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https://github.com/make-42/xyosc
synced 2024-11-22 17:20:09 +01:00
feat: various fixes
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parent
63d987ff10
commit
53022419cf
@ -16,6 +16,7 @@ import (
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type ConfigS struct {
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FPSCounter bool
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ShowMPRIS bool
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MPRISTextOpacity uint8
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TargetFPS int32
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WindowWidth int32
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WindowHeight int32
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@ -25,6 +26,7 @@ type ConfigS struct {
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ReadBufferSize uint32
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Gain float32
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LineOpacity uint8
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LineBrightness float64
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LineThickness float32
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LineInvSqrtOpacityControl bool
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}
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@ -32,6 +34,7 @@ type ConfigS struct {
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var DefaultConfig = ConfigS{
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FPSCounter: false,
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ShowMPRIS: true,
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MPRISTextOpacity: 255,
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TargetFPS: 240,
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WindowWidth: 1300,
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WindowHeight: 1300,
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@ -40,7 +43,8 @@ var DefaultConfig = ConfigS{
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RingBufferSize: 9600,
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ReadBufferSize: 9600,
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Gain: 1,
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LineOpacity: 100,
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LineOpacity: 200,
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LineBrightness: 1,
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LineThickness: 3,
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LineInvSqrtOpacityControl: false,
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}
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@ -50,6 +54,7 @@ var Config ConfigS
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var AccentColor color.RGBA
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var FirstColor color.RGBA
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var ThirdColor color.RGBA
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var ThirdColorAdj color.RGBA
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var watcher *fsnotify.Watcher
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@ -119,6 +124,7 @@ func updatePywalColors() {
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AccentColor = color.RGBA{255, 0, 0, Config.LineOpacity}
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FirstColor = color.RGBA{255, 120, 120, Config.LineOpacity}
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ThirdColor = color.RGBA{255, 0, 0, Config.LineOpacity}
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ThirdColorAdj = color.RGBA{uint8(255 * Config.LineBrightness), 0, 0, Config.LineOpacity}
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} else {
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fh, err := os.Open(walFile)
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utils.CheckError(err)
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@ -141,6 +147,7 @@ func updatePywalColors() {
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rgbaColor, err = ParseHexColor(scanner.Text())
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utils.CheckError(err)
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ThirdColor = color.RGBA{rgbaColor.R, rgbaColor.G, rgbaColor.B, Config.LineOpacity}
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ThirdColorAdj = color.RGBA{uint8(float64(rgbaColor.R) * Config.LineBrightness), uint8(float64(rgbaColor.G) * Config.LineBrightness), uint8(float64(rgbaColor.B) * Config.LineBrightness), Config.LineOpacity}
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break
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}
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line++
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12
main.go
12
main.go
@ -45,10 +45,10 @@ func (g *Game) Draw(screen *ebiten.Image) {
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if config.Config.LineInvSqrtOpacityControl {
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inv := fastsqrt.FastInvSqrt32((fBX-fAX)*(fBX-fAX) + (fBY-fBY)*(fBY-fBY))
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colorAdjusted := color.RGBA{config.AccentColor.R, config.AccentColor.G, config.AccentColor.B, uint8(float32(config.Config.LineOpacity) * inv)}
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colorAdjusted := color.RGBA{config.ThirdColor.R, config.ThirdColor.G, config.ThirdColor.B, uint8(float32(config.Config.LineOpacity) * inv)}
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vector.StrokeLine(screen, float32(config.Config.WindowWidth/2)+fAX, float32(config.Config.WindowWidth/2)+fAY, float32(config.Config.WindowWidth/2)+fBX, float32(config.Config.WindowWidth/2)+fBY, config.Config.LineThickness, colorAdjusted, true)
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} else {
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vector.StrokeLine(screen, float32(config.Config.WindowWidth/2)+fAX, float32(config.Config.WindowWidth/2)+fAY, float32(config.Config.WindowWidth/2)+fBX, float32(config.Config.WindowWidth/2)+fBY, config.Config.LineThickness, config.AccentColor, true)
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vector.StrokeLine(screen, float32(config.Config.WindowWidth/2)+fAX, float32(config.Config.WindowWidth/2)+fAY, float32(config.Config.WindowWidth/2)+fBX, float32(config.Config.WindowWidth/2)+fBY, config.Config.LineThickness, config.ThirdColorAdj, true)
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}
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AX = BX
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@ -62,7 +62,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
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if config.Config.ShowMPRIS {
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op := &text.DrawOptions{}
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op.GeoM.Translate(16, 16)
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op.ColorScale.ScaleWithColor(config.AccentColor)
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op.ColorScale.ScaleWithColor(color.RGBA{config.AccentColor.R, config.AccentColor.G, config.AccentColor.B, config.Config.MPRISTextOpacity})
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text.Draw(screen, media.PlayingMediaInfo.Artist+" - "+media.PlayingMediaInfo.Title, &text.GoTextFace{
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Source: fonts.Font,
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Size: 32,
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@ -70,7 +70,8 @@ func (g *Game) Draw(screen *ebiten.Image) {
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op = &text.DrawOptions{}
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op.GeoM.Translate(16, 64)
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op.ColorScale.ScaleWithColor(config.ThirdColor)
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op.ColorScale.ScaleWithColor(color.RGBA{config.ThirdColor.R, config.ThirdColor.G, config.ThirdColor.B, config.Config.MPRISTextOpacity})
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text.Draw(screen, media.PlayingMediaInfo.Album, &text.GoTextFace{
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Source: fonts.Font,
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Size: 16,
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@ -78,7 +79,8 @@ func (g *Game) Draw(screen *ebiten.Image) {
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op = &text.DrawOptions{}
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op.GeoM.Translate(16, 80)
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op.ColorScale.ScaleWithColor(config.AccentColor)
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op.ColorScale.ScaleWithColor(color.RGBA{config.AccentColor.R, config.AccentColor.G, config.AccentColor.B, config.Config.MPRISTextOpacity})
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text.Draw(screen, media.FmtDuration(media.PlayingMediaInfo.Position)+" / "+media.FmtDuration(media.PlayingMediaInfo.Duration), &text.GoTextFace{
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Source: fonts.Font,
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Size: 32,
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