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Update render.go
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@ -58,7 +58,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
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gl.DrawLandBoundaries()
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gl.DrawLandBoundaries()
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green := color.NRGBA{0x00, 0x64, 0x3c, 192}
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green := color.NRGBA{0x00, 0x64, 0x3c, 192}
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red := color.NRGBA{0xff, 0x42, 0x3c, 192}
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red := color.NRGBA{0xff, 0x42, 0x3c, 192}
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gl.DrawDot(config.Config.Latitude, config.Config.Latitude, 0.05, globe.Color(green))
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gl.DrawDot(config.Config.Latitude, config.Config.Longitude, 0.05, globe.Color(green))
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gl.DrawDot(g.Event.Latitude, g.Event.Longitude, 0.05, globe.Color(red))
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gl.DrawDot(g.Event.Latitude, g.Event.Longitude, 0.05, globe.Color(red))
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// Draw waves
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// Draw waves
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