feat: add particles

This commit is contained in:
Louis Dalibard 2024-11-03 14:48:53 +01:00
parent 53022419cf
commit 8c852c39ba
5 changed files with 88 additions and 34 deletions

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@ -29,6 +29,12 @@ type ConfigS struct {
LineBrightness float64
LineThickness float32
LineInvSqrtOpacityControl bool
Particles bool
ParticleGenPerFrameEveryXSamples int
ParticleMaxCount int
ParticleMinSize float32
ParticleMaxSize float32
ParticleAcceleration float32
}
var DefaultConfig = ConfigS{
@ -47,6 +53,12 @@ var DefaultConfig = ConfigS{
LineBrightness: 1,
LineThickness: 3,
LineInvSqrtOpacityControl: false,
Particles: true,
ParticleGenPerFrameEveryXSamples: 9600,
ParticleMaxCount: 3000,
ParticleMinSize: 0.2,
ParticleMaxSize: 2.0,
ParticleAcceleration: 0.01,
}
var Config ConfigS

1
go.mod
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@ -3,6 +3,7 @@ module xyosc
go 1.23.2
require (
github.com/chewxy/math32 v1.11.1
github.com/flopp/go-findfont v0.1.0
github.com/fsnotify/fsnotify v1.8.0
github.com/gen2brain/malgo v0.11.22

2
go.sum
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@ -1,3 +1,5 @@
github.com/chewxy/math32 v1.11.1 h1:b7PGHlp8KjylDoU8RrcEsRuGZhJuz8haxnKfuMMRqy8=
github.com/chewxy/math32 v1.11.1/go.mod h1:dOB2rcuFrCn6UHrze36WSLVPKtzPMRAQvBvUwkSsLqs=
github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/ebitengine/gomobile v0.0.0-20240911145611-4856209ac325 h1:Gk1XUEttOk0/hb6Tq3WkmutWa0ZLhNn/6fc6XZpM7tM=

36
main.go
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@ -5,15 +5,18 @@ import (
"image"
"image/color"
"log"
"math/rand/v2"
"xyosc/audio"
"xyosc/config"
"xyosc/fastsqrt"
"xyosc/fonts"
"xyosc/icons"
"xyosc/media"
"xyosc/particles"
"fmt"
"github.com/chewxy/math32"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/hajimehoshi/ebiten/v2/text/v2"
@ -35,6 +38,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
var BY float32
binary.Read(audio.SampleRingBuffer, binary.NativeEndian, &AX)
binary.Read(audio.SampleRingBuffer, binary.NativeEndian, &AY)
S := float32(0)
for i := uint32(0); i < config.Config.ReadBufferSize/audio.SampleSizeInBytes/2; i++ {
binary.Read(audio.SampleRingBuffer, binary.NativeEndian, &BX)
binary.Read(audio.SampleRingBuffer, binary.NativeEndian, &BY)
@ -43,17 +47,41 @@ func (g *Game) Draw(screen *ebiten.Image) {
fBX := float32(BX) * config.Config.Gain * float32(scale)
fBY := -float32(BY) * config.Config.Gain * float32(scale)
if config.Config.LineInvSqrtOpacityControl {
inv := fastsqrt.FastInvSqrt32((fBX-fAX)*(fBX-fAX) + (fBY-fBY)*(fBY-fBY))
colorAdjusted := color.RGBA{config.ThirdColor.R, config.ThirdColor.G, config.ThirdColor.B, uint8(float32(config.Config.LineOpacity) * inv)}
vector.StrokeLine(screen, float32(config.Config.WindowWidth/2)+fAX, float32(config.Config.WindowWidth/2)+fAY, float32(config.Config.WindowWidth/2)+fBX, float32(config.Config.WindowWidth/2)+fBY, config.Config.LineThickness, colorAdjusted, true)
vector.StrokeLine(screen, float32(config.Config.WindowWidth/2)+fAX, float32(config.Config.WindowHeight/2)+fAY, float32(config.Config.WindowWidth/2)+fBX, float32(config.Config.WindowHeight/2)+fBY, config.Config.LineThickness, colorAdjusted, true)
} else {
vector.StrokeLine(screen, float32(config.Config.WindowWidth/2)+fAX, float32(config.Config.WindowWidth/2)+fAY, float32(config.Config.WindowWidth/2)+fBX, float32(config.Config.WindowWidth/2)+fBY, config.Config.LineThickness, config.ThirdColorAdj, true)
vector.StrokeLine(screen, float32(config.Config.WindowWidth/2)+fAX, float32(config.Config.WindowHeight/2)+fAY, float32(config.Config.WindowWidth/2)+fBX, float32(config.Config.WindowHeight/2)+fBY, config.Config.LineThickness, config.ThirdColorAdj, true)
}
S += float32(AX)*float32(AX) + float32(AY)*float32(AY)
if config.Config.Particles {
if rand.IntN(config.Config.ParticleGenPerFrameEveryXSamples) == 0 {
if len(particles.Particles) >= config.Config.ParticleMaxCount {
particles.Particles = particles.Particles[1:]
}
particles.Particles = append(particles.Particles, particles.Particle{
X: float32(AX) * config.Config.Gain,
Y: float32(AY) * config.Config.Gain,
VX: 0,
VY: 0,
Size: rand.Float32()*(config.Config.ParticleMaxSize-config.Config.ParticleMinSize) + config.Config.ParticleMinSize,
})
}
}
AX = BX
AY = BY
}
for i, particle := range particles.Particles {
vector.DrawFilledCircle(screen, float32(config.Config.WindowWidth/2)+particle.X*float32(scale), float32(config.Config.WindowHeight/2)+particle.Y*float32(scale), particle.Size, config.ThirdColor, true)
norm := math32.Sqrt(particles.Particles[i].X*particles.Particles[i].X + particles.Particles[i].Y*particles.Particles[i].Y)
particles.Particles[i].X += particle.VX / float32(ebiten.ActualTPS())
particles.Particles[i].Y += particle.VY / float32(ebiten.ActualTPS())
particles.Particles[i].VX += config.Config.ParticleAcceleration * particle.X / norm * S / float32(ebiten.ActualTPS())
particles.Particles[i].VY += config.Config.ParticleAcceleration * particle.Y / norm * S / float32(ebiten.ActualTPS())
}
//audio.SampleRingBuffer.Reset()
if config.Config.FPSCounter {
ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f", ebiten.ActualTPS()))

11
particles/particles.go Normal file
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@ -0,0 +1,11 @@
package particles
type Particle struct {
X float32
Y float32
VX float32
VY float32
Size float32
}
var Particles = []Particle{}