adam-gui/vendor/golang.org/x/mobile/exp/f32/affine.go
2024-04-29 19:13:50 +02:00

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// Copyright 2014 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package f32
import "fmt"
// An Affine is a 3x3 matrix of float32 values for which the bottom row is
// implicitly always equal to [0 0 1].
// Elements are indexed first by row then column, i.e. m[row][column].
type Affine [2]Vec3
func (m Affine) String() string {
return fmt.Sprintf(`Affine[% 0.3f, % 0.3f, % 0.3f,
% 0.3f, % 0.3f, % 0.3f]`,
m[0][0], m[0][1], m[0][2],
m[1][0], m[1][1], m[1][2])
}
// Identity sets m to be the identity transform.
func (m *Affine) Identity() {
*m = Affine{
{1, 0, 0},
{0, 1, 0},
}
}
// Eq reports whether each component of m is within epsilon of the same
// component in n.
func (m *Affine) Eq(n *Affine, epsilon float32) bool {
for i := range m {
for j := range m[i] {
diff := m[i][j] - n[i][j]
if diff < -epsilon || +epsilon < diff {
return false
}
}
}
return true
}
// Mul sets m to be p × q.
func (m *Affine) Mul(p, q *Affine) {
// Store the result in local variables, in case m == a || m == b.
m00 := p[0][0]*q[0][0] + p[0][1]*q[1][0]
m01 := p[0][0]*q[0][1] + p[0][1]*q[1][1]
m02 := p[0][0]*q[0][2] + p[0][1]*q[1][2] + p[0][2]
m10 := p[1][0]*q[0][0] + p[1][1]*q[1][0]
m11 := p[1][0]*q[0][1] + p[1][1]*q[1][1]
m12 := p[1][0]*q[0][2] + p[1][1]*q[1][2] + p[1][2]
m[0][0] = m00
m[0][1] = m01
m[0][2] = m02
m[1][0] = m10
m[1][1] = m11
m[1][2] = m12
}
// Inverse sets m to be the inverse of p.
func (m *Affine) Inverse(p *Affine) {
m00 := p[1][1]
m01 := -p[0][1]
m02 := p[1][2]*p[0][1] - p[1][1]*p[0][2]
m10 := -p[1][0]
m11 := p[0][0]
m12 := p[1][0]*p[0][2] - p[1][2]*p[0][0]
det := m00*m11 - m10*m01
m[0][0] = m00 / det
m[0][1] = m01 / det
m[0][2] = m02 / det
m[1][0] = m10 / det
m[1][1] = m11 / det
m[1][2] = m12 / det
}
// Scale sets m to be a scale followed by p.
// It is equivalent to m.Mul(p, &Affine{{x,0,0}, {0,y,0}}).
func (m *Affine) Scale(p *Affine, x, y float32) {
m[0][0] = p[0][0] * x
m[0][1] = p[0][1] * y
m[0][2] = p[0][2]
m[1][0] = p[1][0] * x
m[1][1] = p[1][1] * y
m[1][2] = p[1][2]
}
// Translate sets m to be a translation followed by p.
// It is equivalent to m.Mul(p, &Affine{{1,0,x}, {0,1,y}}).
func (m *Affine) Translate(p *Affine, x, y float32) {
m[0][0] = p[0][0]
m[0][1] = p[0][1]
m[0][2] = p[0][0]*x + p[0][1]*y + p[0][2]
m[1][0] = p[1][0]
m[1][1] = p[1][1]
m[1][2] = p[1][0]*x + p[1][1]*y + p[1][2]
}
// Rotate sets m to a rotation in radians followed by p.
// It is equivalent to m.Mul(p, affineRotation).
func (m *Affine) Rotate(p *Affine, radians float32) {
s, c := Sin(radians), Cos(radians)
m.Mul(p, &Affine{
{+c, +s, 0},
{-s, +c, 0},
})
}