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https://github.com/make-42/xyosc
synced 2024-11-22 17:20:09 +01:00
feat: add particles
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53022419cf
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@ -29,6 +29,12 @@ type ConfigS struct {
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LineBrightness float64
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LineThickness float32
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LineInvSqrtOpacityControl bool
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Particles bool
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ParticleGenPerFrameEveryXSamples int
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ParticleMaxCount int
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ParticleMinSize float32
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ParticleMaxSize float32
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ParticleAcceleration float32
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}
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var DefaultConfig = ConfigS{
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@ -47,6 +53,12 @@ var DefaultConfig = ConfigS{
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LineBrightness: 1,
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LineThickness: 3,
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LineInvSqrtOpacityControl: false,
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Particles: true,
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ParticleGenPerFrameEveryXSamples: 9600,
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ParticleMaxCount: 3000,
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ParticleMinSize: 0.2,
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ParticleMaxSize: 2.0,
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ParticleAcceleration: 0.01,
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}
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var Config ConfigS
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1
go.mod
1
go.mod
@ -3,6 +3,7 @@ module xyosc
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go 1.23.2
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require (
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github.com/chewxy/math32 v1.11.1
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github.com/flopp/go-findfont v0.1.0
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github.com/fsnotify/fsnotify v1.8.0
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github.com/gen2brain/malgo v0.11.22
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2
go.sum
2
go.sum
@ -1,3 +1,5 @@
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github.com/chewxy/math32 v1.11.1 h1:b7PGHlp8KjylDoU8RrcEsRuGZhJuz8haxnKfuMMRqy8=
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github.com/chewxy/math32 v1.11.1/go.mod h1:dOB2rcuFrCn6UHrze36WSLVPKtzPMRAQvBvUwkSsLqs=
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github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
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github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
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github.com/ebitengine/gomobile v0.0.0-20240911145611-4856209ac325 h1:Gk1XUEttOk0/hb6Tq3WkmutWa0ZLhNn/6fc6XZpM7tM=
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36
main.go
36
main.go
@ -5,15 +5,18 @@ import (
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"image"
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"image/color"
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"log"
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"math/rand/v2"
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"xyosc/audio"
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"xyosc/config"
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"xyosc/fastsqrt"
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"xyosc/fonts"
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"xyosc/icons"
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"xyosc/media"
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"xyosc/particles"
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"fmt"
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"github.com/chewxy/math32"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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"github.com/hajimehoshi/ebiten/v2/text/v2"
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@ -35,6 +38,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
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var BY float32
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binary.Read(audio.SampleRingBuffer, binary.NativeEndian, &AX)
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binary.Read(audio.SampleRingBuffer, binary.NativeEndian, &AY)
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S := float32(0)
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for i := uint32(0); i < config.Config.ReadBufferSize/audio.SampleSizeInBytes/2; i++ {
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binary.Read(audio.SampleRingBuffer, binary.NativeEndian, &BX)
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binary.Read(audio.SampleRingBuffer, binary.NativeEndian, &BY)
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@ -43,17 +47,41 @@ func (g *Game) Draw(screen *ebiten.Image) {
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fBX := float32(BX) * config.Config.Gain * float32(scale)
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fBY := -float32(BY) * config.Config.Gain * float32(scale)
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if config.Config.LineInvSqrtOpacityControl {
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inv := fastsqrt.FastInvSqrt32((fBX-fAX)*(fBX-fAX) + (fBY-fBY)*(fBY-fBY))
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colorAdjusted := color.RGBA{config.ThirdColor.R, config.ThirdColor.G, config.ThirdColor.B, uint8(float32(config.Config.LineOpacity) * inv)}
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vector.StrokeLine(screen, float32(config.Config.WindowWidth/2)+fAX, float32(config.Config.WindowWidth/2)+fAY, float32(config.Config.WindowWidth/2)+fBX, float32(config.Config.WindowWidth/2)+fBY, config.Config.LineThickness, colorAdjusted, true)
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vector.StrokeLine(screen, float32(config.Config.WindowWidth/2)+fAX, float32(config.Config.WindowHeight/2)+fAY, float32(config.Config.WindowWidth/2)+fBX, float32(config.Config.WindowHeight/2)+fBY, config.Config.LineThickness, colorAdjusted, true)
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} else {
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vector.StrokeLine(screen, float32(config.Config.WindowWidth/2)+fAX, float32(config.Config.WindowWidth/2)+fAY, float32(config.Config.WindowWidth/2)+fBX, float32(config.Config.WindowWidth/2)+fBY, config.Config.LineThickness, config.ThirdColorAdj, true)
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vector.StrokeLine(screen, float32(config.Config.WindowWidth/2)+fAX, float32(config.Config.WindowHeight/2)+fAY, float32(config.Config.WindowWidth/2)+fBX, float32(config.Config.WindowHeight/2)+fBY, config.Config.LineThickness, config.ThirdColorAdj, true)
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}
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S += float32(AX)*float32(AX) + float32(AY)*float32(AY)
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if config.Config.Particles {
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if rand.IntN(config.Config.ParticleGenPerFrameEveryXSamples) == 0 {
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if len(particles.Particles) >= config.Config.ParticleMaxCount {
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particles.Particles = particles.Particles[1:]
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}
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particles.Particles = append(particles.Particles, particles.Particle{
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X: float32(AX) * config.Config.Gain,
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Y: float32(AY) * config.Config.Gain,
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VX: 0,
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VY: 0,
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Size: rand.Float32()*(config.Config.ParticleMaxSize-config.Config.ParticleMinSize) + config.Config.ParticleMinSize,
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})
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}
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}
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AX = BX
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AY = BY
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}
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for i, particle := range particles.Particles {
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vector.DrawFilledCircle(screen, float32(config.Config.WindowWidth/2)+particle.X*float32(scale), float32(config.Config.WindowHeight/2)+particle.Y*float32(scale), particle.Size, config.ThirdColor, true)
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norm := math32.Sqrt(particles.Particles[i].X*particles.Particles[i].X + particles.Particles[i].Y*particles.Particles[i].Y)
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particles.Particles[i].X += particle.VX / float32(ebiten.ActualTPS())
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particles.Particles[i].Y += particle.VY / float32(ebiten.ActualTPS())
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particles.Particles[i].VX += config.Config.ParticleAcceleration * particle.X / norm * S / float32(ebiten.ActualTPS())
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particles.Particles[i].VY += config.Config.ParticleAcceleration * particle.Y / norm * S / float32(ebiten.ActualTPS())
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}
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//audio.SampleRingBuffer.Reset()
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if config.Config.FPSCounter {
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ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f", ebiten.ActualTPS()))
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11
particles/particles.go
Normal file
11
particles/particles.go
Normal file
@ -0,0 +1,11 @@
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package particles
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type Particle struct {
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X float32
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Y float32
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VX float32
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VY float32
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Size float32
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}
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var Particles = []Particle{}
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