package main import ( "encoding/binary" "xyosc/audio" "xyosc/config" rl "github.com/gen2brain/raylib-go/raylib" ) func main() { config.Init() audio.Init() go audio.Start() scale := min(config.Config.WindowWidth, config.Config.WindowHeight) / 2 rl.InitWindow(config.Config.WindowWidth, config.Config.WindowHeight, "xyosc") defer rl.CloseWindow() rl.SetWindowOpacity(0.0) rl.SetConfigFlags(rl.FlagWindowTransparent) rl.SetWindowState(rl.FlagWindowUndecorated) rl.SetTargetFPS(config.Config.TargetFPS) rl.SetWindowPosition(rl.GetMonitorWidth(rl.GetCurrentMonitor())/2, rl.GetMonitorHeight(rl.GetCurrentMonitor())/2) var AX float32 var AY float32 var BX float32 var BY float32 for !rl.WindowShouldClose() { rl.BeginDrawing() rl.ClearBackground(rl.Blank) binary.Read(audio.SampleRingBuffer, binary.NativeEndian, &AX) binary.Read(audio.SampleRingBuffer, binary.NativeEndian, &AY) for i := uint32(0); i < config.Config.ReadBufferSize/audio.SampleSizeInBytes/2; i++ { binary.Read(audio.SampleRingBuffer, binary.NativeEndian, &BX) binary.Read(audio.SampleRingBuffer, binary.NativeEndian, &BY) fAX := float32(AX) * config.Config.Gain * float32(scale) fAY := -float32(AY) * config.Config.Gain * float32(scale) fBX := float32(BX) * config.Config.Gain * float32(scale) fBY := -float32(BY) * config.Config.Gain * float32(scale) rl.DrawLineEx(rl.NewVector2(float32(config.Config.WindowWidth/2)+fAX, float32(config.Config.WindowWidth/2)+fAY), rl.NewVector2(float32(config.Config.WindowWidth/2)+fBX, float32(config.Config.WindowWidth/2)+fBY), config.Config.LineThickness, config.AccentColor) AX = BX AY = BY } if config.Config.FPSCounter { rl.DrawFPS(0, 0) } rl.EndDrawing() } rl.CloseWindow() }