowDrawElementsWithOffset(gpDrawElements, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), (C.uintptr_t)(indices))
}
func DrawElementsBaseVertexEXT(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32) {
C.glowDrawElementsBaseVertexEXT(gpDrawElementsBaseVertexEXT, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLint)(basevertex))
}
func DrawElementsBaseVertexOES(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32) {
C.glowDrawElementsBaseVertexOES(gpDrawElementsBaseVertexOES, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLint)(basevertex))
}
// render indexed primitives from array data, taking parameters from memory
func DrawElementsIndirect(mode uint32, xtype uint32, indirect unsafe.Pointer) {
C.glowDrawElementsIndirect(gpDrawElementsIndirect, (C.GLenum)(mode), (C.GLenum)(xtype), indirect)
}
// draw multiple instances of a set of elements
func DrawElementsInstanced(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32) {
C.glowDrawElementsInstanced(gpDrawElementsInstanced, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount))
}
func DrawElementsInstancedANGLE(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, primcount int32) {
C.glowDrawElementsInstancedANGLE(gpDrawElementsInstancedANGLE, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(primcount))
}
func DrawElementsInstancedBaseInstanceEXT(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, baseinstance uint32) {
C.glowDrawElementsInstancedBaseInstanceEXT(gpDrawElementsInstancedBaseInstanceEXT, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount), (C.GLuint)(baseinstance))
}
func DrawElementsInstancedBaseVertexBaseInstanceEXT(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32, baseinstance uint32) {
C.glowDrawElementsInstancedBaseVertexBaseInstanceEXT(gpDrawElementsInstancedBaseVertexBaseInstanceEXT, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount), (C.GLint)(basevertex), (C.GLuint)(baseinstance))
}
func DrawElementsInstancedBaseVertexEXT(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32) {
C.glowDrawElementsInstancedBaseVertexEXT(gpDrawElementsInstancedBaseVertexEXT, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount), (C.GLint)(basevertex))
}
func DrawElementsInstancedBaseVertexOES(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32) {
C.glowDrawElementsInstancedBaseVertexOES(gpDrawElementsInstancedBaseVertexOES, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount), (C.GLint)(basevertex))
}
func DrawElementsInstancedEXT(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, primcount int32) {
C.glowDrawElementsInstancedEXT(gpDrawElementsInstancedEXT, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(primcount))
}
func DrawElementsInstancedNV(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, primcount int32) {
C.glowDrawElementsInstancedNV(gpDrawElementsInstancedNV, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(primcount))
}
func DrawMeshTasksIndirectNV(indirect int) {
C.glowDrawMeshTasksIndirectNV(gpDrawMeshTasksIndirectNV, (C.GLintptr)(indirect))
}
func DrawMeshTasksNV(first uint32, count uint32) {
C.glowDrawMeshTasksNV(gpDrawMeshTasksNV, (C.GLuint)(first), (C.GLuint)(count))
}
// render primitives from array data
func DrawRangeElements(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer) {
C.glowDrawRangeElements(gpDrawRangeElements, (C.GLenum)(mode), (C.GLuint)(start), (C.GLuint)(end), (C.GLsizei)(count), (C.GLenum)(xtype), indices)
}
func DrawRangeElementsBaseVertexEXT(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32) {
C.glowDrawRangeElementsBaseVertexEXT(gpDrawRangeElementsBaseVertexEXT, (C.GLenum)(mode), (C.GLuint)(start), (C.GLuint)(end), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLint)(basevertex))
}
func DrawRangeElementsBaseVertexOES(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32) {
C.glowDrawRangeElementsBaseVertexOES(gpDrawRangeElementsBaseVertexOES, (C.GLenum)(mode), (C.GLuint)(start), (C.GLuint)(end), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLint)(basevertex))
}
func DrawTransformFeedbackEXT(mode uint32, id uint32) {
C.glowDrawTransformFeedbackEXT(gpDrawTransformFeedbackEXT, (C.GLenum)(mode), (C.GLuint)(id))
}
func DrawTransformFeedbackInstancedEXT(mode uint32, id uint32, instancecount int32) {
C.glowDrawTransformFeedbackInstancedEXT(gpDrawTransformFeedbackInstancedEXT, (C.GLenum)(mode), (C.GLuint)(id), (C.GLsizei)(instancecount))
}
func DrawVkImageNV(vkImage uint64, sampler uint32, x0 float32, y0 float32, x1 float32, y1 float32, z float32, s0 float32, t0 float32, s1 float32, t1 float32) {
C.glowDrawVkImageNV(gpDrawVkImageNV, (C.GLuint64)(vkImage), (C.GLuint)(sampler), (C.GLfloat)(x0), (C.GLfloat)(y0), (C.GLfloat)(x1), (C.GLfloat)(y1), (C.GLfloat)(z), (C.GLfloat)(s0), (C.GLfloat)(t0), (C.GLfloat)(s1), (C.GLfloat)(t1))
}
// Parameter image has type C.GLeglImageOES.
func EGLImageTargetRenderbufferStorageOES(target uint32, image unsafe.Pointer) {
C.glowEGLImageTargetRenderbufferStorageOES(gpEGLImageTargetRenderbufferStorageOES, (C.GLenum)(target), (C.GLeglImageOES)(image))
}
// Parameter image has type C.GLeglImageOES.
func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32) {
C.glowEGLImageTargetTexStorageEXT(gpEGLImageTargetTexStorageEXT, (C.GLenum)(target), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))
}
// Parameter image has type C.GLeglImageOES.
func EGLImageTargetTexture2DOES(target uint32, image unsafe.Pointer) {
C.glowEGLImageTargetTexture2DOES(gpEGLImageTargetTexture2DOES, (C.GLenum)(target), (C.GLeglImageOES)(image))
}
// Parameter image has type C.GLeglImageOES.
func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {
C.glowEGLImageTargetTextureStorageEXT(gpEGLImageTargetTextureStorageEXT, (C.GLuint)(texture), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))
}
// enable or disable server-side GL capabilities
func Enable(cap uint32) {
C.glowEnable(gpEnable, (C.GLenum)(cap))
}
func EnableDriverControlQCOM(driverControl uint32) {
C.glowEnableDriverControlQCOM(gpEnableDriverControlQCOM, (C.GLuint)(driverControl))
}
// Enable or disable a generic vertex attribute array
func EnableVertexAttribArray(index uint32) {
C.glowEnableVertexAttribArray(gpEnableVertexAttribArray, (C.GLuint)(index))
}
func EnableiEXT(target uint32, index uint32) {
C.glowEnableiEXT(gpEnableiEXT, (C.GLenum)(target), (C.GLuint)(index))
}
func EnableiNV(target uint32, index uint32) {
C.glowEnableiNV(gpEnableiNV, (C.GLenum)(target), (C.GLuint)(index))
}
func EnableiOES(target uint32, index uint32) {
C.glowEnableiOES(gpEnableiOES, (C.GLenum)(target), (C.GLuint)(index))
}
func EndConditionalRenderNV() {
C.glowEndConditionalRenderNV(gpEndConditionalRenderNV)
}
func EndPerfMonitorAMD(monitor uint32) {
C.glowEndPerfMonitorAMD(gpEndPerfMonitorAMD, (C.GLuint)(monitor))
}
func EndPerfQueryINTEL(queryHandle uint32) {
C.glowEndPerfQueryINTEL(gpEndPerfQueryINTEL, (C.GLuint)(queryHandle))
}
func EndQuery(target uint32) {
C.glowEndQuery(gpEndQuery, (C.GLenum)(target))
}
func EndQueryEXT(target uint32) {
C.glowEndQueryEXT(gpEndQueryEXT, (C.GLenum)(target))
}
func EndTilingQCOM(preserveMask uint32) {
C.glowEndTilingQCOM(gpEndTilingQCOM, (C.GLbitfield)(preserveMask))
}
func EndTransformFeedback() {
C.glowEndTransformFeedback(gpEndTransformFeedback)
}
func ExtGetBufferPointervQCOM(target uint32, params *unsafe.Pointer) {
C.glowExtGetBufferPointervQCOM(gpExtGetBufferPointervQCOM, (C.GLenum)(target), params)
}
func ExtGetBuffersQCOM(buffers *uint32, maxBuffers int32, numBuffers *int32) {
C.glowExtGetBuffersQCOM(gpExtGetBuffersQCOM, (*C.GLuint)(unsafe.Pointer(buffers)), (C.GLint)(maxBuffers), (*C.GLint)(unsafe.Pointer(numBuffers)))
}
func ExtGetFramebuffersQCOM(framebuffers *uint32, maxFramebuffers int32, numFramebuffers *int32) {
C.glowExtGetFramebuffersQCOM(gpExtGetFramebuffersQCOM, (*C.GLuint)(unsafe.Pointer(framebuffers)), (C.GLint)(maxFramebuffers), (*C.GLint)(unsafe.Pointer(numFramebuffers)))
}
func ExtGetProgramBinarySourceQCOM(program uint32, shadertype uint32, source *uint8, length *int32) {
C.glowExtGetProgramBinarySourceQCOM(gpExtGetProgramBinarySourceQCOM, (C.GLuint)(program), (C.GLenum)(shadertype), (*C.GLchar)(unsafe.Pointer(source)), (*C.GLint)(unsafe.Pointer(length)))
}
func ExtGetProgramsQCOM(programs *uint32, maxPrograms int32, numPrograms *int32) {
C.glowExtGetProgramsQCOM(gpExtGetProgramsQCOM, (*C.GLuint)(unsafe.Pointer(programs)), (C.GLint)(maxPrograms), (*C.GLint)(unsafe.Pointer(numPrograms)))
}
func ExtGetRenderbuffersQCOM(renderbuffers *uint32, maxRenderbuffers int32, numRenderbuffers *int32) {
C.glowExtGetRenderbuffersQCOM(gpExtGetRenderbuffersQCOM, (*C.GLuint)(unsafe.Pointer(renderbuffers)), (C.GLint)(maxRenderbuffers), (*C.GLint)(unsafe.Pointer(numRenderbuffers)))
}
func ExtGetShadersQCOM(shaders *uint32, maxShaders int32, numShaders *int32) {
C.glowExtGetShadersQCOM(gpExtGetShadersQCOM, (*C.GLuint)(unsafe.Pointer(shaders)), (C.GLint)(maxShaders), (*C.GLint)(unsafe.Pointer(numShaders)))
}
func ExtGetTexLevelParameterivQCOM(texture uint32, face uint32, level int32, pname uint32, params *int32) {
C.glowExtGetTexLevelParameterivQCOM(gpExtGetTexLevelParameterivQCOM, (C.GLuint)(texture), (C.GLenum)(face), (C.GLint)(level), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func ExtGetTexSubImageQCOM(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, texels unsafe.Pointer) {
C.glowExtGetTexSubImageQCOM(gpExtGetTexSubImageQCOM, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), texels)
}
func ExtGetTexturesQCOM(textures *uint32, maxTextures int32, numTextures *int32) {
C.glowExtGetTexturesQCOM(gpExtGetTexturesQCOM, (*C.GLuint)(unsafe.Pointer(textures)), (C.GLint)(maxTextures), (*C.GLint)(unsafe.Pointer(numTextures)))
}
func ExtIsProgramBinaryQCOM(program uint32) bool {
ret := C.glowExtIsProgramBinaryQCOM(gpExtIsProgramBinaryQCOM, (C.GLuint)(program))
return ret == TRUE
}
func ExtTexObjectStateOverrideiQCOM(target uint32, pname uint32, param int32) {
C.glowExtTexObjectStateOverrideiQCOM(gpExtTexObjectStateOverrideiQCOM, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
func ExtrapolateTex2DQCOM(src1 uint32, src2 uint32, output uint32, scaleFactor float32) {
C.glowExtrapolateTex2DQCOM(gpExtrapolateTex2DQCOM, (C.GLuint)(src1), (C.GLuint)(src2), (C.GLuint)(output), (C.GLfloat)(scaleFactor))
}
// create a new sync object and insert it into the GL command stream
func FenceSync(condition uint32, flags uint32) uintptr {
ret := C.glowFenceSync(gpFenceSync, (C.GLenum)(condition), (C.GLbitfield)(flags))
return (uintptr)(ret)
}
func FenceSyncAPPLE(condition uint32, flags uint32) uintptr {
ret := C.glowFenceSyncAPPLE(gpFenceSyncAPPLE, (C.GLenum)(condition), (C.GLbitfield)(flags))
return (uintptr)(ret)
}
// block until all GL execution is complete
func Finish() {
C.glowFinish(gpFinish)
}
func FinishFenceNV(fence uint32) {
C.glowFinishFenceNV(gpFinishFenceNV, (C.GLuint)(fence))
}
// force execution of GL commands in finite time
func Flush() {
C.glowFlush(gpFlush)
}
// indicate modifications to a range of a mapped buffer
func FlushMappedBufferRange(target uint32, offset int, length int) {
C.glowFlushMappedBufferRange(gpFlushMappedBufferRange, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length))
}
func FlushMappedBufferRangeEXT(target uint32, offset int, length int) {
C.glowFlushMappedBufferRangeEXT(gpFlushMappedBufferRangeEXT, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length))
}
func FragmentCoverageColorNV(color uint32) {
C.glowFragmentCoverageColorNV(gpFragmentCoverageColorNV, (C.GLuint)(color))
}
func FramebufferFetchBarrierEXT() {
C.glowFramebufferFetchBarrierEXT(gpFramebufferFetchBarrierEXT)
}
func FramebufferFetchBarrierQCOM() {
C.glowFramebufferFetchBarrierQCOM(gpFramebufferFetchBarrierQCOM)
}
func FramebufferFoveationConfigQCOM(framebuffer uint32, numLayers uint32, focalPointsPerLayer uint32, requestedFeatures uint32, providedFeatures *uint32) {
C.glowFramebufferFoveationConfigQCOM(gpFramebufferFoveationConfigQCOM, (C.GLuint)(framebuffer), (C.GLuint)(numLayers), (C.GLuint)(focalPointsPerLayer), (C.GLuint)(requestedFeatures), (*C.GLuint)(unsafe.Pointer(providedFeatures)))
}
func FramebufferFoveationParametersQCOM(framebuffer uint32, layer uint32, focalPoint uint32, focalX float32, focalY float32, gainX float32, gainY float32, foveaArea float32) {
C.glowFramebufferFoveationParametersQCOM(gpFramebufferFoveationParametersQCOM, (C.GLuint)(framebuffer), (C.GLuint)(layer), (C.GLuint)(focalPoint), (C.GLfloat)(focalX), (C.GLfloat)(focalY), (C.GLfloat)(gainX), (C.GLfloat)(gainY), (C.GLfloat)(foveaArea))
}
// set a named parameter of a framebuffer object
func FramebufferParameteri(target uint32, pname uint32, param int32) {
C.glowFramebufferParameteri(gpFramebufferParameteri, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
func FramebufferParameteriMESA(target uint32, pname uint32, param int32) {
C.glowFramebufferParameteriMESA(gpFramebufferParameteriMESA, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
func FramebufferPixelLocalStorageSizeEXT(target uint32, size int32) {
C.glowFramebufferPixelLocalStorageSizeEXT(gpFramebufferPixelLocalStorageSizeEXT, (C.GLuint)(target), (C.GLsizei)(size))
}
// attach a renderbuffer as a logical buffer of a framebuffer object
func FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {
C.glowFramebufferRenderbuffer(gpFramebufferRenderbuffer, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(renderbuffertarget), (C.GLuint)(renderbuffer))
}
func FramebufferSampleLocationsfvNV(target uint32, start uint32, count int32, v *float32) {
C.glowFramebufferSampleLocationsfvNV(gpFramebufferSampleLocationsfvNV, (C.GLenum)(target), (C.GLuint)(start), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
// attach a level of a texture object as a logical buffer to the currently bound framebuffer object
func FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) {
C.glowFramebufferTexture2D(gpFramebufferTexture2D, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level))
}
func FramebufferTexture2DDownsampleIMG(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, xscale int32, yscale int32) {
C.glowFramebufferTexture2DDownsampleIMG(gpFramebufferTexture2DDownsampleIMG, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xscale), (C.GLint)(yscale))
}
func FramebufferTexture2DMultisampleEXT(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, samples int32) {
C.glowFramebufferTexture2DMultisampleEXT(gpFramebufferTexture2DMultisampleEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level), (C.GLsizei)(samples))
}
func FramebufferTexture2DMultisampleIMG(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, samples int32) {
C.glowFramebufferTexture2DMultisampleIMG(gpFramebufferTexture2DMultisampleIMG, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level), (C.GLsizei)(samples))
}
func FramebufferTexture3DOES(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) {
C.glowFramebufferTexture3DOES(gpFramebufferTexture3DOES, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(zoffset))
}
func FramebufferTextureEXT(target uint32, attachment uint32, texture uint32, level int32) {
C.glowFramebufferTextureEXT(gpFramebufferTextureEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))
}
// attach a single layer of a texture object as a logical buffer of a framebuffer object
func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) {
C.glowFramebufferTextureLayer(gpFramebufferTextureLayer, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer))
}
func FramebufferTextureLayerDownsampleIMG(target uint32, attachment uint32, texture uint32, level int32, layer int32, xscale int32, yscale int32) {
C.glowFramebufferTextureLayerDownsampleIMG(gpFramebufferTextureLayerDownsampleIMG, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer), (C.GLint)(xscale), (C.GLint)(yscale))
}
func FramebufferTextureMultisampleMultiviewOVR(target uint32, attachment uint32, texture uint32, level int32, samples int32, baseViewIndex int32, numViews int32) {
C.glowFramebufferTextureMultisampleMultiviewOVR(gpFramebufferTextureMultisampleMultiviewOVR, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLsizei)(samples), (C.GLint)(baseViewIndex), (C.GLsizei)(numViews))
}
func FramebufferTextureMultiviewOVR(target uint32, attachment uint32, texture uint32, level int32, baseViewIndex int32, numViews int32) {
C.glowFramebufferTextureMultiviewOVR(gpFramebufferTextureMultiviewOVR, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(baseViewIndex), (C.GLsizei)(numViews))
}
func FramebufferTextureOES(target uint32, attachment uint32, texture uint32, level int32) {
C.glowFramebufferTextureOES(gpFramebufferTextureOES, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))
}
// define front- and back-facing polygons
func FrontFace(mode uint32) {
C.glowFrontFace(gpFrontFace, (C.GLenum)(mode))
}
// generate buffer object names
func GenBuffers(n int32, buffers *uint32) {
C.glowGenBuffers(gpGenBuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers)))
}
func GenFencesNV(n int32, fences *uint32) {
C.glowGenFencesNV(gpGenFencesNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(fences)))
}
// generate framebuffer object names
func GenFramebuffers(n int32, framebuffers *uint32) {
C.glowGenFramebuffers(gpGenFramebuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers)))
}
func GenPathsNV(xrange int32) uint32 {
ret := C.glowGenPathsNV(gpGenPathsNV, (C.GLsizei)(xrange))
return (uint32)(ret)
}
func GenPerfMonitorsAMD(n int32, monitors *uint32) {
C.glowGenPerfMonitorsAMD(gpGenPerfMonitorsAMD, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(monitors)))
}
// reserve program pipeline object names
func GenProgramPipelines(n int32, pipelines *uint32) {
C.glowGenProgramPipelines(gpGenProgramPipelines, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines)))
}
func GenProgramPipelinesEXT(n int32, pipelines *uint32) {
C.glowGenProgramPipelinesEXT(gpGenProgramPipelinesEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines)))
}
// generate query object names
func GenQueries(n int32, ids *uint32) {
C.glowGenQueries(gpGenQueries, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
func GenQueriesEXT(n int32, ids *uint32) {
C.glowGenQueriesEXT(gpGenQueriesEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
// generate renderbuffer object names
func GenRenderbuffers(n int32, renderbuffers *uint32) {
C.glowGenRenderbuffers(gpGenRenderbuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers)))
}
// generate sampler object names
func GenSamplers(count int32, samplers *uint32) {
C.glowGenSamplers(gpGenSamplers, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(samplers)))
}
func GenSemaphoresEXT(n int32, semaphores *uint32) {
C.glowGenSemaphoresEXT(gpGenSemaphoresEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(semaphores)))
}
// generate texture names
func GenTextures(n int32, textures *uint32) {
C.glowGenTextures(gpGenTextures, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)))
}
// reserve transform feedback object names
func GenTransformFeedbacks(n int32, ids *uint32) {
C.glowGenTransformFeedbacks(gpGenTransformFeedbacks, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
// generate vertex array object names
func GenVertexArrays(n int32, arrays *uint32) {
C.glowGenVertexArrays(gpGenVertexArrays, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays)))
}
func GenVertexArraysOES(n int32, arrays *uint32) {
C.glowGenVertexArraysOES(gpGenVertexArraysOES, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays)))
}
// generate mipmaps for a specified texture object
func GenerateMipmap(target uint32) {
C.glowGenerateMipmap(gpGenerateMipmap, (C.GLenum)(target))
}
// Returns information about an active attribute variable for the specified program object
func GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) {
C.glowGetActiveAttrib(gpGetActiveAttrib, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))
}
// Returns information about an active uniform variable for the specified program object
func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) {
C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))
}
// retrieve the name of an active uniform block
func GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8) {
C.glowGetActiveUniformBlockName(gpGetActiveUniformBlockName, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformBlockName)))
}
// query information about an active uniform block
func GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32) {
C.glowGetActiveUniformBlockiv(gpGetActiveUniformBlockiv, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// Returns information about several active uniform variables for the specified program object
func GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32) {
C.glowGetActiveUniformsiv(gpGetActiveUniformsiv, (C.GLuint)(program), (C.GLsizei)(uniformCount), (*C.GLuint)(unsafe.Pointer(uniformIndices)), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// Returns the handles of the shader objects attached to a program object
func GetAttachedShaders(program uint32, maxCount int32, count *int32, shaders *uint32) {
C.glowGetAttachedShaders(gpGetAttachedShaders, (C.GLuint)(program), (C.GLsizei)(maxCount), (*C.GLsizei)(unsafe.Pointer(count)), (*C.GLuint)(unsafe.Pointer(shaders)))
}
// Returns the location of an attribute variable
func GetAttribLocation(program uint32, name *uint8) int32 {
ret := C.glowGetAttribLocation(gpGetAttribLocation, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name)))
return (int32)(ret)
}
func GetBooleani_v(target uint32, index uint32, data *bool) {
C.glowGetBooleani_v(gpGetBooleani_v, (C.GLenum)(target), (C.GLuint)(index), (*C.GLboolean)(unsafe.Pointer(data)))
}
func GetBooleanv(pname uint32, data *bool) {
C.glowGetBooleanv(gpGetBooleanv, (C.GLenum)(pname), (*C.GLboolean)(unsafe.Pointer(data)))
}
// return parameters of a buffer object
func GetBufferParameteri64v(target uint32, pname uint32, params *int64) {
C.glowGetBufferParameteri64v(gpGetBufferParameteri64v, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(params)))
}
// return parameters of a buffer object
func GetBufferParameteriv(target uint32, pname uint32, params *int32) {
C.glowGetBufferParameteriv(gpGetBufferParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// return the pointer to a mapped buffer object's data store
func GetBufferPointerv(target uint32, pname uint32, params *unsafe.Pointer) {
C.glowGetBufferPointerv(gpGetBufferPointerv, (C.GLenum)(target), (C.GLenum)(pname), params)
}
func GetBufferPointervOES(target uint32, pname uint32, params *unsafe.Pointer) {
C.glowGetBufferPointervOES(gpGetBufferPointervOES, (C.GLenum)(target), (C.GLenum)(pname), params)
}
func GetCoverageModulationTableNV(bufSize int32, v *float32) {
C.glowGetCoverageModulationTableNV(gpGetCoverageModulationTableNV, (C.GLsizei)(bufSize), (*C.GLfloat)(unsafe.Pointer(v)))
}
// retrieve messages from the debug message log
func GetDebugMessageLog(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32 {
ret := C.glowGetDebugMessageLog(gpGetDebugMessageLog, (C.GLuint)(count), (C.GLsizei)(bufSize), (*C.GLenum)(unsafe.Pointer(sources)), (*C.GLenum)(unsafe.Pointer(types)), (*C.GLuint)(unsafe.Pointer(ids)), (*C.GLenum)(unsafe.Pointer(severities)), (*C.GLsizei)(unsafe.Pointer(lengths)), (*C.GLchar)(unsafe.Pointer(messageLog)))
return (uint32)(ret)
}
func GetDebugMessageLogKHR(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32 {
ret := C.glowGetDebugMessageLogKHR(gpGetDebugMessageLogKHR, (C.GLuint)(count), (C.GLsizei)(bufSize), (*C.GLenum)(unsafe.Pointer(sources)), (*C.GLenum)(unsafe.Pointer(types)), (*C.GLuint)(unsafe.Pointer(ids)), (*C.GLenum)(unsafe.Pointer(severities)), (*C.GLsizei)(unsafe.Pointer(lengths)), (*C.GLchar)(unsafe.Pointer(messageLog)))
return (uint32)(ret)
}
func GetDriverControlStringQCOM(driverControl uint32, bufSize int32, length *int32, driverControlString *uint8) {
C.glowGetDriverControlStringQCOM(gpGetDriverControlStringQCOM, (C.GLuint)(driverControl), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(driverControlString)))
}
func GetDriverControlsQCOM(num *int32, size int32, driverControls *uint32) {
C.glowGetDriverControlsQCOM(gpGetDriverControlsQCOM, (*C.GLint)(unsafe.Pointer(num)), (C.GLsizei)(size), (*C.GLuint)(unsafe.Pointer(driverControls)))
}
// return error information
func GetError() uint32 {
ret := C.glowGetError(gpGetError)
return (uint32)(ret)
}
func GetFenceivNV(fence uint32, pname uint32, params *int32) {
C.glowGetFenceivNV(gpGetFenceivNV, (C.GLuint)(fence), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetFirstPerfQueryIdINTEL(queryId *uint32) {
C.glowGetFirstPerfQueryIdINTEL(gpGetFirstPerfQueryIdINTEL, (*C.GLuint)(unsafe.Pointer(queryId)))
}
func GetFloati_vNV(target uint32, index uint32, data *float32) {
C.glowGetFloati_vNV(gpGetFloati_vNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(data)))
}
func GetFloati_vOES(target uint32, index uint32, data *float32) {
C.glowGetFloati_vOES(gpGetFloati_vOES, (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(data)))
}
func GetFloatv(pname uint32, data *float32) {
C.glowGetFloatv(gpGetFloatv, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(data)))
}
func GetFragDataIndexEXT(program uint32, name *uint8) int32 {
ret := C.glowGetFragDataIndexEXT(gpGetFragDataIndexEXT, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name)))
return (int32)(ret)
}
// query the bindings of color numbers to user-defined varying out variables
func GetFragDataLocation(program uint32, name *uint8) int32 {
ret := C.glowGetFragDataLocation(gpGetFragDataLocation, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name)))
return (int32)(ret)
}
// retrieve information about attachments of a bound framebuffer object
func GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32) {
C.glowGetFramebufferAttachmentParameteriv(gpGetFramebufferAttachmentParameteriv, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// retrieve a named parameter from a framebuffer
func GetFramebufferParameteriv(target uint32, pname uint32, params *int32) {
C.glowGetFramebufferParameteriv(gpGetFramebufferParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetFramebufferParameterivMESA(target uint32, pname uint32, params *int32) {
C.glowGetFramebufferParameterivMESA(gpGetFramebufferParameterivMESA, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetFramebufferPixelLocalStorageSizeEXT(target uint32) int32 {
ret := C.glowGetFramebufferPixelLocalStorageSizeEXT(gpGetFramebufferPixelLocalStorageSizeEXT, (C.GLuint)(target))
return (int32)(ret)
}
// check if the rendering context has not been lost due to software or hardware issues
func GetGraphicsResetStatus() uint32 {
ret := C.glowGetGraphicsResetStatus(gpGetGraphicsResetStatus)
return (uint32)(ret)
}
func GetGraphicsResetStatusEXT() uint32 {
ret := C.glowGetGraphicsResetStatusEXT(gpGetGraphicsResetStatusEXT)
return (uint32)(ret)
}
func GetGraphicsResetStatusKHR() uint32 {
ret := C.glowGetGraphicsResetStatusKHR(gpGetGraphicsResetStatusKHR)
return (uint32)(ret)
}
func GetImageHandleNV(texture uint32, level int32, layered bool, layer int32, format uint32) uint64 {
ret := C.glowGetImageHandleNV(gpGetImageHandleNV, (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(format))
return (uint64)(ret)
}
func GetInteger64i_v(target uint32, index uint32, data *int64) {
C.glowGetInteger64i_v(gpGetInteger64i_v, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint64)(unsafe.Pointer(data)))
}
func GetInteger64v(pname uint32, data *int64) {
C.glowGetInteger64v(gpGetInteger64v, (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(data)))
}
func GetInteger64vAPPLE(pname uint32, params *int64) {
C.glowGetInteger64vAPPLE(gpGetInteger64vAPPLE, (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(params)))
}
func GetInteger64vEXT(pname uint32, data *int64) {
C.glowGetInteger64vEXT(gpGetInteger64vEXT, (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(data)))
}
func GetIntegeri_v(target uint32, index uint32, data *int32) {
C.glowGetIntegeri_v(gpGetIntegeri_v, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(data)))
}
func GetIntegeri_vEXT(target uint32, index uint32, data *int32) {
C.glowGetIntegeri_vEXT(gpGetIntegeri_vEXT, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(data)))
}
func GetIntegerv(pname uint32, data *int32) {
C.glowGetIntegerv(gpGetIntegerv, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(data)))
}
func GetInternalformatSampleivNV(target uint32, internalformat uint32, samples int32, pname uint32, count int32, params *int32) {
C.glowGetInternalformatSampleivNV(gpGetInternalformatSampleivNV, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(samples), (C.GLenum)(pname), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(params)))
}
// retrieve information about implementation-dependent support for internal formats
func GetInternalformativ(target uint32, internalformat uint32, pname uint32, count int32, params *int32) {
C.glowGetInternalformativ(gpGetInternalformativ, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLenum)(pname), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(params)))
}
func GetMemoryObjectDetachedResourcesuivNV(memory uint32, pname uint32, first int32, count int32, params *uint32) {
C.glowGetMemoryObjectDetachedResourcesuivNV(gpGetMemoryObjectDetachedResourcesuivNV, (C.GLuint)(memory), (C.GLenum)(pname), (C.GLint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetMemoryObjectParameterivEXT(memoryObject uint32, pname uint32, params *int32) {
C.glowGetMemoryObjectParameterivEXT(gpGetMemoryObjectParameterivEXT, (C.GLuint)(memoryObject), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// retrieve the location of a sample
func GetMultisamplefv(pname uint32, index uint32, val *float32) {
C.glowGetMultisamplefv(gpGetMultisamplefv, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(val)))
}
func GetNextPerfQueryIdINTEL(queryId uint32, nextQueryId *uint32) {
C.glowGetNextPerfQueryIdINTEL(gpGetNextPerfQueryIdINTEL, (C.GLuint)(queryId), (*C.GLuint)(unsafe.Pointer(nextQueryId)))
}
// retrieve the label of a named object identified within a namespace
func GetObjectLabel(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8) {
C.glowGetObjectLabel(gpGetObjectLabel, (C.GLenum)(identifier), (C.GLuint)(name), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label)))
}
func GetObjectLabelEXT(xtype uint32, object uint32, bufSize int32, length *int32, label *uint8) {
C.glowGetObjectLabelEXT(gpGetObjectLabelEXT, (C.GLenum)(xtype), (C.GLuint)(object), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label)))
}
func GetObjectLabelKHR(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8) {
C.glowGetObjectLabelKHR(gpGetObjectLabelKHR, (C.GLenum)(identifier), (C.GLuint)(name), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label)))
}
// retrieve the label of a sync object identified by a pointer
func GetObjectPtrLabel(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8) {
C.glowGetObjectPtrLabel(gpGetObjectPtrLabel, ptr, (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label)))
}
func GetObjectPtrLabelKHR(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8) {
C.glowGetObjectPtrLabelKHR(gpGetObjectPtrLabelKHR, ptr, (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label)))
}
func GetPathCommandsNV(path uint32, commands *uint8) {
C.glowGetPathCommandsNV(gpGetPathCommandsNV, (C.GLuint)(path), (*C.GLubyte)(unsafe.Pointer(commands)))
}
func GetPathCoordsNV(path uint32, coords *float32) {
C.glowGetPathCoordsNV(gpGetPathCoordsNV, (C.GLuint)(path), (*C.GLfloat)(unsafe.Pointer(coords)))
}
func GetPathDashArrayNV(path uint32, dashArray *float32) {
C.glowGetPathDashArrayNV(gpGetPathDashArrayNV, (C.GLuint)(path), (*C.GLfloat)(unsafe.Pointer(dashArray)))
}
func GetPathLengthNV(path uint32, startSegment int32, numSegments int32) float32 {
ret := C.glowGetPathLengthNV(gpGetPathLengthNV, (C.GLuint)(path), (C.GLsizei)(startSegment), (C.GLsizei)(numSegments))
return (float32)(ret)
}
func GetPathMetricRangeNV(metricQueryMask uint32, firstPathName uint32, numPaths int32, stride int32, metrics *float32) {
C.glowGetPathMetricRangeNV(gpGetPathMetricRangeNV, (C.GLbitfield)(metricQueryMask), (C.GLuint)(firstPathName), (C.GLsizei)(numPaths), (C.GLsizei)(stride), (*C.GLfloat)(unsafe.Pointer(metrics)))
}
func GetPathMetricsNV(metricQueryMask uint32, numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, stride int32, metrics *float32) {
C.glowGetPathMetricsNV(gpGetPathMetricsNV, (C.GLbitfield)(metricQueryMask), (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLsizei)(stride), (*C.GLfloat)(unsafe.Pointer(metrics)))
}
func GetPathParameterfvNV(path uint32, pname uint32, value *float32) {
C.glowGetPathParameterfvNV(gpGetPathParameterfvNV, (C.GLuint)(path), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(value)))
}
func GetPathParameterivNV(path uint32, pname uint32, value *int32) {
C.glowGetPathParameterivNV(gpGetPathParameterivNV, (C.GLuint)(path), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(value)))
}
func GetPathSpacingNV(pathListMode uint32, numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, advanceScale float32, kerningScale float32, transformType uint32, returnedSpacing *float32) {
C.glowGetPathSpacingNV(gpGetPathSpacingNV, (C.GLenum)(pathListMode), (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLfloat)(advanceScale), (C.GLfloat)(kerningScale), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(returnedSpacing)))
}
func GetPerfCounterInfoINTEL(queryId uint32, counterId uint32, counterNameLength uint32, counterName *uint8, counterDescLength uint32, counterDesc *uint8, counterOffset *uint32, counterDataSize *uint32, counterTypeEnum *uint32, counterDataTypeEnum *uint32, rawCounterMaxValue *uint64) {
C.glowGetPerfCounterInfoINTEL(gpGetPerfCounterInfoINTEL, (C.GLuint)(queryId), (C.GLuint)(counterId), (C.GLuint)(counterNameLength), (*C.GLchar)(unsafe.Pointer(counterName)), (C.GLuint)(counterDescLength), (*C.GLchar)(unsafe.Pointer(counterDesc)), (*C.GLuint)(unsafe.Pointer(counterOffset)), (*C.GLuint)(unsafe.Pointer(counterDataSize)), (*C.GLuint)(unsafe.Pointer(counterTypeEnum)), (*C.GLuint)(unsafe.Pointer(counterDataTypeEnum)), (*C.GLuint64)(unsafe.Pointer(rawCounterMaxValue)))
}
func GetPerfMonitorCounterDataAMD(monitor uint32, pname uint32, dataSize int32, data *uint32, bytesWritten *int32) {
C.glowGetPerfMonitorCounterDataAMD(gpGetPerfMonitorCounterDataAMD, (C.GLuint)(monitor), (C.GLenum)(pname), (C.GLsizei)(dataSize), (*C.GLuint)(unsafe.Pointer(data)), (*C.GLint)(unsafe.Pointer(bytesWritten)))
}
func GetPerfMonitorCounterInfoAMD(group uint32, counter uint32, pname uint32, data unsafe.Pointer) {
C.glowGetPerfMonitorCounterInfoAMD(gpGetPerfMonitorCounterInfoAMD, (C.GLuint)(group), (C.GLuint)(counter), (C.GLenum)(pname), data)
}
func GetPerfMonitorCounterStringAMD(group uint32, counter uint32, bufSize int32, length *int32, counterString *uint8) {
C.glowGetPerfMonitorCounterStringAMD(gpGetPerfMonitorCounterStringAMD, (C.GLuint)(group), (C.GLuint)(counter), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(counterString)))
}
func GetPerfMonitorCountersAMD(group uint32, numCounters *int32, maxActiveCounters *int32, counterSize int32, counters *uint32) {
C.glowGetPerfMonitorCountersAMD(gpGetPerfMonitorCountersAMD, (C.GLuint)(group), (*C.GLint)(unsafe.Pointer(numCounters)), (*C.GLint)(unsafe.Pointer(maxActiveCounters)), (C.GLsizei)(counterSize), (*C.GLuint)(unsafe.Pointer(counters)))
}
func GetPerfMonitorGroupStringAMD(group uint32, bufSize int32, length *int32, groupString *uint8) {
C.glowGetPerfMonitorGroupStringAMD(gpGetPerfMonitorGroupStringAMD, (C.GLuint)(group), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(groupString)))
}
func GetPerfMonitorGroupsAMD(numGroups *int32, groupsSize int32, groups *uint32) {
C.glowGetPerfMonitorGroupsAMD(gpGetPerfMonitorGroupsAMD, (*C.GLint)(unsafe.Pointer(numGroups)), (C.GLsizei)(groupsSize), (*C.GLuint)(unsafe.Pointer(groups)))
}
func GetPerfQueryDataINTEL(queryHandle uint32, flags uint32, dataSize int32, data unsafe.Pointer, bytesWritten *uint32) {
C.glowGetPerfQueryDataINTEL(gpGetPerfQueryDataINTEL, (C.GLuint)(queryHandle), (C.GLuint)(flags), (C.GLsizei)(dataSize), data, (*C.GLuint)(unsafe.Pointer(bytesWritten)))
}
func GetPerfQueryIdByNameINTEL(queryName *uint8, queryId *uint32) {
C.glowGetPerfQueryIdByNameINTEL(gpGetPerfQueryIdByNameINTEL, (*C.GLchar)(unsafe.Pointer(queryName)), (*C.GLuint)(unsafe.Pointer(queryId)))
}
func GetPerfQueryInfoINTEL(queryId uint32, queryNameLength uint32, queryName *uint8, dataSize *uint32, noCounters *uint32, noInstances *uint32, capsMask *uint32) {
C.glowGetPerfQueryInfoINTEL(gpGetPerfQueryInfoINTEL, (C.GLuint)(queryId), (C.GLuint)(queryNameLength), (*C.GLchar)(unsafe.Pointer(queryName)), (*C.GLuint)(unsafe.Pointer(dataSize)), (*C.GLuint)(unsafe.Pointer(noCounters)), (*C.GLuint)(unsafe.Pointer(noInstances)), (*C.GLuint)(unsafe.Pointer(capsMask)))
}
// return the address of the specified pointer
func GetPointerv(pname uint32, params *unsafe.Pointer) {
C.glowGetPointerv(gpGetPointerv, (C.GLenum)(pname), params)
}
func GetPointervKHR(pname uint32, params *unsafe.Pointer) {
C.glowGetPointervKHR(gpGetPointervKHR, (C.GLenum)(pname), params)
}
// return a binary representation of a program object's compiled and linked executable source
func GetProgramBinary(program uint32, bufSize int32, length *int32, binaryFormat *uint32, binary unsafe.Pointer) {
C.glowGetProgramBinary(gpGetProgramBinary, (C.GLuint)(program), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLenum)(unsafe.Pointer(binaryFormat)), binary)
}
func GetProgramBinaryOES(program uint32, bufSize int32, length *int32, binaryFormat *uint32, binary unsafe.Pointer) {
C.glowGetProgramBinaryOES(gpGetProgramBinaryOES, (C.GLuint)(program), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLenum)(unsafe.Pointer(binaryFormat)), binary)
}
// Returns the information log for a program object
func GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8) {
C.glowGetProgramInfoLog(gpGetProgramInfoLog, (C.GLuint)(program), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog)))
}
func GetProgramInterfaceiv(program uint32, programInterface uint32, pname uint32, params *int32) {
C.glowGetProgramInterfaceiv(gpGetProgramInterfaceiv, (C.GLuint)(program), (C.GLenum)(programInterface), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// retrieve the info log string from a program pipeline object
func GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length *int32, infoLog *uint8) {
C.glowGetProgramPipelineInfoLog(gpGetProgramPipelineInfoLog, (C.GLuint)(pipeline), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog)))
}
func GetProgramPipelineInfoLogEXT(pipeline uint32, bufSize int32, length *int32, infoLog *uint8) {
C.glowGetProgramPipelineInfoLogEXT(gpGetProgramPipelineInfoLogEXT, (C.GLuint)(pipeline), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog)))
}
func GetProgramPipelineiv(pipeline uint32, pname uint32, params *int32) {
C.glowGetProgramPipelineiv(gpGetProgramPipelineiv, (C.GLuint)(pipeline), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetProgramPipelineivEXT(pipeline uint32, pname uint32, params *int32) {
C.glowGetProgramPipelineivEXT(gpGetProgramPipelineivEXT, (C.GLuint)(pipeline), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// query the index of a named resource within a program
func GetProgramResourceIndex(program uint32, programInterface uint32, name *uint8) uint32 {
ret := C.glowGetProgramResourceIndex(gpGetProgramResourceIndex, (C.GLuint)(program), (C.GLenum)(programInterface), (*C.GLchar)(unsafe.Pointer(name)))
return (uint32)(ret)
}
// query the location of a named resource within a program
func GetProgramResourceLocation(program uint32, programInterface uint32, name *uint8) int32 {
ret := C.glowGetProgramResourceLocation(gpGetProgramResourceLocation, (C.GLuint)(program), (C.GLenum)(programInterface), (*C.GLchar)(unsafe.Pointer(name)))
return (int32)(ret)
}
func GetProgramResourceLocationIndexEXT(program uint32, programInterface uint32, name *uint8) int32 {
ret := C.glowGetProgramResourceLocationIndexEXT(gpGetProgramResourceLocationIndexEXT, (C.GLuint)(program), (C.GLenum)(programInterface), (*C.GLchar)(unsafe.Pointer(name)))
return (int32)(ret)
}
// query the name of an indexed resource within a program
func GetProgramResourceName(program uint32, programInterface uint32, index uint32, bufSize int32, length *int32, name *uint8) {
C.glowGetProgramResourceName(gpGetProgramResourceName, (C.GLuint)(program), (C.GLenum)(programInterface), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(name)))
}
func GetProgramResourcefvNV(program uint32, programInterface uint32, index uint32, propCount int32, props *uint32, count int32, length *int32, params *float32) {
C.glowGetProgramResourcefvNV(gpGetProgramResourcefvNV, (C.GLuint)(program), (C.GLenum)(programInterface), (C.GLuint)(index), (C.GLsizei)(propCount), (*C.GLenum)(unsafe.Pointer(props)), (C.GLsizei)(count), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetProgramResourceiv(program uint32, programInterface uint32, index uint32, propCount int32, props *uint32, count int32, length *int32, params *int32) {
C.glowGetProgramResourceiv(gpGetProgramResourceiv, (C.GLuint)(program), (C.GLenum)(programInterface), (C.GLuint)(index), (C.GLsizei)(propCount), (*C.GLenum)(unsafe.Pointer(props)), (C.GLsizei)(count), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(params)))
}
// Returns a parameter from a program object
func GetProgramiv(program uint32, pname uint32, params *int32) {
C.glowGetProgramiv(gpGetProgramiv, (C.GLuint)(program), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetQueryObjecti64vEXT(id uint32, pname uint32, params *int64) {
C.glowGetQueryObjecti64vEXT(gpGetQueryObjecti64vEXT, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(params)))
}
func GetQueryObjectivEXT(id uint32, pname uint32, params *int32) {
C.glowGetQueryObjectivEXT(gpGetQueryObjectivEXT, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetQueryObjectui64vEXT(id uint32, pname uint32, params *uint64) {
C.glowGetQueryObjectui64vEXT(gpGetQueryObjectui64vEXT, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLuint64)(unsafe.Pointer(params)))
}
// return parameters of a query object
func GetQueryObjectuiv(id uint32, pname uint32, params *uint32) {
C.glowGetQueryObjectuiv(gpGetQueryObjectuiv, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetQueryObjectuivEXT(id uint32, pname uint32, params *uint32) {
C.glowGetQueryObjectuivEXT(gpGetQueryObjectuivEXT, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
// return parameters of a query object target
func GetQueryiv(target uint32, pname uint32, params *int32) {
C.glowGetQueryiv(gpGetQueryiv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetQueryivEXT(target uint32, pname uint32, params *int32) {
C.glowGetQueryivEXT(gpGetQueryivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// retrieve information about a bound renderbuffer object
func GetRenderbufferParameteriv(target uint32, pname uint32, params *int32) {
C.glowGetRenderbufferParameteriv(gpGetRenderbufferParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetSamplerParameterIivEXT(sampler uint32, pname uint32, params *int32) {
C.glowGetSamplerParameterIivEXT(gpGetSamplerParameterIivEXT, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetSamplerParameterIivOES(sampler uint32, pname uint32, params *int32) {
C.glowGetSamplerParameterIivOES(gpGetSamplerParameterIivOES, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetSamplerParameterIuivEXT(sampler uint32, pname uint32, params *uint32) {
C.glowGetSamplerParameterIuivEXT(gpGetSamplerParameterIuivEXT, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetSamplerParameterIuivOES(sampler uint32, pname uint32, params *uint32) {
C.glowGetSamplerParameterIuivOES(gpGetSamplerParameterIuivOES, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetSamplerParameterfv(sampler uint32, pname uint32, params *float32) {
C.glowGetSamplerParameterfv(gpGetSamplerParameterfv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetSamplerParameteriv(sampler uint32, pname uint32, params *int32) {
C.glowGetSamplerParameteriv(gpGetSamplerParameteriv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetSemaphoreParameterivNV(semaphore uint32, pname uint32, params *int32) {
C.glowGetSemaphoreParameterivNV(gpGetSemaphoreParameterivNV, (C.GLuint)(semaphore), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetSemaphoreParameterui64vEXT(semaphore uint32, pname uint32, params *uint64) {
C.glowGetSemaphoreParameterui64vEXT(gpGetSemaphoreParameterui64vEXT, (C.GLuint)(semaphore), (C.GLenum)(pname), (*C.GLuint64)(unsafe.Pointer(params)))
}
// Returns the information log for a shader object
func GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) {
C.glowGetShaderInfoLog(gpGetShaderInfoLog, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog)))
}
// retrieve the range and precision for numeric formats supported by the shader compiler
func GetShaderPrecisionFormat(shadertype uint32, precisiontype uint32, xrange *int32, precision *int32) {
C.glowGetShaderPrecisionFormat(gpGetShaderPrecisionFormat, (C.GLenum)(shadertype), (C.GLenum)(precisiontype), (*C.GLint)(unsafe.Pointer(xrange)), (*C.GLint)(unsafe.Pointer(precision)))
}
// Returns the source code string from a shader object
func GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) {
C.glowGetShaderSource(gpGetShaderSource, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(source)))
}
// Returns a parameter from a shader object
func GetShaderiv(shader uint32, pname uint32, params *int32) {
C.glowGetShaderiv(gpGetShaderiv, (C.GLuint)(shader), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetShadingRateImagePaletteNV(viewport uint32, entry uint32, rate *uint32) {
C.glowGetShadingRateImagePaletteNV(gpGetShadingRateImagePaletteNV, (C.GLuint)(viewport), (C.GLuint)(entry), (*C.GLenum)(unsafe.Pointer(rate)))
}
func GetShadingRateSampleLocationivNV(rate uint32, samples uint32, index uint32, location *int32) {
C.glowGetShadingRateSampleLocationivNV(gpGetShadingRateSampleLocationivNV, (C.GLenum)(rate), (C.GLuint)(samples), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(location)))
}
// return a string describing the current GL connection
func GetString(name uint32) *uint8 {
ret := C.glowGetString(gpGetString, (C.GLenum)(name))
return (*uint8)(ret)
}
func GetStringi(name uint32, index uint32) *uint8 {
ret := C.glowGetStringi(gpGetStringi, (C.GLenum)(name), (C.GLuint)(index))
return (*uint8)(ret)
}
// query the properties of a sync object
func GetSynciv(sync uintptr, pname uint32, count int32, length *int32, values *int32) {
C.glowGetSynciv(gpGetSynciv, (C.GLsync)(sync), (C.GLenum)(pname), (C.GLsizei)(count), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(values)))
}
func GetSyncivAPPLE(sync uintptr, pname uint32, count int32, length *int32, values *int32) {
C.glowGetSyncivAPPLE(gpGetSyncivAPPLE, (C.GLsync)(sync), (C.GLenum)(pname), (C.GLsizei)(count), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(values)))
}
func GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32) {
C.glowGetTexLevelParameterfv(gpGetTexLevelParameterfv, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32) {
C.glowGetTexLevelParameteriv(gpGetTexLevelParameteriv, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTexParameterIivEXT(target uint32, pname uint32, params *int32) {
C.glowGetTexParameterIivEXT(gpGetTexParameterIivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTexParameterIivOES(target uint32, pname uint32, params *int32) {
C.glowGetTexParameterIivOES(gpGetTexParameterIivOES, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTexParameterIuivEXT(target uint32, pname uint32, params *uint32) {
C.glowGetTexParameterIuivEXT(gpGetTexParameterIuivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetTexParameterIuivOES(target uint32, pname uint32, params *uint32) {
C.glowGetTexParameterIuivOES(gpGetTexParameterIuivOES, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetTexParameterfv(target uint32, pname uint32, params *float32) {
C.glowGetTexParameterfv(gpGetTexParameterfv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetTexParameteriv(target uint32, pname uint32, params *int32) {
C.glowGetTexParameteriv(gpGetTexParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTextureHandleIMG(texture uint32) uint64 {
ret := C.glowGetTextureHandleIMG(gpGetTextureHandleIMG, (C.GLuint)(texture))
return (uint64)(ret)
}
func GetTextureHandleNV(texture uint32) uint64 {
ret := C.glowGetTextureHandleNV(gpGetTextureHandleNV, (C.GLuint)(texture))
return (uint64)(ret)
}
func GetTextureSamplerHandleIMG(texture uint32, sampler uint32) uint64 {
ret := C.glowGetTextureSamplerHandleIMG(gpGetTextureSamplerHandleIMG, (C.GLuint)(texture), (C.GLuint)(sampler))
return (uint64)(ret)
}
func GetTextureSamplerHandleNV(texture uint32, sampler uint32) uint64 {
ret := C.glowGetTextureSamplerHandleNV(gpGetTextureSamplerHandleNV, (C.GLuint)(texture), (C.GLuint)(sampler))
return (uint64)(ret)
}
// retrieve information about varying variables selected for transform feedback
func GetTransformFeedbackVarying(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) {
C.glowGetTransformFeedbackVarying(gpGetTransformFeedbackVarying, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLsizei)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))
}
func GetTranslatedShaderSourceANGLE(shader uint32, bufSize int32, length *int32, source *uint8) {
C.glowGetTranslatedShaderSourceANGLE(gpGetTranslatedShaderSourceANGLE, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(source)))
}
// retrieve the index of a named uniform block
func GetUniformBlockIndex(program uint32, uniformBlockName *uint8) uint32 {
ret := C.glowGetUniformBlockIndex(gpGetUniformBlockIndex, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(uniformBlockName)))
return (uint32)(ret)
}
// retrieve the index of a named uniform block
func GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, uniformIndices *uint32) {
C.glowGetUniformIndices(gpGetUniformIndices, (C.GLuint)(program), (C.GLsizei)(uniformCount), (**C.GLchar)(unsafe.Pointer(uniformNames)), (*C.GLuint)(unsafe.Pointer(uniformIndices)))
}
// Returns the location of a uniform variable
func GetUniformLocation(program uint32, name *uint8) int32 {
ret := C.glowGetUniformLocation(gpGetUniformLocation, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name)))
return (int32)(ret)
}
// Returns the value of a uniform variable
func GetUniformfv(program uint32, location int32, params *float32) {
C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetUniformi64vNV(program uint32, location int32, params *int64) {
C.glowGetUniformi64vNV(gpGetUniformi64vNV, (C.GLuint)(program), (C.GLint)(location), (*C.GLint64EXT)(unsafe.Pointer(params)))
}
// Returns the value of a uniform variable
func GetUniformiv(program uint32, location int32, params *int32) {
C.glowGetUniformiv(gpGetUniformiv, (C.GLuint)(program), (C.GLint)(location), (*C.GLint)(unsafe.Pointer(params)))
}
func GetUniformuiv(program uint32, location int32, params *uint32) {
C.glowGetUniformuiv(gpGetUniformuiv, (C.GLuint)(program), (C.GLint)(location), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetUnsignedBytei_vEXT(target uint32, index uint32, data *uint8) {
C.glowGetUnsignedBytei_vEXT(gpGetUnsignedBytei_vEXT, (C.GLenum)(target), (C.GLuint)(index), (*C.GLubyte)(unsafe.Pointer(data)))
}
func GetUnsignedBytevEXT(pname uint32, data *uint8) {
C.glowGetUnsignedBytevEXT(gpGetUnsignedBytevEXT, (C.GLenum)(pname), (*C.GLubyte)(unsafe.Pointer(data)))
}
// Return a generic vertex attribute parameter
func GetVertexAttribIiv(index uint32, pname uint32, params *int32) {
C.glowGetVertexAttribIiv(gpGetVertexAttribIiv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// Return a generic vertex attribute parameter
func GetVertexAttribIuiv(index uint32, pname uint32, params *uint32) {
C.glowGetVertexAttribIuiv(gpGetVertexAttribIuiv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
// return the address of the specified generic vertex attribute pointer
func GetVertexAttribPointerv(index uint32, pname uint32, pointer *unsafe.Pointer) {
C.glowGetVertexAttribPointerv(gpGetVertexAttribPointerv, (C.GLuint)(index), (C.GLenum)(pname), pointer)
}
func GetVertexAttribPointerWithOffsetv(index uint32, pname uint32, offset **uintptr) {
C.glowGetVertexAttribPointerWithOffsetv(gpGetVertexAttribPointerv, (C.GLuint)(index), (C.GLenum)(pname), (**C.uintptr_t)(unsafe.Pointer(offset)))
}
// Return a generic vertex attribute parameter
func GetVertexAttribfv(index uint32, pname uint32, params *float32) {
C.glowGetVertexAttribfv(gpGetVertexAttribfv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
// Return a generic vertex attribute parameter
func GetVertexAttribiv(index uint32, pname uint32, params *int32) {
C.glowGetVertexAttribiv(gpGetVertexAttribiv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// Return value has type C.GLVULKANPROCNV.
func GetVkProcAddrNV(name *uint8) unsafe.Pointer {
ret := C.glowGetVkProcAddrNV(gpGetVkProcAddrNV, (*C.GLchar)(unsafe.Pointer(name)))
return (unsafe.Pointer)(ret)
}
func GetnUniformfv(program uint32, location int32, bufSize int32, params *float32) {
C.glowGetnUniformfv(gpGetnUniformfv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetnUniformfvEXT(program uint32, location int32, bufSize int32, params *float32) {
C.glowGetnUniformfvEXT(gpGetnUniformfvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetnUniformfvKHR(program uint32, location int32, bufSize int32, params *float32) {
C.glowGetnUniformfvKHR(gpGetnUniformfvKHR, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetnUniformiv(program uint32, location int32, bufSize int32, params *int32) {
C.glowGetnUniformiv(gpGetnUniformiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLint)(unsafe.Pointer(params)))
}
func GetnUniformivEXT(program uint32, location int32, bufSize int32, params *int32) {
C.glowGetnUniformivEXT(gpGetnUniformivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLint)(unsafe.Pointer(params)))
}
func GetnUniformivKHR(program uint32, location int32, bufSize int32, params *int32) {
C.glowGetnUniformivKHR(gpGetnUniformivKHR, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLint)(unsafe.Pointer(params)))
}
func GetnUniformuiv(program uint32, location int32, bufSize int32, params *uint32) {
C.glowGetnUniformuiv(gpGetnUniformuiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetnUniformuivKHR(program uint32, location int32, bufSize int32, params *uint32) {
C.glowGetnUniformuivKHR(gpGetnUniformuivKHR, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLuint)(unsafe.Pointer(params)))
}
// specify implementation-specific hints
func Hint(target uint32, mode uint32) {
C.glowHint(gpHint, (C.GLenum)(target), (C.GLenum)(mode))
}
func ImportMemoryFdEXT(memory uint32, size uint64, handleType uint32, fd int32) {
C.glowImportMemoryFdEXT(gpImportMemoryFdEXT, (C.GLuint)(memory), (C.GLuint64)(size), (C.GLenum)(handleType), (C.GLint)(fd))
}
func ImportMemoryWin32HandleEXT(memory uint32, size uint64, handleType uint32, handle unsafe.Pointer) {
C.glowImportMemoryWin32HandleEXT(gpImportMemoryWin32HandleEXT, (C.GLuint)(memory), (C.GLuint64)(size), (C.GLenum)(handleType), handle)
}
func ImportMemoryWin32NameEXT(memory uint32, size uint64, handleType uint32, name unsafe.Pointer) {
C.glowImportMemoryWin32NameEXT(gpImportMemoryWin32NameEXT, (C.GLuint)(memory), (C.GLuint64)(size), (C.GLenum)(handleType), name)
}
func ImportSemaphoreFdEXT(semaphore uint32, handleType uint32, fd int32) {
C.glowImportSemaphoreFdEXT(gpImportSemaphoreFdEXT, (C.GLuint)(semaphore), (C.GLenum)(handleType), (C.GLint)(fd))
}
func ImportSemaphoreWin32HandleEXT(semaphore uint32, handleType uint32, handle unsafe.Pointer) {
C.glowImportSemaphoreWin32HandleEXT(gpImportSemaphoreWin32HandleEXT, (C.GLuint)(semaphore), (C.GLenum)(handleType), handle)
}
func ImportSemaphoreWin32NameEXT(semaphore uint32, handleType uint32, name unsafe.Pointer) {
C.glowImportSemaphoreWin32NameEXT(gpImportSemaphoreWin32NameEXT, (C.GLuint)(semaphore), (C.GLenum)(handleType), name)
}
func InsertEventMarkerEXT(length int32, marker *uint8) {
C.glowInsertEventMarkerEXT(gpInsertEventMarkerEXT, (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(marker)))
}
func InterpolatePathsNV(resultPath uint32, pathA uint32, pathB uint32, weight float32) {
C.glowInterpolatePathsNV(gpInterpolatePathsNV, (C.GLuint)(resultPath), (C.GLuint)(pathA), (C.GLuint)(pathB), (C.GLfloat)(weight))
}
// invalidate the content of some or all of a framebuffer's attachments
func InvalidateFramebuffer(target uint32, numAttachments int32, attachments *uint32) {
C.glowInvalidateFramebuffer(gpInvalidateFramebuffer, (C.GLenum)(target), (C.GLsizei)(numAttachments), (*C.GLenum)(unsafe.Pointer(attachments)))
}
// invalidate the content of a region of some or all of a framebuffer's attachments
func InvalidateSubFramebuffer(target uint32, numAttachments int32, attachments *uint32, x int32, y int32, width int32, height int32) {
C.glowInvalidateSubFramebuffer(gpInvalidateSubFramebuffer, (C.GLenum)(target), (C.GLsizei)(numAttachments), (*C.GLenum)(unsafe.Pointer(attachments)), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
// determine if a name corresponds to a buffer object
func IsBuffer(buffer uint32) bool {
ret := C.glowIsBuffer(gpIsBuffer, (C.GLuint)(buffer))
return ret == TRUE
}
func IsEnabled(cap uint32) bool {
ret := C.glowIsEnabled(gpIsEnabled, (C.GLenum)(cap))
return ret == TRUE
}
func IsEnablediEXT(target uint32, index uint32) bool {
ret := C.glowIsEnablediEXT(gpIsEnablediEXT, (C.GLenum)(target), (C.GLuint)(index))
return ret == TRUE
}
func IsEnablediNV(target uint32, index uint32) bool {
ret := C.glowIsEnablediNV(gpIsEnablediNV, (C.GLenum)(target), (C.GLuint)(index))
return ret == TRUE
}
func IsEnablediOES(target uint32, index uint32) bool {
ret := C.glowIsEnablediOES(gpIsEnablediOES, (C.GLenum)(target), (C.GLuint)(index))
return ret == TRUE
}
func IsFenceNV(fence uint32) bool {
ret := C.glowIsFenceNV(gpIsFenceNV, (C.GLuint)(fence))
return ret == TRUE
}
// determine if a name corresponds to a framebuffer object
func IsFramebuffer(framebuffer uint32) bool {
ret := C.glowIsFramebuffer(gpIsFramebuffer, (C.GLuint)(framebuffer))
return ret == TRUE
}
func IsImageHandleResidentNV(handle uint64) bool {
ret := C.glowIsImageHandleResidentNV(gpIsImageHandleResidentNV, (C.GLuint64)(handle))
return ret == TRUE
}
func IsMemoryObjectEXT(memoryObject uint32) bool {
ret := C.glowIsMemoryObjectEXT(gpIsMemoryObjectEXT, (C.GLuint)(memoryObject))
return ret == TRUE
}
func IsPathNV(path uint32) bool {
ret := C.glowIsPathNV(gpIsPathNV, (C.GLuint)(path))
return ret == TRUE
}
func IsPointInFillPathNV(path uint32, mask uint32, x float32, y float32) bool {
ret := C.glowIsPointInFillPathNV(gpIsPointInFillPathNV, (C.GLuint)(path), (C.GLuint)(mask), (C.GLfloat)(x), (C.GLfloat)(y))
return ret == TRUE
}
func IsPointInStrokePathNV(path uint32, x float32, y float32) bool {
ret := C.glowIsPointInStrokePathNV(gpIsPointInStrokePathNV, (C.GLuint)(path), (C.GLfloat)(x), (C.GLfloat)(y))
return ret == TRUE
}
// Determines if a name corresponds to a program object
func IsProgram(program uint32) bool {
ret := C.glowIsProgram(gpIsProgram, (C.GLuint)(program))
return ret == TRUE
}
// determine if a name corresponds to a program pipeline object
func IsProgramPipeline(pipeline uint32) bool {
ret := C.glowIsProgramPipeline(gpIsProgramPipeline, (C.GLuint)(pipeline))
return ret == TRUE
}
func IsProgramPipelineEXT(pipeline uint32) bool {
ret := C.glowIsProgramPipelineEXT(gpIsProgramPipelineEXT, (C.GLuint)(pipeline))
return ret == TRUE
}
// determine if a name corresponds to a query object
func IsQuery(id uint32) bool {
ret := C.glowIsQuery(gpIsQuery, (C.GLuint)(id))
return ret == TRUE
}
func IsQueryEXT(id uint32) bool {
ret := C.glowIsQueryEXT(gpIsQueryEXT, (C.GLuint)(id))
return ret == TRUE
}
// determine if a name corresponds to a renderbuffer object
func IsRenderbuffer(renderbuffer uint32) bool {
ret := C.glowIsRenderbuffer(gpIsRenderbuffer, (C.GLuint)(renderbuffer))
return ret == TRUE
}
// determine if a name corresponds to a sampler object
func IsSampler(sampler uint32) bool {
ret := C.glowIsSampler(gpIsSampler, (C.GLuint)(sampler))
return ret == TRUE
}
func IsSemaphoreEXT(semaphore uint32) bool {
ret := C.glowIsSemaphoreEXT(gpIsSemaphoreEXT, (C.GLuint)(semaphore))
return ret == TRUE
}
// Determines if a name corresponds to a shader object
func IsShader(shader uint32) bool {
ret := C.glowIsShader(gpIsShader, (C.GLuint)(shader))
return ret == TRUE
}
// determine if a name corresponds to a sync object
func IsSync(sync uintptr) bool {
ret := C.glowIsSync(gpIsSync, (C.GLsync)(sync))
return ret == TRUE
}
func IsSyncAPPLE(sync uintptr) bool {
ret := C.glowIsSyncAPPLE(gpIsSyncAPPLE, (C.GLsync)(sync))
return ret == TRUE
}
// determine if a name corresponds to a texture
func IsTexture(texture uint32) bool {
ret := C.glowIsTexture(gpIsTexture, (C.GLuint)(texture))
return ret == TRUE
}
func IsTextureHandleResidentNV(handle uint64) bool {
ret := C.glowIsTextureHandleResidentNV(gpIsTextureHandleResidentNV, (C.GLuint64)(handle))
return ret == TRUE
}
// determine if a name corresponds to a transform feedback object
func IsTransformFeedback(id uint32) bool {
ret := C.glowIsTransformFeedback(gpIsTransformFeedback, (C.GLuint)(id))
return ret == TRUE
}
// determine if a name corresponds to a vertex array object
func IsVertexArray(array uint32) bool {
ret := C.glowIsVertexArray(gpIsVertexArray, (C.GLuint)(array))
return ret == TRUE
}
func IsVertexArrayOES(array uint32) bool {
ret := C.glowIsVertexArrayOES(gpIsVertexArrayOES, (C.GLuint)(array))
return ret == TRUE
}
func LabelObjectEXT(xtype uint32, object uint32, length int32, label *uint8) {
C.glowLabelObjectEXT(gpLabelObjectEXT, (C.GLenum)(xtype), (C.GLuint)(object), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label)))
}
// specify the width of rasterized lines
func LineWidth(width float32) {
C.glowLineWidth(gpLineWidth, (C.GLfloat)(width))
}
// Links a program object
func LinkProgram(program uint32) {
C.glowLinkProgram(gpLinkProgram, (C.GLuint)(program))
}
func MakeImageHandleNonResidentNV(handle uint64) {
C.glowMakeImageHandleNonResidentNV(gpMakeImageHandleNonResidentNV, (C.GLuint64)(handle))
}
func MakeImageHandleResidentNV(handle uint64, access uint32) {
C.glowMakeImageHandleResidentNV(gpMakeImageHandleResidentNV, (C.GLuint64)(handle), (C.GLenum)(access))
}
func MakeTextureHandleNonResidentNV(handle uint64) {
C.glowMakeTextureHandleNonResidentNV(gpMakeTextureHandleNonResidentNV, (C.GLuint64)(handle))
}
func MakeTextureHandleResidentNV(handle uint64) {
C.glowMakeTextureHandleResidentNV(gpMakeTextureHandleResidentNV, (C.GLuint64)(handle))
}
func MapBufferOES(target uint32, access uint32) unsafe.Pointer {
ret := C.glowMapBufferOES(gpMapBufferOES, (C.GLenum)(target), (C.GLenum)(access))
return (unsafe.Pointer)(ret)
}
// map all or part of a buffer object's data store into the client's address space
func MapBufferRange(target uint32, offset int, length int, access uint32) unsafe.Pointer {
ret := C.glowMapBufferRange(gpMapBufferRange, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access))
return (unsafe.Pointer)(ret)
}
func MapBufferRangeEXT(target uint32, offset int, length int, access uint32) unsafe.Pointer {
ret := C.glowMapBufferRangeEXT(gpMapBufferRangeEXT, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access))
return (unsafe.Pointer)(ret)
}
func MatrixFrustumEXT(mode uint32, left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) {
C.glowMatrixFrustumEXT(gpMatrixFrustumEXT, (C.GLenum)(mode), (C.GLdouble)(left), (C.GLdouble)(right), (C.GLdouble)(bottom), (C.GLdouble)(top), (C.GLdouble)(zNear), (C.GLdouble)(zFar))
}
func MatrixLoad3x2fNV(matrixMode uint32, m *float32) {
C.glowMatrixLoad3x2fNV(gpMatrixLoad3x2fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixLoad3x3fNV(matrixMode uint32, m *float32) {
C.glowMatrixLoad3x3fNV(gpMatrixLoad3x3fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixLoadIdentityEXT(mode uint32) {
C.glowMatrixLoadIdentityEXT(gpMatrixLoadIdentityEXT, (C.GLenum)(mode))
}
func MatrixLoadTranspose3x3fNV(matrixMode uint32, m *float32) {
C.glowMatrixLoadTranspose3x3fNV(gpMatrixLoadTranspose3x3fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixLoadTransposedEXT(mode uint32, m *float64) {
C.glowMatrixLoadTransposedEXT(gpMatrixLoadTransposedEXT, (C.GLenum)(mode), (*C.GLdouble)(unsafe.Pointer(m)))
}
func MatrixLoadTransposefEXT(mode uint32, m *float32) {
C.glowMatrixLoadTransposefEXT(gpMatrixLoadTransposefEXT, (C.GLenum)(mode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixLoaddEXT(mode uint32, m *float64) {
C.glowMatrixLoaddEXT(gpMatrixLoaddEXT, (C.GLenum)(mode), (*C.GLdouble)(unsafe.Pointer(m)))
}
func MatrixLoadfEXT(mode uint32, m *float32) {
C.glowMatrixLoadfEXT(gpMatrixLoadfEXT, (C.GLenum)(mode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixMult3x2fNV(matrixMode uint32, m *float32) {
C.glowMatrixMult3x2fNV(gpMatrixMult3x2fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixMult3x3fNV(matrixMode uint32, m *float32) {
C.glowMatrixMult3x3fNV(gpMatrixMult3x3fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixMultTranspose3x3fNV(matrixMode uint32, m *float32) {
C.glowMatrixMultTranspose3x3fNV(gpMatrixMultTranspose3x3fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixMultTransposedEXT(mode uint32, m *float64) {
C.glowMatrixMultTransposedEXT(gpMatrixMultTransposedEXT, (C.GLenum)(mode), (*C.GLdouble)(unsafe.Pointer(m)))
}
func MatrixMultTransposefEXT(mode uint32, m *float32) {
C.glowMatrixMultTransposefEXT(gpMatrixMultTransposefEXT, (C.GLenum)(mode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixMultdEXT(mode uint32, m *float64) {
C.glowMatrixMultdEXT(gpMatrixMultdEXT, (C.GLenum)(mode), (*C.GLdouble)(unsafe.Pointer(m)))
}
func MatrixMultfEXT(mode uint32, m *float32) {
C.glowMatrixMultfEXT(gpMatrixMultfEXT, (C.GLenum)(mode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixOrthoEXT(mode uint32, left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) {
C.glowMatrixOrthoEXT(gpMatrixOrthoEXT, (C.GLenum)(mode), (C.GLdouble)(left), (C.GLdouble)(right), (C.GLdouble)(bottom), (C.GLdouble)(top), (C.GLdouble)(zNear), (C.GLdouble)(zFar))
}
func MatrixPopEXT(mode uint32) {
C.glowMatrixPopEXT(gpMatrixPopEXT, (C.GLenum)(mode))
}
func MatrixPushEXT(mode uint32) {
C.glowMatrixPushEXT(gpMatrixPushEXT, (C.GLenum)(mode))
}
func MatrixRotatedEXT(mode uint32, angle float64, x float64, y float64, z float64) {
C.glowMatrixRotatedEXT(gpMatrixRotatedEXT, (C.GLenum)(mode), (C.GLdouble)(angle), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func MatrixRotatefEXT(mode uint32, angle float32, x float32, y float32, z float32) {
C.glowMatrixRotatefEXT(gpMatrixRotatefEXT, (C.GLenum)(mode), (C.GLfloat)(angle), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func MatrixScaledEXT(mode uint32, x float64, y float64, z float64) {
C.glowMatrixScaledEXT(gpMatrixScaledEXT, (C.GLenum)(mode), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func MatrixScalefEXT(mode uint32, x float32, y float32, z float32) {
C.glowMatrixScalefEXT(gpMatrixScalefEXT, (C.GLenum)(mode), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func MatrixTranslatedEXT(mode uint32, x float64, y float64, z float64) {
C.glowMatrixTranslatedEXT(gpMatrixTranslatedEXT, (C.GLenum)(mode), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func MatrixTranslatefEXT(mode uint32, x float32, y float32, z float32) {
C.glowMatrixTranslatefEXT(gpMatrixTranslatefEXT, (C.GLenum)(mode), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func MaxShaderCompilerThreadsKHR(count uint32) {
C.glowMaxShaderCompilerThreadsKHR(gpMaxShaderCompilerThreadsKHR, (C.GLuint)(count))
}
// defines a barrier ordering memory transactions
func MemoryBarrier(barriers uint32) {
C.glowMemoryBarrier(gpMemoryBarrier, (C.GLbitfield)(barriers))
}
func MemoryBarrierByRegion(barriers uint32) {
C.glowMemoryBarrierByRegion(gpMemoryBarrierByRegion, (C.GLbitfield)(barriers))
}
func MemoryObjectParameterivEXT(memoryObject uint32, pname uint32, params *int32) {
C.glowMemoryObjectParameterivEXT(gpMemoryObjectParameterivEXT, (C.GLuint)(memoryObject), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func MinSampleShadingOES(value float32) {
C.glowMinSampleShadingOES(gpMinSampleShadingOES, (C.GLfloat)(value))
}
func MultiDrawArraysEXT(mode uint32, first *int32, count *int32, primcount int32) {
C.glowMultiDrawArraysEXT(gpMultiDrawArraysEXT, (C.GLenum)(mode), (*C.GLint)(unsafe.Pointer(first)), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLsizei)(primcount))
}
func MultiDrawArraysIndirectEXT(mode uint32, indirect unsafe.Pointer, drawcount int32, stride int32) {
C.glowMultiDrawArraysIndirectEXT(gpMultiDrawArraysIndirectEXT, (C.GLenum)(mode), indirect, (C.GLsizei)(drawcount), (C.GLsizei)(stride))
}
func MultiDrawElementsBaseVertexEXT(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, drawcount int32, basevertex *int32) {
C.glowMultiDrawElementsBaseVertexEXT(gpMultiDrawElementsBaseVertexEXT, (C.GLenum)(mode), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLenum)(xtype), indices, (C.GLsizei)(drawcount), (*C.GLint)(unsafe.Pointer(basevertex)))
}
func MultiDrawElementsEXT(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, primcount int32) {
C.glowMultiDrawElementsEXT(gpMultiDrawElementsEXT, (C.GLenum)(mode), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLenum)(xtype), indices, (C.GLsizei)(primcount))
}
func MultiDrawElementsIndirectEXT(mode uint32, xtype uint32, indirect unsafe.Pointer, drawcount int32, stride int32) {
C.glowMultiDrawElementsIndirectEXT(gpMultiDrawElementsIndirectEXT, (C.GLenum)(mode), (C.GLenum)(xtype), indirect, (C.GLsizei)(drawcount), (C.GLsizei)(stride))
}
func MultiDrawMeshTasksIndirectCountNV(indirect int, drawcount int, maxdrawcount int32, stride int32) {
C.glowMultiDrawMeshTasksIndirectCountNV(gpMultiDrawMeshTasksIndirectCountNV, (C.GLintptr)(indirect), (C.GLintptr)(drawcount), (C.GLsizei)(maxdrawcount), (C.GLsizei)(stride))
}
func MultiDrawMeshTasksIndirectNV(indirect int, drawcount int32, stride int32) {
C.glowMultiDrawMeshTasksIndirectNV(gpMultiDrawMeshTasksIndirectNV, (C.GLintptr)(indirect), (C.GLsizei)(drawcount), (C.GLsizei)(stride))
}
func NamedBufferAttachMemoryNV(buffer uint32, memory uint32, offset uint64) {
C.glowNamedBufferAttachMemoryNV(gpNamedBufferAttachMemoryNV, (C.GLuint)(buffer), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func NamedBufferPageCommitmentMemNV(buffer uint32, offset int, size int, memory uint32, memOffset uint64, commit bool) {
C.glowNamedBufferPageCommitmentMemNV(gpNamedBufferPageCommitmentMemNV, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLuint)(memory), (C.GLuint64)(memOffset), (C.GLboolean)(boolToInt(commit)))
}
// Parameter clientBuffer has type C.GLeglClientBufferEXT.
func NamedBufferStorageExternalEXT(buffer uint32, offset int, size int, clientBuffer unsafe.Pointer, flags uint32) {
C.glowNamedBufferStorageExternalEXT(gpNamedBufferStorageExternalEXT, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLeglClientBufferEXT)(clientBuffer), (C.GLbitfield)(flags))
}
func NamedBufferStorageMemEXT(buffer uint32, size int, memory uint32, offset uint64) {
C.glowNamedBufferStorageMemEXT(gpNamedBufferStorageMemEXT, (C.GLuint)(buffer), (C.GLsizeiptr)(size), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func NamedFramebufferSampleLocationsfvNV(framebuffer uint32, start uint32, count int32, v *float32) {
C.glowNamedFramebufferSampleLocationsfvNV(gpNamedFramebufferSampleLocationsfvNV, (C.GLuint)(framebuffer), (C.GLuint)(start), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func NamedRenderbufferStorageMultisampleAdvancedAMD(renderbuffer uint32, samples int32, storageSamples int32, internalformat uint32, width int32, height int32) {
C.glowNamedRenderbufferStorageMultisampleAdvancedAMD(gpNamedRenderbufferStorageMultisampleAdvancedAMD, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLsizei)(storageSamples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
// label a named object identified within a namespace
func ObjectLabel(identifier uint32, name uint32, length int32, label *uint8) {
C.glowObjectLabel(gpObjectLabel, (C.GLenum)(identifier), (C.GLuint)(name), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label)))
}
func ObjectLabelKHR(identifier uint32, name uint32, length int32, label *uint8) {
C.glowObjectLabelKHR(gpObjectLabelKHR, (C.GLenum)(identifier), (C.GLuint)(name), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label)))
}
// label a sync object identified by a pointer
func ObjectPtrLabel(ptr unsafe.Pointer, length int32, label *uint8) {
C.glowObjectPtrLabel(gpObjectPtrLabel, ptr, (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label)))
}
func ObjectPtrLabelKHR(ptr unsafe.Pointer, length int32, label *uint8) {
C.glowObjectPtrLabelKHR(gpObjectPtrLabelKHR, ptr, (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label)))
}
func PatchParameteriEXT(pname uint32, value int32) {
C.glowPatchParameteriEXT(gpPatchParameteriEXT, (C.GLenum)(pname), (C.GLint)(value))
}
func PatchParameteriOES(pname uint32, value int32) {
C.glowPatchParameteriOES(gpPatchParameteriOES, (C.GLenum)(pname), (C.GLint)(value))
}
func PathCommandsNV(path uint32, numCommands int32, commands *uint8, numCoords int32, coordType uint32, coords unsafe.Pointer) {
C.glowPathCommandsNV(gpPathCommandsNV, (C.GLuint)(path), (C.GLsizei)(numCommands), (*C.GLubyte)(unsafe.Pointer(commands)), (C.GLsizei)(numCoords), (C.GLenum)(coordType), coords)
}
func PathCoordsNV(path uint32, numCoords int32, coordType uint32, coords unsafe.Pointer) {
C.glowPathCoordsNV(gpPathCoordsNV, (C.GLuint)(path), (C.GLsizei)(numCoords), (C.GLenum)(coordType), coords)
}
func PathCoverDepthFuncNV(xfunc uint32) {
C.glowPathCoverDepthFuncNV(gpPathCoverDepthFuncNV, (C.GLenum)(xfunc))
}
func PathDashArrayNV(path uint32, dashCount int32, dashArray *float32) {
C.glowPathDashArrayNV(gpPathDashArrayNV, (C.GLuint)(path), (C.GLsizei)(dashCount), (*C.GLfloat)(unsafe.Pointer(dashArray)))
}
func PathGlyphIndexArrayNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, firstGlyphIndex uint32, numGlyphs int32, pathParameterTemplate uint32, emScale float32) uint32 {
ret := C.glowPathGlyphIndexArrayNV(gpPathGlyphIndexArrayNV, (C.GLuint)(firstPathName), (C.GLenum)(fontTarget), fontName, (C.GLbitfield)(fontStyle), (C.GLuint)(firstGlyphIndex), (C.GLsizei)(numGlyphs), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale))
return (uint32)(ret)
}
func PathGlyphIndexRangeNV(fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, pathParameterTemplate uint32, emScale float32, baseAndCount *uint32) uint32 {
ret := C.glowPathGlyphIndexRangeNV(gpPathGlyphIndexRangeNV, (C.GLenum)(fontTarget), fontName, (C.GLbitfield)(fontStyle), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale), (*C.GLuint)(unsafe.Pointer(baseAndCount)))
return (uint32)(ret)
}
func PathGlyphRangeNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, firstGlyph uint32, numGlyphs int32, handleMissingGlyphs uint32, pathParameterTemplate uint32, emScale float32) {
C.glowPathGlyphRangeNV(gpPathGlyphRangeNV, (C.GLuint)(firstPathName), (C.GLenum)(fontTarget), fontName, (C.GLbitfield)(fontStyle), (C.GLuint)(firstGlyph), (C.GLsizei)(numGlyphs), (C.GLenum)(handleMissingGlyphs), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale))
}
func PathGlyphsNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, numGlyphs int32, xtype uint32, charcodes unsafe.Pointer, handleMissingGlyphs uint32, pathParameterTemplate uint32, emScale float32) {
C.glowPathGlyphsNV(gpPathGlyphsNV, (C.GLuint)(firstPathName), (C.GLenum)(fontTarget), fontName, (C.GLbitfield)(fontStyle), (C.GLsizei)(numGlyphs), (C.GLenum)(xtype), charcodes, (C.GLenum)(handleMissingGlyphs), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale))
}
func PathMemoryGlyphIndexArrayNV(firstPathName uint32, fontTarget uint32, fontSize int, fontData unsafe.Pointer, faceIndex int32, firstGlyphIndex uint32, numGlyphs int32, pathParameterTemplate uint32, emScale float32) uint32 {
ret := C.glowPathMemoryGlyphIndexArrayNV(gpPathMemoryGlyphIndexArrayNV, (C.GLuint)(firstPathName), (C.GLenum)(fontTarget), (C.GLsizeiptr)(fontSize), fontData, (C.GLsizei)(faceIndex), (C.GLuint)(firstGlyphIndex), (C.GLsizei)(numGlyphs), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale))
return (uint32)(ret)
}
func PathParameterfNV(path uint32, pname uint32, value float32) {
C.glowPathParameterfNV(gpPathParameterfNV, (C.GLuint)(path), (C.GLenum)(pname), (C.GLfloat)(value))
}
func PathParameterfvNV(path uint32, pname uint32, value *float32) {
C.glowPathParameterfvNV(gpPathParameterfvNV, (C.GLuint)(path), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(value)))
}
func PathParameteriNV(path uint32, pname uint32, value int32) {
C.glowPathParameteriNV(gpPathParameteriNV, (C.GLuint)(path), (C.GLenum)(pname), (C.GLint)(value))
}
func PathParameterivNV(path uint32, pname uint32, value *int32) {
C.glowPathParameterivNV(gpPathParameterivNV, (C.GLuint)(path), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(value)))
}
func PathStencilDepthOffsetNV(factor float32, units float32) {
C.glowPathStencilDepthOffsetNV(gpPathStencilDepthOffsetNV, (C.GLfloat)(factor), (C.GLfloat)(units))
}
func PathStencilFuncNV(xfunc uint32, ref int32, mask uint32) {
C.glowPathStencilFuncNV(gpPathStencilFuncNV, (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))
}
func PathStringNV(path uint32, format uint32, length int32, pathString unsafe.Pointer) {
C.glowPathStringNV(gpPathStringNV, (C.GLuint)(path), (C.GLenum)(format), (C.GLsizei)(length), pathString)
}
func PathSubCommandsNV(path uint32, commandStart int32, commandsToDelete int32, numCommands int32, commands *uint8, numCoords int32, coordType uint32, coords unsafe.Pointer) {
C.glowPathSubCommandsNV(gpPathSubCommandsNV, (C.GLuint)(path), (C.GLsizei)(commandStart), (C.GLsizei)(commandsToDelete), (C.GLsizei)(numCommands), (*C.GLubyte)(unsafe.Pointer(commands)), (C.GLsizei)(numCoords), (C.GLenum)(coordType), coords)
}
func PathSubCoordsNV(path uint32, coordStart int32, numCoords int32, coordType uint32, coords unsafe.Pointer) {
C.glowPathSubCoordsNV(gpPathSubCoordsNV, (C.GLuint)(path), (C.GLsizei)(coordStart), (C.GLsizei)(numCoords), (C.GLenum)(coordType), coords)
}
// pause transform feedback operations
func PauseTransformFeedback() {
C.glowPauseTransformFeedback(gpPauseTransformFeedback)
}
// set pixel storage modes
func PixelStorei(pname uint32, param int32) {
C.glowPixelStorei(gpPixelStorei, (C.GLenum)(pname), (C.GLint)(param))
}
func PointAlongPathNV(path uint32, startSegment int32, numSegments int32, distance float32, x *float32, y *float32, tangentX *float32, tangentY *float32) bool {
ret := C.glowPointAlongPathNV(gpPointAlongPathNV, (C.GLuint)(path), (C.GLsizei)(startSegment), (C.GLsizei)(numSegments), (C.GLfloat)(distance), (*C.GLfloat)(unsafe.Pointer(x)), (*C.GLfloat)(unsafe.Pointer(y)), (*C.GLfloat)(unsafe.Pointer(tangentX)), (*C.GLfloat)(unsafe.Pointer(tangentY)))
return ret == TRUE
}
func PolygonModeNV(face uint32, mode uint32) {
C.glowPolygonModeNV(gpPolygonModeNV, (C.GLenum)(face), (C.GLenum)(mode))
}
// set the scale and units used to calculate depth values
func PolygonOffset(factor float32, units float32) {
C.glowPolygonOffset(gpPolygonOffset, (C.GLfloat)(factor), (C.GLfloat)(units))
}
func PolygonOffsetClampEXT(factor float32, units float32, clamp float32) {
C.glowPolygonOffsetClampEXT(gpPolygonOffsetClampEXT, (C.GLfloat)(factor), (C.GLfloat)(units), (C.GLfloat)(clamp))
}
// pop the active debug group
func PopDebugGroup() {
C.glowPopDebugGroup(gpPopDebugGroup)
}
func PopDebugGroupKHR() {
C.glowPopDebugGroupKHR(gpPopDebugGroupKHR)
}
func PopGroupMarkerEXT() {
C.glowPopGroupMarkerEXT(gpPopGroupMarkerEXT)
}
func PrimitiveBoundingBoxEXT(minX float32, minY float32, minZ float32, minW float32, maxX float32, maxY float32, maxZ float32, maxW float32) {
C.glowPrimitiveBoundingBoxEXT(gpPrimitiveBoundingBoxEXT, (C.GLfloat)(minX), (C.GLfloat)(minY), (C.GLfloat)(minZ), (C.GLfloat)(minW), (C.GLfloat)(maxX), (C.GLfloat)(maxY), (C.GLfloat)(maxZ), (C.GLfloat)(maxW))
}
func PrimitiveBoundingBoxOES(minX float32, minY float32, minZ float32, minW float32, maxX float32, maxY float32, maxZ float32, maxW float32) {
C.glowPrimitiveBoundingBoxOES(gpPrimitiveBoundingBoxOES, (C.GLfloat)(minX), (C.GLfloat)(minY), (C.GLfloat)(minZ), (C.GLfloat)(minW), (C.GLfloat)(maxX), (C.GLfloat)(maxY), (C.GLfloat)(maxZ), (C.GLfloat)(maxW))
}
// load a program object with a program binary
func ProgramBinary(program uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) {
C.glowProgramBinary(gpProgramBinary, (C.GLuint)(program), (C.GLenum)(binaryFormat), binary, (C.GLsizei)(length))
}
func ProgramBinaryOES(program uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) {
C.glowProgramBinaryOES(gpProgramBinaryOES, (C.GLuint)(program), (C.GLenum)(binaryFormat), binary, (C.GLint)(length))
}
// specify a parameter for a program object
func ProgramParameteri(program uint32, pname uint32, value int32) {
C.glowProgramParameteri(gpProgramParameteri, (C.GLuint)(program), (C.GLenum)(pname), (C.GLint)(value))
}
func ProgramParameteriEXT(program uint32, pname uint32, value int32) {
C.glowProgramParameteriEXT(gpProgramParameteriEXT, (C.GLuint)(program), (C.GLenum)(pname), (C.GLint)(value))
}
func ProgramPathFragmentInputGenNV(program uint32, location int32, genMode uint32, components int32, coeffs *float32) {
C.glowProgramPathFragmentInputGenNV(gpProgramPathFragmentInputGenNV, (C.GLuint)(program), (C.GLint)(location), (C.GLenum)(genMode), (C.GLint)(components), (*C.GLfloat)(unsafe.Pointer(coeffs)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform1f(program uint32, location int32, v0 float32) {
C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))
}
func ProgramUniform1fEXT(program uint32, location int32, v0 float32) {
C.glowProgramUniform1fEXT(gpProgramUniform1fEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {
C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniform1fvEXT(program uint32, location int32, count int32, value *float32) {
C.glowProgramUniform1fvEXT(gpProgramUniform1fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform1i(program uint32, location int32, v0 int32) {
C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))
}
func ProgramUniform1i64NV(program uint32, location int32, x int64) {
C.glowProgramUniform1i64NV(gpProgramUniform1i64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLint64EXT)(x))
}
func ProgramUniform1i64vNV(program uint32, location int32, count int32, value *int64) {
C.glowProgramUniform1i64vNV(gpProgramUniform1i64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform1iEXT(program uint32, location int32, v0 int32) {
C.glowProgramUniform1iEXT(gpProgramUniform1iEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {
C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func ProgramUniform1ivEXT(program uint32, location int32, count int32, value *int32) {
C.glowProgramUniform1ivEXT(gpProgramUniform1ivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform1ui(program uint32, location int32, v0 uint32) {
C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))
}
func ProgramUniform1ui64NV(program uint32, location int32, x uint64) {
C.glowProgramUniform1ui64NV(gpProgramUniform1ui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64EXT)(x))
}
func ProgramUniform1ui64vNV(program uint32, location int32, count int32, value *uint64) {
C.glowProgramUniform1ui64vNV(gpProgramUniform1ui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform1uiEXT(program uint32, location int32, v0 uint32) {
C.glowProgramUniform1uiEXT(gpProgramUniform1uiEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {
C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniform1uivEXT(program uint32, location int32, count int32, value *uint32) {
C.glowProgramUniform1uivEXT(gpProgramUniform1uivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {
C.glowProgramUniform2f(gpProgramUniform2f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))
}
func ProgramUniform2fEXT(program uint32, location int32, v0 float32, v1 float32) {
C.glowProgramUniform2fEXT(gpProgramUniform2fEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {
C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniform2fvEXT(program uint32, location int32, count int32, value *float32) {
C.glowProgramUniform2fvEXT(gpProgramUniform2fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {
C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))
}
func ProgramUniform2i64NV(program uint32, location int32, x int64, y int64) {
C.glowProgramUniform2i64NV(gpProgramUniform2i64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y))
}
func ProgramUniform2i64vNV(program uint32, location int32, count int32, value *int64) {
C.glowProgramUniform2i64vNV(gpProgramUniform2i64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform2iEXT(program uint32, location int32, v0 int32, v1 int32) {
C.glowProgramUniform2iEXT(gpProgramUniform2iEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {
C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func ProgramUniform2ivEXT(program uint32, location int32, count int32, value *int32) {
C.glowProgramUniform2ivEXT(gpProgramUniform2ivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {
C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))
}
func ProgramUniform2ui64NV(program uint32, location int32, x uint64, y uint64) {
C.glowProgramUniform2ui64NV(gpProgramUniform2ui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y))
}
func ProgramUniform2ui64vNV(program uint32, location int32, count int32, value *uint64) {
C.glowProgramUniform2ui64vNV(gpProgramUniform2ui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform2uiEXT(program uint32, location int32, v0 uint32, v1 uint32) {
C.glowProgramUniform2uiEXT(gpProgramUniform2uiEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {
C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniform2uivEXT(program uint32, location int32, count int32, value *uint32) {
C.glowProgramUniform2uivEXT(gpProgramUniform2uivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {
C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))
}
func ProgramUniform3fEXT(program uint32, location int32, v0 float32, v1 float32, v2 float32) {
C.glowProgramUniform3fEXT(gpProgramUniform3fEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {
C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniform3fvEXT(program uint32, location int32, count int32, value *float32) {
C.glowProgramUniform3fvEXT(gpProgramUniform3fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {
C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))
}
func ProgramUniform3i64NV(program uint32, location int32, x int64, y int64, z int64) {
C.glowProgramUniform3i64NV(gpProgramUniform3i64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z))
}
func ProgramUniform3i64vNV(program uint32, location int32, count int32, value *int64) {
C.glowProgramUniform3i64vNV(gpProgramUniform3i64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform3iEXT(program uint32, location int32, v0 int32, v1 int32, v2 int32) {
C.glowProgramUniform3iEXT(gpProgramUniform3iEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {
C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func ProgramUniform3ivEXT(program uint32, location int32, count int32, value *int32) {
C.glowProgramUniform3ivEXT(gpProgramUniform3ivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {
C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))
}
func ProgramUniform3ui64NV(program uint32, location int32, x uint64, y uint64, z uint64) {
C.glowProgramUniform3ui64NV(gpProgramUniform3ui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z))
}
func ProgramUniform3ui64vNV(program uint32, location int32, count int32, value *uint64) {
C.glowProgramUniform3ui64vNV(gpProgramUniform3ui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform3uiEXT(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {
C.glowProgramUniform3uiEXT(gpProgramUniform3uiEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {
C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniform3uivEXT(program uint32, location int32, count int32, value *uint32) {
C.glowProgramUniform3uivEXT(gpProgramUniform3uivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {
C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))
}
func ProgramUniform4fEXT(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {
C.glowProgramUniform4fEXT(gpProgramUniform4fEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {
C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniform4fvEXT(program uint32, location int32, count int32, value *float32) {
C.glowProgramUniform4fvEXT(gpProgramUniform4fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {
C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))
}
func ProgramUniform4i64NV(program uint32, location int32, x int64, y int64, z int64, w int64) {
C.glowProgramUniform4i64NV(gpProgramUniform4i64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z), (C.GLint64EXT)(w))
}
func ProgramUniform4i64vNV(program uint32, location int32, count int32, value *int64) {
C.glowProgramUniform4i64vNV(gpProgramUniform4i64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform4iEXT(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {
C.glowProgramUniform4iEXT(gpProgramUniform4iEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {
C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func ProgramUniform4ivEXT(program uint32, location int32, count int32, value *int32) {
C.glowProgramUniform4ivEXT(gpProgramUniform4ivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {
C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))
}
func ProgramUniform4ui64NV(program uint32, location int32, x uint64, y uint64, z uint64, w uint64) {
C.glowProgramUniform4ui64NV(gpProgramUniform4ui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z), (C.GLuint64EXT)(w))
}
func ProgramUniform4ui64vNV(program uint32, location int32, count int32, value *uint64) {
C.glowProgramUniform4ui64vNV(gpProgramUniform4ui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform4uiEXT(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {
C.glowProgramUniform4uiEXT(gpProgramUniform4uiEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {
C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniform4uivEXT(program uint32, location int32, count int32, value *uint32) {
C.glowProgramUniform4uivEXT(gpProgramUniform4uivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniformHandleui64IMG(program uint32, location int32, value uint64) {
C.glowProgramUniformHandleui64IMG(gpProgramUniformHandleui64IMG, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64)(value))
}
func ProgramUniformHandleui64NV(program uint32, location int32, value uint64) {
C.glowProgramUniformHandleui64NV(gpProgramUniformHandleui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64)(value))
}
func ProgramUniformHandleui64vIMG(program uint32, location int32, count int32, values *uint64) {
C.glowProgramUniformHandleui64vIMG(gpProgramUniformHandleui64vIMG, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(values)))
}
func ProgramUniformHandleui64vNV(program uint32, location int32, count int32, values *uint64) {
C.glowProgramUniformHandleui64vNV(gpProgramUniformHandleui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(values)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix2fv(gpProgramUniformMatrix2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix2fvEXT(gpProgramUniformMatrix2fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix2x3fv(gpProgramUniformMatrix2x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix2x3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix2x3fvEXT(gpProgramUniformMatrix2x3fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix2x4fv(gpProgramUniformMatrix2x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix2x4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix2x4fvEXT(gpProgramUniformMatrix2x4fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix3fvEXT(gpProgramUniformMatrix3fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3x2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix3x2fvEXT(gpProgramUniformMatrix3x2fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3x4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix3x4fvEXT(gpProgramUniformMatrix3x4fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix4fv(gpProgramUniformMatrix4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix4fvEXT(gpProgramUniformMatrix4fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix4x2fv(gpProgramUniformMatrix4x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4x2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix4x2fvEXT(gpProgramUniformMatrix4x2fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4x3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix4x3fvEXT(gpProgramUniformMatrix4x3fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
// push a named debug group into the command stream
func PushDebugGroup(source uint32, id uint32, length int32, message *uint8) {
C.glowPushDebugGroup(gpPushDebugGroup, (C.GLenum)(source), (C.GLuint)(id), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(message)))
}
func PushDebugGroupKHR(source uint32, id uint32, length int32, message *uint8) {
C.glowPushDebugGroupKHR(gpPushDebugGroupKHR, (C.GLenum)(source), (C.GLuint)(id), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(message)))
}
func PushGroupMarkerEXT(length int32, marker *uint8) {
C.glowPushGroupMarkerEXT(gpPushGroupMarkerEXT, (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(marker)))
}
func QueryCounterEXT(id uint32, target uint32) {
C.glowQueryCounterEXT(gpQueryCounterEXT, (C.GLuint)(id), (C.GLenum)(target))
}
func RasterSamplesEXT(samples uint32, fixedsamplelocations bool) {
C.glowRasterSamplesEXT(gpRasterSamplesEXT, (C.GLuint)(samples), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
// select a color buffer source for pixels
func ReadBuffer(src uint32) {
C.glowReadBuffer(gpReadBuffer, (C.GLenum)(src))
}
func ReadBufferIndexedEXT(src uint32, index int32) {
C.glowReadBufferIndexedEXT(gpReadBufferIndexedEXT, (C.GLenum)(src), (C.GLint)(index))
}
func ReadBufferNV(mode uint32) {
C.glowReadBufferNV(gpReadBufferNV, (C.GLenum)(mode))
}
// read a block of pixels from the frame buffer
func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowReadPixels(gpReadPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
// read a block of pixels from the frame buffer
func ReadnPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer) {
C.glowReadnPixels(gpReadnPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), data)
}
func ReadnPixelsEXT(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer) {
C.glowReadnPixelsEXT(gpReadnPixelsEXT, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), data)
}
func ReadnPixelsKHR(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer) {
C.glowReadnPixelsKHR(gpReadnPixelsKHR, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), data)
}
func ReleaseKeyedMutexWin32EXT(memory uint32, key uint64) bool {
ret := C.glowReleaseKeyedMutexWin32EXT(gpReleaseKeyedMutexWin32EXT, (C.GLuint)(memory), (C.GLuint64)(key))
return ret == TRUE
}
// release resources consumed by the implementation's shader compiler
func ReleaseShaderCompiler() {
C.glowReleaseShaderCompiler(gpReleaseShaderCompiler)
}
// establish data storage, format and dimensions of a renderbuffer object's image
func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {
C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
// establish data storage, format, dimensions and sample count of a renderbuffer object's image
func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {
C.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func RenderbufferStorageMultisampleANGLE(target uint32, samples int32, internalformat uint32, width int32, height int32) {
C.glowRenderbufferStorageMultisampleANGLE(gpRenderbufferStorageMultisampleANGLE, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func RenderbufferStorageMultisampleAPPLE(target uint32, samples int32, internalformat uint32, width int32, height int32) {
C.glowRenderbufferStorageMultisampleAPPLE(gpRenderbufferStorageMultisampleAPPLE, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func RenderbufferStorageMultisampleAdvancedAMD(target uint32, samples int32, storageSamples int32, internalformat uint32, width int32, height int32) {
C.glowRenderbufferStorageMultisampleAdvancedAMD(gpRenderbufferStorageMultisampleAdvancedAMD, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLsizei)(storageSamples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func RenderbufferStorageMultisampleEXT(target uint32, samples int32, internalformat uint32, width int32, height int32) {
C.glowRenderbufferStorageMultisampleEXT(gpRenderbufferStorageMultisampleEXT, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func RenderbufferStorageMultisampleIMG(target uint32, samples int32, internalformat uint32, width int32, height int32) {
C.glowRenderbufferStorageMultisampleIMG(gpRenderbufferStorageMultisampleIMG, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func RenderbufferStorageMultisampleNV(target uint32, samples int32, internalformat uint32, width int32, height int32) {
C.glowRenderbufferStorageMultisampleNV(gpRenderbufferStorageMultisampleNV, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func ResetMemoryObjectParameterNV(memory uint32, pname uint32) {
C.glowResetMemoryObjectParameterNV(gpResetMemoryObjectParameterNV, (C.GLuint)(memory), (C.GLenum)(pname))
}
func ResolveDepthValuesNV() {
C.glowResolveDepthValuesNV(gpResolveDepthValuesNV)
}
func ResolveMultisampleFramebufferAPPLE() {
C.glowResolveMultisampleFramebufferAPPLE(gpResolveMultisampleFramebufferAPPLE)
}
// resume transform feedback operations
func ResumeTransformFeedback() {
C.glowResumeTransformFeedback(gpResumeTransformFeedback)
}
// specify multisample coverage parameters
func SampleCoverage(value float32, invert bool) {
C.glowSampleCoverage(gpSampleCoverage, (C.GLfloat)(value), (C.GLboolean)(boolToInt(invert)))
}
// set the value of a sub-word of the sample mask
func SampleMaski(maskNumber uint32, mask uint32) {
C.glowSampleMaski(gpSampleMaski, (C.GLuint)(maskNumber), (C.GLbitfield)(mask))
}
func SamplerParameterIivEXT(sampler uint32, pname uint32, param *int32) {
C.glowSamplerParameterIivEXT(gpSamplerParameterIivEXT, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func SamplerParameterIivOES(sampler uint32, pname uint32, param *int32) {
C.glowSamplerParameterIivOES(gpSamplerParameterIivOES, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func SamplerParameterIuivEXT(sampler uint32, pname uint32, param *uint32) {
C.glowSamplerParameterIuivEXT(gpSamplerParameterIuivEXT, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(param)))
}
func SamplerParameterIuivOES(sampler uint32, pname uint32, param *uint32) {
C.glowSamplerParameterIuivOES(gpSamplerParameterIuivOES, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(param)))
}
func SamplerParameterf(sampler uint32, pname uint32, param float32) {
C.glowSamplerParameterf(gpSamplerParameterf, (C.GLuint)(sampler), (C.GLenum)(pname), (C.GLfloat)(param))
}
func SamplerParameterfv(sampler uint32, pname uint32, param *float32) {
C.glowSamplerParameterfv(gpSamplerParameterfv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(param)))
}
func SamplerParameteri(sampler uint32, pname uint32, param int32) {
C.glowSamplerParameteri(gpSamplerParameteri, (C.GLuint)(sampler), (C.GLenum)(pname), (C.GLint)(param))
}
func SamplerParameteriv(sampler uint32, pname uint32, param *int32) {
C.glowSamplerParameteriv(gpSamplerParameteriv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
// define the scissor box
func Scissor(x int32, y int32, width int32, height int32) {
C.glowScissor(gpScissor, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func ScissorArrayvNV(first uint32, count int32, v *int32) {
C.glowScissorArrayvNV(gpScissorArrayvNV, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(v)))
}
func ScissorArrayvOES(first uint32, count int32, v *int32) {
C.glowScissorArrayvOES(gpScissorArrayvOES, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(v)))
}
func ScissorExclusiveArrayvNV(first uint32, count int32, v *int32) {
C.glowScissorExclusiveArrayvNV(gpScissorExclusiveArrayvNV, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(v)))
}
func ScissorExclusiveNV(x int32, y int32, width int32, height int32) {
C.glowScissorExclusiveNV(gpScissorExclusiveNV, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func ScissorIndexedNV(index uint32, left int32, bottom int32, width int32, height int32) {
C.glowScissorIndexedNV(gpScissorIndexedNV, (C.GLuint)(index), (C.GLint)(left), (C.GLint)(bottom), (C.GLsizei)(width), (C.GLsizei)(height))
}
func ScissorIndexedOES(index uint32, left int32, bottom int32, width int32, height int32) {
C.glowScissorIndexedOES(gpScissorIndexedOES, (C.GLuint)(index), (C.GLint)(left), (C.GLint)(bottom), (C.GLsizei)(width), (C.GLsizei)(height))
}
func ScissorIndexedvNV(index uint32, v *int32) {
C.glowScissorIndexedvNV(gpScissorIndexedvNV, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v)))
}
func ScissorIndexedvOES(index uint32, v *int32) {
C.glowScissorIndexedvOES(gpScissorIndexedvOES, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v)))
}
func SelectPerfMonitorCountersAMD(monitor uint32, enable bool, group uint32, numCounters int32, counterList *uint32) {
C.glowSelectPerfMonitorCountersAMD(gpSelectPerfMonitorCountersAMD, (C.GLuint)(monitor), (C.GLboolean)(boolToInt(enable)), (C.GLuint)(group), (C.GLint)(numCounters), (*C.GLuint)(unsafe.Pointer(counterList)))
}
func SemaphoreParameterivNV(semaphore uint32, pname uint32, params *int32) {
C.glowSemaphoreParameterivNV(gpSemaphoreParameterivNV, (C.GLuint)(semaphore), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func SemaphoreParameterui64vEXT(semaphore uint32, pname uint32, params *uint64) {
C.glowSemaphoreParameterui64vEXT(gpSemaphoreParameterui64vEXT, (C.GLuint)(semaphore), (C.GLenum)(pname), (*C.GLuint64)(unsafe.Pointer(params)))
}
func SetFenceNV(fence uint32, condition uint32) {
C.glowSetFenceNV(gpSetFenceNV, (C.GLuint)(fence), (C.GLenum)(condition))
}
// load pre-compiled shader binaries
func ShaderBinary(count int32, shaders *uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) {
C.glowShaderBinary(gpShaderBinary, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(shaders)), (C.GLenum)(binaryFormat), binary, (C.GLsizei)(length))
}
// Replaces the source code in a shader object
func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) {
C.glowShaderSource(gpShaderSource, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(xstring)), (*C.GLint)(unsafe.Pointer(length)))
}
func ShadingRateImageBarrierNV(synchronize bool) {
C.glowShadingRateImageBarrierNV(gpShadingRateImageBarrierNV, (C.GLboolean)(boolToInt(synchronize)))
}
func ShadingRateImagePaletteNV(viewport uint32, first uint32, count int32, rates *uint32) {
C.glowShadingRateImagePaletteNV(gpShadingRateImagePaletteNV, (C.GLuint)(viewport), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLenum)(unsafe.Pointer(rates)))
}
func ShadingRateQCOM(rate uint32) {
C.glowShadingRateQCOM(gpShadingRateQCOM, (C.GLenum)(rate))
}
func ShadingRateSampleOrderCustomNV(rate uint32, samples uint32, locations *int32) {
C.glowShadingRateSampleOrderCustomNV(gpShadingRateSampleOrderCustomNV, (C.GLenum)(rate), (C.GLuint)(samples), (*C.GLint)(unsafe.Pointer(locations)))
}
func ShadingRateSampleOrderNV(order uint32) {
C.glowShadingRateSampleOrderNV(gpShadingRateSampleOrderNV, (C.GLenum)(order))
}
func SignalSemaphoreEXT(semaphore uint32, numBufferBarriers uint32, buffers *uint32, numTextureBarriers uint32, textures *uint32, dstLayouts *uint32) {
C.glowSignalSemaphoreEXT(gpSignalSemaphoreEXT, (C.GLuint)(semaphore), (C.GLuint)(numBufferBarriers), (*C.GLuint)(unsafe.Pointer(buffers)), (C.GLuint)(numTextureBarriers), (*C.GLuint)(unsafe.Pointer(textures)), (*C.GLenum)(unsafe.Pointer(dstLayouts)))
}
func SignalVkFenceNV(vkFence uint64) {
C.glowSignalVkFenceNV(gpSignalVkFenceNV, (C.GLuint64)(vkFence))
}
func SignalVkSemaphoreNV(vkSemaphore uint64) {
C.glowSignalVkSemaphoreNV(gpSignalVkSemaphoreNV, (C.GLuint64)(vkSemaphore))
}
func StartTilingQCOM(x uint32, y uint32, width uint32, height uint32, preserveMask uint32) {
C.glowStartTilingQCOM(gpStartTilingQCOM, (C.GLuint)(x), (C.GLuint)(y), (C.GLuint)(width), (C.GLuint)(height), (C.GLbitfield)(preserveMask))
}
func StencilFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, fillMode uint32, mask uint32, transformType uint32, transformValues *float32) {
C.glowStencilFillPathInstancedNV(gpStencilFillPathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLenum)(fillMode), (C.GLuint)(mask), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues)))
}
func StencilFillPathNV(path uint32, fillMode uint32, mask uint32) {
C.glowStencilFillPathNV(gpStencilFillPathNV, (C.GLuint)(path), (C.GLenum)(fillMode), (C.GLuint)(mask))
}
// set front and back function and reference value for stencil testing
func StencilFunc(xfunc uint32, ref int32, mask uint32) {
C.glowStencilFunc(gpStencilFunc, (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))
}
// set front and/or back function and reference value for stencil testing
func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32) {
C.glowStencilFuncSeparate(gpStencilFuncSeparate, (C.GLenum)(face), (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))
}
// control the front and back writing of individual bits in the stencil planes
func StencilMask(mask uint32) {
C.glowStencilMask(gpStencilMask, (C.GLuint)(mask))
}
// control the front and/or back writing of individual bits in the stencil planes
func StencilMaskSeparate(face uint32, mask uint32) {
C.glowStencilMaskSeparate(gpStencilMaskSeparate, (C.GLenum)(face), (C.GLuint)(mask))
}
// set front and back stencil test actions
func StencilOp(fail uint32, zfail uint32, zpass uint32) {
C.glowStencilOp(gpStencilOp, (C.GLenum)(fail), (C.GLenum)(zfail), (C.GLenum)(zpass))
}
// set front and/or back stencil test actions
func StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) {
C.glowStencilOpSeparate(gpStencilOpSeparate, (C.GLenum)(face), (C.GLenum)(sfail), (C.GLenum)(dpfail), (C.GLenum)(dppass))
}
func StencilStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, reference int32, mask uint32, transformType uint32, transformValues *float32) {
C.glowStencilStrokePathInstancedNV(gpStencilStrokePathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLint)(reference), (C.GLuint)(mask), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues)))
}
func StencilStrokePathNV(path uint32, reference int32, mask uint32) {
C.glowStencilStrokePathNV(gpStencilStrokePathNV, (C.GLuint)(path), (C.GLint)(reference), (C.GLuint)(mask))
}
func StencilThenCoverFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, fillMode uint32, mask uint32, coverMode uint32, transformType uint32, transformValues *float32) {
C.glowStencilThenCoverFillPathInstancedNV(gpStencilThenCoverFillPathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLenum)(fillMode), (C.GLuint)(mask), (C.GLenum)(coverMode), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues)))
}
func StencilThenCoverFillPathNV(path uint32, fillMode uint32, mask uint32, coverMode uint32) {
C.glowStencilThenCoverFillPathNV(gpStencilThenCoverFillPathNV, (C.GLuint)(path), (C.GLenum)(fillMode), (C.GLuint)(mask), (C.GLenum)(coverMode))
}
func StencilThenCoverStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, reference int32, mask uint32, coverMode uint32, transformType uint32, transformValues *float32) {
C.glowStencilThenCoverStrokePathInstancedNV(gpStencilThenCoverStrokePathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLint)(reference), (C.GLuint)(mask), (C.GLenum)(coverMode), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues)))
}
func StencilThenCoverStrokePathNV(path uint32, reference int32, mask uint32, coverMode uint32) {
C.glowStencilThenCoverStrokePathNV(gpStencilThenCoverStrokePathNV, (C.GLuint)(path), (C.GLint)(reference), (C.GLuint)(mask), (C.GLenum)(coverMode))
}
func SubpixelPrecisionBiasNV(xbits uint32, ybits uint32) {
C.glowSubpixelPrecisionBiasNV(gpSubpixelPrecisionBiasNV, (C.GLuint)(xbits), (C.GLuint)(ybits))
}
func TestFenceNV(fence uint32) bool {
ret := C.glowTestFenceNV(gpTestFenceNV, (C.GLuint)(fence))
return ret == TRUE
}
func TexAttachMemoryNV(target uint32, memory uint32, offset uint64) {
C.glowTexAttachMemoryNV(gpTexAttachMemoryNV, (C.GLenum)(target), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TexBufferEXT(target uint32, internalformat uint32, buffer uint32) {
C.glowTexBufferEXT(gpTexBufferEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer))
}
func TexBufferOES(target uint32, internalformat uint32, buffer uint32) {
C.glowTexBufferOES(gpTexBufferOES, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer))
}
func TexBufferRangeEXT(target uint32, internalformat uint32, buffer uint32, offset int, size int) {
C.glowTexBufferRangeEXT(gpTexBufferRangeEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}
func TexBufferRangeOES(target uint32, internalformat uint32, buffer uint32, offset int, size int) {
C.glowTexBufferRangeOES(gpTexBufferRangeOES, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}
func TexEstimateMotionQCOM(ref uint32, target uint32, output uint32) {
C.glowTexEstimateMotionQCOM(gpTexEstimateMotionQCOM, (C.GLuint)(ref), (C.GLuint)(target), (C.GLuint)(output))
}
func TexEstimateMotionRegionsQCOM(ref uint32, target uint32, output uint32, mask uint32) {
C.glowTexEstimateMotionRegionsQCOM(gpTexEstimateMotionRegionsQCOM, (C.GLuint)(ref), (C.GLuint)(target), (C.GLuint)(output), (C.GLuint)(mask))
}
// specify a two-dimensional texture image
func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
// specify a three-dimensional texture image
func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TexImage3DOES(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexImage3DOES(gpTexImage3DOES, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TexPageCommitmentEXT(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, commit bool) {
C.glowTexPageCommitmentEXT(gpTexPageCommitmentEXT, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(commit)))
}
func TexPageCommitmentMemNV(target uint32, layer int32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, memory uint32, offset uint64, commit bool) {
C.glowTexPageCommitmentMemNV(gpTexPageCommitmentMemNV, (C.GLenum)(target), (C.GLint)(layer), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLuint)(memory), (C.GLuint64)(offset), (C.GLboolean)(boolToInt(commit)))
}
func TexParameterIivEXT(target uint32, pname uint32, params *int32) {
C.glowTexParameterIivEXT(gpTexParameterIivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func TexParameterIivOES(target uint32, pname uint32, params *int32) {
C.glowTexParameterIivOES(gpTexParameterIivOES, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func TexParameterIuivEXT(target uint32, pname uint32, params *uint32) {
C.glowTexParameterIuivEXT(gpTexParameterIuivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func TexParameterIuivOES(target uint32, pname uint32, params *uint32) {
C.glowTexParameterIuivOES(gpTexParameterIuivOES, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func TexParameterf(target uint32, pname uint32, param float32) {
C.glowTexParameterf(gpTexParameterf, (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(param))
}
func TexParameterfv(target uint32, pname uint32, params *float32) {
C.glowTexParameterfv(gpTexParameterfv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func TexParameteri(target uint32, pname uint32, param int32) {
C.glowTexParameteri(gpTexParameteri, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
func TexParameteriv(target uint32, pname uint32, params *int32) {
C.glowTexParameteriv(gpTexParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func TexStorage1DEXT(target uint32, levels int32, internalformat uint32, width int32) {
C.glowTexStorage1DEXT(gpTexStorage1DEXT, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))
}
// simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture
func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {
C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func TexStorage2DEXT(target uint32, levels int32, internalformat uint32, width int32, height int32) {
C.glowTexStorage2DEXT(gpTexStorage2DEXT, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
// specify storage for a two-dimensional multisample texture
func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {
C.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
// simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture
func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {
C.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))
}
func TexStorage3DEXT(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {
C.glowTexStorage3DEXT(gpTexStorage3DEXT, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))
}
func TexStorage3DMultisampleOES(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {
C.glowTexStorage3DMultisampleOES(gpTexStorage3DMultisampleOES, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
func TexStorageMem1DEXT(target uint32, levels int32, internalFormat uint32, width int32, memory uint32, offset uint64) {
C.glowTexStorageMem1DEXT(gpTexStorageMem1DEXT, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TexStorageMem2DEXT(target uint32, levels int32, internalFormat uint32, width int32, height int32, memory uint32, offset uint64) {
C.glowTexStorageMem2DEXT(gpTexStorageMem2DEXT, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TexStorageMem2DMultisampleEXT(target uint32, samples int32, internalFormat uint32, width int32, height int32, fixedSampleLocations bool, memory uint32, offset uint64) {
C.glowTexStorageMem2DMultisampleEXT(gpTexStorageMem2DMultisampleEXT, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedSampleLocations)), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TexStorageMem3DEXT(target uint32, levels int32, internalFormat uint32, width int32, height int32, depth int32, memory uint32, offset uint64) {
C.glowTexStorageMem3DEXT(gpTexStorageMem3DEXT, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TexStorageMem3DMultisampleEXT(target uint32, samples int32, internalFormat uint32, width int32, height int32, depth int32, fixedSampleLocations bool, memory uint32, offset uint64) {
C.glowTexStorageMem3DMultisampleEXT(gpTexStorageMem3DMultisampleEXT, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedSampleLocations)), (C.GLuint)(memory), (C.GLuint64)(offset))
}
// specify a two-dimensional texture subimage
func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
// specify a three-dimensional texture subimage
func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TexSubImage3DOES(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexSubImage3DOES(gpTexSubImage3DOES, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TextureAttachMemoryNV(texture uint32, memory uint32, offset uint64) {
C.glowTextureAttachMemoryNV(gpTextureAttachMemoryNV, (C.GLuint)(texture), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TextureFoveationParametersQCOM(texture uint32, layer uint32, focalPoint uint32, focalX float32, focalY float32, gainX float32, gainY float32, foveaArea float32) {
C.glowTextureFoveationParametersQCOM(gpTextureFoveationParametersQCOM, (C.GLuint)(texture), (C.GLuint)(layer), (C.GLuint)(focalPoint), (C.GLfloat)(focalX), (C.GLfloat)(focalY), (C.GLfloat)(gainX), (C.GLfloat)(gainY), (C.GLfloat)(foveaArea))
}
func TexturePageCommitmentMemNV(texture uint32, layer int32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, memory uint32, offset uint64, commit bool) {
C.glowTexturePageCommitmentMemNV(gpTexturePageCommitmentMemNV, (C.GLuint)(texture), (C.GLint)(layer), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLuint)(memory), (C.GLuint64)(offset), (C.GLboolean)(boolToInt(commit)))
}
func TextureStorage1DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32) {
C.glowTextureStorage1DEXT(gpTextureStorage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))
}
func TextureStorage2DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32, height int32) {
C.glowTextureStorage2DEXT(gpTextureStorage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func TextureStorage3DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {
C.glowTextureStorage3DEXT(gpTextureStorage3DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))
}
func TextureStorageMem1DEXT(texture uint32, levels int32, internalFormat uint32, width int32, memory uint32, offset uint64) {
C.glowTextureStorageMem1DEXT(gpTextureStorageMem1DEXT, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TextureStorageMem2DEXT(texture uint32, levels int32, internalFormat uint32, width int32, height int32, memory uint32, offset uint64) {
C.glowTextureStorageMem2DEXT(gpTextureStorageMem2DEXT, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TextureStorageMem2DMultisampleEXT(texture uint32, samples int32, internalFormat uint32, width int32, height int32, fixedSampleLocations bool, memory uint32, offset uint64) {
C.glowTextureStorageMem2DMultisampleEXT(gpTextureStorageMem2DMultisampleEXT, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedSampleLocations)), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TextureStorageMem3DEXT(texture uint32, levels int32, internalFormat uint32, width int32, height int32, depth int32, memory uint32, offset uint64) {
C.glowTextureStorageMem3DEXT(gpTextureStorageMem3DEXT, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TextureStorageMem3DMultisampleEXT(texture uint32, samples int32, internalFormat uint32, width int32, height int32, depth int32, fixedSampleLocations bool, memory uint32, offset uint64) {
C.glowTextureStorageMem3DMultisampleEXT(gpTextureStorageMem3DMultisampleEXT, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedSampleLocations)), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TextureViewEXT(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {
C.glowTextureViewEXT(gpTextureViewEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers))
}
func TextureViewOES(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {
C.glowTextureViewOES(gpTextureViewOES, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers))
}
// specify values to record in transform feedback buffers
func TransformFeedbackVaryings(program uint32, count int32, varyings **uint8, bufferMode uint32) {
C.glowTransformFeedbackVaryings(gpTransformFeedbackVaryings, (C.GLuint)(program), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(varyings)), (C.GLenum)(bufferMode))
}
func TransformPathNV(resultPath uint32, srcPath uint32, transformType uint32, transformValues *float32) {
C.glowTransformPathNV(gpTransformPathNV, (C.GLuint)(resultPath), (C.GLuint)(srcPath), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues)))
}
// Specify the value of a uniform variable for the current program object
func Uniform1f(location int32, v0 float32) {
C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))
}
// Specify the value of a uniform variable for the current program object
func Uniform1fv(location int32, count int32, value *float32) {
C.glowUniform1fv(gpUniform1fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform1i(location int32, v0 int32) {
C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))
}
func Uniform1i64NV(location int32, x int64) {
C.glowUniform1i64NV(gpUniform1i64NV, (C.GLint)(location), (C.GLint64EXT)(x))
}
func Uniform1i64vNV(location int32, count int32, value *int64) {
C.glowUniform1i64vNV(gpUniform1i64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform1iv(location int32, count int32, value *int32) {
C.glowUniform1iv(gpUniform1iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform1ui(location int32, v0 uint32) {
C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))
}
func Uniform1ui64NV(location int32, x uint64) {
C.glowUniform1ui64NV(gpUniform1ui64NV, (C.GLint)(location), (C.GLuint64EXT)(x))
}
func Uniform1ui64vNV(location int32, count int32, value *uint64) {
C.glowUniform1ui64vNV(gpUniform1ui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform1uiv(location int32, count int32, value *uint32) {
C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform2f(location int32, v0 float32, v1 float32) {
C.glowUniform2f(gpUniform2f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))
}
// Specify the value of a uniform variable for the current program object
func Uniform2fv(location int32, count int32, value *float32) {
C.glowUniform2fv(gpUniform2fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform2i(location int32, v0 int32, v1 int32) {
C.glowUniform2i(gpUniform2i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))
}
func Uniform2i64NV(location int32, x int64, y int64) {
C.glowUniform2i64NV(gpUniform2i64NV, (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y))
}
func Uniform2i64vNV(location int32, count int32, value *int64) {
C.glowUniform2i64vNV(gpUniform2i64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform2iv(location int32, count int32, value *int32) {
C.glowUniform2iv(gpUniform2iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform2ui(location int32, v0 uint32, v1 uint32) {
C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))
}
func Uniform2ui64NV(location int32, x uint64, y uint64) {
C.glowUniform2ui64NV(gpUniform2ui64NV, (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y))
}
func Uniform2ui64vNV(location int32, count int32, value *uint64) {
C.glowUniform2ui64vNV(gpUniform2ui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform2uiv(location int32, count int32, value *uint32) {
C.glowUniform2uiv(gpUniform2uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {
C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))
}
// Specify the value of a uniform variable for the current program object
func Uniform3fv(location int32, count int32, value *float32) {
C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {
C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))
}
func Uniform3i64NV(location int32, x int64, y int64, z int64) {
C.glowUniform3i64NV(gpUniform3i64NV, (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z))
}
func Uniform3i64vNV(location int32, count int32, value *int64) {
C.glowUniform3i64vNV(gpUniform3i64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform3iv(location int32, count int32, value *int32) {
C.glowUniform3iv(gpUniform3iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {
C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))
}
func Uniform3ui64NV(location int32, x uint64, y uint64, z uint64) {
C.glowUniform3ui64NV(gpUniform3ui64NV, (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z))
}
func Uniform3ui64vNV(location int32, count int32, value *uint64) {
C.glowUniform3ui64vNV(gpUniform3ui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform3uiv(location int32, count int32, value *uint32) {
C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) {
C.glowUniform4f(gpUniform4f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))
}
// Specify the value of a uniform variable for the current program object
func Uniform4fv(location int32, count int32, value *float32) {
C.glowUniform4fv(gpUniform4fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) {
C.glowUniform4i(gpUniform4i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))
}
func Uniform4i64NV(location int32, x int64, y int64, z int64, w int64) {
C.glowUniform4i64NV(gpUniform4i64NV, (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z), (C.GLint64EXT)(w))
}
func Uniform4i64vNV(location int32, count int32, value *int64) {
C.glowUniform4i64vNV(gpUniform4i64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform4iv(location int32, count int32, value *int32) {
C.glowUniform4iv(gpUniform4iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {
C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))
}
func Uniform4ui64NV(location int32, x uint64, y uint64, z uint64, w uint64) {
C.glowUniform4ui64NV(gpUniform4ui64NV, (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z), (C.GLuint64EXT)(w))
}
func Uniform4ui64vNV(location int32, count int32, value *uint64) {
C.glowUniform4ui64vNV(gpUniform4ui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform4uiv(location int32, count int32, value *uint32) {
C.glowUniform4uiv(gpUniform4uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
// assign a binding point to an active uniform block
func UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32) {
C.glowUniformBlockBinding(gpUniformBlockBinding, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLuint)(uniformBlockBinding))
}
func UniformHandleui64IMG(location int32, value uint64) {
C.glowUniformHandleui64IMG(gpUniformHandleui64IMG, (C.GLint)(location), (C.GLuint64)(value))
}
func UniformHandleui64NV(location int32, value uint64) {
C.glowUniformHandleui64NV(gpUniformHandleui64NV, (C.GLint)(location), (C.GLuint64)(value))
}
func UniformHandleui64vIMG(location int32, count int32, value *uint64) {
C.glowUniformHandleui64vIMG(gpUniformHandleui64vIMG, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func UniformHandleui64vNV(location int32, count int32, value *uint64) {
C.glowUniformHandleui64vNV(gpUniformHandleui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func UniformMatrix2fv(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix2fv(gpUniformMatrix2fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func UniformMatrix2x3fv(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix2x3fv(gpUniformMatrix2x3fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix2x3fvNV(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix2x3fvNV(gpUniformMatrix2x3fvNV, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func UniformMatrix2x4fv(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix2x4fv(gpUniformMatrix2x4fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix2x4fvNV(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix2x4fvNV(gpUniformMatrix2x4fvNV, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix3fv(gpUniformMatrix3fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func UniformMatrix3x2fv(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix3x2fv(gpUniformMatrix3x2fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix3x2fvNV(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix3x2fvNV(gpUniformMatrix3x2fvNV, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func UniformMatrix3x4fv(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix3x4fv(gpUniformMatrix3x4fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix3x4fvNV(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix3x4fvNV(gpUniformMatrix3x4fvNV, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix4fv(gpUniformMatrix4fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func UniformMatrix4x2fv(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix4x2fv(gpUniformMatrix4x2fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix4x2fvNV(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix4x2fvNV(gpUniformMatrix4x2fvNV, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func UniformMatrix4x3fv(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix4x3fv(gpUniformMatrix4x3fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix4x3fvNV(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix4x3fvNV(gpUniformMatrix4x3fvNV, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
// release the mapping of a buffer object's data store into the client's address space
func UnmapBuffer(target uint32) bool {
ret := C.glowUnmapBuffer(gpUnmapBuffer, (C.GLenum)(target))
return ret == TRUE
}
func UnmapBufferOES(target uint32) bool {
ret := C.glowUnmapBufferOES(gpUnmapBufferOES, (C.GLenum)(target))
return ret == TRUE
}
// Installs a program object as part of current rendering state
func UseProgram(program uint32) {
C.glowUseProgram(gpUseProgram, (C.GLuint)(program))
}
// bind stages of a program object to a program pipeline
func UseProgramStages(pipeline uint32, stages uint32, program uint32) {
C.glowUseProgramStages(gpUseProgramStages, (C.GLuint)(pipeline), (C.GLbitfield)(stages), (C.GLuint)(program))
}
func UseProgramStagesEXT(pipeline uint32, stages uint32, program uint32) {
C.glowUseProgramStagesEXT(gpUseProgramStagesEXT, (C.GLuint)(pipeline), (C.GLbitfield)(stages), (C.GLuint)(program))
}
func UseShaderProgramEXT(xtype uint32, program uint32) {
C.glowUseShaderProgramEXT(gpUseShaderProgramEXT, (C.GLenum)(xtype), (C.GLuint)(program))
}
// Validates a program object
func ValidateProgram(program uint32) {
C.glowValidateProgram(gpValidateProgram, (C.GLuint)(program))
}
// validate a program pipeline object against current GL state
func ValidateProgramPipeline(pipeline uint32) {
C.glowValidateProgramPipeline(gpValidateProgramPipeline, (C.GLuint)(pipeline))
}
func ValidateProgramPipelineEXT(pipeline uint32) {
C.glowValidateProgramPipelineEXT(gpValidateProgramPipelineEXT, (C.GLuint)(pipeline))
}
func VertexAttrib1f(index uint32, x float32) {
C.glowVertexAttrib1f(gpVertexAttrib1f, (C.GLuint)(index), (C.GLfloat)(x))
}
func VertexAttrib1fv(index uint32, v *float32) {
C.glowVertexAttrib1fv(gpVertexAttrib1fv, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib2f(index uint32, x float32, y float32) {
C.glowVertexAttrib2f(gpVertexAttrib2f, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y))
}
func VertexAttrib2fv(index uint32, v *float32) {
C.glowVertexAttrib2fv(gpVertexAttrib2fv, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib3f(index uint32, x float32, y float32, z float32) {
C.glowVertexAttrib3f(gpVertexAttrib3f, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func VertexAttrib3fv(index uint32, v *float32) {
C.glowVertexAttrib3fv(gpVertexAttrib3fv, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib4f(index uint32, x float32, y float32, z float32, w float32) {
C.glowVertexAttrib4f(gpVertexAttrib4f, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func VertexAttrib4fv(index uint32, v *float32) {
C.glowVertexAttrib4fv(gpVertexAttrib4fv, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
// associate a vertex attribute and a vertex buffer binding for a vertex array object
func VertexAttribBinding(attribindex uint32, bindingindex uint32) {
C.glowVertexAttribBinding(gpVertexAttribBinding, (C.GLuint)(attribindex), (C.GLuint)(bindingindex))
}
// modify the rate at which generic vertex attributes advance during instanced rendering
func VertexAttribDivisor(index uint32, divisor uint32) {
C.glowVertexAttribDivisor(gpVertexAttribDivisor, (C.GLuint)(index), (C.GLuint)(divisor))
}
func VertexAttribDivisorANGLE(index uint32, divisor uint32) {
C.glowVertexAttribDivisorANGLE(gpVertexAttribDivisorANGLE, (C.GLuint)(index), (C.GLuint)(divisor))
}
func VertexAttribDivisorEXT(index uint32, divisor uint32) {
C.glowVertexAttribDivisorEXT(gpVertexAttribDivisorEXT, (C.GLuint)(index), (C.GLuint)(divisor))
}
func VertexAttribDivisorNV(index uint32, divisor uint32) {
C.glowVertexAttribDivisorNV(gpVertexAttribDivisorNV, (C.GLuint)(index), (C.GLuint)(divisor))
}
// specify the organization of vertex arrays
func VertexAttribFormat(attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32) {
C.glowVertexAttribFormat(gpVertexAttribFormat, (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(relativeoffset))
}
func VertexAttribI4i(index uint32, x int32, y int32, z int32, w int32) {
C.glowVertexAttribI4i(gpVertexAttribI4i, (C.GLuint)(index), (C.GLint)(x), (C.GLint)(y), (C.GLint)(z), (C.GLint)(w))
}
func VertexAttribI4iv(index uint32, v *int32) {
C.glowVertexAttribI4iv(gpVertexAttribI4iv, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v)))
}
func VertexAttribI4ui(index uint32, x uint32, y uint32, z uint32, w uint32) {
C.glowVertexAttribI4ui(gpVertexAttribI4ui, (C.GLuint)(index), (C.GLuint)(x), (C.GLuint)(y), (C.GLuint)(z), (C.GLuint)(w))
}
func VertexAttribI4uiv(index uint32, v *uint32) {
C.glowVertexAttribI4uiv(gpVertexAttribI4uiv, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v)))
}
func VertexAttribIFormat(attribindex uint32, size int32, xtype uint32, relativeoffset uint32) {
C.glowVertexAttribIFormat(gpVertexAttribIFormat, (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLuint)(relativeoffset))
}
func VertexAttribIPointer(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
C.glowVertexAttribIPointer(gpVertexAttribIPointer, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func VertexAttribIPointerWithOffset(index uint32, size int32, xtype uint32, stride int32, offset uintptr) {
C.glowVertexAttribIPointerWithOffset(gpVertexAttribIPointer, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.uintptr_t)(offset))
}
// define an array of generic vertex attribute data
func VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, pointer unsafe.Pointer) {
C.glowVertexAttribPointer(gpVertexAttribPointer, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLsizei)(stride), pointer)
}
func VertexAttribPointerWithOffset(index uint32, size int32, xtype uint32, normalized bool, stride int32, offset uintptr) {
C.glowVertexAttribPointerWithOffset(gpVertexAttribPointer, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLsizei)(stride), (C.uintptr_t)(offset))
}
// modify the rate at which generic vertex attributes advance
func VertexBindingDivisor(bindingindex uint32, divisor uint32) {
C.glowVertexBindingDivisor(gpVertexBindingDivisor, (C.GLuint)(bindingindex), (C.GLuint)(divisor))
}
// set the viewport
func Viewport(x int32, y int32, width int32, height int32) {
C.glowViewport(gpViewport, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func ViewportArrayvNV(first uint32, count int32, v *float32) {
C.glowViewportArrayvNV(gpViewportArrayvNV, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ViewportArrayvOES(first uint32, count int32, v *float32) {
C.glowViewportArrayvOES(gpViewportArrayvOES, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ViewportIndexedfNV(index uint32, x float32, y float32, w float32, h float32) {
C.glowViewportIndexedfNV(gpViewportIndexedfNV, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(w), (C.GLfloat)(h))
}
func ViewportIndexedfOES(index uint32, x float32, y float32, w float32, h float32) {
C.glowViewportIndexedfOES(gpViewportIndexedfOES, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(w), (C.GLfloat)(h))
}
func ViewportIndexedfvNV(index uint32, v *float32) {
C.glowViewportIndexedfvNV(gpViewportIndexedfvNV, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ViewportIndexedfvOES(index uint32, v *float32) {
C.glowViewportIndexedfvOES(gpViewportIndexedfvOES, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ViewportPositionWScaleNV(index uint32, xcoeff float32, ycoeff float32) {
C.glowViewportPositionWScaleNV(gpViewportPositionWScaleNV, (C.GLuint)(index), (C.GLfloat)(xcoeff), (C.GLfloat)(ycoeff))
}
func ViewportSwizzleNV(index uint32, swizzlex uint32, swizzley uint32, swizzlez uint32, swizzlew uint32) {
C.glowViewportSwizzleNV(gpViewportSwizzleNV, (C.GLuint)(index), (C.GLenum)(swizzlex), (C.GLenum)(swizzley), (C.GLenum)(swizzlez), (C.GLenum)(swizzlew))
}
func WaitSemaphoreEXT(semaphore uint32, numBufferBarriers uint32, buffers *uint32, numTextureBarriers uint32, textures *uint32, srcLayouts *uint32) {
C.glowWaitSemaphoreEXT(gpWaitSemaphoreEXT, (C.GLuint)(semaphore), (C.GLuint)(numBufferBarriers), (*C.GLuint)(unsafe.Pointer(buffers)), (C.GLuint)(numTextureBarriers), (*C.GLuint)(unsafe.Pointer(textures)), (*C.GLenum)(unsafe.Pointer(srcLayouts)))
}
// instruct the GL server to block until the specified sync object becomes signaled
func WaitSync(sync uintptr, flags uint32, timeout uint64) {
C.glowWaitSync(gpWaitSync, (C.GLsync)(sync), (C.GLbitfield)(flags), (C.GLuint64)(timeout))
}
func WaitSyncAPPLE(sync uintptr, flags uint32, timeout uint64) {
C.glowWaitSyncAPPLE(gpWaitSyncAPPLE, (C.GLsync)(sync), (C.GLbitfield)(flags), (C.GLuint64)(timeout))
}
func WaitVkSemaphoreNV(vkSemaphore uint64) {
C.glowWaitVkSemaphoreNV(gpWaitVkSemaphoreNV, (C.GLuint64)(vkSemaphore))
}
func WeightPathsNV(resultPath uint32, numPaths int32, paths *uint32, weights *float32) {
C.glowWeightPathsNV(gpWeightPathsNV, (C.GLuint)(resultPath), (C.GLsizei)(numPaths), (*C.GLuint)(unsafe.Pointer(paths)), (*C.GLfloat)(unsafe.Pointer(weights)))
}
func WindowRectanglesEXT(mode uint32, count int32, box *int32) {
C.glowWindowRectanglesEXT(gpWindowRectanglesEXT, (C.GLenum)(mode), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(box)))
}
// Init initializes the OpenGL bindings by loading the function pointers (for
// each OpenGL function) from the active OpenGL context.
//
// It must be called under the presence of an active OpenGL context, e.g.,
// always after calling window.MakeContextCurrent() and always before calling
// any OpenGL functions exported by this package.
//
// On Windows, Init loads pointers that are context-specific (and hence you
// must re-init if switching between OpenGL contexts, although not calling Init
// again after switching between OpenGL contexts may work if the contexts belong
// to the same graphics driver/device).
//
// On macOS and the other POSIX systems, the behavior is different, but code
// written compatible with the Windows behavior is compatible with macOS and the
// other POSIX systems. That is, always Init under an active OpenGL context, and
// always re-init after switching graphics contexts.
//
// For information about caveats of Init, you should read the "Platform Specific
// Function Retrieval" section of https://www.opengl.org/wiki/Load_OpenGL_Functions.
func Init() error {
return InitWithProcAddrFunc(getProcAddress)
}
// InitWithProcAddrFunc intializes the package using the specified OpenGL
// function pointer loading function. For more cases Init should be used
// instead.
func InitWithProcAddrFunc(getProcAddr func(name string) unsafe.Pointer) error {
gpAcquireKeyedMutexWin32EXT = (C.GPACQUIREKEYEDMUTEXWIN32EXT)(getProcAddr("glAcquireKeyedMutexWin32EXT"))
gpActiveProgramEXT = (C.GPACTIVEPROGRAMEXT)(getProcAddr("glActiveProgramEXT"))
gpActiveShaderProgram = (C.GPACTIVESHADERPROGRAM)(getProcAddr("glActiveShaderProgram"))
if gpActiveShaderProgram == nil {
return errors.New("glActiveShaderProgram")
}
gpActiveShaderProgramEXT = (C.GPACTIVESHADERPROGRAMEXT)(getProcAddr("glActiveShaderProgramEXT"))
gpActiveTexture = (C.GPACTIVETEXTURE)(getProcAddr("glActiveTexture"))
if gpActiveTexture == nil {
return errors.New("glActiveTexture")
}
gpAlphaFuncQCOM = (C.GPALPHAFUNCQCOM)(getProcAddr("glAlphaFuncQCOM"))
gpApplyFramebufferAttachmentCMAAINTEL = (C.GPAPPLYFRAMEBUFFERATTACHMENTCMAAINTEL)(getProcAddr("glApplyFramebufferAttachmentCMAAINTEL"))
gpAttachShader = (C.GPATTACHSHADER)(getProcAddr("glAttachShader"))
if gpAttachShader == nil {
return errors.New("glAttachShader")
}
gpBeginConditionalRenderNV = (C.GPBEGINCONDITIONALRENDERNV)(getProcAddr("glBeginConditionalRenderNV"))
gpBeginPerfMonitorAMD = (C.GPBEGINPERFMONITORAMD)(getProcAddr("glBeginPerfMonitorAMD"))
gpBeginPerfQueryINTEL = (C.GPBEGINPERFQUERYINTEL)(getProcAddr("glBeginPerfQueryINTEL"))
gpBeginQuery = (C.GPBEGINQUERY)(getProcAddr("glBeginQuery"))
if gpBeginQuery == nil {
return errors.New("glBeginQuery")
}
gpBeginQueryEXT = (C.GPBEGINQUERYEXT)(getProcAddr("glBeginQueryEXT"))
gpBeginTransformFeedback = (C.GPBEGINTRANSFORMFEEDBACK)(getProcAddr("glBeginTransformFeedback"))
if gpBeginTransformFeedback == nil {
return errors.New("glBeginTransformFeedback")
}
gpBindAttribLocation = (C.GPBINDATTRIBLOCATION)(getProcAddr("glBindAttribLocation"))
if gpBindAttribLocation == nil {
return errors.New("glBindAttribLocation")
}
gpBindBuffer = (C.GPBINDBUFFER)(getProcAddr("glBindBuffer"))
if gpBindBuffer == nil {
return errors.New("glBindBuffer")
}
gpBindBufferBase = (C.GPBINDBUFFERBASE)(getProcAddr("glBindBufferBase"))
if gpBindBufferBase == nil {
return errors.New("glBindBufferBase")
}
gpBindBufferRange = (C.GPBINDBUFFERRANGE)(getProcAddr("glBindBufferRange"))
if gpBindBufferRange == nil {
return errors.New("glBindBufferRange")
}
gpBindFragDataLocationEXT = (C.GPBINDFRAGDATALOCATIONEXT)(getProcAddr("glBindFragDataLocationEXT"))
gpBindFragDataLocationIndexedEXT = (C.GPBINDFRAGDATALOCATIONINDEXEDEXT)(getProcAddr("glBindFragDataLocationIndexedEXT"))
gpBindFramebuffer = (C.GPBINDFRAMEBUFFER)(getProcAddr("glBindFramebuffer"))
if gpBindFramebuffer == nil {
return errors.New("glBindFramebuffer")
}
gpBindImageTexture = (C.GPBINDIMAGETEXTURE)(getProcAddr("glBindImageTexture"))
if gpBindImageTexture == nil {
return errors.New("glBindImageTexture")
}
gpBindProgramPipeline = (C.GPBINDPROGRAMPIPELINE)(getProcAddr("glBindProgramPipeline"))
if gpBindProgramPipeline == nil {
return errors.New("glBindProgramPipeline")
}
gpBindProgramPipelineEXT = (C.GPBINDPROGRAMPIPELINEEXT)(getProcAddr("glBindProgramPipelineEXT"))
gpBindRenderbuffer = (C.GPBINDRENDERBUFFER)(getProcAddr("glBindRenderbuffer"))
if gpBindRenderbuffer == nil {
return errors.New("glBindRenderbuffer")
}
gpBindSampler = (C.GPBINDSAMPLER)(getProcAddr("glBindSampler"))
if gpBindSampler == nil {
return errors.New("glBindSampler")
}
gpBindShadingRateImageNV = (C.GPBINDSHADINGRATEIMAGENV)(getProcAddr("glBindShadingRateImageNV"))
gpBindTexture = (C.GPBINDTEXTURE)(getProcAddr("glBindTexture"))
if gpBindTexture == nil {
return errors.New("glBindTexture")
}
gpBindTransformFeedback = (C.GPBINDTRANSFORMFEEDBACK)(getProcAddr("glBindTransformFeedback"))
if gpBindTransformFeedback == nil {
return errors.New("glBindTransformFeedback")
}
gpBindVertexArray = (C.GPBINDVERTEXARRAY)(getProcAddr("glBindVertexArray"))
if gpBindVertexArray == nil {
return errors.New("glBindVertexArray")
}
gpBindVertexArrayOES = (C.GPBINDVERTEXARRAYOES)(getProcAddr("glBindVertexArrayOES"))
gpBindVertexBuffer = (C.GPBINDVERTEXBUFFER)(getProcAddr("glBindVertexBuffer"))
if gpBindVertexBuffer == nil {
return errors.New("glBindVertexBuffer")
}
gpBlendBarrierKHR = (C.GPBLENDBARRIERKHR)(getProcAddr("glBlendBarrierKHR"))
gpBlendBarrierNV = (C.GPBLENDBARRIERNV)(getProcAddr("glBlendBarrierNV"))
gpBlendColor = (C.GPBLENDCOLOR)(getProcAddr("glBlendColor"))
if gpBlendColor == nil {
return errors.New("glBlendColor")
}
gpBlendEquation = (C.GPBLENDEQUATION)(getProcAddr("glBlendEquation"))
if gpBlendEquation == nil {
return errors.New("glBlendEquation")
}
gpBlendEquationEXT = (C.GPBLENDEQUATIONEXT)(getProcAddr("glBlendEquationEXT"))
gpBlendEquationSeparate = (C.GPBLENDEQUATIONSEPARATE)(getProcAddr("glBlendEquationSeparate"))
if gpBlendEquationSeparate == nil {
return errors.New("glBlendEquationSeparate")
}
gpBlendEquationSeparateiEXT = (C.GPBLENDEQUATIONSEPARATEIEXT)(getProcAddr("glBlendEquationSeparateiEXT"))
gpBlendEquationSeparateiOES = (C.GPBLENDEQUATIONSEPARATEIOES)(getProcAddr("glBlendEquationSeparateiOES"))
gpBlendEquationiEXT = (C.GPBLENDEQUATIONIEXT)(getProcAddr("glBlendEquationiEXT"))
gpBlendEquationiOES = (C.GPBLENDEQUATIONIOES)(getProcAddr("glBlendEquationiOES"))
gpBlendFunc = (C.GPBLENDFUNC)(getProcAddr("glBlendFunc"))
if gpBlendFunc == nil {
return errors.New("glBlendFunc")
}
gpBlendFuncSeparate = (C.GPBLENDFUNCSEPARATE)(getProcAddr("glBlendFuncSeparate"))
if gpBlendFuncSeparate == nil {
return errors.New("glBlendFuncSeparate")
}
gpBlendFuncSeparateiEXT = (C.GPBLENDFUNCSEPARATEIEXT)(getProcAddr("glBlendFuncSeparateiEXT"))
gpBlendFuncSeparateiOES = (C.GPBLENDFUNCSEPARATEIOES)(getProcAddr("glBlendFuncSeparateiOES"))
gpBlendFunciEXT = (C.GPBLENDFUNCIEXT)(getProcAddr("glBlendFunciEXT"))
gpBlendFunciOES = (C.GPBLENDFUNCIOES)(getProcAddr("glBlendFunciOES"))
gpBlendParameteriNV = (C.GPBLENDPARAMETERINV)(getProcAddr("glBlendParameteriNV"))
gpBlitFramebuffer = (C.GPBLITFRAMEBUFFER)(getProcAddr("glBlitFramebuffer"))
if gpBlitFramebuffer == nil {
return errors.New("glBlitFramebuffer")
}
gpBlitFramebufferANGLE = (C.GPBLITFRAMEBUFFERANGLE)(getProcAddr("glBlitFramebufferANGLE"))
gpBlitFramebufferNV = (C.GPBLITFRAMEBUFFERNV)(getProcAddr("glBlitFramebufferNV"))
gpBufferAttachMemoryNV = (C.GPBUFFERATTACHMEMORYNV)(getProcAddr("glBufferAttachMemoryNV"))
gpBufferData = (C.GPBUFFERDATA)(getProcAddr("glBufferData"))
if gpBufferData == nil {
return errors.New("glBufferData")
}
gpBufferPageCommitmentMemNV = (C.GPBUFFERPAGECOMMITMENTMEMNV)(getProcAddr("glBufferPageCommitmentMemNV"))
gpBufferStorageEXT = (C.GPBUFFERSTORAGEEXT)(getProcAddr("glBufferStorageEXT"))
gpBufferStorageExternalEXT = (C.GPBUFFERSTORAGEEXTERNALEXT)(getProcAddr("glBufferStorageExternalEXT"))
gpBufferStorageMemEXT = (C.GPBUFFERSTORAGEMEMEXT)(getProcAddr("glBufferStorageMemEXT"))
gpBufferSubData = (C.GPBUFFERSUBDATA)(getProcAddr("glBufferSubData"))
if gpBufferSubData == nil {
return errors.New("glBufferSubData")
}
gpCheckFramebufferStatus = (C.GPCHECKFRAMEBUFFERSTATUS)(getProcAddr("glCheckFramebufferStatus"))
if gpCheckFramebufferStatus == nil {
return errors.New("glCheckFramebufferStatus")
}
gpClear = (C.GPCLEAR)(getProcAddr("glClear"))
if gpClear == nil {
return errors.New("glClear")
}
gpClearBufferfi = (C.GPCLEARBUFFERFI)(getProcAddr("glClearBufferfi"))
if gpClearBufferfi == nil {
return errors.New("glClearBufferfi")
}
gpClearBufferfv = (C.GPCLEARBUFFERFV)(getProcAddr("glClearBufferfv"))
if gpClearBufferfv == nil {
return errors.New("glClearBufferfv")
}
gpClearBufferiv = (C.GPCLEARBUFFERIV)(getProcAddr("glClearBufferiv"))
if gpClearBufferiv == nil {
return errors.New("glClearBufferiv")
}
gpClearBufferuiv = (C.GPCLEARBUFFERUIV)(getProcAddr("glClearBufferuiv"))
if gpClearBufferuiv == nil {
return errors.New("glClearBufferuiv")
}
gpClearColor = (C.GPCLEARCOLOR)(getProcAddr("glClearColor"))
if gpClearColor == nil {
return errors.New("glClearColor")
}
gpClearDepthf = (C.GPCLEARDEPTHF)(getProcAddr("glClearDepthf"))
if gpClearDepthf == nil {
return errors.New("glClearDepthf")
}
gpClearPixelLocalStorageuiEXT = (C.GPCLEARPIXELLOCALSTORAGEUIEXT)(getProcAddr("glClearPixelLocalStorageuiEXT"))
gpClearStencil = (C.GPCLEARSTENCIL)(getProcAddr("glClearStencil"))
if gpClearStencil == nil {
return errors.New("glClearStencil")
}
gpClearTexImageEXT = (C.GPCLEARTEXIMAGEEXT)(getProcAddr("glClearTexImageEXT"))
gpClearTexSubImageEXT = (C.GPCLEARTEXSUBIMAGEEXT)(getProcAddr("glClearTexSubImageEXT"))
gpClientWaitSync = (C.GPCLIENTWAITSYNC)(getProcAddr("glClientWaitSync"))
if gpClientWaitSync == nil {
return errors.New("glClientWaitSync")
}
gpClientWaitSyncAPPLE = (C.GPCLIENTWAITSYNCAPPLE)(getProcAddr("glClientWaitSyncAPPLE"))
gpClipControlEXT = (C.GPCLIPCONTROLEXT)(getProcAddr("glClipControlEXT"))
gpColorMask = (C.GPCOLORMASK)(getProcAddr("glColorMask"))
if gpColorMask == nil {
return errors.New("glColorMask")
}
gpColorMaskiEXT = (C.GPCOLORMASKIEXT)(getProcAddr("glColorMaskiEXT"))
gpColorMaskiOES = (C.GPCOLORMASKIOES)(getProcAddr("glColorMaskiOES"))
gpCompileShader = (C.GPCOMPILESHADER)(getProcAddr("glCompileShader"))
if gpCompileShader == nil {
return errors.New("glCompileShader")
}
gpCompressedTexImage2D = (C.GPCOMPRESSEDTEXIMAGE2D)(getProcAddr("glCompressedTexImage2D"))
if gpCompressedTexImage2D == nil {
return errors.New("glCompressedTexImage2D")
}
gpCompressedTexImage3D = (C.GPCOMPRESSEDTEXIMAGE3D)(getProcAddr("glCompressedTexImage3D"))
if gpCompressedTexImage3D == nil {
return errors.New("glCompressedTexImage3D")
}
gpCompressedTexImage3DOES = (C.GPCOMPRESSEDTEXIMAGE3DOES)(getProcAddr("glCompressedTexImage3DOES"))
gpCompressedTexSubImage2D = (C.GPCOMPRESSEDTEXSUBIMAGE2D)(getProcAddr("glCompressedTexSubImage2D"))
if gpCompressedTexSubImage2D == nil {
return errors.New("glCompressedTexSubImage2D")
}
gpCompressedTexSubImage3D = (C.GPCOMPRESSEDTEXSUBIMAGE3D)(getProcAddr("glCompressedTexSubImage3D"))
if gpCompressedTexSubImage3D == nil {
return errors.New("glCompressedTexSubImage3D")
}
gpCompressedTexSubImage3DOES = (C.GPCOMPRESSEDTEXSUBIMAGE3DOES)(getProcAddr("glCompressedTexSubImage3DOES"))
gpConservativeRasterParameteriNV = (C.GPCONSERVATIVERASTERPARAMETERINV)(getProcAddr("glConservativeRasterParameteriNV"))
gpCopyBufferSubData = (C.GPCOPYBUFFERSUBDATA)(getProcAddr("glCopyBufferSubData"))
if gpCopyBufferSubData == nil {
return errors.New("glCopyBufferSubData")
}
gpCopyBufferSubDataNV = (C.GPCOPYBUFFERSUBDATANV)(getProcAddr("glCopyBufferSubDataNV"))
gpCopyImageSubDataEXT = (C.GPCOPYIMAGESUBDATAEXT)(getProcAddr("glCopyImageSubDataEXT"))
gpCopyImageSubDataOES = (C.GPCOPYIMAGESUBDATAOES)(getProcAddr("glCopyImageSubDataOES"))
gpCopyPathNV = (C.GPCOPYPATHNV)(getProcAddr("glCopyPathNV"))
gpCopyTexImage2D = (C.GPCOPYTEXIMAGE2D)(getProcAddr("glCopyTexImage2D"))
if gpCopyTexImage2D == nil {
return errors.New("glCopyTexImage2D")
}
gpCopyTexSubImage2D = (C.GPCOPYTEXSUBIMAGE2D)(getProcAddr("glCopyTexSubImage2D"))
if gpCopyTexSubImage2D == nil {
return errors.New("glCopyTexSubImage2D")
}
gpCopyTexSubImage3D = (C.GPCOPYTEXSUBIMAGE3D)(getProcAddr("glCopyTexSubImage3D"))
if gpCopyTexSubImage3D == nil {
return errors.New("glCopyTexSubImage3D")
}
gpCopyTexSubImage3DOES = (C.GPCOPYTEXSUBIMAGE3DOES)(getProcAddr("glCopyTexSubImage3DOES"))
gpCopyTextureLevelsAPPLE = (C.GPCOPYTEXTURELEVELSAPPLE)(getProcAddr("glCopyTextureLevelsAPPLE"))
gpCoverFillPathInstancedNV = (C.GPCOVERFILLPATHINSTANCEDNV)(getProcAddr("glCoverFillPathInstancedNV"))
gpCoverFillPathNV = (C.GPCOVERFILLPATHNV)(getProcAddr("glCoverFillPathNV"))
gpCoverStrokePathInstancedNV = (C.GPCOVERSTROKEPATHINSTANCEDNV)(getProcAddr("glCoverStrokePathInstancedNV"))
gpCoverStrokePathNV = (C.GPCOVERSTROKEPATHNV)(getProcAddr("glCoverStrokePathNV"))
gpCoverageMaskNV = (C.GPCOVERAGEMASKNV)(getProcAddr("glCoverageMaskNV"))
gpCoverageModulationNV = (C.GPCOVERAGEMODULATIONNV)(getProcAddr("glCoverageModulationNV"))
gpCoverageModulationTableNV = (C.GPCOVERAGEMODULATIONTABLENV)(getProcAddr("glCoverageModulationTableNV"))
gpCoverageOperationNV = (C.GPCOVERAGEOPERATIONNV)(getProcAddr("glCoverageOperationNV"))
gpCreateMemoryObjectsEXT = (C.GPCREATEMEMORYOBJECTSEXT)(getProcAddr("glCreateMemoryObjectsEXT"))
gpCreatePerfQueryINTEL = (C.GPCREATEPERFQUERYINTEL)(getProcAddr("glCreatePerfQueryINTEL"))
gpCreateProgram = (C.GPCREATEPROGRAM)(getProcAddr("glCreateProgram"))
if gpCreateProgram == nil {
return errors.New("glCreateProgram")
}
gpCreateSemaphoresNV = (C.GPCREATESEMAPHORESNV)(getProcAddr("glCreateSemaphoresNV"))
gpCreateShader = (C.GPCREATESHADER)(getProcAddr("glCreateShader"))
if gpCreateShader == nil {
return errors.New("glCreateShader")
}
gpCreateShaderProgramEXT = (C.GPCREATESHADERPROGRAMEXT)(getProcAddr("glCreateShaderProgramEXT"))
gpCreateShaderProgramv = (C.GPCREATESHADERPROGRAMV)(getProcAddr("glCreateShaderProgramv"))
if gpCreateShaderProgramv == nil {
return errors.New("glCreateShaderProgramv")
}
gpCreateShaderProgramvEXT = (C.GPCREATESHADERPROGRAMVEXT)(getProcAddr("glCreateShaderProgramvEXT"))
gpCullFace = (C.GPCULLFACE)(getProcAddr("glCullFace"))
if gpCullFace == nil {
return errors.New("glCullFace")
}
gpDebugMessageCallback = (C.GPDEBUGMESSAGECALLBACK)(getProcAddr("glDebugMessageCallback"))
gpDebugMessageCallbackKHR = (C.GPDEBUGMESSAGECALLBACKKHR)(getProcAddr("glDebugMessageCallbackKHR"))
gpDebugMessageControl = (C.GPDEBUGMESSAGECONTROL)(getProcAddr("glDebugMessageControl"))
gpDebugMessageControlKHR = (C.GPDEBUGMESSAGECONTROLKHR)(getProcAddr("glDebugMessageControlKHR"))
gpDebugMessageInsert = (C.GPDEBUGMESSAGEINSERT)(getProcAddr("glDebugMessageInsert"))
gpDebugMessageInsertKHR = (C.GPDEBUGMESSAGEINSERTKHR)(getProcAddr("glDebugMessageInsertKHR"))
gpDeleteBuffers = (C.GPDELETEBUFFERS)(getProcAddr("glDeleteBuffers"))
if gpDeleteBuffers == nil {
return errors.New("glDeleteBuffers")
}
gpDeleteFencesNV = (C.GPDELETEFENCESNV)(getProcAddr("glDeleteFencesNV"))
gpDeleteFramebuffers = (C.GPDELETEFRAMEBUFFERS)(getProcAddr("glDeleteFramebuffers"))
if gpDeleteFramebuffers == nil {
return errors.New("glDeleteFramebuffers")
}
gpDeleteMemoryObjectsEXT = (C.GPDELETEMEMORYOBJECTSEXT)(getProcAddr("glDeleteMemoryObjectsEXT"))
gpDeletePathsNV = (C.GPDELETEPATHSNV)(getProcAddr("glDeletePathsNV"))
gpDeletePerfMonitorsAMD = (C.GPDELETEPERFMONITORSAMD)(getProcAddr("glDeletePerfMonitorsAMD"))
gpDeletePerfQueryINTEL = (C.GPDELETEPERFQUERYINTEL)(getProcAddr("glDeletePerfQueryINTEL"))
gpDeleteProgram = (C.GPDELETEPROGRAM)(getProcAddr("glDeleteProgram"))
if gpDeleteProgram == nil {
return errors.New("glDeleteProgram")
}
gpDeleteProgramPipelines = (C.GPDELETEPROGRAMPIPELINES)(getProcAddr("glDeleteProgramPipelines"))
if gpDeleteProgramPipelines == nil {
return errors.New("glDeleteProgramPipelines")
}
gpDeleteProgramPipelinesEXT = (C.GPDELETEPROGRAMPIPELINESEXT)(getProcAddr("glDeleteProgramPipelinesEXT"))
gpDeleteQueries = (C.GPDELETEQUERIES)(getProcAddr("glDeleteQueries"))
if gpDeleteQueries == nil {
return errors.New("glDeleteQueries")
}
gpDeleteQueriesEXT = (C.GPDELETEQUERIESEXT)(getProcAddr("glDeleteQueriesEXT"))
gpDeleteRenderbuffers = (C.GPDELETERENDERBUFFERS)(getProcAddr("glDeleteRenderbuffers"))
if gpDeleteRenderbuffers == nil {
return errors.New("glDeleteRenderbuffers")
}
gpDeleteSamplers = (C.GPDELETESAMPLERS)(getProcAddr("glDeleteSamplers"))
if gpDeleteSamplers == nil {
return errors.New("glDeleteSamplers")
}
gpDeleteSemaphoresEXT = (C.GPDELETESEMAPHORESEXT)(getProcAddr("glDeleteSemaphoresEXT"))
gpDeleteShader = (C.GPDELETESHADER)(getProcAddr("glDeleteShader"))
if gpDeleteShader == nil {
return errors.New("glDeleteShader")
}
gpDeleteSync = (C.GPDELETESYNC)(getProcAddr("glDeleteSync"))
if gpDeleteSync == nil {
return errors.New("glDeleteSync")
}
gpDeleteSyncAPPLE = (C.GPDELETESYNCAPPLE)(getProcAddr("glDeleteSyncAPPLE"))
gpDeleteTextures = (C.GPDELETETEXTURES)(getProcAddr("glDeleteTextures"))
if gpDeleteTextures == nil {
return errors.New("glDeleteTextures")
}
gpDeleteTransformFeedbacks = (C.GPDELETETRANSFORMFEEDBACKS)(getProcAddr("glDeleteTransformFeedbacks"))
if gpDeleteTransformFeedbacks == nil {
return errors.New("glDeleteTransformFeedbacks")
}
gpDeleteVertexArrays = (C.GPDELETEVERTEXARRAYS)(getProcAddr("glDeleteVertexArrays"))
if gpDeleteVertexArrays == nil {
return errors.New("glDeleteVertexArrays")
}
gpDeleteVertexArraysOES = (C.GPDELETEVERTEXARRAYSOES)(getProcAddr("glDeleteVertexArraysOES"))
gpDepthFunc = (C.GPDEPTHFUNC)(getProcAddr("glDepthFunc"))
if gpDepthFunc == nil {
return errors.New("glDepthFunc")
}
gpDepthMask = (C.GPDEPTHMASK)(getProcAddr("glDepthMask"))
if gpDepthMask == nil {
return errors.New("glDepthMask")
}
gpDepthRangeArrayfvNV = (C.GPDEPTHRANGEARRAYFVNV)(getProcAddr("glDepthRangeArrayfvNV"))
gpDepthRangeArrayfvOES = (C.GPDEPTHRANGEARRAYFVOES)(getProcAddr("glDepthRangeArrayfvOES"))
gpDepthRangeIndexedfNV = (C.GPDEPTHRANGEINDEXEDFNV)(getProcAddr("glDepthRangeIndexedfNV"))
gpDepthRangeIndexedfOES = (C.GPDEPTHRANGEINDEXEDFOES)(getProcAddr("glDepthRangeIndexedfOES"))
gpDepthRangef = (C.GPDEPTHRANGEF)(getProcAddr("glDepthRangef"))
if gpDepthRangef == nil {
return errors.New("glDepthRangef")
}
gpDetachShader = (C.GPDETACHSHADER)(getProcAddr("glDetachShader"))
if gpDetachShader == nil {
return errors.New("glDetachShader")
}
gpDisable = (C.GPDISABLE)(getProcAddr("glDisable"))
if gpDisable == nil {
return errors.New("glDisable")
}
gpDisableDriverControlQCOM = (C.GPDISABLEDRIVERCONTROLQCOM)(getProcAddr("glDisableDriverControlQCOM"))
gpDisableVertexAttribArray = (C.GPDISABLEVERTEXATTRIBARRAY)(getProcAddr("glDisableVertexAttribArray"))
if gpDisableVertexAttribArray == nil {
return errors.New("glDisableVertexAttribArray")
}
gpDisableiEXT = (C.GPDISABLEIEXT)(getProcAddr("glDisableiEXT"))
gpDisableiNV = (C.GPDISABLEINV)(getProcAddr("glDisableiNV"))
gpDisableiOES = (C.GPDISABLEIOES)(getProcAddr("glDisableiOES"))
gpDiscardFramebufferEXT = (C.GPDISCARDFRAMEBUFFEREXT)(getProcAddr("glDiscardFramebufferEXT"))
gpDispatchCompute = (C.GPDISPATCHCOMPUTE)(getProcAddr("glDispatchCompute"))
if gpDispatchCompute == nil {
return errors.New("glDispatchCompute")
}
gpDispatchComputeIndirect = (C.GPDISPATCHCOMPUTEINDIRECT)(getProcAddr("glDispatchComputeIndirect"))
if gpDispatchComputeIndirect == nil {
return errors.New("glDispatchComputeIndirect")
}
gpDrawArrays = (C.GPDRAWARRAYS)(getProcAddr("glDrawArrays"))
if gpDrawArrays == nil {
return errors.New("glDrawArrays")
}
gpDrawArraysIndirect = (C.GPDRAWARRAYSINDIRECT)(getProcAddr("glDrawArraysIndirect"))
if gpDrawArraysIndirect == nil {
return errors.New("glDrawArraysIndirect")
}
gpDrawArraysInstanced = (C.GPDRAWARRAYSINSTANCED)(getProcAddr("glDrawArraysInstanced"))
if gpDrawArraysInstanced == nil {
return errors.New("glDrawArraysInstanced")
}
gpDrawArraysInstancedANGLE = (C.GPDRAWARRAYSINSTANCEDANGLE)(getProcAddr("glDrawArraysInstancedANGLE"))
gpDrawArraysInstancedBaseInstanceEXT = (C.GPDRAWARRAYSINSTANCEDBASEINSTANCEEXT)(getProcAddr("glDrawArraysInstancedBaseInstanceEXT"))
gpDrawArraysInstancedEXT = (C.GPDRAWARRAYSINSTANCEDEXT)(getProcAddr("glDrawArraysInstancedEXT"))
gpDrawArraysInstancedNV = (C.GPDRAWARRAYSINSTANCEDNV)(getProcAddr("glDrawArraysInstancedNV"))
gpDrawBuffers = (C.GPDRAWBUFFERS)(getProcAddr("glDrawBuffers"))
if gpDrawBuffers == nil {
return errors.New("glDrawBuffers")
}
gpDrawBuffersEXT = (C.GPDRAWBUFFERSEXT)(getProcAddr("glDrawBuffersEXT"))
gpDrawBuffersIndexedEXT = (C.GPDRAWBUFFERSINDEXEDEXT)(getProcAddr("glDrawBuffersIndexedEXT"))
gpDrawBuffersNV = (C.GPDRAWBUFFERSNV)(getProcAddr("glDrawBuffersNV"))
gpDrawElements = (C.GPDRAWELEMENTS)(getProcAddr("glDrawElements"))
if gpDrawElements == nil {
return errors.New("glDrawElements")
}
gpDrawElementsBaseVertexEXT = (C.GPDRAWELEMENTSBASEVERTEXEXT)(getProcAddr("glDrawElementsBaseVertexEXT"))
gpDrawElementsBaseVertexOES = (C.GPDRAWELEMENTSBASEVERTEXOES)(getProcAddr("glDrawElementsBaseVertexOES"))
gpDrawElementsIndirect = (C.GPDRAWELEMENTSINDIRECT)(getProcAddr("glDrawElementsIndirect"))
if gpDrawElementsIndirect == nil {
return errors.New("glDrawElementsIndirect")
}
gpDrawElementsInstanced = (C.GPDRAWELEMENTSINSTANCED)(getProcAddr("glDrawElementsInstanced"))
if gpDrawElementsInstanced == nil {
return errors.New("glDrawElementsInstanced")
}
gpDrawElementsInstancedANGLE = (C.GPDRAWELEMENTSINSTANCEDANGLE)(getProcAddr("glDrawElementsInstancedANGLE"))
gpDrawElementsInstancedBaseInstanceEXT = (C.GPDRAWELEMENTSINSTANCEDBASEINSTANCEEXT)(getProcAddr("glDrawElementsInstancedBaseInstanceEXT"))
gpDrawElementsInstancedBaseVertexBaseInstanceEXT = (C.GPDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXT)(getProcAddr("glDrawElementsInstancedBaseVertexBaseInstanceEXT"))
gpDrawElementsInstancedBaseVertexEXT = (C.GPDRAWELEMENTSINSTANCEDBASEVERTEXEXT)(getProcAddr("glDrawElementsInstancedBaseVertexEXT"))
gpDrawElementsInstancedBaseVertexOES = (C.GPDRAWELEMENTSINSTANCEDBASEVERTEXOES)(getProcAddr("glDrawElementsInstancedBaseVertexOES"))
gpDrawElementsInstancedEXT = (C.GPDRAWELEMENTSINSTANCEDEXT)(getProcAddr("glDrawElementsInstancedEXT"))
gpDrawElementsInstancedNV = (C.GPDRAWELEMENTSINSTANCEDNV)(getProcAddr("glDrawElementsInstancedNV"))
gpDrawMeshTasksIndirectNV = (C.GPDRAWMESHTASKSINDIRECTNV)(getProcAddr("glDrawMeshTasksIndirectNV"))
gpDrawMeshTasksNV = (C.GPDRAWMESHTASKSNV)(getProcAddr("glDrawMeshTasksNV"))
gpDrawRangeElements = (C.GPDRAWRANGEELEMENTS)(getProcAddr("glDrawRangeElements"))
if gpDrawRangeElements == nil {
return errors.New("glDrawRangeElements")
}
gpDrawRangeElementsBaseVertexEXT = (C.GPDRAWRANGEELEMENTSBASEVERTEXEXT)(getProcAddr("glDrawRangeElementsBaseVertexEXT"))
gpDrawRangeElementsBaseVertexOES = (C.GPDRAWRANGEELEMENTSBASEVERTEXOES)(getProcAddr("glDrawRangeElementsBaseVertexOES"))
gpDrawTransformFeedbackEXT = (C.GPDRAWTRANSFORMFEEDBACKEXT)(getProcAddr("glDrawTransformFeedbackEXT"))
gpDrawTransformFeedbackInstancedEXT = (C.GPDRAWTRANSFORMFEEDBACKINSTANCEDEXT)(getProcAddr("glDrawTransformFeedbackInstancedEXT"))
gpDrawVkImageNV = (C.GPDRAWVKIMAGENV)(getProcAddr("glDrawVkImageNV"))
gpEGLImageTargetRenderbufferStorageOES = (C.GPEGLIMAGETARGETRENDERBUFFERSTORAGEOES)(getProcAddr("glEGLImageTargetRenderbufferStorageOES"))
gpEGLImageTargetTexStorageEXT = (C.GPEGLIMAGETARGETTEXSTORAGEEXT)(getProcAddr("glEGLImageTargetTexStorageEXT"))
gpEGLImageTargetTexture2DOES = (C.GPEGLIMAGETARGETTEXTURE2DOES)(getProcAddr("glEGLImageTargetTexture2DOES"))
gpEGLImageTargetTextureStorageEXT = (C.GPEGLIMAGETARGETTEXTURESTORAGEEXT)(getProcAddr("glEGLImageTargetTextureStorageEXT"))
gpEnable = (C.GPENABLE)(getProcAddr("glEnable"))
if gpEnable == nil {
return errors.New("glEnable")
}
gpEnableDriverControlQCOM = (C.GPENABLEDRIVERCONTROLQCOM)(getProcAddr("glEnableDriverControlQCOM"))
gpEnableVertexAttribArray = (C.GPENABLEVERTEXATTRIBARRAY)(getProcAddr("glEnableVertexAttribArray"))
if gpEnableVertexAttribArray == nil {
return errors.New("glEnableVertexAttribArray")
}
gpEnableiEXT = (C.GPENABLEIEXT)(getProcAddr("glEnableiEXT"))
gpEnableiNV = (C.GPENABLEINV)(getProcAddr("glEnableiNV"))
gpEnableiOES = (C.GPENABLEIOES)(getProcAddr("glEnableiOES"))
gpEndConditionalRenderNV = (C.GPENDCONDITIONALRENDERNV)(getProcAddr("glEndConditionalRenderNV"))
gpEndPerfMonitorAMD = (C.GPENDPERFMONITORAMD)(getProcAddr("glEndPerfMonitorAMD"))
gpEndPerfQueryINTEL = (C.GPENDPERFQUERYINTEL)(getProcAddr("glEndPerfQueryINTEL"))
gpEndQuery = (C.GPENDQUERY)(getProcAddr("glEndQuery"))
if gpEndQuery == nil {
return errors.New("glEndQuery")
}
gpEndQueryEXT = (C.GPENDQUERYEXT)(getProcAddr("glEndQueryEXT"))
gpEndTilingQCOM = (C.GPENDTILINGQCOM)(getProcAddr("glEndTilingQCOM"))
gpEndTransformFeedback = (C.GPENDTRANSFORMFEEDBACK)(getProcAddr("glEndTransformFeedback"))
if gpEndTransformFeedback == nil {
return errors.New("glEndTransformFeedback")
}
gpExtGetBufferPointervQCOM = (C.GPEXTGETBUFFERPOINTERVQCOM)(getProcAddr("glExtGetBufferPointervQCOM"))
gpExtGetBuffersQCOM = (C.GPEXTGETBUFFERSQCOM)(getProcAddr("glExtGetBuffersQCOM"))
gpExtGetFramebuffersQCOM = (C.GPEXTGETFRAMEBUFFERSQCOM)(getProcAddr("glExtGetFramebuffersQCOM"))
gpExtGetProgramBinarySourceQCOM = (C.GPEXTGETPROGRAMBINARYSOURCEQCOM)(getProcAddr("glExtGetProgramBinarySourceQCOM"))
gpExtGetProgramsQCOM = (C.GPEXTGETPROGRAMSQCOM)(getProcAddr("glExtGetProgramsQCOM"))
gpExtGetRenderbuffersQCOM = (C.GPEXTGETRENDERBUFFERSQCOM)(getProcAddr("glExtGetRenderbuffersQCOM"))
gpExtGetShadersQCOM = (C.GPEXTGETSHADERSQCOM)(getProcAddr("glExtGetShadersQCOM"))
gpExtGetTexLevelParameterivQCOM = (C.GPEXTGETTEXLEVELPARAMETERIVQCOM)(getProcAddr("glExtGetTexLevelParameterivQCOM"))
gpExtGetTexSubImageQCOM = (C.GPEXTGETTEXSUBIMAGEQCOM)(getProcAddr("glExtGetTexSubImageQCOM"))
gpExtGetTexturesQCOM = (C.GPEXTGETTEXTURESQCOM)(getProcAddr("glExtGetTexturesQCOM"))
gpExtIsProgramBinaryQCOM = (C.GPEXTISPROGRAMBINARYQCOM)(getProcAddr("glExtIsProgramBinaryQCOM"))
gpExtTexObjectStateOverrideiQCOM = (C.GPEXTTEXOBJECTSTATEOVERRIDEIQCOM)(getProcAddr("glExtTexObjectStateOverrideiQCOM"))
gpExtrapolateTex2DQCOM = (C.GPEXTRAPOLATETEX2DQCOM)(getProcAddr("glExtrapolateTex2DQCOM"))
gpFenceSync = (C.GPFENCESYNC)(getProcAddr("glFenceSync"))
if gpFenceSync == nil {
return errors.New("glFenceSync")
}
gpFenceSyncAPPLE = (C.GPFENCESYNCAPPLE)(getProcAddr("glFenceSyncAPPLE"))
gpFinish = (C.GPFINISH)(getProcAddr("glFinish"))
if gpFinish == nil {
return errors.New("glFinish")
}
gpFinishFenceNV = (C.GPFINISHFENCENV)(getProcAddr("glFinishFenceNV"))
gpFlush = (C.GPFLUSH)(getProcAddr("glFlush"))
if gpFlush == nil {
return errors.New("glFlush")
}
gpFlushMappedBufferRange = (C.GPFLUSHMAPPEDBUFFERRANGE)(getProcAddr("glFlushMappedBufferRange"))
if gpFlushMappedBufferRange == nil {
return errors.New("glFlushMappedBufferRange")
}
gpFlushMappedBufferRangeEXT = (C.GPFLUSHMAPPEDBUFFERRANGEEXT)(getProcAddr("glFlushMappedBufferRangeEXT"))
gpFragmentCoverageColorNV = (C.GPFRAGMENTCOVERAGECOLORNV)(getProcAddr("glFragmentCoverageColorNV"))
gpFramebufferFetchBarrierEXT = (C.GPFRAMEBUFFERFETCHBARRIEREXT)(getProcAddr("glFramebufferFetchBarrierEXT"))
gpFramebufferFetchBarrierQCOM = (C.GPFRAMEBUFFERFETCHBARRIERQCOM)(getProcAddr("glFramebufferFetchBarrierQCOM"))
gpFramebufferFoveationConfigQCOM = (C.GPFRAMEBUFFERFOVEATIONCONFIGQCOM)(getProcAddr("glFramebufferFoveationConfigQCOM"))
gpFramebufferFoveationParametersQCOM = (C.GPFRAMEBUFFERFOVEATIONPARAMETERSQCOM)(getProcAddr("glFramebufferFoveationParametersQCOM"))
gpFramebufferParameteri = (C.GPFRAMEBUFFERPARAMETERI)(getProcAddr("glFramebufferParameteri"))
if gpFramebufferParameteri == nil {
return errors.New("glFramebufferParameteri")
}
gpFramebufferParameteriMESA = (C.GPFRAMEBUFFERPARAMETERIMESA)(getProcAddr("glFramebufferParameteriMESA"))
gpFramebufferPixelLocalStorageSizeEXT = (C.GPFRAMEBUFFERPIXELLOCALSTORAGESIZEEXT)(getProcAddr("glFramebufferPixelLocalStorageSizeEXT"))
gpFramebufferRenderbuffer = (C.GPFRAMEBUFFERRENDERBUFFER)(getProcAddr("glFramebufferRenderbuffer"))
if gpFramebufferRenderbuffer == nil {
return errors.New("glFramebufferRenderbuffer")
}
gpFramebufferSampleLocationsfvNV = (C.GPFRAMEBUFFERSAMPLELOCATIONSFVNV)(getProcAddr("glFramebufferSampleLocationsfvNV"))
gpFramebufferTexture2D = (C.GPFRAMEBUFFERTEXTURE2D)(getProcAddr("glFramebufferTexture2D"))
if gpFramebufferTexture2D == nil {
return errors.New("glFramebufferTexture2D")
}
gpFramebufferTexture2DDownsampleIMG = (C.GPFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMG)(getProcAddr("glFramebufferTexture2DDownsampleIMG"))
gpFramebufferTexture2DMultisampleEXT = (C.GPFRAMEBUFFERTEXTURE2DMULTISAMPLEEXT)(getProcAddr("glFramebufferTexture2DMultisampleEXT"))
gpFramebufferTexture2DMultisampleIMG = (C.GPFRAMEBUFFERTEXTURE2DMULTISAMPLEIMG)(getProcAddr("glFramebufferTexture2DMultisampleIMG"))
gpFramebufferTexture3DOES = (C.GPFRAMEBUFFERTEXTURE3DOES)(getProcAddr("glFramebufferTexture3DOES"))
gpFramebufferTextureEXT = (C.GPFRAMEBUFFERTEXTUREEXT)(getProcAddr("glFramebufferTextureEXT"))
gpFramebufferTextureLayer = (C.GPFRAMEBUFFERTEXTURELAYER)(getProcAddr("glFramebufferTextureLayer"))
if gpFramebufferTextureLayer == nil {
return errors.New("glFramebufferTextureLayer")
}
gpFramebufferTextureLayerDownsampleIMG = (C.GPFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMG)(getProcAddr("glFramebufferTextureLayerDownsampleIMG"))
gpFramebufferTextureMultisampleMultiviewOVR = (C.GPFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVR)(getProcAddr("glFramebufferTextureMultisampleMultiviewOVR"))
gpFramebufferTextureMultiviewOVR = (C.GPFRAMEBUFFERTEXTUREMULTIVIEWOVR)(getProcAddr("glFramebufferTextureMultiviewOVR"))
gpFramebufferTextureOES = (C.GPFRAMEBUFFERTEXTUREOES)(getProcAddr("glFramebufferTextureOES"))
gpFrontFace = (C.GPFRONTFACE)(getProcAddr("glFrontFace"))
if gpFrontFace == nil {
return errors.New("glFrontFace")
}
gpGenBuffers = (C.GPGENBUFFERS)(getProcAddr("glGenBuffers"))
if gpGenBuffers == nil {
return errors.New("glGenBuffers")
}
gpGenFencesNV = (C.GPGENFENCESNV)(getProcAddr("glGenFencesNV"))
gpGenFramebuffers = (C.GPGENFRAMEBUFFERS)(getProcAddr("glGenFramebuffers"))
if gpGenFramebuffers == nil {
return errors.New("glGenFramebuffers")
}
gpGenPathsNV = (C.GPGENPATHSNV)(getProcAddr("glGenPathsNV"))
gpGenPerfMonitorsAMD = (C.GPGENPERFMONITORSAMD)(getProcAddr("glGenPerfMonitorsAMD"))
gpGenProgramPipelines = (C.GPGENPROGRAMPIPELINES)(getProcAddr("glGenProgramPipelines"))
if gpGenProgramPipelines == nil {
return errors.New("glGenProgramPipelines")
}
gpGenProgramPipelinesEXT = (C.GPGENPROGRAMPIPELINESEXT)(getProcAddr("glGenProgramPipelinesEXT"))
gpGenQueries = (C.GPGENQUERIES)(getProcAddr("glGenQueries"))
if gpGenQueries == nil {
return errors.New("glGenQueries")
}
gpGenQueriesEXT = (C.GPGENQUERIESEXT)(getProcAddr("glGenQueriesEXT"))
gpGenRenderbuffers = (C.GPGENRENDERBUFFERS)(getProcAddr("glGenRenderbuffers"))
if gpGenRenderbuffers == nil {
return errors.New("glGenRenderbuffers")
}
gpGenSamplers = (C.GPGENSAMPLERS)(getProcAddr("glGenSamplers"))
if gpGenSamplers == nil {
return errors.New("glGenSamplers")
}
gpGenSemaphoresEXT = (C.GPGENSEMAPHORESEXT)(getProcAddr("glGenSemaphoresEXT"))
gpGenTextures = (C.GPGENTEXTURES)(getProcAddr("glGenTextures"))
if gpGenTextures == nil {
return errors.New("glGenTextures")
}
gpGenTransformFeedbacks = (C.GPGENTRANSFORMFEEDBACKS)(getProcAddr("glGenTransformFeedbacks"))
if gpGenTransformFeedbacks == nil {
return errors.New("glGenTransformFeedbacks")
}
gpGenVertexArrays = (C.GPGENVERTEXARRAYS)(getProcAddr("glGenVertexArrays"))
if gpGenVertexArrays == nil {
return errors.New("glGenVertexArrays")
}
gpGenVertexArraysOES = (C.GPGENVERTEXARRAYSOES)(getProcAddr("glGenVertexArraysOES"))
gpGenerateMipmap = (C.GPGENERATEMIPMAP)(getProcAddr("glGenerateMipmap"))
if gpGenerateMipmap == nil {
return errors.New("glGenerateMipmap")
}
gpGetActiveAttrib = (C.GPGETACTIVEATTRIB)(getProcAddr("glGetActiveAttrib"))
if gpGetActiveAttrib == nil {
return errors.New("glGetActiveAttrib")
}
gpGetActiveUniform = (C.GPGETACTIVEUNIFORM)(getProcAddr("glGetActiveUniform"))
if gpGetActiveUniform == nil {
return errors.New("glGetActiveUniform")
}
gpGetActiveUniformBlockName = (C.GPGETACTIVEUNIFORMBLOCKNAME)(getProcAddr("glGetActiveUniformBlockName"))
if gpGetActiveUniformBlockName == nil {
return errors.New("glGetActiveUniformBlockName")
}
gpGetActiveUniformBlockiv = (C.GPGETACTIVEUNIFORMBLOCKIV)(getProcAddr("glGetActiveUniformBlockiv"))
if gpGetActiveUniformBlockiv == nil {
return errors.New("glGetActiveUniformBlockiv")
}
gpGetActiveUniformsiv = (C.GPGETACTIVEUNIFORMSIV)(getProcAddr("glGetActiveUniformsiv"))
if gpGetActiveUniformsiv == nil {
return errors.New("glGetActiveUniformsiv")
}
gpGetAttachedShaders = (C.GPGETATTACHEDSHADERS)(getProcAddr("glGetAttachedShaders"))
if gpGetAttachedShaders == nil {
return errors.New("glGetAttachedShaders")
}
gpGetAttribLocation = (C.GPGETATTRIBLOCATION)(getProcAddr("glGetAttribLocation"))
if gpGetAttribLocation == nil {
return errors.New("glGetAttribLocation")
}
gpGetBooleani_v = (C.GPGETBOOLEANI_V)(getProcAddr("glGetBooleani_v"))
if gpGetBooleani_v == nil {
return errors.New("glGetBooleani_v")
}
gpGetBooleanv = (C.GPGETBOOLEANV)(getProcAddr("glGetBooleanv"))
if gpGetBooleanv == nil {
return errors.New("glGetBooleanv")
}
gpGetBufferParameteri64v = (C.GPGETBUFFERPARAMETERI64V)(getProcAddr("glGetBufferParameteri64v"))
if gpGetBufferParameteri64v == nil {
return errors.New("glGetBufferParameteri64v")
}
gpGetBufferParameteriv = (C.GPGETBUFFERPARAMETERIV)(getProcAddr("glGetBufferParameteriv"))
if gpGetBufferParameteriv == nil {
return errors.New("glGetBufferParameteriv")
}
gpGetBufferPointerv = (C.GPGETBUFFERPOINTERV)(getProcAddr("glGetBufferPointerv"))
if gpGetBufferPointerv == nil {
return errors.New("glGetBufferPointerv")
}
gpGetBufferPointervOES = (C.GPGETBUFFERPOINTERVOES)(getProcAddr("glGetBufferPointervOES"))
gpGetCoverageModulationTableNV = (C.GPGETCOVERAGEMODULATIONTABLENV)(getProcAddr("glGetCoverageModulationTableNV"))
gpGetDebugMessageLog = (C.GPGETDEBUGMESSAGELOG)(getProcAddr("glGetDebugMessageLog"))
gpGetDebugMessageLogKHR = (C.GPGETDEBUGMESSAGELOGKHR)(getProcAddr("glGetDebugMessageLogKHR"))
gpGetDriverControlStringQCOM = (C.GPGETDRIVERCONTROLSTRINGQCOM)(getProcAddr("glGetDriverControlStringQCOM"))
gpGetDriverControlsQCOM = (C.GPGETDRIVERCONTROLSQCOM)(getProcAddr("glGetDriverControlsQCOM"))
gpGetError = (C.GPGETERROR)(getProcAddr("glGetError"))
if gpGetError == nil {
return errors.New("glGetError")
}
gpGetFenceivNV = (C.GPGETFENCEIVNV)(getProcAddr("glGetFenceivNV"))
gpGetFirstPerfQueryIdINTEL = (C.GPGETFIRSTPERFQUERYIDINTEL)(getProcAddr("glGetFirstPerfQueryIdINTEL"))
gpGetFloati_vNV = (C.GPGETFLOATI_VNV)(getProcAddr("glGetFloati_vNV"))
gpGetFloati_vOES = (C.GPGETFLOATI_VOES)(getProcAddr("glGetFloati_vOES"))
gpGetFloatv = (C.GPGETFLOATV)(getProcAddr("glGetFloatv"))
if gpGetFloatv == nil {
return errors.New("glGetFloatv")
}
gpGetFragDataIndexEXT = (C.GPGETFRAGDATAINDEXEXT)(getProcAddr("glGetFragDataIndexEXT"))
gpGetFragDataLocation = (C.GPGETFRAGDATALOCATION)(getProcAddr("glGetFragDataLocation"))
if gpGetFragDataLocation == nil {
return errors.New("glGetFragDataLocation")
}
gpGetFramebufferAttachmentParameteriv = (C.GPGETFRAMEBUFFERATTACHMENTPARAMETERIV)(getProcAddr("glGetFramebufferAttachmentParameteriv"))
if gpGetFramebufferAttachmentParameteriv == nil {
return errors.New("glGetFramebufferAttachmentParameteriv")
}
gpGetFramebufferParameteriv = (C.GPGETFRAMEBUFFERPARAMETERIV)(getProcAddr("glGetFramebufferParameteriv"))
if gpGetFramebufferParameteriv == nil {
return errors.New("glGetFramebufferParameteriv")
}
gpGetFramebufferParameterivMESA = (C.GPGETFRAMEBUFFERPARAMETERIVMESA)(getProcAddr("glGetFramebufferParameterivMESA"))
gpGetFramebufferPixelLocalStorageSizeEXT = (C.GPGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXT)(getProcAddr("glGetFramebufferPixelLocalStorageSizeEXT"))
gpGetGraphicsResetStatus = (C.GPGETGRAPHICSRESETSTATUS)(getProcAddr("glGetGraphicsResetStatus"))
gpGetGraphicsResetStatusEXT = (C.GPGETGRAPHICSRESETSTATUSEXT)(getProcAddr("glGetGraphicsResetStatusEXT"))
gpGetGraphicsResetStatusKHR = (C.GPGETGRAPHICSRESETSTATUSKHR)(getProcAddr("glGetGraphicsResetStatusKHR"))
gpGetImageHandleNV = (C.GPGETIMAGEHANDLENV)(getProcAddr("glGetImageHandleNV"))
gpGetInteger64i_v = (C.GPGETINTEGER64I_V)(getProcAddr("glGetInteger64i_v"))
if gpGetInteger64i_v == nil {
return errors.New("glGetInteger64i_v")
}
gpGetInteger64v = (C.GPGETINTEGER64V)(getProcAddr("glGetInteger64v"))
if gpGetInteger64v == nil {
return errors.New("glGetInteger64v")
}
gpGetInteger64vAPPLE = (C.GPGETINTEGER64VAPPLE)(getProcAddr("glGetInteger64vAPPLE"))
gpGetInteger64vEXT = (C.GPGETINTEGER64VEXT)(getProcAddr("glGetInteger64vEXT"))
gpGetIntegeri_v = (C.GPGETINTEGERI_V)(getProcAddr("glGetIntegeri_v"))
if gpGetIntegeri_v == nil {
return errors.New("glGetIntegeri_v")
}
gpGetIntegeri_vEXT = (C.GPGETINTEGERI_VEXT)(getProcAddr("glGetIntegeri_vEXT"))
gpGetIntegerv = (C.GPGETINTEGERV)(getProcAddr("glGetIntegerv"))
if gpGetIntegerv == nil {
return errors.New("glGetIntegerv")
}
gpGetInternalformatSampleivNV = (C.GPGETINTERNALFORMATSAMPLEIVNV)(getProcAddr("glGetInternalformatSampleivNV"))
gpGetInternalformativ = (C.GPGETINTERNALFORMATIV)(getProcAddr("glGetInternalformativ"))
if gpGetInternalformativ == nil {
return errors.New("glGetInternalformativ")
}
gpGetMemoryObjectDetachedResourcesuivNV = (C.GPGETMEMORYOBJECTDETACHEDRESOURCESUIVNV)(getProcAddr("glGetMemoryObjectDetachedResourcesuivNV"))
gpGetMemoryObjectParameterivEXT = (C.GPGETMEMORYOBJECTPARAMETERIVEXT)(getProcAddr("glGetMemoryObjectParameterivEXT"))
gpGetMultisamplefv = (C.GPGETMULTISAMPLEFV)(getProcAddr("glGetMultisamplefv"))
if gpGetMultisamplefv == nil {
return errors.New("glGetMultisamplefv")
}
gpGetNextPerfQueryIdINTEL = (C.GPGETNEXTPERFQUERYIDINTEL)(getProcAddr("glGetNextPerfQueryIdINTEL"))
gpGetObjectLabel = (C.GPGETOBJECTLABEL)(getProcAddr("glGetObjectLabel"))
gpGetObjectLabelEXT = (C.GPGETOBJECTLABELEXT)(getProcAddr("glGetObjectLabelEXT"))
gpGetObjectLabelKHR = (C.GPGETOBJECTLABELKHR)(getProcAddr("glGetObjectLabelKHR"))
gpGetObjectPtrLabel = (C.GPGETOBJECTPTRLABEL)(getProcAddr("glGetObjectPtrLabel"))
gpGetObjectPtrLabelKHR = (C.GPGETOBJECTPTRLABELKHR)(getProcAddr("glGetObjectPtrLabelKHR"))
gpGetPathCommandsNV = (C.GPGETPATHCOMMANDSNV)(getProcAddr("glGetPathCommandsNV"))
gpGetPathCoordsNV = (C.GPGETPATHCOORDSNV)(getProcAddr("glGetPathCoordsNV"))
gpGetPathDashArrayNV = (C.GPGETPATHDASHARRAYNV)(getProcAddr("glGetPathDashArrayNV"))
gpGetPathLengthNV = (C.GPGETPATHLENGTHNV)(getProcAddr("glGetPathLengthNV"))
gpGetPathMetricRangeNV = (C.GPGETPATHMETRICRANGENV)(getProcAddr("glGetPathMetricRangeNV"))
gpGetPathMetricsNV = (C.GPGETPATHMETRICSNV)(getProcAddr("glGetPathMetricsNV"))
gpGetPathParameterfvNV = (C.GPGETPATHPARAMETERFVNV)(getProcAddr("glGetPathParameterfvNV"))
gpGetPathParameterivNV = (C.GPGETPATHPARAMETERIVNV)(getProcAddr("glGetPathParameterivNV"))
gpGetPathSpacingNV = (C.GPGETPATHSPACINGNV)(getProcAddr("glGetPathSpacingNV"))
gpGetPerfCounterInfoINTEL = (C.GPGETPERFCOUNTERINFOINTEL)(getProcAddr("glGetPerfCounterInfoINTEL"))
gpGetPerfMonitorCounterDataAMD = (C.GPGETPERFMONITORCOUNTERDATAAMD)(getProcAddr("glGetPerfMonitorCounterDataAMD"))
gpGetPerfMonitorCounterInfoAMD = (C.GPGETPERFMONITORCOUNTERINFOAMD)(getProcAddr("glGetPerfMonitorCounterInfoAMD"))
gpGetPerfMonitorCounterStringAMD = (C.GPGETPERFMONITORCOUNTERSTRINGAMD)(getProcAddr("glGetPerfMonitorCounterStringAMD"))
gpGetPerfMonitorCountersAMD = (C.GPGETPERFMONITORCOUNTERSAMD)(getProcAddr("glGetPerfMonitorCountersAMD"))
gpGetPerfMonitorGroupStringAMD = (C.GPGETPERFMONITORGROUPSTRINGAMD)(getProcAddr("glGetPerfMonitorGroupStringAMD"))
gpGetPerfMonitorGroupsAMD = (C.GPGETPERFMONITORGROUPSAMD)(getProcAddr("glGetPerfMonitorGroupsAMD"))
gpGetPerfQueryDataINTEL = (C.GPGETPERFQUERYDATAINTEL)(getProcAddr("glGetPerfQueryDataINTEL"))
gpGetPerfQueryIdByNameINTEL = (C.GPGETPERFQUERYIDBYNAMEINTEL)(getProcAddr("glGetPerfQueryIdByNameINTEL"))
gpGetPerfQueryInfoINTEL = (C.GPGETPERFQUERYINFOINTEL)(getProcAddr("glGetPerfQueryInfoINTEL"))
gpGetPointerv = (C.GPGETPOINTERV)(getProcAddr("glGetPointerv"))
gpGetPointervKHR = (C.GPGETPOINTERVKHR)(getProcAddr("glGetPointervKHR"))
gpGetProgramBinary = (C.GPGETPROGRAMBINARY)(getProcAddr("glGetProgramBinary"))
if gpGetProgramBinary == nil {
return errors.New("glGetProgramBinary")
}
gpGetProgramBinaryOES = (C.GPGETPROGRAMBINARYOES)(getProcAddr("glGetProgramBinaryOES"))
gpGetProgramInfoLog = (C.GPGETPROGRAMINFOLOG)(getProcAddr("glGetProgramInfoLog"))
if gpGetProgramInfoLog == nil {
return errors.New("glGetProgramInfoLog")
}
gpGetProgramInterfaceiv = (C.GPGETPROGRAMINTERFACEIV)(getProcAddr("glGetProgramInterfaceiv"))
if gpGetProgramInterfaceiv == nil {
return errors.New("glGetProgramInterfaceiv")
}
gpGetProgramPipelineInfoLog = (C.GPGETPROGRAMPIPELINEINFOLOG)(getProcAddr("glGetProgramPipelineInfoLog"))
if gpGetProgramPipelineInfoLog == nil {
return errors.New("glGetProgramPipelineInfoLog")
}
gpGetProgramPipelineInfoLogEXT = (C.GPGETPROGRAMPIPELINEINFOLOGEXT)(getProcAddr("glGetProgramPipelineInfoLogEXT"))
gpGetProgramPipelineiv = (C.GPGETPROGRAMPIPELINEIV)(getProcAddr("glGetProgramPipelineiv"))
if gpGetProgramPipelineiv == nil {
return errors.New("glGetProgramPipelineiv")
}
gpGetProgramPipelineivEXT = (C.GPGETPROGRAMPIPELINEIVEXT)(getProcAddr("glGetProgramPipelineivEXT"))
gpGetProgramResourceIndex = (C.GPGETPROGRAMRESOURCEINDEX)(getProcAddr("glGetProgramResourceIndex"))
if gpGetProgramResourceIndex == nil {
return errors.New("glGetProgramResourceIndex")
}
gpGetProgramResourceLocation = (C.GPGETPROGRAMRESOURCELOCATION)(getProcAddr("glGetProgramResourceLocation"))
if gpGetProgramResourceLocation == nil {
return errors.New("glGetProgramResourceLocation")
}
gpGetProgramResourceLocationIndexEXT = (C.GPGETPROGRAMRESOURCELOCATIONINDEXEXT)(getProcAddr("glGetProgramResourceLocationIndexEXT"))
gpGetProgramResourceName = (C.GPGETPROGRAMRESOURCENAME)(getProcAddr("glGetProgramResourceName"))
if gpGetProgramResourceName == nil {
return errors.New("glGetProgramResourceName")
}
gpGetProgramResourcefvNV = (C.GPGETPROGRAMRESOURCEFVNV)(getProcAddr("glGetProgramResourcefvNV"))
gpGetProgramResourceiv = (C.GPGETPROGRAMRESOURCEIV)(getProcAddr("glGetProgramResourceiv"))
if gpGetProgramResourceiv == nil {
return errors.New("glGetProgramResourceiv")
}
gpGetProgramiv = (C.GPGETPROGRAMIV)(getProcAddr("glGetProgramiv"))
if gpGetProgramiv == nil {
return errors.New("glGetProgramiv")
}
gpGetQueryObjecti64vEXT = (C.GPGETQUERYOBJECTI64VEXT)(getProcAddr("glGetQueryObjecti64vEXT"))
gpGetQueryObjectivEXT = (C.GPGETQUERYOBJECTIVEXT)(getProcAddr("glGetQueryObjectivEXT"))
gpGetQueryObjectui64vEXT = (C.GPGETQUERYOBJECTUI64VEXT)(getProcAddr("glGetQueryObjectui64vEXT"))
gpGetQueryObjectuiv = (C.GPGETQUERYOBJECTUIV)(getProcAddr("glGetQueryObjectuiv"))
if gpGetQueryObjectuiv == nil {
return errors.New("glGetQueryObjectuiv")
}
gpGetQueryObjectuivEXT = (C.GPGETQUERYOBJECTUIVEXT)(getProcAddr("glGetQueryObjectuivEXT"))
gpGetQueryiv = (C.GPGETQUERYIV)(getProcAddr("glGetQueryiv"))
if gpGetQueryiv == nil {
return errors.New("glGetQueryiv")
}
gpGetQueryivEXT = (C.GPGETQUERYIVEXT)(getProcAddr("glGetQueryivEXT"))
gpGetRenderbufferParameteriv = (C.GPGETRENDERBUFFERPARAMETERIV)(getProcAddr("glGetRenderbufferParameteriv"))
if gpGetRenderbufferParameteriv == nil {
return errors.New("glGetRenderbufferParameteriv")
}
gpGetSamplerParameterIivEXT = (C.GPGETSAMPLERPARAMETERIIVEXT)(getProcAddr("glGetSamplerParameterIivEXT"))
gpGetSamplerParameterIivOES = (C.GPGETSAMPLERPARAMETERIIVOES)(getProcAddr("glGetSamplerParameterIivOES"))
gpGetSamplerParameterIuivEXT = (C.GPGETSAMPLERPARAMETERIUIVEXT)(getProcAddr("glGetSamplerParameterIuivEXT"))
gpGetSamplerParameterIuivOES = (C.GPGETSAMPLERPARAMETERIUIVOES)(getProcAddr("glGetSamplerParameterIuivOES"))
gpGetSamplerParameterfv = (C.GPGETSAMPLERPARAMETERFV)(getProcAddr("glGetSamplerParameterfv"))
if gpGetSamplerParameterfv == nil {
return errors.New("glGetSamplerParameterfv")
}
gpGetSamplerParameteriv = (C.GPGETSAMPLERPARAMETERIV)(getProcAddr("glGetSamplerParameteriv"))
if gpGetSamplerParameteriv == nil {
return errors.New("glGetSamplerParameteriv")
}
gpGetSemaphoreParameterivNV = (C.GPGETSEMAPHOREPARAMETERIVNV)(getProcAddr("glGetSemaphoreParameterivNV"))
gpGetSemaphoreParameterui64vEXT = (C.GPGETSEMAPHOREPARAMETERUI64VEXT)(getProcAddr("glGetSemaphoreParameterui64vEXT"))
gpGetShaderInfoLog = (C.GPGETSHADERINFOLOG)(getProcAddr("glGetShaderInfoLog"))
if gpGetShaderInfoLog == nil {
return errors.New("glGetShaderInfoLog")
}
gpGetShaderPrecisionFormat = (C.GPGETSHADERPRECISIONFORMAT)(getProcAddr("glGetShaderPrecisionFormat"))
if gpGetShaderPrecisionFormat == nil {
return errors.New("glGetShaderPrecisionFormat")
}
gpGetShaderSource = (C.GPGETSHADERSOURCE)(getProcAddr("glGetShaderSource"))
if gpGetShaderSource == nil {
return errors.New("glGetShaderSource")
}
gpGetShaderiv = (C.GPGETSHADERIV)(getProcAddr("glGetShaderiv"))
if gpGetShaderiv == nil {
return errors.New("glGetShaderiv")
}
gpGetShadingRateImagePaletteNV = (C.GPGETSHADINGRATEIMAGEPALETTENV)(getProcAddr("glGetShadingRateImagePaletteNV"))
gpGetShadingRateSampleLocationivNV = (C.GPGETSHADINGRATESAMPLELOCATIONIVNV)(getProcAddr("glGetShadingRateSampleLocationivNV"))
gpGetString = (C.GPGETSTRING)(getProcAddr("glGetString"))
if gpGetString == nil {
return errors.New("glGetString")
}
gpGetStringi = (C.GPGETSTRINGI)(getProcAddr("glGetStringi"))
if gpGetStringi == nil {
return errors.New("glGetStringi")
}
gpGetSynciv = (C.GPGETSYNCIV)(getProcAddr("glGetSynciv"))
if gpGetSynciv == nil {
return errors.New("glGetSynciv")
}
gpGetSyncivAPPLE = (C.GPGETSYNCIVAPPLE)(getProcAddr("glGetSyncivAPPLE"))
gpGetTexLevelParameterfv = (C.GPGETTEXLEVELPARAMETERFV)(getProcAddr("glGetTexLevelParameterfv"))
if gpGetTexLevelParameterfv == nil {
return errors.New("glGetTexLevelParameterfv")
}
gpGetTexLevelParameteriv = (C.GPGETTEXLEVELPARAMETERIV)(getProcAddr("glGetTexLevelParameteriv"))
if gpGetTexLevelParameteriv == nil {
return errors.New("glGetTexLevelParameteriv")
}
gpGetTexParameterIivEXT = (C.GPGETTEXPARAMETERIIVEXT)(getProcAddr("glGetTexParameterIivEXT"))
gpGetTexParameterIivOES = (C.GPGETTEXPARAMETERIIVOES)(getProcAddr("glGetTexParameterIivOES"))
gpGetTexParameterIuivEXT = (C.GPGETTEXPARAMETERIUIVEXT)(getProcAddr("glGetTexParameterIuivEXT"))
gpGetTexParameterIuivOES = (C.GPGETTEXPARAMETERIUIVOES)(getProcAddr("glGetTexParameterIuivOES"))
gpGetTexParameterfv = (C.GPGETTEXPARAMETERFV)(getProcAddr("glGetTexParameterfv"))
if gpGetTexParameterfv == nil {
return errors.New("glGetTexParameterfv")
}
gpGetTexParameteriv = (C.GPGETTEXPARAMETERIV)(getProcAddr("glGetTexParameteriv"))
if gpGetTexParameteriv == nil {
return errors.New("glGetTexParameteriv")
}
gpGetTextureHandleIMG = (C.GPGETTEXTUREHANDLEIMG)(getProcAddr("glGetTextureHandleIMG"))
gpGetTextureHandleNV = (C.GPGETTEXTUREHANDLENV)(getProcAddr("glGetTextureHandleNV"))
gpGetTextureSamplerHandleIMG = (C.GPGETTEXTURESAMPLERHANDLEIMG)(getProcAddr("glGetTextureSamplerHandleIMG"))
gpGetTextureSamplerHandleNV = (C.GPGETTEXTURESAMPLERHANDLENV)(getProcAddr("glGetTextureSamplerHandleNV"))
gpGetTransformFeedbackVarying = (C.GPGETTRANSFORMFEEDBACKVARYING)(getProcAddr("glGetTransformFeedbackVarying"))
if gpGetTransformFeedbackVarying == nil {
return errors.New("glGetTransformFeedbackVarying")
}
gpGetTranslatedShaderSourceANGLE = (C.GPGETTRANSLATEDSHADERSOURCEANGLE)(getProcAddr("glGetTranslatedShaderSourceANGLE"))
gpGetUniformBlockIndex = (C.GPGETUNIFORMBLOCKINDEX)(getProcAddr("glGetUniformBlockIndex"))
if gpGetUniformBlockIndex == nil {
return errors.New("glGetUniformBlockIndex")
}
gpGetUniformIndices = (C.GPGETUNIFORMINDICES)(getProcAddr("glGetUniformIndices"))
if gpGetUniformIndices == nil {
return errors.New("glGetUniformIndices")
}
gpGetUniformLocation = (C.GPGETUNIFORMLOCATION)(getProcAddr("glGetUniformLocation"))
if gpGetUniformLocation == nil {
return errors.New("glGetUniformLocation")
}
gpGetUniformfv = (C.GPGETUNIFORMFV)(getProcAddr("glGetUniformfv"))
if gpGetUniformfv == nil {
return errors.New("glGetUniformfv")
}
gpGetUniformi64vNV = (C.GPGETUNIFORMI64VNV)(getProcAddr("glGetUniformi64vNV"))
gpGetUniformiv = (C.GPGETUNIFORMIV)(getProcAddr("glGetUniformiv"))
if gpGetUniformiv == nil {
return errors.New("glGetUniformiv")
}
gpGetUniformuiv = (C.GPGETUNIFORMUIV)(getProcAddr("glGetUniformuiv"))
if gpGetUniformuiv == nil {
return errors.New("glGetUniformuiv")
}
gpGetUnsignedBytei_vEXT = (C.GPGETUNSIGNEDBYTEI_VEXT)(getProcAddr("glGetUnsignedBytei_vEXT"))
gpGetUnsignedBytevEXT = (C.GPGETUNSIGNEDBYTEVEXT)(getProcAddr("glGetUnsignedBytevEXT"))
gpGetVertexAttribIiv = (C.GPGETVERTEXATTRIBIIV)(getProcAddr("glGetVertexAttribIiv"))
if gpGetVertexAttribIiv == nil {
return errors.New("glGetVertexAttribIiv")
}
gpGetVertexAttribIuiv = (C.GPGETVERTEXATTRIBIUIV)(getProcAddr("glGetVertexAttribIuiv"))
if gpGetVertexAttribIuiv == nil {
return errors.New("glGetVertexAttribIuiv")
}
gpGetVertexAttribPointerv = (C.GPGETVERTEXATTRIBPOINTERV)(getProcAddr("glGetVertexAttribPointerv"))
if gpGetVertexAttribPointerv == nil {
return errors.New("glGetVertexAttribPointerv")
}
gpGetVertexAttribfv = (C.GPGETVERTEXATTRIBFV)(getProcAddr("glGetVertexAttribfv"))
if gpGetVertexAttribfv == nil {
return errors.New("glGetVertexAttribfv")
}
gpGetVertexAttribiv = (C.GPGETVERTEXATTRIBIV)(getProcAddr("glGetVertexAttribiv"))
if gpGetVertexAttribiv == nil {
return errors.New("glGetVertexAttribiv")
}
gpGetVkProcAddrNV = (C.GPGETVKPROCADDRNV)(getProcAddr("glGetVkProcAddrNV"))
gpGetnUniformfv = (C.GPGETNUNIFORMFV)(getProcAddr("glGetnUniformfv"))
gpGetnUniformfvEXT = (C.GPGETNUNIFORMFVEXT)(getProcAddr("glGetnUniformfvEXT"))
gpGetnUniformfvKHR = (C.GPGETNUNIFORMFVKHR)(getProcAddr("glGetnUniformfvKHR"))
gpGetnUniformiv = (C.GPGETNUNIFORMIV)(getProcAddr("glGetnUniformiv"))
gpGetnUniformivEXT = (C.GPGETNUNIFORMIVEXT)(getProcAddr("glGetnUniformivEXT"))
gpGetnUniformivKHR = (C.GPGETNUNIFORMIVKHR)(getProcAddr("glGetnUniformivKHR"))
gpGetnUniformuiv = (C.GPGETNUNIFORMUIV)(getProcAddr("glGetnUniformuiv"))
gpGetnUniformuivKHR = (C.GPGETNUNIFORMUIVKHR)(getProcAddr("glGetnUniformuivKHR"))
gpHint = (C.GPHINT)(getProcAddr("glHint"))
if gpHint == nil {
return errors.New("glHint")
}
gpImportMemoryFdEXT = (C.GPIMPORTMEMORYFDEXT)(getProcAddr("glImportMemoryFdEXT"))
gpImportMemoryWin32HandleEXT = (C.GPIMPORTMEMORYWIN32HANDLEEXT)(getProcAddr("glImportMemoryWin32HandleEXT"))
gpImportMemoryWin32NameEXT = (C.GPIMPORTMEMORYWIN32NAMEEXT)(getProcAddr("glImportMemoryWin32NameEXT"))
gpImportSemaphoreFdEXT = (C.GPIMPORTSEMAPHOREFDEXT)(getProcAddr("glImportSemaphoreFdEXT"))
gpImportSemaphoreWin32HandleEXT = (C.GPIMPORTSEMAPHOREWIN32HANDLEEXT)(getProcAddr("glImportSemaphoreWin32HandleEXT"))
gpImportSemaphoreWin32NameEXT = (C.GPIMPORTSEMAPHOREWIN32NAMEEXT)(getProcAddr("glImportSemaphoreWin32NameEXT"))
gpInsertEventMarkerEXT = (C.GPINSERTEVENTMARKEREXT)(getProcAddr("glInsertEventMarkerEXT"))
gpInterpolatePathsNV = (C.GPINTERPOLATEPATHSNV)(getProcAddr("glInterpolatePathsNV"))
gpInvalidateFramebuffer = (C.GPINVALIDATEFRAMEBUFFER)(getProcAddr("glInvalidateFramebuffer"))
if gpInvalidateFramebuffer == nil {
return errors.New("glInvalidateFramebuffer")
}
gpInvalidateSubFramebuffer = (C.GPINVALIDATESUBFRAMEBUFFER)(getProcAddr("glInvalidateSubFramebuffer"))
if gpInvalidateSubFramebuffer == nil {
return errors.New("glInvalidateSubFramebuffer")
}
gpIsBuffer = (C.GPISBUFFER)(getProcAddr("glIsBuffer"))
if gpIsBuffer == nil {
return errors.New("glIsBuffer")
}
gpIsEnabled = (C.GPISENABLED)(getProcAddr("glIsEnabled"))
if gpIsEnabled == nil {
return errors.New("glIsEnabled")
}
gpIsEnablediEXT = (C.GPISENABLEDIEXT)(getProcAddr("glIsEnablediEXT"))
gpIsEnablediNV = (C.GPISENABLEDINV)(getProcAddr("glIsEnablediNV"))
gpIsEnablediOES = (C.GPISENABLEDIOES)(getProcAddr("glIsEnablediOES"))
gpIsFenceNV = (C.GPISFENCENV)(getProcAddr("glIsFenceNV"))
gpIsFramebuffer = (C.GPISFRAMEBUFFER)(getProcAddr("glIsFramebuffer"))
if gpIsFramebuffer == nil {
return errors.New("glIsFramebuffer")
}
gpIsImageHandleResidentNV = (C.GPISIMAGEHANDLERESIDENTNV)(getProcAddr("glIsImageHandleResidentNV"))
gpIsMemoryObjectEXT = (C.GPISMEMORYOBJECTEXT)(getProcAddr("glIsMemoryObjectEXT"))
gpIsPathNV = (C.GPISPATHNV)(getProcAddr("glIsPathNV"))
gpIsPointInFillPathNV = (C.GPISPOINTINFILLPATHNV)(getProcAddr("glIsPointInFillPathNV"))
gpIsPointInStrokePathNV = (C.GPISPOINTINSTROKEPATHNV)(getProcAddr("glIsPointInStrokePathNV"))
gpIsProgram = (C.GPISPROGRAM)(getProcAddr("glIsProgram"))
if gpIsProgram == nil {
return errors.New("glIsProgram")
}
gpIsProgramPipeline = (C.GPISPROGRAMPIPELINE)(getProcAddr("glIsProgramPipeline"))
if gpIsProgramPipeline == nil {
return errors.New("glIsProgramPipeline")
}
gpIsProgramPipelineEXT = (C.GPISPROGRAMPIPELINEEXT)(getProcAddr("glIsProgramPipelineEXT"))
gpIsQuery = (C.GPISQUERY)(getProcAddr("glIsQuery"))
if gpIsQuery == nil {
return errors.New("glIsQuery")
}
gpIsQueryEXT = (C.GPISQUERYEXT)(getProcAddr("glIsQueryEXT"))
gpIsRenderbuffer = (C.GPISRENDERBUFFER)(getProcAddr("glIsRenderbuffer"))
if gpIsRenderbuffer == nil {
return errors.New("glIsRenderbuffer")
}
gpIsSampler = (C.GPISSAMPLER)(getProcAddr("glIsSampler"))
if gpIsSampler == nil {
return errors.New("glIsSampler")
}
gpIsSemaphoreEXT = (C.GPISSEMAPHOREEXT)(getProcAddr("glIsSemaphoreEXT"))
gpIsShader = (C.GPISSHADER)(getProcAddr("glIsShader"))
if gpIsShader == nil {
return errors.New("glIsShader")
}
gpIsSync = (C.GPISSYNC)(getProcAddr("glIsSync"))
if gpIsSync == nil {
return errors.New("glIsSync")
}
gpIsSyncAPPLE = (C.GPISSYNCAPPLE)(getProcAddr("glIsSyncAPPLE"))
gpIsTexture = (C.GPISTEXTURE)(getProcAddr("glIsTexture"))
if gpIsTexture == nil {
return errors.New("glIsTexture")
}
gpIsTextureHandleResidentNV = (C.GPISTEXTUREHANDLERESIDENTNV)(getProcAddr("glIsTextureHandleResidentNV"))
gpIsTransformFeedback = (C.GPISTRANSFORMFEEDBACK)(getProcAddr("glIsTransformFeedback"))
if gpIsTransformFeedback == nil {
return errors.New("glIsTransformFeedback")
}
gpIsVertexArray = (C.GPISVERTEXARRAY)(getProcAddr("glIsVertexArray"))
if gpIsVertexArray == nil {
return errors.New("glIsVertexArray")
}
gpIsVertexArrayOES = (C.GPISVERTEXARRAYOES)(getProcAddr("glIsVertexArrayOES"))
gpLabelObjectEXT = (C.GPLABELOBJECTEXT)(getProcAddr("glLabelObjectEXT"))
gpLineWidth = (C.GPLINEWIDTH)(getProcAddr("glLineWidth"))
if gpLineWidth == nil {
return errors.New("glLineWidth")
}
gpLinkProgram = (C.GPLINKPROGRAM)(getProcAddr("glLinkProgram"))
if gpLinkProgram == nil {
return errors.New("glLinkProgram")
}
gpMakeImageHandleNonResidentNV = (C.GPMAKEIMAGEHANDLENONRESIDENTNV)(getProcAddr("glMakeImageHandleNonResidentNV"))
gpMakeImageHandleResidentNV = (C.GPMAKEIMAGEHANDLERESIDENTNV)(getProcAddr("glMakeImageHandleResidentNV"))
gpMakeTextureHandleNonResidentNV = (C.GPMAKETEXTUREHANDLENONRESIDENTNV)(getProcAddr("glMakeTextureHandleNonResidentNV"))
gpMakeTextureHandleResidentNV = (C.GPMAKETEXTUREHANDLERESIDENTNV)(getProcAddr("glMakeTextureHandleResidentNV"))
gpMapBufferOES = (C.GPMAPBUFFEROES)(getProcAddr("glMapBufferOES"))
gpMapBufferRange = (C.GPMAPBUFFERRANGE)(getProcAddr("glMapBufferRange"))
if gpMapBufferRange == nil {
return errors.New("glMapBufferRange")
}
gpMapBufferRangeEXT = (C.GPMAPBUFFERRANGEEXT)(getProcAddr("glMapBufferRangeEXT"))
gpMatrixFrustumEXT = (C.GPMATRIXFRUSTUMEXT)(getProcAddr("glMatrixFrustumEXT"))
gpMatrixLoad3x2fNV = (C.GPMATRIXLOAD3X2FNV)(getProcAddr("glMatrixLoad3x2fNV"))
gpMatrixLoad3x3fNV = (C.GPMATRIXLOAD3X3FNV)(getProcAddr("glMatrixLoad3x3fNV"))
gpMatrixLoadIdentityEXT = (C.GPMATRIXLOADIDENTITYEXT)(getProcAddr("glMatrixLoadIdentityEXT"))
gpMatrixLoadTranspose3x3fNV = (C.GPMATRIXLOADTRANSPOSE3X3FNV)(getProcAddr("glMatrixLoadTranspose3x3fNV"))
gpMatrixLoadTransposedEXT = (C.GPMATRIXLOADTRANSPOSEDEXT)(getProcAddr("glMatrixLoadTransposedEXT"))
gpMatrixLoadTransposefEXT = (C.GPMATRIXLOADTRANSPOSEFEXT)(getProcAddr("glMatrixLoadTransposefEXT"))
gpMatrixLoaddEXT = (C.GPMATRIXLOADDEXT)(getProcAddr("glMatrixLoaddEXT"))
gpMatrixLoadfEXT = (C.GPMATRIXLOADFEXT)(getProcAddr("glMatrixLoadfEXT"))
gpMatrixMult3x2fNV = (C.GPMATRIXMULT3X2FNV)(getProcAddr("glMatrixMult3x2fNV"))
gpMatrixMult3x3fNV = (C.GPMATRIXMULT3X3FNV)(getProcAddr("glMatrixMult3x3fNV"))
gpMatrixMultTranspose3x3fNV = (C.GPMATRIXMULTTRANSPOSE3X3FNV)(getProcAddr("glMatrixMultTranspose3x3fNV"))
gpMatrixMultTransposedEXT = (C.GPMATRIXMULTTRANSPOSEDEXT)(getProcAddr("glMatrixMultTransposedEXT"))
gpMatrixMultTransposefEXT = (C.GPMATRIXMULTTRANSPOSEFEXT)(getProcAddr("glMatrixMultTransposefEXT"))
gpMatrixMultdEXT = (C.GPMATRIXMULTDEXT)(getProcAddr("glMatrixMultdEXT"))
gpMatrixMultfEXT = (C.GPMATRIXMULTFEXT)(getProcAddr("glMatrixMultfEXT"))
gpMatrixOrthoEXT = (C.GPMATRIXORTHOEXT)(getProcAddr("glMatrixOrthoEXT"))
gpMatrixPopEXT = (C.GPMATRIXPOPEXT)(getProcAddr("glMatrixPopEXT"))
gpMatrixPushEXT = (C.GPMATRIXPUSHEXT)(getProcAddr("glMatrixPushEXT"))
gpMatrixRotatedEXT = (C.GPMATRIXROTATEDEXT)(getProcAddr("glMatrixRotatedEXT"))
gpMatrixRotatefEXT = (C.GPMATRIXROTATEFEXT)(getProcAddr("glMatrixRotatefEXT"))
gpMatrixScaledEXT = (C.GPMATRIXSCALEDEXT)(getProcAddr("glMatrixScaledEXT"))
gpMatrixScalefEXT = (C.GPMATRIXSCALEFEXT)(getProcAddr("glMatrixScalefEXT"))
gpMatrixTranslatedEXT = (C.GPMATRIXTRANSLATEDEXT)(getProcAddr("glMatrixTranslatedEXT"))
gpMatrixTranslatefEXT = (C.GPMATRIXTRANSLATEFEXT)(getProcAddr("glMatrixTranslatefEXT"))
gpMaxShaderCompilerThreadsKHR = (C.GPMAXSHADERCOMPILERTHREADSKHR)(getProcAddr("glMaxShaderCompilerThreadsKHR"))
gpMemoryBarrier = (C.GPMEMORYBARRIER)(getProcAddr("glMemoryBarrier"))
if gpMemoryBarrier == nil {
return errors.New("glMemoryBarrier")
}
gpMemoryBarrierByRegion = (C.GPMEMORYBARRIERBYREGION)(getProcAddr("glMemoryBarrierByRegion"))
if gpMemoryBarrierByRegion == nil {
return errors.New("glMemoryBarrierByRegion")
}
gpMemoryObjectParameterivEXT = (C.GPMEMORYOBJECTPARAMETERIVEXT)(getProcAddr("glMemoryObjectParameterivEXT"))
gpMinSampleShadingOES = (C.GPMINSAMPLESHADINGOES)(getProcAddr("glMinSampleShadingOES"))
gpMultiDrawArraysEXT = (C.GPMULTIDRAWARRAYSEXT)(getProcAddr("glMultiDrawArraysEXT"))
gpMultiDrawArraysIndirectEXT = (C.GPMULTIDRAWARRAYSINDIRECTEXT)(getProcAddr("glMultiDrawArraysIndirectEXT"))
gpMultiDrawElementsBaseVertexEXT = (C.GPMULTIDRAWELEMENTSBASEVERTEXEXT)(getProcAddr("glMultiDrawElementsBaseVertexEXT"))
gpMultiDrawElementsEXT = (C.GPMULTIDRAWELEMENTSEXT)(getProcAddr("glMultiDrawElementsEXT"))
gpMultiDrawElementsIndirectEXT = (C.GPMULTIDRAWELEMENTSINDIRECTEXT)(getProcAddr("glMultiDrawElementsIndirectEXT"))
gpMultiDrawMeshTasksIndirectCountNV = (C.GPMULTIDRAWMESHTASKSINDIRECTCOUNTNV)(getProcAddr("glMultiDrawMeshTasksIndirectCountNV"))
gpMultiDrawMeshTasksIndirectNV = (C.GPMULTIDRAWMESHTASKSINDIRECTNV)(getProcAddr("glMultiDrawMeshTasksIndirectNV"))
gpNamedBufferAttachMemoryNV = (C.GPNAMEDBUFFERATTACHMEMORYNV)(getProcAddr("glNamedBufferAttachMemoryNV"))
gpNamedBufferPageCommitmentMemNV = (C.GPNAMEDBUFFERPAGECOMMITMENTMEMNV)(getProcAddr("glNamedBufferPageCommitmentMemNV"))
gpNamedBufferStorageExternalEXT = (C.GPNAMEDBUFFERSTORAGEEXTERNALEXT)(getProcAddr("glNamedBufferStorageExternalEXT"))
gpNamedBufferStorageMemEXT = (C.GPNAMEDBUFFERSTORAGEMEMEXT)(getProcAddr("glNamedBufferStorageMemEXT"))
gpNamedFramebufferSampleLocationsfvNV = (C.GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNV)(getProcAddr("glNamedFramebufferSampleLocationsfvNV"))
gpNamedRenderbufferStorageMultisampleAdvancedAMD = (C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD)(getProcAddr("glNamedRenderbufferStorageMultisampleAdvancedAMD"))
gpObjectLabel = (C.GPOBJECTLABEL)(getProcAddr("glObjectLabel"))
gpObjectLabelKHR = (C.GPOBJECTLABELKHR)(getProcAddr("glObjectLabelKHR"))
gpObjectPtrLabel = (C.GPOBJECTPTRLABEL)(getProcAddr("glObjectPtrLabel"))
gpObjectPtrLabelKHR = (C.GPOBJECTPTRLABELKHR)(getProcAddr("glObjectPtrLabelKHR"))
gpPatchParameteriEXT = (C.GPPATCHPARAMETERIEXT)(getProcAddr("glPatchParameteriEXT"))
gpPatchParameteriOES = (C.GPPATCHPARAMETERIOES)(getProcAddr("glPatchParameteriOES"))
gpPathCommandsNV = (C.GPPATHCOMMANDSNV)(getProcAddr("glPathCommandsNV"))
gpPathCoordsNV = (C.GPPATHCOORDSNV)(getProcAddr("glPathCoordsNV"))
gpPathCoverDepthFuncNV = (C.GPPATHCOVERDEPTHFUNCNV)(getProcAddr("glPathCoverDepthFuncNV"))
gpPathDashArrayNV = (C.GPPATHDASHARRAYNV)(getProcAddr("glPathDashArrayNV"))
gpPathGlyphIndexArrayNV = (C.GPPATHGLYPHINDEXARRAYNV)(getProcAddr("glPathGlyphIndexArrayNV"))
gpPathGlyphIndexRangeNV = (C.GPPATHGLYPHINDEXRANGENV)(getProcAddr("glPathGlyphIndexRangeNV"))
gpPathGlyphRangeNV = (C.GPPATHGLYPHRANGENV)(getProcAddr("glPathGlyphRangeNV"))
gpPathGlyphsNV = (C.GPPATHGLYPHSNV)(getProcAddr("glPathGlyphsNV"))
gpPathMemoryGlyphIndexArrayNV = (C.GPPATHMEMORYGLYPHINDEXARRAYNV)(getProcAddr("glPathMemoryGlyphIndexArrayNV"))
gpPathParameterfNV = (C.GPPATHPARAMETERFNV)(getProcAddr("glPathParameterfNV"))
gpPathParameterfvNV = (C.GPPATHPARAMETERFVNV)(getProcAddr("glPathParameterfvNV"))
gpPathParameteriNV = (C.GPPATHPARAMETERINV)(getProcAddr("glPathParameteriNV"))
gpPathParameterivNV = (C.GPPATHPARAMETERIVNV)(getProcAddr("glPathParameterivNV"))
gpPathStencilDepthOffsetNV = (C.GPPATHSTENCILDEPTHOFFSETNV)(getProcAddr("glPathStencilDepthOffsetNV"))
gpPathStencilFuncNV = (C.GPPATHSTENCILFUNCNV)(getProcAddr("glPathStencilFuncNV"))
gpPathStringNV = (C.GPPATHSTRINGNV)(getProcAddr("glPathStringNV"))
gpPathSubCommandsNV = (C.GPPATHSUBCOMMANDSNV)(getProcAddr("glPathSubCommandsNV"))
gpPathSubCoordsNV = (C.GPPATHSUBCOORDSNV)(getProcAddr("glPathSubCoordsNV"))
gpPauseTransformFeedback = (C.GPPAUSETRANSFORMFEEDBACK)(getProcAddr("glPauseTransformFeedback"))
if gpPauseTransformFeedback == nil {
return errors.New("glPauseTransformFeedback")
}
gpPixelStorei = (C.GPPIXELSTOREI)(getProcAddr("glPixelStorei"))
if gpPixelStorei == nil {
return errors.New("glPixelStorei")
}
gpPointAlongPathNV = (C.GPPOINTALONGPATHNV)(getProcAddr("glPointAlongPathNV"))
gpPolygonModeNV = (C.GPPOLYGONMODENV)(getProcAddr("glPolygonModeNV"))
gpPolygonOffset = (C.GPPOLYGONOFFSET)(getProcAddr("glPolygonOffset"))
if gpPolygonOffset == nil {
return errors.New("glPolygonOffset")
}
gpPolygonOffsetClampEXT = (C.GPPOLYGONOFFSETCLAMPEXT)(getProcAddr("glPolygonOffsetClampEXT"))
gpPopDebugGroup = (C.GPPOPDEBUGGROUP)(getProcAddr("glPopDebugGroup"))
gpPopDebugGroupKHR = (C.GPPOPDEBUGGROUPKHR)(getProcAddr("glPopDebugGroupKHR"))
gpPopGroupMarkerEXT = (C.GPPOPGROUPMARKEREXT)(getProcAddr("glPopGroupMarkerEXT"))
gpPrimitiveBoundingBoxEXT = (C.GPPRIMITIVEBOUNDINGBOXEXT)(getProcAddr("glPrimitiveBoundingBoxEXT"))
gpPrimitiveBoundingBoxOES = (C.GPPRIMITIVEBOUNDINGBOXOES)(getProcAddr("glPrimitiveBoundingBoxOES"))
gpProgramBinary = (C.GPPROGRAMBINARY)(getProcAddr("glProgramBinary"))
if gpProgramBinary == nil {
return errors.New("glProgramBinary")
}
gpProgramBinaryOES = (C.GPPROGRAMBINARYOES)(getProcAddr("glProgramBinaryOES"))
gpProgramParameteri = (C.GPPROGRAMPARAMETERI)(getProcAddr("glProgramParameteri"))
if gpProgramParameteri == nil {
return errors.New("glProgramParameteri")
}
gpProgramParameteriEXT = (C.GPPROGRAMPARAMETERIEXT)(getProcAddr("glProgramParameteriEXT"))
gpProgramPathFragmentInputGenNV = (C.GPPROGRAMPATHFRAGMENTINPUTGENNV)(getProcAddr("glProgramPathFragmentInputGenNV"))
gpProgramUniform1f = (C.GPPROGRAMUNIFORM1F)(getProcAddr("glProgramUniform1f"))
if gpProgramUniform1f == nil {
return errors.New("glProgramUniform1f")
}
gpProgramUniform1fEXT = (C.GPPROGRAMUNIFORM1FEXT)(getProcAddr("glProgramUniform1fEXT"))
gpProgramUniform1fv = (C.GPPROGRAMUNIFORM1FV)(getProcAddr("glProgramUniform1fv"))
if gpProgramUniform1fv == nil {
return errors.New("glProgramUniform1fv")
}
gpProgramUniform1fvEXT = (C.GPPROGRAMUNIFORM1FVEXT)(getProcAddr("glProgramUniform1fvEXT"))
gpProgramUniform1i = (C.GPPROGRAMUNIFORM1I)(getProcAddr("glProgramUniform1i"))
if gpProgramUniform1i == nil {
return errors.New("glProgramUniform1i")
}
gpProgramUniform1i64NV = (C.GPPROGRAMUNIFORM1I64NV)(getProcAddr("glProgramUniform1i64NV"))
gpProgramUniform1i64vNV = (C.GPPROGRAMUNIFORM1I64VNV)(getProcAddr("glProgramUniform1i64vNV"))
gpProgramUniform1iEXT = (C.GPPROGRAMUNIFORM1IEXT)(getProcAddr("glProgramUniform1iEXT"))
gpProgramUniform1iv = (C.GPPROGRAMUNIFORM1IV)(getProcAddr("glProgramUniform1iv"))
if gpProgramUniform1iv == nil {
return errors.New("glProgramUniform1iv")
}
gpProgramUniform1ivEXT = (C.GPPROGRAMUNIFORM1IVEXT)(getProcAddr("glProgramUniform1ivEXT"))
gpProgramUniform1ui = (C.GPPROGRAMUNIFORM1UI)(getProcAddr("glProgramUniform1ui"))
if gpProgramUniform1ui == nil {
return errors.New("glProgramUniform1ui")
}
gpProgramUniform1ui64NV = (C.GPPROGRAMUNIFORM1UI64NV)(getProcAddr("glProgramUniform1ui64NV"))
gpProgramUniform1ui64vNV = (C.GPPROGRAMUNIFORM1UI64VNV)(getProcAddr("glProgramUniform1ui64vNV"))
gpProgramUniform1uiEXT = (C.GPPROGRAMUNIFORM1UIEXT)(getProcAddr("glProgramUniform1uiEXT"))
gpProgramUniform1uiv = (C.GPPROGRAMUNIFORM1UIV)(getProcAddr("glProgramUniform1uiv"))
if gpProgramUniform1uiv == nil {
return errors.New("glProgramUniform1uiv")
}
gpProgramUniform1uivEXT = (C.GPPROGRAMUNIFORM1UIVEXT)(getProcAddr("glProgramUniform1uivEXT"))
gpProgramUniform2f = (C.GPPROGRAMUNIFORM2F)(getProcAddr("glProgramUniform2f"))
if gpProgramUniform2f == nil {
return errors.New("glProgramUniform2f")
}
gpProgramUniform2fEXT = (C.GPPROGRAMUNIFORM2FEXT)(getProcAddr("glProgramUniform2fEXT"))
gpProgramUniform2fv = (C.GPPROGRAMUNIFORM2FV)(getProcAddr("glProgramUniform2fv"))
if gpProgramUniform2fv == nil {
return errors.New("glProgramUniform2fv")
}
gpProgramUniform2fvEXT = (C.GPPROGRAMUNIFORM2FVEXT)(getProcAddr("glProgramUniform2fvEXT"))
gpProgramUniform2i = (C.GPPROGRAMUNIFORM2I)(getProcAddr("glProgramUniform2i"))
if gpProgramUniform2i == nil {
return errors.New("glProgramUniform2i")
}
gpProgramUniform2i64NV = (C.GPPROGRAMUNIFORM2I64NV)(getProcAddr("glProgramUniform2i64NV"))
gpProgramUniform2i64vNV = (C.GPPROGRAMUNIFORM2I64VNV)(getProcAddr("glProgramUniform2i64vNV"))
gpProgramUniform2iEXT = (C.GPPROGRAMUNIFORM2IEXT)(getProcAddr("glProgramUniform2iEXT"))
gpProgramUniform2iv = (C.GPPROGRAMUNIFORM2IV)(getProcAddr("glProgramUniform2iv"))
if gpProgramUniform2iv == nil {
return errors.New("glProgramUniform2iv")
}
gpProgramUniform2ivEXT = (C.GPPROGRAMUNIFORM2IVEXT)(getProcAddr("glProgramUniform2ivEXT"))
gpProgramUniform2ui = (C.GPPROGRAMUNIFORM2UI)(getProcAddr("glProgramUniform2ui"))
if gpProgramUniform2ui == nil {
return errors.New("glProgramUniform2ui")
}
gpProgramUniform2ui64NV = (C.GPPROGRAMUNIFORM2UI64NV)(getProcAddr("glProgramUniform2ui64NV"))
gpProgramUniform2ui64vNV = (C.GPPROGRAMUNIFORM2UI64VNV)(getProcAddr("glProgramUniform2ui64vNV"))
gpProgramUniform2uiEXT = (C.GPPROGRAMUNIFORM2UIEXT)(getProcAddr("glProgramUniform2uiEXT"))
gpProgramUniform2uiv = (C.GPPROGRAMUNIFORM2UIV)(getProcAddr("glProgramUniform2uiv"))
if gpProgramUniform2uiv == nil {
return errors.New("glProgramUniform2uiv")
}
gpProgramUniform2uivEXT = (C.GPPROGRAMUNIFORM2UIVEXT)(getProcAddr("glProgramUniform2uivEXT"))
gpProgramUniform3f = (C.GPPROGRAMUNIFORM3F)(getProcAddr("glProgramUniform3f"))
if gpProgramUniform3f == nil {
return errors.New("glProgramUniform3f")
}
gpProgramUniform3fEXT = (C.GPPROGRAMUNIFORM3FEXT)(getProcAddr("glProgramUniform3fEXT"))
gpProgramUniform3fv = (C.GPPROGRAMUNIFORM3FV)(getProcAddr("glProgramUniform3fv"))
if gpProgramUniform3fv == nil {
return errors.New("glProgramUniform3fv")
}
gpProgramUniform3fvEXT = (C.GPPROGRAMUNIFORM3FVEXT)(getProcAddr("glProgramUniform3fvEXT"))
gpProgramUniform3i = (C.GPPROGRAMUNIFORM3I)(getProcAddr("glProgramUniform3i"))
if gpProgramUniform3i == nil {
return errors.New("glProgramUniform3i")
}
gpProgramUniform3i64NV = (C.GPPROGRAMUNIFORM3I64NV)(getProcAddr("glProgramUniform3i64NV"))
gpProgramUniform3i64vNV = (C.GPPROGRAMUNIFORM3I64VNV)(getProcAddr("glProgramUniform3i64vNV"))
gpProgramUniform3iEXT = (C.GPPROGRAMUNIFORM3IEXT)(getProcAddr("glProgramUniform3iEXT"))
gpProgramUniform3iv = (C.GPPROGRAMUNIFORM3IV)(getProcAddr("glProgramUniform3iv"))
if gpProgramUniform3iv == nil {
return errors.New("glProgramUniform3iv")
}
gpProgramUniform3ivEXT = (C.GPPROGRAMUNIFORM3IVEXT)(getProcAddr("glProgramUniform3ivEXT"))
gpProgramUniform3ui = (C.GPPROGRAMUNIFORM3UI)(getProcAddr("glProgramUniform3ui"))
if gpProgramUniform3ui == nil {
return errors.New("glProgramUniform3ui")
}
gpProgramUniform3ui64NV = (C.GPPROGRAMUNIFORM3UI64NV)(getProcAddr("glProgramUniform3ui64NV"))
gpProgramUniform3ui64vNV = (C.GPPROGRAMUNIFORM3UI64VNV)(getProcAddr("glProgramUniform3ui64vNV"))
gpProgramUniform3uiEXT = (C.GPPROGRAMUNIFORM3UIEXT)(getProcAddr("glProgramUniform3uiEXT"))
gpProgramUniform3uiv = (C.GPPROGRAMUNIFORM3UIV)(getProcAddr("glProgramUniform3uiv"))
if gpProgramUniform3uiv == nil {
return errors.New("glProgramUniform3uiv")
}
gpProgramUniform3uivEXT = (C.GPPROGRAMUNIFORM3UIVEXT)(getProcAddr("glProgramUniform3uivEXT"))
gpProgramUniform4f = (C.GPPROGRAMUNIFORM4F)(getProcAddr("glProgramUniform4f"))
if gpProgramUniform4f == nil {
return errors.New("glProgramUniform4f")
}
gpProgramUniform4fEXT = (C.GPPROGRAMUNIFORM4FEXT)(getProcAddr("glProgramUniform4fEXT"))
gpProgramUniform4fv = (C.GPPROGRAMUNIFORM4FV)(getProcAddr("glProgramUniform4fv"))
if gpProgramUniform4fv == nil {
return errors.New("glProgramUniform4fv")
}
gpProgramUniform4fvEXT = (C.GPPROGRAMUNIFORM4FVEXT)(getProcAddr("glProgramUniform4fvEXT"))
gpProgramUniform4i = (C.GPPROGRAMUNIFORM4I)(getProcAddr("glProgramUniform4i"))
if gpProgramUniform4i == nil {
return errors.New("glProgramUniform4i")
}
gpProgramUniform4i64NV = (C.GPPROGRAMUNIFORM4I64NV)(getProcAddr("glProgramUniform4i64NV"))
gpProgramUniform4i64vNV = (C.GPPROGRAMUNIFORM4I64VNV)(getProcAddr("glProgramUniform4i64vNV"))
gpProgramUniform4iEXT = (C.GPPROGRAMUNIFORM4IEXT)(getProcAddr("glProgramUniform4iEXT"))
gpProgramUniform4iv = (C.GPPROGRAMUNIFORM4IV)(getProcAddr("glProgramUniform4iv"))
if gpProgramUniform4iv == nil {
return errors.New("glProgramUniform4iv")
}
gpProgramUniform4ivEXT = (C.GPPROGRAMUNIFORM4IVEXT)(getProcAddr("glProgramUniform4ivEXT"))
gpProgramUniform4ui = (C.GPPROGRAMUNIFORM4UI)(getProcAddr("glProgramUniform4ui"))
if gpProgramUniform4ui == nil {
return errors.New("glProgramUniform4ui")
}
gpProgramUniform4ui64NV = (C.GPPROGRAMUNIFORM4UI64NV)(getProcAddr("glProgramUniform4ui64NV"))
gpProgramUniform4ui64vNV = (C.GPPROGRAMUNIFORM4UI64VNV)(getProcAddr("glProgramUniform4ui64vNV"))
gpProgramUniform4uiEXT = (C.GPPROGRAMUNIFORM4UIEXT)(getProcAddr("glProgramUniform4uiEXT"))
gpProgramUniform4uiv = (C.GPPROGRAMUNIFORM4UIV)(getProcAddr("glProgramUniform4uiv"))
if gpProgramUniform4uiv == nil {
return errors.New("glProgramUniform4uiv")
}
gpProgramUniform4uivEXT = (C.GPPROGRAMUNIFORM4UIVEXT)(getProcAddr("glProgramUniform4uivEXT"))
gpProgramUniformHandleui64IMG = (C.GPPROGRAMUNIFORMHANDLEUI64IMG)(getProcAddr("glProgramUniformHandleui64IMG"))
gpProgramUniformHandleui64NV = (C.GPPROGRAMUNIFORMHANDLEUI64NV)(getProcAddr("glProgramUniformHandleui64NV"))
gpProgramUniformHandleui64vIMG = (C.GPPROGRAMUNIFORMHANDLEUI64VIMG)(getProcAddr("glProgramUniformHandleui64vIMG"))
gpProgramUniformHandleui64vNV = (C.GPPROGRAMUNIFORMHANDLEUI64VNV)(getProcAddr("glProgramUniformHandleui64vNV"))
gpProgramUniformMatrix2fv = (C.GPPROGRAMUNIFORMMATRIX2FV)(getProcAddr("glProgramUniformMatrix2fv"))
if gpProgramUniformMatrix2fv == nil {
return errors.New("glProgramUniformMatrix2fv")
}
gpProgramUniformMatrix2fvEXT = (C.GPPROGRAMUNIFORMMATRIX2FVEXT)(getProcAddr("glProgramUniformMatrix2fvEXT"))
gpProgramUniformMatrix2x3fv = (C.GPPROGRAMUNIFORMMATRIX2X3FV)(getProcAddr("glProgramUniformMatrix2x3fv"))
if gpProgramUniformMatrix2x3fv == nil {
return errors.New("glProgramUniformMatrix2x3fv")
}
gpProgramUniformMatrix2x3fvEXT = (C.GPPROGRAMUNIFORMMATRIX2X3FVEXT)(getProcAddr("glProgramUniformMatrix2x3fvEXT"))
gpProgramUniformMatrix2x4fv = (C.GPPROGRAMUNIFORMMATRIX2X4FV)(getProcAddr("glProgramUniformMatrix2x4fv"))
if gpProgramUniformMatrix2x4fv == nil {
return errors.New("glProgramUniformMatrix2x4fv")
}
gpProgramUniformMatrix2x4fvEXT = (C.GPPROGRAMUNIFORMMATRIX2X4FVEXT)(getProcAddr("glProgramUniformMatrix2x4fvEXT"))
gpProgramUniformMatrix3fv = (C.GPPROGRAMUNIFORMMATRIX3FV)(getProcAddr("glProgramUniformMatrix3fv"))
if gpProgramUniformMatrix3fv == nil {
return errors.New("glProgramUniformMatrix3fv")
}
gpProgramUniformMatrix3fvEXT = (C.GPPROGRAMUNIFORMMATRIX3FVEXT)(getProcAddr("glProgramUniformMatrix3fvEXT"))
gpProgramUniformMatrix3x2fv = (C.GPPROGRAMUNIFORMMATRIX3X2FV)(getProcAddr("glProgramUniformMatrix3x2fv"))
if gpProgramUniformMatrix3x2fv == nil {
return errors.New("glProgramUniformMatrix3x2fv")
}
gpProgramUniformMatrix3x2fvEXT = (C.GPPROGRAMUNIFORMMATRIX3X2FVEXT)(getProcAddr("glProgramUniformMatrix3x2fvEXT"))
gpProgramUniformMatrix3x4fv = (C.GPPROGRAMUNIFORMMATRIX3X4FV)(getProcAddr("glProgramUniformMatrix3x4fv"))
if gpProgramUniformMatrix3x4fv == nil {
return errors.New("glProgramUniformMatrix3x4fv")
}
gpProgramUniformMatrix3x4fvEXT = (C.GPPROGRAMUNIFORMMATRIX3X4FVEXT)(getProcAddr("glProgramUniformMatrix3x4fvEXT"))
gpProgramUniformMatrix4fv = (C.GPPROGRAMUNIFORMMATRIX4FV)(getProcAddr("glProgramUniformMatrix4fv"))
if gpProgramUniformMatrix4fv == nil {
return errors.New("glProgramUniformMatrix4fv")
}
gpProgramUniformMatrix4fvEXT = (C.GPPROGRAMUNIFORMMATRIX4FVEXT)(getProcAddr("glProgramUniformMatrix4fvEXT"))
gpProgramUniformMatrix4x2fv = (C.GPPROGRAMUNIFORMMATRIX4X2FV)(getProcAddr("glProgramUniformMatrix4x2fv"))
if gpProgramUniformMatrix4x2fv == nil {
return errors.New("glProgramUniformMatrix4x2fv")
}
gpProgramUniformMatrix4x2fvEXT = (C.GPPROGRAMUNIFORMMATRIX4X2FVEXT)(getProcAddr("glProgramUniformMatrix4x2fvEXT"))
gpProgramUniformMatrix4x3fv = (C.GPPROGRAMUNIFORMMATRIX4X3FV)(getProcAddr("glProgramUniformMatrix4x3fv"))
if gpProgramUniformMatrix4x3fv == nil {
return errors.New("glProgramUniformMatrix4x3fv")
}
gpProgramUniformMatrix4x3fvEXT = (C.GPPROGRAMUNIFORMMATRIX4X3FVEXT)(getProcAddr("glProgramUniformMatrix4x3fvEXT"))
gpPushDebugGroup = (C.GPPUSHDEBUGGROUP)(getProcAddr("glPushDebugGroup"))
gpPushDebugGroupKHR = (C.GPPUSHDEBUGGROUPKHR)(getProcAddr("glPushDebugGroupKHR"))
gpPushGroupMarkerEXT = (C.GPPUSHGROUPMARKEREXT)(getProcAddr("glPushGroupMarkerEXT"))
gpQueryCounterEXT = (C.GPQUERYCOUNTEREXT)(getProcAddr("glQueryCounterEXT"))
gpRasterSamplesEXT = (C.GPRASTERSAMPLESEXT)(getProcAddr("glRasterSamplesEXT"))
gpReadBuffer = (C.GPREADBUFFER)(getProcAddr("glReadBuffer"))
if gpReadBuffer == nil {
return errors.New("glReadBuffer")
}
gpReadBufferIndexedEXT = (C.GPREADBUFFERINDEXEDEXT)(getProcAddr("glReadBufferIndexedEXT"))
gpReadBufferNV = (C.GPREADBUFFERNV)(getProcAddr("glReadBufferNV"))
gpReadPixels = (C.GPREADPIXELS)(getProcAddr("glReadPixels"))
if gpReadPixels == nil {
return errors.New("glReadPixels")
}
gpReadnPixels = (C.GPREADNPIXELS)(getProcAddr("glReadnPixels"))
gpReadnPixelsEXT = (C.GPREADNPIXELSEXT)(getProcAddr("glReadnPixelsEXT"))
gpReadnPixelsKHR = (C.GPREADNPIXELSKHR)(getProcAddr("glReadnPixelsKHR"))
gpReleaseKeyedMutexWin32EXT = (C.GPRELEASEKEYEDMUTEXWIN32EXT)(getProcAddr("glReleaseKeyedMutexWin32EXT"))
gpReleaseShaderCompiler = (C.GPRELEASESHADERCOMPILER)(getProcAddr("glReleaseShaderCompiler"))
if gpReleaseShaderCompiler == nil {
return errors.New("glReleaseShaderCompiler")
}
gpRenderbufferStorage = (C.GPRENDERBUFFERSTORAGE)(getProcAddr("glRenderbufferStorage"))
if gpRenderbufferStorage == nil {
return errors.New("glRenderbufferStorage")
}
gpRenderbufferStorageMultisample = (C.GPRENDERBUFFERSTORAGEMULTISAMPLE)(getProcAddr("glRenderbufferStorageMultisample"))
if gpRenderbufferStorageMultisample == nil {
return errors.New("glRenderbufferStorageMultisample")
}
gpRenderbufferStorageMultisampleANGLE = (C.GPRENDERBUFFERSTORAGEMULTISAMPLEANGLE)(getProcAddr("glRenderbufferStorageMultisampleANGLE"))
gpRenderbufferStorageMultisampleAPPLE = (C.GPRENDERBUFFERSTORAGEMULTISAMPLEAPPLE)(getProcAddr("glRenderbufferStorageMultisampleAPPLE"))
gpRenderbufferStorageMultisampleAdvancedAMD = (C.GPRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD)(getProcAddr("glRenderbufferStorageMultisampleAdvancedAMD"))
gpRenderbufferStorageMultisampleEXT = (C.GPRENDERBUFFERSTORAGEMULTISAMPLEEXT)(getProcAddr("glRenderbufferStorageMultisampleEXT"))
gpRenderbufferStorageMultisampleIMG = (C.GPRENDERBUFFERSTORAGEMULTISAMPLEIMG)(getProcAddr("glRenderbufferStorageMultisampleIMG"))
gpRenderbufferStorageMultisampleNV = (C.GPRENDERBUFFERSTORAGEMULTISAMPLENV)(getProcAddr("glRenderbufferStorageMultisampleNV"))
gpResetMemoryObjectParameterNV = (C.GPRESETMEMORYOBJECTPARAMETERNV)(getProcAddr("glResetMemoryObjectParameterNV"))
gpResolveDepthValuesNV = (C.GPRESOLVEDEPTHVALUESNV)(getProcAddr("glResolveDepthValuesNV"))
gpResolveMultisampleFramebufferAPPLE = (C.GPRESOLVEMULTISAMPLEFRAMEBUFFERAPPLE)(getProcAddr("glResolveMultisampleFramebufferAPPLE"))
gpResumeTransformFeedback = (C.GPRESUMETRANSFORMFEEDBACK)(getProcAddr("glResumeTransformFeedback"))
if gpResumeTransformFeedback == nil {
return errors.New("glResumeTransformFeedback")
}
gpSampleCoverage = (C.GPSAMPLECOVERAGE)(getProcAddr("glSampleCoverage"))
if gpSampleCoverage == nil {
return errors.New("glSampleCoverage")
}
gpSampleMaski = (C.GPSAMPLEMASKI)(getProcAddr("glSampleMaski"))
if gpSampleMaski == nil {
return errors.New("glSampleMaski")
}
gpSamplerParameterIivEXT = (C.GPSAMPLERPARAMETERIIVEXT)(getProcAddr("glSamplerParameterIivEXT"))
gpSamplerParameterIivOES = (C.GPSAMPLERPARAMETERIIVOES)(getProcAddr("glSamplerParameterIivOES"))
gpSamplerParameterIuivEXT = (C.GPSAMPLERPARAMETERIUIVEXT)(getProcAddr("glSamplerParameterIuivEXT"))
gpSamplerParameterIuivOES = (C.GPSAMPLERPARAMETERIUIVOES)(getProcAddr("glSamplerParameterIuivOES"))
gpSamplerParameterf = (C.GPSAMPLERPARAMETERF)(getProcAddr("glSamplerParameterf"))
if gpSamplerParameterf == nil {
return errors.New("glSamplerParameterf")
}
gpSamplerParameterfv = (C.GPSAMPLERPARAMETERFV)(getProcAddr("glSamplerParameterfv"))
if gpSamplerParameterfv == nil {
return errors.New("glSamplerParameterfv")
}
gpSamplerParameteri = (C.GPSAMPLERPARAMETERI)(getProcAddr("glSamplerParameteri"))
if gpSamplerParameteri == nil {
return errors.New("glSamplerParameteri")
}
gpSamplerParameteriv = (C.GPSAMPLERPARAMETERIV)(getProcAddr("glSamplerParameteriv"))
if gpSamplerParameteriv == nil {
return errors.New("glSamplerParameteriv")
}
gpScissor = (C.GPSCISSOR)(getProcAddr("glScissor"))
if gpScissor == nil {
return errors.New("glScissor")
}
gpScissorArrayvNV = (C.GPSCISSORARRAYVNV)(getProcAddr("glScissorArrayvNV"))
gpScissorArrayvOES = (C.GPSCISSORARRAYVOES)(getProcAddr("glScissorArrayvOES"))
gpScissorExclusiveArrayvNV = (C.GPSCISSOREXCLUSIVEARRAYVNV)(getProcAddr("glScissorExclusiveArrayvNV"))
gpScissorExclusiveNV = (C.GPSCISSOREXCLUSIVENV)(getProcAddr("glScissorExclusiveNV"))
gpScissorIndexedNV = (C.GPSCISSORINDEXEDNV)(getProcAddr("glScissorIndexedNV"))
gpScissorIndexedOES = (C.GPSCISSORINDEXEDOES)(getProcAddr("glScissorIndexedOES"))
gpScissorIndexedvNV = (C.GPSCISSORINDEXEDVNV)(getProcAddr("glScissorIndexedvNV"))
gpScissorIndexedvOES = (C.GPSCISSORINDEXEDVOES)(getProcAddr("glScissorIndexedvOES"))
gpSelectPerfMonitorCountersAMD = (C.GPSELECTPERFMONITORCOUNTERSAMD)(getProcAddr("glSelectPerfMonitorCountersAMD"))
gpSemaphoreParameterivNV = (C.GPSEMAPHOREPARAMETERIVNV)(getProcAddr("glSemaphoreParameterivNV"))
gpSemaphoreParameterui64vEXT = (C.GPSEMAPHOREPARAMETERUI64VEXT)(getProcAddr("glSemaphoreParameterui64vEXT"))
gpSetFenceNV = (C.GPSETFENCENV)(getProcAddr("glSetFenceNV"))
gpShaderBinary = (C.GPSHADERBINARY)(getProcAddr("glShaderBinary"))
if gpShaderBinary == nil {
return errors.New("glShaderBinary")
}
gpShaderSource = (C.GPSHADERSOURCE)(getProcAddr("glShaderSource"))
if gpShaderSource == nil {
return errors.New("glShaderSource")
}
gpShadingRateImageBarrierNV = (C.GPSHADINGRATEIMAGEBARRIERNV)(getProcAddr("glShadingRateImageBarrierNV"))
gpShadingRateImagePaletteNV = (C.GPSHADINGRATEIMAGEPALETTENV)(getProcAddr("glShadingRateImagePaletteNV"))
gpShadingRateQCOM = (C.GPSHADINGRATEQCOM)(getProcAddr("glShadingRateQCOM"))
gpShadingRateSampleOrderCustomNV = (C.GPSHADINGRATESAMPLEORDERCUSTOMNV)(getProcAddr("glShadingRateSampleOrderCustomNV"))
gpShadingRateSampleOrderNV = (C.GPSHADINGRATESAMPLEORDERNV)(getProcAddr("glShadingRateSampleOrderNV"))
gpSignalSemaphoreEXT = (C.GPSIGNALSEMAPHOREEXT)(getProcAddr("glSignalSemaphoreEXT"))
gpSignalVkFenceNV = (C.GPSIGNALVKFENCENV)(getProcAddr("glSignalVkFenceNV"))
gpSignalVkSemaphoreNV = (C.GPSIGNALVKSEMAPHORENV)(getProcAddr("glSignalVkSemaphoreNV"))
gpStartTilingQCOM = (C.GPSTARTTILINGQCOM)(getProcAddr("glStartTilingQCOM"))
gpStencilFillPathInstancedNV = (C.GPSTENCILFILLPATHINSTANCEDNV)(getProcAddr("glStencilFillPathInstancedNV"))
gpStencilFillPathNV = (C.GPSTENCILFILLPATHNV)(getProcAddr("glStencilFillPathNV"))
gpStencilFunc = (C.GPSTENCILFUNC)(getProcAddr("glStencilFunc"))
if gpStencilFunc == nil {
return errors.New("glStencilFunc")
}
gpStencilFuncSeparate = (C.GPSTENCILFUNCSEPARATE)(getProcAddr("glStencilFuncSeparate"))
if gpStencilFuncSeparate == nil {
return errors.New("glStencilFuncSeparate")
}
gpStencilMask = (C.GPSTENCILMASK)(getProcAddr("glStencilMask"))
if gpStencilMask == nil {
return errors.New("glStencilMask")
}
gpStencilMaskSeparate = (C.GPSTENCILMASKSEPARATE)(getProcAddr("glStencilMaskSeparate"))
if gpStencilMaskSeparate == nil {
return errors.New("glStencilMaskSeparate")
}
gpStencilOp = (C.GPSTENCILOP)(getProcAddr("glStencilOp"))
if gpStencilOp == nil {
return errors.New("glStencilOp")
}
gpStencilOpSeparate = (C.GPSTENCILOPSEPARATE)(getProcAddr("glStencilOpSeparate"))
if gpStencilOpSeparate == nil {
return errors.New("glStencilOpSeparate")
}
gpStencilStrokePathInstancedNV = (C.GPSTENCILSTROKEPATHINSTANCEDNV)(getProcAddr("glStencilStrokePathInstancedNV"))
gpStencilStrokePathNV = (C.GPSTENCILSTROKEPATHNV)(getProcAddr("glStencilStrokePathNV"))
gpStencilThenCoverFillPathInstancedNV = (C.GPSTENCILTHENCOVERFILLPATHINSTANCEDNV)(getProcAddr("glStencilThenCoverFillPathInstancedNV"))
gpStencilThenCoverFillPathNV = (C.GPSTENCILTHENCOVERFILLPATHNV)(getProcAddr("glStencilThenCoverFillPathNV"))
gpStencilThenCoverStrokePathInstancedNV = (C.GPSTENCILTHENCOVERSTROKEPATHINSTANCEDNV)(getProcAddr("glStencilThenCoverStrokePathInstancedNV"))
gpStencilThenCoverStrokePathNV = (C.GPSTENCILTHENCOVERSTROKEPATHNV)(getProcAddr("glStencilThenCoverStrokePathNV"))
gpSubpixelPrecisionBiasNV = (C.GPSUBPIXELPRECISIONBIASNV)(getProcAddr("glSubpixelPrecisionBiasNV"))
gpTestFenceNV = (C.GPTESTFENCENV)(getProcAddr("glTestFenceNV"))
gpTexAttachMemoryNV = (C.GPTEXATTACHMEMORYNV)(getProcAddr("glTexAttachMemoryNV"))
gpTexBufferEXT = (C.GPTEXBUFFEREXT)(getProcAddr("glTexBufferEXT"))
gpTexBufferOES = (C.GPTEXBUFFEROES)(getProcAddr("glTexBufferOES"))
gpTexBufferRangeEXT = (C.GPTEXBUFFERRANGEEXT)(getProcAddr("glTexBufferRangeEXT"))
gpTexBufferRangeOES = (C.GPTEXBUFFERRANGEOES)(getProcAddr("glTexBufferRangeOES"))
gpTexEstimateMotionQCOM = (C.GPTEXESTIMATEMOTIONQCOM)(getProcAddr("glTexEstimateMotionQCOM"))
gpTexEstimateMotionRegionsQCOM = (C.GPTEXESTIMATEMOTIONREGIONSQCOM)(getProcAddr("glTexEstimateMotionRegionsQCOM"))
gpTexImage2D = (C.GPTEXIMAGE2D)(getProcAddr("glTexImage2D"))
if gpTexImage2D == nil {
return errors.New("glTexImage2D")
}
gpTexImage3D = (C.GPTEXIMAGE3D)(getProcAddr("glTexImage3D"))
if gpTexImage3D == nil {
return errors.New("glTexImage3D")
}
gpTexImage3DOES = (C.GPTEXIMAGE3DOES)(getProcAddr("glTexImage3DOES"))
gpTexPageCommitmentEXT = (C.GPTEXPAGECOMMITMENTEXT)(getProcAddr("glTexPageCommitmentEXT"))
gpTexPageCommitmentMemNV = (C.GPTEXPAGECOMMITMENTMEMNV)(getProcAddr("glTexPageCommitmentMemNV"))
gpTexParameterIivEXT = (C.GPTEXPARAMETERIIVEXT)(getProcAddr("glTexParameterIivEXT"))
gpTexParameterIivOES = (C.GPTEXPARAMETERIIVOES)(getProcAddr("glTexParameterIivOES"))
gpTexParameterIuivEXT = (C.GPTEXPARAMETERIUIVEXT)(getProcAddr("glTexParameterIuivEXT"))
gpTexParameterIuivOES = (C.GPTEXPARAMETERIUIVOES)(getProcAddr("glTexParameterIuivOES"))
gpTexParameterf = (C.GPTEXPARAMETERF)(getProcAddr("glTexParameterf"))
if gpTexParameterf == nil {
return errors.New("glTexParameterf")
}
gpTexParameterfv = (C.GPTEXPARAMETERFV)(getProcAddr("glTexParameterfv"))
if gpTexParameterfv == nil {
return errors.New("glTexParameterfv")
}
gpTexParameteri = (C.GPTEXPARAMETERI)(getProcAddr("glTexParameteri"))
if gpTexParameteri == nil {
return errors.New("glTexParameteri")
}
gpTexParameteriv = (C.GPTEXPARAMETERIV)(getProcAddr("glTexParameteriv"))
if gpTexParameteriv == nil {
return errors.New("glTexParameteriv")
}
gpTexStorage1DEXT = (C.GPTEXSTORAGE1DEXT)(getProcAddr("glTexStorage1DEXT"))
gpTexStorage2D = (C.GPTEXSTORAGE2D)(getProcAddr("glTexStorage2D"))
if gpTexStorage2D == nil {
return errors.New("glTexStorage2D")
}
gpTexStorage2DEXT = (C.GPTEXSTORAGE2DEXT)(getProcAddr("glTexStorage2DEXT"))
gpTexStorage2DMultisample = (C.GPTEXSTORAGE2DMULTISAMPLE)(getProcAddr("glTexStorage2DMultisample"))
if gpTexStorage2DMultisample == nil {
return errors.New("glTexStorage2DMultisample")
}
gpTexStorage3D = (C.GPTEXSTORAGE3D)(getProcAddr("glTexStorage3D"))
if gpTexStorage3D == nil {
return errors.New("glTexStorage3D")
}
gpTexStorage3DEXT = (C.GPTEXSTORAGE3DEXT)(getProcAddr("glTexStorage3DEXT"))
gpTexStorage3DMultisampleOES = (C.GPTEXSTORAGE3DMULTISAMPLEOES)(getProcAddr("glTexStorage3DMultisampleOES"))
gpTexStorageMem1DEXT = (C.GPTEXSTORAGEMEM1DEXT)(getProcAddr("glTexStorageMem1DEXT"))
gpTexStorageMem2DEXT = (C.GPTEXSTORAGEMEM2DEXT)(getProcAddr("glTexStorageMem2DEXT"))
gpTexStorageMem2DMultisampleEXT = (C.GPTEXSTORAGEMEM2DMULTISAMPLEEXT)(getProcAddr("glTexStorageMem2DMultisampleEXT"))
gpTexStorageMem3DEXT = (C.GPTEXSTORAGEMEM3DEXT)(getProcAddr("glTexStorageMem3DEXT"))
gpTexStorageMem3DMultisampleEXT = (C.GPTEXSTORAGEMEM3DMULTISAMPLEEXT)(getProcAddr("glTexStorageMem3DMultisampleEXT"))
gpTexSubImage2D = (C.GPTEXSUBIMAGE2D)(getProcAddr("glTexSubImage2D"))
if gpTexSubImage2D == nil {
return errors.New("glTexSubImage2D")
}
gpTexSubImage3D = (C.GPTEXSUBIMAGE3D)(getProcAddr("glTexSubImage3D"))
if gpTexSubImage3D == nil {
return errors.New("glTexSubImage3D")
}
gpTexSubImage3DOES = (C.GPTEXSUBIMAGE3DOES)(getProcAddr("glTexSubImage3DOES"))
gpTextureAttachMemoryNV = (C.GPTEXTUREATTACHMEMORYNV)(getProcAddr("glTextureAttachMemoryNV"))
gpTextureFoveationParametersQCOM = (C.GPTEXTUREFOVEATIONPARAMETERSQCOM)(getProcAddr("glTextureFoveationParametersQCOM"))
gpTexturePageCommitmentMemNV = (C.GPTEXTUREPAGECOMMITMENTMEMNV)(getProcAddr("glTexturePageCommitmentMemNV"))
gpTextureStorage1DEXT = (C.GPTEXTURESTORAGE1DEXT)(getProcAddr("glTextureStorage1DEXT"))
gpTextureStorage2DEXT = (C.GPTEXTURESTORAGE2DEXT)(getProcAddr("glTextureStorage2DEXT"))
gpTextureStorage3DEXT = (C.GPTEXTURESTORAGE3DEXT)(getProcAddr("glTextureStorage3DEXT"))
gpTextureStorageMem1DEXT = (C.GPTEXTURESTORAGEMEM1DEXT)(getProcAddr("glTextureStorageMem1DEXT"))
gpTextureStorageMem2DEXT = (C.GPTEXTURESTORAGEMEM2DEXT)(getProcAddr("glTextureStorageMem2DEXT"))
gpTextureStorageMem2DMultisampleEXT = (C.GPTEXTURESTORAGEMEM2DMULTISAMPLEEXT)(getProcAddr("glTextureStorageMem2DMultisampleEXT"))
gpTextureStorageMem3DEXT = (C.GPTEXTURESTORAGEMEM3DEXT)(getProcAddr("glTextureStorageMem3DEXT"))
gpTextureStorageMem3DMultisampleEXT = (C.GPTEXTURESTORAGEMEM3DMULTISAMPLEEXT)(getProcAddr("glTextureStorageMem3DMultisampleEXT"))
gpTextureViewEXT = (C.GPTEXTUREVIEWEXT)(getProcAddr("glTextureViewEXT"))
gpTextureViewOES = (C.GPTEXTUREVIEWOES)(getProcAddr("glTextureViewOES"))
gpTransformFeedbackVaryings = (C.GPTRANSFORMFEEDBACKVARYINGS)(getProcAddr("glTransformFeedbackVaryings"))
if gpTransformFeedbackVaryings == nil {
return errors.New("glTransformFeedbackVaryings")
}
gpTransformPathNV = (C.GPTRANSFORMPATHNV)(getProcAddr("glTransformPathNV"))
gpUniform1f = (C.GPUNIFORM1F)(getProcAddr("glUniform1f"))
if gpUniform1f == nil {
return errors.New("glUniform1f")
}
gpUniform1fv = (C.GPUNIFORM1FV)(getProcAddr("glUniform1fv"))
if gpUniform1fv == nil {
return errors.New("glUniform1fv")
}
gpUniform1i = (C.GPUNIFORM1I)(getProcAddr("glUniform1i"))
if gpUniform1i == nil {
return errors.New("glUniform1i")
}
gpUniform1i64NV = (C.GPUNIFORM1I64NV)(getProcAddr("glUniform1i64NV"))
gpUniform1i64vNV = (C.GPUNIFORM1I64VNV)(getProcAddr("glUniform1i64vNV"))
gpUniform1iv = (C.GPUNIFORM1IV)(getProcAddr("glUniform1iv"))
if gpUniform1iv == nil {
return errors.New("glUniform1iv")
}
gpUniform1ui = (C.GPUNIFORM1UI)(getProcAddr("glUniform1ui"))
if gpUniform1ui == nil {
return errors.New("glUniform1ui")
}
gpUniform1ui64NV = (C.GPUNIFORM1UI64NV)(getProcAddr("glUniform1ui64NV"))
gpUniform1ui64vNV = (C.GPUNIFORM1UI64VNV)(getProcAddr("glUniform1ui64vNV"))
gpUniform1uiv = (C.GPUNIFORM1UIV)(getProcAddr("glUniform1uiv"))
if gpUniform1uiv == nil {
return errors.New("glUniform1uiv")
}
gpUniform2f = (C.GPUNIFORM2F)(getProcAddr("glUniform2f"))
if gpUniform2f == nil {
return errors.New("glUniform2f")
}
gpUniform2fv = (C.GPUNIFORM2FV)(getProcAddr("glUniform2fv"))
if gpUniform2fv == nil {
return errors.New("glUniform2fv")
}
gpUniform2i = (C.GPUNIFORM2I)(getProcAddr("glUniform2i"))
if gpUniform2i == nil {
return errors.New("glUniform2i")
}
gpUniform2i64NV = (C.GPUNIFORM2I64NV)(getProcAddr("glUniform2i64NV"))
gpUniform2i64vNV = (C.GPUNIFORM2I64VNV)(getProcAddr("glUniform2i64vNV"))
gpUniform2iv = (C.GPUNIFORM2IV)(getProcAddr("glUniform2iv"))
if gpUniform2iv == nil {
return errors.New("glUniform2iv")
}
gpUniform2ui = (C.GPUNIFORM2UI)(getProcAddr("glUniform2ui"))
if gpUniform2ui == nil {
return errors.New("glUniform2ui")
}
gpUniform2ui64NV = (C.GPUNIFORM2UI64NV)(getProcAddr("glUniform2ui64NV"))
gpUniform2ui64vNV = (C.GPUNIFORM2UI64VNV)(getProcAddr("glUniform2ui64vNV"))
gpUniform2uiv = (C.GPUNIFORM2UIV)(getProcAddr("glUniform2uiv"))
if gpUniform2uiv == nil {
return errors.New("glUniform2uiv")
}
gpUniform3f = (C.GPUNIFORM3F)(getProcAddr("glUniform3f"))
if gpUniform3f == nil {
return errors.New("glUniform3f")
}
gpUniform3fv = (C.GPUNIFORM3FV)(getProcAddr("glUniform3fv"))
if gpUniform3fv == nil {
return errors.New("glUniform3fv")
}
gpUniform3i = (C.GPUNIFORM3I)(getProcAddr("glUniform3i"))
if gpUniform3i == nil {
return errors.New("glUniform3i")
}
gpUniform3i64NV = (C.GPUNIFORM3I64NV)(getProcAddr("glUniform3i64NV"))
gpUniform3i64vNV = (C.GPUNIFORM3I64VNV)(getProcAddr("glUniform3i64vNV"))
gpUniform3iv = (C.GPUNIFORM3IV)(getProcAddr("glUniform3iv"))
if gpUniform3iv == nil {
return errors.New("glUniform3iv")
}
gpUniform3ui = (C.GPUNIFORM3UI)(getProcAddr("glUniform3ui"))
if gpUniform3ui == nil {
return errors.New("glUniform3ui")
}
gpUniform3ui64NV = (C.GPUNIFORM3UI64NV)(getProcAddr("glUniform3ui64NV"))
gpUniform3ui64vNV = (C.GPUNIFORM3UI64VNV)(getProcAddr("glUniform3ui64vNV"))
gpUniform3uiv = (C.GPUNIFORM3UIV)(getProcAddr("glUniform3uiv"))
if gpUniform3uiv == nil {
return errors.New("glUniform3uiv")
}
gpUniform4f = (C.GPUNIFORM4F)(getProcAddr("glUniform4f"))
if gpUniform4f == nil {
return errors.New("glUniform4f")
}
gpUniform4fv = (C.GPUNIFORM4FV)(getProcAddr("glUniform4fv"))
if gpUniform4fv == nil {
return errors.New("glUniform4fv")
}
gpUniform4i = (C.GPUNIFORM4I)(getProcAddr("glUniform4i"))
if gpUniform4i == nil {
return errors.New("glUniform4i")
}
gpUniform4i64NV = (C.GPUNIFORM4I64NV)(getProcAddr("glUniform4i64NV"))
gpUniform4i64vNV = (C.GPUNIFORM4I64VNV)(getProcAddr("glUniform4i64vNV"))
gpUniform4iv = (C.GPUNIFORM4IV)(getProcAddr("glUniform4iv"))
if gpUniform4iv == nil {
return errors.New("glUniform4iv")
}
gpUniform4ui = (C.GPUNIFORM4UI)(getProcAddr("glUniform4ui"))
if gpUniform4ui == nil {
return errors.New("glUniform4ui")
}
gpUniform4ui64NV = (C.GPUNIFORM4UI64NV)(getProcAddr("glUniform4ui64NV"))
gpUniform4ui64vNV = (C.GPUNIFORM4UI64VNV)(getProcAddr("glUniform4ui64vNV"))
gpUniform4uiv = (C.GPUNIFORM4UIV)(getProcAddr("glUniform4uiv"))
if gpUniform4uiv == nil {
return errors.New("glUniform4uiv")
}
gpUniformBlockBinding = (C.GPUNIFORMBLOCKBINDING)(getProcAddr("glUniformBlockBinding"))
if gpUniformBlockBinding == nil {
return errors.New("glUniformBlockBinding")
}
gpUniformHandleui64IMG = (C.GPUNIFORMHANDLEUI64IMG)(getProcAddr("glUniformHandleui64IMG"))
gpUniformHandleui64NV = (C.GPUNIFORMHANDLEUI64NV)(getProcAddr("glUniformHandleui64NV"))
gpUniformHandleui64vIMG = (C.GPUNIFORMHANDLEUI64VIMG)(getProcAddr("glUniformHandleui64vIMG"))
gpUniformHandleui64vNV = (C.GPUNIFORMHANDLEUI64VNV)(getProcAddr("glUniformHandleui64vNV"))
gpUniformMatrix2fv = (C.GPUNIFORMMATRIX2FV)(getProcAddr("glUniformMatrix2fv"))
if gpUniformMatrix2fv == nil {
return errors.New("glUniformMatrix2fv")
}
gpUniformMatrix2x3fv = (C.GPUNIFORMMATRIX2X3FV)(getProcAddr("glUniformMatrix2x3fv"))
if gpUniformMatrix2x3fv == nil {
return errors.New("glUniformMatrix2x3fv")
}
gpUniformMatrix2x3fvNV = (C.GPUNIFORMMATRIX2X3FVNV)(getProcAddr("glUniformMatrix2x3fvNV"))
gpUniformMatrix2x4fv = (C.GPUNIFORMMATRIX2X4FV)(getProcAddr("glUniformMatrix2x4fv"))
if gpUniformMatrix2x4fv == nil {
return errors.New("glUniformMatrix2x4fv")
}
gpUniformMatrix2x4fvNV = (C.GPUNIFORMMATRIX2X4FVNV)(getProcAddr("glUniformMatrix2x4fvNV"))
gpUniformMatrix3fv = (C.GPUNIFORMMATRIX3FV)(getProcAddr("glUniformMatrix3fv"))
if gpUniformMatrix3fv == nil {
return errors.New("glUniformMatrix3fv")
}
gpUniformMatrix3x2fv = (C.GPUNIFORMMATRIX3X2FV)(getProcAddr("glUniformMatrix3x2fv"))
if gpUniformMatrix3x2fv == nil {
return errors.New("glUniformMatrix3x2fv")
}
gpUniformMatrix3x2fvNV = (C.GPUNIFORMMATRIX3X2FVNV)(getProcAddr("glUniformMatrix3x2fvNV"))
gpUniformMatrix3x4fv = (C.GPUNIFORMMATRIX3X4FV)(getProcAddr("glUniformMatrix3x4fv"))
if gpUniformMatrix3x4fv == nil {
return errors.New("glUniformMatrix3x4fv")
}
gpUniformMatrix3x4fvNV = (C.GPUNIFORMMATRIX3X4FVNV)(getProcAddr("glUniformMatrix3x4fvNV"))
gpUniformMatrix4fv = (C.GPUNIFORMMATRIX4FV)(getProcAddr("glUniformMatrix4fv"))
if gpUniformMatrix4fv == nil {
return errors.New("glUniformMatrix4fv")
}
gpUniformMatrix4x2fv = (C.GPUNIFORMMATRIX4X2FV)(getProcAddr("glUniformMatrix4x2fv"))
if gpUniformMatrix4x2fv == nil {
return errors.New("glUniformMatrix4x2fv")
}
gpUniformMatrix4x2fvNV = (C.GPUNIFORMMATRIX4X2FVNV)(getProcAddr("glUniformMatrix4x2fvNV"))
gpUniformMatrix4x3fv = (C.GPUNIFORMMATRIX4X3FV)(getProcAddr("glUniformMatrix4x3fv"))
if gpUniformMatrix4x3fv == nil {
return errors.New("glUniformMatrix4x3fv")
}
gpUniformMatrix4x3fvNV = (C.GPUNIFORMMATRIX4X3FVNV)(getProcAddr("glUniformMatrix4x3fvNV"))
gpUnmapBuffer = (C.GPUNMAPBUFFER)(getProcAddr("glUnmapBuffer"))
if gpUnmapBuffer == nil {
return errors.New("glUnmapBuffer")
}
gpUnmapBufferOES = (C.GPUNMAPBUFFEROES)(getProcAddr("glUnmapBufferOES"))
gpUseProgram = (C.GPUSEPROGRAM)(getProcAddr("glUseProgram"))
if gpUseProgram == nil {
return errors.New("glUseProgram")
}
gpUseProgramStages = (C.GPUSEPROGRAMSTAGES)(getProcAddr("glUseProgramStages"))
if gpUseProgramStages == nil {
return errors.New("glUseProgramStages")
}
gpUseProgramStagesEXT = (C.GPUSEPROGRAMSTAGESEXT)(getProcAddr("glUseProgramStagesEXT"))
gpUseShaderProgramEXT = (C.GPUSESHADERPROGRAMEXT)(getProcAddr("glUseShaderProgramEXT"))
gpValidateProgram = (C.GPVALIDATEPROGRAM)(getProcAddr("glValidateProgram"))
if gpValidateProgram == nil {
return errors.New("glValidateProgram")
}
gpValidateProgramPipeline = (C.GPVALIDATEPROGRAMPIPELINE)(getProcAddr("glValidateProgramPipeline"))
if gpValidateProgramPipeline == nil {
return errors.New("glValidateProgramPipeline")
}
gpValidateProgramPipelineEXT = (C.GPVALIDATEPROGRAMPIPELINEEXT)(getProcAddr("glValidateProgramPipelineEXT"))
gpVertexAttrib1f = (C.GPVERTEXATTRIB1F)(getProcAddr("glVertexAttrib1f"))
if gpVertexAttrib1f == nil {
return errors.New("glVertexAttrib1f")
}
gpVertexAttrib1fv = (C.GPVERTEXATTRIB1FV)(getProcAddr("glVertexAttrib1fv"))
if gpVertexAttrib1fv == nil {
return errors.New("glVertexAttrib1fv")
}
gpVertexAttrib2f = (C.GPVERTEXATTRIB2F)(getProcAddr("glVertexAttrib2f"))
if gpVertexAttrib2f == nil {
return errors.New("glVertexAttrib2f")
}
gpVertexAttrib2fv = (C.GPVERTEXATTRIB2FV)(getProcAddr("glVertexAttrib2fv"))
if gpVertexAttrib2fv == nil {
return errors.New("glVertexAttrib2fv")
}
gpVertexAttrib3f = (C.GPVERTEXATTRIB3F)(getProcAddr("glVertexAttrib3f"))
if gpVertexAttrib3f == nil {
return errors.New("glVertexAttrib3f")
}
gpVertexAttrib3fv = (C.GPVERTEXATTRIB3FV)(getProcAddr("glVertexAttrib3fv"))
if gpVertexAttrib3fv == nil {
return errors.New("glVertexAttrib3fv")
}
gpVertexAttrib4f = (C.GPVERTEXATTRIB4F)(getProcAddr("glVertexAttrib4f"))
if gpVertexAttrib4f == nil {
return errors.New("glVertexAttrib4f")
}
gpVertexAttrib4fv = (C.GPVERTEXATTRIB4FV)(getProcAddr("glVertexAttrib4fv"))
if gpVertexAttrib4fv == nil {
return errors.New("glVertexAttrib4fv")
}
gpVertexAttribBinding = (C.GPVERTEXATTRIBBINDING)(getProcAddr("glVertexAttribBinding"))
if gpVertexAttribBinding == nil {
return errors.New("glVertexAttribBinding")
}
gpVertexAttribDivisor = (C.GPVERTEXATTRIBDIVISOR)(getProcAddr("glVertexAttribDivisor"))
if gpVertexAttribDivisor == nil {
return errors.New("glVertexAttribDivisor")
}
gpVertexAttribDivisorANGLE = (C.GPVERTEXATTRIBDIVISORANGLE)(getProcAddr("glVertexAttribDivisorANGLE"))
gpVertexAttribDivisorEXT = (C.GPVERTEXATTRIBDIVISOREXT)(getProcAddr("glVertexAttribDivisorEXT"))
gpVertexAttribDivisorNV = (C.GPVERTEXATTRIBDIVISORNV)(getProcAddr("glVertexAttribDivisorNV"))
gpVertexAttribFormat = (C.GPVERTEXATTRIBFORMAT)(getProcAddr("glVertexAttribFormat"))
if gpVertexAttribFormat == nil {
return errors.New("glVertexAttribFormat")
}
gpVertexAttribI4i = (C.GPVERTEXATTRIBI4I)(getProcAddr("glVertexAttribI4i"))
if gpVertexAttribI4i == nil {
return errors.New("glVertexAttribI4i")
}
gpVertexAttribI4iv = (C.GPVERTEXATTRIBI4IV)(getProcAddr("glVertexAttribI4iv"))
if gpVertexAttribI4iv == nil {
return errors.New("glVertexAttribI4iv")
}
gpVertexAttribI4ui = (C.GPVERTEXATTRIBI4UI)(getProcAddr("glVertexAttribI4ui"))
if gpVertexAttribI4ui == nil {
return errors.New("glVertexAttribI4ui")
}
gpVertexAttribI4uiv = (C.GPVERTEXATTRIBI4UIV)(getProcAddr("glVertexAttribI4uiv"))
if gpVertexAttribI4uiv == nil {
return errors.New("glVertexAttribI4uiv")
}
gpVertexAttribIFormat = (C.GPVERTEXATTRIBIFORMAT)(getProcAddr("glVertexAttribIFormat"))
if gpVertexAttribIFormat == nil {
return errors.New("glVertexAttribIFormat")
}
gpVertexAttribIPointer = (C.GPVERTEXATTRIBIPOINTER)(getProcAddr("glVertexAttribIPointer"))
if gpVertexAttribIPointer == nil {
return errors.New("glVertexAttribIPointer")
}
gpVertexAttribPointer = (C.GPVERTEXATTRIBPOINTER)(getProcAddr("glVertexAttribPointer"))
if gpVertexAttribPointer == nil {
return errors.New("glVertexAttribPointer")
}
gpVertexBindingDivisor = (C.GPVERTEXBINDINGDIVISOR)(getProcAddr("glVertexBindingDivisor"))
if gpVertexBindingDivisor == nil {
return errors.New("glVertexBindingDivisor")
}
gpViewport = (C.GPVIEWPORT)(getProcAddr("glViewport"))
if gpViewport == nil {
return errors.New("glViewport")
}
gpViewportArrayvNV = (C.GPVIEWPORTARRAYVNV)(getProcAddr("glViewportArrayvNV"))
gpViewportArrayvOES = (C.GPVIEWPORTARRAYVOES)(getProcAddr("glViewportArrayvOES"))
gpViewportIndexedfNV = (C.GPVIEWPORTINDEXEDFNV)(getProcAddr("glViewportIndexedfNV"))
gpViewportIndexedfOES = (C.GPVIEWPORTINDEXEDFOES)(getProcAddr("glViewportIndexedfOES"))
gpViewportIndexedfvNV = (C.GPVIEWPORTINDEXEDFVNV)(getProcAddr("glViewportIndexedfvNV"))
gpViewportIndexedfvOES = (C.GPVIEWPORTINDEXEDFVOES)(getProcAddr("glViewportIndexedfvOES"))
gpViewportPositionWScaleNV = (C.GPVIEWPORTPOSITIONWSCALENV)(getProcAddr("glViewportPositionWScaleNV"))
gpViewportSwizzleNV = (C.GPVIEWPORTSWIZZLENV)(getProcAddr("glViewportSwizzleNV"))
gpWaitSemaphoreEXT = (C.GPWAITSEMAPHOREEXT)(getProcAddr("glWaitSemaphoreEXT"))
gpWaitSync = (C.GPWAITSYNC)(getProcAddr("glWaitSync"))
if gpWaitSync == nil {
return errors.New("glWaitSync")
}
gpWaitSyncAPPLE = (C.GPWAITSYNCAPPLE)(getProcAddr("glWaitSyncAPPLE"))
gpWaitVkSemaphoreNV = (C.GPWAITVKSEMAPHORENV)(getProcAddr("glWaitVkSemaphoreNV"))
gpWeightPathsNV = (C.GPWEIGHTPATHSNV)(getProcAddr("glWeightPathsNV"))
gpWindowRectanglesEXT = (C.GPWINDOWRECTANGLESEXT)(getProcAddr("glWindowRectanglesEXT"))
return nil
}