This commit is contained in:
Louis Dalibard 2025-01-16 22:48:09 +01:00
parent 005b3ae47b
commit bc5597c436

View File

@ -110,13 +110,13 @@ func (g *Game) Draw(screen *ebiten.Image) {
signal := detector.Next(newPoint)
switch signal {
case peakdetect.SignalPositive:
offset = uint32(i)
offset = uint32(i + lag)
break
}
}
for i := uint32(0); i < numSamples-1; i++ {
fAX := float32(FFTBuffer[(i-offset)%numSamples]) * config.Config.Gain * float32(scale)
fBX := float32(FFTBuffer[(i+1-offset)%numSamples]) * config.Config.Gain * float32(scale)
fAX := float32(FFTBuffer[(i+offset)%numSamples]) * config.Config.Gain * float32(scale)
fBX := float32(FFTBuffer[(i+1+offset)%numSamples]) * config.Config.Gain * float32(scale)
vector.StrokeLine(screen, float32(config.Config.WindowWidth)*float32(i)/float32(numSamples), float32(config.Config.WindowHeight/2)+fAX, float32(config.Config.WindowWidth)*float32(i+1)/float32(numSamples), float32(config.Config.WindowHeight/2)+fBX, config.Config.LineThickness, config.ThirdColorAdj, true)
}
}