adam-gui/vendor/fyne.io/fyne/v2/internal/scale/scale.go
2024-04-29 19:13:50 +02:00

44 lines
1.3 KiB
Go

package scale
import (
"math"
"fyne.io/fyne/v2"
)
// ToScreenCoordinate converts a fyne coordinate in the given canvas to a screen coordinate
func ToScreenCoordinate(c fyne.Canvas, v float32) int {
return int(math.Ceil(float64(v * c.Scale())))
}
// ToFyneCoordinate converts a screen coordinate for a given canvas to a fyne coordinate
func ToFyneCoordinate(c fyne.Canvas, v int) float32 {
switch c.Scale() {
case 0.0:
panic("Incorrect scale most likely not set.")
case 1.0:
return float32(v)
default:
return float32(v) / c.Scale()
}
}
// ToFyneSize returns the scaled size of an object based on pixel coordinates, typically for images.
// This method will attempt to find the canvas for an object to get its scale.
// In the event that this fails it will assume a 1:1 mapping (scale=1 or low DPI display).
func ToFyneSize(obj fyne.CanvasObject, width, height int) fyne.Size {
app := fyne.CurrentApp()
if app == nil {
return fyne.NewSize(float32(width), float32(height)) // can occur if called before app.New
}
driver := app.Driver()
if driver == nil {
return fyne.NewSize(float32(width), float32(height))
}
c := driver.CanvasForObject(obj)
if c == nil {
return fyne.NewSize(float32(width), float32(height)) // this will happen a lot during init
}
return fyne.NewSize(ToFyneCoordinate(c, width), ToFyneCoordinate(c, height))
}