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https://github.com/make-42/xyosc
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feat: particle tweaks
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parent
23283345ee
commit
311e9d56d3
@ -35,6 +35,7 @@ type ConfigS struct {
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ParticleMinSize float32
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ParticleMinSize float32
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ParticleMaxSize float32
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ParticleMaxSize float32
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ParticleAcceleration float32
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ParticleAcceleration float32
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ParticleDrag float32
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}
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}
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var DefaultConfig = ConfigS{
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var DefaultConfig = ConfigS{
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@ -54,11 +55,12 @@ var DefaultConfig = ConfigS{
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LineThickness: 3,
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LineThickness: 3,
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LineInvSqrtOpacityControl: false,
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LineInvSqrtOpacityControl: false,
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Particles: true,
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Particles: true,
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ParticleGenPerFrameEveryXSamples: 9600,
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ParticleGenPerFrameEveryXSamples: 2000,
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ParticleMaxCount: 3000,
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ParticleMaxCount: 600,
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ParticleMinSize: 0.2,
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ParticleMinSize: 0.2,
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ParticleMaxSize: 2.0,
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ParticleMaxSize: 2.0,
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ParticleAcceleration: 0.01,
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ParticleAcceleration: 0.015,
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ParticleDrag: 5.0,
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}
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}
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var Config ConfigS
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var Config ConfigS
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7
main.go
7
main.go
@ -61,7 +61,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
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}
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}
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particles.Particles = append(particles.Particles, particles.Particle{
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particles.Particles = append(particles.Particles, particles.Particle{
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X: float32(AX) * config.Config.Gain,
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X: float32(AX) * config.Config.Gain,
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Y: float32(AY) * config.Config.Gain,
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Y: -float32(AY) * config.Config.Gain,
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VX: 0,
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VX: 0,
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VY: 0,
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VY: 0,
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Size: rand.Float32()*(config.Config.ParticleMaxSize-config.Config.ParticleMinSize) + config.Config.ParticleMinSize,
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Size: rand.Float32()*(config.Config.ParticleMaxSize-config.Config.ParticleMinSize) + config.Config.ParticleMinSize,
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@ -78,8 +78,9 @@ func (g *Game) Draw(screen *ebiten.Image) {
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norm := math32.Sqrt(particles.Particles[i].X*particles.Particles[i].X + particles.Particles[i].Y*particles.Particles[i].Y)
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norm := math32.Sqrt(particles.Particles[i].X*particles.Particles[i].X + particles.Particles[i].Y*particles.Particles[i].Y)
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particles.Particles[i].X += particle.VX / float32(ebiten.ActualTPS())
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particles.Particles[i].X += particle.VX / float32(ebiten.ActualTPS())
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particles.Particles[i].Y += particle.VY / float32(ebiten.ActualTPS())
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particles.Particles[i].Y += particle.VY / float32(ebiten.ActualTPS())
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particles.Particles[i].VX += config.Config.ParticleAcceleration * particle.X / norm * S / float32(ebiten.ActualTPS())
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speed := math32.Sqrt(particle.VX*particle.VX + particle.VY*particle.VY)
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particles.Particles[i].VY += config.Config.ParticleAcceleration * particle.Y / norm * S / float32(ebiten.ActualTPS())
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particles.Particles[i].VX += (config.Config.ParticleAcceleration*S - speed*config.Config.ParticleDrag) * particle.X / norm / float32(ebiten.ActualTPS())
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particles.Particles[i].VY += (config.Config.ParticleAcceleration*S - speed*config.Config.ParticleDrag) * particle.Y / norm / float32(ebiten.ActualTPS())
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}
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}
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//audio.SampleRingBuffer.Reset()
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//audio.SampleRingBuffer.Reset()
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