feat: add preview for 3D models
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parent
7a619b7526
commit
08fc5b1c10
2
go.mod
2
go.mod
@ -5,6 +5,7 @@ go 1.22.2
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require (
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github.com/disintegration/imaging v1.6.2
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github.com/dustin/go-humanize v1.0.1
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github.com/fogleman/fauxgl v0.0.0-20200818143847-27cddc103802
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github.com/gen2brain/go-fitz v1.23.7
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github.com/gofiber/fiber/v2 v2.52.4
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github.com/u2takey/ffmpeg-go v0.5.0
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@ -13,6 +14,7 @@ require (
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require (
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github.com/andybalholm/brotli v1.0.5 // indirect
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github.com/aws/aws-sdk-go v1.38.20 // indirect
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github.com/fogleman/simplify v0.0.0-20170216171241-d32f302d5046 // indirect
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github.com/google/uuid v1.5.0 // indirect
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github.com/jmespath/go-jmespath v0.4.0 // indirect
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github.com/klauspost/compress v1.17.0 // indirect
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4
go.sum
4
go.sum
@ -9,6 +9,10 @@ github.com/disintegration/imaging v1.6.2 h1:w1LecBlG2Lnp8B3jk5zSuNqd7b4DXhcjwek1
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github.com/disintegration/imaging v1.6.2/go.mod h1:44/5580QXChDfwIclfc/PCwrr44amcmDAg8hxG0Ewe4=
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github.com/dustin/go-humanize v1.0.1 h1:GzkhY7T5VNhEkwH0PVJgjz+fX1rhBrR7pRT3mDkpeCY=
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github.com/dustin/go-humanize v1.0.1/go.mod h1:Mu1zIs6XwVuF/gI1OepvI0qD18qycQx+mFykh5fBlto=
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github.com/fogleman/fauxgl v0.0.0-20200818143847-27cddc103802 h1:5vdq0jOnV15v1NdZbAcU+dIJ22rFgwaieiFewPvnKCA=
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github.com/fogleman/fauxgl v0.0.0-20200818143847-27cddc103802/go.mod h1:7f7F8EvO8MWvDx9sIoloOfZBCKzlWuZV/h3TjpXOO3k=
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github.com/fogleman/simplify v0.0.0-20170216171241-d32f302d5046 h1:n3RPbpwXSFT0G8FYslzMUBDO09Ix8/dlqzvUkcJm4Jk=
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github.com/fogleman/simplify v0.0.0-20170216171241-d32f302d5046/go.mod h1:KDwyDqFmVUxUmo7tmqXtyaaJMdGon06y8BD2jmh84CQ=
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github.com/fsnotify/fsnotify v1.4.7/go.mod h1:jwhsz4b93w/PPRr/qN1Yymfu8t87LnFCMoQvtojpjFo=
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github.com/gen2brain/go-fitz v1.23.7 h1:HPhzEVzmOINvCKqQgB/DwMzYh4ArIgy3tMwq1eJTcbg=
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github.com/gen2brain/go-fitz v1.23.7/go.mod h1:HU04vc+RisUh/kvEd2pB0LAxmK1oyXdN4ftyshUr9rQ=
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@ -13,12 +13,13 @@ import (
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"sync"
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"github.com/disintegration/imaging"
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"github.com/fogleman/fauxgl"
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"github.com/gen2brain/go-fitz"
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"github.com/gofiber/fiber/v2"
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ffmpeg "github.com/u2takey/ffmpeg-go"
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)
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var SupportedFileTypes = []string{".png", ".PNG", ".jpg", ".JPG", ".jpeg", ".JPEG", ".webp", ".webP", ".WEBP", ".pdf", ".PDF", ".mp4", ".MP4", ".webm", ".WEBM", ".mkv", ".MKV"}
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var SupportedFileTypes = []string{".png", ".PNG", ".jpg", ".JPG", ".jpeg", ".JPEG", ".webp", ".webP", ".WEBP", ".pdf", ".PDF", ".mp4", ".MP4", ".webm", ".WEBM", ".mkv", ".MKV", ".obj", ".OBJ", ".stl", ".STL", ".ply", ".PLY", ".3ds", ".3DS"}
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var FileTypesMap = map[string]imaging.Format{
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".png": imaging.PNG,
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".PNG": imaging.PNG,
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@ -36,6 +37,14 @@ var FileTypesMap = map[string]imaging.Format{
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".WEBM": imaging.PNG,
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".mkv": imaging.PNG,
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".MKV": imaging.PNG,
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".obj": imaging.PNG,
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".OBJ": imaging.PNG,
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".stl": imaging.PNG,
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".STL": imaging.PNG,
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".ply": imaging.PNG,
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".PLY": imaging.PNG,
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".3ds": imaging.PNG,
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".3DS": imaging.PNG,
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}
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var FFMPEGFormats = []string{
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@ -50,7 +59,19 @@ var FFMPEGFormats = []string{
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".MKV",
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}
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var FauxGLFormats = []string{
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".obj",
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".OBJ",
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".stl",
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".STL",
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".ply",
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".PLY",
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".3ds",
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".3DS",
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}
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var thumbnailSize = 48
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var AA = 2
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var thumbnailCache = map[string][]byte{}
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var thumbnailCacheMutex = &sync.RWMutex{}
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@ -147,6 +168,45 @@ func GetThumbnail(c *fiber.Ctx, completePath string) {
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Free()
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return
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}
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} else if slices.Contains(FauxGLFormats, fileExt) {
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// load a mesh
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var mesh *fauxgl.Mesh
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if fileExt == ".obj" || fileExt == ".OBJ" {
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mesh, err = fauxgl.LoadOBJ(completePath)
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} else if fileExt == ".stl" || fileExt == ".STL" {
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mesh, err = fauxgl.LoadSTL(completePath)
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} else if fileExt == ".ply" || fileExt == ".PLY" {
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mesh, err = fauxgl.LoadPLY(completePath)
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} else {
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mesh, err = fauxgl.Load3DS(completePath)
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}
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if err != nil {
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Free()
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return
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}
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// fit mesh in a bi-unit cube centered at the origin
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mesh.BiUnitCube()
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// smooth the normals
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mesh.SmoothNormalsThreshold(fauxgl.Radians(30))
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// create a rendering context
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context := fauxgl.NewContext(thumbnailSize*AA, thumbnailSize*AA)
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/*context.ClearColorBufferWith(fauxgl.HexColor("#FFF8E3"))*/
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// create transformation matrix and light direction
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aspect := 1.
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matrix := fauxgl.LookAt(fauxgl.V(-4, 1.5, -2) /* eye */, fauxgl.V(0, -0.07, 0) /* center */, fauxgl.V(0, 1, 0) /* up */).Perspective(33 /*fovy*/, aspect, 1 /* near */, 30 /* far */)
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// use builtin phong shader
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shader := fauxgl.NewPhongShader(matrix, fauxgl.V(-0.75, 1, 0.25).Normalize() /* light */, fauxgl.V(-4, 1.5, -2) /* eye */)
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shader.ObjectColor = fauxgl.HexColor("#9e5272")
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context.Shader = shader
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// render
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context.DrawMesh(mesh)
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img = context.Image()
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} else {
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img, _, err = image.Decode(f)
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if err != nil {
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