adam-gui/vendor/fyne.io/fyne/v2/layout/borderlayout.go
2024-04-29 19:13:50 +02:00

109 lines
3.8 KiB
Go

package layout
import (
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/theme"
)
// Declare conformity with Layout interface
var _ fyne.Layout = (*borderLayout)(nil)
type borderLayout struct {
top, bottom, left, right fyne.CanvasObject
}
// NewBorderLayout creates a new BorderLayout instance with top, bottom, left
// and right objects set. All other items in the container will fill the centre
// space
func NewBorderLayout(top, bottom, left, right fyne.CanvasObject) fyne.Layout {
return &borderLayout{top, bottom, left, right}
}
// Layout is called to pack all child objects into a specified size.
// For BorderLayout this arranges the top, bottom, left and right widgets at
// the sides and any remaining widgets are maximised in the middle space.
func (b *borderLayout) Layout(objects []fyne.CanvasObject, size fyne.Size) {
padding := theme.Padding()
var topSize, bottomSize, leftSize, rightSize fyne.Size
if b.top != nil && b.top.Visible() {
topHeight := b.top.MinSize().Height
b.top.Resize(fyne.NewSize(size.Width, topHeight))
b.top.Move(fyne.NewPos(0, 0))
topSize = fyne.NewSize(size.Width, topHeight+padding)
}
if b.bottom != nil && b.bottom.Visible() {
bottomHeight := b.bottom.MinSize().Height
b.bottom.Resize(fyne.NewSize(size.Width, bottomHeight))
b.bottom.Move(fyne.NewPos(0, size.Height-bottomHeight))
bottomSize = fyne.NewSize(size.Width, bottomHeight+padding)
}
if b.left != nil && b.left.Visible() {
leftWidth := b.left.MinSize().Width
b.left.Resize(fyne.NewSize(leftWidth, size.Height-topSize.Height-bottomSize.Height))
b.left.Move(fyne.NewPos(0, topSize.Height))
leftSize = fyne.NewSize(leftWidth+padding, size.Height-topSize.Height-bottomSize.Height)
}
if b.right != nil && b.right.Visible() {
rightWidth := b.right.MinSize().Width
b.right.Resize(fyne.NewSize(rightWidth, size.Height-topSize.Height-bottomSize.Height))
b.right.Move(fyne.NewPos(size.Width-rightWidth, topSize.Height))
rightSize = fyne.NewSize(rightWidth+padding, size.Height-topSize.Height-bottomSize.Height)
}
middleSize := fyne.NewSize(size.Width-leftSize.Width-rightSize.Width, size.Height-topSize.Height-bottomSize.Height)
middlePos := fyne.NewPos(leftSize.Width, topSize.Height)
for _, child := range objects {
if !child.Visible() {
continue
}
if child != b.top && child != b.bottom && child != b.left && child != b.right {
child.Resize(middleSize)
child.Move(middlePos)
}
}
}
// MinSize finds the smallest size that satisfies all the child objects.
// For BorderLayout this is determined by the MinSize height of the top and
// plus the MinSize width of the left and right, plus any padding needed.
// This is then added to the union of the MinSize for any remaining content.
func (b *borderLayout) MinSize(objects []fyne.CanvasObject) fyne.Size {
minSize := fyne.NewSize(0, 0)
for _, child := range objects {
if !child.Visible() {
continue
}
if child != b.top && child != b.bottom && child != b.left && child != b.right {
minSize = minSize.Max(child.MinSize())
}
}
padding := theme.Padding()
if b.left != nil && b.left.Visible() {
leftMin := b.left.MinSize()
minHeight := fyne.Max(minSize.Height, leftMin.Height)
minSize = fyne.NewSize(minSize.Width+leftMin.Width+padding, minHeight)
}
if b.right != nil && b.right.Visible() {
rightMin := b.right.MinSize()
minHeight := fyne.Max(minSize.Height, rightMin.Height)
minSize = fyne.NewSize(minSize.Width+rightMin.Width+padding, minHeight)
}
if b.top != nil && b.top.Visible() {
topMin := b.top.MinSize()
minWidth := fyne.Max(minSize.Width, topMin.Width)
minSize = fyne.NewSize(minWidth, minSize.Height+topMin.Height+padding)
}
if b.bottom != nil && b.bottom.Visible() {
bottomMin := b.bottom.MinSize()
minWidth := fyne.Max(minSize.Width, bottomMin.Width)
minSize = fyne.NewSize(minWidth, minSize.Height+bottomMin.Height+padding)
}
return minSize
}