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97 lines
4.1 KiB
Markdown
97 lines
4.1 KiB
Markdown
# bitio
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[![Build Status](https://travis-ci.org/icza/bitio.svg?branch=master)](https://travis-ci.org/icza/bitio)
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[![GoDoc](https://godoc.org/github.com/icza/bitio?status.svg)](https://godoc.org/github.com/icza/bitio)
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[![Go Report Card](https://goreportcard.com/badge/github.com/icza/bitio)](https://goreportcard.com/report/github.com/icza/bitio)
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[![codecov](https://codecov.io/gh/icza/bitio/branch/master/graph/badge.svg)](https://codecov.io/gh/icza/bitio)
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Package `bitio` provides an optimized bit-level `Reader` and `Writer` for Go.
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You can use `Reader.ReadBits()` to read arbitrary number of bits from an `io.Reader` and return it as an `uint64`,
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and `Writer.WriteBits()` to write arbitrary number of bits of an `uint64` value to an `io.Writer`.
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Both `Reader` and `Writer` also provide optimized methods for reading / writing
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1 bit of information in the form of a `bool` value: `Reader.ReadBool()` and `Writer.WriteBool()`.
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These make this package ideal for compression algorithms that use [Huffman coding](https://en.wikipedia.org/wiki/Huffman_coding) for example,
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where decision whether to step left or right in the Huffman tree is the most frequent operation.
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`Reader` and `Writer` give a _bit-level_ view of the underlying `io.Reader` and `io.Writer`, but they also
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provide a _byte-level_ view (`io.Reader` and `io.Writer`) at the same time. This means you can also use
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the `Reader.Read()` and `Writer.Write()` methods to read and write slices of bytes. These will give
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you best performance if the underlying `io.Reader` and `io.Writer` are aligned to a byte boundary
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(else all the individual bytes are assembled from / spread to multiple bytes). You can ensure
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byte boundary alignment by calling the `Align()` method of `Reader` and `Writer`. As an extra,
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`io.ByteReader` and `io.ByteWriter` are also implemented.
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### Bit order
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The more general highest-bits-first order is used. So for example if the input provides the bytes `0x8f` and `0x55`:
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HEXA 8 f 5 5
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BINARY 1100 1111 0101 0101
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aaaa bbbc ccdd dddd
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Then ReadBits will return the following values:
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r := NewReader(bytes.NewBuffer([]byte{0x8f, 0x55}))
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a, err := r.ReadBits(4) // 1100 = 0x08
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b, err := r.ReadBits(3) // 111 = 0x07
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c, err := r.ReadBits(3) // 101 = 0x05
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d, err := r.ReadBits(6) // 010101 = 0x15
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Writing the above values would result in the same sequence of bytes:
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b := &bytes.Buffer{}
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w := NewWriter(b)
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err := w.WriteBits(0x08, 4)
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err = w.WriteBits(0x07, 3)
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err = w.WriteBits(0x05, 3)
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err = w.WriteBits(0x15, 6)
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err = w.Close()
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// b will hold the bytes: 0x8f and 0x55
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### Error handling
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All `ReadXXX()` and `WriteXXX()` methods return an error which you are expected to handle.
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For convenience, there are also matching `TryReadXXX()` and `TryWriteXXX()` methods
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which do not return an error. Instead they store the (first) error in the
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`Reader.TryError` / `Writer.TryError` field which you can inspect later.
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These `TryXXX()` methods are a no-op if a `TryError` has been encountered before,
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so it's safe to call multiple `TryXXX()` methods and defer the error checking.
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For example:
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r := NewReader(bytes.NewBuffer([]byte{0x8f, 0x55}))
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a := r.TryReadBits(4) // 1100 = 0x08
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b := r.TryReadBits(3) // 111 = 0x07
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c := r.TryReadBits(3) // 101 = 0x05
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d := r.TryReadBits(6) // 010101 = 0x15
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if r.TryError != nil {
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// Handle error
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}
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This allows you to easily convert the result of individual `ReadBits()`, like this:
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r := NewReader(bytes.NewBuffer([]byte{0x8f, 0x55}))
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a := byte(r.TryReadBits(4)) // 1100 = 0x08
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b := int32(r.TryReadBits(3)) // 111 = 0x07
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c := int64(r.TryReadBits(3)) // 101 = 0x05
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d := uint16(r.TryReadBits(6)) // 010101 = 0x15
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if r.TryError != nil {
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// Handle error
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}
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And similarly:
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b := &bytes.Buffer{}
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w := NewWriter(b)
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w.TryWriteBits(0x08, 4)
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w.TryWriteBits(0x07, 3)
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w.TryWriteBits(0x05, 3)
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w.TryWriteBits(0x15, 6)
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if w.TryError != nil {
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// Handle error
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}
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err = w.Close()
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// b will hold the bytes: 0x8f and 0x55
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