adam-gui/vendor/github.com/fyne-io/gl-js/gl_webgl_wasm.go
2024-04-29 19:13:50 +02:00

805 lines
22 KiB
Go

// Copyright 2018 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
//go:build js && wasm
// +build js,wasm
package gl
import (
"encoding/binary"
"fmt"
"math"
"reflect"
"runtime"
"syscall/js"
"unsafe"
)
var ContextWatcher contextWatcher
type contextWatcher struct{}
func (contextWatcher) OnMakeCurrent(context interface{}) {
// context must be a WebGLRenderingContext js.Value.
c = context.(js.Value)
}
func (contextWatcher) OnDetach() {
c = js.Null()
}
func sliceToByteSlice(s interface{}) []byte {
switch s := s.(type) {
case []int8:
h := (*reflect.SliceHeader)(unsafe.Pointer(&s))
return *(*[]byte)(unsafe.Pointer(h))
case []int16:
h := (*reflect.SliceHeader)(unsafe.Pointer(&s))
h.Len *= 2
h.Cap *= 2
return *(*[]byte)(unsafe.Pointer(h))
case []int32:
h := (*reflect.SliceHeader)(unsafe.Pointer(&s))
h.Len *= 4
h.Cap *= 4
return *(*[]byte)(unsafe.Pointer(h))
case []int64:
h := (*reflect.SliceHeader)(unsafe.Pointer(&s))
h.Len *= 8
h.Cap *= 8
return *(*[]byte)(unsafe.Pointer(h))
case []uint8:
return s
case []uint16:
h := (*reflect.SliceHeader)(unsafe.Pointer(&s))
h.Len *= 2
h.Cap *= 2
return *(*[]byte)(unsafe.Pointer(h))
case []uint32:
h := (*reflect.SliceHeader)(unsafe.Pointer(&s))
h.Len *= 4
h.Cap *= 4
return *(*[]byte)(unsafe.Pointer(h))
case []uint64:
h := (*reflect.SliceHeader)(unsafe.Pointer(&s))
h.Len *= 8
h.Cap *= 8
return *(*[]byte)(unsafe.Pointer(h))
case []float32:
h := (*reflect.SliceHeader)(unsafe.Pointer(&s))
h.Len *= 4
h.Cap *= 4
return *(*[]byte)(unsafe.Pointer(h))
case []float64:
h := (*reflect.SliceHeader)(unsafe.Pointer(&s))
h.Len *= 8
h.Cap *= 8
return *(*[]byte)(unsafe.Pointer(h))
default:
panic(fmt.Sprintf("jsutil: unexpected value at sliceToBytesSlice: %T", s))
}
}
func SliceToTypedArray(s interface{}) js.Value {
if s == nil {
return js.Null()
}
switch s := s.(type) {
case []int8:
a := js.Global().Get("Uint8Array").New(len(s))
js.CopyBytesToJS(a, sliceToByteSlice(s))
runtime.KeepAlive(s)
buf := a.Get("buffer")
return js.Global().Get("Int8Array").New(buf, a.Get("byteOffset"), a.Get("byteLength"))
case []int16:
a := js.Global().Get("Uint8Array").New(len(s) * 2)
js.CopyBytesToJS(a, sliceToByteSlice(s))
runtime.KeepAlive(s)
buf := a.Get("buffer")
return js.Global().Get("Int16Array").New(buf, a.Get("byteOffset"), a.Get("byteLength").Int()/2)
case []int32:
a := js.Global().Get("Uint8Array").New(len(s) * 4)
js.CopyBytesToJS(a, sliceToByteSlice(s))
runtime.KeepAlive(s)
buf := a.Get("buffer")
return js.Global().Get("Int32Array").New(buf, a.Get("byteOffset"), a.Get("byteLength").Int()/4)
case []uint8:
a := js.Global().Get("Uint8Array").New(len(s))
js.CopyBytesToJS(a, s)
runtime.KeepAlive(s)
return a
case []uint16:
a := js.Global().Get("Uint8Array").New(len(s) * 2)
js.CopyBytesToJS(a, sliceToByteSlice(s))
runtime.KeepAlive(s)
buf := a.Get("buffer")
return js.Global().Get("Uint16Array").New(buf, a.Get("byteOffset"), a.Get("byteLength").Int()/2)
case []uint32:
a := js.Global().Get("Uint8Array").New(len(s) * 4)
js.CopyBytesToJS(a, sliceToByteSlice(s))
runtime.KeepAlive(s)
buf := a.Get("buffer")
return js.Global().Get("Uint32Array").New(buf, a.Get("byteOffset"), a.Get("byteLength").Int()/4)
case []float32:
a := js.Global().Get("Uint8Array").New(len(s) * 4)
js.CopyBytesToJS(a, sliceToByteSlice(s))
runtime.KeepAlive(s)
buf := a.Get("buffer")
return js.Global().Get("Float32Array").New(buf, a.Get("byteOffset"), a.Get("byteLength").Int()/4)
case []float64:
a := js.Global().Get("Uint8Array").New(len(s) * 8)
js.CopyBytesToJS(a, sliceToByteSlice(s))
runtime.KeepAlive(s)
buf := a.Get("buffer")
return js.Global().Get("Float64Array").New(buf, a.Get("byteOffset"), a.Get("byteLength").Int()/8)
default:
panic(fmt.Sprintf("jsutil: unexpected value at SliceToTypedArray: %T", s))
}
}
// c is the current WebGL context, or nil if there is no current context.
var c js.Value
func ActiveTexture(texture Enum) {
c.Call("activeTexture", int(texture))
}
func AttachShader(p Program, s Shader) {
c.Call("attachShader", p.Value, s.Value)
}
func BindAttribLocation(p Program, a Attrib, name string) {
c.Call("bindAttribLocation", p.Value, a.Value, name)
}
func BindBuffer(target Enum, b Buffer) {
c.Call("bindBuffer", int(target), b.Value)
}
func BindFramebuffer(target Enum, fb Framebuffer) {
c.Call("bindFramebuffer", int(target), fb.Value)
}
func BindRenderbuffer(target Enum, rb Renderbuffer) {
c.Call("bindRenderbuffer", int(target), rb.Value)
}
func BindTexture(target Enum, t Texture) {
c.Call("bindTexture", int(target), t.Value)
}
func BlendColor(red, green, blue, alpha float32) {
c.Call("blendColor", red, green, blue, alpha)
}
func BlendEquation(mode Enum) {
c.Call("blendEquation", int(mode))
}
func BlendEquationSeparate(modeRGB, modeAlpha Enum) {
c.Call("blendEquationSeparate", modeRGB, modeAlpha)
}
func BlendFunc(sfactor, dfactor Enum) {
c.Call("blendFunc", int(sfactor), int(dfactor))
}
func BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha Enum) {
c.Call("blendFuncSeparate", int(sfactorRGB), int(dfactorRGB), int(sfactorAlpha), int(dfactorAlpha))
}
func BufferData(target Enum, data interface{}, usage Enum) {
c.Call("bufferData", int(target), SliceToTypedArray(data), int(usage))
}
func BufferInit(target Enum, size int, usage Enum) {
c.Call("bufferData", int(target), size, int(usage))
}
func BufferSubData(target Enum, offset int, data interface{}) {
c.Call("bufferSubData", int(target), offset, SliceToTypedArray(data))
}
func CheckFramebufferStatus(target Enum) Enum {
return Enum(c.Call("checkFramebufferStatus", int(target)).Int())
}
func Clear(mask Enum) {
c.Call("clear", int(mask))
}
func ClearColor(red, green, blue, alpha float32) {
c.Call("clearColor", red, green, blue, alpha)
}
func ClearDepthf(d float32) {
c.Call("clearDepth", d)
}
func ClearStencil(s int) {
c.Call("clearStencil", s)
}
func ColorMask(red, green, blue, alpha bool) {
c.Call("colorMask", red, green, blue, alpha)
}
func CompileShader(s Shader) {
c.Call("compileShader", s.Value)
}
func CompressedTexImage2D(target Enum, level int, internalformat Enum, width, height, border int, data interface{}) {
c.Call("compressedTexImage2D", int(target), level, internalformat, width, height, border, SliceToTypedArray(data))
}
func CompressedTexSubImage2D(target Enum, level, xoffset, yoffset, width, height int, format Enum, data interface{}) {
c.Call("compressedTexSubImage2D", int(target), level, xoffset, yoffset, width, height, format, SliceToTypedArray(data))
}
func CopyTexImage2D(target Enum, level int, internalformat Enum, x, y, width, height, border int) {
c.Call("copyTexImage2D", int(target), level, internalformat, x, y, width, height, border)
}
func CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) {
c.Call("copyTexSubImage2D", int(target), level, xoffset, yoffset, x, y, width, height)
}
func CreateBuffer() Buffer {
return Buffer{Value: c.Call("createBuffer")}
}
func CreateFramebuffer() Framebuffer {
return Framebuffer{Value: c.Call("createFramebuffer")}
}
func CreateProgram() Program {
return Program{Value: c.Call("createProgram")}
}
func CreateRenderbuffer() Renderbuffer {
return Renderbuffer{Value: c.Call("createRenderbuffer")}
}
func CreateShader(ty Enum) Shader {
return Shader{Value: c.Call("createShader", int(ty))}
}
func CreateTexture() Texture {
return Texture{Value: c.Call("createTexture")}
}
func CullFace(mode Enum) {
c.Call("cullFace", int(mode))
}
func DeleteBuffer(v Buffer) {
c.Call("deleteBuffer", v.Value)
}
func DeleteFramebuffer(v Framebuffer) {
c.Call("deleteFramebuffer", v.Value)
}
func DeleteProgram(p Program) {
c.Call("deleteProgram", p.Value)
}
func DeleteRenderbuffer(v Renderbuffer) {
c.Call("deleteRenderbuffer", v.Value)
}
func DeleteShader(s Shader) {
c.Call("deleteShader", s.Value)
}
func DeleteTexture(v Texture) {
c.Call("deleteTexture", v.Value)
}
func DepthFunc(fn Enum) {
c.Call("depthFunc", fn)
}
func DepthMask(flag bool) {
c.Call("depthMask", flag)
}
func DepthRangef(n, f float32) {
c.Call("depthRange", n, f)
}
func DetachShader(p Program, s Shader) {
c.Call("detachShader", p.Value, s.Value)
}
func Disable(cap Enum) {
c.Call("disable", int(cap))
}
func DisableVertexAttribArray(a Attrib) {
c.Call("disableVertexAttribArray", a.Value)
}
func DrawArrays(mode Enum, first, count int) {
c.Call("drawArrays", int(mode), first, count)
}
func DrawElements(mode Enum, count int, ty Enum, offset int) {
c.Call("drawElements", int(mode), count, int(ty), offset)
}
func Enable(cap Enum) {
c.Call("enable", int(cap))
}
func EnableVertexAttribArray(a Attrib) {
c.Call("enableVertexAttribArray", a.Value)
}
func Finish() {
c.Call("finish")
}
func Flush() {
c.Call("flush")
}
func FramebufferRenderbuffer(target, attachment, rbTarget Enum, rb Renderbuffer) {
c.Call("framebufferRenderbuffer", target, attachment, int(rbTarget), rb.Value)
}
func FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
c.Call("framebufferTexture2D", target, attachment, int(texTarget), t.Value, level)
}
func FrontFace(mode Enum) {
c.Call("frontFace", int(mode))
}
func GenerateMipmap(target Enum) {
c.Call("generateMipmap", int(target))
}
func GetActiveAttrib(p Program, index uint32) (name string, size int, ty Enum) {
ai := c.Call("getActiveAttrib", p.Value, index)
return ai.Get("name").String(), ai.Get("size").Int(), Enum(ai.Get("type").Int())
}
func GetActiveUniform(p Program, index uint32) (name string, size int, ty Enum) {
ai := c.Call("getActiveUniform", p.Value, index)
return ai.Get("name").String(), ai.Get("size").Int(), Enum(ai.Get("type").Int())
}
func GetAttachedShaders(p Program) []Shader {
objs := c.Call("getAttachedShaders", p.Value)
shaders := make([]Shader, objs.Length())
for i := 0; i < objs.Length(); i++ {
shaders[i] = Shader{Value: objs.Index(i)}
}
return shaders
}
func GetAttribLocation(p Program, name string) Attrib {
return Attrib{Value: c.Call("getAttribLocation", p.Value, name).Int()}
}
func GetBooleanv(dst []bool, pname Enum) {
println("GetBooleanv: not yet tested (TODO: remove this after it's confirmed to work. Your feedback is welcome.)")
result := c.Call("getParameter", int(pname))
length := result.Length()
for i := 0; i < length; i++ {
dst[i] = result.Index(i).Bool()
}
}
func GetFloatv(dst []float32, pname Enum) {
println("GetFloatv: not yet tested (TODO: remove this after it's confirmed to work. Your feedback is welcome.)")
result := c.Call("getParameter", int(pname))
length := result.Length()
for i := 0; i < length; i++ {
dst[i] = float32(result.Index(i).Float())
}
}
func GetIntegerv(pname Enum, data []int32) {
result := c.Call("getParameter", int(pname))
length := result.Length()
for i := 0; i < length; i++ {
data[i] = int32(result.Index(i).Int())
}
}
func GetInteger(pname Enum) int {
return c.Call("getParameter", int(pname)).Int()
}
func GetBufferParameteri(target, pname Enum) int {
return c.Call("getBufferParameter", int(target), int(pname)).Int()
}
func GetError() Enum {
return Enum(c.Call("getError").Int())
}
func GetBoundFramebuffer() Framebuffer {
return Framebuffer{Value: c.Call("getParameter", FRAMEBUFFER_BINDING)}
}
func GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int {
return c.Call("getFramebufferAttachmentParameter", int(target), int(attachment), int(pname)).Int()
}
func GetProgrami(p Program, pname Enum) int {
switch pname {
case DELETE_STATUS, LINK_STATUS, VALIDATE_STATUS:
if c.Call("getProgramParameter", p.Value, int(pname)).Bool() {
return TRUE
}
return FALSE
default:
return c.Call("getProgramParameter", p.Value, int(pname)).Int()
}
}
func GetProgramInfoLog(p Program) string {
return c.Call("getProgramInfoLog", p.Value).String()
}
func GetRenderbufferParameteri(target, pname Enum) int {
return c.Call("getRenderbufferParameter", int(target), int(pname)).Int()
}
func GetShaderi(s Shader, pname Enum) int {
switch pname {
case DELETE_STATUS, COMPILE_STATUS:
if c.Call("getShaderParameter", s.Value, int(pname)).Bool() {
return TRUE
}
return FALSE
default:
return c.Call("getShaderParameter", s.Value, int(pname)).Int()
}
}
func GetShaderInfoLog(s Shader) string {
return c.Call("getShaderInfoLog", s.Value).String()
}
func GetShaderPrecisionFormat(shadertype, precisiontype Enum) (rangeMin, rangeMax, precision int) {
println("GetShaderPrecisionFormat: not yet tested (TODO: remove this after it's confirmed to work. Your feedback is welcome.)")
format := c.Call("getShaderPrecisionFormat", shadertype, precisiontype)
rangeMin = format.Get("rangeMin").Int()
rangeMax = format.Get("rangeMax").Int()
precision = format.Get("precision").Int()
return
}
func GetShaderSource(s Shader) string {
return c.Call("getShaderSource", s.Value).String()
}
func GetString(pname Enum) string {
return c.Call("getParameter", int(pname)).String()
}
func GetTexParameterfv(dst []float32, target, pname Enum) {
dst[0] = float32(c.Call("getTexParameter", int(pname)).Float())
}
func GetTexParameteriv(dst []int32, target, pname Enum) {
dst[0] = int32(c.Call("getTexParameter", int(pname)).Int())
}
func GetUniformfv(dst []float32, src Uniform, p Program) {
println("GetUniformfv: not yet tested (TODO: remove this after it's confirmed to work. Your feedback is welcome.)")
result := c.Call("getUniform")
length := result.Length()
for i := 0; i < length; i++ {
dst[i] = float32(result.Index(i).Float())
}
}
func GetUniformiv(dst []int32, src Uniform, p Program) {
println("GetUniformiv: not yet tested (TODO: remove this after it's confirmed to work. Your feedback is welcome.)")
result := c.Call("getUniform")
length := result.Length()
for i := 0; i < length; i++ {
dst[i] = int32(result.Index(i).Int())
}
}
func GetUniformLocation(p Program, name string) Uniform {
return Uniform{Value: c.Call("getUniformLocation", p.Value, name)}
}
func GetVertexAttribf(src Attrib, pname Enum) float32 {
return float32(c.Call("getVertexAttrib", src.Value, int(pname)).Float())
}
func GetVertexAttribfv(dst []float32, src Attrib, pname Enum) {
println("GetVertexAttribfv: not yet tested (TODO: remove this after it's confirmed to work. Your feedback is welcome.)")
result := c.Call("getVertexAttrib")
length := result.Length()
for i := 0; i < length; i++ {
dst[i] = float32(result.Index(i).Float())
}
}
func GetVertexAttribi(src Attrib, pname Enum) int32 {
return int32(c.Call("getVertexAttrib", src.Value, int(pname)).Int())
}
func GetVertexAttribiv(dst []int32, src Attrib, pname Enum) {
println("GetVertexAttribiv: not yet tested (TODO: remove this after it's confirmed to work. Your feedback is welcome.)")
result := c.Call("getVertexAttrib")
length := result.Length()
for i := 0; i < length; i++ {
dst[i] = int32(result.Index(i).Int())
}
}
func Hint(target, mode Enum) {
c.Call("hint", int(target), int(mode))
}
func IsBuffer(b Buffer) bool {
return c.Call("isBuffer", b.Value).Bool()
}
func IsEnabled(cap Enum) bool {
return c.Call("isEnabled", int(cap)).Bool()
}
func IsFramebuffer(fb Framebuffer) bool {
return c.Call("isFramebuffer", fb.Value).Bool()
}
func IsProgram(p Program) bool {
return c.Call("isProgram", p.Value).Bool()
}
func IsRenderbuffer(rb Renderbuffer) bool {
return c.Call("isRenderbuffer", rb.Value).Bool()
}
func IsShader(s Shader) bool {
return c.Call("isShader", s.Value).Bool()
}
func IsTexture(t Texture) bool {
return c.Call("isTexture", t.Value).Bool()
}
func LineWidth(width float32) {
c.Call("lineWidth", width)
}
func LinkProgram(p Program) {
c.Call("linkProgram", p.Value)
}
func PixelStorei(pname Enum, param int32) {
c.Call("pixelStorei", int(pname), param)
}
func PolygonOffset(factor, units float32) {
c.Call("polygonOffset", factor, units)
}
func ReadPixels(dst []byte, x, y, width, height int, format, ty Enum) {
println("ReadPixels: not yet tested (TODO: remove this after it's confirmed to work. Your feedback is welcome.)")
if ty == Enum(UNSIGNED_BYTE) {
c.Call("readPixels", x, y, width, height, format, int(ty), dst)
} else {
tmpDst := make([]float32, len(dst)/4)
c.Call("readPixels", x, y, width, height, format, int(ty), tmpDst)
for i, f := range tmpDst {
binary.LittleEndian.PutUint32(dst[i*4:], math.Float32bits(f))
}
}
}
func ReleaseShaderCompiler() {
// do nothing
}
func RenderbufferStorage(target, internalFormat Enum, width, height int) {
c.Call("renderbufferStorage", target, internalFormat, width, height)
}
func SampleCoverage(value float32, invert bool) {
c.Call("sampleCoverage", value, invert)
}
func Scissor(x, y, width, height int32) {
c.Call("scissor", x, y, width, height)
}
func ShaderSource(s Shader, src string) {
c.Call("shaderSource", s.Value, src)
}
func StencilFunc(fn Enum, ref int, mask uint32) {
c.Call("stencilFunc", fn, ref, mask)
}
func StencilFuncSeparate(face, fn Enum, ref int, mask uint32) {
c.Call("stencilFuncSeparate", face, fn, ref, mask)
}
func StencilMask(mask uint32) {
c.Call("stencilMask", mask)
}
func StencilMaskSeparate(face Enum, mask uint32) {
c.Call("stencilMaskSeparate", face, mask)
}
func StencilOp(fail, zfail, zpass Enum) {
c.Call("stencilOp", fail, zfail, zpass)
}
func StencilOpSeparate(face, sfail, dpfail, dppass Enum) {
c.Call("stencilOpSeparate", face, sfail, dpfail, dppass)
}
func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data interface{}) {
c.Call("texImage2D", int(target), level, int(format), width, height, 0, int(format), int(ty), SliceToTypedArray(data))
}
func TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data interface{}) {
c.Call("texSubImage2D", int(target), level, x, y, width, height, format, int(ty), SliceToTypedArray(data))
}
func TexParameterf(target, pname Enum, param float32) {
c.Call("texParameterf", int(target), int(pname), param)
}
func TexParameterfv(target, pname Enum, params []float32) {
println("TexParameterfv: not yet tested (TODO: remove this after it's confirmed to work. Your feedback is welcome.)")
for _, param := range params {
c.Call("texParameterf", int(target), int(pname), SliceToTypedArray(param))
}
}
func TexParameteri(target, pname Enum, param int) {
c.Call("texParameteri", int(target), int(pname), param)
}
func TexParameteriv(target, pname Enum, params []int32) {
println("TexParameteriv: not yet tested (TODO: remove this after it's confirmed to work. Your feedback is welcome.)")
for _, param := range params {
c.Call("texParameteri", int(target), int(pname), SliceToTypedArray(param))
}
}
func Uniform1f(dst Uniform, v float32) {
c.Call("uniform1f", dst.Value, v)
}
func Uniform1fv(dst Uniform, src []float32) {
c.Call("uniform1fv", dst.Value, SliceToTypedArray(src))
}
func Uniform1i(dst Uniform, v int) {
c.Call("uniform1i", dst.Value, v)
}
func Uniform1iv(dst Uniform, src []int32) {
c.Call("uniform1iv", dst.Value, SliceToTypedArray(src))
}
func Uniform2f(dst Uniform, v0, v1 float32) {
c.Call("uniform2f", dst.Value, v0, v1)
}
func Uniform2fv(dst Uniform, src []float32) {
c.Call("uniform2fv", dst.Value, SliceToTypedArray(src))
}
func Uniform2i(dst Uniform, v0, v1 int) {
c.Call("uniform2i", dst.Value, v0, v1)
}
func Uniform2iv(dst Uniform, src []int32) {
c.Call("uniform2iv", dst.Value, SliceToTypedArray(src))
}
func Uniform3f(dst Uniform, v0, v1, v2 float32) {
c.Call("uniform3f", dst.Value, v0, v1, v2)
}
func Uniform3fv(dst Uniform, src []float32) {
c.Call("uniform3fv", dst.Value, SliceToTypedArray(src))
}
func Uniform3i(dst Uniform, v0, v1, v2 int32) {
c.Call("uniform3i", dst.Value, v0, v1, v2)
}
func Uniform3iv(dst Uniform, src []int32) {
c.Call("uniform3iv", dst.Value, SliceToTypedArray(src))
}
func Uniform4f(dst Uniform, v0, v1, v2, v3 float32) {
c.Call("uniform4f", dst.Value, v0, v1, v2, v3)
}
func Uniform4fv(dst Uniform, src []float32) {
c.Call("uniform4fv", dst.Value, SliceToTypedArray(src))
}
func Uniform4i(dst Uniform, v0, v1, v2, v3 int32) {
c.Call("uniform4i", dst.Value, v0, v1, v2, v3)
}
func Uniform4iv(dst Uniform, src []int32) {
c.Call("uniform4iv", dst.Value, SliceToTypedArray(src))
}
func UniformMatrix2fv(dst Uniform, src []float32) {
c.Call("uniformMatrix2fv", dst.Value, false, SliceToTypedArray(src))
}
func UniformMatrix3fv(dst Uniform, src []float32) {
c.Call("uniformMatrix3fv", dst.Value, false, SliceToTypedArray(src))
}
func UniformMatrix4fv(dst Uniform, src []float32) {
c.Call("uniformMatrix4fv", dst.Value, false, SliceToTypedArray(src))
}
func UseProgram(p Program) {
// Workaround for js.Value zero value.
if p.Value.Equal(js.Value{}) {
p.Value = js.Null()
}
c.Call("useProgram", p.Value)
}
func ValidateProgram(p Program) {
c.Call("validateProgram", p.Value)
}
func VertexAttrib1f(dst Attrib, x float32) {
c.Call("vertexAttrib1f", dst.Value, x)
}
func VertexAttrib1fv(dst Attrib, src []float32) {
c.Call("vertexAttrib1fv", dst.Value, SliceToTypedArray(src))
}
func VertexAttrib2f(dst Attrib, x, y float32) {
c.Call("vertexAttrib2f", dst.Value, x, y)
}
func VertexAttrib2fv(dst Attrib, src []float32) {
c.Call("vertexAttrib2fv", dst.Value, SliceToTypedArray(src))
}
func VertexAttrib3f(dst Attrib, x, y, z float32) {
c.Call("vertexAttrib3f", dst.Value, x, y, z)
}
func VertexAttrib3fv(dst Attrib, src []float32) {
c.Call("vertexAttrib3fv", dst.Value, SliceToTypedArray(src))
}
func VertexAttrib4f(dst Attrib, x, y, z, w float32) {
c.Call("vertexAttrib4f", dst.Value, x, y, z, w)
}
func VertexAttrib4fv(dst Attrib, src []float32) {
c.Call("vertexAttrib4fv", dst.Value, SliceToTypedArray(src))
}
func VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) {
c.Call("vertexAttribPointer", dst.Value, size, int(ty), normalized, stride, offset)
}
func Viewport(x, y, width, height int) {
c.Call("viewport", x, y, width, height)
}